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Everything posted by N-DReW25
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If anyone is a fan of my Dark Jedi Robes mod you might be pleased to know now the ladies can wear them with the new textures- http://deadlystream.com/forum/files/file/921-n-drews-dark-jedi-robes/
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So how is this "The Jedi Masters" mod by Trex?
N-DReW25 replied to emark4's topic in Knights of the Old Republic General
If you're on Steam, all the dialogue skips completely because it uses WAV dialogue files which Steam doesn't support. -
Update: Progress has slowed down due to medical issues
N-DReW25 replied to Logan23's topic in Revenge of Revan
Good thing you're still alive. I wish you good luck on your quest for a new job. -
Not as of now! There are bugs with the Sub Level I am 90% sure are in K1R 1.2 and not my mod. It appears K1R has put their written info into the Dialogue.tlk and not in the files. The easiest example of this is .dlg files which are the in-game dialogue files, most modders would simply type what they wanted into the dialogue file itself. However, K1R has the written dialogues for the .dlg files into the Dialogue.tlk and then place the value for the new written info and place the value into the dialogue instead. (I bet that made no sense so if you’re a pro modder, you can explain this with much more sense.) The problem starts when I believe the new optional dialogue tlk that now comes with 1.2 doesn't exactly work with K1R so certain values now display the wrong text which means all the dialogues and other things are incorrect. For example, if you remember the spice room where you speak to the Gamorrean Guard his dialogue is now like a computer console and not the spice guard he is supposed to be. There are a few bugs where Vrei Yindaru in the Sublevel updates a sidequest which does nothing. And Caalin Ette doesn't currently have his intended head K1R made for him instead he has a close look alike - as at the time of releasing this I couldn't do 2da's. Those are the issues I came up with from the top of my head. The Caalin Ette Beta isn't all buggy and you can still get to the Garage level and finish the game and the bugs present don't break the game in anyway. If I find time I may be able to work on this some more as I kinda put it on the bottom of my to-do list as I didn't get any real community response until after 6 months.
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I will be offline from today til Sunday or maybe even Monday! So if anyone needs anything you won't be hearing from me until Sunday or Monday.
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It DOES work for the steam version because I have completed the full demo on my Steam Copy of Kotor 2. I believe it has something to do with either your computer or you installed this on top of other mods.
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Nexus mods is riddled with old Kotor Filefront mods so of you are looking for an old mod from 2009 it's a safe bet it will appear there as both filefront and Gamefront does not exist anymore. I'll assume your referring to TSL, for armors I'll leave links to two armor mods I know of that are compatible with the TSLRCM TSL Loot immersion adds armors but it adds other stuff as well but it's still compatible with TSLRCM- http://deadlystream.com/forum/files/file/168-heavy-armor-expansion-mod/ TSL Armor fix turns some TSL armor into there K1 appearance as some armors had wrong textures to begin with- http://deadlystream.com/forum/files/file/900-tsl-armor-fix/ I can't think of any more armor mods unfortunately. You should avoid mods that have a "no" in the TSLRCM Compatible section of the Deadlystream download page. If they say "yes" feel free to download and install it. However a "yes" doesn't mean there is no bugs in the mods, if you encounter a bug in a mod please report it so the mod author can fix it. Also nexusmods might have incompatible mods due to them being so old. If your unsure about a mod you could always make a thread asking if it's compatible or not or if a compatibility patch can be made for it!
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You could make an optional installation with Zhar and Dorak in the mod. Also, might I request turning one of the NPC Jedi Council members into a Hologram like in the movie?
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It's official. The Star Wars Battlefront reboot released in 2015 now is getting a sequel: Star Wars Battlefront 2. Nostalgic Battlefront Fans you may begin discussing...NOW!
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I have no idea as to what I should name this request but essentially I am looking for a mod that makes it so when you speak to Bastila, for example, you don't need to wait before you can progress her story again so you could essentially have the kiss when you haven't even found the second star map. I do think it would be an easy task I do believe you'd need to remove the scripts that determine availability. Before someone tells me yes I do know this can break the game but I need a mod like this for special purposes as I am too lazy to play the game and talk to her.
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I think an updated version of that mod is restored content compatible- http://deadlystream.com/forum/files/file/551-schematic-lightsaber-mod-slm/
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In Vanilla there is a mission where you hunt down and kill Mandalorians for a Wookie on Kashyyk. The reward for doing this for him is an Echani Vibrosword, however, in K1R you are given a cut lightsaber crystal instead. My question is is it still possible to obtain the Echani Vibroblade at all in the K1R?
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Actually Canderous does have an invisible implant that gives him regeneration 4 I think when he is injured.
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I have a question, do those switchable implants appear for the main PC as well or only for Canderous?
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[Heavy Modded] Miscellaneous bugs
N-DReW25 replied to superSzym's topic in General Kotor/TSL Modding
That looks like the most incompatible bundle there is. K1 Enhancement Pack, K1R, and Brotherhood of Shadow do not sound like a compatible mix. Here are some explanations that might be able to help: Dark Jedi Bug: The Dark Jedi encounters are super difficult in K1 Enhancement pack, The K1EP makes enemies more difficult such as giving enemies more grenades for example but that Dark Jedi Encounter is difficult in the extreme and I had to through everything I had to defeat them. (That being Max Stimulants, Verpine Energy Sheild, Force Abilities, Grenades, Kay, a lot of running and an army of NPC's from the Call of Aid mod ) Marl Bug: I do believe that is Intended Outcast Children bug: Please show us a screenshot of this as the child model doesn't support armor and I'd like to see what is actually going on Kandon Ark Bug: Try removing "tar10_kandon01.dlg" from your override Tar'eelok and Garrum bug: Sounds like a bad case of 2da conflict Iriaz bug: To my knowledge are supposed to be neutral to the player. I'd suggest waiting till they walk away from the blocked area, if they aren't moving then that's a problem. Jedi Holocron: If this said holocron is a placeable, that could be a 2da conflict Grass bug: That's due to your graphics card and is unfixable to my knowledge Floating Lightsabers: 2da conflict -
- 102 comments
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File Name: Simple Weapons Feat Restoration File Submitter: N-DReW25 File Submitted: 04 Apr 2017 File Category: Mods K1R Compatible: Yes A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 04.04.2017 Installation: Double Click the TSLPatcher.exe and let it do its magic Uninstallation: Remove or Delete the "p_bastilla.utc", "p_cand.utc", "p_carth.utc", "p_jolee.utc" and "p_mission.utc" and "p_zaalbar" When the TSLPatcher installs the mod correctly it generates a backups folder within the Simple Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the "baseitems.2da" and "feat.2da" to the override folder overriding the Simple Weapons Feat Restoration files Description: If you love Cut Content you'll love the Simple Weapons Feat Restoration. Simple Weapons are a new restored three tier feat that adds a whole new proficiency to the game. Simple Weapons comes with all party members who can use Melee and your main character receives the first feat at first level up. The weapons that require simple weapons that I remember are Stun Batons, Quarter Staffs, Vibroblades, Short and Long Swords...I likely forgot one or two so please alert me when you find one I forgot to mention. WARNING: There is a small chance an NPC with any of the above-mentioned weapons may have no weapon due to them having no Simple Weapons feat for them to hold them if you spot one of these please report it to me so I can fix the NPC. Known Bugs: Some NPC's may have no weapon as a result of the feat restriction change Future: Wookie War blade and Gaffi Sticks will have this feat Incompatibilities: Should be compatiable with most mods but please be careful of mods that edits "p_bastilla.utc", "p_cand.utc", "p_carth.utc", "p_jolee.utc" and "p_mission.utc" and "p_zaalbar" If you spot an incompatibility please alert me Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: The entire K1R team for making K1R and restoring most of the cut content Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
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Weapons are going to get a lot simpler after an administrator approves my latest mod
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Version 1.0
560 downloads
A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 04.04.2017 Installation: Double Click the TSLPatcher.exe and let it do its magic Uninstallation: Remove or Delete the "p_bastilla.utc", "p_cand.utc", "p_carth.utc", "p_jolee.utc" and "p_mission.utc" and "p_zaalbar" When the TSLPatcher installs the mod correctly it generates a backups folder within the Simple Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the "baseitems.2da" and "feat.2da" to the override folder overriding the Simple Weapons Feat Restoration files Description: If you love Cut Content you'll love the Simple Weapons Feat Restoration. Simple Weapons are a new restored three tier feat that adds a whole new proficiency to the game. Simple Weapons comes with all party members who can use Melee and your main character receives the first feat at first level up. The weapons that require simple weapons that I remember are Stun Batons, Quarter Staffs, Vibroblades, Short and Long Swords...I likely forgot one or two so please alert me when you find one I forgot to mention. WARNING: There is a small chance an NPC with any of the above-mentioned weapons may have no weapon due to them having no Simple Weapons feat for them to hold them if you spot one of these please report it to me so I can fix the NPC. Known Bugs: Some NPC's may have no weapon as a result of the feat restriction change Future: Wookie War blade and Gaffi Sticks will have this feat Incompatibilities: Should be compatiable with most mods but please be careful of mods that edits "p_bastilla.utc", "p_cand.utc", "p_carth.utc", "p_jolee.utc" and "p_mission.utc" and "p_zaalbar" If you spot an incompatibility please alert me Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: The entire K1R team for making K1R and restoring most of the cut content Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.- 4 comments
- 4 reviews
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- proficiency
- Restoration
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I really hope this mod doesn't make blue the new orange. Additionally what is up with your galaxy map? I can't which one is Ilum due to all the new planets like Malachor VI, M4-78, Coruscant, Canon Galaxy Map and what appears to be Kotor 1 worlds.