N-DReW25

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Everything posted by N-DReW25

  1. I feel like I should mention the default brown K1 Robe texture and model is in TSL's Assets, however, the red, blue and black robe textures aren't so you could of used the brown texture as a base to make the red and blue robes instead of the nemo robe texture. Noob question but what is the restored content in this? Perhaps another mod could be made where you change the Vrook, Zez Kai Ell, Vash and Kavar to have the robes in this mod for the other modules instead of their default TSL Master Robes?
  2. Very glad to see your alright. This modding community, especially with the script side of it, would probably sink if your name landed right next to SithRevan's in the download thread of K1R 1.3!
  3. Does anyone know if .wav audio files work on the Steam Legacy Build?

    1. Sith Holocron

      Sith Holocron

      WAV files are supposed to work in Legacy.

    2. Kexikus

      Kexikus

      Since the Legacy version is the same as all other older versions, they should work: http://deadlystream.com/forum/topic/5097-sound-files/

    3. jc2

      jc2

      They've worked for me!

    4. Show next comments  261 more
  4. I really do like the icons, however, can I request you change the mira icon be changed so it doesn't show skin so it kinda fits in with the other icons from this mod and the vanilla icons?
  5. Another annoyance of the Steam version is Lightsaber model textures disappear at random times which makes it hard for making custom Lightsaber hilts and/or playing with cool Lightsaber hilt mods and the Steam version doesn't support .wav audio files only mp3 which means if you play a mod with .wav audio files then the dialogue will force skip the .wav dialogue completely (TSLRCM and M4-78 use mp3 so we steam users are safe when it comes to those)
  6. That wasn't made by me. I found that tutorial over a year ago and I used it to start my own modding, The user who did make it is Rece- http://deadlystream.com/forum/user/13280-rece/
  7. This one really helped me begin with modding Kotor-
  8. http://starwars.wikia.com/wiki/Mandalorian_Neo-Crusaders I guess the Kotor Neo Crusaders are canon...we're one step closer for Canderous' Grand Return into Canon!!!
  9. What are you going to do with that speeder bike? Are you going to place it in game somewhere?
  10. By any chance, can you make that alien head modding resource pack for K1?
  11. This mod is so great to this day that I'd highly recommend putting this mod on top of High Quality Blasters.
  12. In DarthYcey's KotOR 2 Movie, the Exile after she defeats Kreia goes to Dromund Kaas and does what she does in the revan novel but in the KotOR engine. As it looks possible to make into a mod, I'd like to request a mod that changes the ending so after Malachor V you go to Dromund Kaas to rescue Revan and defeat the Sith Emperor in a similar way the KotOR movie did. https://m.youtube.com/watch?v=-aZW1gEXwLQ
  13. I used the compatibility mode to get my models.bif to work
  14. N-DReW25

    No Gear On Ebon Hawk

    May one please explain how having no gear on the Ebon Hawk and Apartment gives a better immersion?
  15. That Awkward Moment when you Update your highly incompatible mod with a TSLPatcher only to realize you forgot to update the zip file with the new one a Month later you updated only the readme.

    1. Sith Holocron

      Sith Holocron

      All settled now though?

    2. N-DReW25

      N-DReW25

      Yeah, you can now download and install Gamorrean Battleaxe fix without any fear of incompatibility...I hope.

    3. Sith Holocron
    4. Show next comments  261 more
  16. If anyone is a fan of my Dark Jedi Robes mod you might be pleased to know now the ladies can wear them with the new textures- http://deadlystream.com/forum/files/file/921-n-drews-dark-jedi-robes/

  17. N-DReW25

    Full Jedi Council

    There was a very similar mod before this but it was incompatiable with TSLRCM
  18. If you're on Steam, all the dialogue skips completely because it uses WAV dialogue files which Steam doesn't support.
  19. Good thing you're still alive. I wish you good luck on your quest for a new job.
  20. Not as of now! There are bugs with the Sub Level I am 90% sure are in K1R 1.2 and not my mod. It appears K1R has put their written info into the Dialogue.tlk and not in the files. The easiest example of this is .dlg files which are the in-game dialogue files, most modders would simply type what they wanted into the dialogue file itself. However, K1R has the written dialogues for the .dlg files into the Dialogue.tlk and then place the value for the new written info and place the value into the dialogue instead. (I bet that made no sense so if you’re a pro modder, you can explain this with much more sense.) The problem starts when I believe the new optional dialogue tlk that now comes with 1.2 doesn't exactly work with K1R so certain values now display the wrong text which means all the dialogues and other things are incorrect. For example, if you remember the spice room where you speak to the Gamorrean Guard his dialogue is now like a computer console and not the spice guard he is supposed to be. There are a few bugs where Vrei Yindaru in the Sublevel updates a sidequest which does nothing. And Caalin Ette doesn't currently have his intended head K1R made for him instead he has a close look alike - as at the time of releasing this I couldn't do 2da's. Those are the issues I came up with from the top of my head. The Caalin Ette Beta isn't all buggy and you can still get to the Garage level and finish the game and the bugs present don't break the game in anyway. If I find time I may be able to work on this some more as I kinda put it on the bottom of my to-do list as I didn't get any real community response until after 6 months.
  21. I will be offline from today til Sunday or maybe even Monday! So if anyone needs anything you won't be hearing from me until Sunday or Monday.

  22. I will be offline from today til Sunday or maybe even Monday! So

  23. If the Modules are custom made that should mean we are allowed to port the new Slehehyron Modules to TSL and make a TSL version of Sleheyron without any troubles, is that allowed?
  24. It DOES work for the steam version because I have completed the full demo on my Steam Copy of Kotor 2. I believe it has something to do with either your computer or you installed this on top of other mods.