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Hassat Hunter's Kreia to Dxun Tomb & Atton to Onderon Light Side Modified and Rereleased With Permission
This is a modified and reuploaded mod, made by Hassat Hunter and changed slightly and uploaded the changed version with his permission. I take no credit for the original mod, and have left the rest of it fully intact
including his original info files, so the full mod still works as intended. All I've done is made one change. Any sort of mod feedback or questions should be directed to him or the original mod page/thread, though I will of course be happy to answer any questions regarding the changes I've made. Further, please see his page for info on the original mod.
As mentioned, the original mod is fully intact here. What I have changed and why, is this. I always hated the fact that we were forced to take Kreia to Onderon, and while I very much liked the original mod, it still annoyed me that Obsidian made Light Side playthroughs take Kreia for one simple and hardly critical line. While I could perhaps offer several options for what people would prefer, e.g. no Kreia spawning on Onderon for said line if she's not in the party, or not being forced to take her in the party but still not being able to send her to the tomb if that makes more sense to you, what I've done for now is this. I've removed the dark side conditionals from allowing Kreia to be sent to the tomb, and from having a free party selection without being forced to take her to Iziz. I would imagine that she could have shuttled it there quite easily at some point after you and the party have gone, perhaps even after the battle's end, and to me that makes sense even if she's been sent to the tomb, as when you arrive back the tomb party has returned to your ship and say they've been waiting for quite a while, so I don't imagine hopping to the camp and grabbing a shuttle would be too much of a stretch with the mandalorians as allies and the fact our previous shuttle was never used in favour of a basilisk, especially as Kreia seems to wander around and go wherever she pleases and do whatever she pleases without being questioned by anyone in the rest of the game anyway.
Screens coming soon, and I didn't bother with a separate readme since Hassat Hunter's original ones are still there, and the small amount of info needed about the change would be exactly the same as I've just typed here.
Thanks HH for letting me upload this version, and for helping me change it in the first place!
274 downloads
0 comments
Updated
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Bao-Dur is Buff
By forgetcanon
Bao-Dur is Buff.
This mod makes any armor appear as his default clothing.
Because he's Buff.
This mod will not conflict with any sort of "Let Bao-Dur Wear Jedi Robes" type mod, especially if they also use a TSLPatcher. If in doubt, install this one on top.
This mod will probably make any "Bao-Dur is made of glass, let's give him special armor" mod look like he's just wearing his normal clothes.
581 downloads
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Improved Peragus Asteroid Fields
====================================================================
STAR WARS: KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
====================================================================
---------------------------------------------
AUTHOR: VasiliiZaytsev (aka RenegadeSniper7)
CONTACT: RenegadeSniper7 on LucasForums.com or vasilii.zaytsev@outlook.com
MOD NAME: Improved Peragus Asteroid Fields
VERSION: 1.2
DATE: July 22nd, 2015
---------------------------------------------
/*v1.2 CHANGELOG:*/
- Fixed an issue where an asteroid at the top of the asteroid field would be noticeably cut off as the field shifted up and down.
---------------------------------------------
/*v1.1 CHANGELOG:*/
- Fixed a bug where the top and bottom of the texture was being slightly cut off in-game as the field oscillated up and down, causing a few
asteroids to visibly slide in and out of existence. A "buffer zone" of empty space has been added to the top and bottom of the replacement
textures to prevent this issue from happening.
- Improved the placement of asteroids within the texture to produce a more realistic look.
---------------------------------------------
DESCRIPTION: This is my first mod, and it's an extremely basic one. It takes the default 2D asteroid field texture used in the Peragus
asteroid fields in the tutorial/prologue and outside of the Ebon Hawk hangar bay, and replaces them with much nicer ones. While it isn't
perfect, I feel that it's a vast improvement over the eyesores that were the default textures. See the included screenshots to see the default
textures vs. mine.
NOTE: This DOES NOT replace the texture(s) of the individual free-floating 3D asteroids around Peragus, only the asteroid field textures.
INSTALLATION: Copy and paste the "EBO_Astr.tga" and "PER_As02.tga" files to your KotOR II override folder.
UNINSTALLATION: Remove the aforementioned files from your override folder.
PERMISSIONS: If you want to use this mod as part of your own, that's fine. Just credit me as "VasiliiZaytsev/RenegadeSniper7." And if you do
use my mod in yours, feel free to let me know by PMing me on LucasForums! I'd be interested to see what you're working on.
35,569 downloads
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Enhanced Enemies - Peragus
By maltron66
After having finished this game a dozen times, I realized that some parts of it were ridiculously easy, so I decided to create a major mod that will modify almost every enemy character template file to make the enemies you face much stronger and therefore harder to beat. If you intent to install this mod, I strongly suggest that you also download and install my “Ultimate Party” mod too. These 2 are meant to work perfectly together.
This is the first part of my project, which aims to enhance the enemies you face at the Peragus Mining Facility.
451 downloads
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More darksided Atton
By Bandi
Hi! This is my first KotOR2:TSL mod!
It's just a simple reskin of Atton's Ribbed Jacket with more 'darkside' elements.
It should be compatible with everything that doesn't change Atton's appearance.
It only works with Atton's Ribbed Jacket, so don't get mad if you put a robe on him and it doesn't show.
|WARNING!|
THIS MOD WAS UPLOADED ONLY TO DEADLYSTREAM AND STEAM WORKSHOP
IF YOU SEE IT EVERYWHERE ELSE, PLEASE CONTACT ME!
INSTALLATION
It's very simple, just place the 'override' folder in your KotOR2:TSL installation path:
"C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II" for STEAM
"C:\Program Files (x86)\LucasArts\SWKotOR2" for RETAIL
Enjoy!
267 downloads
- darkside atton
- darkside
- (and 2 more)
0 comments
Updated
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Mandalorian Chamber Mark III Fix
By Marauder
This mod fixes the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description. Hopefully it adds a touch extra balance to your game, enjoy
Use it however you like, just throw a mention my way.
440 downloads
0 comments
Updated
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TSL Reduced Graphics Mod
By Marauder
This mod reduces the amount of video effects that are used to reduce overall lag in the game, should help a little if you're having performance problems.
It mostly reduces dynamic lights, shadow casting lights and other small details but on the low setting all effects are disabled for max performance.
If you need more performance you could also use Shem's Realistic Visual Effects mod or Siberian Wolf's No speed blur mod with this one. Other than that, tweakguides has some good tips you should look at.
There's likely to be a couple of slight changes later on so suggestions are welcome.
As usual feel free to use it however you like, please throw a mention my way if you do.
510 downloads
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Effixian's Trooper Armors
By Effix
**************************************
Knights of the Old Republic - The Sith Lords
**************************************
TITLE: Effixian's Trooper Armors
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam.
*************
INSTALLATION
*************
Copy the files from the zip to your Override folder.
************
DESCRIPTION
************
This adds a heavy armor in various colors, inspired by SWTOR's trooper armor. Use cheatcode giveitem a_heavy_50 or but it from Dendis Dobo (Citadel Station). The merchants will only work with a savegame from before you enter the area where the merchant is located (before that area is loaded). Not compatible with other mods that change Dendis Dobo's inventory. There are some differences between the male and female versions, mainly because of how the textures are applied to the 3D models.
Trooper Armor (Red: a_heavy_50, Blue: a_heavy_51, Green: a_heavy_52, Yellow: a_heavy_53, Orange: a_heavy_54)
Defense Bonus: 11
Max. Dexterity Bonus: +0
Damage Resistance: Resist 25/- vs. Electrical
Damage Resistance: Resist 5/- vs. Energy
Upgradable: yes, as heavy armor
Cost: 2750
Merchant: Dendis Dobo, Citadel Station
*****
BUGS
*****
None.
*************
UNINSTALLING
*************
Remove the following files from your Override folder:
a_heavy_50.uti
a_heavy_51.uti
a_heavy_52.uti
a_heavy_53.uti
a_heavy_54.uti
ia_Class9_050.tga
ia_Class9_051.tga
ia_Class9_052.tga
ia_Class9_053.tga
ia_Class9_054.tga
m_202_001.utm
PFBH50.tga
PFBH51.tga
PFBH52.tga
PFBH53.tga
PFBH54.tga
PMBH50.tga
PMBH51.tga
PMBH52.tga
PMBH53.tga
PMBH54.tga
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if simply you ask me.
********
Thanks to
********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,058 downloads
- swtor
- heavy armor
- (and 1 more)
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TSL Mission Vao Jacket
By Effix
**************************************
Knights of the Old Republic - The Sith Lords
**************************************
TITLE: TSL Mission Vao Jacket
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Unzip. Move the extracted files to your Override folder.
************
DESCRIPTION
************
As requested by Teddy273 here on Deadly Stream and a remake of the outfit that came along with my TSL Mission Vao mod.
This mod adds a light armor for females, based on KotOR's Mission Vao's outfit.
Mira has this item on her, but you will only get it when you use a save game from before you get to play as her (Before playing as her in the Jekk'Jekk Tarr).
The stats are mostly based on Mira's Jacket with some extra skill bonuses inspired by Mission.
Mission Vao's Jacket (cheatcode: missionjacket)
Gender required: Female
Defense Bonus: 5
Damage Resistance: Resist 5/- vs. Bludgeoning
Damage Resistance: Resist 5/- vs. Piercing
Damage Resistance: Resist 5/- vs. Slashing
Skill bonus: Computer Use +2, Stealth +2
Upgradable: Like light armor
**************
COMPATIBILITY
**************
- This mod replaces the Revan/Star Forge model, so it's not compatible with any mod that does the same.
- Not compatible with any mod that changes Mira's character file (p_mira.utc). Mira reskins should work.
*****
BUGS
*****
None
*************
UNINSTALLING
*************
Remove the following files from your Override folder:
ia_revan_079.tga
missionjacket.uti
p_mira.utc
PFBJ79.tga
pfbjm.mdl
pfbjm.mdx
PMBJ79.tga
pmbjm.mdl
pmbjm.mdx
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
Teddy273 (Deadly Stream) for the request
Fair Strides for advice on fixing issues
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
767 downloads
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Malachor Exterior Reskin By Quanon
By Quanon
This mod started by a request from SithHolocron to give Malachor better looking skies. Though when the skies where ready, the other textures looked really off. The contrast between the jagged cliffs and the sky was just to big in my opinion. So the mod evolved into a full reskin of the exterior areas of Malachor. All the rocks, debris, cliffs and floor got a new texture.
Only a few things haven't been changed; the broken and crashed spaceship parts and those broken eggs from the storm beasts remain the same.
A nice little preview:
4,432 downloads
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Effixian's Blonde Mira
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Blonde Mira
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
************
INSTALLATION
************
Extract the zip and copy all files to your Override folder.
***********
DESCRIPTION
***********
This is a simple reskin mod that changes Mira's textures and portrait. Her shirt is light blue with a camo texture that turns red when she turns to the dark side, the rest of her outfit is mostly black.
This mod is not compatible with mods that also change Mira's appearance.
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
Remove from the Override folder:
P_MiraA.tga
P_MiraAD01.tga
P_MiraH.tga
P_MiraHD1.tga
P_MiraHD2.tga
PO_pmira.tga
po_pMirad1.tga
po_pMirad2.tga
******************
DISTRIBUTION NOTES
******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
*********
Thanks to
*********
Fred Tetra
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
617 downloads
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Effixian's Bastila's Legacy Robes
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Bastila's Legacy Robes
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Put the contents of the zip file into your Override folder.
************
DESCRIPTION
************
This mod adds 3 robes for females, based on KotOR's Bastila Robes.
Mandalore has these items on him, you will only get them when you use a save game from before he joins your party.
Bastila's Robe (cheatcode: giveitem a_robe_48)
Bastila's Light Robe (a_robe_49)
Bastila's Dark Robe (a_robe_50)
Gender required: Female
Defense Bonus: 2
Attribute bonus: +2 Wisdom
Regenerate Force Points: 2
Upgradable: Like Robes
**************
COMPATIBILITY
**************
- This mod replaces the Revan/Star Forge model, so it's not compatible with any mod that does the same. This includes my Mission Vao Jacket mod.
- Not compatible with any mod that changes Mandalore's character file (p_mand.utc). Mandalore reskins should work.
*****
BUGS
*****
Some clipping issues with headgear. Will likely make the Revan flashback scene weird.
*************
UNINSTALLING
*************
Remove from the Override folder:
a_robe_48.uti
a_robe_49.uti
a_robe_50.uti
ia_revan_048.tga
ia_revan_049.tga
ia_revan_050.tga
p_mand.utc
PFBJ48.tga
PFBJ49.tga
PFBJ50.tga
PFBJM.mdl
PFBJM.mdx
PMBJ48.tga
PMBJ49.tga
PMBJ50.tga
PMBJM.mdl
PMBJM.mdx
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,866 downloads
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Effixian's Black HK-47
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Black HK-47
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Put the contents of the zip file into your Override folder.
************
DESCRIPTION
************
A black reskin of HK-47 as requested by Starlandkin on Steam. This is a simple reskin that shouldn't cause any conflicts with other mods, unless they do the same (like my Camo HK-47 mod).
**************
COMPATIBILITY
**************
Not compatible with other mods that change HK-47's texture.
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
Remove from the Override folder:
P_hk47_01.tga
PO_pHK47.tga
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
757 downloads
0 comments
Updated
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Effixian's Blue Hawk
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Blue Hawk
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Put the contents of the zip file into your Override folder.
************
DESCRIPTION
************
A mod that makes the red/brown parts on the Ebon Hawk exterior blue, as requested by Starlandkin on Steam. Not showing in cinematic videos or on the area maps. This is a simple reskin that shouldn't cause any conflicts with other mods (apart from mods that also change the exterior of the Hawk, like my Clear Ebon Hawk mod).
*****
BUGS
*****
None.
*************
UNINSTALLING
*************
Remove from the Override folder:
002_EBO_Main1.tga
002_EBO_Main2.tga
002_EBO_Main3.tga
GAL_EbonHawk_2.tga
Gui_ebon_01.tga
LEH_EHawk01.tga
LEH_ehawk02.tga
MAL_EBO_Main2.tga
NAR_EBOHWK.tga
PER_EH1.tga
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if simply you ask me.
*********
THANKS TO
*********
Starlandkin for the idea
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
316 downloads
0 comments
Updated
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TSL Galaxy Map Fix Pack
By bead-v
for KotOR II: The Sith Lords
by bead-v, Sith Holocron and Kexikus
This is a combination of:
bead-v's TSL Galaxy Map Fix,
Sith Holocron's KOTOR2 (TSL) Animated Galaxy Map,
Kexikus' TSL Galaxy Map Fix Coruscant AddOn & New Coruscant Icon and Planet Textures.
Links to the original mods:
http://deadlystream.com/forum/files/file/28-tsl-galaxy-map-fix/
http://deadlystream.com/forum/files/file/1024-sith-holocron-tsl-animated-galaxy-map-texture-in-canon-positions/
http://deadlystream.com/forum/files/file/778-tsl-galaxy-map-fix-coruscant-addon-new-coruscant-icon-and-planet-textures/
Description:
The mod pack changes the positions of the planets in the galaxy map to roughly their canonical locations. It also fixes the planet locations on the Galaxy Map texture accordingly, and also animates it. Some install options will also install Kexikus' New Coruscant Icon and Planet Textures. In case the Jedi Temple Mod is installed, Coruscant will also appear in the canonical location on the Galaxy Map Screen, regardless of install option.
There are FOUR different install options:
1. The Galaxy Map TEXTURE will show only the vanilla planets in their canonical locations.
2. The Galaxy Map TEXTURE will additionally show M4-78.
3. The Galaxy Map TEXTURE will additionally show M4-78 and Coruscant.
Kexikus' New Coruscant Icon and Planet Textures will also be installed (But see the requirements section!).
4. The Galaxy Map TEXTURE will additionally show M4-78, Coruscant and Cathalan. Kexikus' New Coruscant Icon and Planet Textures will also be installed (But see the requirements section!).
About Cathalan, see this post: http://deadlystream.com/forum/topic/4304-april-fools-an-exciting-mod-to-appear-on-deadly-stream-soon/
CLARIFICATION: With TEXTURE I mean the invariant texture of the Galaxy Map that you see on the Ebon Hawk before you have actually clicked on the Galaxy Map. What appears on this texture is completely unrelated to what shows up on the Galaxy Map Screen when actually clicked on. This means you can use any of the install options regardless of which mods you have installed (But see the requirements section about the new Coruscant textures!).
Requirements:
1. This mod needs to be installed after any planet mods or patches for the relevant changes to take effect. If you are not seeing the desired changes and had already installed this mod and then installed a planet mod or patch over it, you may safely run this installer again and it will fix the issue. In case you have both M4-78EP and Coruscant Jedi Temple installed, you also need to install the compatibility patch before installing this mod (link: http://deadlystream.com/forum/files/file/394-coruscant-jedi-temple-compatibility/).
2. In order to see the new Coruscant textures, you need to have HK-42's Jedi Temple Expansion mod installed (link: http://www.nexusmods.com/kotor2/mods/210/), on top of deathdisco's original Coruscant Jedi Temple mod (link: http://deadlystream.com/forum/files/file/585-coruscant-jedi-temple-by-deathdisco/).
Installation:
Run TSLPatcher.exe.
If the installer gives you these warnings:
Warning: Unable to find a field label matching "CONTROLS\20\EXTENT\LEFT" in galaxymap_p.gui, skipping...
Warning: Unable to find a field label matching "CONTROLS\20\EXTENT\TOP" in galaxymap_p.gui, skipping...
... you don't need to worry, the mod installed correctly.
If at any point you wish to reinstall the mod with a different texture option,
you may simply run TSLPatcher.exe again. However, if you intend on
uninstalling this mod later on, make sure the backed up files from the
first installation are in a safe place, to prevent the new installation from
overwriting them. Alternatively, you can manually copy the correct
LEH_scre03.tga and LEH_scre03.txi to the override folder. Reinstallation
will not remove the New Coruscant Icon and Planet Textures, so you will
need to manually remove the following files:
Uninstallation:
1. Remove the following files from your override folder:
- galaxymap_p.gui
- GAL_Onderon_2.tga
- LEH_scre03.tga
- LEH_scre03.txi
- gal_cor_2.tga (if new Coruscant textures were installed)
- Gui_coruscnt.tga (if new Coruscant textures were installed)
- Gui_coruscnt.txi (if new Coruscant textures were installed)
- CM_coruscant.tga (if new Coruscant textures were installed)
- CM_coruscant.txi (if new Coruscant textures were installed)
2. Copy any files with the above names from the backup folder created
upon installing this mod. The backup folder is created in the same folder
as this installer.
Permissions:
All materials and copyrights belong to LucasArts, Bioware and Obsidian
Entertainment Inc., we own none of the materials, and we are not making
any money out of this mod. It is to be distributed as-is without alteration,
unless by permission of the mod authors. This mod is not to be distributed
for profit, either. Use it how you like, but if you're going to post it up somewhere,
or make a derivate mod, or use it in another mod, please put a line in the
readme, mentioning us.
We hereby state that we specifically do NOT wish this mod to be uploaded to
Stream Workshop.
If bead-v is unreachable at any point, Sith Holocron or Kexikus may give any permissions concerning bead-v's mod on his behalf.
Credits:
Kexikus: Help with putting together KOTOR2 (TSL) Animated Galaxy Map.
LSaberDuelist and OldFlash (of LucasForums): Their instructive discussion
and tutorial at LucasForums.
Thanks:
Fred Tetra: Kotor Tool
Stoffe: TSLPatcher
tk102: K-GFF GFF Editor
Contact:
Send us a personal message on www.deadlystream.com.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS
FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR
THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO
YOUR COMPUTER FOR THE USAGE OF THESE FILES.
22,878 downloads
- pack
- galaxy map
- (and 1 more)
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Sith Lord Armor
By Shem
Uploader Edit: The mod has been corrected/fixed as of 4/7/2017. I made the installer and only stopped halfway through originally, so I apologize. I never realized it wasn't done, not amongst the other 40+ I had been doing.
Original Review on Filefront:
Shem breaks out with these functional and elegant robes. Who else could make them look so good? In particular, Atton, M!Exile, Brianna, and Mical look smoking hot. (The all blue on Mikey? Yeah, fits with his hard to corrupt alignment). The chest plate through abdomen looks like it's made of light metal, giving it a look of functional armor. The arms and legs are given full movement with the bodysuit underneath, and an ornamental cape drops off the hips. Just add a lightsaber and watch as the other patrons of the cantina give you a wide berth and the best seats.
Again, the only payment a fan writer or artist gets is the feedback, good or ill for their efforts. Suggestions as to improvements will allow them to make more and better mods in the future.
-Allronix
3,012 downloads
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Effixian's Mandalorians Tweak
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Mandalorians Tweak
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Put the contents of the zip file into your Override folder.
************
DESCRIPTION
************
A subtle mod that slightly changes the Mandalorians skins. It darkens & removes the color from the cloth parts, makes the white parts in the armor a bit brighter and the colored armor parts a bit more colorful / less washed-out.
**************
COMPATIBILITY
**************
This is purely a reskin mod that should not conflict with any mod.
*****
BUGS
*****
None
*************
UNINSTALLING
*************
Remove from the Override folder:
N_Mandalorian01.tga
N_Mandalorian02.tga
N_Mandalorian03.tga
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
490 downloads
- reskin
- mandalorians
- (and 1 more)
0 comments
Updated
-
Nar Shaddaa Hidden Complex: Improved!
A remake of FrantFire's Nar Shaddaa Hidden Complex. It's been on KotorFiles a while, but I'm only getting around to uploading it here. ^^;
IMPORTANT: TSLRCM INFO
It SHOULD work with TSLRCM, but I make no promises.
It also will not work with any GenoHaradan mods.
Readme:
*****************************************************************
KNIGHTS OF THE OLD REPUBLIC II THE SITH LORDS
*****************************************************************
NAR SHADDAA hidden complex mod v3.1
Author: FrantFire
Date released: 18/6/08
Time spent: 36 hours or so, I'm not much a scripter...
Contact: jorgeagost@hotmail.com; jolamg@yahoo.com, or
GeorgNihilus at www.lucasforums.com
You can also contact Darth_Tartarus at redherochildboss@gmail.com .
Updated to 1.5 by: Darth_Tartarus.
1.5 released: 9/10/2010
Patch 1.5b made by: Darth_Tartatus.
1.5 released: 09/27/2010
Updated to 2.0 by: Darth_Tartarus.
2.0 released: 10/17/2010
Updated to 2.5 by: Darth_Tartarus
2.5 released: 3/3/2012
Updated to 2.6 by: Darth_Tartarus.
Updated to 2.6b by: Darth_Tartatus on 12/15/12.
Update to 3.0 started on 1/27/2013 by: Darth_Tartarus.
Update to 3.1 on 5/17/2017 by Darth_Tartarus (though I normally go by DarthVitrial now)
1. Idea
=======
One day I used Force Sight to the door next to Fassa in Nar Shaddaa docks area and when I opened it I found an interesting
unused complex (I think it was supposed to be used for the GenoHaradan? -Darth_Tartarus), then I decided to use this area, somehow...
2. Info
=======
This mod does the following:
1) Allows you to open one of two doors near Fassa (the Twi'lek in Nar Shaddaa docks). You will only be able to open one of these two
sealed doors, and also access 2 closed doors at the Refugee landing pad area (I always wondered what was behind those
doors); there you will find some sort of abandoned cantina.
2) It will spawn (add) a Twi'lek female in the Nar Shaddaa docks flophouse area, up to you find where, as well as some pretty
nasty thugs somewhere.
3) It will make the alien Gran thug guarding Vogga's enclave entry door hostile, but only if you decide to kill the Bith guard near him.
(I did this to give more realism to this easy fight, no sense having the Bith fighting you and the Gran thug by him just
standing there). The Bith will be a little more challenging, too. So you will have a realistic fight with Vogga's guards now.
This has nothing to do with the Complex mod itself but I included it anyway in this pack. (Only if you install the full version of this mod, not the Lite version)
4) (Optional): Improved and modified Vogga.dlg (he will realize you have killled his enclave door guards), plus reduced many long texts
for short streamvoices, same problem fixed in Vogga's Bith dialog. (again, not with the Lite version.)
5) Two journal entries have been added for this mod.
3. How to play
============
You will need a saved game before arriving at Nar Shaddaa for the first time, if you do not have one and you have a saved
game at the Refugee Landing Pad or the Promenade -and you have not entered the Docks area before- you can still open the
doors near Vossk (the Trandoshan) at the landing pad by other means (you cheater), by using something along the lines of the WhereamI
Armband. This way you can still initiate the mod.
ONLY READ THIS IF YOU WANT TO KNOW exactly what to do, I personally suggest playing to figure out what to do. If you want
to know how to open the docks doors you will need a special key, available in a lost pad inside the abandoned cantina in the Nar Shaddaa
Refugee Landing Pad (this cantina was also unavailable in original game, by the way) and it is placed just behind Vossk. There may be some errors
with TSLRCM because of the addition of the cantina.
Without the key, the doors next to Fassa in the docking area will remain closed -showing as "Sealed door" in case you want to know- or
if you do not find the key. Once opened the door, just enter and see...
There is also a hard-to-open footlocker in the cantina.
A Twi'lek woman has also been spawned in one of the flophouse's rooms, hiding for some reason. She will be behind a separating
panel in the room next to Lasavvou (the Ithorian). Talk to her to find out why she's hiding, and to get a quest.
Finally, to reach the Bith's dialog option to kill him, while talking to him about Vogga's fuel contracts take the branch "It's not safe to
compete with me". Vogga won't be happy about you killing them, though...
4. Installation/Uninstallation
=====================
To install: Simply run the TSLPatcher and choose an option. Those of you with TSLRCM should choose the no-Vogga version, for compatibility reasons.
To uninstall; delete the following files from your Override folder (it's not necessary to delete the .lip files, they can be used later):
n_compleadr.utc (the merc leader .utc)
n_compthug2.utc
n_compthug.utc
n_compthug3.utc
n_compthug5w.utc
n_compthu4w.utc
n_voggathu.utc
n_voggathu3.utc
n_voggathu4.utc
n_voggathu5.utc
n_voggadro2.utc
n_voggadro6.utc
twi_common.utc
vogga_sullustan.utc
c_pcfemundie.ncs (checks if a female PC is in her undies... hmm...)
pc_perceived.ncs
2hostthugs.ncs
c_act_exitaread.ncs
c_act_exitareat.ncs
give_compkey2.ncs
spawnkey2.ncs
spawn_hidden.ncs
spawnthugs.ncs
spawnthugs2.ncs
spawnkey.ncs
a_journalend.ncs
give_compkey2.ncs
c_bithdead.ncs
a_bithdead.ncs
a_mercsdead.ncs
c_mercsdead.ncs
a_destroyvt.ncs
a_someoneund.ncs
c_someoneund.ncs
ff_nar_locker.ncs
ff_nar_blood.ncs
ff_nar_bag.ncs
k_enter_301ff.ncs
a_thugsdone.ncs
c_thugsdone.ncs
voggas_fade.ncs
sealeddoor.utd
doors_key.uti
door_narshad015.utd
ff_nar_bag.utp
ff_nar_blood.utp
ff_nar_locker.utp
plc_doorskey2.utp
ff_nar_datapad.uti
203merclead010.lip
402om_sc2005.lip
303lootra056.lip
402om_sc2005.lip
and so on ...
ev_crys_04.uti (don't delete if you have Envida's Khoonda Lost Loom mod or my updated version of the Lost Room mod)
ev_crys_03.uti (item)
iw_sbrcrstl_203.tga (don't delete if you have Envida's Khoonda Lost Loom mod or my updated version of the Lost Room mod)
iw_sbrcrstl_204.tga (item)
compledr.dlg
droidwar_l.dlg
humanvog_l.dlg
attontwi.dlg
trandos_l.dlg
twicommon.dlg
vogsull.dlg
quello.dlg (in this file only added a script that spawns items in the line "What's with you, letting that piece...", named k_enter_301ff.ncs)
5. Recommended
==============
Recommended level to access the docks door/s, 14, with 3 party members, nevertheless you can survive with
upgraded gear, equipments, grenades or mines in your inventory, or simply running away from these mercenaries just
in case you get there before those levels...
Many people certainly download overpowered mods, I have seen a lot of them, armors and lightsabers specially. If you have
installed this sort of mods you will have good chances of killing the mercenaries before level 14, as you can see I like to edit
.uti's to reduce slightly weapons-armors stats for challenging fights.
6. New items or equipment
=====================
Two lightsaber crystals only, actually not new items, just slightly reduced by me, powerful enough but only for 100% darkside
or 100% lightside aligned Jedi, and you will be able to collect a few pre-existing game items from the corpses, if you succeed.
7. Credits:
=========
Very special thanks to:
Stoffe - for an On Notice script I used in the Complex area, being a guide many times at the Holowan labs.
Darth Xander - for allowing me (all of us) to see this lost cantina -or whatever it is- through his original Nar Shaddaa lost cantina mod.
Envida - for allowing me use and modify some files from Envida Khoonda Lost Room mod 1.3.
And anyone else at the Holowan Laboratories - For all the great resources!
And all the tool makers of course, those genius people
Thanks from Darth_Tartarus: FrantFire-For letting me update this mod.
8. Compatibility
==============
Since this uses TSLPatcher, it should work with most everything.
As of 3.0 beta, it SHOULD work with TLSRCM. No promises though. And it does NOT work with any GenoHaradan mods.
9. Experience won
==============
If you are not a fan of gathering too many experience points (XP) through all the mods you install, then you might like to know that you
will only gain 1500 XP points or so with this mod after dealing with the mercenaries, if you kill all of them, plus Vogga's Gran thug.
(1250+250 the Gran thug). You can subtract some XP through KSE (KotOR/KotOR2 Savegame Editor) if you want.
10. Bugs
=========
Using something like the WhereamI Armband to enter the Complex through both doors triggers the Complex Leader attack twice.
Beating him twice also allows you to claim the prize from the Twi'lek twice. So, kinda a useful bug!
11. Permissions
============
You can use freely this mod files, just give me the correspondent credits in case you use or modify some of these files.
12. DISCLAIMER:
==============
This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian is a trademark of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
1,465 downloads
- Nar Shaddaa
- Added Content
- (and 1 more)
-
Effixian's Yoda Disguise
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Yoda Disguise
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Put the contents of the zip file into your Override folder.
************
DESCRIPTION
************
This is a silly little mod that adds a disguise that makes you look like Yoda. You can acquire it from the corpse in the morgue on Paragus or use cheatcode giveitem a_robe_47.
There will likely be some missing animations for certain actions.
Not compatible with other mods that add items through that same corpse.
The stats are the same as Master Robes.
P.S. That's actually a short lightsaber in the screenshot. Have fun
******************
KNOWN ISSUE
******************
STOTOCALATO on Steam reported that removing the disguise did not give the normal appearance back.
DarthParametric informed me that using a disguise while you're wearing another disguise will cause problems with getting your normal appearance back. The spacesuit you find on Peragus is another disguise, so remove the Yoda disguise before using that. Hopefully that approach will prevent issues.
*************
UNINSTALLING
*************
Remove from the Override folder:
a_robe_47.uti
g_tresgencorp004.utp
give_robe_47.ncs
give_robe_47.nss
ia_MstrRobe_047.tga
N_Yoda01.tga
*********
THANKS TO
*********
Kexikus for scripting help
DarthParametric for teaching me about disguise issues
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
233 downloads
-
The Recruitment Of Master Atris
By Reztea
**IF YOU DOWNLOADED THE 3.0 VERSION OF THIS MOD, REMOVE BOTH " P_DarthTraya001.utc "AND "N_DarthTraya001.utc " FROM YOUR OVERRIDE FOLDER, THEN DOWNLOAD THIS MOD**
The Recruitment of Master Atris by Reztea on Deadlystream!
Majorly assisted by Bead-V on Deadlystream.com!
****TSLRCM MUST BE INSTALLED BEFORE THIS MOD IS****
It's here! In this mod you can officially recruit Jedi Master Atris!
In this mod she will join you after battle in the Polar Academy. Your choices post-battle will decide her alignment and roles after she's been recruited.
How To Install:
1. Find the file "The Recruitment Of Master Atris 3.0" tslpatcher.
2. Double click it. xD
Source:
I left a source folder for references in case any modders want take a crack at modding the game their selves.
Special Thanks:
SPECIAL THANKS TO THE DEVELOPERS FROM DEADLYSTREAM.COM FOR THE OPTIONAL PORTRAITS USED IN THIS MOD:
Quanon: The Atris Renders.
Sith Holocron: Background design, and holocron texture.
SPECIAL THANKS TO THESE AMAZING PEOPLE WHO PUT UP WITH ALL MY QUESTIONS ON DEADLYSTREAM.COM!
Bead-V (Especially you, honestly!)
Sith Holocron
JCarter426
Kexikus
DarthTyren
Fair Strides
Enjoy the mod!
2,544 downloads
- recruitment mods
- reztea
- (and 4 more)
-
Easier Prestige
This mod removes the alignment restriction for prestige classes. If you are neutral or below you will get sith, anything higher will get you the jedi classes. Just be level 15 and talk to Kreia and she will offer to further your training.
To install just drop kreia.dlg to your override folder!
Special thanks to everyone in this thread. http://deadlystream.com/forum/topic/196-mods-that-lower-the-prestige-class-level-requirement/prestige%20class%20aligment%20reoval
I am not kidding when I say all I did was lurk, followed their instructions years after they posted.
Only tested on TSLRCM. Please comment if you have any problems!
1,572 downloads
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NPC Auto-Leveller
By Fair Strides
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» NPC Auto-Leveller 1.0 Read-Me
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NAME: NPC Auto-Leveller
TYPE: Modder's Resource
VERSION: 1.0
DATE RELEASED: July 2, 2017
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» DESCRIPTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A while back, Darth Tyren was asking me about how the KotOR 2 balances the enemies to make them tougher as you go on through the game. We then spent a few hours running some tests and digging through the files, with the end result being that the game seems to just upgrade the enemies' Hit Points and Force Points.
I then theorized that one could use the extra functions Obsidian added for modifying your skills, attributes, feats, and force powers to work up a framework for levelling up the NPCs without actually assigning them levels. This is the result of that work.
The heart of this modder's resource is the "fs_level.nss" #include file, where I've one main function called LevelUp and several support functions that will randomly assign feats, force powers, skill points (including support for cross-class skills), and attribute points at the appropriate times and in the appropriate amounts. I've scoured the various .2da files and the all of the default values and rules that the player has to obey are obeyed by the script as well.
Also, there are 750 .uti files included. There are 50 for each class, and each item handles the defense, saving throw, and attack modifier increases that a given class would get as they level. These items are not accessible or equippable in-game, as they use the hidden creature slots (specifically, slots 14 and 15).
I've shown how to use the #include file in the included "k_ai_master.nss" in the source folder. The compiled form is included in the installation.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» INSTALLATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
You don't have to use the installer if you're just using parts of this or adapting it, but it's an easy way to get it all set up and ready to go.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» KNOWN BUGS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Not exactly a bug, but the two slots I used may very well be used by animals like the Kinrath that have special properties to their attacks.
There are 2 ways to report bugs:
1: Post your issues in the Bug Reporting Thread.
2: PM your issues to Fair Strides at Deadlystream.
TO REPORT THROUGH PM
1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
TO REPORT THROUGH THE BUG THREAD:
1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/5509-downloadnpc-auto-leveller/ )
2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» CONTRIBUTORS / CREDITS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Darth Insidious, Malkior, Markus Ramikin, Darth Tyren, and probably many others who were willing to discuss the topic with me over Skype.
Darth Tyren for the initial investigative work and the idea itself.
90SK for some installer help on my Fumble! mod, whose changes.ini file I edited in Notepad for this mod.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» REDISTRIBUTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod may be re-distributed, but may not be re-uploaded. I request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.
I would also like to be contacted before you release your mod.
217 downloads
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Ebon Hawk Model Fixes
By bead-v
Ebon Hawk Model Fixes v2.0
=====================
AUTHOR: bead-v & ndix UR
FIRST RELEASE: 23 FEB 2017
SECOND RELEASE: 6 JUL 2017
GAMES: Star Wars Knights of the Old Republic II
Description:
------------
As can be seen in the before and after picture, there was an issue with one of the panels on the Ebon Hawk. I hex edited the model for that panel. If there is a problem with misplaced (simple) geometry, then I can move it out of the way, like I did with that black screen. KotOR1 doesn't have this problem. It's another case of TSL taking something that was perfectly fine in KotOR1 and breaking it / making it worse. Also, the same files would likely make K1 crash.
Version 2:
ndix UR has provided a fix for the lightmap issue with the floor panel outside the cargo hold.
Installation:
-------------
Grab the *.mdl, *.mdx and *.tga files and drop them into the following folder:
SWKotOR2/Override
Uninstall:
----------
Take them out again. If you encounter any, please let me know in the release thread and NOT on the download page.
Credits:
--------
ndix UR for fixing the lightmap issue
Thanks:
-------
Sith Holocron for putting together the first version of this mod because I was lazy
Known Bugs:
-------------
None known at this time.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Obsidian Entertainment, and Bioware Corp.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me.
9,747 downloads
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Ice Eclipse power textures
These textures attempt a more realistic style while also adding effects that I don't see altered very often such as Poison.
There are several iterations of major textures such as fire and lightning. Lightning has been given multiple colors for those who that matters to.
Several of the new textures are large, though nothing over 2k.
I may release an alternate version with lower image sizes for lower end PCs and Laptops. Currently none of these textures are animated, but that could change in the future.
---------------------------------------
Screens have been added for most textures.
Personal preference: Don't use my default fire. The alternate textures are eons better.
901 downloads
-
[TSL] More Upgradeable Guns Mod by smugglerAlex
By smugglerAlex
====================================================================================================================
Knights of the Old Republic II : The Sith Lords Modification
====================================================================================================================
This mod makes all guns upgradeable (not fully upgradeable cuz i dont want to break game's balance here). All melee is upgradeable in this game, but
many guns are not upgradeable, and that makes no sense (developers do really think reforging a blade from a new alloy using only some blowtorch
is alot easier than SIMPLY attaching a scope to a goddamn rail *sigh*). Early-game guns are really underpowered, so am here to fix
it with that mod!
====================================================================================================================
Included Guns
====================================================================================================================
Pistols:
Blaster Pistol - [scope only]
Sonic Pistol - [scope only]
Disruptor Pistol - [scope only]
Heavy Blaster - [scope only]
Systech Static Blaster - [scope only]
Arkanian Heavy Pistol - [scope & Chamber]
Arkanian Sonic Blaster - [scope & Chamber]
Zabrak Blaster Pistol - [scope & Chamber]
Systech Electric Blaster - [scope & Chamber]
Freedon Nadd's Blaster - [scope & Chamber]
(I didnt make Mining Laser upgradeable to make some reason go get that Blaster
Pistol on Peragus Dormitory hidden compartment.)
Rifles:
Blaster Carbine - [scope only]
Ion Carbine - [scope only]
Sonic Carbine - [scope only]
Bowcaster - [scope only]
Repeating Blaster Carbine - [scope only]
Disruptor Carbine - [scope only]
Argazdan Riot Buster - [scope & Chamber]
Heavy Repeating Carbine - [scope & Chamber]
Ceremonial Bowcaster - [scope & Chamber]
Zabrak Blaster Carbine - [scope & Chamber]
Onderon Repeating Carbine - [scope & Chamber]
Slavemaster Stun Carbine - [Fully Upgradeable]
====================================================================================================================
Installation
====================================================================================================================
SIMPLY put those files into your Override folder
Note:
You need to start a new game, it wont work with existing saves (or u could try cheats/save game editors)
====================================================================================================================
Uninstallation
====================================================================================================================
Delete those files from your Override folder.
====================================================================================================================
Credits
====================================================================================================================
smugglerAlex (Me) - For creating this mod.
Oh, and, ALL HAIL THE CREATOR OF KOTOR TOOL!!
792 downloads