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Everything posted by N-DReW25
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Two requests: 1) Can you please change the custom audio from wav to mp3? Reason for this is that Steam TSL can't support wav audio only mp3 audio 2) If the deveronian and human NPCs now wear Iridorian armour why are they still referred to as deveronian and human and not iridorian? I can believe a human could wear iridorian armour but not a deveronian due to his horns. Would some sort of change be done here?
- 193 comments
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- new armors
- concept art
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Were these droids ever seen in TSL?
N-DReW25 replied to Sith Holocron's topic in Knights of the Old Republic General
While I am not the expert on this sort of stuff I do know a little bit about those droids. Those droids where the two original mining droid models, to my knowledge they were seen in promotional screenshots similar to Sleheyron. The first set of mining droids that look like a spider could hold actual weapons such as an actual mining blaster, this to me makes sense as in the start of Peragus you pick up a mining blaster off a mining droid though as the final version of the mining droid had inbuilt blasters picking up that blaster didn't make much sense. The second droid that stands on two legs according to the screenshots used the mining blaster rifles unlike what this new mod shows in its screenshots. Those droids where textured so I could make my own mod using the vanilla textures so it feels more like a restoration but there is one major problem. The first mining droids when I tested it couldn't fire their weapons for a mysterious reason, they held their blasters and did the firing animation but they couldn't shoot anything (I changed the mining droids utc to the unused appearance and not change the mining droid model to the old one as this modder has done if that means anything) and the second mining droids have barely any animations, I think they can walk and do a deactivated pose but that's it. It has no attack animations whatsoever. If someone could fix those animations then this mod could be done. Fun fact: The second mining droids did appear in M4-78EP as deactivated Sith War Droids Mark 4's in line in the industrial zone. -
I simply told you not to do the same mistake as Seph6 because I think your mod is good, I didn't intend to mean you were going to do the mistake Seph6 did (He stole someone's mod and put it in his own, as long as you don't do that no one is going to ban you) Can you at the very least publish what you got as a modders resource so someone like 90SK can finish it off?
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Seph6 actually stole Sith Holocron's Holocron mod and used it in his own mod and the end result was terrible. Please don't do the same mistake. It'd be a massive waste and a tease if you suffered the same fate as that guy as your mod seems very promising
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Keep up the great work!
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Good to know, does this work on Steam?
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Ok, so I am trying to edit a script from the base game that makes NPC's hostile. Essentially, I've added a third NPC to a module and I want to make it so after a dialogue he will go hostile along with the other NPC's. The problem is I am running into some sort of compiling issue, presumably caused by me because I don't know how to script properly. Here is my script. If anyone would be so kind as to explain/show me how to add a third NPC to the script that would be much appreciated.
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If we have our music turned off will this cutscene not work as intended?
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Release what you have as a modders recourse so other people can finish this mod for you, or at the very least play with the -35 holocrons you have so far.
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That fixed it! From what I can tell this NPC was broken and wasn't used in TSL so in theory if I am correct this will be a restoration on its own.
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Or you could instead reskin the robe so the revealing parts aren't shown so maybe both female and males can wear it (Reason I saw males is because the K1 robe texture is designed to work with both male and female body models meaning, in theory, Telana's robes could be worn by a male player character though some editing would have to be done first) Also, Silveredge9 has already given permission for anyone to use BOS:SR assets in their own mods.
- 1 reply
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- Brotherhood of Shadow
- Solomons Revenge
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Custom Modules≠nothing too fancy/simple
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Pretty much all of this has been done before- https://www.nexusmods.com/kotor/mods/578
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That looks amazing! Btw do you plan to fix that missing hand issue with Kreia?
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This reminds me of that one time in the Simpsons where Moe shuts down his bar and he proceeds to throw all the people in the Bar out and Barney for some reason keeps getting back in only to get thrown out again. Please don't use "lol" in the dialogue. Everything is perfect but that one part. I noticed "General Hardon guys" in that preview. Are you aware of GenoHaradan Legacy by any chance?
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I believe the Leviathan and the Sith Bases share the same texture so in theory downloading a Sith Base reskin will also apply to the Leviathan.
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Not until I can get flat out 100% guaranteed proof your bug was actually caused by mod. If anyone who uses GenoHaradan Legacy Demo experiences a bug where you cannot progress in the Ithorian Hangar (when you go to get the Ithorian Droid) because the dialogue breaks mid conversation please report it.
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I doubt this is compatible though it is unconfirmed. This no longer works with TSLRCM anymore. Use this instead- http://deadlystream.com/forum/files/file/1201-fixed-hologram-models-and-admiralty-redux-for-tslrcm/ I got a feeling this is one of your problems. For the Nar Shaddaa bug does it play the Goto scene?
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When it's ready. I am currently redesigning the installer so all the "fixes" that don't relate to the GenoHaradan are optional can be installed only if the user wants them installed. The Red Eclipse to Nikto as you can see in the screenshot is also one of those fixes and that black problem is delaying work on it. I'll try that.
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Bao Dur Shield Dialogue Restoration has just been updated with bug fixes and a new alternate line.
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I changed his name tag from "Red Eclipse Captain" to "Cahhmakt", I changed his appearance to Swoop_Gang_01 (He is the only one to have Swoop_Gang_01 as an appearance, all the other slavers used 2, 3, 4 and 5), his soundset has also been changed to Nikto/Swoop Gang and I used a TSLPatcher installer to copy his utc file into the 301nar.mod file to prevent cloning in other modules.
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Can you list all of the mods you used? That information will be important for us to figure out your problem.
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Anyone think they can help me out with some sort of shading issue on an NPC that makes it appear pitch black? Check out my latest post in this thread- http://deadlystream.com/forum/topic/5539-genoharadan-legacy/page-10
