N-DReW25

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Everything posted by N-DReW25

  1. True, there are no Zabraks in Kotor 1 but in my previous post, it is possible to make Horns so a K1 version is possible! I'd say someone would need to reskin a bald head like PMHA03 the bald Asian player head and for TSL probably reskin Bao Dur into Savage Opress!
  2. In the mod K1 Male Head Pack by Inyri Forge- http://deadlystream.com/forum/files/file/617-male-head-pack-by-inyri-forge/ There is a Zabrak head that has horns but the horns is a Mask item so anyone could wear the Horns item but it can make an effective looking Zabrak in K1!
  3. Yes, it should work on any version of windows that can run TSL!
  4. Can you get some screenshots of the streets as well?
  5. Very informative but why that specific screenshot? It makes Bastila look like she's been on an All Night Tarisian Ale Drinking Binge!
  6. Dumping that mod into the TSL override folder should do the trick. I also do believe you should comment Carth Questions in his Carth mod release thread but to keep this comment of mine on topic Bastila's reskin should also work for TSL!
  7. Since Revan wore a mask for some time maybe the Grey Jedi doesn't recognise him instantly or he says something like "Have we met before, I swear I have seen you before" and maybe he remembers after the Leviathan then gives you a discount and starts a Chat about the Mandalorian Wars and maybe opens up a new merchant inventory similar to Dendis Dobo in TSL where he has like "Premium Items" like the Bartender on Korriban has!
  8. N-DReW25

    Star Wars Game Sale!

    This is fantastic news! I hope this means I can ve remove that 1GB file off my hard drive and just download that instead because in reality that was what I solely wanted from it!
  9. @HK-47: I didn't put the word "Hanger" simply out of some sort of Rebellious act or out of not caring about spelling I honestly didn't know it was called "Hangar"! Like Sithspector has stated many people including pilots call it "Hanger" because at least for me I don't hear the "A" after the "Hang" I hear "ER" so I'll assume many people do the same and call it "Hanger"! (And I don't get red squiggly lines under the word "Hanger" because it thinks I am referring to the Coat Hanger or whatever Sith Holocron was referring to in the Indiana Jones Clip)
  10. N-DReW25

    Star Wars Game Sale!

    Leilukin uploaded videos of those mods onto Youtube! So why not just use them instead?
  11. I am being 100% honest I've been typing it wrong for years! I am sorry for the inconvenience of having to write an entire blog just to get the message across! I'll try to correct minor errors in my typing but if I miss one good thing we have the trust worthy Admins to correct them and take the time to make a blog post correcting it!
  12. Alright, well it's better to put my 2 cents in late than never. I have played the mod up to Citadel Station and I have seen some really good features in this! The following list is the list of things I have seen within the game during my playthrough a while back so some of them may not be 100% accurate *In nearly all conversation there is noticeable changes including camera angle and animations *The cutscenes on Peragus instead of Hologram Miners talking are now actual Miners talking with a Hologram Overlay over the screen to make it look like a Holo Video *The Corta cutscene scene in the mining tunnels has the same treatment as above but has been adjusted so that the Camera doesn't show the debris as like in TSLRCM *The "Destroy Terminal" option is now gone which means you have to do the mini sidequest regardless to whether or not you actually want to *When going onto the space catwalk your character switched into the space suit before actually going onto the walk *The Harbinger cutscenes are even better than the ones on Peragus. They are no longer Holograms but I cannot remember if they had the Hologram overlay or not. One specific scene I liked the most from the mod was the Carth/Admiral scene *The random loot seems to be 90% disabled *You get a lot less money on Peragus so by Citadel 250 credits from Lorso is a good deal *You no longer get a HK piece from HK-50 *The Dead Miners now actually have the unique appearance of Dead Miners instead of being Generic Corpses *The Vibrocutter can be obtained in the security locker instead of a miners corpse *The Mining Blaster can be obtained from the dead Mining Droid instead of the remains of a living one *Your character has to release Atton by operating a Terminal (Cutscene) *TSF will patrol ALL modules *The Appartments that Harra is in looks like it's a Czerka Exclusive Apartment judging from all the Czerka guys in it *The Thugs who ambush you in the hangar have a unique new armor Those are the features I can remember from the top of my head. Judging from how the modder has changed the files it may be impossible to combine it with TSLRCM. To be honest part the reason I would use TSLRCM over this is because TSLRCM gives are nearly complete list of things that it does, It's been heavily beta tested for years, all the good mods like M4-78, Goto overhaul and TSL NPC Overhaul work for TSLRCM only and most of the Dialogue is skippable in TSLRCM.
  13. Oh, Well I thought Malachor VI was a Varsity Puppet and Zbyl2 Productions and the reason I mentioned M4-78 1.3 was because I would assume he would be working on 1.3 as well! Sorry for any confusion!
  14. It's a very good mod but I wish for two things in an upcoming update: A small pool of blood under him and for it to be compatible with Peragus Mining Gear by Kainzorus Prime!
  15. Why did you's abandon this project? Wouldn't it of been easier just to put it on hold until M4-78 1.3 or Duplisaber was finished than work on it when you have more time because this project can easily put the TSLRCM Malachor to Shame!
  16. You kinda can help/hurt the Sith Or Republic with this mod. You can send medical supplies to other sith colonies or to the citadel station or you can send M4-78 fuel to Citadel and then receive reinforcements from M4-78 during the fight! This mod kinda didn't have much to work with considering it's meant to be a Restoration and not a custom overhaul of some of the game's entire plot though I do believe someone if they can make another M4-78 mod here are the modules to begin with- http://deadlystream.com/forum/files/file/16-m4-78-droid-modules/ (Not that another M4-78 is necessary of course )
  17. List the mods you're using: Or you could warp to the landing pad modules of each respective modules!
  18. You still get to keep the gear right?
  19. Really original idea though I don't really use Mission at all after the Zalbaar rescue mission on Taris because she hits the ground faster than most players who listen to Trask Ulgo's tutorial Dialogue! On a serious note why is your settings on low? Does your PC really lag when it's on high (If you can even consider it high)
  20. Uh, The Disciple is female only which means you can only recruit him if your female unless you have Party Swap or Handmaiden for Females or Disciple for Males so then you'd have a bunch of Holocrons just lying around for no specific reason that is another reason why it wasn't included in TSLRCM.
  21. That wasn't added because there weren't enough files left over to complete it those audio files "may" be the only thing that indicates it was ever a feature! Though if someone really wanted to they could place custom Holocrons and make a separate restoration mod for it but then there's the whole male problem since by default he's female only!
  22. I could probably give it a shot! If you can zbyl2 can you make a list of changes between 1.2 to 1.3 so we know what we're specifically looking for? (Oh and make sure the new Dialogue is in mp3 format so he Steam users can test)
  23. Should already work in Kotor 2, give it a try!