N-DReW25

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Everything posted by N-DReW25

  1. Wait, you can only go back if the above happens
  2. Only if either Master Uthar or Yuthura is the head master of the academy, however, if this mod changes that I am not sure (But perhaps that can be a 1.6 feature, be able to enter the academy after everyone goes hostile)
  3. Is this still being worked on? If not can you release the NPC reskins at least?
  4. Perhaps make a compatibility patch with your Atris mod. Make it so that Exile, Visas and Atris fight Nihilus so you don't have that awkward NPC Atris fight Nihilus instead.
  5. When the character attacks let's say with Sniper Shot using a heavy weapon the character won't do the sniper animation when the character attacks with sniper. They can still move, it's just they don't do the animation they're supposed to do.
  6. An Orange a day keeps VarsityPuppet away

    1. Domino5555

      Domino5555

      Does Orange Juice count in keeping VarsityPuppet away?

    2. jc2

      jc2

      ahahha I want to know whether the above statement is true!

    3. N-DReW25

      N-DReW25

      Judging from this

      it's a yes until proven by VarsityPuppet himself otherwise
  7. santiag10517784 English translation: When the story begins, just when you enter in a dialogue between my avatar and the robot, I do not see the texts, so I'm stuck in that part. What should I do to solve it? N-DReW25's Spanish Answer: ¿Está utilizando la versión en español de Kotor 2? Creo que la venganza de Revan Mod es para la versión en Inglés de Kotor 2 sólo por lo que si está utilizando la versión en español que podría explicar por qué no recibe texto. N-DReW25's English Answer: Are you using the Spanish version of Kotor 2? I think the revenge of Revan Mod is for the English version of Kotor 2 only so if you are using the Spanish version it might explain why you do not receive text
  8. How about Darth Malak one hand melee for K1? Didn't you do that for Darth Revan's model'in K1 for a familiar path? Would you also be willing to release the Master Vardo and Mandalorian Duro NPC's?
  9. Are you using ErfEdit to compile your mod .files? I had a similar issue with crashing when I used ErfEdit.
  10. Depends on what the file is. I learned that files like let's say "g_sithtroop002.utc" are shared across modules so if you edited a file like that if you placed it in the override folder your change will appear everywhere a "g_sithtroop002.utc" is present and that can break the game.
  11. That isn't a justification as to why I should add the scene in. If I did add the scene into Legacy and that mod updates sometime later then you're going to have two exact same scenes play at two different points in the game. On a more positive note here is a small preview of what is to come. You may recognize this. However, I have a problem with this feature. In the dialogue file for this cutscene when I tried to change the Trandoshan Audio to Aqualish Audio instead of being the Trandoshan audio like I expected it's stuff like "301rutum002" which isn't in the streamwaves folder nor is it inside the lips files. Even when I remove the 301rutum files for the NPC I want to change it still plays a Trandoshan audio instead of nothing. Can someone please explain these and explain how I would change them to different species audio.
  12. The only thing I didn't like was it had an echo to it. I would also highly recommend checking out "602akkere006.wav" as it actually doesn't have a Filter.
  13. Clicks the "Download" button on Mediafire...Get's redirected to the Roblox sign up page.

    1. Domino5555
    2. DarthParametric

      DarthParametric

      NoScript, uBlock Origin, etc.

  14. Darth Malak's worst nightmare.
  15. No, only reason as to why is because it's already restored in the Extended Enclave mod and in my opinion, it fits more in that mod rather than this.
  16. How about instead of freeing Taris you make a mod where you can visit the Taris ruins and talk to some survivors of the bombing.
  17. Alternatively, you can create K1 assets from scratch. That means someone would have to model a Juhani look alike and record some lines using a professional actor that sounds like Juhani. An example of a created from scratch mod is- http://deadlystream.com/forum/files/file/780-twin-mullet-men/
  18. Is this mod compatible with Reztea's Recruit Atris Mod?
  19. If anyone still has it would they be so kind as to via PM send me a copy of the leaked TSLRP Beta for comparison video reasons? Out of curiosity, did TSLRP even change cutscenes and such?
  20. Can I suggest changing Maxis' sound set from "Swoop Gang" to "Twi'lek Male" please?
  21. It had so much detail I couldn't even see what was going on. If the games anything like this trailer I can already tell my graphics card is going to explode once I launch it.
  22. N-DReW25

    Kotor 2 unofficial patch

    I found a bug. When talking to the CSD Guard by the Czerka hangar bay about Batono and go with the intimidate option it doesn't update anything and I can keep using the intimidate option to gain infinite dark side points.
  23. View File M4-78 Alternate Skybox Pack A Mod for Star Wars Knights of The Old Republic 2 Authors: N-DReW25 and Sith Holocron 1.0.0 Release Date: 18.08.2017 1.1.0 Release Date: 31.08.2021 Description: If you’ve played M4-78EP before, you might be surprised that the Skybox textures you see in that mod are NOT the intended Skybox that Obsidian sought to use for M4-78. The original M4-78, as designed by Obsidian Entertainment, used the left-over skyboxes of the cut planet Sleheyron from the 1st game and altered these skyboxes to use be used on M4-78. These original skybox for M4-78, as intended by Obsidian, was briefly seen in Kotor 2's E3 trailer. In 2008, Quanon created a new skybox for Stoney’s original M4-78 mod. These skyboxes had higher quality buildings, a darker wine-brown sky and visible green radiation. The Skybox you see in M4-78EP today was created by Stoney himself, these skyboxes have the background of a light orange sky with tall buildings. This is the skybox you see in the most up to date version of M4-78EP. Installation: First, make sure you have M4-78EP 1.5 installed for the best playing experience! Follow the instructions on the M4-78EP download page to install M4-78EP. https://deadlystream.com/files/file/277-m4-78-enhancement-project/ Warning: It is advised that you do NOT use the Steam Workshop version of TSLRCM or M4-78EP due to compatibility issues with other mods. If you do choose to use the Steam Workshop, you will need to install this mod into your Steam Workshop Override folder instead! If you are using Sith Holocron's "Replacement Loading Screens for KotOR2: Add-On Pack (with or without TSLRCM) 1.3" mod, be sure to install this mod last! Once you have M4-78EP installed, you will have 3 different skyboxes to choose from (you can only use 1 skybox at a time!). Option 1: Stoney's M4-78 Version - by Quanon: 1) Open the “Stoney Version (by Quanon)” folder. 2) Open the “For Override” folder 3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder Option 2: Obsidian Version - by Obsidian Entertainment: 1) Open the “Obsidian Version” folder. 2) Open the “For Override” folder 3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder Option 3: Sleheyron Version - by Bioware, roof texture by Sith Holocron: 1) Open the “Sleheyron Version” folder. 2) Open the “For Override” folder 3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder Uninstallation: To uninstall this version and restore the original M4-78EP skyboxes, simply copy the contents of the BACKUP folder into your Knights of the Old Republic II Override folder. Warning: If you simply delete the Skybox and Loading Screen files from your Override without copying the BACKUP files you will have no loading screens for M4-78 and the Obsidian Skyboxes by default. Known Bugs: The droid testing facility loading screen does not appear, this is a core problem with M4-78EP 1.5 content and not this mod. Once a fix for M4-78EP 1.5 has been made, this bug will be fixed (This is outside of my control though). If you encounter any bugs, just report to N-DReW25 via PM on Deadlystream.com Incompatibilities: This mod is compatible with Kexikus’ High Quality Skybox mod for TSL and any other mod which replaces the skybox for M4-78 EP. This doesn’t include textures that change the skybox as viewed from inside the Ebon Hawk. Recommended Mods!: Permissions: · Do NOT claim credit for this mod, as that would exceedingly rude. · Do NOT upload this mod to any other website without the permission of N-DReW25 · If you want to use Stoney’s M4-78 Skybox in your own mod, please contact the original author, Quanon, for permission. Special Thanks: · Obsidian for not deleting all of M4-78. · Bioware for not deleting Sleheyron’s Skybox · Stoney for making the original M4-78 mod. · Quanon for making the skyboxes for the original M4-78 mod and for his permission to include them here. · Zybl2 and Hassat Hunter for their work on M4-78EP. · Fred Tetra for Kotor Tool · Sith Holocron for the new loading screens · Everyone who downloads the mod. (Please leave feedback!) Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES AND/OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 08/18/2017 Category Skins TSLRCM Compatible Yes
  24. N-DReW25

    Shanilia

    " Warning: Unable to copy file "KASHYYYKCOMPLETE.ncs", file does not exist!" "Warning: Unable to copy file "man26ac_door30.utd", file does not exist!" These are two warnings I got when installing the mod.