N-DReW25

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Everything posted by N-DReW25

  1. So this mod modifies T3's Soundset to sound like his K1 self. One question: Are these audio files in TSL's game files? I'll assume yes because you're usually the one who stops porting in its tracks and I know a bunch of K1 soundset audio files exist in TSL so I won't be surprised if this one does as well.
  2. Give his hunting lodge and kashyyyk utcs the Proficiency all feat or the heavy armor Proficiency feat.
  3. He does, on the landing pad, and in the Hunters Lodge. Best to modify Komad's armor in those modules as well.
  4. Because he uses a unique yellow head I don't think you'd need to do that, just put Armor on him in the utc and it should work.
  5. Yeah, he has gone from Heavy Battle Armor/Mandalorian Battle Armor to Felanar Armor to Light Battle Armor likely for balancing reasons. Well while that may be the case I assure you both times are different in some way. It won't be a near-identical "get knocked out, party saves you" Master Uthar in my opinion human. Imagine him without the Tatoo's on his face, without them he is almost identical to the generic Dark Jedi Master and Darth Bandon heads yet they are considered humans. Though in this mod Dessicus' I am going to say is human 100% with facial tatoos. I won't be using the Obsidian's Dessicus lines because I have more custom lines for him to say. I wouldn't say it's the best lines in the game though I wouldn't class it as the worse. These lines are better than no lines at all Perhaps they are the same actor, though I don't think this Vaklu Captain is credited either, unfortunately.
  6. Yes, that will be restored in the future.
  7. Look no further https://www.nexusmods.com/kotor2/mods/75/?
  8. True, a final TSLRP would of at least had a patch to fix that the difficulty of this fight, though it is still a difficult fight none the less. The closest thing in my mod to the content shown in part 1 will a lot better when it comes to dialogue, I hope. The vanilla/TSLRCM plotline will still be the same with the GenoHaradan taking place just after the end (After Goto/Before Zez). I hope with the added content from TSLRCM and GenoHaradan Legacy Nar Shadda won't become a drag. Though I will admit I am modifying an already existing Vanilla sidequest into a GenoHaradan one, that's the only time actual sidequest to take place before Goto's Yacht at this time. Effixan's Male Head Reskin with the cool Tatoo's, Varsity Puppet's Layne Stanley head will still be used for another NPC in the mod. Dessicus will also wear a new armor reskinned off the Felanar Armor and will feature a new yet familiar mask item.
  9. Yep, and here it is https://www.youtube.com/watch?v=w-4gcxqSGR4&lc=z23ajfj4awr4hliqs04t1aokgqzmhc4piwpsntyonfqkrk0h00410 Keep in mind these videos do not have actual commentary from me. In this video is the actual Dessicus boss fight which in my opinion is just bad in general for obvious reasons. This fight is extremely hard, Dessicus has Disruptor Pistols which shields can't block, not to mention he uses Master Rapid, Power and Sniper shots which combined with the pistols high damage usually means death straight up. In this video, I am a level 50 with 800 vitality points and I am using an instakill staff to cut my way through this fight like there butter.
  10. Looks more like someone whose first language isn't English but still is forced to write dialogue in English. At least, that's how I feel about the GenoHaradan Disciple lines at least.
  11. Did you set your patcher to the game directory not the game directories override?
  12. Keep in mind this is only a part 1. More will be coming out soon.
  13. Welcome to my first blog. This blog will contain the video's I will be making of Gameplay from The Sith Lords Restoration Project or TSLRP. These videos will specifically be about the Content not seen in TSLRCM or is different in TSLRCM. For more information about TSLRP visit the following threads What TSLRP sought to restore- http://deadlystream.com/forum/topic/5584-what-tslrp-sought-to-restore/?hl=tslrp TSLRP Post Morterm- http://deadlystream.com/forum/topic/5596-tslrp-not-quite-a-post-mortem/?hl=tslrp The first videos will be a three-part series showing Gameplay of the GenoHaradan Boss Fight. Here is the first one: From what I understand the GenoHaradan used the cut rooms in the Nar Shadda dock modules as a meetup place to kill the Exile and was NOT their base. More information and videos to come.
  14. TSLRCM has been back for a while now, it now doesn't include credits until credits are made for them. May I ask how did you not notice?
  15. Hours right? Not three days right? When all this maintenance is finished what will be improved/fixed?
  16. Here is a preview of what the next update to the GenoHaradan Legacy will include. This means the Batu Rem side of this mod is over 90% complete. Onto other ideas here are two idea's I have floating on my mind, both of which happen on Telos. If you remember when you talk to Vossk on Nar Shadda if you talk about the Gand, Zhug Brothers etc the camera skips to another side of the map where NPC's would spawn in only to show a visual representation of the NPC your talking about such as the Zhugs for example. I want a similar feature on Telos when you talk to Grenn about Bountys when he specifically talks about Batu, The killers and Batono the camera teleports to a different section of Citadel to show the NPC's in the flesh like on Nar Shadda. Reason for this is because in the 202TEL module files there are utc files for the killers yet they don't actually appear in that module at all and the NPC's appear to be suitable for this type of feature. The second is modifying the Duro's attacker. In TSLRCM this Duros is presumably hired by Czerka to kill the exile when he/she receives the quest from Grenn to find the source of the black market hold out blaster which was used by Czerka-hired bounty hunters who attacked the exile in order to get the Ithorians protocol droid for Czerka. My idea is to change this so instead of that scenario the duro's instead works for the GenoHaradan and spawns either after you've completed the Batu Sidequest or after you ask questions to the Czerka Duros in the hangar bay and he "may" mention the GenoHaradan I'm not sure about that yet. Another idea for this specifically is the restoration of the second thug who was supposed to attack you...a Trandoshan. The only problem with this is I'd have to find someone to reskin the Trandoshan to appear similar to his Duros thug and have some hex edit the mask the Duros wears onto his face, not to mention I'd have to find a spawn for him and presumably make dialogue for him since he had none. Also, something I know people will like is I'm considering adding a new mask item that is found during the game which is pretty much the mask the duro's wears in TSLRCM. Please let me know of what you guys think, and if anyone can provide examples of the scripts I need to make these ideas a reality (Mainly question 1) to make any of these ideas a reality please post them.
  17. That might be a bug that wasn't properly fixed. I will get around to it sometime.
  18. Can you show footage of when you play as B4-D4 when you help the ithorians? I'm sure some of us would like to see this beauty walk.
  19. N-DReW25

    KOTORmax

    Would a tool like this be able to fix the data errors in the M4-78 modules that allow enemies to shoot you through the walls? (In the Environmental Zone specifically)
  20. Nice work, I really like what you did with the Sitting NPC placeables. Really makes the Cantina looked more lived in. I really do like the Quarren and Gran NPC's which only had one or two appearances in the whole game which is nice to see. I also like the restoration of the Chadra Fran but I recommend changing the Chadra Fran's NPC tag to "Club Patron" to "Chadra Fran Patron". While it may not be the best option but have you considered using the Lite NPC's for some of the NPC's so it fits in more with Kotor so it makes the mod feel more like something Bioware made and not an actual mod. The NPC Ailizcece is wearing Davik's Armor I do believe unless it's a new armor utilizing the same texture. Either way, I would recommend using perhaps the Verpine Fiber Mesh instead as it doesn't pull me out of the immersion that more than one Davik's Armor exists in the game or that there's another set of armor with the exact same texture as well. Other than those slight issues I think the Cantina is great as always. Can't wait to see how those Mandalorians have to say to my character. Just one last question do your custom module walls work? What I mean by this is in a vanilla module when you run into a wall the character will kinda keep running but slide to either the left or right. In some mods like BOSSR in the custom modules, you can run into the walls and get stuck.
  21. Do what I do, install it planet by planet. For example, install Peragus NPC's then play through Peragus which may take two or three days. Before Telos install the Telos NPC's and keep doing it like that until you complete the game and when you go for your second playthrough the mod will already be installed.
  22. It also needs the dialogue to state "he" in the text. To everyone who downloaded Sith Holocron's mp3 you must also download this dialogue. Installation for the dlg is your override. Installation for the mp3 is "StreamVoice/601/saedhe". Please report any possible bugs if you encounter any from this Saedhe fix via PM to either myself or Sith Holocron. saedhe.dlg
  23. Have you ever heard of Party Swap? It does just that but with a stim instead- http://deadlystream.com/forum/files/file/544-partyswap/