N-DReW25

Modders
  • Content Count

    2,180
  • Joined

  • Last visited

  • Days Won

    128

Everything posted by N-DReW25

  1. N-DReW25

    From Now On....

    Keep up the great work!
  2. Ok, so I am trying to edit a script from the base game that makes NPC's hostile. Essentially, I've added a third NPC to a module and I want to make it so after a dialogue he will go hostile along with the other NPC's. The problem is I am running into some sort of compiling issue, presumably caused by me because I don't know how to script properly. Here is my script. If anyone would be so kind as to explain/show me how to add a third NPC to the script that would be much appreciated.
  3. If we have our music turned off will this cutscene not work as intended?
  4. "At last, it is done"- Kreia Permanent mod in my override btw.
  5. Release what you have as a modders recourse so other people can finish this mod for you, or at the very least play with the -35 holocrons you have so far.
  6. That fixed it! From what I can tell this NPC was broken and wasn't used in TSL so in theory if I am correct this will be a restoration on its own.
  7. Or you could instead reskin the robe so the revealing parts aren't shown so maybe both female and males can wear it (Reason I saw males is because the K1 robe texture is designed to work with both male and female body models meaning, in theory, Telana's robes could be worn by a male player character though some editing would have to be done first) Also, Silveredge9 has already given permission for anyone to use BOS:SR assets in their own mods.
  8. Custom Modules≠nothing too fancy/simple
  9. Pretty much all of this has been done before- https://www.nexusmods.com/kotor/mods/578
  10. That looks amazing! Btw do you plan to fix that missing hand issue with Kreia?
  11. This reminds me of that one time in the Simpsons where Moe shuts down his bar and he proceeds to throw all the people in the Bar out and Barney for some reason keeps getting back in only to get thrown out again. Please don't use "lol" in the dialogue. Everything is perfect but that one part. I noticed "General Hardon guys" in that preview. Are you aware of GenoHaradan Legacy by any chance?
  12. I believe the Leviathan and the Sith Bases share the same texture so in theory downloading a Sith Base reskin will also apply to the Leviathan.
  13. Not until I can get flat out 100% guaranteed proof your bug was actually caused by mod. If anyone who uses GenoHaradan Legacy Demo experiences a bug where you cannot progress in the Ithorian Hangar (when you go to get the Ithorian Droid) because the dialogue breaks mid conversation please report it.
  14. I doubt this is compatible though it is unconfirmed. This no longer works with TSLRCM anymore. Use this instead- http://deadlystream.com/forum/files/file/1201-fixed-hologram-models-and-admiralty-redux-for-tslrcm/ I got a feeling this is one of your problems. For the Nar Shaddaa bug does it play the Goto scene?
  15. When it's ready. I am currently redesigning the installer so all the "fixes" that don't relate to the GenoHaradan are optional can be installed only if the user wants them installed. The Red Eclipse to Nikto as you can see in the screenshot is also one of those fixes and that black problem is delaying work on it. I'll try that.
  16. Bao Dur Shield Dialogue Restoration has just been updated with bug fixes and a new alternate line.

  17. I changed his name tag from "Red Eclipse Captain" to "Cahhmakt", I changed his appearance to Swoop_Gang_01 (He is the only one to have Swoop_Gang_01 as an appearance, all the other slavers used 2, 3, 4 and 5), his soundset has also been changed to Nikto/Swoop Gang and I used a TSLPatcher installer to copy his utc file into the 301nar.mod file to prevent cloning in other modules.
  18. Can you list all of the mods you used? That information will be important for us to figure out your problem.
  19. Anyone think they can help me out with some sort of shading issue on an NPC that makes it appear pitch black? Check out my latest post in this thread- http://deadlystream.com/forum/topic/5539-genoharadan-legacy/page-10

  20. Ok, I've been working on GenoHaradan Legacy specifically the new modular installer with new fixes for Nar Shaddaa. I have two fixes I am working on but these fixes can't be used together for obvious reasons. The first fix fixes the Red Eclipse dialogue so for example, a Trandoshan NPC will speak Trandoshan and not Nikto. The second fix converts all the Red Eclipse into Nikto and edits all the red eclipse dialogue to speak Nikto as well, this second fix is based on developer notes btw. I've encountered a problem though, and I have no clue what's going on. For some reason, the Red Eclipse captain is pitch black. Would anyone know how to fix this?
  21. Well, now I just feel stupid. Thanks for letting me know.
  22. I'm experiencing a problem with Kotor Tool right now where the model.bif for K1 doesn't display every single model it should offer unlike the model.bif for TSL. As the file I want isn't offered I'm just going to ask for it in the mod requests section as this is probably the most appropriate place to create such a thread. The files I need are "PMHA01.mdl" and "PMHA01.mdx".
  23. You may be referring to a bug in the Steam version of TSL. Pretty much the bug makes Lightsabers look like a Silver rod instead of an actual Lightsaber For the Sith Soldier's I believe that is another bug, essentially it's all caused by your graphic's card. If you got a better PC/Graphics card that would most likely make your Sith Soldier's look like their TSL counterpart.