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N-DReW25

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Everything posted by N-DReW25

  1. Alright, so how would I go about changing the text of a vanilla sidequest journal update (The text that tells you what you're supposed to be doing etc)? If it matters the new text is already in the dialog.tlk so changing the actual text might not be necessary instead (if it would be easier) how would I switch the sidequest journal text with it's cut content counterpart hidden in the tlk (If you can guess what this is your probably right) About this specifically, if this is true then how did Malkior make his Blasters Reloaded Mod if this is the case. From what I can tell his mod edits the entries for all the descriptions of the ranged attack feats like rapid shot to say "Added by Weapon" instead of "Requirement: Level 8" for example.
  2. I am trying to modify pre-existing entries in the Dialog.tlk without creating any actual new entries using a TSLPatcher but the information in the readme of the TSLPatcher sounds like it is instructing me how to make new entries which I don't want. Can anyone please explain what I would actually need to do to edit the entries I want? Any help would be appreciated.
  3. Yes, most likely.
  4. The answer is no because those Sith Uniform Mods modify the clothing column in the appearance.2da to change the players (only the vanilla players) clothing into Sith Soldier Uniform. It would be possible to change Maxis' clothing into Sith Uniform but you'll need to modify the appearance.2da file yourself.
  5. I left OBS recording for 6 hours now.

    1. scorchlicious

      scorchlicious

      Good job! Mind posting the video? xD

  6. Looks good, far from done, but still good.
  7. Can I request this be modular so for example if I don't want to install grenades for example but just modules for example?
  8. That would be porting unfortunatley, this mod isn't. The texture was a miracle to find in the TSL game files.
  9. File Name: K1 Style T3-M4 File Submitter: N-DReW25 File Submitted: 17 Sep 2017 File Category: Skins TSLRCM Compatible: Yes A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 17.09.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: THIS MOD CONTAINS NO PORTING WHAT SO EVER! In TSL T3-M4 has an updated look to make him look more run down since the events of Kotor 1. While this isn't a bad design choice, however, some of you might just like the original K1 T3-M4 better than the one Obsidian made. Fortunately, the K1 skin for T3-M4 exists in the TSL game files meaning you can have your K1 T3-M4 without the fear of porting [Portraits not included] Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "P_t3m4_01.tga" Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  10. Dump then into the override. You do know that these are maps for "non existent modules" right that can only be accessed via the Lost Modules Pack modders resource meaning unless you plan on making a mod with the empty modules these maps would be useless/pointless.
  11. Probably not suited for "this" but perhaps you could make an M4-78 parody of Carol of the Bells sung by M4-78
  12. Pretty cool website, shame it when down to begin with.
    1. Sith Holocron

      Sith Holocron

      I don't need game saves. People not making their OWN saves throughout the games and then having to redo their entire games because the encountered a bug? THOSE are the people that I'm enlightening.

    2. jc2

      jc2

      ^ ahahah. I cannot agree more with SH about multiple saves. I spam 'em!

  13. Rename the "dm_AnakinH.mdx" and "dm_AnakinH.mdl" to something like "PMHC04.mdx" and "PMHC04.mdl" to replace mullet man's head with this model and rename the Anakin textures you have into PHMC04.tga (I hope it's called PMHC04)
  14. Alright, thank you, Hassat Hunter, I've finished it. Introducing the Rutum Exchange Encounter Modification for GenoHaradan Legacy: The biggest change in this was the Trandoshan to Aqualish. Reason for this change was to make it match with the loading screen for the refugee landing pad. Also, the cutscene has a few new animations to it to make it look better. Another thing I'd like to mention: The new Batu Rem VO by UnusualCharacters will be optional meaning the spliced version by Danil-ch will be the main one used by the mod.
  15. That's the model doing that, notice without the textures it causes an invisible head. That's why it needs to be converted to a K1 format so it doesn't cause problems. Well, you see, the problems it THAT KotOR 2 has a different "collection" of heads than KotOR 1. However, please DON'T use the KotOR 2 model! It would create a lot of problems for you.
  16. Kotor and Kotor 2 uses a different format, just moving TSL files into K1 will cause a crash. You'd need to convert the models though I wouldn't know how to do that. The head (In order to work with a male body) needs to be edited because a female head on a male body will cause it to move around retardedly cause it isn't designed for a male body model. Anakins textures are custom made thus no porting but you cannot use the excuse "They look original enough" to get away with porting. Porting is still porting and an excuse like that won't get you out of a ban if you are caught.
  17. N-DReW25

    K1 Style T3-M4

    Didn't think of that. I just didn't want the "Before" screenshot to be the big one on the upper right. Can using that same photo above with the words "After" on it count as that is the after photo?
  18. Version 1.0

    377 downloads

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 17.09.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: THIS MOD CONTAINS NO PORTING WHAT SO EVER! In TSL T3-M4 has an updated look to make him look more run down since the events of Kotor 1. While this isn't a bad design choice, however, some of you might just like the original K1 T3-M4 better than the one Obsidian made. Fortunately, the K1 skin for T3-M4 exists in the TSL game files meaning you can have your K1 T3-M4 without the fear of porting [Portraits not included] Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "P_t3m4_01.tga" Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  19. Unless that head was custom made "porting" it wouldn't be allowed. I'm guessing someone could modify one of the existing head models (Preferably PMCH04) to make it look more like Anakin and retexture it. However, there is already a pretty good one on Nexusmods called "Almost Anakin" (Can an Admin please tell me whether or not it is acceptable in this case to link a Nexusmod?)
  20. I don't intend to make any actual Angry Aqualish VO. I just want the Aqualish to say something whenever Angry lines are supposed to play. But . . . I think that way is a more effective way of doing it.
  21. The K1 Dantooine skyboxes exist in TSL's files. I have already converted them into the main TSL Skyboxes here-http://deadlystream.com/forum/files/file/1046-k1-dantooine-textures-restoration-for-tsl/ (And if anyone thinks I'm lying I will happily tell you where you can find the Skyboxes if you ask me) so if you did use the K1 Skyboxes as a base or if you've made the Skybox from scratch without using any K1 resources you could just drop the K1 HD Skybox into TSL without a porting issue (unless you've used assets from other K1 material in your HD Dantooine Skybox).
  22. I believe you confused VarsityPuppet with a different user I also do not believe Dashus is forbidden to be mentioned. He might have worked on a really anticipated project then refused to release the source code when he realized he couldn't finish it when it was nearly finished but he actually didn't break any rules as far as I'm aware.
  23. I do not know for sure but I think the Vanilla Loot Scripts were bugged dropping Lightsaber Crystals randomly "per level" not randomly (For example the Rubat Crystal might have been for level 11-16 only), certain items dropped rarely only when you reach a certain level (I think Malak's robes dropped rarely only if you were level 50), Some items dropped too much or not at all and I think that's it.
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