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Found 24 results

  1. Ryuzakipwn

    TOR Armored Robes

    Version 3.0

    2,035 downloads

    Armored Robes from SWTOR game. To install, just drop everything into your Override folder. To uninstall, just delete the files. Have fun !
  2. http://tinyurl.com/FallenOrder Knights of the Old Republic: The Sith Lords, stealth reboot? Yes prithee. Thoughts everyone?
  3. ebmar

    Universe Merging

    Greetings, fellow Jedi! As far as I know, the Star Wars franchise is in loss now. And far as I know too, in economics- to save a company from collapsing, a merger [in this case is the Universe, or could be more specific- storyline merging] is necessary in this kind of situation. So, what do you think if Star Wars Universe merged either with Marvel Universe, DC Universe, or even the Alien Universe Timeline? I'd personally love to see the SWU merged with the Alien Universe Timeline. Maybe, if SW wants to get serious, AUT would be the best choice. Again, only a matter of personal preferences. Feel free to discuss; I'd love to hear what you folks think and have to say on this matter. Or maybe someone can provide me with some references if there are actually this kind of ideas in the Star Wars: Expanded Universe? Many thanks for considering this, and may the Force be with You all!
  4. So, back in the day I had a Role-play going back on the now defunct Lucasforums. I hope I can get some players interested in this Star Wars: The Darkness Within The Cold War is over. All out war has erupted across the Galaxy once again as the forces of the Galactic Republic and Sith Empire prepare to eradicate one another once again. Jedi and Sith wage their battles across the Galaxy and the various Hutts and Criminal Syndicates have done their best to capitalize on the chaos caused by the two main warring factions. Weapons trafficking and smuggling are at an all time high. The body count on both sides rises at an alarming rate. Amongst the chaos of the Galactic War on the Jedi home-world of Tython, chaos is rapidly spreading. Master Voleran, a powerful and respected Jedi Master has vanished along with classified data. Master Satele Shan in collaboration with the Galactic Republic has called an emergency meeting of several promising Republic individuals to deal with this disaster... Character Sheet template Name: Class: Occupation: Equipment: Age: Force abilities:((If applicable)) Biography: ((Have fun!))
  5. Version 2.0.0

    240 downloads

    Please note this is a CUSTOM FAN INTERPRETATION of the Revelation cutscene, it is not 100% faithful to the original BIK and features the use of visual mods. File Name: "DV's The Revelation Cutscene Remake V.1" Author: Darth Varkor Works for: Knights of the Old Republic I K1 Restoration Compatibility: Yes. ----------------------------------------------------------------------------------------------------------------- Description: For a while, I have been thinking about re-creating various BIK cutscenes within the games, not just for my own personal machinima-related use, but to upload for public use as a mod. Now, as I am fairly limited to what I can do (in-game scripting and some basic animation in After Effects) I lack the skills in software such as 3DSMax to fully recreate some cutscenes such as the various ones of the Ebon Hawk taking off and landing on the various worlds. Anyway, I decided to first have a stab at the infamous 'Revelation' cutscene, providing my take on the scene, capturing all footage in-game. The cutscene plays out fairly similiarly to how the original does, but, with some of my own alterations/additions. Any constructive feedback is welcome. Installation: Simply drag the BIK file provided and drop it in the "Movies" folder located within your SWKotOR directory. You should probably make a back-up of the original movie in-case the mod fails to work for whatever reason, or in case you simply prefer the original cutscene. Uninstallation: Remove the BIK file and replace it with the original. --------------------------------------------------------------------------------------------------------------- Video demonstration of the mod. Mods used in this cutscene: XediiXarwarz - Dantooine 2012 Reskin XediiXarwarz - Taris 2012 Reskin Oldflashi - K1 Movie Style Hilts JC's Lightbaber Visual Effects Sithspecter & jonathan7 - Darth Revan's Robes Revisioned CarthOnasty - Star Map Revamp V.1 Kexikus - High Quality Stars and Nebulas starforge1 - Darth Malak Reskin Pack *I do NOT give permission for this mod to be re-uploaded without my consent.* Contact Info: DeadlyStream.
  6. View File [K1] - "The Revelation" Cutscene Custom Remake Please note this is a CUSTOM FAN INTERPRETATION of the Revelation cutscene, it is not 100% faithful to the original BIK and features the use of visual mods. File Name: "DV's The Revelation Cutscene Remake V.1" Author: Darth Varkor Works for: Knights of the Old Republic I K1 Restoration Compatibility: Yes. ----------------------------------------------------------------------------------------------------------------- Description: For a while, I have been thinking about re-creating various BIK cutscenes within the games, not just for my own personal machinima-related use, but to upload for public use as a mod. Now, as I am fairly limited to what I can do (in-game scripting and some basic animation in After Effects) I lack the skills in software such as 3DSMax to fully recreate some cutscenes such as the various ones of the Ebon Hawk taking off and landing on the various worlds. Anyway, I decided to first have a stab at the infamous 'Revelation' cutscene, providing my take on the scene, capturing all footage in-game. The cutscene plays out fairly similiarly to how the original does, but, with some of my own alterations/additions. Any constructive feedback is welcome. Installation: Simply drag the BIK file provided and drop it in the "Movies" folder located within your SWKotOR directory. You should probably make a back-up of the original movie in-case the mod fails to work for whatever reason, or in case you simply prefer the original cutscene. Uninstallation: Remove the BIK file and replace it with the original. --------------------------------------------------------------------------------------------------------------- Video demonstration of the mod. Mods used in this cutscene: XediiXarwarz - Dantooine 2012 Reskin XediiXarwarz - Taris 2012 Reskin Oldflashi - K1 Movie Style Hilts JC's Lightbaber Visual Effects Sithspecter & jonathan7 - Darth Revan's Robes Revisioned CarthOnasty - Star Map Revamp V.1 Kexikus - High Quality Stars and Nebulas starforge1 - Darth Malak Reskin Pack *I do NOT give permission for this mod to be re-uploaded without my consent.* Contact Info: DeadlyStream. Submitter DarthVarkor Submitted 08/07/2018 Category Mods K1R Compatible Yes  
  7. File Name: Lightsaber and Force Forms File Submitter: InSidious File Submitted: 25 Feb 2015 File Category: Mods K1R Compatible: Yes This mod adds 10 lightsaber forms and four force forms to the game, which can be learned at various levels. These can be learned from four holocrons and one new NPC, on Dantooine, Kashyyyk, Korriban and the Unknown World. The player can learn a total of seven forms. They can be activated from the medpac/stims section of the GUI. This mod uses TSLPatcher, and is fully compatible with K1RP. The holocrons and the NPC are fully voiced. Where possible, the stats for the forms imitate those in KotOR II. Stats for the forms are as follows: Form I: Shii-Cho:- Attack +1, Defense Bonus 2 Form II: Makashi:- Attack +3, Blaster Deflect: -5, Defence Bonus -5, Will Saves +3 Form III: Soresu:- Attack: -4, Blaster Deflect: +4, Defense Bonus 4 (Must be level 9 or higher) Form IV: Ataru:- Attack +1, Blaster Deflect: -4, Defense Bonus 3, Damage Bonus: +2 (Must be level 11 or higher, and a Guardian or Sentinel) Form V: Shien/Djem So:- Attack +1, Blaster Deflect: +2, Defense Bonus 5, Damage Bonus: +2 (Must be level 14 or higher, and a Guardian) Form VI: Niman:- Attack +1, Defense Bonus 1, Blaster Deflect: +1, Will Saves: +1 (Must be level 14 or higher, and a Sentinel) Form VII: Juyo:- Attack +4, Attacks per round +1, Defence Bonus -2, Will Saves: +4 (Must be a Guardian) Form VIII: Sokan:- Attack +3, Damage Bonus: +1, Reflex Saves: +3, Defense Bonus 2, Defense Bonus vs. Piercing -2 (net bonus: 0) (Must be a Sentinel) Form IX: Shien:- Attack +3, Damage Bonus: +3, Defence Bonus -2, Blaster Deflect: -2, Reflex Saves: -2 (Must be a Sentinel) Form X: Niman/Jar’Kai:- Attack +2, Offhand attack bonus +3, Defense Bonus 1, Fortitude Saves: -1 (Must be a Guardian) Harmony Force Form:- Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: -3 (Must be level 11 or higher, and a Consular) Endurance Force Form: Will Saves: +1, Force Resistance: +2 (Must be level 14 or higher, and a Consular) Persistence Force Form: Will Saves: +3, Reflex Saves: -2, Force Resistance: +4 (Must be a Consular) Unity Force Form: Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: +3 (Must be a Consular) Compatibility: This mod should be compatible with most others. Nevertheless, it *may* cause incompatibilities with any mod which alters or makes use of: - the script slot for Entry 99 of kor35_utharwynn.dlg - the script slot for Entry 0 of kor39_utharwynn.dlg - the script slot for Entry 19 of dan13_belaya.dlg - the script slot for Entry 1 of k_player_dialog.dlg - unk44_sparty.dlg; particularly any mod which adds a third entry to the dialogue file, and uses it to fire a script. - Item 99 in the droppable list for kas25_wraid.utc Credits: Thanks are to Zhaboka, Sith Holocron, newbiemodder, Fallen Guardian, Warlord664, Quanon, Marius Fett, Canderis, DarthAnsem, SithSpecter, Slstoev, CptPriceless, kyrie, and Fair Strides 2 for their feedback and comments on the mod as it progressed; to deathdisco, whose original KotOR I lightsaber forms mod inspired this one; to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script; to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work; to T7Nowhere, whose fantastic "Revan's Mask Plus" mod inspired the form of this one; to Samuel Dravis, jonathan7 and Pavlos, for vital feedback at various stages in the planning of this mod; to Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; to Holowan Labs for remaining by far the best place to work on KotOR mods on the internet; and to Obsidian, Bioware, and LucasArts, for making both KotOR games. Particular thanks to Quanon, VarsityPuppet, and Marius Fett for their help with the new placeable models used by this mod; Also to Sith Holocron and Fair Strides, who beta-tested for me; And most especially, my thanks are to my voice-over artists, who are listed below, and some of whom had to suffer demands for endless redrafts and slow response times with admirable patience: Thanks also to Daemonjax over at KotORNexus for spotting the errors corrected in this update. Voice Overs: Sith Holocron as the Sith Holocron; Zhaboka as Jedi Holocron, Kashyyyk Holocron, and Guun-Han Saresh; Melissa Trudeau as the Sith Trainer. Locations of Holocrons / What they teach: NB: Do not read if you want this to be a surprise! **** Dantooine: You learn the Shii-Cho during the initial training montage. You can learn Soresu from the Jedi Holocron in the Enclave training room when you reach level 9. You can learn Ataru (Guardians/Sentinels) or the Harmony form (Consulars) from the Jedi Holocron when you reach level 11. Korriban: You can learn Makashi from the Sith Teacher in the Korriban Academy, standing by the entrance in the final room before the Valley of the Dark Lords. You can learn Shien Form IX (Sentinels), Niman/Jar'Kai Form X (Guardians), or Persistence Form (Consulars) from the Sith Holocron in the tomb of Naga Sadow. Kashyyyk: You can learn Shien/Djem So Form V (Guardians), Niman Form VI (Sentinels) or Endurance Form (Consulars) once you reach level 14 from the Jedi Holocron found in the Beast in the Shadowlands. Unknown World: You can learn Juyo (Guardians), Sokan (Sentinels) or the Unity Form (Consulars) from the Sith Holocron in the basement computer room of the Temple. **** Click here to download this file
  8. InSidious

    Lightsaber and Force Forms

    Version 1.2

    2,510 downloads

    This mod adds 10 lightsaber forms and four force forms to the game, which can be learned at various levels. These can be learned from four holocrons and one new NPC, on Dantooine, Kashyyyk, Korriban and the Unknown World. The player can learn a total of seven forms. They can be activated from the medpac/stims section of the GUI. This mod uses TSLPatcher, and is fully compatible with K1RP. The holocrons and the NPC are fully voiced. Where possible, the stats for the forms imitate those in KotOR II. Stats for the forms are as follows: Form I: Shii-Cho:- Attack +1, Defense Bonus 2 Form II: Makashi:- Attack +3, Blaster Deflect: -5, Defence Bonus -5, Will Saves +3 Form III: Soresu:- Attack: -4, Blaster Deflect: +4, Defense Bonus 4 (Must be level 9 or higher) Form IV: Ataru:- Attack +1, Blaster Deflect: -4, Defense Bonus 3, Damage Bonus: +2 (Must be level 11 or higher, and a Guardian or Sentinel) Form V: Shien/Djem So:- Attack +1, Blaster Deflect: +2, Defense Bonus 5, Damage Bonus: +2 (Must be level 14 or higher, and a Guardian) Form VI: Niman:- Attack +1, Defense Bonus 1, Blaster Deflect: +1, Will Saves: +1 (Must be level 14 or higher, and a Sentinel) Form VII: Juyo:- Attack +4, Attacks per round +1, Defence Bonus -2, Will Saves: +4 (Must be a Guardian) Form VIII: Sokan:- Attack +3, Damage Bonus: +1, Reflex Saves: +3, Defense Bonus 2, Defense Bonus vs. Piercing -2 (net bonus: 0) (Must be a Sentinel) Form IX: Shien:- Attack +3, Damage Bonus: +3, Defence Bonus -2, Blaster Deflect: -2, Reflex Saves: -2 (Must be a Sentinel) Form X: Niman/Jar’Kai:- Attack +2, Offhand attack bonus +3, Defense Bonus 1, Fortitude Saves: -1 (Must be a Guardian) Harmony Force Form:- Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: -3 (Must be level 11 or higher, and a Consular) Endurance Force Form: Will Saves: +1, Force Resistance: +2 (Must be level 14 or higher, and a Consular) Persistence Force Form: Will Saves: +3, Reflex Saves: -2, Force Resistance: +4 (Must be a Consular) Unity Force Form: Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: +3 (Must be a Consular) Compatibility: This mod should be compatible with most others. Nevertheless, it *may* cause incompatibilities with any mod which alters or makes use of: - the script slot for Entry 99 of kor35_utharwynn.dlg - the script slot for Entry 0 of kor39_utharwynn.dlg - the script slot for Entry 19 of dan13_belaya.dlg - the script slot for Entry 1 of k_player_dialog.dlg - unk44_sparty.dlg; particularly any mod which adds a third entry to the dialogue file, and uses it to fire a script. - Item 99 in the droppable list for kas25_wraid.utc Credits: Thanks are to Zhaboka, Sith Holocron, newbiemodder, Fallen Guardian, Warlord664, Quanon, Marius Fett, Canderis, DarthAnsem, SithSpecter, Slstoev, CptPriceless, kyrie, and Fair Strides 2 for their feedback and comments on the mod as it progressed; to deathdisco, whose original KotOR I lightsaber forms mod inspired this one; to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script; to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work; to T7Nowhere, whose fantastic "Revan's Mask Plus" mod inspired the form of this one; to Samuel Dravis, jonathan7 and Pavlos, for vital feedback at various stages in the planning of this mod; to Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; to Holowan Labs for remaining by far the best place to work on KotOR mods on the internet; and to Obsidian, Bioware, and LucasArts, for making both KotOR games. Particular thanks to Quanon, VarsityPuppet, and Marius Fett for their help with the new placeable models used by this mod; Also to Sith Holocron and Fair Strides, who beta-tested for me; And most especially, my thanks are to my voice-over artists, who are listed below, and some of whom had to suffer demands for endless redrafts and slow response times with admirable patience: Thanks also to Daemonjax over at KotORNexus for spotting the errors corrected in this update. Voice Overs: Sith Holocron as the Sith Holocron; Zhaboka as Jedi Holocron, Kashyyyk Holocron, and Guun-Han Saresh; Melissa Trudeau as the Sith Trainer. Locations of Holocrons / What they teach: NB: Do not read if you want this to be a surprise! **** Dantooine: You learn the Shii-Cho during the initial training montage. You can learn Soresu from the Jedi Holocron in the Enclave training room when you reach level 9. You can learn Ataru (Guardians/Sentinels) or the Harmony form (Consulars) from the Jedi Holocron when you reach level 11. Korriban: You can learn Makashi from the Sith Teacher in the Korriban Academy, standing by the entrance in the final room before the Valley of the Dark Lords. You can learn Shien Form IX (Sentinels), Niman/Jar'Kai Form X (Guardians), or Persistence Form (Consulars) from the Sith Holocron in the tomb of Naga Sadow. Kashyyyk: You can learn Shien/Djem So Form V (Guardians), Niman Form VI (Sentinels) or Endurance Form (Consulars) once you reach level 14 from the Jedi Holocron found in the Beast in the Shadowlands. Unknown World: You can learn Juyo (Guardians), Sokan (Sentinels) or the Unity Form (Consulars) from the Sith Holocron in the basement computer room of the Temple. ****
  9. It's official. The Star Wars Battlefront reboot released in 2015 now is getting a sequel: Star Wars Battlefront 2. Nostalgic Battlefront Fans you may begin discussing...NOW!
  10. TheRealDarthRevan

    Cool New Game on Steam

    There is a new game on Steam that is still in it's alpha stages(early access) but is already an amazing game. It's like a combination of Space Engineers and No Man's Sky but much better than both. 11 planets to land on, creativity to build what ever you want and a complex survival mode; what more could you want from the game? The Community is already involved tonnes with nearly every Star Wars creation. I bought it myself and just love how much freedom it gives. Go check it out(are we allowed to post links?) Empyrion Galactic Survival is the name of the game by the way
  11. I ever asked, which Spaceship is the favorite of all DS Community members! Mine is the Victory-II-Class Star Destroyer! http://vignette2.wikia.nocookie.net/starwars/images/1/10/Victory_class_over_dac.JPG/revision/latest?cb=20060607165732 Write your favorite ship and post to it a Picture! Have fun writing your Favorite Star Wars Ship, ofc it can be multiple's in different comments or in one, that's totally ok
  12. Yes... i am finally Sharing you a [WIP] Project of one of my favorite games (aside of all Star Wars Games and Steam games i have!) Details: Name: Citadel Class: Frigate Lenght: 322 Blocks (1 Block = 1 Meter i guess in Space Engineers) Height: 512 Blocks Width: 622 Blocks Hangars: 1 (Offically 2, because both sides are connected to a United Hangar) Turrets: 500 Tractor Beams: 2 Does it have also big Engines? Of Course! Heavy Armor = More Thrusters! The Door to the Admiral's Room (It's empty, but i am filling it , don't worry! The Door to the bridge and a better view on Interior! The Enterance to the Bridge! A Side Room of the Bridge (I won't show the other, because they are looking the same, and seeing the same is boring lol) Front View of the Bridge Stay stuned guys! I am working on it fully, and i will post more Pictures later!
  13. So I didn't see a thread here about this. I only just heard about it on the radio on the way home so you guys might be more in the loop than I am. I've heard it suggested that it could be be due to the tone of the movie being too dark for Star Wars. This kind of bums me out. The Force Awakens didn't exactly do it for me and the trailer for Rogue One made me optimistic that this movie might take a few more risks. After this, I'm adjusting my expectations downward. I'm curious as to what the rest of you think though. Chat has been dead recently so I can't ask anyone there.
  14. I've always loved KotOR. This is the trailer for a passion project set during KotOR era and I thought I'd share it with you guys! Enjoy! Any questions/comments feel free to share!
  15. http://www.youtube.com/watch?v=neewFzoi1HU http://www.youtube.com/watch?v=uTVtHHztgiQ http://www.youtube.com/watch?v=JtAEXiZ5tgQ http://www.youtube.com/watch?v=-I_x7X2eUnI
  16. Hey guys, I'm just making this post to let you know that I have created a Kotor music video titled Regret and I was wondering if you all could check it out and give me some feedback. Any constructive criticism is GREATLY appreciated. Thank you all very much for reading. PS. See if you all can figure out the "storyline" of the music video. *Hint* - It's related to the title.
  17. For all of you who are new to Deadlystream, Kotor or perhaps just returning from a life on the run, here is what you have missed in our community over these last couple of months. The ever wonderful Aspyr re-released KotOR 2 on July 21st, 2015 with some very welcome new features. They include: Mac OS 10 Support! Steam Achievements Steam Cloud saves Native Widescreen Resolution support for 4k and 5k monitors Support for controllers Steam Workshop support (though we prefer you stay on Deadlystream for all your modding needs ) Full support for TSLRCM You can read more about the update here and here. If you are intersted in purchasing the steam version of KotOR 2 you can do so here. Mr. Xuul was kind enough to track down an Aspyr employee and ask the important questions for us (like what about us 4-discers), read about it here. TSLRCM was updated to 1.8.4 on July 21, 2015, you can download it here. In the same vein M4-78 was also updated, you can download it here. Our very own Sithspecter and Xuul released a awesome preview of the planet, Sleheyron. You can view it here. The Kotor 1 Restoration 1.0 was released on June 17, 2015. Read more about it and download it here. Fair Strides released the latest version of The Kotor Save Editor. It has been updated to version 3.3.7a and now includes support for Steam Cloud saves. Download it here. As of July 23rd, 2015, Filefront (and by extension kotorfiles) has shutdown permanently with little or no warning, causing a great panic across our community, as many older mods for KotOR suddenly disappeared (though some are still available at the new gamefront site). Thankfully the team here at Deadlystream has put in a lot of time getting permission to put up as many mods here as possible. Take a look at our recent influx of mods over at the Downloads section. To read more about the shutdown of filefront you can do so here. For all you steam fans, Deadlystream now has a steam group, you can join here. It is open to all and there are plans to do group gaming events. The Reddit /r/Kotor subreddit has been abuzz with activity, here are some of the more popular posts from the last couple of weeks; TIL that the actor who voiced G0-T0, Daran Norris, was also the voice of Cosmo on The Fairly Oddparents. KotOR 2 coming to SteamOS, Mac with added Steam Workshop support, controller support, and more. I'm playing KotOR II for the first time since I was a kid. This one definitely skipped by me at the time... Sleheyron Restoration Preview!! Revan – Star Wars Fan Film (2015) It’s Here! Pretty sure those aren't screenshots from Knights of the Old Republic [KOTOR II - Telos] This is so humorous, yet so sad. This guy always tests my commitment to the Light Side... Rumor: Star Wars: Knights of the Old Republic is Being Remade for Xbox One and PS4 [x-post /r/StarWars] So apparently someone's rebuilding KotOR 1 in Unreal Engine 4... So I was cleaning out my bookshelf and found this old guy I waited about two minutes for Canderous to come to me to leave the level. Switched to him to see what was taking so long and got this. Aspyr wants to bring KOTOR 2 to mobile devices, but first they wanna know if we're interested. Please, sign up? Not sure if this is allowed, but this wallpaper really reminds me of where you wake up in the beginning on the Endar Spire. "Obey the laws here on Manaan, human." The Best Voice Acting in KotOR 2 - - - The Perfect Ringtone Uploading Mods to Steam Workshop For Those Looking For Mods KotOR Files has shut down KotOR 2 coming to SteamOS, Mac with added Steam Workshop support, controller support, and more. So KOTOR II on Steam now has achievements. Last and arguably most importantly, there are now less than 88 days until Star Wars VII: The Force Awakens comes out in theaters. Any comments, ideas or concerns about this post, please PM me, all feedback is welcome.
  18. So, I think it's pretty clear that we won't be getting a KOTOR 3 anytime soon. Given that it has been ten years since its last installment, I personally would be extremely surprised if it ever happens. That bitter pill out of the way, with a fan base so large and present on the web, why is it not reasonable to think KOTOR 3 could be a fan made project? Before the devil's advocate and his nay saying buddied pick me to pieces; I think with good management, a clear vision, and s##t ton of work, it would be very doable. I'm not just talking, I would put in the work and be willing to take the lead on many aspects of the project. LET'S DO IT! I welcome any and all constructive feedback. Thanks for looking.
  19. InSidious

    Download:Halo Energy Sword

    File Name: Halo Energy Sword File Submitter: InSidious File Submitted: 14 Feb 2015 File Category: Mods The blades of this weapon are generated from charged plasma held together by magnetism. The technology is similar to that underlying the lightsaber, though this weapon is not nearly so powerful. Originally developed for the Republic for close-quarters combat during the Mandalorian Wars, it was ultimately rejected by the Republic military, on grounds of production cost, and its ineffectiveness against most energy shields. Since then, a small number of prototypes such as this one have quietly turned up for sale in markets across the galaxy. This mod adds my version of the energy sword from Halo to the game. It's called the "Aratech Energy Sword", and does 1d6 Energy damage, 2 electrical damage, and has +3 attack bonus. It can be found on Taris, in the Garage Head's desk in the Black Vulkar Base. Click here to download this file
  20. Ryuzakipwn

    Download:TOR Armored Robes

    File Name: TOR Armored Robes File Submitter: Ryuzakipwn File Submitted: 22 Oct 2014 File Category: Skins Armored Robes from SWTOR game. To install, just drop everything into your Override folder. To uninstall, just delete the files. Have fun ! Click here to download this file
  21. Great news guys. Hopefully we'll see KOTOR 3, and some more Battlefront games. But none of the games will be released before April 2014. Here is the link: http://www.ign.com/articles/2013/05/06/ea-acquires-star-wars-game-license What are your thoughts?
  22. Out of curiousity, I ran a search on Google for a star wars galaxy map, given the 240+ books, all of the comics, and the tv shows shaping the galaxy. I found this, and was wondering if the community at large would find this reliable as a map? Note: According to the scale, and going to the nearest 1/4 of a square, the galaxy as depicted by this map is 135,780.75 lightyears across at it's widest point. An Old Republic Dreadnaught can do 0.4 past lightspeed in Hyperspace, which amounts to 420,000 km/second. In the end, assuming the Galaxy's "Standard" time is a 24-hour earth day, following the earth calendar of 7-day weeks and 365-day years, a lightyear is 1,284,594,519,600,000,000 km long, which is one quintillion, two-hundred eighty-four quadrillion, five-hundred nineteen trillion, six-hundred billion kilometers. ... At 796,448,602,152,000,000 (Seven-hundred ninety-six quadrillion, four-hundred forty-eight trillion, six-hundred two billion, one-hundred fifty-two million) miles across, that's a HUGE galaxy!!!
  23. Dagwood757

    Kotor II TSLCRM

    I am completely new to the whole modding thing, I downloaded Knights II on steam last night, then downloaded the Content Restoration Mod. I finally got the game to start working but alas, the mod has done nothing. What did I do wrong? I downloaded the installer, installed the mod, chose my language, applied it to the right folder....nothing! Please help guys!