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Everything posted by N-DReW25
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For the Voice, compared to the other voice overs they were just annoying and literally, nearly every NPC on Manaan had the Selkath voice over and on top of that, some of the Selkath Dialogue were long so you'll be hearing what literally sounds like Satan Choking for a solid 5 minutes straight. And as you said you got used to it but Kotor 2 was made a year after...I bet it didn't take a year to get used to the Selkath for you! But someone could record random noises that sound like Selkath, apply a filter to it and you could just make a New voice over for the Selkath. For the theory, the droids ordering the Kolto themselves and having it shipped over doesn't seem to make a lot of sense as they are droids. They are programmed to do things their masters want them to do, they have no emotion, they aren't people, they don't need the Kolto for themselves as they are droids, Sending Kolto to droids is like sending Medical Supplies to a country full of moving toasters. I feel like the Colonist would place an order for Kolto and for the Selkath to send the Kolto to M4-78 (where the droids will take the Kolto and prepare it for Colonist use) when the Main AI M4-78 decided it was time to add Kolto to the colony when he felt is was ready, Skip 60 years and M4-78 sends the order to start shipping Kolto to M4-78!
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From the base game, it's a safe bet to say they didn't want Selkath. Don't take my word for it but some features in Kotor 2 are based on consumer feedback from Kotor 1 (One feature based on consumer feedback is the ability to play as a Jedi from the start) and the fans probably hated the Selkath likely due to their voice over so they didn't use them. If they did try to use them however they would have likely made a new voice over for them similar to what they did for the Twi'lek voice over but they probably gave up as it was too complex and time-consuming. I should also mention the Selkath NPC is in the games files so a Selkath restoration could be made if someone is willing to make a new voice over for the Selkath. Warning: Fan Theory Ahead I personally do not like the Manaan reference in M4-78EP because M4-78 was supposed to be a secret project. If the Selkath did send Kolto to the colony of M4-78 then the Selkath government would have to know about the planet since the trading of Kolto was strictly for major governments like the Republic or the Sith (This information is told to the main character in Kotor 1 by a Selkath in the Kolto packaging room in the Manaan west central module). But the planet of M4-78 even though it has over 6000 droids on it doesn't amount as anywhere near as significant as the Republic or the Sith (Both the Sith and Republic likely control thousands of worlds with over billions of people supporting each side) And on top of all that remember how the Sith on Manaan where training Selkath youth into Dark Jedi to overthrow the Selkath Government? Well let's say if that did happen it's a safe bet they'll find all the trading deals with M4-78 and the coordinates to get there which means the Sith could have possibly invaded M4-78 during the Jedi Civil War and pretended to be there colonist like they do in EP and use the droid army they are building against the Republic (Some may argue this is pointless as they have a Star Forge but having more droids is probably a good idea). This may also mean whoever the colonist were they were allies with the Selkath Government or the Colonist were a big organization that controlled many worlds but they obeyed Republic Law and didn't go to war with them and when they tried to colonize M4-78 by sending droids to the planet the Colonist maybe abandoned the planet as they found a better one to colonize and they accidently forgot to inform the Selkath about their deal so the Selkath sent Kolto to M4-78 even though the world wasn't going to be used by anyone. I do not believe the Selkath were the Colonist as I doubt they'd need to leave Manaan since they need water to survive (Those special suits they where keeps there skin moist so they don't die) and I doubt they would droids to Colonise other worlds when they could just use those droids as law enforcers on Athto. Also I highly doubt Athto could house 6000 droids as well as a bunch of offworlders and Selkath (You could say a large number of them were built on M4-78 but they'd need to build a large number anyway to build the factories on M4-78) When the droids arrived it was 60 years before the events in TSL happened (It isn't exactly 60 but it's somewhere along the lines of 60) long before the Jedi Civil War even started so something during the Exar Kun War made the colonist think twice before inhabiting M4-78 (Maybe a Massive Asteroid was supposed to hit the planet so the Colonist abandoned the planet and there droids to die but the asteroid didn't hit)! I also do believe building a Colony on a planet would take a long time so the Colonist could have abandoned the planet 20 years before the events in TSL or maybe the Colonist were disorganised and abandoned and that's why they didn't colonise M4-78 or maybe they were wiped out during the Mandalorian/ Exar Kun wars! That would be my bet on how the Selkath knew about M4-78 but again this is just a fan mod that can be changed at any moment if Zybl2 gives the word and not official Canon material (Or Legends Material if you want to look at it like that) I hope that made any sense
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Does anyone know of any Kotor Mods that edits the Baseitem.2da file and is a TSLPatcher mod?
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@djh269 Are you sure it's gff files? I compare an unedited copy of Baseitems.2da and my Baseitems.2da and I get an error message saying "Invalid file version. Loaded file is not in GFF V 3.2 format!"
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That's because a 2DA file isn't a GFF file. It's a 2DA file. You can also compare two different 2DA files in ChangeEdit and it will automatically generate any differences in the changes file.
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@DarthTyren you're completely right, apologies N_DReW25 for the oversight. I did try using another's template with the Jolees Hut mod, and failed miserably, Fairstrides pointed me out to the compare function and it's worked every time. Once again apologies for the GFF/2DA oversight.
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Nice mod, I'd recommend changing the screenshots to maybe a before/after screenshot as I initially believed it added in a new item called "My Gamorrean Battleaxe" that could be found on the unknown world with a normal Gamorrean Battleaxe. This remind me, I should add a TSLPatcher to my Gamorrean Battleaxe fix that allows you to duel weild it.
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I do like the idea of this mod and I definitely will be playing this mod in the future but I have a few questions about the mod! * At the Hulas boss fight is there an option not to kill all the overseers and let them live? * If you lets say if you killed two Overseers and let three live will that have any affect at all? * I am pretty sure the GenoHaradan has many spies who follow your player character around the Galaxy (It was mentioned in game when you let Zuulan escape)! If this is correct then that means the GenoHaradan sends spies to spy on you and make sure you actually complete your missions! so how in your mod does Hulas not get informed about letting the Overseers live?
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Thanks, but can you please put the script in a format that I can copy and paste like what DarthRevan101 did in his post in this thread at the beginning?
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Swoop upgrades were likely intended for K1 as a bunch of NPC's on Tatooine and Manaan mention Swoop upgrades! But they probably weren't coded in at all so your likely right!
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What do these upgrades do?
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Response to Claims that Peragus' Purpose is Confusing
N-DReW25 replied to Sith Holocron's topic in TSLRCM
There is also an option to poison Disciple, Handmaiden, Visas, Mira and Mandalore! -
Just going to drop a small script request! What is the script that when a hostile NPC reaches 1HP they start a conversation?
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Breaking Kotor Balance, Not quite as smart as I thought
N-DReW25 commented on jc2's blog entry in jc2's Journal
The Ord Mantell mod is super difficult on easy mode so going there wasn't a good idea!- 2 comments
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Response to Claims that Peragus' Purpose is Confusing
N-DReW25 replied to Sith Holocron's topic in TSLRCM
I do believe I've already found a few video's about the TSL Demo The TSL Demo from those videos appear to have different portraits, K1 Music and a Storm in the restoration zones ONTO SITH HOLOCRON I get your point, Removing Peragus would make the current TSL story a mess...but that doesn't mean someone can't rewrite the TSL story! I am sure someone could easily rewrite TSL to remove Peragus and have all of those missing plot points fixed! If your really picky I may make a blog on how I'd write Peragus out of the picture! If someone would make this a mod however it would likely be somewhat of a total conversion similar to ROR but instead of Kotor 2 it's just a redo fo Kotor 2 TSL, I should also mention if someone did rewrite Kotor 2 they could restore previously unrestorable content like the GenoHaradan or Dvakvar Grahrk. -
Blog #47 - Preparing for the Stoney Chapter soon
N-DReW25 commented on Sith Holocron's blog entry in Sith Holocron's Blog
All you need to do to properly pronounce my name is say, N (En) Drew (Like you would normally say the word Drew) and the numbers two and five! 1* Why did you choose to make a new skybox for the mod instead of using the original ones that were already present? 2* Why didn't the main guardian droid in the Central Zone attack you since the archon IS-02 (Don't kill me if I got that wrong) ordered for the droids to attack anyone they saw after the radiation leak occurred? 3* Why is there a data pad collecting thing in M4 -78 (I am referring to the thing where you need to collect data pads that say "Shut down" for example to use on a computer to Shutdown or reset something that was present on Goto's yacht)? 4* Who is Tourath and why is she in it? 5* Why does your mod include two new weapons called "Blaster Rifle Mk3" and one that has no name, no description and has the same stats as the regular Blaster (These are both found in the mod)? 6* Why is there a locker in the M4-78 Main AI room that has a bunch of Jedi Items? 7* What actually happens between Nihilus and Sion on the Ravager since in the mod we didn't see much and did that impact on anything? 8* What inspired you to make the mod? 9* What was something you wish you could have done better or changed about M4-78? 10* What was your reason for giving the M4-78EP to Zbyl2 and Hassat Hunter? Something a bit off topic Sith Holocron if you know of a way to contact Stoney do you reckon you could tell me how to contact him as I need his permission to use his content from one of his mods in my mod? -
File Name: Kandon Ark Fix File Submitter: N-DReW25 File Submitted: 20 Feb 2017 File Category: Mods K1R Compatible: Yes A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 20.02.2017 Installation: Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLatcher do its magic Uninstallation: N/A Description: If you play Dark Side you may remember you get sent by Kandon Ark to kill Gadon Thek and his Hidden Bek Gang! Once you have done that sidequest you return to the Vulkar base where a random green Twi'lek is the one to reward you for a job you did for Kandon! Looking at the game files I realized that random green Twi'lek WAS Kandon Ark the whole time. The reason why myself and hopefully more people didn't know that was Kandon was because he was wearing generic Twi'lek clothes and not the Military Suit he is known for so this mod makes Kandon Ark wear his Military suit and equips him with a Disruptor blaster so you can recognize him better! WARNING: Requires K1R or K1 NPC Overhaul to work Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Shouldn't be incompatible with anything but if there is just PM me on Deadlystream Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Kainzorous Prime for allowing me to use the TSLPatcher frame from his TSL NPC Overhaul mod (Without him this mod wouldn't be possible) Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
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- Kandon Ark
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I feel like mentioning Peragus didn't make a lot of sense. Think about it, The Restoration of Telos was a Government funded project that can an impact on the Galactic Senate if it succeeds or fails (All of this was mentioned in game). So if taxpayer money was being put into such a project that was so important why would they use highly explosive fuel that blew a chunk out of a planet when people tried to mine it. Not to mention the Citadel somehow survives a space battle, Seriously being realistic one trigger happy sith fighter could take out Citadel with a stray missile if it's loaded with explosive fuel. (Not to mention the Citadel houses many important and innocent people so imagine the Citadel getting destroyed all thanks to its only fuel source) Also, how did the Miners actually build the facility? From what we know that asteroid that the facility was on definitely had lots of fuel so how could they build a mining facility in an asteroid field in space without blowing the entire asteroid field up! If a blaster can make a big explosion I'm sure building equipment can! Also, how did no asteroids hit the actual facility AT ALL! If anything a rogue asteroid would crash into the command console room and ruin everything! If I could I'd cut Peragus and move most of the Peragus stuff to M4-78 for example mining droids gone evil makes a lot of sense there and I'd start the game on Citadel where Atton and Kreia would be and you'd start the game there! BACK ON TOPIC: I feel like maybe having HK and Bao Dur spawn on the landing pad outside the Complex to see a boss either a Tank Droid or a Terentatek or better yet a big Rancor is blocking the Path which makes Bao Dur say "Make my Sacrifice Matter" then he runs up to the boss and sets his arm to explode like a power conduct killing the two in the process allowing HK to proceed into the facility (Or better yet, have Bao set his arm to explode then have him be eaten by the Rancor only to be exploded from within) Or you could be lazy and force him to stay on Citadel afterward and tell him to rebuild Telos and make it a sanctuary for the Jedi or Sith depending on alignment!
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Version 1.0
759 downloads
A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 20.02.2017 Installation: Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLatcher do its magic Uninstallation: N/A Description: If you play Dark Side you may remember you get sent by Kandon Ark to kill Gadon Thek and his Hidden Bek Gang! Once you have done that sidequest you return to the Vulkar base where a random green Twi'lek is the one to reward you for a job you did for Kandon! Looking at the game files I realized that random green Twi'lek WAS Kandon Ark the whole time. The reason why myself and hopefully more people didn't know that was Kandon was because he was wearing generic Twi'lek clothes and not the Military Suit he is known for so this mod makes Kandon Ark wear his Military suit and equips him with a Disruptor blaster so you can recognize him better! WARNING: Requires K1R or K1 NPC Overhaul to work Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Shouldn't be incompatible with anything but if there is just PM me on Deadlystream Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Kainzorous Prime for allowing me to use the TSLPatcher frame from his TSL NPC Overhaul mod (Without him this mod wouldn't be possible) Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.- 2 comments
- 6 reviews
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- Black Vulkar
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KotOR I: BoS Incorrect Items Spawn
N-DReW25 replied to BK2-Modder's topic in General Kotor/TSL Modding
Out of the list I know for a fact BOSSR and Yavin IV are incompatible and I am willing to say - at least 2da wise - BOSSR is also incompatible with K1R! -
Can you please make a list of the mods you have in a post as I do not want to dig through countless tree's in a google drive! (Not to sound rude but I can't help you unless you help me) My guess is that is a TSLRCM Conflict!
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What mods do you have installed?
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SWKotOR Android Mod Compatibility List
N-DReW25 replied to Rokkai's topic in General Kotor/TSL Modding
I do believe a better term DeadMan could have used was "Installed" as if you were to not use Xnview to install Jorak's mods they will appear glitched! I would not be able to give a good explanation as to why this is but my assumption would be because there are so many animations they need Xnview to properly make them work since a simple Override install won't work. (Again, My assumption not fact)- 11 replies
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- List
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