N-DReW25

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Everything posted by N-DReW25

  1. This may be a rather confusing question but who were the Sith who inhabited M4-78? The Sith on Dxun and Onderon where quite evidently apart of Nihilus' branch of Sith. Nihilus wanted to use Vaklu to overthrow the queen to leave the Republic so he may use Onderon as a Sith staging base. Using the power of the Dxun Tomb, via the ritual, the Sith could control the Onderonian beasts to their will (Of course until they stop the ritual). Nihilus intended to feed on the power of the tomb after the fall of Onderon which obviously never came to be. The Sith Triumvirate on Malachor seemingly where the last of Darth Revan's empire. Obviously from the cut content all I know about these Sith is that they had an Academy on Malachor, whether or not they had a fleet like Nilihus did is unknown or whether or not the Sith on Malachor and Nihilus' sith where the same group I also am not completely sure however judging from the fact in cut content Nihilus and Sion fought I'm willing to bet the two groups are rivals with the same belief. So I'd like to ask "Who are the Sith on M4-78" and "Which faction of Sith would gain from having control of M4-78?" (Let's not forget M4-78 is an industrial planet that creates war droids and presumably other weapons and ships for the Sith so having M4-78 in the post-war would definitely provide a major edge to whatever faction has it)
  2. Judging from the small number of clips of said Demo I've seen I'd say no. Not to mention their animations are more or less broken so if anything you'd lose rather than gain if you used them.
  3. This might sound dumb to ask but what is the next subject of your M4-78 vid? I am eager to watch it.
  4. Kaidon Jorn gave permission for everyone to use his mods in any way they want. Meaning you can pick out Schematic Lightsabers from his SLM and integrate them into your own mods. SLM- http://deadlystream.com/forum/files/file/551-schematic-lightsaber-mod-slm/
  5. This thread is 7 years old and the last post was 5 years ago. No one is making this mod, at least not the one in this thread.
  6. Two requests: 1) Can you please change the custom audio from wav to mp3? Reason for this is that Steam TSL can't support wav audio only mp3 audio 2) If the deveronian and human NPCs now wear Iridorian armour why are they still referred to as deveronian and human and not iridorian? I can believe a human could wear iridorian armour but not a deveronian due to his horns. Would some sort of change be done here?
  7. While I am not the expert on this sort of stuff I do know a little bit about those droids. Those droids where the two original mining droid models, to my knowledge they were seen in promotional screenshots similar to Sleheyron. The first set of mining droids that look like a spider could hold actual weapons such as an actual mining blaster, this to me makes sense as in the start of Peragus you pick up a mining blaster off a mining droid though as the final version of the mining droid had inbuilt blasters picking up that blaster didn't make much sense. The second droid that stands on two legs according to the screenshots used the mining blaster rifles unlike what this new mod shows in its screenshots. Those droids where textured so I could make my own mod using the vanilla textures so it feels more like a restoration but there is one major problem. The first mining droids when I tested it couldn't fire their weapons for a mysterious reason, they held their blasters and did the firing animation but they couldn't shoot anything (I changed the mining droids utc to the unused appearance and not change the mining droid model to the old one as this modder has done if that means anything) and the second mining droids have barely any animations, I think they can walk and do a deactivated pose but that's it. It has no attack animations whatsoever. If someone could fix those animations then this mod could be done. Fun fact: The second mining droids did appear in M4-78EP as deactivated Sith War Droids Mark 4's in line in the industrial zone.
  8. I simply told you not to do the same mistake as Seph6 because I think your mod is good, I didn't intend to mean you were going to do the mistake Seph6 did (He stole someone's mod and put it in his own, as long as you don't do that no one is going to ban you) Can you at the very least publish what you got as a modders resource so someone like 90SK can finish it off?
  9. Seph6 actually stole Sith Holocron's Holocron mod and used it in his own mod and the end result was terrible. Please don't do the same mistake. It'd be a massive waste and a tease if you suffered the same fate as that guy as your mod seems very promising
  10. N-DReW25

    From Now On....

    Keep up the great work!
  11. Ok, so I am trying to edit a script from the base game that makes NPC's hostile. Essentially, I've added a third NPC to a module and I want to make it so after a dialogue he will go hostile along with the other NPC's. The problem is I am running into some sort of compiling issue, presumably caused by me because I don't know how to script properly. Here is my script. If anyone would be so kind as to explain/show me how to add a third NPC to the script that would be much appreciated.
  12. If we have our music turned off will this cutscene not work as intended?
  13. "At last, it is done"- Kreia Permanent mod in my override btw.
  14. Release what you have as a modders recourse so other people can finish this mod for you, or at the very least play with the -35 holocrons you have so far.
  15. That fixed it! From what I can tell this NPC was broken and wasn't used in TSL so in theory if I am correct this will be a restoration on its own.
  16. Or you could instead reskin the robe so the revealing parts aren't shown so maybe both female and males can wear it (Reason I saw males is because the K1 robe texture is designed to work with both male and female body models meaning, in theory, Telana's robes could be worn by a male player character though some editing would have to be done first) Also, Silveredge9 has already given permission for anyone to use BOS:SR assets in their own mods.
  17. Custom Modules≠nothing too fancy/simple
  18. Pretty much all of this has been done before- https://www.nexusmods.com/kotor/mods/578
  19. That looks amazing! Btw do you plan to fix that missing hand issue with Kreia?
  20. This reminds me of that one time in the Simpsons where Moe shuts down his bar and he proceeds to throw all the people in the Bar out and Barney for some reason keeps getting back in only to get thrown out again. Please don't use "lol" in the dialogue. Everything is perfect but that one part. I noticed "General Hardon guys" in that preview. Are you aware of GenoHaradan Legacy by any chance?
  21. I believe the Leviathan and the Sith Bases share the same texture so in theory downloading a Sith Base reskin will also apply to the Leviathan.
  22. Not until I can get flat out 100% guaranteed proof your bug was actually caused by mod. If anyone who uses GenoHaradan Legacy Demo experiences a bug where you cannot progress in the Ithorian Hangar (when you go to get the Ithorian Droid) because the dialogue breaks mid conversation please report it.
  23. I doubt this is compatible though it is unconfirmed. This no longer works with TSLRCM anymore. Use this instead- http://deadlystream.com/forum/files/file/1201-fixed-hologram-models-and-admiralty-redux-for-tslrcm/ I got a feeling this is one of your problems. For the Nar Shaddaa bug does it play the Goto scene?