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Warper Bands
By Fair Strides
Teleportation?by Fair Strides
Contact info:
Fair Strides at deadlystream.com
Fair Strides 2 at Lucasforums.com
tristongoucher@gmail.com
Introduction:
Hello guys! How ya been? Everything okay on the forums? Glad to hear it, because this is the only way I can contact you guys.
This mod is highly experimental, with a lot taken from NWNLexicon. If it works, I'll try the other idea that failed miserably. So far this only works if you don't leave the module, but if my other idea works, this won't be so. With this mod, you can set up a position, teleport back to it, and the teleport back to where you were in the first place. I can see it being useful if you're tired of walking all the way across the module, or if you're getting slaughtered in combat...
EDIT: I finally ironed out the issues that I was having, so now it will actually work. I thought that might be a little important.
Thanks for reading and enjoy the mod, guys!
EDIT(as of 10/27/2012):This is version 2.0, complete with fixes. You should now use the Portal Band for moving around in a module, and the Mod Warper Band for moving between modules, though it's a little buggy.
cheats:
giveitem modwarper
giveitem portalband
Installation:
Just run the .exe to install the mod.
Bugs:
Read the 'Issue.txt' file. I did manage to fix the issues of wrong warp placement, and the probably-unnoticed glitch up when a dead party member was involved.
Credits:
My patience for doing such an endeavor solo, since I can't get on the boards to ask you guys for help. Many headaches with this one.
Permissions:
You have the given right to modify these files any way you wish, for personal or public use, but if for public use please contact me to let me know ahead of time and to see what's been changed. Disregard this requirement after 4/30/2060.
If I am unreachable on the forums, then either email me(and put the mod name in the subject line, please), or contact one of the older modders, like cHaInZ.2DA, Hassat Hunter, or Bead-v. I would trust their judgement as to whether or not the changes to my mod are good. You might ask Malkior, as well. However, before asking them, email me, as I can get on my email in the mornings at school, so I'll probably answer you. Can't send files, though; the internet has a pretty good filter, and I don't want to risk trouble...
521 downloads
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The Grid - Telos
By Rtas Vadum
A Modification for:
Star Wars: Knights oF The Old Republic II: The Sith Lords
"The Grid - Telos"
Author: Rtas_Vadum
I.Description
II.Installation
III.Compatability
IV.Removal
V.Credits
VI.Permissions
VII.Disclaimer
----------------------------------------------
I.Description
Although one can imagine that, before the devestation of it's surface, Telos might've been a bit less advanced in technology than some other worlds.
However, Citadel Station is likely to be the most recent technology. The Military Base has a similar look, as does the Telosian Academy Interior.
Notes:
-Although it might be advertised as such(for a bit of simplicity), this is not a complete reskin of the Telos modules. As described above, it is only Citadel Station,
The Military Base(which includes the HK Factory), and the Telosian Jedi Academy. None of the surface textures(i.e the rock/grass textures) have been edited.
----------------------------------------------
II.Installation
Extract the tga and txi files from the rar, and add them to TSL's override folder.
Recommendation: For a bit of simplcity, you can create a folder witin the override(naming it as what you wish, but something relating to this mod might be preferable),
and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
----------------------------------------------
III.Removal
If you installed in override:
Find all tga and txi files with the TEL_ prefix, and delete them.
If installed in a folder(i.e Override/Telos):
Just delete the folder containing the files for this mod.
----------------------------------------------
IV.Compatability
Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
----------------------------------------------
V.Credits
Most of the work for this mod was done soley by me. However, textures from this mod were used...
Telos Citadel Station Skybox - By Quanon
----------------------------------------------
VI.Permissions
If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlyStream, or LucasForums.
----------------------------------------------
VII.Disclaimer
Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
modification and either Obsidian Entertainment, or any affiliated companies.
539 downloads
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TSLRCM Loot fix base scripts
-TSLRCM Loot fix base scripts-
------------------------------
Note; These files are for TSLRCM 1.8 and higher ONLY.
- Modders resource, if you're not interested in modding KOTOR2, this download is not for you.
Included in this map you will find the following folders;
* Generic Spawnscripts. These are the scripts used for many (but not all) foes you encounter.
* Modules. These are enemy-specific spawnscripts spread over the various modules. It's important if you recompile these you put them back in the respective module, and NOT override, as other modules may use the same name and it can lead to issues. You can also skip them (if you really want all files in override) but then a large portion of enemies will not use your modified script.
All of these are modified from the vanilla TSL version, as those had the faulty version of the lootscript inside the .nss. These TSLRCM versions instead refer to the lootscript instead of containing it, which allowed just to batch compile if changes were made to the lootscript rather than manually adding them to 50+ files.
* Placables (just compiled) are the base vanilla TSL scripts. TSLRCM hasn't modified them, just re-compiled them with the new lootscript.
* Placeables (unused) are base vanilla TSL scripts. But as mentioned are unused. TSLRCM has recompiled them, if for example modusers did use said placeable scripts, but if you only worry about vanilla you could opt to leave these out without effect.
* Placeables (used, script modified) are scripts TSLRCM has modified before recompiling due to errors in the scripts. They are used in vanilla TSL, so make sure to use these instead of the vanilla ones when re-compiling.
* Base lootscript. The base of it all. DON'T USE THE ONE IN THE OVERRIDE FOLDER!
There are also 3 seperate .nss in the folder, these go in the override. They're also base TSL versions, TSLRCM has just re-compiled them with our new lootscript.
-------------------------------------------------------------------------
A version of the lootscript itself (k_inc_treas_k2.nss) can be found in your override map after installing TSLRCM 1.8 or higher.
DO NOT USE IT!
I just checked it, and it seems it's an older version rather than the final one. *sigh*
So use the version included in this download instead. Hopefully will be fixed in 1.8.3, but just incase keep using this version!
Using the TSLRCM lootscript rather than vanilla as base of your modifications, or when compiling custom spawn or placable scripts will help you fix the following issues;
* Some rounding issues in vanilla TSL could make some items not appear.
* Due to a faulty name droid "headslot" items couldn't drop in vanilla.
* Due to erroneous checks (only meant for other armors) high-level robes could not drop in vanilla.
* Lightsabers and lightsaber crystal's color is now random (with some colors more likely than others) rather than level-based.
* Security Spike tunnelers can drop.
* All Mira's rockets can drop, instead of just number 1.
* Fixed issue where a "rare drop" at higher levels could exceed the maximum item number, and produce no item at all as a result.
544 downloads
0 comments
Updated
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Nihilus Zombie's Death
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Nihilus Zombie's Death
========================================================
Author: Hassat Hunter
PM: Contact me at the Deadly Stream Forums
Name: Nihilus Zombie's Death
Filename: NihZombieDeath.rar
Date Released: 22 July 2012
Updated: 8 March 2014
1. Description:
----------
Generally in sci-fi or fantasy once the master is defeated his minions die because he can no longer control them, and his fortress crumbles. While doing that with the Ravager is kind of difficult, this mod does sever the link when the master dies with his minions, and all his zombies you see around start dying off.
This mod changes *nothing* about the gameplay, just some little added atmosphere.
2. Install:
----------
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
YOU NEED TO USE TSLRCM 1.8.3 FOR THIS MOD. OLDER VERSIONS ARE NOT COMPATIBLE!!!
Extract the "Nihilus Zombie's Death" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
3. Uninstall:
----------
The files listed below may have been modified during the installation of this mod:
Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
852NIH.Mod
Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
To uninstall;
1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.
4. Bugs:
----------
There are no known issues that will develop as a result of installing this mod properly.
Putting the file from tlspatcher in override will give issues throughout the game (the name "a_end.ncs" is shared with other modules).
5. Patch notes:
----------
* Updated for TSLRCM 1.8.3.
* Takes slightly longer before the dying effect starts.
* Increased duration between deaths, and now they die 2-by-2 instead of 1-by-1, starting with the closest from Nihilus to the farthest.
6. Distribution Notes:
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This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
7. Thanks:
----------
My thanks go out to:
The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,919 downloads
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Extended Kreia Party Scene (Atris VO)
====Extended Kreia Party Scene 1.1 by Hassat Hunter====
This modification adds in the missing lines for Mira and Atton during the Kreia vs. Party scene. Although they are voiced by Atris. This mod is only intended for those who are interested in said dialogue, or want a larger scene, despite the odd off voice. If you are not in either of these groups, stick to TSLRCM itself!
This mod should work with all language versions of TSLRCM.
NOTE: TSLRCM 1.8 is required for this mod to work!
Tweaks;
* Added a check to the Mira/Hanharr convo wheter or not Hanharr lives (gives different lines during the confrontation).
* Added various Mira/Atton lines to the Party vs. Kreia scene.
Patch 1.1;
* 1.8.3 update
==Install Instructions==
* Drop the files from "Override" in the override folder. Source folder is interesting only for other modders, ignore it if you're not.
* You have to load a mod from before Hanharr/Mira convo if you want the conversation to properly reflect the choice made here. Otherwise it automatically assumes Hanharr survived.
* Note you need to HAVE TSLRCM 1.8 installed for this modification to run properly.
==Uninstall==
* Remove the 3 files (902mira.dlg, 907krepart.dlg and a_kreia_part.ncs) from your override folder. This will restore the scene to how it is in vanilla TSLRCM.
==Known Issues==
None known. If you find any contact me at the Deadlystream forums!
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making 1.8, Stoney and Zbyl2 for providing a_kreia_part.nss, since it couldn't be decompiled.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
1,889 downloads
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Kreia to Dxun Tomb & Atton to Onderon
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Kreia to Dxun Tomb & Atton to Onderon
========================================================
Author: Hassat Hunter
PM: Contact me at the Deadly Stream Forums
Name: Kreia to Dxun Tomb & Atton to Onderon
Filename: KreiaTombAttonOnderon.rar
Date Released 30 July 2012
1. Description:
----------
** This modification allows you to send Kreia to the Dxun tomb of Freedon Nadd IF you have joined Vaklu's side. You cannot take her along on the Queen's side still.
** This modification moves Atton mentioning the repair of the Hawk from after Onderon is finished to after the Sith Attack, just before going to Onderon, freeing up Atton to go with you to the surface of Onderon, allowing you to hear his lines and get his influence.
2. Install:
----------
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
TLSRCM 1.8 IS REQUIRED FOR THIS MOD. 1.7 OR LOWER WILL NOT WORK!
Extract the "Kreia to Dxun Tomb & Atton to Onderon" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
3. Uninstall:
----------
The files listed below may have been modified during the installation of this mod:
Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
403DXN.Mod
Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
To uninstall;
1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.
4. Bugs:
----------
There are no known issues that will develop as a result of installing this mod properly.
Putting the file from tlspatcher in override will give issues throughout the game.
6. Distribution Notes:
----------
This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
7. Thanks:
----------
My thanks go out to:
The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,508 downloads
0 comments
Updated
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No Lightsaber Quest
====No Lightsaber Quest V1.5 by Hassat Hunter====
This modification will remove the Lightsaber Quest mission from the game. The PC will get his first lightsaber (a generic green one-handed) on Telos, and any drops afterwards will be lightsabers (random), not parts. The player never receives the Lightsaber quest.
This mod should work with all language versions of TSLRCM.
Changelist;
0.9-1.0
* Made the modified script actually work (darn typo's). Told you it was untested.
* Made sure the Bao-Dur Ebon Hawk cutscene about your lightsaber no longer runs
1.0-1.1
* Fixed getting a part and the quest in the following instances; Finding Vash, killing Lootra & Opening the hoard of Vogga. They should now properly donate lightsabers.
1.1-1.2
* Fixed getting the quest and a lightsaber part in the following instances; After killing Vrook & When killing a Cannok on Dxun.
* Fixed getting a part instead of a full lightsaber in the following instances; Both above & when killing Lootra.
1.2-1.3
* Fixed Kaevee encounter.
1.3-1.4
* TSLRCM 1.8 Update. Lightsaber scripts now use VarsityPuppet's random Lightsaber color drop function used in 1.8.
1.4-1.5
* Nobody mentioned lightsabers didn't drop anymore due to above update. Shows how popular this mod is :/.
Oh well, fixed. Lightsabers will drop again, as per 1.8's new lootscript.
==Install Instructions==
* Drop the files from "Override" in the override folder (backup "k_death_give_ls.ncs" and "a_give_quest_ls.ncs" if you're using TSLRCM 1.8!). Source folder is interesting only for other modders, ignore it if you're not.
==Uninstall==
* Remove the following 7 files (204habat.dlg, durosdock.dlg, a_give_quest_ls.ncs, a_give_quest_lsc.ncs, a_open_vash_cage.ncs and k_dth_give_ls_lo.ncs, k_dth_givels_rct.ncs) from your override folder. Replace "k_death_give_ls.ncs" and "a_give_quest_ls.ncs" with your backup from TSLRCM 1.8.
==Known Issues==
None known.
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making TSLRCM and getting me into dialogue modifying for TSL.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
5,291 downloads
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Peragus Mining Gear
Author:
Kainzorus Prime
Mod Name:
Peragus Mining Gear 1.01
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod changes the miner uniform found in the Peragus tunnels into gear that both looks fitting for space mining, as well as slightly boosting its stats. However, it also requires proficiency in light armors to be used now.
2. Installation:
=========
Copy the files into the Override folder. Overwrite existing if necessary.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
4,855 downloads
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Coruscant - Jedi Temple Compatibility
==== Coruscant - Jedi Temple compatibility patch by Hassat Hunter ====
These few files allow you to use the Coruscant - Jedi Temple mod combined with the Handmaiden 4 Females mod, and the M4-78EP mod!
==Install Instructions==
* M4-78EP: Install M4-78EP FIRST(!), then the Coruscant - Jedi Temple mod. Afterwards, drop the 3 files in the M4-78EP folder (a_galaxymap.ncs, tr_leave_ehawk.ncs and galaxymap_p.gui) in your override, overwriting the existing files.
* Handmaiden for females: Install both mods (in either order) then drop the file inside the Handmaiden4Females folder (k_sup_galaxymap.ncs) in your override, overwriting existing file.
* If you want to install the expansion, drop the changes.ini from inside here into tslpatcherdata of that mod before installing. This prevents the planet to be called "Finding The HK Factory"
==Version History==
1.0 release
1.1 Galaxymap_p.gui added. Modified changes.ini added for Expansion mod.
==Known Issues==
None known.
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
* Obsidian for KOTOR2:TSL.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
12,669 downloads
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Azgath N'Dul's Tomb Patch
By InSidious
Kemar Elim will now appear on Onderon after you arrive back there the second time, enabling
the completion of the sidequest. He's out of the way of the soldiers, so you may have to
search a little to find him. Also, be warned that you can _only_ start the quest the first time you
go to Onderon. If you try to do so the second time, he won't speak to you.
I've also cleaned things up with the holocron in the tomb a bit, so that it's less...messy. Hopefully,
this will eliminate any errors.
4,064 downloads
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Fire and Ice HD, Whee!
By Cinder Skye
Installation is simple: just drag the .tga files you want into your override folder. It is, in fact, compatible with KotOR 1.
Fire Files:
fx_fireball01.tga
fx_flame.tga
Covers the flame effect from flamethrowers and things that reuse this (most custom force powers using fire use this effect).
The fireball is an adaptation of Fire_001 made by Mr. Bubble for RPG Maker games. (http://mrbubblewand.wordpress.com/tag/fire/) I recolored the flames to be a little less red, and also added some tween frames to make the whole thing more puffy. It is approximately four times the original flame's resolution - the original was made of multiple overlapping 51x51 sprites expanded up to consume entire bodies, these are 204x204 with soft blending edges.
The fire stream is an adaptation of Misc Fire Element made by dbszabo for general usage. (http://dbszabo1.deviantart.com/) It was a pretty simple affair.
Ice Files:
fx_crystal01.tga
fx_reflectmap.tga
The ice is an adaptation of Ice Texture made by DudeAlan2001 for general purposes, and is eight times the original resolution, going from 128 to 1024. (http://dudealan2001.deviantart.com/art/Ice-Texture-77076446) I slightly colored the ice and played with the alpha channel, but I didn't really do any hard work on that one. Most of the hard work was actually on the ice's reflect map, reducing the overpowering glow to be a little paler and a little less common. Overall, it looks more like "unnaturally glowing ice and snow" and less like "unnaturally glowing saran wrap."
36,330 downloads
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Ubese Environment Suit
By 90SK
Ubese Environment Suits
by 90SK
Description: Adds the Ubese Environment Suit as a wearable item, replaces the default item of Ubese Environment Suit.
Codes: a_light_11
Installation: Run TSLPatcher.exe
Ubese Environment Suits.rar - Replaces Jal Shey Armors
Ubese Suits Avaiable.7z - Replaces the Ubese Environment Suit item with Ubese disguise
Legal Disclaimer:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,058 downloads
0 comments
Updated
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Azgath N'Dul's Tomb
By InSidious
This mod adds a new tomb to the Valley of the Dark Lords - the tomb of Azgath N'Dul.
You will find it between the tombs of Ajunta Pall and Tulak Hord.
A couple of robes will come out funny if you are using oldflash's Final Touch - The Chatos Robes, the Sith Lord Robes and the Robes of Azgath N'Dul.
This is because of a model change that mod introduces.
They won't crash your game, but they will look a bit odd.
This mod adds: ten new robes, three new armours, four new weapons, two weapons I've released separately before,
a new belt, a new pair of gloves and a new Force Power, not to mention many other items that can be created by the Force Transmutation Device.
I've tried to keep the stats fairly balanced, but that's by my judgment.
N.B.: Robes included in this mod may not be compatible with robe mods which you have installed.
Please be sure to download kyrie's changes.ini fix before installing this mod (click here), and then the 2.2 patch.
8,784 downloads
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TOR Armored Robes
By Ryuzakipwn
Armored Robes from SWTOR game.
To install, just drop everything into your Override folder.
To uninstall, just delete the files.
Have fun !
3,331 downloads
- star wars
- armored robes
- (and 1 more)
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Halo Energy Sword
By InSidious
The blades of this weapon are generated from charged plasma held together by magnetism. The technology is similar to that underlying the lightsaber, though this weapon is not nearly so powerful.
Originally developed for the Republic for close-quarters combat during the Mandalorian Wars, it was ultimately rejected by the Republic military, on grounds of production cost, and its ineffectiveness against most energy shields.
Since then, a small number of prototypes such as this one have quietly turned up for sale in markets across the galaxy.
This mod adds my version of the energy sword from Halo to the game. It's called the
"Aratech Energy Sword", and does 1d6 Energy damage, 2 electrical damage, and has
+3 attack bonus. It can be found on Nar Shaddaa, in a case at the back of one of the
rooms in the flophouse.
511 downloads
- halo sword
- energy sword
- (and 7 more)
0 comments
Updated
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TSL Clothing Texture Enhancement
By Rece
First of all: THIS IS TSLRCM/M4-78 COMPATIBLE (That's great news of course)
Be sure to download every single file in the downloads! You don't want to miss out on all of the files!
Hello there everyone! Guess what? I have another mod, third one this week. Now, then again these took a long time to do. Except since my internet was down for 4-5 days this week, I had a lot of time to work on this mod. What this mod does is replace the vanilla armors with new, HQ textures. This mod also (just like my K1 mod) replaces the stats to make you want to use the lighter armors. All of the armors and clothing replace the core games files. I adjusted the stats of every item (Except for clothing). I made it so that people would want to use the lighter armor, so be aware of the heavy armor. I'm really proud to say that I'm starting to work on more projects along with this one. The fact that I'm making these on a Mac make me want to keep making them, to "prove" to people that you can still mod on a Mac haha.
The codes for all of the armors are the same as the vanilla codes, so look them up.
I didn’t replace the games core game robes. I placed them randomly through the game.
The codes for the robes (Although I'd prefer that you find them in their places inside of the game, are as follows: giveitem a_robe_50 (through) 60
Installation: Unzip all of the separate 7z files, and then place all of the files into the override.
I really hope you guys enjoy this mod, be sure to make a review so that I can improve on anything!
5,711 downloads
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Kotor II No speed blur MOD
I made this small mod for people who want only the speed blur gone,
without turning off frame buffer effects or using the realistic
effects mod.
6,632 downloads
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Rece's K2 Power Crystal Addon UPDATE
By Rece
Hey there everyone! First off, thanks for downloading my mod! I really appreciate every fan that I have out there, so thanks again!
This is TSLRCM compatible.
Alright, who cares about introductions right? Let's get right down to what this mod is. So, I added 51 new power crystals to the game. Each one does a couple of special things to your lightsabers that I don't think most people have done. (well, in the sense that I haven't seen anyone really come out with a crystal mod like this.) Anyways… I placed every crystal to pop up in certain situations (i.e: certain dialog options, what classes you choose, etc…) as well as placed them randomly throughout the game.
Well, yeah that's about as much as I can say honestly. I really hope you guys do find this mod pretty interesting. I am a bit too lazy to type out every crystal, with it's stats and what-not. I'll type out the codes (although I REALLY, REALLY want you to find the crystals in-game instead of cheating. If you want to know which crystal code belongs to which, check out my WIP on Deadlystream and look for the numbers after each crystal name.
http://deadlystream.com/forum/topic/3134-reces-projects/page-4
http://deadlystream.com/forum/topic/3134-reces-projects/page-5
Anyways, here are the codes!
They're pretty simple, just: rececrstl200 all the way to 250.
Here's a little sneak peak at how some of the crystals work:
INSTALLATION INSTRUCTIONS:
There are two ways, depending on which file you downloaded. There's the TSRCM version, and the non-TSLRCM version. They are both easy to install, so yeah. Anyways, just run the TSLPatcher and it'll automatically install every file. For the non-TSLRCM version, you'll just have to cheat all of the items into the game.
UNINSTALLATION INSTRUCTIONS:
Just remove all of the files from your override, and replace any backups found in the backups folder.
COMPATIBILITY ISSUES:
Unfortunately, this mod is NOT compatible with a mod like SLM. I believe it is for Duplisaber, so that's always good
PERMISSIONS:
You may NOT redistribute this mod without my consent. Ask me on any site, like DS, YouTube, Steam, etc… and I will tell you if you can put my mod somewhere else.
And now for my special thanks:
Fair Strides is first and foremost as he is for every one of my mods. I mean, I can't describe how helpful and how much of an awesome guy he is. It's just beyond me that I know someone like him. He helped me with scripts (as with every script that I have to make) as well as help with guiding me through making certain parts of the TSLPatcher. Malkior for some recommendations on crystal names, stats, and descriptions. Akko for suggesting a crystal to me, which I made the description make it seem like it's his crystal . Everyone out there who commented on my posts as well as kept up the support. Oh, and thanks Xuul for that comment, I never would have thought you would comment on one of my projects haha. Well, you did make a mod review for my bad mod that I made haha. Anyways…
Enjoy!
1,496 downloads
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M4-78 Movies Remade
By tjsase
Hello!
This mod replaces the Ebon Hawk landing and takeoff movies included with the mod M4-78ep. Stoney originaly made these movies years ago with 3Ds Max. I decided to remake them using my student version of Autodesk Maya to make them look more consistent with the other Ebon Hawk movies in the game.
The audio was created using sounds from Soundjay.com and the Star Wars films, and includes original music by the user Delator.
This mod includes a regular version of the landing and takeoff movies as well as upscaled versions to match the High Quality Movies Patch.
Don't want to wait to watch these movies? Preview them on YouTube first, at
REQUIREMENTS
TSLRCM and M4-78ep. If you don't have these, they're available here at DeadlyStream.
Optional: The High Quality Movie Patch on kotorfiles.com
INSTALLATION
-(optional) Backup the files DroMov02.bik and DroMov04.bik in the Movies folder of TSL's main directory
-Drop the DroMov02.bik and DroMov04.bik into the Movies folder of TSL's main directory
-If you have the High Quality Movies Patch, use the files in the Upscaled folder included with this mod
UNINSTALLATION
-Restore the backups you made of the original movies from the M4-78ep mod
THANX
Thanks to Adobe Photoshop, Gmax, MDLOps, Autodesk Maya Student Version, Soundjay.com, Audacity, Sony Vegas, and Rad Video Tools.
Special Thanks to Stoney for his work on the original movies, to Sith Holocron for all his help and support with this mod, to Delator for his original music, and to the rest of the M4-78ep team!
1,545 downloads
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Master Class Robes
By DarthTyren
==========================================
KNIGHTS OF THE OLD REPUBLIC 2 MODIFICATION
==========================================
Ultimate Class Robes v3
Author: DarthTyren
E-Mail: darthtyren@gmail.com
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NOTE: If you already have a mod that overrides the game script a_pc_jedi.ncs (look in override folder), this mod will override it.
Description:
When you talk with Kreia and pick your prestige class, upon exiting that conversation, a new robe dedicated to that class will be added to the inventory. That robe will boost stats that are important to that class.
Installation:
1) Unzip the compressed file you downloaded and run the MCR Installation TSLPatcher file located inside.
2) Press the Install button and locate your TSL directory.
Uninstallation:
The TSLPatcher creates backups of all your unmodified files. You can find it in the same folder as the Installer.
1) Inside the backup folder, you should see a file named dialog.tlk. This goes in your root game directory (the same folder with swkotor2.exe). Cut and paste it there.
2) I'm sending out a folder called Override Uninstall with all the files from this mod. Copy (don't cut) and paste them inside the Override folder in your game directory. Then delete them.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
If you plan on using these items or textures in your own mods, I'd like a little notice and a place on your credits list. You don't need to wait on my permission, however.
Credits:
Thanks to the wonderful modding community at Holowan Labs for helping me with facing constant problems. Specifically Fair Strides 2, for help with the script.
Enjoy.
-DarthTyren
561 downloads
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Upgradeable Clothes by smugglerAlex
By smugglerAlex
================================================================================
Knights of the Old Republic II : The Sith Lords Modification
================================================================================
I just walked throught the entire game wearing Miner's Uniform instead of any armor/robes (hard difficulty),
i used some upgrades on it, like Biorestorative Underlay IV and etc...
But one day i realized that miner's uniform is not looking good, and i created this mod (my first mod).
This mod allows you to upgrade your clothes and look heroic while kicking ass.
Mod WILL CONFLICT with other simillar mod (g_a_clothes01 and a_robe_01)
Installation instructions can be found in downloaded file
(Attention: i made this modification for TSL, i havent tested it on K1, but you can try if you want)
Unique Upgradeable Clothes Mod:
http://deadlystream.com/forum/files/file/597-unique-upgradeable-clothes-by-smuggleralex/
Green Disruptor Bolts Mod:
http://deadlystream.com/forum/files/file/598-green-disruptor-bolts-mod-by-smuggleralex/
761 downloads
- clothing
- upgradeable
- (and 1 more)
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DARTH MAUL AS PC HEAD
By inyriforge
DO YOU WANT TO PLAY THE DARTH MAUL IN TSL?
THANKS FOR INYRI FORGE I WAS BE ABLE TO MAKE EXILE TO DARTH MAUL.
INSTALATION: JUST PUT ALL THE FILES (NOT 'DARTH MAUL HORN BY INYRI FORGE AND 'DARTH MAUL SKIN' FOLDER. THE FILES WHICH IS IN THAT FOLDERS !!)
YOU CAN CHOOSE THE BLACK GUY(PC HEAD) AS THE DARTH MAUL AND CHEAT 'GIVEITEM ZHORNS' TO GET THE DARTH MAUL'S HORNS.
ANOTHER MODS WILL COMEOUT VERY SOON JUST WAIT FOR FUN !
1,708 downloads
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Hi-Res Beam Effects
By InSidious
This mod replaces the Force Drain, Force Lightning, Death Field, cold ray, ion, and neural pacifier beam effects with new, higher-res ones.
45,363 downloads
- kotor 2 drain life
- kotor 2 lightning
- (and 8 more)
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Sorceror Vestments
By Kaidon Jorn
Sorceror Vestments 1.0
-------------------------------------------------------
by Kaidon Jorn
July 2015
These new armors will replace the Zeison Sha/JalShey Armors with a reskinned N_DarkJediHiM and N_DarkJHiF model.
There are 6 armors with 6 new icons, and the mod will also remove the max dexterity bonus associated with the ZS/JS armors. This was just something I wanted to do for a long time but never got around to. But after deleting the first batch I came up with these rather quickly.
Run the .exe to install
Removal-
delete PMBM01 thru 06, PFBM01 thru 06, PMBMM.mdl/.mdx, PFBMM.mdl/.mdx, a_robe06, 07, 11, 16, 20, 26 uti's.
Replace baseitems.2da found in backup folder to override.
Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
481 downloads
- n_darkjhim n_darkjhif
- sith armor
- (and 2 more)
0 comments
Updated
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Bao-Dur's Electromesh Armor
By Kaidon Jorn
Bao-Dur's ElectroMesh Armor 2.1
-------------------------------------------------------
Author: Kaidon Jorn
Compatible with TSLRCM 1.8.4
Many moons ago this mod was part of HotOR 1.6, and I thought I had lost the .zip folder for it, but it's now found and I can bring it YOU, the player, in this new updated for TSLRCM 1.8.4 version.
This mod adds a small quest to have Bao-Dur build his own non-force restrictive armor once he reaches 10th level. The armor itself is a reskin of normal Electromesh Armor I made back in 2012.
The quest will have you find some shielding components and a mesh suit on Nar Shadaa so that he may turn them into a powered ElectroMesh suit. It is important that you speak to him when he becomes 10th level and pick up the quest so that you don't find the parts beforehand, which is definately a possibilty. Originally the quest started only after he had become a Jedi Guardian, but I changed it to start earlier so you can get better armor for him that will remain viable throughout your play through.
Run the .exe to install
***IMPORTANT***
Version 2.1 fixes Bao-Dur's dialog for normal (non-SLM) installation.
I advise to install SLM first before this mod, then simply open the folder called "SLM Compatibilty" and copy and paste the new dialog file into Override and allow to overwrite.
(You may want to backup the one in Override first)
Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
1,719 downloads