N-DReW25

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Everything posted by N-DReW25

  1. Oh, where to start. Alternate Goto's Yacht Opening- http://deadlystream.com/forum/files/file/185-alternative-gotos-yacht-opening/ This mod, based on developer notes, creates the intended opening for Goto's Yacht. The reason why it isn't in TSLRCM as the team thought it'd confuse players. Peragus Sith Troops to Sith Assassins- http://deadlystream.com/forum/files/file/195-peragus-sith-troops-to-sith-assassins/ Sith Assassin's where trained in Stealth and infiltrated the Harbinger using stealth. I don't see how Sith Troopers could of infiltrated the Harbinger and then not attack the Exile until just when he/she tries to leave Modified Influence System- http://deadlystream.com/forum/files/file/99-modified-influence-system/ Was the original influence system and was to be used in TSLRP. Reason to not include it is that many people found it made TSLRP worse than what it already was. Power Cost Correction- http://deadlystream.com/forum/files/file/395-power-cost-correction/ Developers felt this was "beyond the scope of TSLRCM's fixes" Prologue Sensor Droid Fix- http://deadlystream.com/forum/files/file/430-prologue-sensor-droids-fix/ Turns the Sensor Droids to actual Sensor Droids instead of the Bao Dur's Remote's Clones Kreia's Dialog About Small Kindnesses and Cruelties- http://deadlystream.com/forum/files/file/429-kreias-dialog-about-small-kindnesses-and-cruelities/ Not sure why this isn't part of TSLRCM TSL Head Model Fixes- http://deadlystream.com/forum/files/file/489-tsl-head-model-fixes/ Fixes broken models Side Opening Door's on Malachor- http://deadlystream.com/forum/files/file/593-side-opening-doors-on-malachor/ Seems logical that they open from the Side Handsister Fix- http://deadlystream.com/forum/files/file/44-handsister-fix/ Makes the Handmaiden sisters all look different so the dialogue about the Handmaiden looking different from her other sisters makes sense pmhh01 fixed- http://deadlystream.com/forum/files/file/439-pmhh01-fixed/ Fixes the broken pmhh01 head TSL Armor Fix- http://deadlystream.com/forum/files/file/900-tsl-armor-fix/ It appears that Obsidian intended to reskin certain K1 armours to their own likings. Only a very small number of reskins where finished such as green Light Battle Armor and Black Reinforced Fiber Mesh and the rest were sent into the game with the wrong texture like Heavy Battle Battle with Mandalorian Battle Armor texture for example. This mod converts all the mistextured armours and the finished armours with their K1 textures. If this does go into TSLRCM the finished armour textures would obviously have to remain. Bye Bye Goto- http://deadlystream.com/forum/files/file/965-bye-bye-goto/ Removes Goto from the party after he is killed on Malachor Serocco Guard VO Fix- http://deadlystream.com/forum/files/file/1107-serocco-guard-vo-fix/ It appears an intended line was voiced by the wrong actor. This mod switches that line to an unintended line that fits in pmhc06 fixed for tsl- http://deadlystream.com/forum/files/file/1154-pmhc06-fixed-for-tsl/ Fixes the broken pmhc06 head TSL NPC Stat Fixes Mod- http://deadlystream.com/forum/files/file/1153-tsl-npc-stat-fixes-mod/ Fixes the party member stats and feats to best match the Star Wars Roleplaying game rules Comlink and Sonic Imprint Sensor Icon Swap- http://deadlystream.com/forum/files/file/1197-comlink-and-sonic-imprint-sensor-icon-swap/ They appear to be swapped in vanilla Bounty Hunter Starport Visa Fix- http://deadlystream.com/forum/files/file/1196-bounty-hunter-starport-visa-fix/ Gives the Rodian Bounty Hunter the visa allowing light siders to spare the Twi'lek Bounty Hunter without losing the visa Harbinger Escape Pod Room Fix- ​http://deadlystream.com/forum/files/file/1194-harbinger-escape-pod-room-hole-fix/ Fixes a broken model in the Escape Pod Room on the Harbinger Marauder Fix Pack- http://deadlystream.com/forum/files/file/942-marauder-fix-pack/ Fixes various item description and broken stats Class Clothing Fix- http://deadlystream.com/forum/files/file/655-class-clothes-fix/ Makes the Consular and Sentinel Clothing match the main menu clothing If this was for K1R though a lot more of my own mods would be on the list.
  2. As everyone will know Player heads and Party Member heads can wear Mask items and have them appear on their faces. What most people won't know is that every other head in the game won't have the mask appear on their face. This isn't a problem gameplay wise but for a modder like myself, there have been times where I'd love to use a Mask on an NPC but can't do it because the Mask won't appear. Some mods, like BOSSR, have reverted to using player heads in order to have masked NPC's. I'd like to request for a mod that edits the main commoner head model's (And maybe some other heads if need be) to show the mask the NPC is wearing for both K1 and TSL. In TSL, however, every Obsidian made head already can wear Masks it is just the K1 heads in TSL that likely need the mask treatment.
  3. Thanks for the support. The ideal way to play my mod, as well as anyone else's incompatible mod, is to copy a vanilla swkotor folder to your desktop as a backup and install my mod into the not-Backup swkotor game. Once you've done that rename the modded swkotor file to anything besides "swkotor" so for example "swkotorngid" for example. After you've done that copy your back up swkotor into your game folder (The location will differ based on the version of kotor you got whether it be Steam, Gog or retail) and install another mod into the swkotor file like K1R. Obviously, you'd repeat the process of copying, installing and renaming and whenever you want to play a mod like the Improvement mod, K1R, Bossr etc you'd rename the folder back to swkotor. This mod is more complexed than just textures. For example, the replaced low poly background NPC's where done via the appearance.2da replacing the Lite's slots with player appearance's meaning that commoner's on the streets had player heads (I believed he used the Jedi with player heads to replace the Lite models and turned their clothing slot into the commoner clothes so that the head gets swapped for another head if the player head is the same as the commoner's head).
  4. Not what you're looking for but I am, using aspects and parts of the Enhancement Pack, creating my own version of NPC Overhaul for my K1 Gameplay Improvement mod- http://deadlystream.com/forum/files/file/888-n-drews-k1-gameplay-improvement-demo/ It's a WIP Demo phase meaning the mod will be updated with new content making the mod better over time until completion. This isn't something I'd recommend installing on top of other mods though, best to install this mod first and use re-skin mods with it to avoid incompatibility.
  5. That TV spot was just terrible, but, I think the Teaser is better. This movie judging from the trailer this movie will suffer a similar problem that TLJ did: It will feature aspects that will resemble too much to real life. I'm not as hyped for this movie as I was for TLJ because unlike TLJ I don't even have an idea who the bad guys in this movie are going to be. It will most likely be the Empire but from the teaser, it looks like smuggling factions will be included in as well. I'm expecting this movie to be about a Star Wars Cartel who is rivals with many gangs and the Empire on top of it all. The planets and vehicles will likely feature Real Life aspects that ruin the movie and as with every other Disney Star Wars movie, it will introduce a hundred weird alien species that almost break the fourth wall crammed into one shot that won't get more than a paragraph on Wookiepedia. When was the last time we saw a Twi'lek in a Star Wars movie?
  6. I think he did- http://deadlystream.com/forum/files/file/432-kreias-fall-hd-cutscene/
  7. A mod requires being approved by an administrator before it is actually uploaded. This is to make sure mod's that break the forum's rules (Like the no porting rule) aren't up for download or mod's that are uploaded are actually legitimate (Wouldn't want to download a virus thinking you were getting a cool mod).
  8. I nominate the following: DarthParametric- For his generosity to fulfil the request of many users in the Request forum bringing people's mod wishes to reality even if they seem difficult (Or even impossible) to make or are just strange in nature. Leilukin- For her work in creating the Same-Sex Relationship mods allowing for LGBT players of Kotor to experience a playthrough of their own orientation. Dark Hope- For her amazing work with her HD Reskin's that rival the quality of modern game textures.
  9. Considering it's big, incomplete and was developed 2009 and released 2013 as a modder's resource I'd say no.
  10. File Name: Male Sith Archaeologist Restoration File Submitter: N-DReW25 File Submitted: 30 Jan 2018 File Category: Mods K1R Compatible: Yes A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 30.01.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: In the Valley of the Dark Lords in K1 most of the Sith Archaeologist are female except for two named males. Discovered by accident, two of the four female Sith have been marked "male" in there character file and an unused dialogue exists with the lines the female Sith Archaeologist say but in a male VO. This mod turns the intended male Sith Archaeologist into males and gives them their intended male dialogue Known Bugs: None but if there is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with things that edits "kor36_sitharcheo.utc" "kor36_sithstudm.utc" Permissions: You are NOT allowed to claim this work to be your own Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  11. Version 1.0

    1,324 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 30.01.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: In the Valley of the Dark Lords in K1 most of the Sith Archaeologist are female except for two named males. Discovered by accident, two of the four female Sith have been marked "male" in there character file and an unused dialogue exists with the lines the female Sith Archaeologist say but in a male VO. This mod turns the intended male Sith Archaeologist into males and gives them their intended male dialogue Known Bugs: None but if there is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with things that edits "kor36_sitharcheo.utc" "kor36_sithstudm.utc" Permissions: You are NOT allowed to claim this work to be your own Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  12. That looks amazing. Is that the emptied module to show off? There definitely will be NPC's in the Hangar, right? A dude you have to pay to gain access to the planet - and possibly a merchant like in the Demo or a mechanic?
  13. My wifi has been down for 4 days and will be down for another 2 more. Expect replies from me to threads and PMs as well as a new mod.

    1. N-DReW25
    2. GNihilus2

      GNihilus2

      4 days? area?? good to hear from ya then ....

  14. That could be an idea but... how did the GenoHaradan get to Dxun? They don't know about the Mandalorians so that should mean there is nothing worth their interests on Dxun besides the Exile so having them follow the Exile in a ship then being blown out of the sky would be the better option. Despite your ideas not making it in, please feel free to suggest more ideas. For everyone complaining about the mask: The whole Ubese with Mask thing was started by TSLRP who used Shielding Visors in their mod and again by Exile007 using the Shielding Visor model but with a custom item. I was inspired by the custom item to make my own item using the textures used by TSLRCM for the Duro Assassin mask restored by said mod. By the end of the mod, I am hoping to have Alien face model's hex edited like Trandoshans for example, to be able to wear masks so every member of the GenoHaradan has the same scary mask hiding their facial features. I won't mind removing the mask for the Ubese - though I still think the Ubese is literally Master Chief in KotOR without it.
  15. N-DReW25

    Enhanced Merchants

    The Rodian Bartender on Korriban with his "premium items"
  16. Let's hope Community Member of the Year 2017 is held the 1st of February

    1. Mellowtron11

      Mellowtron11

      Then when was it supposed to to be held- at the start of the new year?

    2. Tyvokka

      Tyvokka

      We usually do it at the same time as MOTY sound around Dec.

    3. jc2

      jc2

      I'm looking forward to the CMoY, already have in mind who I will nominate!

    4. Show next comments  198 more
  17. Well, the line that was spoken by the wrong actor was the intended line, this is more of a workaround to keep it consistent.
  18. True, though I like to think of the GenoHaradan as a secret society aka Star Wars Illuminati. Based on Hulas dialogue in K1 the GenoHaradan "manipulate" events in history to favour the Republic, for example: By eliminating lowly terrorist organisations, corrupt officials and criminals before they can pose a major threat to the Republic. As a few senator's and Jedi Master's knew of their existence based on Hulas dialogue it would be possible for them to receive private/illegal funding from the Republic to pay for their custom-made GenoHaradan equipment. Though there is nothing stopping you from imagining the Elite GenoHaradan Assassins are still ubese as the Alien VO is just labelled "Generic Alien" meaning it could be anything. The idea behind this is that the mask over the top of the model's helmet is that you're supposed to pretend that the mask is apart of the helmet. If people agree with your statement I will ditch the mask though without the mask they look too much like Master Chief to me. Azanti Zhug will very likely be moved to around the time of Goto's Yacht.
  19. Possibly, so far only the Telos Restoration Zone and Dxun have Assassins in them. If the player has completed the Nar Shaddaa quest the assassins will probably still be there but the Exile will have new lines.
  20. True, Perhaps somewhere in the Valley of the Dark Lords and Citadel Station would work The dialogue spoken by Disciple suggests the endgame powers where to be learned through holocrons and not achieved through the end game: You notice how every other power is learned through a cutscene usually taught by an NPC like Force Sight, Force Breath etc but the endgame powers are just achieved with no form of training? The Holocrons would work if there were restrictions like level restrictions.
  21. That's the bug that needs to be fixed. 1.1 made it so all classes can chose implants.
  22. I generally look for the tga files and view the texture with mods that include textures and I just realized you've used tpc files instead of tga files. My bad
  23. True, though where on Citadel and Nar Shaddaa could you put a Holocron? Maybe Chodo Habat has a Holocron room and if you're light side he'll let you in the room so you can learn it's secrets because he doesn't know how to use the Holocron but Disciple can. And this can work because Chodo actually has a secret room I don't think having Gender exclusive powers would be a sacrifice someone would want to make. Because without PartySwap (Let's say if I wanted a "Restoration" playthrough with TSLRCM, M4-78, Disciple Holocron etc) people would have to have to sacrifice playing as a male character in order to play with the really cool Force Crush and Force Enlightenment.
  24. Does this include Admiralty or is this like a patch for Admiralty for it to work with TSLRCM?