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Everything posted by N-DReW25
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That isn't a justification as to why I should add the scene in. If I did add the scene into Legacy and that mod updates sometime later then you're going to have two exact same scenes play at two different points in the game. On a more positive note here is a small preview of what is to come. You may recognize this. However, I have a problem with this feature. In the dialogue file for this cutscene when I tried to change the Trandoshan Audio to Aqualish Audio instead of being the Trandoshan audio like I expected it's stuff like "301rutum002" which isn't in the streamwaves folder nor is it inside the lips files. Even when I remove the 301rutum files for the NPC I want to change it still plays a Trandoshan audio instead of nothing. Can someone please explain these and explain how I would change them to different species audio.
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Blog #61 - I need a tutorial for a G0-T0 voice filter
N-DReW25 commented on Sith Holocron's blog entry in Sith Holocron's Blog
The only thing I didn't like was it had an echo to it. I would also highly recommend checking out "602akkere006.wav" as it actually doesn't have a Filter. -
Clicks the "Download" button on Mediafire...Get's redirected to the Roblox sign up page.
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No, only reason as to why is because it's already restored in the Extended Enclave mod and in my opinion, it fits more in that mod rather than this.
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(WIP) Added Content: The Quarantine Shutdown.
N-DReW25 replied to Reztea's topic in Work In Progress
How about instead of freeing Taris you make a mod where you can visit the Taris ruins and talk to some survivors of the bombing. -
Alternatively, you can create K1 assets from scratch. That means someone would have to model a Juhani look alike and record some lines using a professional actor that sounds like Juhani. An example of a created from scratch mod is- http://deadlystream.com/forum/files/file/780-twin-mullet-men/
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If anyone still has it would they be so kind as to via PM send me a copy of the leaked TSLRP Beta for comparison video reasons? Out of curiosity, did TSLRP even change cutscenes and such?
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Can I suggest changing Maxis' sound set from "Swoop Gang" to "Twi'lek Male" please?
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It had so much detail I couldn't even see what was going on. If the games anything like this trailer I can already tell my graphics card is going to explode once I launch it.
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View File M4-78 Alternate Skybox Pack A Mod for Star Wars Knights of The Old Republic 2 Authors: N-DReW25 and Sith Holocron 1.0.0 Release Date: 18.08.2017 1.1.0 Release Date: 31.08.2021 Description: If you’ve played M4-78EP before, you might be surprised that the Skybox textures you see in that mod are NOT the intended Skybox that Obsidian sought to use for M4-78. The original M4-78, as designed by Obsidian Entertainment, used the left-over skyboxes of the cut planet Sleheyron from the 1st game and altered these skyboxes to use be used on M4-78. These original skybox for M4-78, as intended by Obsidian, was briefly seen in Kotor 2's E3 trailer. In 2008, Quanon created a new skybox for Stoney’s original M4-78 mod. These skyboxes had higher quality buildings, a darker wine-brown sky and visible green radiation. The Skybox you see in M4-78EP today was created by Stoney himself, these skyboxes have the background of a light orange sky with tall buildings. This is the skybox you see in the most up to date version of M4-78EP. Installation: First, make sure you have M4-78EP 1.5 installed for the best playing experience! Follow the instructions on the M4-78EP download page to install M4-78EP. https://deadlystream.com/files/file/277-m4-78-enhancement-project/ Warning: It is advised that you do NOT use the Steam Workshop version of TSLRCM or M4-78EP due to compatibility issues with other mods. If you do choose to use the Steam Workshop, you will need to install this mod into your Steam Workshop Override folder instead! If you are using Sith Holocron's "Replacement Loading Screens for KotOR2: Add-On Pack (with or without TSLRCM) 1.3" mod, be sure to install this mod last! Once you have M4-78EP installed, you will have 3 different skyboxes to choose from (you can only use 1 skybox at a time!). Option 1: Stoney's M4-78 Version - by Quanon: 1) Open the “Stoney Version (by Quanon)” folder. 2) Open the “For Override” folder 3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder Option 2: Obsidian Version - by Obsidian Entertainment: 1) Open the “Obsidian Version” folder. 2) Open the “For Override” folder 3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder Option 3: Sleheyron Version - by Bioware, roof texture by Sith Holocron: 1) Open the “Sleheyron Version” folder. 2) Open the “For Override” folder 3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder Uninstallation: To uninstall this version and restore the original M4-78EP skyboxes, simply copy the contents of the BACKUP folder into your Knights of the Old Republic II Override folder. Warning: If you simply delete the Skybox and Loading Screen files from your Override without copying the BACKUP files you will have no loading screens for M4-78 and the Obsidian Skyboxes by default. Known Bugs: The droid testing facility loading screen does not appear, this is a core problem with M4-78EP 1.5 content and not this mod. Once a fix for M4-78EP 1.5 has been made, this bug will be fixed (This is outside of my control though). If you encounter any bugs, just report to N-DReW25 via PM on Deadlystream.com Incompatibilities: This mod is compatible with Kexikus’ High Quality Skybox mod for TSL and any other mod which replaces the skybox for M4-78 EP. This doesn’t include textures that change the skybox as viewed from inside the Ebon Hawk. Recommended Mods!: Permissions: · Do NOT claim credit for this mod, as that would exceedingly rude. · Do NOT upload this mod to any other website without the permission of N-DReW25 · If you want to use Stoney’s M4-78 Skybox in your own mod, please contact the original author, Quanon, for permission. Special Thanks: · Obsidian for not deleting all of M4-78. · Bioware for not deleting Sleheyron’s Skybox · Stoney for making the original M4-78 mod. · Quanon for making the skyboxes for the original M4-78 mod and for his permission to include them here. · Zybl2 and Hassat Hunter for their work on M4-78EP. · Fred Tetra for Kotor Tool · Sith Holocron for the new loading screens · Everyone who downloads the mod. (Please leave feedback!) Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES AND/OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 08/18/2017 Category Skins TSLRCM Compatible Yes
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Version 1.1
541 downloads
A Mod for Star Wars Knights of The Old Republic 2 Authors: N-DReW25 and Sith Holocron 1.0.0 Release Date: 18.08.2017 1.1.0 Release Date: 31.08.2021 Description: If you’ve played M4-78EP before, you might be surprised that the Skybox textures you see in that mod are NOT the intended Skybox that Obsidian sought to use for M4-78. The original M4-78, as designed by Obsidian Entertainment, used the left-over skyboxes of the cut planet Sleheyron from the 1st game and altered these skyboxes to use be used on M4-78. These original skybox for M4-78, as intended by Obsidian, was briefly seen in Kotor 2's E3 trailer. In 2008, Quanon created a new skybox for Stoney’s original M4-78 mod. These skyboxes had higher quality buildings, a darker wine-brown sky and visible green radiation. The Skybox you see in M4-78EP today was created by Stoney himself, these skyboxes have the background of a light orange sky with tall buildings. This is the skybox you see in the most up to date version of M4-78EP. Installation: First, make sure you have M4-78EP 1.5 installed for the best playing experience! Follow the instructions on the M4-78EP download page to install M4-78EP. https://deadlystream.com/files/file/277-m4-78-enhancement-project/ Warning: It is advised that you do NOT use the Steam Workshop version of TSLRCM or M4-78EP due to compatibility issues with other mods. If you do choose to use the Steam Workshop, you will need to install this mod into your Steam Workshop Override folder instead! If you are using Sith Holocron's "Replacement Loading Screens for KotOR2: Add-On Pack (with or without TSLRCM) 1.3" mod, be sure to install this mod last! Once you have M4-78EP installed, you will have 3 different skyboxes to choose from (you can only use 1 skybox at a time!). Option 1: Stoney's M4-78 Version - by Quanon: 1) Open the “Stoney Version (by Quanon)” folder. 2) Open the “For Override” folder 3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder Option 2: Obsidian Version - by Obsidian Entertainment: 1) Open the “Obsidian Version” folder. 2) Open the “For Override” folder 3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder Option 3: Sleheyron Version - by Bioware, roof texture by Sith Holocron: 1) Open the “Sleheyron Version” folder. 2) Open the “For Override” folder 3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder Uninstallation: To uninstall this version and restore the original M4-78EP skyboxes, simply copy the contents of the BACKUP folder into your Knights of the Old Republic II Override folder. Warning: If you simply delete the Skybox and Loading Screen files from your Override without copying the BACKUP files you will have no loading screens for M4-78 and the Obsidian Skyboxes by default. Known Bugs: The droid testing facility loading screen does not appear, this is a core problem with M4-78EP 1.5 content and not this mod. Once a fix for M4-78EP 1.5 has been made, this bug will be fixed (This is outside of my control though). If you encounter any bugs, just report to N-DReW25 via PM on Deadlystream.com Incompatibilities: This mod is compatible with Kexikus’ High Quality Skybox mod for TSL and any other mod which replaces the skybox for M4-78 EP. This doesn’t include textures that change the skybox as viewed from inside the Ebon Hawk. Recommended Mods!: Permissions: · Do NOT claim credit for this mod, as that would exceedingly rude. · Do NOT upload this mod to any other website without the permission of N-DReW25 · If you want to use Stoney’s M4-78 Skybox in your own mod, please contact the original author, Quanon, for permission. Special Thanks: · Obsidian for not deleting all of M4-78. · Bioware for not deleting Sleheyron’s Skybox · Stoney for making the original M4-78 mod. · Quanon for making the skyboxes for the original M4-78 mod and for his permission to include them here. · Zybl2 and Hassat Hunter for their work on M4-78EP. · Fred Tetra for Kotor Tool · Sith Holocron for the new loading screens · Everyone who downloads the mod. (Please leave feedback!) Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES AND/OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
Some of them from the website have patchers they just look like they were made a windows 95 (No joke I installed one of them on my Windows 10 PC and it had a Windows 95 style border around it) but perhaps giving them newer patchers across all of his mods will help. If you can get permission from Chainz.2da you should make a balance patch that reduces the OP stats of some of the items in his mods and the NPC's in the Ord Mantell Mod. In one of his mods, you can literally obtain a set of armor that has a defense bonus of 19 on the Endar Spire! And the NPC's in Ord Mantell are no better if you had no other mod besides Ord Mantell, be level 20 and have found all the star maps and you decide to fight some of the NPC's in the mod you will learn you'll die as soon as you unpause the game to actually begin fighting the NPC's.
- 36 replies
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- chainz.2da
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Blog #61 - I need a tutorial for a G0-T0 voice filter
N-DReW25 commented on Sith Holocron's blog entry in Sith Holocron's Blog
If you're referring to the Goto Bounty Hunter lines meeting I would say that they are using a completely different lower quality filter. I also have another unfiltered line called "602akkere006.wav". If you'd like to test your filters on the Goto's GenoHaradan lines that would be very welcomed. -
- 3 comments
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- from the archive
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Blog #61 - I need a tutorial for a G0-T0 voice filter
N-DReW25 commented on Sith Holocron's blog entry in Sith Holocron's Blog
I wasn't requesting any specific line I was just saying you could pick a filtered line perhaps the "I am goto, one of the officials representing trading in both the y'tube system and non sanctioned space" line then after you play that one in a video play yourself saying that line unfiltered then after that play the same line again with the filters. I believe you have done something similar when you were picking the filter for the M4-78 Archon. An unaltered Goto line I know of is "502bounty1011.wav" found in 502 of the stream voices folder. -
Blog #61 - I need a tutorial for a G0-T0 voice filter
N-DReW25 commented on Sith Holocron's blog entry in Sith Holocron's Blog
Filter test #1 sounds more like Goto. Do you reckon you could say one of goto's original lines and apply a Goto filter to them to see if you sound similar to Goto by any chance? -
Thank you, this will definitely be helpful in the future. This should have stayed in the game. It would have removed so much of the confusion for this scene.
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- 4 comments
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- proficiency
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They don't have to be human VO's the NPC's who speak can be a different species like Twi'lek, Deveronian etc.
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While I am not making this mod NPC's who could be voice acted include the retreating TSF Officer, The Kolto tank Mercenary, and the Mandalorians who captured Tobin. Perhaps the puzzle could be the way to unlock the energy shield and the Merc and be revived to give you a hint on how to solve the puzzle. The point of having Mandalore fight Nihilus is because of the line "What are you doing up there we need to get off this ship" that one line proves Mandalore at some point was never intended to actually be up on the bridge. I don't really mind how Mandalore doesn't go on the bridge as long as it happens. A shame, and thanks for your honest opinion.