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Everything posted by N-DReW25
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- 58 comments
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- cut content
- restored content
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(and 3 more)
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Ah, I see. You're looking for something like this. Though I must say your title is misleading. A better name for this thread would be "Echani Foil to Real Life Foil Request [TSL]" or something along the lines of that. Another thing, Echani Foil's exist in K1 only so you might want your mod to be a K1 mod instead of TSL unless you want someone to recreate the Echani Foil in TSL with the new model.
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As the Echani Foil texture is in TSL (The Vaklu and Royalist Soldiers use Vibrosword "props" that use the Echani Foil model just to give their weapons a different look aka Onderon Soldier Vibroswords aren't intentionally Echani Foils but share the same model) it would be possible to recreate the Echani Foil in TSL. Where would you like the Foil to be found?
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Technically you could uninstall the Demo though I just do not want to carefully explain how one would do that yet. At this point, is there any reason to uninstall GenoHaradan Legacy? In theory, installing 1.4 over 1.3 shouldn't cause any trouble though if you are nervous about this it may be best to either back up your game files or wait until the full GenoHaradan Legacy comes out. Was this new in 1.4? I swear I fixed this at least a month ago Thank you, once your video's go live I'd like to ask the community a question What parts of TSLRP's and Exile007's GenoHaradan mod do the Dessicus fights do right and wrong?
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No, that is actually a custom item made by me for balancing reasons as I'm sure the normal GenoHaradan Pistol obtained in K1 would be a bit overpowered in this section of the game. Also, I want to make one thing perfectly clear: The Duro will NOT spawn if you talk to Grenn about the blaster like in TSLRCM. The Duro will only spawn if you finish the Batu Rem sidequest. Update: 1.4 has been released with the Duro modification.
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Updates the readme then updates the mod without actually updating the mod files...Now that I've fixed my error GenoHaradan Legacy 1.4 is out with the new Duro modification.
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So using this armband will it record my bearings/radians based off what direction my character is facing?
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I am trying to fill an empty Module with placeables. The problem I am facing now is that I do not know how to actually the the placeable which is already ingame to face a direction I want such as North, East, South and West etc. I know it has something to do with the "Bearing" column in the git though I do not know what numbers I need to get a placeable to face a direction I want it to face. Can anyone help me and explain what I must do to accomplish what I want?
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Yes, it will be added to the demo soon. The TSF Officer's should attack the Duro, like they do to the 2 mercenaries earlier in 202tel. Thank you for recognising that. If no one does point those errors out those errors might stay in the mod for a while which I do not want.
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Here is another preview: this time it's the Masked Attacker to GenoHaradan assassin conversion. Bugs: I tried to add the "ready" animation to make him flourish his pistol but the Duro's has no ready animation so at the last line it just goes Stiff and the TSF Officer's don't attack the Duro.
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Now that I recognise you I can safely say you can produce a higher quality video than me. If I may, when you upload part 1 and 2 can I use your footage of the boss fight to compare it to TSLRP?
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Originally, the GenoHaradan were set in the Jekk Jekk Tarr instead of Visquis. When the Jekk Jekk Tarr exploded Darth Sion would arrive outside and witness the destruction, the party members will say some lines on the Ebon Hawk and the Sion VS Nihilus cutscene will play (The lines and the Sion VS Nihilus scene is apart of Extended Enclave). Zez Kai Ell would then save the Exile. I feel that the GenoHaradan were placed in this section of the game as it gave them an excuse as to why the Exile was unable to go into Traya's Academy with the party members. I do believe the reason the party mind reading lines where cut because it drew players away from the suspense the Council scene was supposed to give, so in short no the mind reading lines where supposed to be where it was in TSLRCM.
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overhaul MOD:N-DReW's K1 Gameplay Improvement BETA
N-DReW25 replied to N-DReW25's topic in Mod Releases
Yes, some of them like first lightsaber crystal fix is in this mod though Female Dark Jedi Restoration is not because this mod features an NPC Overhaul and by the end of the mods development I will add more Dark Jedi into the game female, male and brand new As before this mod is not compatible with K1R.- 38 replies
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I've already looked into that mod though it would be useful for everyone else to see what is included in that mod. Fun Fact: My new mask was inspired by the new items in that mod. I may make videos on that mod though I'd like to see his videos first if he intends to do this as I'm sure he can produce a higher quality video than I. It isn't TSLRCM compatible. Stick with the Genoharadan Legacy Demo for now. TSLRP also had the GenoHaradan which we are all fortunate enough to see that dumpster fire on my Youtube Channel- https://www.youtube.com/playlist?list=PLQKAtqiHzEeu6OulEszJEInQDuxL7fZKL (Please excuse any text errors in the video and maybe come leave a review of it in the comments or in my blog)
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TSL - curved hilt lightsaber with black blade?
N-DReW25 replied to Roth9's topic in Knights of the Old Republic General
This was probably going to be a unique weapon, possibly Freedan Nadd's Short Lightsaber. There is also a double bladed variant of this lightsaber, as far as I know only the icons exist (No blade texture, no models). -
- 3 comments
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"The point" of this mod is if you don't like replacing Energy Shields after using them 5 times this mod removes the 5 times bit and makes them infinite like T3's energy shield and the Baragwin shield. This mod I can understand removes the nerf of the shields though if you ever found the running out of shields aspect of the game this mod removes that.
- 6 replies
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- Damage Resistance
- Infinite
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The Sith Lords Restoration Project Videos
N-DReW25 commented on N-DReW25's blog entry in N-DReW's Datapad
The Re-Re-Review won't be happening for a long while. I'd like to think of it as "knowing you won't like it before it's even released". Though the bugs are simply there to let the viewer's know this mod isn't finished and it's a Beta. I honestly didn't notice the last "a" in "Nar Shaddaa". True, though people come to witness a fight and the TSLRP content, not a wall of text besides if it goes on for any longer it would cover the entire screen. Someone in the Youtube Comments who wanted to see the text paused the video and read it and wasn't bothered by it. I really need to revise my English Punctuation. And if you focus on the Assassins you can see them moving. And my Spelling. No need for text in that one, it's all self-explanatory. Though what do you think about the actual mod though? Yeah, after this they go to Malachor. And I agree with you. Well TSLRP HK Factor is next on my to-do list so, as much as I don't want there to be any, there will likely be more where that came from. -
The Sith Lords Restoration Project Videos
N-DReW25 commented on N-DReW25's blog entry in N-DReW's Datapad
Part 3 is here -
Here is one for HK-47- https://www.nexusmods.com/kotor/mods/142/? It allows him to wield all types of melee weapons. it gives him the Wookie/Zalbaar combat animations so it may seem a little bit choppy but 2.0 shouldn't be too bad.
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The Sith Lords Restoration Project Videos
N-DReW25 commented on N-DReW25's blog entry in N-DReW's Datapad
Soon. Be patient. -
The Sith Lords Restoration Project Videos
N-DReW25 commented on N-DReW25's blog entry in N-DReW's Datapad
I re-edited the video. Now it has more text in it. Though I still believe I've done something wrong yet again. -
Do you have TSLRCM installed?