Jump to content

Search the Community

Showing results for tags 'workaround'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Kotor Modding
    • Mod Releases
    • General Kotor/TSL Modding
    • Modding Tools
    • Work In Progress
    • Tutorials
    • Game Saves
  • Mod Projects
    • TSLRCM
    • M4-78 Enhancement Project
    • KotOR1 Restoration (K1R)
    • Revenge of Revan
    • KotOR Toolset
  • Jedi Knight Series
    • General Discussion
    • Mod Releases
  • Other Games
    • Other Games
    • Dantooine Theater Company
  • General
    • News
    • Knights of the Old Republic General
    • Star Wars
    • The Old Republic
    • Site Feedback
    • General Discussion

Blogs

  • Blog 1
  • The memories of Mandalore
  • Blog 63
  • Varsity Puppet's Brain Dump
  • Working Class Hero's Blog
  • mmidnight's Blog
  • Blog-Tastika
  • Darth Malious' Blog
  • The Beta Community's Voice
  • sallyrit's Blog
  • Sith Holocron's Blog
  • Diablo3gold
  • Marginalia
  • Mindwizard's Blog
  • Journal Log Of Penally's Bounties
  • Mudslinger077's Blog
  • starwars1234's Blog
  • Blaaargh.2da
  • Kate The Bionic Uterus' Vibrating Submarine
  • Darth Nuge's Blog
  • The Xuul Report
  • KOTOR Fan Theories
  • Benny Chan style
  • Darth_Sapiens' Blog
  • Neville's Blog
  • Darth_Sapiens' Blog
  • TimmyDean's Blog
  • Malkior's Blog
  • DarthSidious4.2's Blog
  • Darth Pravus' Blog
  • Help
  • Canderis' Blog
  • The Musings of Eauxps
  • xander2077's Blog
  • DeadMan's chest
  • pepoluan Far Far Away
  • Rece's Videos
  • jc2's Journal
  • Kexikus' Blog
  • Kreia's Blog
  • Fair Strides' Blog
  • Pazuzu156's Blog
  • GoldLeader's Blog
  • Steira Shipyards
  • lyuscherbakova1986's Blog
  • superSzym's Blog
  • Leilukin's Blog
  • N-DReW's Datapad
  • magdahalo's Blog
  • Trouble Successfully Using Kotor II TSLRCM 1.8.5 On Windows 7 x64-Bit Laptop
  • DarthTyren's Blog
  • The Holocron of Darth Kyber
  • Darth Varkor's KOTOR Machinima Saga: Production Blog
  • ADG12311990's Blog
  • Unusual's VA Blog
  • Draconian's TSL mod request.
  • darthbdaman's Holocron
  • JC's Blog
  • L0ki's Blog of questions & brief WIP things
  • The Iriaz Archives
  • Breakfast With eb
  • Cathar Handmaiden Skin?
  • Kast's Datapad
  • Having fun with the KotOR maps.
  • AndroidKotOR Modded
  • Starıka's Jedi Academy Machinimas
  • KotOR II Damage Calculator
  • Help Modding
  • A step-by-step guide for widescreen in Star Wars: Knights of the Old Republic
  • 13 gigabytes, 13 brain cells
  • Modding Tools
  • StellarExile Mod Stuff
  • Jedi Knight: Jedi Academy films by Cor
  • Something of a moment of truth
  • Music for Streams
  • LoneWanderer's blog
  • modder 9's blog
  • Community Requests
  • Kotor combined saga blog
  • My Kotor Machinimas
  • How do you stream with your Widescreen fixes?
  • Looking for advice to solve a challenging bug: Eastern Dune Sea is resetting every time upon entering

Categories

  • Knights of The Old Republic
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • The Sith Lords
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • Jedi Knight Series
    • Maps
    • Mods
    • Skins
    • Other
  • Game Saves
  • Other Games
  • Modding Tools

Product Groups

  • Premium Membership
  • Modders Account

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 2 results

  1. So, I have an idea that I think might allow for side stepping the hard coding potentially for the people we have for our party. I myself have tried to mod this game, and i don't have the attention span for it. so the request would be a way to add both disciple / handmaiden as switchable party members by having the security console aboard the ebon hawk just switch which one has the active spot on the party screen, so when you leave the ebon hawk, you can essentially activate/deactivate one or the other as a person who can be a party member. A potentially more advanced version cold allow for the player to deactivate a party member and make their slot open to have another party member active. IDK if this would be possible, I realize the hard coding might prevent it, I just thought this might be a potentially viable sidestep, and i haven't heard anyone talk about it i don't think, except once on lucasforums before that died and i didn't remember if there was a definitive yes or no.
  2. Hello, my little green friends! I know, why the project "TSLRCM" is *stuck*. It is because modders hit the limit of 1000 global number variables that can be stored in Kotor TSL. Some days ago I have mailed them to share with community information of the problem, but I was ignored. So I will now hit harder... I will post the workaround *include* file. It will allow to use few more variables, how much exactly I do not know, but you can always expand the workaround (if you have some weight of scripting, ofc!) So: // This is your new globalcat. You shoud *not* add them to globalcat.2da // Also, there are my predefined vars (wipe them!), i've installed much mods and exceed the 1000's limit, so wrote that lib // // I'm unaware how much of them you can put in theory... // Script limit is 9999, my limit is 9-per-row, but if you wish to try 10+ increase next definition. // I'm unaware of how long a string cound even be, too... So... // If you are out of limit of scripted string's length, then script must be modified. Do or inform to do. // // Note you should *not* write +0/ again after +9/, just continue with +10/YOUR_AWESOME_VARS+11/AS_MUCH_AS_NEED // // You are still had to add K_GLOBALS_1 to globalcat.2da, it should look so way: XXX|K_GLOBALS_1|String // And for each new one (K_GLOBALS_2 and so on). // // FUNCTIONS: // Exactly what you need! Just use with your vars as usual, but with _N ))) void SetGlobalNumber_N( string sIdentifier, int nValue ); int GetGlobalNumber_N( string sIdentifier ); void IncrementGlobalNumber_N( string sIdentifier, int nAmount ); void DecrementGlobalNumber_N( string sIdentifier, int nAmount ); Yeah, I'm russian maniaco head-broken psycho-conspirator so MY SCRIPT IS LICENSED. But do not be afraid, the license is in russian but it is both permissive and GNU GPL compatible. Just google translate contents of ЛИЦЕНЗИЯ.txt if you want to check it. global_n_inc.nss ЛИЦЕНЗИЯ.txt fog_dialogs.zip
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.