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Everything posted by N-DReW25
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Version 1.1
995 downloads
Infinite Energy shields A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 Release Date: 9.11.2017 1.1 Release Date: 25.11.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: During the course of the game, you will obtain various energy shields. These shields (Results may vary depending on which) are designed to block out certain damage whether its fire, electricity, energy etc. This may not sound like much but energy shields can mean the world when you're facing a certain boss. Though the way they're balanced is that after every 5 turns they burn out and can't be used meaning you will require getting a brand new one. This mod removes that, now whenever you use energy shields you can use it as many times as you like without any fear of it burning out. The following items have been affected: Energy shields Arkanian Energy shields Mandalorian Melee shields Mandalorian Power shields Echani shields Echani Dueling shields Peragus Mining Shield Verpine Prototype shields All droid shields (If I miss any please let me know) Known Bugs: None but if there is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with things that edits a_shield_01.uti a_shield_02.uti a_shield_03.uti a_shield_04.uti a_shield_05.uti a_shield_06.uti a_shield_07.uti Upcoming: Droid Item's like Flamethrowers Permissions: You are NOT allowed to claim this work to be your own Thanks: JDub96 for reminding me to make this mod Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
I really did like the video, very informative, however, why would you use a google robot voice and not Xuul's actual voice? I feel like that will be a good idea in future video's if you ever run out of actors to play roles. Reckon you could make a mod review of these reskins all in one 4 minute video?
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Sith Holocron's new Coke icon probably the greatest one I've seen so far.
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I like my building texture better. (It's the one on the bottom.)
N-DReW25 commented on Sith Holocron's gallery image in Members Gallery
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What does this mod do? All it does it cut the borders out introduced in Widescreen and makes the text really small.
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This is a good idea, though in cut content the Depot was the headquarters of the president of Czerka Pollard Seario and you could do quests to steal Sith Artifacts for Pollard under the sith's noses. Bioware also wanted a merchant in the Depot as well. Yes and No. There was a Czerka Base/Depot/Mining Facility made out of reused modules, not the cut module.
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Don't you just love it when you're Mouse's battery is low and the cursor is bouncing all over the place then as you try to send a PM it bounces to the top of the screen and closes Google Chrome.
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This article might be amusing to you: https://www.cnet.com/forums/discussions/gosh-darn-mouse-why-wont-you-behave-please-help/
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I'm not sure whether I flipped some sort of option to make it run admin all the time or it runs admin all the time, sorry about that.
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I ran Kotor tool in administrator mode and it worked again. Only downside was I now have a Windows 7 style border around Kotor Tool on a Windows 10 Computer, everything works though.
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Yes, an illegally modified Stabilizer Mask mixed with a Force Mask which is why the penalties are there. Though in terms of a Force Mask this mask is the best option as the penalties are low. The new armor is a body model which is actually restored and exclusive to this mod. He has a name though best not to ruin the surprise. Hint: He replaces an already existing character on Nar Shadda and takes the same name as the character. Though please don't actually list names of characters and ask, for the real answer it is best to wait until I get some videos up for him.
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As this guy is completely custom made and not cut content at some point he may take off his mask at some point if I can find a logical/story friendly way to do so.
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Here's a preview of an upcoming character. This is not Dessicus by the way (Dessicus will have a custom/unique appearance as well so don't you worry). This character is a high ranking GenoHaradan assassin who the player will encounter on Nar Shadda. The head is Varsity Puppet's Layne Stanley PC head used with Permission from Varsity Puppet by the request of a user (Who wanted it for Dessicus though I picked a more fitting head for Dessicus instead). The body model he has is the cut male thug body model. The mask he has on is a new item added in the mod, you may recognize it from the TSLRCM duro who attacks you on Citadel Station. The stats of this mask are: Feats Required: Armor Proficiency - Medium Defense Bonus: 1 Immunity: Sneak Attack, Stun, Fear, Horror (Mind-Affecting) Saves: All +3 Skills: Awareness +2, Stealth +4 Force Resist: +20 Wisdom: -2 Charisma: -2 Let me know what you guys think of this new character and the stats of the new mask.
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Yep, it was definitely the UTI messing with me. I got the mask working, thanks for both of your help.
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I cannot tell if this was my fault but the mask in game is the wrong model. It's the Force Mask model, not the Stabilizer mask model. The Force Mask model is 10 and the Stabilizer mask is 12 which I've edited the mdl for. Could this be because I haven't touched the mdx yet?
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Alright, here is my edited ASCII then. Please note I am fairly new to this so expect stupid mistakes. DReW's ASCII.zip
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Ok, So I changed the texture in mdledit, converted it to an ASCII, changed the I_Mask_011 text inside the ASCII to I_Mask_050 but I now load it into mdledit to convert it again and it says Is this my fault of the tools fault?
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Have him approach one of them who says his "Out of our way citizen" full line then he attacks only to get shot.
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No, this new encounter has no connection to the escaped killers. A reason why I won't modify them is that I still want someone to go for the Exchange bounty though perhaps I may make a reference to the GenoHaradan in their dialogue. The events in K1 will be briefly mentioned in this mod by certain NPC's. Just +1 to that number and you've spelled my username correctly. Though if anyone does have any suggestions for the mod I'd be more than happy to hear them. That may be a good idea to do that, though I must warn my PM box is almost full all the time so if you can't PM me at one time just PM me the next time and it may work.
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I do not think there is a texture variant checkbox with Masks. I get something called "Model Variation" instead and I'm assuming changing a value in this check box will change the model of the mask, not the texture. I looked at the TSL Loot and Immersion mod as that has custom maks and from what I can see he took the mask model and made it a new one (Let's say the model is "i_mask_010" he turned it into "i_mask_015" one that doesn't exist already) and he's changed the model's texture from within the model files mdx and mdl. If I am correct would you be able to tell me how I could do that? Or is there another way to make masks with Textures?
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Oh, well I may look into that after I get past my main problem. I do not know how to actually get the new texture on a new mask uti that is what I need help with. Sorry if that wasn't clear.
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Perhaps...Jorak Uln, The Sith Master on Manaan, Darth Bandon, The Sith Master on Lehon, The lead Sith Master on the Star Forge (Dark side ending), the lead Dark Jedi in the three Dark Jedi ambushes on Tatooine and Kashyyyk. But some of them probably shouldn't actually drop their Cross Guards upon their death - just have them wield the cross-guard sabers during their battles with you.