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Everything posted by N-DReW25
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Actually, the voice actor will revoice the cut lines like you suggested so Dessicus doesn't have two actors. I am sorry if I did not make this clear. Your best bet would be to reinstall TSL or use a backup of the game files and just use either NPC Overhaul or the loot and immersions mod, not both at once. I think 90SK the guy who made the loot mod is making a patch for the overhaul soon.
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Now that I've looked closer that is a result of a TSLPatcher error not copying the uti into the override, will be fixed soon. No, it would be a mod that edits the Protocol Droid cutscene in some way. Do you have Loot and Immersions installed because if you do that is most likely the reason why there is a crash. 1) If you are talking about filtering Mellowtron11's lines I can say for now it is very likely they will have to be filtered. 2) Thanks for correcting those mistakes. If you want I can do the PMing for you as long as I get the lines to give.
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Unlike TSLRP I will probably do what Exile007 wanted to do and use the knock out gas. Though I guarantee the GenoHaradan are still a threat that needs to be stopped. I did not modify that scene so GenoHaradan Legacy likely isn't the culprit here. Do you have the Loot and immersions mod installed? I think those two may be the problem. Dessicus will use most of his old lines as well as new lines for the new plot all voiced by a different actor. I apologize but those guys will keep the alien VO's mainly because the actual alien VO is a cut one thus would be a Restoration which is something I am willing to do for a mod like this. I will say that you're performance in that VO though was pretty good and I think I might have a character you may want to play in the mod.
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THIS is why people recommend GOG instead of Steam- http://steamcommunity.com/sharedfiles/filedetails/?id=212993392
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I think I did, where there any errors in the TSLPatcher? The only three causes of it not working is either "geno_hold.uti" isn't in the override, the Duros' utc file didn't get placed into the 202tel.mod or it's the save game you used. The Telos Surface Assassin's I believe are made up by modders just for the sake of restoring those lines. I will actually keep those alien lines for those lines because those alien lines are cut and restoring them in this mod would be a good idea though I can offer you a voice over role for a more important character if you like (It isn't Dessicus) Dessicus will be able to use more than just normal attack though I'm not sure if it would be master ranked due to balancing reasons. In my mod, the GenoHaradan Members will be using more than just a single type of weapon and if they do use weapons they will most likely be GenoHaradan items. As for Dessicus' weapons, I believe those are actually Disruptor's not Ion Pistols, I'd also like to note, the GenoHaradan Blaster from K1 being introduced into TSL will be stronger than the Survival Pistol. If anything the Survival Pistol would be the lowest of the low for the GenoHaradan so their leader wouldn't use it though I guarantee in my mod the weapons he wields will make sense. It will be in the Jekk Jekk Tarr - and all I'm going to say about it is that it works and doesn't conflict with the plot. Dessicus does have a unique look which is a reskin of a player head which is available on Deadlystream and the Steam Workshop which the people have requested I used, I do have permission to use this skin so when I get it working in game as a separate head I will likely show it off. The GenoHaradan Assassins will have unique weapons and will be different in appearance. I do not think I will use Drexl or any beast in my mod, instead, I have something much cooler in mind. I'll probably give them power blast and power attack just to avoid overpowering them. While they may not replace the HK-50's they may show up in groups of three in kinda "hidden" area's such as the Shyrack Caves on Korriban though they will probably despawn once you complete Nar Shadda. And yes, GenoHaradan gear will be obtainable as well as some other potential items. As for the items. The Double Blade is very likely, Disruptor pistols are a likely, all K1 GenoHaradan items are returning, I wouldn't say Blaster Rifles because I like to use textures that aren't seen in-game (Mostly K1 item textures hidden in TSL files) and I think all the Blaster Rifle textures are seen in-game, I already have a heavy armor made up for Dessicus though I need to figure out what the medium one should be like, I've already previewed the texture and the stats of a GenoHaradan mask before (It uses the same texture the Duros' uses) Probably won't be a terrorist act though there will definitely be a reason to stop the GenoHaradan. If by lack of private messaging I bet it's because my PM box is full, I can make a space for your PM's if anyone likes. I'd like to mention the Sion VS Nihilus scene is staying in Extended Enclave and will not be added to Legacy so the assumed death won't be as big as it would have been otherwise. Though, sadly I must admit even without that scene I feel like Sion may have a bigger role in Legacy than what Obsidian intended for him in Nar Shadda. Though it hopefully will focus on Dessicus, the GenoHaradan and the Force at the same time.
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I think you forgot to add that sequence to the video. That's why he is lost.
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- 58 comments
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- cut content
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Ah, I see. You're looking for something like this. Though I must say your title is misleading. A better name for this thread would be "Echani Foil to Real Life Foil Request [TSL]" or something along the lines of that. Another thing, Echani Foil's exist in K1 only so you might want your mod to be a K1 mod instead of TSL unless you want someone to recreate the Echani Foil in TSL with the new model.
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As the Echani Foil texture is in TSL (The Vaklu and Royalist Soldiers use Vibrosword "props" that use the Echani Foil model just to give their weapons a different look aka Onderon Soldier Vibroswords aren't intentionally Echani Foils but share the same model) it would be possible to recreate the Echani Foil in TSL. Where would you like the Foil to be found?
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Technically you could uninstall the Demo though I just do not want to carefully explain how one would do that yet. At this point, is there any reason to uninstall GenoHaradan Legacy? In theory, installing 1.4 over 1.3 shouldn't cause any trouble though if you are nervous about this it may be best to either back up your game files or wait until the full GenoHaradan Legacy comes out. Was this new in 1.4? I swear I fixed this at least a month ago Thank you, once your video's go live I'd like to ask the community a question What parts of TSLRP's and Exile007's GenoHaradan mod do the Dessicus fights do right and wrong?
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No, that is actually a custom item made by me for balancing reasons as I'm sure the normal GenoHaradan Pistol obtained in K1 would be a bit overpowered in this section of the game. Also, I want to make one thing perfectly clear: The Duro will NOT spawn if you talk to Grenn about the blaster like in TSLRCM. The Duro will only spawn if you finish the Batu Rem sidequest. Update: 1.4 has been released with the Duro modification.
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Updates the readme then updates the mod without actually updating the mod files...Now that I've fixed my error GenoHaradan Legacy 1.4 is out with the new Duro modification.
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So using this armband will it record my bearings/radians based off what direction my character is facing?
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I am trying to fill an empty Module with placeables. The problem I am facing now is that I do not know how to actually the the placeable which is already ingame to face a direction I want such as North, East, South and West etc. I know it has something to do with the "Bearing" column in the git though I do not know what numbers I need to get a placeable to face a direction I want it to face. Can anyone help me and explain what I must do to accomplish what I want?
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Yes, it will be added to the demo soon. The TSF Officer's should attack the Duro, like they do to the 2 mercenaries earlier in 202tel. Thank you for recognising that. If no one does point those errors out those errors might stay in the mod for a while which I do not want.
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Here is another preview: this time it's the Masked Attacker to GenoHaradan assassin conversion. Bugs: I tried to add the "ready" animation to make him flourish his pistol but the Duro's has no ready animation so at the last line it just goes Stiff and the TSF Officer's don't attack the Duro.
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Now that I recognise you I can safely say you can produce a higher quality video than me. If I may, when you upload part 1 and 2 can I use your footage of the boss fight to compare it to TSLRP?
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Originally, the GenoHaradan were set in the Jekk Jekk Tarr instead of Visquis. When the Jekk Jekk Tarr exploded Darth Sion would arrive outside and witness the destruction, the party members will say some lines on the Ebon Hawk and the Sion VS Nihilus cutscene will play (The lines and the Sion VS Nihilus scene is apart of Extended Enclave). Zez Kai Ell would then save the Exile. I feel that the GenoHaradan were placed in this section of the game as it gave them an excuse as to why the Exile was unable to go into Traya's Academy with the party members. I do believe the reason the party mind reading lines where cut because it drew players away from the suspense the Council scene was supposed to give, so in short no the mind reading lines where supposed to be where it was in TSLRCM.
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overhaul MOD:N-DReW's K1 Gameplay Improvement BETA
N-DReW25 replied to N-DReW25's topic in Mod Releases
Yes, some of them like first lightsaber crystal fix is in this mod though Female Dark Jedi Restoration is not because this mod features an NPC Overhaul and by the end of the mods development I will add more Dark Jedi into the game female, male and brand new As before this mod is not compatible with K1R.- 38 replies
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I've already looked into that mod though it would be useful for everyone else to see what is included in that mod. Fun Fact: My new mask was inspired by the new items in that mod. I may make videos on that mod though I'd like to see his videos first if he intends to do this as I'm sure he can produce a higher quality video than I. It isn't TSLRCM compatible. Stick with the Genoharadan Legacy Demo for now. TSLRP also had the GenoHaradan which we are all fortunate enough to see that dumpster fire on my Youtube Channel- https://www.youtube.com/playlist?list=PLQKAtqiHzEeu6OulEszJEInQDuxL7fZKL (Please excuse any text errors in the video and maybe come leave a review of it in the comments or in my blog)
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TSL - curved hilt lightsaber with black blade?
N-DReW25 replied to Roth9's topic in Knights of the Old Republic General
This was probably going to be a unique weapon, possibly Freedan Nadd's Short Lightsaber. There is also a double bladed variant of this lightsaber, as far as I know only the icons exist (No blade texture, no models). -
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"The point" of this mod is if you don't like replacing Energy Shields after using them 5 times this mod removes the 5 times bit and makes them infinite like T3's energy shield and the Baragwin shield. This mod I can understand removes the nerf of the shields though if you ever found the running out of shields aspect of the game this mod removes that.
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- Damage Resistance
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