N-DReW25

Modders
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Everything posted by N-DReW25

  1. Alright, here is my edited ASCII then. Please note I am fairly new to this so expect stupid mistakes. DReW's ASCII.zip
  2. Ok, So I changed the texture in mdledit, converted it to an ASCII, changed the I_Mask_011 text inside the ASCII to I_Mask_050 but I now load it into mdledit to convert it again and it says Is this my fault of the tools fault?
  3. Have him approach one of them who says his "Out of our way citizen" full line then he attacks only to get shot.
  4. I put my bets on the Ubese who were secretly working for Goto as shown in the scene. No, he doesn't appear in this scene. I do like the idea of contacting them from his ship though. I do not believe the Goto clones would function in the Tarr as they are also droids.
  5. No, this new encounter has no connection to the escaped killers. A reason why I won't modify them is that I still want someone to go for the Exchange bounty though perhaps I may make a reference to the GenoHaradan in their dialogue. The events in K1 will be briefly mentioned in this mod by certain NPC's. Just +1 to that number and you've spelled my username correctly. Though if anyone does have any suggestions for the mod I'd be more than happy to hear them. That may be a good idea to do that, though I must warn my PM box is almost full all the time so if you can't PM me at one time just PM me the next time and it may work.
  6. I do not think there is a texture variant checkbox with Masks. I get something called "Model Variation" instead and I'm assuming changing a value in this check box will change the model of the mask, not the texture. I looked at the TSL Loot and Immersion mod as that has custom maks and from what I can see he took the mask model and made it a new one (Let's say the model is "i_mask_010" he turned it into "i_mask_015" one that doesn't exist already) and he's changed the model's texture from within the model files mdx and mdl. If I am correct would you be able to tell me how I could do that? Or is there another way to make masks with Textures?
  7. Oh, well I may look into that after I get past my main problem. I do not know how to actually get the new texture on a new mask uti that is what I need help with. Sorry if that wasn't clear.
  8. Perhaps...Jorak Uln, The Sith Master on Manaan, Darth Bandon, The Sith Master on Lehon, The lead Sith Master on the Star Forge (Dark side ending), the lead Dark Jedi in the three Dark Jedi ambushes on Tatooine and Kashyyyk. But some of them probably shouldn't actually drop their Cross Guards upon their death - just have them wield the cross-guard sabers during their battles with you.
  9. Alright, I think what I want and what you're explaining to me are two very different things. What I want is to make a new mask item with a new texture, not a new cube map. Just so we're on the same page here is an example of what I am referring to. That is what I mean by new mask, new texture. My new texture is based on the Stabilizer Mask though it shouldn't replace the actual Stabilizer mask item or texture.
  10. Maybe add a Dark Side option where you make Gorton attack a Sith Patrol and gets himself killed.
  11. Just to note I already have restored the Simple Weapons feat- http://deadlystream.com/forum/files/file/1062-simple-weapons-feat-restoration/ will this crash with my mod installed for Soldiers?
  12. Can certain NPC'S wield the cross guards in the future update?
  13. Alright, without trying to sound like a jerk and stupid at the same time but I barely understood a bit of that. Do you reckon you could reword that into a step by step format with the tools I would need as I am very new to this "Cubemapping" thing. I have the texture all ready to go if that makes a difference.
  14. Try using Key Board and Mouse. I think M4-78EP had a problem like this with controllers, the reason it isn't fixed here is because this is a very old mod released initially in 2006/7 I believe.
  15. How would I go about making a new mask with a custom texture? I know it is possible but it "appears" to be much more complicated than making new armor textures.
  16. Thanks for that, may I request a patch for NPC Overhaul or at the very least what makes the two incompatible?
  17. No, please explain how you can't target the terminal? Are you using a controller?
  18. I have an idea similar to the HK-50's though for now, the only one I have in mind is in the Restoration Zones on Telos at the moment and not other planets. That video is TSLRP's GenoHaradan, not my GenoHaradan. Not all the GenoHaradan Members will be Ubese. My mod actually adds all the K1 GenoHaradan items into K2 and the GenoHaradan Members will have different appearances while some, not all, will have the mesh suit and other items equipped.
  19. In the end of the Jekk Jekk Tarr in the arena when the Ubese betray Visquis Goto chimes in and says a few lines before the Ubese kill him and capture the Exile for Goto. Though this might of been a plot hole as droids could not enter the Jekk Jekk Tarr as it messed with there photoreceptors, so if this is the case how was Goto able to talk in the Jekk Jekk Tarr if he was a droid thus couldn't enter the Jekk Jekk Tarr?
  20. I believe both of them did, however, they were both unique lightsabers and I think you got to keep the USM lightsaber after the scene. I do believe this would be a simple script edit for this though.
  21. First Hangar now Staring. Though I have considered to re-edit the footage to include more detailed information about the mod and fix that typo. And of course I will edit it during the day not at night like I did that one.
  22. Look it up on Youtube, in the raid scene shown in that comparison video the Sith Soldier has a different actor than his PC actor. All we'd need to do really is turn off sound effects and music and keep only the voice audio then record the screen as the scene plays then post it on Youtube and modders can turn that video into mp3 audio to replace the PC actor with the Xbox actor. It may be worth to try to look into the game files of the Xbox because if M4-78 and Droid Factory modules were left behind on the Kotor 2 Xbox version I'm sure something will be around on the Kotor 1 Xbox version though I doubt that. There are a few minor NPC's with different appearances from their PC appearance but a simple Kotor Tool edit can recreate that.
  23. As the GenoHaradan isn't in TSLRCM I can't actually compare it to anything. I will, however, compare TSLRCM and TSLRP content like the HK Factory though and your text suggestion is one I will be using when that day comes. The way I am trying to do this is by showing the viewers the mod gameplay and let them judge for themselves how they feel about the mod, obviously, comparison with TSLRCM will help but because there is no GenoHaradan in TSLRCM that cannot be done for these specific videos.
  24. Is this a port of PC to Xbox one S or is a port of the original Xbox to Xbox One S? If it is the second one I'm just going to suggest to anyone with the intent of buying it that this version of the game that there are exclusive features on the Xbox version such as for example in that scene shown in the video that Sith Soldier has a different voice actor which isn't in the PC version. Things like that can be ported to the PC version as mods. And though unlikely if a modder actually looks into the game files preferably the stream waves folder of the Xbox One S version they might even find cut lines that didn't make it onto PC though I find it unlikely.