The Grid - Peragus 1.0

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5 Screenshots

About This File

A Modification for:

Star Wars: Knights oF The Old Republic II: The Sith Lords

 

"The Grid - Peragus"

Author: Rtas_Vadum

 

I.Description

II.Installation

III.Removal

IV.Compatibility

V.Permissions

VI.Disclaimer

 

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I.Description

 

As might be expected, this gives the Peragus level a similar look to that of the Tron series, mostly Legacy. Going along with the idea that

Peragus is a 'normal' area, most of the lines are blue. However, given recent events, some of the textures will show corruption(I.e the orange lines with a red glow).

 

Notes:

 

-Some things around the Peragus levels will not match the area, although this is in the works. The same can be said for the Miner Outfit(both the player and NPC version),

which I have in the works as well.

 

-The NPC's that appear there, namely Kreia and Atton will look out of place, but again, I am working on that.

 

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II.Installation

 

Extract the tga and txi files from the rar, and add them to TSL's override folder.

 

Recommendation: For a bit of simplcity, you can create a folder witin the override(naming it as what you wish, but something relating to this mod might be preferable),

and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.

 

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III.Removal

 

If you installed in override:

Find all tga and txi files with the PER_ prefix, and delete them.

 

If installed in a folder(i.e Override/Peragus):

Just delete the folder containing the files for this mod.

 

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IV.Compatibility

 

Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),

then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.

 

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V.Permissions

 

If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlySTream, or LucasForums.

 

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VI.Disclaimer

 

Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this

modification and either BioWare Corp, or any affiliated companies.


What's New in Version 1.0

Released

  • -Removed panel textures(Tek1, Tek2, Tek3 and Cpin).
  • -A few misc changes, mostly edits to a few textures, but nothing major.



User Feedback

Recommended Comments

The colours are wild. Especially in the mining tunnels. I love the texture of it all; the dark stone and black metal doors. The whole thing is very trippy. It was totally worth starting over to try this. I don't see how anyone can play this gamme without it. 10/10 CHEERS!

  • Like 1

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Dudeeeeeeeeeeeeeeeeeeeeeeee this mod is so awesome.....!
Just found several fails but it so good lol.

I was wodnering if yu can tune up the Ebon Hawk lol.
Thanks!!!

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