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Everything posted by N-DReW25
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Show us the stats of the HK-48?
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Blog #63 - Got an interesting message on Facebook Messenger today!
N-DReW25 commented on Sith Holocron's blog entry in Sith Holocron's Blog
CD? I thought everything was Itunes now? -
I'm just going to leave this here- http://deadlystream.com/forum/files/file/101-visas-unmasked/ Might come in useful if you get permission.
- 107 replies
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- phonebooks
- alligators
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Can I request even though you're adding a new party member can you also add lockers and plasteel cylinders into the Munitions area that are full of high-level weapons, droid armors, grenades, repair kits etc. Don't put every high-level item in there but just enough for it to be lore friendly and to make the HK Factory easier. Can I also ask who would the second HK Droid replace? The first one would replace Kreia obviously but the second one has no real candidates for party slot (Maybe Bao Dur but he gets overwritten by the remote at Malachor, but I doubt the HK Droid will be useful at that stage).
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In K1 whenever you run with an active lightsaber (Or any melee weapon) the character keeps the weapon pointed forwards. In TSL the character doesn't do this, instead, it appears to use the same animation the character uses when unarmed for both the single and dual wield melee weapons. But it gets even worse with Double bladed weapons when you run with it (Especially when you're female) it looks like they're carrying a flag or something. Try it out in game you'll see what I mean.
- 23 replies
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- supermodel
- fix
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This felt a lot better in my head.
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Can you make the Light Saber positions like they are in K1?
- 23 replies
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- supermodel
- fix
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Honestly, I'd just pull a lazy and spawn a few boxes with a few high-level weapons, droid armor and repair kits in the munitions area, the place where the HK-50's say "Why is he going in the munitions area, he's already fully armed" to which the other HK-50 says "Fully armed? One can never be 'fully armed' enough. Not even the HK-47 unit is outdated enough to not understand this". It'd make a lot of sense and make the place easier.
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It gets worse But not all of it is crazy talk, I found something that makes a lot of sense on there This makes a lot of sense, this means even if Kotor 2 was finished on time we'd still lose the battle of Khoonda.
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How many new rows can the appearance file have?
N-DReW25 replied to N-DReW25's topic in General Kotor/TSL Modding
Thank you both, I now have no need to worry about reaching a limit. Out of curiosity what happens if someone did magically go over 65,000? Does the game crash or what? -
How many new rows can the appearance file have?
N-DReW25 posted a topic in General Kotor/TSL Modding
Out of curiosity is there an actual limit as to how many new appearances can be put onto the appearance.2da file or is it unlimited? -
Rogue One Revenge of the Sith Empire Strikes Back Phantom Menace Return of the Jedi Attack of the clones A New Hope The Force Awakens
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Where do you plan to add the TSLRP style camera in game? Because TSLRP originally had the Exile in a coma inside the Med Bay after Nihilus and the GenoHaradan and when that cutscene happens they are actually heading to Malachor itself, as you can obviously sniff out that cannot happen in this mod. That's great to hear. Will they be a Modding Resource as well?
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Out of curiosity do you (Quanon) know how to add "collisions" to the walls of custom modules so the Camera doesn't clip through walls and to prevent the player from getting stuck on the wall when they walk into it? If so perhaps you could go back and fix up the Brotherhood of Shadow Modules you made a while back (At least, I think you made them)
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Is this still being worked on? If not can you release the NPC reskins at least?
- 531 replies
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- high resolution
- remastered
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Perhaps make a compatibility patch with your Atris mod. Make it so that Exile, Visas and Atris fight Nihilus so you don't have that awkward NPC Atris fight Nihilus instead.
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When the character attacks let's say with Sniper Shot using a heavy weapon the character won't do the sniper animation when the character attacks with sniper. They can still move, it's just they don't do the animation they're supposed to do.
- 23 replies
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- supermodel
- fix
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An Orange a day keeps VarsityPuppet away
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Problema al iniciar la historia del mod Revenge of Revan
N-DReW25 replied to santiag10517784's topic in Revenge of Revan
santiag10517784 English translation: When the story begins, just when you enter in a dialogue between my avatar and the robot, I do not see the texts, so I'm stuck in that part. What should I do to solve it? N-DReW25's Spanish Answer: ¿Está utilizando la versión en español de Kotor 2? Creo que la venganza de Revan Mod es para la versión en Inglés de Kotor 2 sólo por lo que si está utilizando la versión en español que podría explicar por qué no recibe texto. N-DReW25's English Answer: Are you using the Spanish version of Kotor 2? I think the revenge of Revan Mod is for the English version of Kotor 2 only so if you are using the Spanish version it might explain why you do not receive text -
How about Darth Malak one hand melee for K1? Didn't you do that for Darth Revan's model'in K1 for a familiar path? Would you also be willing to release the Master Vardo and Mandalorian Duro NPC's?
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Are you using ErfEdit to compile your mod .files? I had a similar issue with crashing when I used ErfEdit.
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Depends on what the file is. I learned that files like let's say "g_sithtroop002.utc" are shared across modules so if you edited a file like that if you placed it in the override folder your change will appear everywhere a "g_sithtroop002.utc" is present and that can break the game.