JC's Zhug Attack Fix for TSLRCM 1.0

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I noticed two issues regarding the Zhug attack in TSLRCM:

  1. Some of the appearances were wrong, so they were all clones of Azanti Zhug.
  2. More importantly, all the Zhugs were spawned as hostile. This would cause the cutscene to break if the AI for one of the party members spotted a Zhug and attacked. This had the unfortunate consequence of removing the choice to add a third party member to team up with Atton and Bao-Dur.

This mod fixes both of those things.

This mod requires TSLRCM version 1.8.5. It may not be compatible with earlier or later versions. Only 1.8.5 has been tested.

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Any potential update to TSLRCM will depend on zbyl and Hassat Hunter's schedules. The fix is being added to the next version of the Community Patch, though.

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On 5/11/2019 at 6:01 PM, JCarter426 said:

Any potential update to TSLRCM will depend on zbyl and Hassat Hunter's schedules. The fix is being added to the next version of the Community Patch, though.

Should we bring it to zbyl and Hassat Hunter?

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