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Everything posted by N-DReW25
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I feel like mentioning Peragus didn't make a lot of sense. Think about it, The Restoration of Telos was a Government funded project that can an impact on the Galactic Senate if it succeeds or fails (All of this was mentioned in game). So if taxpayer money was being put into such a project that was so important why would they use highly explosive fuel that blew a chunk out of a planet when people tried to mine it. Not to mention the Citadel somehow survives a space battle, Seriously being realistic one trigger happy sith fighter could take out Citadel with a stray missile if it's loaded with explosive fuel. (Not to mention the Citadel houses many important and innocent people so imagine the Citadel getting destroyed all thanks to its only fuel source) Also, how did the Miners actually build the facility? From what we know that asteroid that the facility was on definitely had lots of fuel so how could they build a mining facility in an asteroid field in space without blowing the entire asteroid field up! If a blaster can make a big explosion I'm sure building equipment can! Also, how did no asteroids hit the actual facility AT ALL! If anything a rogue asteroid would crash into the command console room and ruin everything! If I could I'd cut Peragus and move most of the Peragus stuff to M4-78 for example mining droids gone evil makes a lot of sense there and I'd start the game on Citadel where Atton and Kreia would be and you'd start the game there! BACK ON TOPIC: I feel like maybe having HK and Bao Dur spawn on the landing pad outside the Complex to see a boss either a Tank Droid or a Terentatek or better yet a big Rancor is blocking the Path which makes Bao Dur say "Make my Sacrifice Matter" then he runs up to the boss and sets his arm to explode like a power conduct killing the two in the process allowing HK to proceed into the facility (Or better yet, have Bao set his arm to explode then have him be eaten by the Rancor only to be exploded from within) Or you could be lazy and force him to stay on Citadel afterward and tell him to rebuild Telos and make it a sanctuary for the Jedi or Sith depending on alignment!
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Version 1.0
734 downloads
A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 20.02.2017 Installation: Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLatcher do its magic Uninstallation: N/A Description: If you play Dark Side you may remember you get sent by Kandon Ark to kill Gadon Thek and his Hidden Bek Gang! Once you have done that sidequest you return to the Vulkar base where a random green Twi'lek is the one to reward you for a job you did for Kandon! Looking at the game files I realized that random green Twi'lek WAS Kandon Ark the whole time. The reason why myself and hopefully more people didn't know that was Kandon was because he was wearing generic Twi'lek clothes and not the Military Suit he is known for so this mod makes Kandon Ark wear his Military suit and equips him with a Disruptor blaster so you can recognize him better! WARNING: Requires K1R or K1 NPC Overhaul to work Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Shouldn't be incompatible with anything but if there is just PM me on Deadlystream Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Kainzorous Prime for allowing me to use the TSLPatcher frame from his TSL NPC Overhaul mod (Without him this mod wouldn't be possible) Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.- 2 comments
- 6 reviews
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- Black Vulkar
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KotOR I: BoS Incorrect Items Spawn
N-DReW25 replied to BK2-Modder's topic in General Kotor/TSL Modding
Out of the list I know for a fact BOSSR and Yavin IV are incompatible and I am willing to say - at least 2da wise - BOSSR is also incompatible with K1R! -
Can you please make a list of the mods you have in a post as I do not want to dig through countless tree's in a google drive! (Not to sound rude but I can't help you unless you help me) My guess is that is a TSLRCM Conflict!
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What mods do you have installed?
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SWKotOR Android Mod Compatibility List
N-DReW25 replied to Rokkai's topic in General Kotor/TSL Modding
I do believe a better term DeadMan could have used was "Installed" as if you were to not use Xnview to install Jorak's mods they will appear glitched! I would not be able to give a good explanation as to why this is but my assumption would be because there are so many animations they need Xnview to properly make them work since a simple Override install won't work. (Again, My assumption not fact)- 11 replies
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I think I found your problem! I am 95% sure you're not supposed to install 1.0, 1.1 and 1.2 together as each update for example 1.2 is basically includes everything 1.1 has and fixes the bugs 1.1 had! Also, your problems may arise with what order you installed the 3 updates for example if you installed 1.0 last you're in for a thought time! I'd suggest uninstalling K1R 1.0, 1.1 and install 1.2 and only 1.2 into your game! Also, I do believe launchers are exclusive to the CD version so I wouldn't have much knowledge about that since I own the steam version but I wouldn't know why it say 1.3 on it since 1.3 isn't even released yet!
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Or better yet! Improve your old work like WOTOR and make a 2.0 version like Seikan did with his Armors of the Old Republic mod and maybe make it 100% compatible with K1R! (As good as that sounds the odds of a Modder who has been gone for years returning to improve his old work to today's standards is highly unlikely)
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I hope this Status Update works! It's my 1 Year Anniversary on this site! (It's also my first Status Update)
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Not a bad first mod but I'd recommend calling it maybe "White HK-47" as this mod isn't quite an HK-51 unit in the slightest! Also why is the title of the mod say "SteiraGaming" on it?
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[Glitch] KotOR1 Bandon and Sith texture glitch mix.
N-DReW25 replied to Sari'ss's topic in General Kotor/TSL Modding
I'd say it's a texture being used on the wrong model and that's why it is glitching but if you could list the mods you have installed like LDR said that can help us determine your mod conflict!- 12 replies
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True, there are no Zabraks in Kotor 1 but in my previous post, it is possible to make Horns so a K1 version is possible! I'd say someone would need to reskin a bald head like PMHA03 the bald Asian player head and for TSL probably reskin Bao Dur into Savage Opress!
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In the mod K1 Male Head Pack by Inyri Forge- http://deadlystream.com/forum/files/file/617-male-head-pack-by-inyri-forge/ There is a Zabrak head that has horns but the horns is a Mask item so anyone could wear the Horns item but it can make an effective looking Zabrak in K1!
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Very informative but why that specific screenshot? It makes Bastila look like she's been on an All Night Tarisian Ale Drinking Binge!
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Dumping that mod into the TSL override folder should do the trick. I also do believe you should comment Carth Questions in his Carth mod release thread but to keep this comment of mine on topic Bastila's reskin should also work for TSL!
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Since Revan wore a mask for some time maybe the Grey Jedi doesn't recognise him instantly or he says something like "Have we met before, I swear I have seen you before" and maybe he remembers after the Leviathan then gives you a discount and starts a Chat about the Mandalorian Wars and maybe opens up a new merchant inventory similar to Dendis Dobo in TSL where he has like "Premium Items" like the Bartender on Korriban has!
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This is fantastic news! I hope this means I can ve remove that 1GB file off my hard drive and just download that instead because in reality that was what I solely wanted from it!
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Blog #45 - Hangar versus Hanger
N-DReW25 commented on Sith Holocron's blog entry in Sith Holocron's Blog
@HK-47: I didn't put the word "Hanger" simply out of some sort of Rebellious act or out of not caring about spelling I honestly didn't know it was called "Hangar"! Like Sithspector has stated many people including pilots call it "Hanger" because at least for me I don't hear the "A" after the "Hang" I hear "ER" so I'll assume many people do the same and call it "Hanger"! (And I don't get red squiggly lines under the word "Hanger" because it thinks I am referring to the Coat Hanger or whatever Sith Holocron was referring to in the Indiana Jones Clip)