N-DReW25

Modders
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Everything posted by N-DReW25

  1. Have you installed any mods? And post your system specs as I'm sure it probably has something to do with old tech or laptop graphics cards or something along the lines of that.
  2. For anyone interested in discovering what TSLRP intended to restore you can stop by my latest thread (Made for Archiving purposes) - http://deadlystream.com/forum/topic/5584-what-tslrp-sought-to-restore/?do=findComment&comment=58153

    1. Domino5555

      Domino5555

      Thanks for uploading the list, man. Someone should do an alternate TSLRP with the list you provided!

    2. N-DReW25

      N-DReW25

      Well TSLRP didn't intend to restore content already restored by TSLRCM so you'd be cutting already restored content in the process. The only good thing coming out of a 2017 reboot of TSLRP would be the GenoHaradan which according to TSLRP happens on Citadel with Batu and after the Jedi Masters are found (In short a GenoHaradan Legacy is a better alternative)

  3. I'm just going to insert my 5 cents and say: if you plan to do a Let's play start with Kotor 1 then go to Kotor 2 next. Make content you want to make, it is called Youtube after all. That means you shouldn't sacrifice your own dignity trying to gain views and subscribers by making cringy content that only attracts screaming 9-year-olds to your channel (You don't want to end up the next Stampylonghead *shudders*). For Kotor do NOT skip especially important dialogue (Alien VO and useless NPC's are kinda ok to skip). Try to make jokes and edits often so it doesn't become boring (Even if it becomes a Jack Star style LP). Try not to spoil the entire game but don't act like you've never played it before. Try to mention cut content if you use the restoration mods whenever you come across it (Or if you don't use the restoration mods try mentioning cut content when necessary like the cut Black Vulkar floor in the Black Vulkar base section and the GenoHaradan on Nar Shadda) Try not to drop out after 3 episodes Don't play on Impossible if you use K1R Don't use two incompatible mods in an LP
  4. Administrators are the online equivalent of the Police. The Police are supposed to prevent crime and punish people who have broken the law, same things apply here. The Administrator is to prevent online chaos and punish people who have broken the site rules. In this case, TSLRCM is a car that has driven at 100 in a 60 zone and the driver Zybl2 and his passenger Hassat Hunter are really famous Hollywood celebrities. In real life, the Police should give the person driving a ticket and possibly inflict a punishment related to the driver's license. If Sith Holocron didn't remove TSLRCM it would be the equivalent of the Police Officer betraying his duty as a Police Officer and pretending it didn't happen because Zybl2 and Hassat Hunter are famous celebrities. But because Sith Holocron is a good Administrator he has taken TSLRCM down like he is supposed to do regardless of his feelings towards it. (I apologize if that made no sense. Law enforcement when it comes to speeding is different in other countries so I reduced it to being very simple) When M4-78 updates it will include new features which are currently being beta tested but TSLRCM has no real excuse as to why it's delayed is taking so long since all the new stuff going into 1.8.6 is the new credits and possibly a VO correction. One can assume Zybl2 and Hassat Hunter want to release both mods at the same time.
  5. Number 5 don't know the name but it's got to be from Star Trek.
  6. While I was digging through a pile of decade old threads on the Obsidian Forum's I discovered a user by the name of Xard posting an entire "What's restored in TSLRP" list. For those who do not know what TSLRP is it was basically the first TSLRCM attempt starting in 2005 and being discontinued in 2008, TSLRP stands for "The Sith Lords Restoration Projection" while TSLRCM stands for "The Sith Lords the Restored Content Mod". TSLRP was developed by a modding group called Team Gizka which in 2008 (Or 2009 don't kill me if I'm wrong) the team disbanded and the mod was discontinued. Soon afterward Zbyl2 and Stoney began working on TSLRCM. TSLRP while it was a massive three year long tease it did pave the way for TSLRCM to be the mod that no player would dare play without. Back to 2017 if you are one of the veterans who has endured said tease you might want to see what they intended to restore for the sake of Nostalgia or you might want to compare the list to the "What's restored in TSLRCM" list. I do believe this list is TSLRP version 1.0b1 from around the 8th of November 2007 Just in case someone *Cough* Hassat Hunter *Cough* thinks of commenting "But this list is totally useless to us now since we have TSLRCM" this list is for archiving purposes and should not be taken seriously at all. As I said above the best this list can be useful for is comparing it to TSLRCM's "What's restored" list and if Sith Holocron ever decides to make a TSLRP documentary. For those looking for the TSLRCM, it's currently available on Moddb and the Steam Workshop. I'd recommend checking out Sith Holocron's latest blog as Snigaroo has left a pretty powerful comment on the whole situation.
  7. Well, I would suggest making new models instead of modifying the Lite ones but now that I think about it would probably be easier to modify the Lite models. Animated as in Lip Sync or as general animations like walking? Because if it's just Lip Sync, I'm all right without those because the Lite models already don't have Lip Syncs.
  8. When making Kotor 2 Obsidian created completely new for the Gran and the Quarren making them of higher quality and more recognizable compared to their K1 variants. The Quarren and Gran appear in K1 though only once or twice each with the Gran appearing as Zulan Sentar the GenoHaradan bounty and two NPC's in the Manaan swoop racing area and the Quarren appearing as an NPC in the upper city Taris apartments. My request is that somebody make (NOT PORT) a new model for these low res alien species to they look more like their K2 counter parts or at the very least better.
  9. What other mods do you have installed? Also, do you have my Female Dark Jedi Restoration 1.0- http://deadlystream.com/forum/files/file/1080-female-dark-jedi-restoration/ installed because the 1.0 version accidentally spawned a female on Kashyyyk and she alone didn't fight. (That has since been fixed) Though if not I am sure it's a DLG issue.
  10. I believe it's the protocol droid in that side room near the malfunctioning battle droid encounter.
  11. If you kinda doubt there will ever be a TSlRCM update then your kinda doubting you'll ever update the credits to include non ported music. If it still matters at this point I've found two un lip synced VO's in my TSLRCM 1.8.5 playthrough so there will likely be TSLRCM updates at least up to 1.8.7.
  12. In Kotor Tool there is a droppable on and off field if you right click on the NPC's inventory icons that have items equipped so it's even more embarrassing.
  13. Kreia uses the animation during the Jedi Enclave Scene so I'll hope it's a General Animation. I forgot to mention the dialogue the NPC will mention has a conditional called I'll assume I'd need to change my NPC to Minimum 1hp in the Utc file in order for this to work. Two questions where will I place this new script in order for it to work and will the script need the "// Makes it so the NPC can't die." to work or is that there for the sake of direction?
  14. Exactly what I suggested this earlier. I think what SalaciousCrumb wants is a single fix, not an NPC Overhaul though.
  15. Calo Nord is dropping the items he should have equipped but never drop. I apologize if my bug report wasn't very specific.
  16. I am trying to make a Seppuku cutscene where a hostile NPC will reach 1hp then a dialogue will fire and the NPC will perform a Seppuku (Stabbing themselves with a Melee Weapon) and the NPC will drop dead. With that out of the way what are the scripts, I will need to actually fulfill this cutscene? I think I have the 1hp script right here but not the rest Also is it possible to do a Seppuku with a Vibrosword weapon or does it have to be a Lightsaber?
  17. 1) During the game, when did the problem begin to occur?: Calo Nord Tatooine boss fight 2) Did you install the latest version of the mod? (1.2) : Yes 3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? Steam 4) Did you update your game as required by your game's region? (4-CD version ONLY) : N/A 5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the K1R's readme file?: Fresh Installation 6) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.): K1R 1.2, BOSSR, Recruitable Maxis, Recruitable Luo, Sunglasses 2.0 and Recruitable Kay 7) Can you be more specific about the error? At what point did it happen?: When Calo Nord dies he drops 3 thermal detonators, 2 concussion grenades, 1 nerve amplifier belt, 1 retinal combat implant, 1 verpine prototype shield and 1 advanced bio stabilizer mask 8) Have you tried re-downloading/re-installing the mod? 9) Have you tried using a different save game?: No 10) Have you tried starting a new game?: No 11) What Operating System do you use? (List Virtual Machines as well if you are using them.): Windows 10 12) IF USING THE GOG OR 4CD VERSION: Can you confirm that you see the K1R Launcher when you launch the game?: N/A
  18. I don't think removing a piece of restored cut content that fits in with the plot is going to make people happy. Can you please show us a screenshot of atton being "Darth Maul'd" so myself and others can get a better understanding of the problem. As for the ice cap I feel like changing the camera so maybe instead of it starting 20 feet in the air it starts above the shuttle facing the HK-50 droids and as they speak there lines the camera moves closer and closer to the droids and when they say there "feild assessment" lines the camera turns to the exile and zooms towards him/her and stops very close to the exile as he/she gets up. As of right now I am not talented enough to pull off something like that but it should definitely be possible.
  19. @SalaciousCrumb Should the mod have the VO corrected to a Trandoshan VO or should the Trandoshan NPC's be changed to Weequays?
  20. My GenoHaradan Legacy mod will likely fix this bug.
  21. Nico the swoop racer on Tatooine has Maxis' head instead of his green head. Every other green twi'lek in the game is green I've just noticed this one.
  22. Pretty sure I made a small mistake here, the script is not working. The only way I can actually get my NPC to speak his dialogue is to approach him and start dialogue normally. My tag of NPC is "mod_vulkar01.utc" and the dialogue is "tar03_vulkar031.dlg". Here is my script I think I may have done something wrong with my script above. I do also have a unique utd in the git so that cannot be the issue (I hope)
  23. What version of Kotor 2 do you have? (Steam, Gog, Disk version? If it is a pirated version we cannot actually help you.)