N-DReW25

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Everything posted by N-DReW25

  1. As I have not replied to this thread for a while here is a preview of two new GenoHaradan NPCs you meet during the mod. These NPCs provide a minor role to the mod. This preview is to serve as an example of the new alien variants that have been made to show an obvious "difference" between GenoHaradan Assassins and normal aliens, that and for the sake of diversity.
  2. 778 people have downloaded the Bao Dur's Fate mod. VarsityPuppet has downloaded... 778 mods according to the "top authors" section.

    1. Domino5555

      Domino5555

      KOTOR III confirmed!

    2. VarsityPuppet

      VarsityPuppet

      I think that just collects up the downloads for mods, not how many mods I've downloaded

  3. Why not just take the photo from an angle where the center terminal is blocking the view of the leg clipping?
  4. Yes, but we the viewers don't know that. For all I know you could have been referring to Jed Academy or some other game. I'm not actually sure if a Wilhelm scream mod could be made due to copyright reasons. Though just to make myself useful, here is a link to a mod that converts the Sith Troopers into Storm Troopers just in case you didn't know about this one- https://www.nexusmods.com/kotor/mods/156
  5. By "Imperial troopers" you mean Sith Troopers right? I think a mod did just this a while back but it does it for the Mandalorians instead.
  6. He would be able to use it. It's exactly the same as normal weapons except without a name, description and no special bonuses at all. Many NPCs use props like that for example: The Onderonian Soldiers use green Echani Foil style vibroswords despite them not existing as an item for the player to use, those are props In TSL the Blaster Rifles use the brown Mandalorian Rifle textures instead of K1 silver. That means every NPC you see with a K1 silver blaster rifle, such as Mercenaries and the TSF Officers, are actually using props
  7. It doesn't have one. It's simply a nameless prop in game.
  8. Their sonic rifle cheat code is "propsr02" (It's one of them TSL props that I really hate)
  9. My money is on B Their weapons are wrong. Trandoshans wield blue sonic rifles while Weeqays wields Force Pikes.
  10. "No"... but after you see the "super dooper amazing plot twist" of this mod you'll wish you got rick rolled.
  11. Believes "Ilum the Mother Crystal" is an April Fools prank... Believes "Bao-Dur's Fate: A TSLRCM Addon" is legit.

    1. jc2

      jc2

      ahawhahawhwhawhawh. @VP You mean legit in concept ^^

    2. zbyl2

      zbyl2

      Have you played the Bao-Dur mod? It's pretty legit.

    3. N-DReW25

      N-DReW25

      Legit "from a certain point of view"

    4. Show next comments  174 more
  12. Do you have a save before entering the great pathway? On the landing pad? Also, what did the other two Dark Jedi look like?
  13. Installing this on top of NPC Overhaul probably would conflict... but I'm guessing installing the 221tel.mod part of NPC Overhaul again on top of this mod t won't cause a problem.
  14. Ok, take whatever you put into the override out of the override. This newer version installs the mod directly into the .mod file not the override. If you have NPC Overhaul you probably don't need this mod as I think that mod adds a female anyway. To help me out can you please tell me exactly what happened?
  15. Are you installing this into K1 or TSL?
  16. These two fine comrades, VarsityPuupet and Zibl2, have crafted a splendid modification for such a devine digital game that will leave users like u and I simply speechless at how beautifully made the plot of this TSLRCN add_on was. It plot has clearly been worked on since the release of TSL, every detail has been taken with extreme care. It takes us on a whole new level of TSL never before seen, it adds a new layer of lore to the Star Wars. It really does put other TZLRCM addOns like Èxťéņđėď Ëñçľævə and ĞēňøHąřåďąñ Ĺëģæćý to absolute shame. It's almost as good as that one mod from 2011, if only this mod had a tad more...øŕãñğė. 68/10 IGN
  17. "Use characters who've been in the game for the entire duration who make the TSL plot interesting like Sion and Nihilus? Naaah, let's dedicate the game's mod section to an NPC who appears as a Cameo for 2 minutes. Players loooove Cameos"
  18. "Uh you still got a Malachor VI video for me, right?" is by far the best Kotor meme I've made

  19. It shouldn't. But try placing 221tel.mod into your Workshop modules folder.
  20. Just warp to module "221tel" and it should work if you have Bao Dur already recruited (But not in your party)
  21. It didn't end well And holy sh!t... 206 downloads in less than an hour. Keep this up forever and it'd be third just behind M4-78EP
  22. What about your K2 version? Are you going to upload that as well?