N-DReW25

Modders
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Everything posted by N-DReW25

  1. It gets worse But not all of it is crazy talk, I found something that makes a lot of sense on there This makes a lot of sense, this means even if Kotor 2 was finished on time we'd still lose the battle of Khoonda.
  2. Thank you both, I now have no need to worry about reaching a limit. Out of curiosity what happens if someone did magically go over 65,000? Does the game crash or what?
  3. Out of curiosity is there an actual limit as to how many new appearances can be put onto the appearance.2da file or is it unlimited?
  4. Rogue One Revenge of the Sith Empire Strikes Back Phantom Menace Return of the Jedi Attack of the clones A New Hope The Force Awakens
  5. Where do you plan to add the TSLRP style camera in game? Because TSLRP originally had the Exile in a coma inside the Med Bay after Nihilus and the GenoHaradan and when that cutscene happens they are actually heading to Malachor itself, as you can obviously sniff out that cannot happen in this mod. That's great to hear. Will they be a Modding Resource as well?
  6. Out of curiosity do you (Quanon) know how to add "collisions" to the walls of custom modules so the Camera doesn't clip through walls and to prevent the player from getting stuck on the wall when they walk into it? If so perhaps you could go back and fix up the Brotherhood of Shadow Modules you made a while back (At least, I think you made them)
  7. Wait, you can only go back if the above happens
  8. Only if either Master Uthar or Yuthura is the head master of the academy, however, if this mod changes that I am not sure (But perhaps that can be a 1.6 feature, be able to enter the academy after everyone goes hostile)
  9. Is this still being worked on? If not can you release the NPC reskins at least?
  10. Perhaps make a compatibility patch with your Atris mod. Make it so that Exile, Visas and Atris fight Nihilus so you don't have that awkward NPC Atris fight Nihilus instead.
  11. When the character attacks let's say with Sniper Shot using a heavy weapon the character won't do the sniper animation when the character attacks with sniper. They can still move, it's just they don't do the animation they're supposed to do.
  12. An Orange a day keeps VarsityPuppet away

    1. Domino5555

      Domino5555

      Does Orange Juice count in keeping VarsityPuppet away?

    2. jc2

      jc2

      ahahha I want to know whether the above statement is true!

    3. N-DReW25

      N-DReW25

      Judging from this

      it's a yes until proven by VarsityPuppet himself otherwise
  13. santiag10517784 English translation: When the story begins, just when you enter in a dialogue between my avatar and the robot, I do not see the texts, so I'm stuck in that part. What should I do to solve it? N-DReW25's Spanish Answer: ¿Está utilizando la versión en español de Kotor 2? Creo que la venganza de Revan Mod es para la versión en Inglés de Kotor 2 sólo por lo que si está utilizando la versión en español que podría explicar por qué no recibe texto. N-DReW25's English Answer: Are you using the Spanish version of Kotor 2? I think the revenge of Revan Mod is for the English version of Kotor 2 only so if you are using the Spanish version it might explain why you do not receive text
  14. How about Darth Malak one hand melee for K1? Didn't you do that for Darth Revan's model'in K1 for a familiar path? Would you also be willing to release the Master Vardo and Mandalorian Duro NPC's?
  15. Are you using ErfEdit to compile your mod .files? I had a similar issue with crashing when I used ErfEdit.
  16. Depends on what the file is. I learned that files like let's say "g_sithtroop002.utc" are shared across modules so if you edited a file like that if you placed it in the override folder your change will appear everywhere a "g_sithtroop002.utc" is present and that can break the game.
  17. That isn't a justification as to why I should add the scene in. If I did add the scene into Legacy and that mod updates sometime later then you're going to have two exact same scenes play at two different points in the game. On a more positive note here is a small preview of what is to come. You may recognize this. However, I have a problem with this feature. In the dialogue file for this cutscene when I tried to change the Trandoshan Audio to Aqualish Audio instead of being the Trandoshan audio like I expected it's stuff like "301rutum002" which isn't in the streamwaves folder nor is it inside the lips files. Even when I remove the 301rutum files for the NPC I want to change it still plays a Trandoshan audio instead of nothing. Can someone please explain these and explain how I would change them to different species audio.
  18. The only thing I didn't like was it had an echo to it. I would also highly recommend checking out "602akkere006.wav" as it actually doesn't have a Filter.
  19. Clicks the "Download" button on Mediafire...Get's redirected to the Roblox sign up page.

    1. Domino5555
    2. DarthParametric

      DarthParametric

      NoScript, uBlock Origin, etc.

  20. Darth Malak's worst nightmare.
  21. No, only reason as to why is because it's already restored in the Extended Enclave mod and in my opinion, it fits more in that mod rather than this.
  22. How about instead of freeing Taris you make a mod where you can visit the Taris ruins and talk to some survivors of the bombing.
  23. Alternatively, you can create K1 assets from scratch. That means someone would have to model a Juhani look alike and record some lines using a professional actor that sounds like Juhani. An example of a created from scratch mod is- http://deadlystream.com/forum/files/file/780-twin-mullet-men/
  24. Is this mod compatible with Reztea's Recruit Atris Mod?