N-DReW25

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Everything posted by N-DReW25

  1. I re-edited the video. Now it has more text in it. Though I still believe I've done something wrong yet again.
  2. If you ever plan to make this a mod can I request that the NPC's are more than just Czerka Twi'leks. Perhaps reskin the Bith, Rodians, Ithorians etc to wear Czerka Uniforms. Silverledge9 did this to the Gamorrean for BOSSR so it is possible.
  3. I agree with this though in this game Stealth and Force Confusion is a good option, call me a sadistic bastard but I like watching a Sith Marauder tear his Sith Apprentices and Commandos to bits. Not to mention the fact that they don't spawn a bunch of enemies behind you to fight you like in K1, however, despite its slight improvements when compared to the Star Forge the best thing to do with these enemies is to have cutscenes with the Sith like on Onderon where perhaps you enter a room and Sith Assassins appear out of nowhere and attack or perhaps they appear behind you and since it's a mix of Sith Lords and Soldiers perhaps have a cutscene where a soldier knows what's coming and he's not going to survive and he tries to flea but a Master chokes him to death perhaps. I know the Malachor VI mod had a room where it was pretty much a Sith locker room which I found interesting. This would be very helpful. I think Malachor VI also had a computer to use though I don't think a power conductor trick was ever available. I think in TSLRP you were forced to take only one path and once you had taken that path you couldn't go back. I do believe in Malachor VI the party members were locked on the other side of the academy and we're in cages, not cells. If someone does make a mod to fix these problems on Malachor one side should house the party members and have tough enemies while the other contains armouries etc with weaker enemies, this will make Kreia's line "One path, assuming he/she survives, will allow her to save his/her friends though he will be weaker for it" true. I honestly don't think TSL has very many droid options actually. Though it would be cool to fight and reactivate some of those Star Forge Droids. I keep referencing Malachor VI. Malachor VI was a mod developed by Varsity Puppet around 2010 that aimed to fix the plot holes of Malachor that weren't fixed in TSLRCM and improve Malachor V overall. It was cancelled, the mods source code was released on Github which means if Varsity or anyone wants to finish it they can. Here is a link to its work in progress thread- http://deadlystream.com/forum/topic/32-malachor-vi-an-ending-mod/page-1
  4. I ain't mad or nothing but I already made this feature into a mod about a year ago- http://deadlystream.com/forum/files/file/901-mandalorian-assault-armor-restoration/ Again I have no problem with this mod utilizing it.
  5. N-DReW25

    PartySwap

    What is the problem here? Did the cutscene break leaving you with just Handmaiden or are you unaware you recruit Disciple on Dantooine like normal?
  6. View File Infinite Energy shields [TSL] Infinite Energy shields A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 Release Date: 9.11.2017 1.1 Release Date: 25.11.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: During the course of the game, you will obtain various energy shields. These shields (Results may vary depending on which) are designed to block out certain damage whether its fire, electricity, energy etc. This may not sound like much but energy shields can mean the world when you're facing a certain boss. Though the way they're balanced is that after every 5 turns they burn out and can't be used meaning you will require getting a brand new one. This mod removes that, now whenever you use energy shields you can use it as many times as you like without any fear of it burning out. The following items have been affected: Energy shields Arkanian Energy shields Mandalorian Melee shields Mandalorian Power shields Echani shields Echani Dueling shields Peragus Mining Shield Verpine Prototype shields All droid shields (If I miss any please let me know) Known Bugs: None but if there is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with things that edits a_shield_01.uti a_shield_02.uti a_shield_03.uti a_shield_04.uti a_shield_05.uti a_shield_06.uti a_shield_07.uti Upcoming: Droid Item's like Flamethrowers Permissions: You are NOT allowed to claim this work to be your own Thanks: JDub96 for reminding me to make this mod Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 11/08/2017 Category Media  
  7. Version 1.1

    830 downloads

    Infinite Energy shields A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 Release Date: 9.11.2017 1.1 Release Date: 25.11.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: During the course of the game, you will obtain various energy shields. These shields (Results may vary depending on which) are designed to block out certain damage whether its fire, electricity, energy etc. This may not sound like much but energy shields can mean the world when you're facing a certain boss. Though the way they're balanced is that after every 5 turns they burn out and can't be used meaning you will require getting a brand new one. This mod removes that, now whenever you use energy shields you can use it as many times as you like without any fear of it burning out. The following items have been affected: Energy shields Arkanian Energy shields Mandalorian Melee shields Mandalorian Power shields Echani shields Echani Dueling shields Peragus Mining Shield Verpine Prototype shields All droid shields (If I miss any please let me know) Known Bugs: None but if there is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with things that edits a_shield_01.uti a_shield_02.uti a_shield_03.uti a_shield_04.uti a_shield_05.uti a_shield_06.uti a_shield_07.uti Upcoming: Droid Item's like Flamethrowers Permissions: You are NOT allowed to claim this work to be your own Thanks: JDub96 for reminding me to make this mod Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  8. I really did like the video, very informative, however, why would you use a google robot voice and not Xuul's actual voice? I feel like that will be a good idea in future video's if you ever run out of actors to play roles. Reckon you could make a mod review of these reskins all in one 4 minute video?
  9. N-DReW25

    Character reskin #2

    Nice missing eye effect. Will there be any higher resolution versions of this?
  10. Sith Holocron's new Coke icon probably the greatest one I've seen so far.

    1. Sith Holocron
    2. LDR

      LDR

      I'm waiting for the classic Sith Holocron logo to come back.

    3. Sith Holocron

      Sith Holocron

      Flashing red, flashing green, or both? (There's always December...)

  11. What does this mod do? All it does it cut the borders out introduced in Widescreen and makes the text really small.
  12. This is a good idea, though in cut content the Depot was the headquarters of the president of Czerka Pollard Seario and you could do quests to steal Sith Artifacts for Pollard under the sith's noses. Bioware also wanted a merchant in the Depot as well. Yes and No. There was a Czerka Base/Depot/Mining Facility made out of reused modules, not the cut module.
  13. No, Atton's room was flooded like all the rest but the force cage he was in protecting him and Kreia and Exile didn't die because they were trained to resist those poisons.
  14. Don't you just love it when you're Mouse's battery is low and the cursor is bouncing all over the place then as you try to send a PM it bounces to the top of the screen and closes Google Chrome.

  15. N-DReW25

    Tutorial Remover

    Repair the droid and you'll make it out.
  16. I'm not sure whether I flipped some sort of option to make it run admin all the time or it runs admin all the time, sorry about that.
  17. I ran Kotor tool in administrator mode and it worked again. Only downside was I now have a Windows 7 style border around Kotor Tool on a Windows 10 Computer, everything works though.
  18. Yes, an illegally modified Stabilizer Mask mixed with a Force Mask which is why the penalties are there. Though in terms of a Force Mask this mask is the best option as the penalties are low. The new armor is a body model which is actually restored and exclusive to this mod. He has a name though best not to ruin the surprise. Hint: He replaces an already existing character on Nar Shadda and takes the same name as the character. Though please don't actually list names of characters and ask, for the real answer it is best to wait until I get some videos up for him.
  19. As this guy is completely custom made and not cut content at some point he may take off his mask at some point if I can find a logical/story friendly way to do so.
  20. Here's a preview of an upcoming character. This is not Dessicus by the way (Dessicus will have a custom/unique appearance as well so don't you worry). This character is a high ranking GenoHaradan assassin who the player will encounter on Nar Shadda. The head is Varsity Puppet's Layne Stanley PC head used with Permission from Varsity Puppet by the request of a user (Who wanted it for Dessicus though I picked a more fitting head for Dessicus instead). The body model he has is the cut male thug body model. The mask he has on is a new item added in the mod, you may recognize it from the TSLRCM duro who attacks you on Citadel Station. The stats of this mask are: Feats Required: Armor Proficiency - Medium Defense Bonus: 1 Immunity: Sneak Attack, Stun, Fear, Horror (Mind-Affecting) Saves: All +3 Skills: Awareness +2, Stealth +4 Force Resist: +20 Wisdom: -2 Charisma: -2 Let me know what you guys think of this new character and the stats of the new mask.
  21. Yep, it was definitely the UTI messing with me. I got the mask working, thanks for both of your help.
  22. I cannot tell if this was my fault but the mask in game is the wrong model. It's the Force Mask model, not the Stabilizer mask model. The Force Mask model is 10 and the Stabilizer mask is 12 which I've edited the mdl for. Could this be because I haven't touched the mdx yet?