N-DReW25

Modders
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Everything posted by N-DReW25

  1. I'd suggest if you make a new video I'd suggest make three versions: one with the hq movie patch resolution, one in 1080p, and one in the resolution without the patch so that way people can pick what they prefer/what best fits their system. (Though start with the hq movie patch resolution first) Can I also suggest do not do what tjsase did in his mod where the Ebon Hawk leaves where it goes upside down instead just have the camera turn without having the camera flip like all the other movies in the game with the Ebon Hawk taking off.
  2. Does this mod also modify the HK-47 Menu?
  3. Well, all you need to do is remove Atton and keep the Sith Death Squad and there's a mod that can fit the timeline.
  4. I had a similar idea for my K1 Gameplay Improvement Mod where the Sith Special Forces Atton was apart of hunt Revan down disguised as whatever best fitted the planet not just Sith Uniforms (Mostly Czerka Uniforms cause 3 out of 4 planets you go to are Czerka controlled) and I had an idea where giving them hides to make them very force resistant like Atton said he uses his mind to block out force users like a wall. Just need more time to make that a reality. Though perhaps a small Atton cameo in K1 with UnusualCharacters VO could work out though
  5. Thank you No, the Demo is always updated with whatever finished content I have for the mod. This might sound stupid at first glance but if I ever gave up with this mod like everyone else who's ever tried to restore the GenoHaradan I would of at least developed a functional TSLRCM compatible mod with some GenoHaradan features that can easily be played and/or used as a base for the next guy to give it a shot. But I assure you I really like this mod and I wouldn't want to give up on it.
  6. GenoHaradan Legacy Demo 1.3 is out with some new features.

  7. GenoHaradan Legacy Demo 1.3 is released. In this new update is a few modifications to the Jekk Jekk Tarr NPC's and Dialogues such as: * Restored Visquis lines * Restored Trandoshan Dialogue * Removal of the TSLRCM restored line for the Twi'lek Domo. Why? Because it makes no sense with the Jekk Jekk Tarr as a whole. The line "Ah, but enough of my warnings - please, enjoy some juma juice, or massit kess pods before any violence erupts." states you can purchase drinks at the Jekk Jekk Tarr yet the Devaronian Bartender clearly states they don't serve drinks thus is removed. * Changed some of the locations of the NPC's. Because the Devaronian Bartender states that the room he's in has oxygen for Devaronians and Trandoshans, the room with the Twi'lek Domo is for Twi'leks, Weequay and Nikto (I've replaced the Nikto with Rodians as NPC's and in the dialogue as the Lunar Shadow Crew state they cannot enter the Jekk Jekk Tarr because there Nikto). So esentially all the Trandoshans have been moved into the red room, the Twi'leks with armor are now Devaronians with matching soundsets and dialogue, the green room is filled with Rodians, Weequays and the Domo and the other two rooms not including Visquis' lounge are full of Gand...and the sullustan and the Lunar Shadow Captain. (Sorry if this made no sense) And outside the Tarr I've added the Rutum scene modification seen above. Also, this new update has a TSLPatcher which I hope I set up correctly. Future features I am working on are Red Eclipse changes and a feature where before your invited to the Jekk Jekk Tarr your character must wear the space suit if they want to enter the Tarr meaning they must go in alone similar to the Manaan underwater section. Go check out the Demo- http://deadlystream.com/forum/files/file/1081-genoharadan-legacy-demo/
  8. Alright, so how would I go about changing the text of a vanilla sidequest journal update (The text that tells you what you're supposed to be doing etc)? If it matters the new text is already in the dialog.tlk so changing the actual text might not be necessary instead (if it would be easier) how would I switch the sidequest journal text with it's cut content counterpart hidden in the tlk (If you can guess what this is your probably right) About this specifically, if this is true then how did Malkior make his Blasters Reloaded Mod if this is the case. From what I can tell his mod edits the entries for all the descriptions of the ranged attack feats like rapid shot to say "Added by Weapon" instead of "Requirement: Level 8" for example.
  9. I am trying to modify pre-existing entries in the Dialog.tlk without creating any actual new entries using a TSLPatcher but the information in the readme of the TSLPatcher sounds like it is instructing me how to make new entries which I don't want. Can anyone please explain what I would actually need to do to edit the entries I want? Any help would be appreciated.
  10. The answer is no because those Sith Uniform Mods modify the clothing column in the appearance.2da to change the players (only the vanilla players) clothing into Sith Soldier Uniform. It would be possible to change Maxis' clothing into Sith Uniform but you'll need to modify the appearance.2da file yourself.
  11. I left OBS recording for 6 hours now.

    1. Whyp

      Whyp

      Good job! Mind posting the video? xD

  12. Looks good, far from done, but still good.
  13. N-DReW25

    TSL of the Old PC

    Can I request this be modular so for example if I don't want to install grenades for example but just modules for example?
  14. That would be porting unfortunatley, this mod isn't. The texture was a miracle to find in the TSL game files.
  15. File Name: K1 Style T3-M4 File Submitter: N-DReW25 File Submitted: 17 Sep 2017 File Category: Skins TSLRCM Compatible: Yes A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 17.09.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: THIS MOD CONTAINS NO PORTING WHAT SO EVER! In TSL T3-M4 has an updated look to make him look more run down since the events of Kotor 1. While this isn't a bad design choice, however, some of you might just like the original K1 T3-M4 better than the one Obsidian made. Fortunately, the K1 skin for T3-M4 exists in the TSL game files meaning you can have your K1 T3-M4 without the fear of porting [Portraits not included] Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "P_t3m4_01.tga" Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  16. Dump then into the override. You do know that these are maps for "non existent modules" right that can only be accessed via the Lost Modules Pack modders resource meaning unless you plan on making a mod with the empty modules these maps would be useless/pointless.
  17. Probably not suited for "this" but perhaps you could make an M4-78 parody of Carol of the Bells sung by M4-78
  18. Pretty cool website, shame it when down to begin with.
    1. Sith Holocron

      Sith Holocron

      I don't need game saves. People not making their OWN saves throughout the games and then having to redo their entire games because the encountered a bug? THOSE are the people that I'm enlightening.

    2. jc2

      jc2

      ^ ahahah. I cannot agree more with SH about multiple saves. I spam 'em!

  19. Rename the "dm_AnakinH.mdx" and "dm_AnakinH.mdl" to something like "PMHC04.mdx" and "PMHC04.mdl" to replace mullet man's head with this model and rename the Anakin textures you have into PHMC04.tga (I hope it's called PMHC04)
  20. Alright, thank you, Hassat Hunter, I've finished it. Introducing the Rutum Exchange Encounter Modification for GenoHaradan Legacy: The biggest change in this was the Trandoshan to Aqualish. Reason for this change was to make it match with the loading screen for the refugee landing pad. Also, the cutscene has a few new animations to it to make it look better. Another thing I'd like to mention: The new Batu Rem VO by UnusualCharacters will be optional meaning the spliced version by Danil-ch will be the main one used by the mod.
  21. That's the model doing that, notice without the textures it causes an invisible head. That's why it needs to be converted to a K1 format so it doesn't cause problems. Well, you see, the problems it THAT KotOR 2 has a different "collection" of heads than KotOR 1. However, please DON'T use the KotOR 2 model! It would create a lot of problems for you.
  22. Kotor and Kotor 2 uses a different format, just moving TSL files into K1 will cause a crash. You'd need to convert the models though I wouldn't know how to do that. The head (In order to work with a male body) needs to be edited because a female head on a male body will cause it to move around retardedly cause it isn't designed for a male body model. Anakins textures are custom made thus no porting but you cannot use the excuse "They look original enough" to get away with porting. Porting is still porting and an excuse like that won't get you out of a ban if you are caught.
  23. N-DReW25

    K1 Style T3-M4

    Didn't think of that. I just didn't want the "Before" screenshot to be the big one on the upper right. Can using that same photo above with the words "After" on it count as that is the after photo?