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Everything posted by N-DReW25
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Don't you just love it when you're Mouse's battery is low and the cursor is bouncing all over the place then as you try to send a PM it bounces to the top of the screen and closes Google Chrome.
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This article might be amusing to you: https://www.cnet.com/forums/discussions/gosh-darn-mouse-why-wont-you-behave-please-help/
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I'm not sure whether I flipped some sort of option to make it run admin all the time or it runs admin all the time, sorry about that.
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I ran Kotor tool in administrator mode and it worked again. Only downside was I now have a Windows 7 style border around Kotor Tool on a Windows 10 Computer, everything works though.
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Yes, an illegally modified Stabilizer Mask mixed with a Force Mask which is why the penalties are there. Though in terms of a Force Mask this mask is the best option as the penalties are low. The new armor is a body model which is actually restored and exclusive to this mod. He has a name though best not to ruin the surprise. Hint: He replaces an already existing character on Nar Shadda and takes the same name as the character. Though please don't actually list names of characters and ask, for the real answer it is best to wait until I get some videos up for him.
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As this guy is completely custom made and not cut content at some point he may take off his mask at some point if I can find a logical/story friendly way to do so.
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Here's a preview of an upcoming character. This is not Dessicus by the way (Dessicus will have a custom/unique appearance as well so don't you worry). This character is a high ranking GenoHaradan assassin who the player will encounter on Nar Shadda. The head is Varsity Puppet's Layne Stanley PC head used with Permission from Varsity Puppet by the request of a user (Who wanted it for Dessicus though I picked a more fitting head for Dessicus instead). The body model he has is the cut male thug body model. The mask he has on is a new item added in the mod, you may recognize it from the TSLRCM duro who attacks you on Citadel Station. The stats of this mask are: Feats Required: Armor Proficiency - Medium Defense Bonus: 1 Immunity: Sneak Attack, Stun, Fear, Horror (Mind-Affecting) Saves: All +3 Skills: Awareness +2, Stealth +4 Force Resist: +20 Wisdom: -2 Charisma: -2 Let me know what you guys think of this new character and the stats of the new mask.
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Yep, it was definitely the UTI messing with me. I got the mask working, thanks for both of your help.
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I cannot tell if this was my fault but the mask in game is the wrong model. It's the Force Mask model, not the Stabilizer mask model. The Force Mask model is 10 and the Stabilizer mask is 12 which I've edited the mdl for. Could this be because I haven't touched the mdx yet?
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Alright, here is my edited ASCII then. Please note I am fairly new to this so expect stupid mistakes. DReW's ASCII.zip
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Ok, So I changed the texture in mdledit, converted it to an ASCII, changed the I_Mask_011 text inside the ASCII to I_Mask_050 but I now load it into mdledit to convert it again and it says Is this my fault of the tools fault?
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Have him approach one of them who says his "Out of our way citizen" full line then he attacks only to get shot.
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No, this new encounter has no connection to the escaped killers. A reason why I won't modify them is that I still want someone to go for the Exchange bounty though perhaps I may make a reference to the GenoHaradan in their dialogue. The events in K1 will be briefly mentioned in this mod by certain NPC's. Just +1 to that number and you've spelled my username correctly. Though if anyone does have any suggestions for the mod I'd be more than happy to hear them. That may be a good idea to do that, though I must warn my PM box is almost full all the time so if you can't PM me at one time just PM me the next time and it may work.
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I do not think there is a texture variant checkbox with Masks. I get something called "Model Variation" instead and I'm assuming changing a value in this check box will change the model of the mask, not the texture. I looked at the TSL Loot and Immersion mod as that has custom maks and from what I can see he took the mask model and made it a new one (Let's say the model is "i_mask_010" he turned it into "i_mask_015" one that doesn't exist already) and he's changed the model's texture from within the model files mdx and mdl. If I am correct would you be able to tell me how I could do that? Or is there another way to make masks with Textures?
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Oh, well I may look into that after I get past my main problem. I do not know how to actually get the new texture on a new mask uti that is what I need help with. Sorry if that wasn't clear.
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Perhaps...Jorak Uln, The Sith Master on Manaan, Darth Bandon, The Sith Master on Lehon, The lead Sith Master on the Star Forge (Dark side ending), the lead Dark Jedi in the three Dark Jedi ambushes on Tatooine and Kashyyyk. But some of them probably shouldn't actually drop their Cross Guards upon their death - just have them wield the cross-guard sabers during their battles with you.
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Alright, I think what I want and what you're explaining to me are two very different things. What I want is to make a new mask item with a new texture, not a new cube map. Just so we're on the same page here is an example of what I am referring to. That is what I mean by new mask, new texture. My new texture is based on the Stabilizer Mask though it shouldn't replace the actual Stabilizer mask item or texture.
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Maybe add a Dark Side option where you make Gorton attack a Sith Patrol and gets himself killed.
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Just to note I already have restored the Simple Weapons feat- http://deadlystream.com/forum/files/file/1062-simple-weapons-feat-restoration/ will this crash with my mod installed for Soldiers?
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Can certain NPC'S wield the cross guards in the future update?
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Alright, without trying to sound like a jerk and stupid at the same time but I barely understood a bit of that. Do you reckon you could reword that into a step by step format with the tools I would need as I am very new to this "Cubemapping" thing. I have the texture all ready to go if that makes a difference.
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How would I go about making a new mask with a custom texture? I know it is possible but it "appears" to be much more complicated than making new armor textures.
