N-DReW25

Modders
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Everything posted by N-DReW25

  1. N-DReW25

    HD NPC Portraits

    Excellent. Will you be making one for K2? Also, Channa isn't the only playable character in BOSSR? There is also Kobayashi, Verbal, Mech'hanic, Malak and maybe a few more.
  2. A quick visual summary of a Star Wars Fan's expectations of a new Star Wars movie before and during the watching of the movie- https://www.youtube.com/watch?v=AGFA4CjcN_M

  3. I kinda get a feeling this is going to be an April Fools mod that will be purposefully terrible to mock another familiar planet mod we all know and hate. Either that or VarsityPuppet likes to be awfully vague with his big Work In Progress mods.
  4. I heavily doubt those extra planets will be included with Ilum, but it appears to be a Canon map with both Kotor 1 and 2 planets.
  5. Uploading to Deadlystream, if proper credit is given to the original author, is allowed I believe.
  6. Still better than most crap released today-

    1. DarthParametric

      DarthParametric

      I see your Boney M and raise you a Queen -

    2. Mephiles550

      Mephiles550

      That sounded great

  7. That gives me a little faith in George Lucas, perhaps he's supposed to say he likes all the new Disney movies even though he probably agree's with the rest of us on them.
  8. I somehow got a feeling it's going to be more of a Fast and Furious type movie and not an actual Star Wars movie.
  9. From the look of the Steam Workshop page, the PS3 icons are an unused resource when Aspyr updated TSL meaning that you don't need Aspyr's permission to upload it here BUT you require the permission of the original mod author: BlackBird Just give him a message on Steam asking for permission and if he says yes you can upload it here.
  10. I think the main reason for Kaevee was because Stoney personally wanted to restore it, and once it was restored it was added to some sort of Dantooine Restoration mod which consisted of Kaevee and the battle of Khoonda I believe, this Dantooine mod was assumably removed once the first version of TSLRCM was released. I personally feel the Moisture Vaporator quest was added in the middle of development that's why it's so complete compared to other parts of the game. I'd also like to defend Kaevee by saying since she never had a voice actor having a custom voice actor is acceptable, with cut Dustil for example it wasn't acceptable as without his K1 voice actor it'd be kinda weird to have him in the restored content mod as people would nitpick his voice, despite having a less significant role in TSL compared to Kaevee.
  11. Got any opinions? I also considered changing Quello into a Twi'lek just to let the Red Eclipse slavers kill him but his Toydarian voice is just too funny to remove for the sake of that. I am confident it is recorded but it's literally just a dialogue of Mira and Zez in the escape tunnel's presumably the same one Hanhar got stuck in with the terminal, from what I can piece together Mira watched the Exile get captured and turns to Zez Kai Ell "Your friend has been captured by Goto" to which Zez doesn't reply. This would make sense because in Dark Side Zez would go to rescue Mira and go to the same spot where in dark side Hanhar is which we all know how that turns out. And you've probably seen this before https://www.youtube.com/watch?v=PodfqTulOCA Now that is something I want to take advantage of. In TSLRCM Mira escapes the Arena and goes to the Escape Tunnel and opens it to let the Jedi in as the doors are both connected I guess and Mira somehow gets captured and is locked in a storage room for Atton to come and save her, Atton also enters the Jekk Jekk Tarr without an Environmental Suit and Mira doesn't have a suit either so I'm guessing they went through the escape tunnel. Using that quote I could probably rewrite the Jekk Jekk Tarr sequence to some degree so it isn't as plothole filled and confusing as it is in both Vanilla and TSLRCM. As for the video with Nihilus VS Sion. The only reason I am not including that is that it is already restored in Extended Enclave. Though Sion and the Sith are likely to be poking their way into my mod so don't sweat too much.
  12. That worked! Thank you so much! For when I do make another custom head what did you rename "rep_soldier" to?
  13. Were there any problems during the final days of his development? Because I know he had preview videos on Youtube thst he most likely deleted or set on private on his Youtube Channel- https://www.youtube.com/user/RandomModding
  14. I have made an interesting discovery, in the Jekk Jekk Tarr there is dialogue to suggest Mira met up with Zez Kai Ell after the Exile was captured by Goto in a similar fashion to how Hanhar and Zez Kai Ell met up and fought. I will see what I can do with this new information.
  15. If some of them are done why not release what you've done and once you finish another alien release that alien as well and keep on doing that until all the aliens are done. That's unfortunate as RedRob41 is probably never coming back. Would anyone have a means of contacting him?
  16. I bet that is the problem. Someone mind checking my model to see if this is the problem? RepHead.zip @JCarter426 I'm also using a reskin of the Republic Soldier Helmet from your Modder's Resource btw.
  17. That is a permanent staple to my Override folder.
  18. I remember DarthParametric had a project that added aliens like Kit Fisto's species and the Kel Dor aka Plo Koon but he stopped the project as he needed people to reskin them and no one wanted to reskin them. I know the Kel Dor is a modder's recourse for someone to complete it- http://deadlystream.com/forum/files/file/1131-kel-dor-modders-resource-for-k1/ Also in the Revenge of Revan mod Demo, their are reskin of Commoner head's that make them alien's like Chiss, Jana Lorso's species, Zeltron, Rattataki etc. When Logan123 comes back online someone could ask him for permission to use them in some sort of alien mod.
  19. Yes By unique, there is only one of my NPC in the module. The rest of the Republic Soldiers use a different resref.
  20. Ok, I've already done that but I may have done it wrong. It's for K1 btw So my new texture is "N_RepHB02.tga" and the model is named "N_RepHB02.mdl" and "N_RepHB02.mdx". I've used mdledit to edit the model to point to my texture. I've created a new row in both 2da's. 110 is the row in the heads.2da and in the appearance.2da the new appearance row is set to 110 as well. In game the vanilla Republic Soldier's works if my new NPC isn't in the module. If my NPC is in the module with the vanilla Soldiers there heads will appear exactly the same as my new NPC.
  21. So I have successfully created a new NPC head with a custom texture, though I have encountered a problem. The new NPC uses a reskinned Republic Soldier head with the helmet, so when I have the new reskinned NPC in-game with a vanilla Republic Soldier also in the module the vanilla Soldier will have the same texture as my new NPC. However, if I have a module with just the vanilla Soldiers they all have their normal vanilla texture. How do I fix this problem? If it can't be fixed, can I avoid this problem if I instead have multiple reskinned Republic Soldier heads in a module and completely remove the vanilla Republic Soldiers?
  22. Spoiled it? That was intended to be a question and the whole Carth thing was a joke (Still, doing what I suggested would be a good April Fools) perhaps I shouldn't of worded it in the way I did. Just to clarify, I'm not in the Malachor VI dev team so I wouldn't know the actual release date. Not completely, While I wouldn't mind helping a second attempt on Malachor VI but with my current level of modding tackling the source of Malachor VI alone would be a waste of time because 1: The modders who made Malachor VI are gods of modding compared to me so what may seem like an easy fix to them would be frustratingly hard for me. 2: Malachor VI has things like animated Camera's, Remodels, animations and stuff that are all in the "difficult to pull off" side of modding so if I made a new scene it'd look horribly freakish compared to the other stuff and 3: The source has a bunch of Garbage files which would need to be separated from Malachor VI which may take a while and some files inside the source are locked so only Varsity would know how to unlock them. Though while I won't be taking over Malachor VI today modding is always a learning experience and maybe one day I may give it a shot... or Varsity may decide to finish it before that day, we never know.
  23. Never said there was anything wrong with that.
  24. Those clothes just scream "early 2000's RPG video game".