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Everything posted by N-DReW25
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Considering it's big, incomplete and was developed 2009 and released 2013 as a modder's resource I'd say no.
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File Name: Male Sith Archaeologist Restoration File Submitter: N-DReW25 File Submitted: 30 Jan 2018 File Category: Mods K1R Compatible: Yes A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 30.01.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: In the Valley of the Dark Lords in K1 most of the Sith Archaeologist are female except for two named males. Discovered by accident, two of the four female Sith have been marked "male" in there character file and an unused dialogue exists with the lines the female Sith Archaeologist say but in a male VO. This mod turns the intended male Sith Archaeologist into males and gives them their intended male dialogue Known Bugs: None but if there is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with things that edits "kor36_sitharcheo.utc" "kor36_sithstudm.utc" Permissions: You are NOT allowed to claim this work to be your own Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
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Version 1.0
1,322 downloads
A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 30.01.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: In the Valley of the Dark Lords in K1 most of the Sith Archaeologist are female except for two named males. Discovered by accident, two of the four female Sith have been marked "male" in there character file and an unused dialogue exists with the lines the female Sith Archaeologist say but in a male VO. This mod turns the intended male Sith Archaeologist into males and gives them their intended male dialogue Known Bugs: None but if there is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with things that edits "kor36_sitharcheo.utc" "kor36_sithstudm.utc" Permissions: You are NOT allowed to claim this work to be your own Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.- 1 comment
- 7 reviews
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- Valley of the Dark Lords
- Korriban
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(and 5 more)
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That could be an idea but... how did the GenoHaradan get to Dxun? They don't know about the Mandalorians so that should mean there is nothing worth their interests on Dxun besides the Exile so having them follow the Exile in a ship then being blown out of the sky would be the better option. Despite your ideas not making it in, please feel free to suggest more ideas. For everyone complaining about the mask: The whole Ubese with Mask thing was started by TSLRP who used Shielding Visors in their mod and again by Exile007 using the Shielding Visor model but with a custom item. I was inspired by the custom item to make my own item using the textures used by TSLRCM for the Duro Assassin mask restored by said mod. By the end of the mod, I am hoping to have Alien face model's hex edited like Trandoshans for example, to be able to wear masks so every member of the GenoHaradan has the same scary mask hiding their facial features. I won't mind removing the mask for the Ubese - though I still think the Ubese is literally Master Chief in KotOR without it.
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Let's hope Community Member of the Year 2017 is held the 1st of February
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- 4 comments
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- serocco
- voice over
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True, though I like to think of the GenoHaradan as a secret society aka Star Wars Illuminati. Based on Hulas dialogue in K1 the GenoHaradan "manipulate" events in history to favour the Republic, for example: By eliminating lowly terrorist organisations, corrupt officials and criminals before they can pose a major threat to the Republic. As a few senator's and Jedi Master's knew of their existence based on Hulas dialogue it would be possible for them to receive private/illegal funding from the Republic to pay for their custom-made GenoHaradan equipment. Though there is nothing stopping you from imagining the Elite GenoHaradan Assassins are still ubese as the Alien VO is just labelled "Generic Alien" meaning it could be anything. The idea behind this is that the mask over the top of the model's helmet is that you're supposed to pretend that the mask is apart of the helmet. If people agree with your statement I will ditch the mask though without the mask they look too much like Master Chief to me. Azanti Zhug will very likely be moved to around the time of Goto's Yacht.
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Possibly, so far only the Telos Restoration Zone and Dxun have Assassins in them. If the player has completed the Nar Shaddaa quest the assassins will probably still be there but the Exile will have new lines.
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N-DReW25's Disciple and the Holocron's Idea's
N-DReW25 commented on N-DReW25's blog entry in N-DReW's Datapad
True, Perhaps somewhere in the Valley of the Dark Lords and Citadel Station would work The dialogue spoken by Disciple suggests the endgame powers where to be learned through holocrons and not achieved through the end game: You notice how every other power is learned through a cutscene usually taught by an NPC like Force Sight, Force Breath etc but the endgame powers are just achieved with no form of training? The Holocrons would work if there were restrictions like level restrictions. -
MOD:Fixed Hologram Models and Admiralty Redux for TSLRCM
N-DReW25 replied to DarthParametric's topic in Mod Releases
I generally look for the tga files and view the texture with mods that include textures and I just realized you've used tpc files instead of tga files. My bad -
N-DReW25's Disciple and the Holocron's Idea's
N-DReW25 commented on N-DReW25's blog entry in N-DReW's Datapad
True, though where on Citadel and Nar Shaddaa could you put a Holocron? Maybe Chodo Habat has a Holocron room and if you're light side he'll let you in the room so you can learn it's secrets because he doesn't know how to use the Holocron but Disciple can. And this can work because Chodo actually has a secret room I don't think having Gender exclusive powers would be a sacrifice someone would want to make. Because without PartySwap (Let's say if I wanted a "Restoration" playthrough with TSLRCM, M4-78, Disciple Holocron etc) people would have to have to sacrifice playing as a male character in order to play with the really cool Force Crush and Force Enlightenment. -
MOD:Fixed Hologram Models and Admiralty Redux for TSLRCM
N-DReW25 replied to DarthParametric's topic in Mod Releases
Does this include Admiralty or is this like a patch for Admiralty for it to work with TSLRCM? -
THAT is absolutely stunning.
- 531 replies
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- high resolution
- remastered
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MOD:Diversified Jedi Captives on the Star Forge
N-DReW25 replied to DarthParametric's topic in Mod Releases
2018 Moty DP's going to win every category for both games. -
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SKIN:Comlink and Sonic Imprint Sensor Icon Swap
N-DReW25 replied to N-DReW25's topic in Mod Releases
Alright then, when I can I will update this with .tga instead of .uti