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  1. HK-47 Upgrade Kit by G0t0 Here Ind.

    Hi all!
    Saw a lot of items, like Revan's pack, Sion's packs, Exile packs, etc... But I've never actually seen an item pack for our beloved, cynical assassin droid. So I decided to make a full pack for him, which "upgrades" him to HK-51. The items are for HK-47 only, and if you wanna use them all, you have to equip the chassis first, cause that gives you the Droid Class 3, or if you already have that feat, then you can use them, without. It's your choice ultimately. I've also made a blaster rifle, customed to HK-47, to make it a full set.
     
    On a side note, the rifle you see on the screenshot is a custom skin, the actual look of the rifle, without, is the Zersium Rifle.
     
    I hope you'll enjoy the pack!

    1,038 downloads

       (3 reviews)

    2 comments

    Submitted

  2. Bao Dur Shield Dialogue Restoration

    Bao Dur Shield Dialogue Restoration
    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date 1.0: 11.02.2018
    Release Date 1.1: 10.03.2018
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within anthe options folder in "For Override" into your Star Wars Knights of The Old Republic 2 override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
     
    Description:
    While I was developing the GenoHaradan Legacy mod I discovered additional dialogue for when Bao Dur
    opens the force field in the underground military base that didn't make it into the final game. Since this
    dialogue wasn't restored by TSLRCM I decided to restore it.
     
    Version 1.1 has two additional options.
     
    Option 1:
    Restored Dialogue
     
    Option 2:
    Restored Dialogue and an alternate line
     
    Option 3:
    Alternate line only
     

     
    Known Bugs:
    this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Is incompatible with anything that edits "ffield_1.dlg"
     
    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware for the first game
    Obsidian for the second game
    danil-ch for letting me know how to fix a small bug in 1.0
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,231 downloads

       (7 reviews)

    3 comments

    Updated

  3. Malak with Hair

    A VARSITYPUPPET MOD

    TITLE:
    - Malak With Hair

    DESCRIPTION:
    Once upon a time, the terrifying Darth Malak was once a young, powerful Jedi Knight. He stood for peace, justice and believed the Mandalorians should be stopped from conquering the oft-neglected Outer Rim territories. Back when he had hair.

    Somewhere along the way, he went bald, got dumb tattoos on his head and did the whole Sith Lord routine.

    This reskin will give him a full head of hair again, like he would have had while recruiting for Revan back when the Mandalorian Wars first started. He'll show up in the Korriban Tomb with a reskinned red armor and a hairline.


    INSTALLATION:
    - Drag the files into your Override.
    - npc_v_malak is only necessary if you want Malak named Alek Squinquargesimus, his decidedly ridiculous original name that was canonized with the Knights of the Old Republic comics

    PERMISSIONS:
    - NO REUPLOAD WITHOUT PERMISSION
    - MAY BE INCLUDED WITH OTHER MODS WITH PROPER CREDITS

    CREDITS:
    - Bioware
    - GIMP
    - Fred Tetra + KOTOR Tool

    573 downloads

       (3 reviews)

    6 comments

    Updated

  4. Party Tweaks

    Party Tweaks
    Knights of the Old Republic II - The Sith Lords
    By ChaosRonin
    ---------------------------------------------------
    Overview
    ---------------------------------------------------
    This mod will do a few things:
    - Set all party members level to 1 when they join.
    - Set skills using their class templates (Skill Point Per LVL + INT)*4 to set initial skills using their original skill point placement as templates with two exceptions being the Handmaiden and Disciple as they have quite a few bonus skill points.
    - Fix any inconsistencies between Vitality/Force/Skill Points.
    - Set level 1 feats with an aim towards build freedom for the player while staying true to the character, hopefully no more redundant feats.
    - Set believable extra feats or force powers if characters come with more feats or force powers than their class levels allows with the exception of unique feats.
    Overall this mod allows you to have more control on how to build each party member and have less redundant abilities.
    Installation
    --------------------------------------------------
    Copy files to Override folder. If using TLSRCM place the p_hanharr.utc file in the TSLRCM Compatibility folder instead.
    Compatibility
    --------------------------------------------------
    This mod is currently not compatible with other mods that alter the same files unless they use TSL Patcher, in that case you can try loading my mod first then using the other mods TSL Patcher. I can not guarantee anything so do it at your own discretion. Also you need to start a new game or install this mod before loading an area where a party member will spawn.
    Uninstall
    --------------------------------------------------
    Delete the 12 following files from your Override.
    - p_atton.utc
    - p_baodur.utc
    - p_disciple.utc
    - p_g0t0.utc
    - p_handmaiden.utc
    - p_hanharr.utc
    - p_hk47.utc
    - p_kreia.utc
    - p_mand.utc
    - p_mira.utc
    - p_t3m4.utc
    - p_visas.utc 
    Permissions
    --------------------------------------------------
    This mod can be uploaded or shared as long as I am credited. Please contact with any inquiries.
    Acknowledgements
    --------------------------------------------------
    Fred Tetra for the KotOR Tool.
    Stoffe for the TSL Patcher.
    The Modding Community for enhancing my many plays of K1 & TSL & inspiring me to mod.
    JC2 for his Party Leveler TSL & TSL NPC Stat Fixes 1.1 by Mellowtron11, as they gave me the inspiration for the work I did here.
    All who made TSLRCM & M4-78 EP possible.
    Strategy Wiki’s KOTOR2 Guide for the class templates and party stats at time of joining.
    Legal
    ---------------------------------------------------
    Star Wars, Star Wars Knights of the Old Republic & Star Wars Knights of the Old Republic II - The Sith Lords & all other associated material are the intellectual property of their respective legal owners & creators. This mod is not legally endorsed by any party.
     

    872 downloads

       (1 review)

    6 comments

    Updated

  5. Opening Crawl for K2 en Français

    This is a Bink movie replacing the original movie of the opening crawl for the French language version of the game. Allegedly, the original had spelling and/or grammatical errors, and I have rendered a new opening crawl to correct those, based on a translation by French speaker ttlan.

    750 downloads

       (1 review)

    4 comments

    Submitted

  6. Ice Eclipse power textures

    These textures attempt a more realistic style while also adding effects that I don't see altered very often such as Poison.
     
    There are several iterations of major textures such as fire and lightning. Lightning has been given multiple colors for those who that matters to.
     
    Several of the new textures are large, though nothing over 2k.
     
    I may release an alternate version with lower image sizes for lower end PCs and Laptops. Currently none of these textures are animated, but that could change in the future.
    ---------------------------------------
     
    Screens have been added for most textures.
     
    Personal preference: Don't use my default fire. The alternate textures are eons better.

    879 downloads

       (9 reviews)

    5 comments

    Updated

  7. Holopanels

    This mod replaces the standard, large computer panels with 'holographic' versions,
    inspired by the Mass Effect games. The textures are slightly animated, to create a
    'static' effect. This mod does not affect the smaller computer panels,
    wall-mounted computer panels or the Rakatan computer model.
     
    Installation
    ------------
    Put the two .tga files and two .txi files into your Override folder.
     
    Uninstallation
    --------------
    Take them out again.
     
    Permissions
    -----------
    This mod is to be distributed as-is without alteration, unless by permission of the mod author.
    This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod,
    or use it in another mod, you must ask me first.
     
    Thanks to:
    ----------
    Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
    Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
    KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
    Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .

    769 downloads

       (4 reviews)

    1 comment

    Updated

  8. Serocco Guard VO Fix

    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    Release Date: 11.06.2017
     
    Installation:
    Simply Copy and Paste or Drag or Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
     
    Description:
    While I was playing the game I discovered the "Get out of here before I space you" Guy at the Serroco camp had a line to say that wasn't voiced by his correct actor. Naturally I
    threw together this quick mod to give fix that small problem so the NPC now speaks a line that was voiced by his original actor.
     
    Here is a preview of the problem and the fix
     
     
    Known Bugs:
    None that I know of but if there is please report it so I can fix it
     
    Incompatibilities:
    Is incompatible with anything that edits "serthug2.dlg"
     
    Permissions:
    Do NOT claim credit for this mod and please ask me for permission if you want to use this in your mod
     
    Thanks:
    Bioware for such an amazing game, Fred Tetra for Kotor Tool, Obsidian for not deleting the textures and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,259 downloads

       (7 reviews)

    2 comments

    Updated

  9. Friendly Droid Kits

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » Friendly Droid Kits 1.0 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: Friendly Droid Kits
    TYPE: Added Content
    VERSION: 1.0
    SIZE - Unzipped: 959 Kilobytes, Zipped: 261 Kilobytes
    DATE RELEASED: March 10, 2017
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This mod, for me at least, started out as an idea back when I was discussing things like fumbling grenades and portable cover with Malkior. It re-surfaced when I stumbled upon and investigated the scripts the floating mines used. Then Khaledm99 on the KotOR Subreddit asked about a mod that would do something similar to what I had wondered about, so I decided to go ahead and give this a whirl.
     
    What this mod does is allow you to build a "kit" at the workbenches. This is a one-time-use item that will create a floating mine droid that is friendly to you and hostile to your enemies, a welcome change. The droid can be talked to and given orders to follow you and you can determine how close an enemy can be before the mine will go to attack.
     
    The settings are using the normal mine droid behavior as the defaults. The mine droid will not follow you (it will stay where it's spawned) and will target any enemy within 7 meters. You can talk to the droid and pick between three distances: 5 meters, 7 meters, and 10 meters.
     
    In addition, if told to follow you, the droid will follow the current party member at all times and will stop following if you enter solo mode. Also the behaviors can be adjusted on a per-droid basis.
     
    Lastly, two things: accessibility and damage. I've made it so you can't build the kits until you are level 12 AND have 15 or more points in the Repair skill (items do count towards this). As for the damage, first I'll show the vanilla damage calculations and then my own:
     
    Vanilla: 1 to ( * 4). A level 10 player could expect a mine to do 1-40 damage.
     
    Modified: 1 to ( * 4) + ( * 2). A level 10 player could expect a mine to do 21-60 damage.
     
    I've modified the damage to balance out the weakness of the mines and making the risk a bit more real compared to getting a mine in the face and only taking 1 point of damage...
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    You have two choices to pick from when installing the mod. The first will simply install the mod and use my modified damage calculation. The second will apply the modified damage to the rest of the mines you'd normally encounter, just to be fair.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KNOWN BUGS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread (http://deadlystream.com/forum/topic/5197-friendly-droid-kits/ )
    2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS / CREDITS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Malkior for play-testing and providing feedback.
     
    Box for discussion of the concept and ideas in the past.
     
    Khaledm99 on the KotOR Subreddit for making the request to get me off my ass and working on the idea...
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This mod may be re-distributed and re-uploaded, but I do request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.

    787 downloads

       (7 reviews)

    1 comment

    Updated

  10. Clothed Beginning

    This mod equips the basic clothing on the player when starting Peragus instead of the typical "potato-sack". To take effect, you will have to start a new game or not have started Peragus yet.
    Note: This mod merely equips the default clothes item; it does not change the clothes' appearance.
    Known Bug(s):
    Kreia and Atton don't acknowlege you being clothed until you get the miner's uniform on Peragus. TSLRCM Compatible: Yes

    714 downloads

       (0 reviews)

    2 comments

    Updated

  11. Easier Prestige

    This mod removes the alignment restriction for prestige classes. If you are neutral or below you will get sith, anything higher will get you the jedi classes. Just be level 15 and talk to Kreia and she will offer to further your training.
     
    To install just drop kreia.dlg to your override folder!
     
    Special thanks to everyone in this thread. http://deadlystream.com/forum/topic/196-mods-that-lower-the-prestige-class-level-requirement/prestige%20class%20aligment%20reoval
     
    I am not kidding when I say all I did was lurk, followed their instructions years after they posted.
     
    Only tested on TSLRCM. Please comment if you have any problems!

    1,535 downloads

       (5 reviews)

    4 comments

    Updated

  12. TSL Multi-Stim

    SUMMARY:
    ===========
    Just a little "play" mod I've done to "speed up" things.
    I got tired of constantly having to Stim up before each battle, especially when you're wanting to max out your options. Having to go into your inventory then selecting each stim one by one, applying them, change character, and repeat.... gah! It really took the fun out of the game having to waste so much time just preparing for a particular fight.
     
     
    Multi-Stim DESCRIPTION:
    =======================
    What this mod does is create a "Multi-Stim". Each stim has the combined effects of a:
     
    - Hyper Adrenal Alacrity
    - Hyper Adrenal Stamina
    - Hyper Adrenal Strength
    - Echani Battle Stimulant
     
    All in the convenience of one dose!
     
    "Designed for intense situations and necessity of quick access on the battlefield, this specialized stim is enhanced to provide the user with the combined effects of the Hyper Adrenaline Stims in one quick dose.
     
    - Alacrity
    - Strength
    - Stamina
     
    Plus the added benefits of the Echani Battle Stim."
     
     
    STATS:
    =========
    Duration: 120 seconds
     
    +6 Strength
    +6 Dexterity
    +6 Constitution
    Movement +30%
    Increased Attack +3
    Increased Damage, Universal +3
    25 Temporary Hit Points
     
     
    *- Mod uses TSL Patcher for install. I assume it's compatible with TSLRCM.

    907 downloads

       (2 reviews)

    2 comments

    Submitted

  13. Replacement Loading Screens for KotOR2: Add-On Pack (with or without TSLRCM)

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 17 APR 2018
    UPDATED RELEASE: 23 MAR 2019
    UPDATED RELEASE: 27 AUG 2019

    GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.]
     
    Description:
    ------------------
     
    Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better? What if there was a mod that took care of that for you? Psssst…it’s this mod!
     
    This version of the mod covers the loading screens for the following mods: Azgath N'Dul's Tomb, Coruscant Jedi Temple, Curse of the Sith, Korriban Expansion, and the M4-78 Enhancement Project.   If you’re looking for the loading screens that cover the areas in the normal “vanilla” game and the areas added by TSLRCM, seek out the “Replacement Loading Screens for KotOR2: Original Pack” which is also available on Deadly Stream. The texture size is 2048 by 2048 so you'll have a large sized picture for each.
     
    List of the areas covered in this mod.
     
    Code           Area
    ------------ ------------------------------------------------------
    Curse of the Sith
    100CDN        Curse of the Sith
    Azgath N'Dul's Tomb
    712KOR        Korriban - Azgath N'Dul's Tomb
    713KOR        Korriban - Tomb Antechamber
    M4-78 Enhancement Project
    703KOR        Korriban cutscene #1 for M4-78 version 1.5
    705KOR        Korriban cutscene #2 for M4-78 version 1.5
    801DRO       M4-78 - Landing Pad
    802DRO       M4-78 - Central Zone
    803DRO       M4-78 - Environmental Zone
    804DRO       M4-78 - Industrial Zone
    805DRO       M4-78 - M4-78 Archon Chamber
    806DRO       M4-78 - Archon I Chamber (ES-05)
    807DRO       M4-78 - Archon II Chamber (IS-24)
    808DRO       M4-78 – Central Zone (irradiated)
    809DRO       M4-78 - Industrial Zone (irradiated)
    810DRO       M4-78 - Industrial Zone - Design & Testing
    811DRO       M4-78 - Industrial Zone - Research & Development
    Coruscant Jedi Temple
    952COR       Coruscant - Jedi Temple
    953COR       Coruscant - Jedi Temple Council Chambers
    954COR       Coruscant - Jedi Temple Landing Pad
     
    Korriban Expansion
    740KOR      Valley Floor
    741KOR      Poxus Awakens Herrco [Cutscene]
    743KOR      Tomb of Darth Doom III
    745KOR      Poxus' Academy
    746KOR      Poxus' Sanctuary
    747KOR      Shuttle Area
    748KOR      Sith Ruins
    749KOR      Thulsa Gaul’s Outer Sanctum
    750KOR      Thulsa Gaul’s Inner Sanctum
    910DAG      Tomb of Ezer Arden
     
    Installation:
    ----------------
     
    Drop the TGA files and loadscreen.2da into your Override folder. As M4-78 Enhancement Project includes its own TGA files, you’ll have to allow my TGAs to overwrite the TGAs already there in the Override folder.
     
    Uninstall:
    -------------
     
    If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which TGA file/s you will need to remove from your Override folder.
     
    To completely remove the loading screens, delete all the above listed TGA files.
     
    Recommendations for Coruscant TGA’s:
    ----------------------------------------------------------
     
    This section won’t tell you how to install Coruscant Jedi Temple, or how fix compatibility issues with other mods. However, if you use the Jedi Temple Expansion (3.0) mod by HK-42, please install his mod first - before you put the relevant Coruscant TGAs from my mod in the Override. Allow the following files to overwrite the pre-existing ones: load_952cor.tga, load_953cor.tga, and load_954cor.tga.
     
    Legal Disclaimer:
    -------------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
    @ndix UR and/or @newbiemodder have permission to include the Korriban Expansion loading screens in their mod if they wish.  Attribution is requested.
     
    Special Thanks:
    -----------------------
    @ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.
     
    Thanks to @DarthParametric, @JCarter426, @N-DReW25, and @Marius Fett for their input and technical expertise. If you want to have your War Droid utilize the textures from Sithspecter's High Quality blasters, be sure to use the fix for the model created by @DarthParametric which you can find here.
    Thanks to @timurD2003 for testing the 23MAR2019 update to this mod.
     
    And thanks to YOU for giving this mod a chance! Won’t you leave feedback on the download page? (I'd like to see what I’ve done right, you see. That's not too needy, right?)
    Note:
    Compatible with VarsityPuppet's TOR Style Loading Screens 1.0
    Video Preview:
    ----------------------
     
    If you'd like a preview of all of the loading screens, check out this video below. It does show the screens without the filter and the black bars but it give you an idea what you'll be working with before you download. I recommend watching the video maximized.
     
     
     
     
     
     

    1,010 downloads

       (4 reviews)

    7 comments

    Updated

  14. Workbox

    This is a mod for Kotor II: The Sith Lords created by VarsityPuppet and bead-v.
     
    This is a modding tool, designed mainly for module editing and cutscene
    creation/editing. It's designed to allow the modder to quickly change
    parameters when testing different scenarios.
     
    To obtain it, type "giveitem workbox" into the cheat console with the
    cheats enabled. The item will immediately become usable by everyone in
    the party as it doesn't need equiping.
     
    The Workbox supports the following features:
    - Prints the coordinates of the user's current location to the feedback
    screen, as well as its orientation in:
    - - degrees (to be used in scripts)
    - - radians (to be used in .gits for placeables)
    - - X and Y orientation (to be used in .gits for creatures,...)
    - - "cos" and "sin" (to be used in .gits for cameras ("cos" is the
    top-most box, while "sin" is the bottom-most))
    - Prints the tag and coordinates of the nearest object, as well as its
    type and distance to it. It also prints the tag and coordinates of the
    nearest door, creature, placeable, waypoint and trigger.
    - Spawn a dummy: spawns a dummy creature to be used for reference when
    collecting coordinates for a cutscene.
    - Open/Close nearest door
    - Destroy nearest object
    - The Warp console
    - Camera finder: This feature lets you cycle through the module's cameras.
    - Adjust party members' skills, attributes, influence, availabilty
    - Adjust PC's skills, attributes, alignment and gender
    - Add/remove party members from the party
    - Change current player character
    - Toggle party switching on/off
    - Toggle MinOneHP on/off: basically makes the user invincible.
    - WM_custom is a script that is intended to be used when a modder wants to
    test something quickly in a script, saving them the dlg editing or
    editing existing scripts.
    - A GetIsObjectValid option, which requires the tag of the object to be
    entered in the dlg.
    - Global/Local changing with minimal dlg editing.
     
    In addition to that, we have developed a module editing system:
    The module's OnEnter script is modified to fire a dialog named
    "pre*MODULE_NAME*" (ie. "pre905mal") under the condition that the
    global 000_Debug is set. The placeable that fires the dialog is
    "*MODULE_NUMBER*dlghost" (ie. "905dlghost"). This dialog then controls
    various condition under which to fire the module, or just fires some
    cutscenes directly. Basically you can do anything with it.
     
    The Workbox has an option to fire the module PreDialog directly, and also
    controls whether the global 000_Debug is set or not (under "settings").
    Whether you use this system or completely ignore it is up to you.
     
    Two features require editing of the workbox.dlg. The first is putting in
    the object tag for the GetIsObjectValid feature, to check whether the
    object exists. The node where the tag needs to be entered is marked.
     
    The other feature is the editing of globals and locals. What you need to
    do is create a new reply in the "Set Globals and Locals" tree, and attach
    the "WB_control" script to it with the following parameters:
    P1 - always 15
    P2 - 1 if boolean, 0 if number
    P3 - local ID; if left 0, then this marks a global
    String Parameter - if local then this is the object tag (empty means
    OBJECT_SELF), if global then this is the global ID. (Like "000_Debug")
    P5 - this parameter can optionally mark the instance of the object with the
    local boolean or number.
    (P4 is not used)
     
    After creating the reply, you need to copy the entry from the other replies.
    There are two versions of the entry, based on whether it's a number or a
    boolean. Make sure to copy the right one.
     
    Examples:
    Darth Nihilus local number 13
    15, 0, 13, 0, 0, DarthNihilus
     
    global boolean 000_PLAYER_GENDER
    15, 1, 0, 0, 0, 000_PLAYER_GENDER
     
    global number K_CURRENT_PLANET
    15, 0, 0, 0, 0, K_CURRENT_PLANET

    470 downloads

       (5 reviews)

    3 comments

    Updated

  15. PFHB01 Replacer

    A simple retexture for the PFHB01 head! No DS transitions--but I'd be happy to make them if people are interested.
     
     
    =INSTALLATION=
    1. Extract the TGA file from the zip.
    2. Drop it into your override folder.
     
     
    All done! Feel free to leave a comment if you think the texture could be improved in some specific way.

    303 downloads

       (1 review)

    2 comments

    Submitted

  16. Alternative Goto's Yacht Opening

    Demonstration of mod in action;
    http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/videos/alternative-goto-yacht-opening-mod-vid
     
    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Alternative Goto's Yacht Opening
    ========================================================
     
    Author: Hassat Hunter
    PM: Contact me at the Deadly Stream Forums
    Name: Alternative Goto's Yacht Opening
     
    Filename: Alternative Goto Yacht Opening v0.9.rar
    Date Released: 12 July 2012
     
    1. Description:
    ----------
    Added some gameplay designer instructions to the cutscene. Due to being slightly confusing it become this mod instead of part of 1.8
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
    YOU ARE REQUIRED TO USE TSLRCM, since vanilla TSL has no 351NAR.mod file.
     
    Extract the "Alternative Goto's Yacht Opening" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
     
    Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
     
    3. Uninstall:
    ----------
    The files listed below may have been modified during the installation of this mod:
    Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
    351NAR.Mod
     
    Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
     
    To uninstall;
    1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.
     
    4. Bugs:
    ----------
    There are no known issues that will develop as a result of installing this mod properly.
    Putting all files in override will however give many issues on goto's yacht.
     
     
    6. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
     
    7. Thanks:
    ----------
    My thanks go out to:
    The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    526 downloads

       (1 review)

    2 comments

    Updated

  17. Effixian's TSL T3-M4 Reskins

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: Effixian's T3-M4 Reskins
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    These are simple reskins that changes T3-M4's appearance.
    It adds a metallic shine to T3, like in KotOR 1. It also removes the "damaged look" that T3 has at the start of the game.
    It shouldn't cause any conflicts with other mods (except other mods that changes T3's appearance).

    - The "T3-M4 to T1-N1" variation changes T3 to T1-N1, but also makes T1-N1 look like T3. So it's swapping the looks of those 2.
    - The "T3M4 to 3C-FD" variation changes T3 to 3C-FD, but also makes 3C-FD look like T3. So it's swapping the looks of those 2.

    -------------------------
    INSTALLATION
    -------------------------
    Unzip.
    Pick the folder of your choice, copy the files to your override folder.

    ---------
    BUGS
    ---------
    None.

    -------------------------
    UNINSTALLING
    -------------------------
    Remove from your override folder:
    P_t3m3_01.tga
    P_t3m3_01.txi
    P_t3m4_01.tga
    P_t3m4_01.txi
    PO_PT3m4.tga

    "T3-M4 to T1-N1" version; also remove:
    C_DrdAstro03.tga
    C_DrdAstro03.txi

    "T3M4 to 3C-FD" version; also remove:
    C_DrdAstro01.tga
    C_DrdAstro01.txi
    PO_P3CFD.tga

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.
    --------------------
    THANKS TO
    --------------------
    Fred Tetra for KotOR Tool
    ----------------
    Donations
    ----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,406 downloads

       (1 review)

    8 comments

    Updated

  18. Trailer Force Crush Sound

    Author:
    Kainzorus Prime
     
    Mod Name:
    Trailer Force Crush sound
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
     
    This mod replaces the bland common force casting sound that was used for Force Crush, with the sequence from the KotOR 2 trailer. The sound begins with usual cast sound, then shifts to choking an opponent, and ends with a forceful bone shattering. The sound is synchronized perfectly with player's casting animation, the choking playing when enemy is lifted of the ground, and crush itself when PC clenches their fist.
     
    2. Installation:
    =========
    Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods.
     
    3. Usage
    =========
    Get Force Crush power by any means you see fit, and listen to the lovely sound of your opponent groaning before their bones pleasantly shatter before your ears.
     
    4. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    5. DISCLAIMER:
    ===============
     
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
    Obsidian are trademarks of Obsidian Entertainment.
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    1,556 downloads

       (3 reviews)

    3 comments

    Submitted

  19. Darksword

    This adds a new weapon, called a darksword, to the game. It is slightly less powerful
    than a lightsaber (base damage 2-14 [2d7], +1-4 electrical damage), and is what was used
    before the lightsaber was invented, particularly by the Sith. You will find the weapon
    (if you look hard enough) on the Harbinger. I’m not going to say where, so if you want it,
    be sure to check all over and not miss any compartments if possible.
     
    The mod is inspired by ChAiNz.2da’s Darksword mod for KotOR II, which he released back in 2005.
    While it’s a cool mod, I was never satisfied with the way the electrified blade looked in that
    mod, so I made this mod to rectify that.

    885 downloads

       (0 reviews)

    5 comments

    Submitted

  20. Remove the Menu Beeps from KotOR and TSL

    READ ME FIRST!
     
    Here's my fifth small mod!
     
    Remove the Menu Beeps from KotOR and TSL
    =================================
     
    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 11 MAY 2013
     
    FOR WHICH GAMES: For both Star Wars Knights of the Old Republic & Star Wars Knights of the Old Republic 2: The Sith Lords
     
    Description:
    ----------------
    When using the various menu functions in either KotOR game, there are many annoying beeps. This extremely simple mod removes those by replace them with a blank sound file. Though this will probably have limited usage for the general public, it is invaluable for those creating “machinima” videos from either of the game.
     
    Installation:
    ----------------
    Drop WAV files in your game's’ Override folder
     
    To Uninstall:
    ----------------
    Take them out again.
     
    Known Bugs:
    -----------------
    None known at this time.
     
    Legal Disclaimer:
    -------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the readme, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so.

    1,097 downloads

       (2 reviews)

    8 comments

    Updated

  21. The Grid - Peragus

    A Modification for:
    Star Wars: Knights oF The Old Republic II: The Sith Lords
     
    "The Grid - Peragus"
    Author: Rtas_Vadum
     
    I.Description
    II.Installation
    III.Removal
    IV.Compatibility
    V.Permissions
    VI.Disclaimer
     
    ----------------------------------------------
     
    I.Description
     
    As might be expected, this gives the Peragus level a similar look to that of the Tron series, mostly Legacy. Going along with the idea that
    Peragus is a 'normal' area, most of the lines are blue. However, given recent events, some of the textures will show corruption(I.e the orange lines with a red glow).
     
    Notes:
     
    -Some things around the Peragus levels will not match the area, although this is in the works. The same can be said for the Miner Outfit(both the player and NPC version),
    which I have in the works as well.
     
    -The NPC's that appear there, namely Kreia and Atton will look out of place, but again, I am working on that.
     
    ----------------------------------------------
     
    II.Installation
     
    Extract the tga and txi files from the rar, and add them to TSL's override folder.
     
    Recommendation: For a bit of simplcity, you can create a folder witin the override(naming it as what you wish, but something relating to this mod might be preferable),
    and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
     
    ----------------------------------------------
     
    III.Removal
     
    If you installed in override:
    Find all tga and txi files with the PER_ prefix, and delete them.
     
    If installed in a folder(i.e Override/Peragus):
    Just delete the folder containing the files for this mod.
     
    ----------------------------------------------
     
    IV.Compatibility
     
    Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
    then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
     
    ----------------------------------------------
     
    V.Permissions
     
    If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlySTream, or LucasForums.
     
    ----------------------------------------------
     
    VI.Disclaimer
     
    Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
    modification and either BioWare Corp, or any affiliated companies.

    459 downloads

       (4 reviews)

    3 comments

    Updated

  22. Dxun Holocron

    Introduction
    This mod adds a new holocron to the game, which can be found on a corpse on Dxun.
    In addition to giving the player bonuses to their maximum Force Points, which unlock at
    levels 12, 14, and 16, the mod also gives the player the opportunity to learn three
    new Lightsaber forms: Sokan (Form VIII), Shi'en (Form IX), and Niman/Jar'Kai (Form X),
    which can be activated as non-medical abilities. (The vanilla lightsaber forms are
    hard-coded in the game). This derives from an unreleased mod of mine made in 2005, in
    which I made these three Lightsaber Forms work as passive Force Powers. These Lightsaber
    Forms become available at levels 13, 15, and 17.
    Their stats are as follows:
    Sokan:
    Attack +3
    Damage Bonus +1
    Reflex Saves +3
    Defence Bonus 2
    Defence Bonus vs. Piercing -2 (net bonus: 0)
    Shi'en:
    Attack +3
    Damage Bonus +3
    Defence Bonus -2
    Blaster Deflect -2
    Reflex Saves -2
    Niman/Jar'Kai:
    Attack +2
    Offhand attack bonus +3
    Defence Bonus 1
    Fortitude Saves -1
    Installation
    Double click 'Install Dxun Holocron', and hit the 'Install mod' button.
     
    Uninstallation
    Remove the following files from your Override folder:
    di_d_gk1.ncs
    di_g_lf8.ncs
    di_g_lf9.ncs
    di_g_lf10.ncs
    di_gk1.utc
    di_jh_01.dlg
    di_jh_01.ncs
    di_jh_01.uti
    di_jhc.utp
    di_k2s_lf8.ncs
    di_k2s_lf9.ncs
    di_k2s_lf10.ncs
    di_k2s_lf8.uti
    di_k2s_lf9.uti
    di_k2s_lf10.uti
    di_s_gk1.ncs
    di_s_jhc.ncs
    ii_datapad_063.tga
    ii_datapad_064.tga
    ii_datapad_065.tga
    ii_datapad_066.tga
    Copy the files 'spells.2da' and 'globalcat.2da' from the backup folder created
    by TSLPatcher on installation into your Override folder. If no such folder was created
    on install by the game, you can (probably) safely delete these two files as well.
     
    Known Bugs
    The new Lightsaber Forms won't appear in the same place as the vanilla forms do
    on the GUI, but in the non-medical items slot (with the shields, basically).
    There's not a lot I can do about this; the Lightsaber forms appear to be hard-coded.
    Credits
    Thanks are to deathdisco, whose original KotOR I lightsaber forms mod inspired this one;
    to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script;
    to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work;
    to Holowan Labs, which was by far the best place to work on KotOR mods on the internet;
    and to Obsidian, Bioware, and LucasArts, for making both KotOR games.

    1,094 downloads

       (0 reviews)

    7 comments

    Updated

  23. TSL Armor Fix

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date: 22.07.2016
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    When I firsted starting playing TSL I noticed how some armors that appeared in Kotor 1 didn't actually appear to look like how they did in
    Kotor 1 instead some looked new like the Light Battle Armor and Reinforced Battle Armor had new skins which was nice but then their were things like
    the Heavy Battle Armor and Verpine Zal Allow Mesh were just ridicolous and kinda unrealistic to the overall story of TSL so I decided to make a fix that turns those
    armors into their default Kotor 1 look.
     
    Now for those who were confused as to why those armors look strange is because they rushed the game without checking over it and it lefted a TON of bugs
    and mistakes and one of those mistakes were armors having the wrong model but from my perspective they planed to reskin those armors but could only finish at least 4
    and they just applied a random model to the armors they didn't finish so they didn't intend for the Armors to appear as they did in kotor 1 so thats why this wasn't
    included in TSLRCM.
     
    The armors that have been affacted by this mod includes
    *Heavy Battle Armor
    *Powered Battle Armor
    *Light Battle Armor
    *Ulic Qel Dromas Mesh Suit
    *Reinforced Fiber Mesh
    *Mandalorian Assault Armor
    If I missed any please let me know
     
    Known Bugs:
    this mod shouldn't have bugs but if their is Just PM me on Deadlystream.
     
    Incompatibilities:
    Is incompatiable with anything that edits "a_heavy_02.uti", "a_heavy_05.uti", "a_heavy_10.uti", "a_light_13.uti", "a_light_15.uti", "a_medium_02.uti" or "ia_Class9_007.tga"
     
    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY

    543 downloads

       (3 reviews)

    1 comment

    Submitted

  24. Thinner HUD Elements

    This mod makes some of the HUD elements thinner, and a bit less chunky.
    The part items and powers menus have had the sides of each section cut out,
    and the up and down arrows made narrower. The 'hostile' powers and items menu,
    which appears above enemies, has also been thinned out in the same way.
    The combat action queue has been slightly streamlined.
    The combat reticle which apears over the currently-targeted enemy has been replaced.
    The party's health and force power bars have also been thinned.
     
    N.B.: This mod has only been tested at 1280x768 resolution on the PC.
    It does not replace the Xbox versions of the UI,
    and may not work at lower resolutions.
     
    Installation
    Just drop the files into
    your Override folder.
     
    Uninstallation
    Take them out again.

    1,179 downloads

       (7 reviews)

    3 comments

    Submitted

  25. More Powerful Sith Lords

    Knights Of The Old Republic II: [THE SITH LORDS] 
    ================================================
    Author: MetaBee
    Name: More Powerful Sith Lords v1.4
    Note: TSLRCM 1.8.5 is Recommended for this Mod! If you want to use this Mod without TSLRCM - Then refer to the
    ReadMeInstall.txt that comes with this mod. 
    Description:
    This Mod is intended to enhance the Sith Lords... Traya, Sion & Nihilus to be tougher opponents. The mod increases their Attributes,
    Feats, Force Powers & Bonuses. It also gives tweaks to their Class & Level - Making them true Sith.  
    Their is Four options available [ Moderate ] [ Hard ] [ Impossible ] [ Doomed ]
    Warning!!: Impossible and Doomed are not for the feint of heart. Seriously its Rough! lol, Good Luck!  
    -------------------------------------------------------------------------------------------------
    Compatible:
    This Mod Is TSLRCM 1.8.5 Compatible. Should be compatible with most Mods. 
    Incompatible: 
    With any mod that alters the same files inside the override folder. Example: n_darthsion_002.utc 
    --------------------------------------------------------------------------------------------------
    Installation:
    Please refer to the ReadMeInstall.txt that comes with this Mod for more information.
    Uninstall: 
    For more information refer to the ReadMeInstall.txt provided in the Mod.
    --------------------------------------------------------------------------------------------------
    Bugs: None that i know of. Let me know if you find something.

    Permission: For now permission is required by the author to upload this mod.
    Credits: 
    Deadlystream
    Modders & Tools Needed 

    981 downloads

       (0 reviews)

    5 comments

    Updated