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Everything posted by N-DReW25
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Install update over final.
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If you kinda doubt there will ever be a TSlRCM update then your kinda doubting you'll ever update the credits to include non ported music. If it still matters at this point I've found two un lip synced VO's in my TSLRCM 1.8.5 playthrough so there will likely be TSLRCM updates at least up to 1.8.7.
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K1R 1.2 Impressions and Bug-Reports [READ ME FIRST]
N-DReW25 replied to Fair Strides's topic in KotOR1 Restoration (K1R)
In Kotor Tool there is a droppable on and off field if you right click on the NPC's inventory icons that have items equipped so it's even more embarrassing. -
Kreia uses the animation during the Jedi Enclave Scene so I'll hope it's a General Animation. I forgot to mention the dialogue the NPC will mention has a conditional called I'll assume I'd need to change my NPC to Minimum 1hp in the Utc file in order for this to work. Two questions where will I place this new script in order for it to work and will the script need the "// Makes it so the NPC can't die." to work or is that there for the sake of direction?
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Exactly what I suggested this earlier. I think what SalaciousCrumb wants is a single fix, not an NPC Overhaul though.
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K1R 1.2 Impressions and Bug-Reports [READ ME FIRST]
N-DReW25 replied to Fair Strides's topic in KotOR1 Restoration (K1R)
Calo Nord is dropping the items he should have equipped but never drop. I apologize if my bug report wasn't very specific. -
Hows the progress on this mod?
- 36 replies
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- Mandalorians
- TrueMandalorians
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(and 3 more)
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I am trying to make a Seppuku cutscene where a hostile NPC will reach 1hp then a dialogue will fire and the NPC will perform a Seppuku (Stabbing themselves with a Melee Weapon) and the NPC will drop dead. With that out of the way what are the scripts, I will need to actually fulfill this cutscene? I think I have the 1hp script right here but not the rest Also is it possible to do a Seppuku with a Vibrosword weapon or does it have to be a Lightsaber?
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K1R 1.2 Impressions and Bug-Reports [READ ME FIRST]
N-DReW25 replied to Fair Strides's topic in KotOR1 Restoration (K1R)
1) During the game, when did the problem begin to occur?: Calo Nord Tatooine boss fight 2) Did you install the latest version of the mod? (1.2) : Yes 3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? Steam 4) Did you update your game as required by your game's region? (4-CD version ONLY) : N/A 5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the K1R's readme file?: Fresh Installation 6) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.): K1R 1.2, BOSSR, Recruitable Maxis, Recruitable Luo, Sunglasses 2.0 and Recruitable Kay 7) Can you be more specific about the error? At what point did it happen?: When Calo Nord dies he drops 3 thermal detonators, 2 concussion grenades, 1 nerve amplifier belt, 1 retinal combat implant, 1 verpine prototype shield and 1 advanced bio stabilizer mask 8) Have you tried re-downloading/re-installing the mod? 9) Have you tried using a different save game?: No 10) Have you tried starting a new game?: No 11) What Operating System do you use? (List Virtual Machines as well if you are using them.): Windows 10 12) IF USING THE GOG OR 4CD VERSION: Can you confirm that you see the K1R Launcher when you launch the game?: N/A -
I don't think removing a piece of restored cut content that fits in with the plot is going to make people happy. Can you please show us a screenshot of atton being "Darth Maul'd" so myself and others can get a better understanding of the problem. As for the ice cap I feel like changing the camera so maybe instead of it starting 20 feet in the air it starts above the shuttle facing the HK-50 droids and as they speak there lines the camera moves closer and closer to the droids and when they say there "feild assessment" lines the camera turns to the exile and zooms towards him/her and stops very close to the exile as he/she gets up. As of right now I am not talented enough to pull off something like that but it should definitely be possible.
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@SalaciousCrumb Should the mod have the VO corrected to a Trandoshan VO or should the Trandoshan NPC's be changed to Weequays?
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My GenoHaradan Legacy mod will likely fix this bug.
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Pretty sure I made a small mistake here, the script is not working. The only way I can actually get my NPC to speak his dialogue is to approach him and start dialogue normally. My tag of NPC is "mod_vulkar01.utc" and the dialogue is "tar03_vulkar031.dlg". Here is my script I think I may have done something wrong with my script above. I do also have a unique utd in the git so that cannot be the issue (I hope)
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What version of Kotor 2 do you have? (Steam, Gog, Disk version? If it is a pirated version we cannot actually help you.)
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if M4-78Ep is installed install the compatibility patch- http://deadlystream.com/forum/files/file/394-coruscant-jedi-temple-compatibility/
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I think this mod is as close as you're going to get to what you want- http://deadlystream.com/forum/files/file/576-the-recruitment-of-master-atris/ Don't ask me where but I know there is at least a part where Atris is in Traya's core as Darth Traya but I "think" that's for Dark Side only.
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How can I make it so if my character opens a specific door it will start a conversation with an NPC on the other side of said door?
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Today I just tried the new Sausage, Egg and Egg Shell McMuffin. How was your day?
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He uses KSE- http://deadlystream.com/forum/files/file/503-kotor-savegame-editor/ It is an editor that edits save games. What you'd probably need to do is pick a female head and save just after Trask talks to you. Then you would need to change your main characters appearance into whatever female Twi'lek you want
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It would be easier to port them from K1 to TSL since they are a custom model, however, the person doing this will need permission from the original mod author