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Sith Lord Armor
By Shem
Uploader Edit: The mod has been corrected/fixed as of 4/7/2017. I made the installer and only stopped halfway through originally, so I apologize. I never realized it wasn't done, not amongst the other 40+ I had been doing.
Original Review on Filefront:
Shem breaks out with these functional and elegant robes. Who else could make them look so good? In particular, Atton, M!Exile, Brianna, and Mical look smoking hot. (The all blue on Mikey? Yeah, fits with his hard to corrupt alignment). The chest plate through abdomen looks like it's made of light metal, giving it a look of functional armor. The arms and legs are given full movement with the bodysuit underneath, and an ornamental cape drops off the hips. Just add a lightsaber and watch as the other patrons of the cantina give you a wide berth and the best seats.
Again, the only payment a fan writer or artist gets is the feedback, good or ill for their efforts. Suggestions as to improvements will allow them to make more and better mods in the future.
-Allronix
2,970 downloads
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Effixian's Mandalorians Tweak
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Mandalorians Tweak
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Put the contents of the zip file into your Override folder.
************
DESCRIPTION
************
A subtle mod that slightly changes the Mandalorians skins. It darkens & removes the color from the cloth parts, makes the white parts in the armor a bit brighter and the colored armor parts a bit more colorful / less washed-out.
**************
COMPATIBILITY
**************
This is purely a reskin mod that should not conflict with any mod.
*****
BUGS
*****
None
*************
UNINSTALLING
*************
Remove from the Override folder:
N_Mandalorian01.tga
N_Mandalorian02.tga
N_Mandalorian03.tga
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
488 downloads
- reskin
- mandalorians
- (and 1 more)
0 comments
Updated
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Nar Shaddaa Hidden Complex: Improved!
A remake of FrantFire's Nar Shaddaa Hidden Complex. It's been on KotorFiles a while, but I'm only getting around to uploading it here. ^^;
IMPORTANT: TSLRCM INFO
It SHOULD work with TSLRCM, but I make no promises.
It also will not work with any GenoHaradan mods.
Readme:
*****************************************************************
KNIGHTS OF THE OLD REPUBLIC II THE SITH LORDS
*****************************************************************
NAR SHADDAA hidden complex mod v3.1
Author: FrantFire
Date released: 18/6/08
Time spent: 36 hours or so, I'm not much a scripter...
Contact: jorgeagost@hotmail.com; jolamg@yahoo.com, or
GeorgNihilus at www.lucasforums.com
You can also contact Darth_Tartarus at redherochildboss@gmail.com .
Updated to 1.5 by: Darth_Tartarus.
1.5 released: 9/10/2010
Patch 1.5b made by: Darth_Tartatus.
1.5 released: 09/27/2010
Updated to 2.0 by: Darth_Tartarus.
2.0 released: 10/17/2010
Updated to 2.5 by: Darth_Tartarus
2.5 released: 3/3/2012
Updated to 2.6 by: Darth_Tartarus.
Updated to 2.6b by: Darth_Tartatus on 12/15/12.
Update to 3.0 started on 1/27/2013 by: Darth_Tartarus.
Update to 3.1 on 5/17/2017 by Darth_Tartarus (though I normally go by DarthVitrial now)
1. Idea
=======
One day I used Force Sight to the door next to Fassa in Nar Shaddaa docks area and when I opened it I found an interesting
unused complex (I think it was supposed to be used for the GenoHaradan? -Darth_Tartarus), then I decided to use this area, somehow...
2. Info
=======
This mod does the following:
1) Allows you to open one of two doors near Fassa (the Twi'lek in Nar Shaddaa docks). You will only be able to open one of these two
sealed doors, and also access 2 closed doors at the Refugee landing pad area (I always wondered what was behind those
doors); there you will find some sort of abandoned cantina.
2) It will spawn (add) a Twi'lek female in the Nar Shaddaa docks flophouse area, up to you find where, as well as some pretty
nasty thugs somewhere.
3) It will make the alien Gran thug guarding Vogga's enclave entry door hostile, but only if you decide to kill the Bith guard near him.
(I did this to give more realism to this easy fight, no sense having the Bith fighting you and the Gran thug by him just
standing there). The Bith will be a little more challenging, too. So you will have a realistic fight with Vogga's guards now.
This has nothing to do with the Complex mod itself but I included it anyway in this pack. (Only if you install the full version of this mod, not the Lite version)
4) (Optional): Improved and modified Vogga.dlg (he will realize you have killled his enclave door guards), plus reduced many long texts
for short streamvoices, same problem fixed in Vogga's Bith dialog. (again, not with the Lite version.)
5) Two journal entries have been added for this mod.
3. How to play
============
You will need a saved game before arriving at Nar Shaddaa for the first time, if you do not have one and you have a saved
game at the Refugee Landing Pad or the Promenade -and you have not entered the Docks area before- you can still open the
doors near Vossk (the Trandoshan) at the landing pad by other means (you cheater), by using something along the lines of the WhereamI
Armband. This way you can still initiate the mod.
ONLY READ THIS IF YOU WANT TO KNOW exactly what to do, I personally suggest playing to figure out what to do. If you want
to know how to open the docks doors you will need a special key, available in a lost pad inside the abandoned cantina in the Nar Shaddaa
Refugee Landing Pad (this cantina was also unavailable in original game, by the way) and it is placed just behind Vossk. There may be some errors
with TSLRCM because of the addition of the cantina.
Without the key, the doors next to Fassa in the docking area will remain closed -showing as "Sealed door" in case you want to know- or
if you do not find the key. Once opened the door, just enter and see...
There is also a hard-to-open footlocker in the cantina.
A Twi'lek woman has also been spawned in one of the flophouse's rooms, hiding for some reason. She will be behind a separating
panel in the room next to Lasavvou (the Ithorian). Talk to her to find out why she's hiding, and to get a quest.
Finally, to reach the Bith's dialog option to kill him, while talking to him about Vogga's fuel contracts take the branch "It's not safe to
compete with me". Vogga won't be happy about you killing them, though...
4. Installation/Uninstallation
=====================
To install: Simply run the TSLPatcher and choose an option. Those of you with TSLRCM should choose the no-Vogga version, for compatibility reasons.
To uninstall; delete the following files from your Override folder (it's not necessary to delete the .lip files, they can be used later):
n_compleadr.utc (the merc leader .utc)
n_compthug2.utc
n_compthug.utc
n_compthug3.utc
n_compthug5w.utc
n_compthu4w.utc
n_voggathu.utc
n_voggathu3.utc
n_voggathu4.utc
n_voggathu5.utc
n_voggadro2.utc
n_voggadro6.utc
twi_common.utc
vogga_sullustan.utc
c_pcfemundie.ncs (checks if a female PC is in her undies... hmm...)
pc_perceived.ncs
2hostthugs.ncs
c_act_exitaread.ncs
c_act_exitareat.ncs
give_compkey2.ncs
spawnkey2.ncs
spawn_hidden.ncs
spawnthugs.ncs
spawnthugs2.ncs
spawnkey.ncs
a_journalend.ncs
give_compkey2.ncs
c_bithdead.ncs
a_bithdead.ncs
a_mercsdead.ncs
c_mercsdead.ncs
a_destroyvt.ncs
a_someoneund.ncs
c_someoneund.ncs
ff_nar_locker.ncs
ff_nar_blood.ncs
ff_nar_bag.ncs
k_enter_301ff.ncs
a_thugsdone.ncs
c_thugsdone.ncs
voggas_fade.ncs
sealeddoor.utd
doors_key.uti
door_narshad015.utd
ff_nar_bag.utp
ff_nar_blood.utp
ff_nar_locker.utp
plc_doorskey2.utp
ff_nar_datapad.uti
203merclead010.lip
402om_sc2005.lip
303lootra056.lip
402om_sc2005.lip
and so on ...
ev_crys_04.uti (don't delete if you have Envida's Khoonda Lost Loom mod or my updated version of the Lost Room mod)
ev_crys_03.uti (item)
iw_sbrcrstl_203.tga (don't delete if you have Envida's Khoonda Lost Loom mod or my updated version of the Lost Room mod)
iw_sbrcrstl_204.tga (item)
compledr.dlg
droidwar_l.dlg
humanvog_l.dlg
attontwi.dlg
trandos_l.dlg
twicommon.dlg
vogsull.dlg
quello.dlg (in this file only added a script that spawns items in the line "What's with you, letting that piece...", named k_enter_301ff.ncs)
5. Recommended
==============
Recommended level to access the docks door/s, 14, with 3 party members, nevertheless you can survive with
upgraded gear, equipments, grenades or mines in your inventory, or simply running away from these mercenaries just
in case you get there before those levels...
Many people certainly download overpowered mods, I have seen a lot of them, armors and lightsabers specially. If you have
installed this sort of mods you will have good chances of killing the mercenaries before level 14, as you can see I like to edit
.uti's to reduce slightly weapons-armors stats for challenging fights.
6. New items or equipment
=====================
Two lightsaber crystals only, actually not new items, just slightly reduced by me, powerful enough but only for 100% darkside
or 100% lightside aligned Jedi, and you will be able to collect a few pre-existing game items from the corpses, if you succeed.
7. Credits:
=========
Very special thanks to:
Stoffe - for an On Notice script I used in the Complex area, being a guide many times at the Holowan labs.
Darth Xander - for allowing me (all of us) to see this lost cantina -or whatever it is- through his original Nar Shaddaa lost cantina mod.
Envida - for allowing me use and modify some files from Envida Khoonda Lost Room mod 1.3.
And anyone else at the Holowan Laboratories - For all the great resources!
And all the tool makers of course, those genius people
Thanks from Darth_Tartarus: FrantFire-For letting me update this mod.
8. Compatibility
==============
Since this uses TSLPatcher, it should work with most everything.
As of 3.0 beta, it SHOULD work with TLSRCM. No promises though. And it does NOT work with any GenoHaradan mods.
9. Experience won
==============
If you are not a fan of gathering too many experience points (XP) through all the mods you install, then you might like to know that you
will only gain 1500 XP points or so with this mod after dealing with the mercenaries, if you kill all of them, plus Vogga's Gran thug.
(1250+250 the Gran thug). You can subtract some XP through KSE (KotOR/KotOR2 Savegame Editor) if you want.
10. Bugs
=========
Using something like the WhereamI Armband to enter the Complex through both doors triggers the Complex Leader attack twice.
Beating him twice also allows you to claim the prize from the Twi'lek twice. So, kinda a useful bug!
11. Permissions
============
You can use freely this mod files, just give me the correspondent credits in case you use or modify some of these files.
12. DISCLAIMER:
==============
This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian is a trademark of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
1,461 downloads
- Nar Shaddaa
- Added Content
- (and 1 more)
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Effixian's Yoda Disguise
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Yoda Disguise
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Put the contents of the zip file into your Override folder.
************
DESCRIPTION
************
This is a silly little mod that adds a disguise that makes you look like Yoda. You can acquire it from the corpse in the morgue on Paragus or use cheatcode giveitem a_robe_47.
There will likely be some missing animations for certain actions.
Not compatible with other mods that add items through that same corpse.
The stats are the same as Master Robes.
P.S. That's actually a short lightsaber in the screenshot. Have fun
******************
KNOWN ISSUE
******************
STOTOCALATO on Steam reported that removing the disguise did not give the normal appearance back.
DarthParametric informed me that using a disguise while you're wearing another disguise will cause problems with getting your normal appearance back. The spacesuit you find on Peragus is another disguise, so remove the Yoda disguise before using that. Hopefully that approach will prevent issues.
*************
UNINSTALLING
*************
Remove from the Override folder:
a_robe_47.uti
g_tresgencorp004.utp
give_robe_47.ncs
give_robe_47.nss
ia_MstrRobe_047.tga
N_Yoda01.tga
*********
THANKS TO
*********
Kexikus for scripting help
DarthParametric for teaching me about disguise issues
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
231 downloads
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The Recruitment Of Master Atris
By Reztea
**IF YOU DOWNLOADED THE 3.0 VERSION OF THIS MOD, REMOVE BOTH " P_DarthTraya001.utc "AND "N_DarthTraya001.utc " FROM YOUR OVERRIDE FOLDER, THEN DOWNLOAD THIS MOD**
The Recruitment of Master Atris by Reztea on Deadlystream!
Majorly assisted by Bead-V on Deadlystream.com!
****TSLRCM MUST BE INSTALLED BEFORE THIS MOD IS****
It's here! In this mod you can officially recruit Jedi Master Atris!
In this mod she will join you after battle in the Polar Academy. Your choices post-battle will decide her alignment and roles after she's been recruited.
How To Install:
1. Find the file "The Recruitment Of Master Atris 3.0" tslpatcher.
2. Double click it. xD
Source:
I left a source folder for references in case any modders want take a crack at modding the game their selves.
Special Thanks:
SPECIAL THANKS TO THE DEVELOPERS FROM DEADLYSTREAM.COM FOR THE OPTIONAL PORTRAITS USED IN THIS MOD:
Quanon: The Atris Renders.
Sith Holocron: Background design, and holocron texture.
SPECIAL THANKS TO THESE AMAZING PEOPLE WHO PUT UP WITH ALL MY QUESTIONS ON DEADLYSTREAM.COM!
Bead-V (Especially you, honestly!)
Sith Holocron
JCarter426
Kexikus
DarthTyren
Fair Strides
Enjoy the mod!
2,526 downloads
- recruitment mods
- reztea
- (and 4 more)
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Easier Prestige
This mod removes the alignment restriction for prestige classes. If you are neutral or below you will get sith, anything higher will get you the jedi classes. Just be level 15 and talk to Kreia and she will offer to further your training.
To install just drop kreia.dlg to your override folder!
Special thanks to everyone in this thread. http://deadlystream.com/forum/topic/196-mods-that-lower-the-prestige-class-level-requirement/prestige%20class%20aligment%20reoval
I am not kidding when I say all I did was lurk, followed their instructions years after they posted.
Only tested on TSLRCM. Please comment if you have any problems!
1,559 downloads
-
NPC Auto-Leveller
By Fair Strides
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» NPC Auto-Leveller 1.0 Read-Me
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NAME: NPC Auto-Leveller
TYPE: Modder's Resource
VERSION: 1.0
DATE RELEASED: July 2, 2017
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» DESCRIPTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A while back, Darth Tyren was asking me about how the KotOR 2 balances the enemies to make them tougher as you go on through the game. We then spent a few hours running some tests and digging through the files, with the end result being that the game seems to just upgrade the enemies' Hit Points and Force Points.
I then theorized that one could use the extra functions Obsidian added for modifying your skills, attributes, feats, and force powers to work up a framework for levelling up the NPCs without actually assigning them levels. This is the result of that work.
The heart of this modder's resource is the "fs_level.nss" #include file, where I've one main function called LevelUp and several support functions that will randomly assign feats, force powers, skill points (including support for cross-class skills), and attribute points at the appropriate times and in the appropriate amounts. I've scoured the various .2da files and the all of the default values and rules that the player has to obey are obeyed by the script as well.
Also, there are 750 .uti files included. There are 50 for each class, and each item handles the defense, saving throw, and attack modifier increases that a given class would get as they level. These items are not accessible or equippable in-game, as they use the hidden creature slots (specifically, slots 14 and 15).
I've shown how to use the #include file in the included "k_ai_master.nss" in the source folder. The compiled form is included in the installation.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» INSTALLATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
You don't have to use the installer if you're just using parts of this or adapting it, but it's an easy way to get it all set up and ready to go.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» KNOWN BUGS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Not exactly a bug, but the two slots I used may very well be used by animals like the Kinrath that have special properties to their attacks.
There are 2 ways to report bugs:
1: Post your issues in the Bug Reporting Thread.
2: PM your issues to Fair Strides at Deadlystream.
TO REPORT THROUGH PM
1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
TO REPORT THROUGH THE BUG THREAD:
1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/5509-downloadnpc-auto-leveller/ )
2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» CONTRIBUTORS / CREDITS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Darth Insidious, Malkior, Markus Ramikin, Darth Tyren, and probably many others who were willing to discuss the topic with me over Skype.
Darth Tyren for the initial investigative work and the idea itself.
90SK for some installer help on my Fumble! mod, whose changes.ini file I edited in Notepad for this mod.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» REDISTRIBUTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod may be re-distributed, but may not be re-uploaded. I request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.
I would also like to be contacted before you release your mod.
217 downloads
-
Ebon Hawk Model Fixes
By bead-v
Ebon Hawk Model Fixes v2.0
=====================
AUTHOR: bead-v & ndix UR
FIRST RELEASE: 23 FEB 2017
SECOND RELEASE: 6 JUL 2017
GAMES: Star Wars Knights of the Old Republic II
Description:
------------
As can be seen in the before and after picture, there was an issue with one of the panels on the Ebon Hawk. I hex edited the model for that panel. If there is a problem with misplaced (simple) geometry, then I can move it out of the way, like I did with that black screen. KotOR1 doesn't have this problem. It's another case of TSL taking something that was perfectly fine in KotOR1 and breaking it / making it worse. Also, the same files would likely make K1 crash.
Version 2:
ndix UR has provided a fix for the lightmap issue with the floor panel outside the cargo hold.
Installation:
-------------
Grab the *.mdl, *.mdx and *.tga files and drop them into the following folder:
SWKotOR2/Override
Uninstall:
----------
Take them out again. If you encounter any, please let me know in the release thread and NOT on the download page.
Credits:
--------
ndix UR for fixing the lightmap issue
Thanks:
-------
Sith Holocron for putting together the first version of this mod because I was lazy
Known Bugs:
-------------
None known at this time.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Obsidian Entertainment, and Bioware Corp.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me.
9,719 downloads
-
Ice Eclipse power textures
These textures attempt a more realistic style while also adding effects that I don't see altered very often such as Poison.
There are several iterations of major textures such as fire and lightning. Lightning has been given multiple colors for those who that matters to.
Several of the new textures are large, though nothing over 2k.
I may release an alternate version with lower image sizes for lower end PCs and Laptops. Currently none of these textures are animated, but that could change in the future.
---------------------------------------
Screens have been added for most textures.
Personal preference: Don't use my default fire. The alternate textures are eons better.
893 downloads
-
[TSL] More Upgradeable Guns Mod by smugglerAlex
By smugglerAlex
====================================================================================================================
Knights of the Old Republic II : The Sith Lords Modification
====================================================================================================================
This mod makes all guns upgradeable (not fully upgradeable cuz i dont want to break game's balance here). All melee is upgradeable in this game, but
many guns are not upgradeable, and that makes no sense (developers do really think reforging a blade from a new alloy using only some blowtorch
is alot easier than SIMPLY attaching a scope to a goddamn rail *sigh*). Early-game guns are really underpowered, so am here to fix
it with that mod!
====================================================================================================================
Included Guns
====================================================================================================================
Pistols:
Blaster Pistol - [scope only]
Sonic Pistol - [scope only]
Disruptor Pistol - [scope only]
Heavy Blaster - [scope only]
Systech Static Blaster - [scope only]
Arkanian Heavy Pistol - [scope & Chamber]
Arkanian Sonic Blaster - [scope & Chamber]
Zabrak Blaster Pistol - [scope & Chamber]
Systech Electric Blaster - [scope & Chamber]
Freedon Nadd's Blaster - [scope & Chamber]
(I didnt make Mining Laser upgradeable to make some reason go get that Blaster
Pistol on Peragus Dormitory hidden compartment.)
Rifles:
Blaster Carbine - [scope only]
Ion Carbine - [scope only]
Sonic Carbine - [scope only]
Bowcaster - [scope only]
Repeating Blaster Carbine - [scope only]
Disruptor Carbine - [scope only]
Argazdan Riot Buster - [scope & Chamber]
Heavy Repeating Carbine - [scope & Chamber]
Ceremonial Bowcaster - [scope & Chamber]
Zabrak Blaster Carbine - [scope & Chamber]
Onderon Repeating Carbine - [scope & Chamber]
Slavemaster Stun Carbine - [Fully Upgradeable]
====================================================================================================================
Installation
====================================================================================================================
SIMPLY put those files into your Override folder
Note:
You need to start a new game, it wont work with existing saves (or u could try cheats/save game editors)
====================================================================================================================
Uninstallation
====================================================================================================================
Delete those files from your Override folder.
====================================================================================================================
Credits
====================================================================================================================
smugglerAlex (Me) - For creating this mod.
Oh, and, ALL HAIL THE CREATOR OF KOTOR TOOL!!
790 downloads
-
Jedi Master Robes Improved
By 90SK
Jedi Master Robes Improved / For All Robes
by 90SK & VarsityPuppet
---
Description: reskins for the Jedi master robes, also including a replacement for all robes with the Jedi master model.
I have done unique reskins for the default model to replace the endless copies from vanilla TSL. A few have been kept more or less the same but modified in other ways. Items will appear naturally in game, there is a also a new robe in the Onderon museum.
There are options in the archive to install the Jedi Master robe model for all robes/as a replacement for the padawan robe model. With both parts there are multiple new master robes to replace the existing robes.
---
Installation:
-choose a version of the mod to use in the mod archive,
-copy Override folder in mod archive to your Knights Of the Old Republic II directory (there should already be a folder called override there).
-Alternatively, copy the mod files from the version you chose into the Override folder in your Knights Of the Old Republic 2 directory.
((TSLRCM has some of these files, so if TSLRCM is installed, this mod can be overwritten on to those files.))*
Uninstall: files from mod archive must be removed from Override
*TSLRCM Compatibility: This mod will replace some files from TSLRCM, but it is fully compatible otherwise.
NOT Compatible with Steam TSLRCM
---
Credits:
TSL makers for their materials, VaristyPuppet for his modeling work, Fred Tetra for KOTOR Tool, and GTK team for GIMP2.6
---
Updates: 1/17 - matched missing textures to icon on Arca Jeth's robe
Update 9-7-17: Repaired some unfinished items in the padawan robe replacement section
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,950 downloads
-
JC's Merchant Inventory Fix for K2
By JCarter426
This is a slight fix to address a problem that arises with certain mods. Certain weapon and armor textures are present in some other models, so if you install a mod that alters the texture mapping of these items, it creates a bit of a mess.
This mod replaces the textures in these instances, so they will always use the original game textures.
If you don't have any other mods installed, this won't do anything. But it won't hurt to have it installed either.
If you spot any more incidents of this problem, please contact me and I'll add it to a future release.
803 downloads
-
Dark Robes for Atris
There were lots of discussions and disputes about whether Atris should or shouldn't play bigger role in TSL, care the mantle of Lord of Betrayal or not, and if her dark appearance was essential or completely out of place.
In my point of view, the change of her look in the final confrontation would be very symbolic, accentuating her corruption and conscious act of betrayal.
So I've threw together this simple mod for personal use, but decided to share it with those who would be interested in facing Atris as "Darth Traya".
Enjoy
To install:
Copy "262tel.mod" from mod directory to Modules folder in the TSLRCM directory (for Steam version - in TSLRCM workshop folder) and confirm the replacement..
To uninstall:
Replace modded file with "262tel.mod" from Backup folder found in mod's directory.
Credits:
- Credit for the base .mod file this mod was based upon goes to creators of TSLRCM.
- Dark Atris' robes are present in the original TSL files, so in certain way It's a restoration, and credit for them goes to TSL developer team.
823 downloads
- Darth Traya
- Atris
- (and 3 more)
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Rakatan Cloak on Nar Shaddaa
By 90SK
Rakatan Cloak on Nar Shaddaa
by 90SK
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Adds a LS star forge robe to Vogga's hoard on Nar Shaddaa along with some souvenirs.
Item code "deluxe" for Star Forge robe.
Altneratively, Codes: "lightrevan" and "revan" for both
Conversation between Vogga and Hanharr will add the items, complete the Vogga's hoard quest.
Do not skip the Vogga Hanharr cutscene at all or else mod may glitch.
Use file copied to override for Loot/Immersion Compatibility from its respective folder.
This mod is not compatible with TSL Loot & Immersion Upgrade 2.0.7b
Many of you may remember the Star Forge robe in the original KotOR trailers. I have made them both available in-game, as a replacement for the armored flight suit. The SF is on Nar Shaddaa and the Revan tunic is on Korriban. Happy trails.
---
Special thanks to LucasForums Knights of the Old Republic community for scripting tutorials.
Special thanks to Fred Tetra for use of KotOR Tool.
---
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
900 downloads
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Hilts for All
By doboy
This mod includes 9 different hilt styles for each type of lightsaber (single, double, and short). They are available in all colors, and you will need an existing lightsaber hilt to change.
How it works:
The screenshots show a step by step process. First, you'll want to remove the upgrades and crystals in the lightsaber hilts you want to change or they will get lost (really no way around this). Open up the lightsaber bin, beside the bench, and click switch to give items. Scroll and select the lightsabers you want to change. Next, click the lightsaber bench and hit continue. Click the style you want, and when it's done and all lightsabers have been changed, the new ones will be in your inventory!
Extra:
Also includes a mod I made a while ago that toggles headgear visibility on and off. It works more or less the same. Located opposite of the lightsaber bench.
Compatability:
Should work with TSLRCM, but it is not going to be friendly with other lightsaber and crystal mods.
Credits:
Thanks to Kaiden_Jorn, Kaiden_Jorn, and Kaiden_Jorn for making all of the lightsaber hilts and allowing public use:
"All my mods here on Deadlystream are all now up for grabs. Change them, fix them, do what you want. You do not need my permission nor consent and you may rerelease it whereever/however you like. I do however, expect to be credited as the original author in the readme. I wont be around to see it, so it wont bother me at all, lol."
http://deadlystream.com/forum/user/8962-kaidon-jorn/
Thanks to the people at deadlystream.com as well.
638 downloads
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Infinite Energy shields [TSL]
By N-DReW25
Infinite Energy shields
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
Release Date: 9.11.2017
1.1 Release Date: 25.11.2017
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
During the course of the game, you will obtain various energy shields. These shields (Results may vary depending on which) are designed to block out certain damage whether its fire, electricity, energy etc. This may not sound like
much but energy shields can mean the world when you're facing a certain boss. Though the way they're balanced is that after every 5 turns they burn out and can't be used meaning you will require getting a brand new one.
This mod removes that, now whenever you use energy shields you can use it as many times as you like without any fear of it burning out.
The following items have been affected:
Energy shields
Arkanian Energy shields
Mandalorian Melee shields
Mandalorian Power shields
Echani shields
Echani Dueling shields
Peragus Mining Shield
Verpine Prototype shields
All droid shields
(If I miss any please let me know)
Known Bugs:
None but if there is Just PM me on Deadlystream.
Incompatibilities:
Will be incompatible with things that edits
a_shield_01.uti
a_shield_02.uti
a_shield_03.uti
a_shield_04.uti
a_shield_05.uti
a_shield_06.uti
a_shield_07.uti
Upcoming:
Droid Item's like Flamethrowers
Permissions:
You are NOT allowed to claim this work to be your own
Thanks:
JDub96 for reminding me to make this mod
Bioware for such an amazing game
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
882 downloads
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Hanharr's Jedi Training
This mod provides darkside players with a means of training Hanharr as a dark jedi guardian, it branches off of the part where you "break" him. it also includes a new skin, portrait, and if it works correctly, when you train him his appearance should change.
The read me says it requires TSLRCM 1.8.1 but anything newer should work too.
2,850 downloads
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HD Asteroid field
A hand painted (by yours truly) 1024x1024 reskin for the Ebon Hawk and Peragus
To install, simply place the .tga file into your override folder.
685 downloads
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SEM - Super Enhanced Mod
By Shem
Main Mod's Original Review on Filefront:
[spoiler[Let me start out by saying this mod is not for the faint of heart. If you're not an experienced player, and by experienced I mean you're insanely good at the game, you won't want to get this mod. Why? You'll die a miserable death, likely early on in the game.
Now that I've completely scared everyone off, let's get to the nitty gritty bits of this mod. It's got a lot of changes, and veteran players should really enjoy them. I can't go over all of them, because there are too many plus Shem wants to leave you with some surprises (they're good surprises, by the way), so here's an overview:
Lightsabers: The basic premise of a lightsaber is it is a beam of energy that curves back on itself to create a blade. Now how could a blade of pure energy be less powerful than a slab of metal? Shem wondered the same thing. Sabers have been enhanced to do more realistic amounts of damage, plus they will add a +10 modifier to your blaster deflect skill. Base damages for both games are around 40-50. OMG UNBALANCED! No, not at all. As I go along you'll see why it's not unbalanced.
Blasters: How often does a stormtrooper take six blaster bolts before going down? Never! They're down on one shot usually, aren't they? Blaster fire is now beefed up to be deadly. This is a good thing and a bad thing. Bad thing - if you get shot, you're in trouble. Good thing - the same is true vice versa, plus that +10 modifier to blaster deflect will make you a lean mean blaster blocking machine, and if you deflect those bolts back at your enemies they're still beefed up and will make for a quick and easy kill.
Armor: The idea that wearing a heavy set of armor will block you from using the Force is rediculous. The Force extends beyond such silly physical limitations, and Shem agreed with this as well. As a result, armor will not longer restrict you from using the Force, regardless of what it is. Tired of being 'Forced' to wear those Jedi robes when you'd rather be off galavanting across the dune sea in Calo Nord's armor? No problem. Armor also doesn't penalize your dexterity any more, although I'm not quite sure that's more realistic than the way it originally was.
This mod makes several changes to pieces of Shem's older mods, so if you are prompted to overwrite any parts of any of Shem's other mods you may feel free to do so without hesitation. If you're a hardcore player I'd definitely recommend giving this mod a try.
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
~Inyri
Also you will need the Ultimate Sound Mod for this to work properly. Make sure that is installed first before you install this mod and let the baseitems.2da file from this mod overwrite the one from the Ultimate Sound Mod. If you're not interested in that mod, you will still need to download it and get the cb_ls_powerup.wav, cb_ls_powerup1.wav, cb_ls_powerup2.wav, cb_ls_powerdown.wav, cb_ls_powerdown1.wav, and cb_ls_powerdown2.wav files. That way the double-bladed and short lightsabers make a on/off sound.
Addon's Original Review on Filefront:
Malkior's Tweak pack (no Filefront review):
An addon approved by Shem that tweaks the grenades, mines and most of the non-humanoid creatures in the game to be up to par with the rest of Shem's work...
1,245 downloads
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Comlink and Sonic Imprint Sensor Icon Swap
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date: 13.01.2018
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
A mod requested by the user "Roth9" this mod swaps the Comlink Icon and the Sonic Imprint Sensor Icon as they
appeared to have the wrong icons associated with them.
Known Bugs:
this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Is incompatible with anything that edits "comlink.uti" and "sonicimprintsens.uti" but I know of no mods that do
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for such an amazing game
Roth9 for requesting the mod
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
459 downloads
- Comlink
- Sonic Imprint Sensor
- (and 4 more)
0 comments
Updated
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Bao Dur Shield Dialogue Restoration
By N-DReW25
Bao Dur Shield Dialogue Restoration
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date 1.0: 11.02.2018
Release Date 1.1: 10.03.2018
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within anthe options folder in "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
While I was developing the GenoHaradan Legacy mod I discovered additional dialogue for when Bao Dur
opens the force field in the underground military base that didn't make it into the final game. Since this
dialogue wasn't restored by TSLRCM I decided to restore it.
Version 1.1 has two additional options.
Option 1:
Restored Dialogue
Option 2:
Restored Dialogue and an alternate line
Option 3:
Alternate line only
Known Bugs:
this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Is incompatible with anything that edits "ffield_1.dlg"
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for the first game
Obsidian for the second game
danil-ch for letting me know how to fix a small bug in 1.0
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,250 downloads
- Bao Dur
- Force Field
- (and 5 more)
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Pazaak Wizard
By nadrino
Hi everyone,
I'm introducing myself into the modding commiunity by sharing a very simple mod I made.
############################
# DESCRIPTION
############################
The "Pazaak Wizard" mod replaces all pazaak card deck of other
players by -1. This mod has been made for KotOR 2 : TSL.
############################
# REQUIREMENTS
############################
- Kotor2 installed (Retail/Gog/Steam version)
############################
# COMPATIBILITY
############################
- Successfully tested with TSLRCM.
############################
# HOW TO INSTALL
############################
Copy the content of the override folder in the override/ folder
of Kotor2.
Feel free to leave a comment/question/request bellow.
Cheers,
aazlm
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
3,916 downloads
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Modders Resource: TFU-style Darth Sion model
By DeadMan
A long time ago, in a galaxy far far away...
Not SO long ago, Don Kain asked me to edit Sion model to look like his TFU skin. I added flaps and bolts to the model, modeled pauldron. He was going to make the actual skin for it (I almost didn't worked on the textures), but his mod was never released.
After that, Drewton asked my permission to use this model in his Sion reskin. I allowed that, but his mod too was not released.
So I release this model as a modder's resource. Use it as you like, just give credit to me.
Known issues:
It's possible, that his flaps will not be animated in some cutscenes. I never really tested, so it's up to you to find out.
This mod is not suppored by LucasArts, BioWare, Obsidian and ME. I don't plan to work on this model anymore, so don't contact me if something is wrong. I release it 'as is', use at your own risk. gMax scene is included so you can fix everything yourself. If you can't - I don't care.
2,877 downloads
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Peragus Sith Troops To Sith Assassins
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Peragus Sith Troops To Sith Assassins
========================================================
Author: Hassat Hunter
PM: Contact me at the Deadly Stream Forums
Name: Peragus Sith Troops To Sith Assassins
Filename: SithToAssassins.rar
Date Released: 22 July 2012
1. Description:
----------
This mod modifies thes Sith troops in the Peragus Turret game and the Ebon Hawk to Sith Assassins.
2. Install:
----------
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
YOU ARE REQUIRED TO USE TSLRCM, since vanilla TSL has no .mod files.
NOTE: While 1.8 is not required, this mod will make the XP changes from 1.8 happening too, so you'll get less XP killing them on the hawk than during the turret game.
Extract the "Peragus Sith Troops To Sith Assassins" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
SPECIAL:
Due to having 2 similarly named files, and those can not be both placed in tslpatchdata you'll have to RUN THE INSTALLER TWICE. First installing part 1, then part 2!
Note: a new folder named "backup" will be created during installation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
3. Uninstall:
----------
The files listed below may have been modified during the installation of this mod:
Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
107PER.mod
005EBO.mod
Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
To uninstall;
1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.
4. Bugs:
----------
There are no known issues that will develop as a result of installing this mod properly.
Putting the file from tlspatcher in override will give issues throughout the game (many other sith use that name).
6. Distribution Notes:
----------
This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
7. Thanks:
----------
My thanks go out to:
The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
18,617 downloads
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Kreia's Fall in HD with original sound & music
By DarthVarkor
"Kreia's Fall in HD with original sound & music."
Author: Darth Varkor
Contact Info: PM me on DeadlyStream
About this mod: Based on a thread started by Sith Holocron over on DeadlyStream (and a suggestion from DarthParametric), I decided to record the in-game version of KreMov01, Kreia's Fall and sync it with the original version's audio. This in-game version existed (I believe) in TSLRCM a while ago, but was eventually left out due to the SFX not matching those of the original BIK movie; Kreia's scream, the SFX of Sion smashing her into the wall, etc. So, I decided to edit the footage and sync it with the original audio to create a more complete experience. This involved trimming the in-game version at some points to match the original beat for beat, but I tried to get it as close as possible.
The edited video was recorded and exported in 1080p resolution and looks great when played as a .wmv file, however, I should note that the conversion to a .bik format has lowered the quality somewhat, however, it is still leaps over the original 2004 version.
Installation: Simply extract the "KreMov01" from either the vanilla or reskin folder to your Movies folder, located within your SWKotOR 2 directory, when prompted to override the original file, click yes.
Uninstallation: Remove the "KreMov01" BIK file. Be sure to put the original BIK back in, otherwise who knows what will happen.
***I recommend making a back-up of the original "KreMov01" in case this you want to uninstall this mod.***
Bugs: None that I know of, this shouldn't interfere with any other mods.
*Please DO NOT re-upload this mod without my permission.*
Special Thanks to:
- DarthParametric for providing the evil Kreia model with both hands.
- DeadMan for the TFU-style reskin of Sion.
Feel free to contact me if you have any questions/suggestions!
731 downloads