N-DReW25

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Everything posted by N-DReW25

  1. Probably not what your talking about but have you ever used this.
  2. Got a quick question about the mod itself here. How is Vrook's red robe not considered as porting.
  3. Is this it- http://www.nexusmods.com/kotor2/mods/577/?
  4. I played this mod up to Citadel Station and it was FANTASTIC. It made me actually do the puzzles on Peragus instead of destroying the consoles and it makes the atmosphere of the game better with better NPC's and animations and cutscenes but most importantly it removed the god awful random loot system. But for a Heavily modded lets play i'd still pick TSLRCM as it is compatible with most other mods but from what i've seen it is better than TSLRCM (At least from the Peragus to Citadel station parts).
  5. It Worked.Thanks so much to all of you and don't worry about the UTC bit I know what I'm doing with that.
  6. That's apart of a skin pack called Final Touch (TSLRCM Compatibility unconfirmed)- http://www.nexusmods.com/kotor2/mods/429/?
  7. Didn't work. But i'm probably doing something wrong here appearence.2da.zip
  8. So I think I found what you mean but there is nothing in the texture feild. The first texture feild modela and texa have N_SithSoldier and the rest through to J have just ****. So do I still replace the **** with Sith_Soldier04
  9. By "References" are you referring to something in the appearance.2da because if you are I have no clue what your talking about. I have changed the label "Sith_Soldier_01" to "Sith_Soldier_04" and that didn't do anything. I am lost for what you meant at that point.
  10. Okay you lost me there. I made the duplicate of the Sith Soldier 1 row and I have a new texture called N_SithSoldier04.tga, so what do I do to make the duplicate Sith Soldier 1 show the new Sith Soldier 4 texture.
  11. So if I can make a new Sith Soldier with a new texture using just the appearance.2da what values would I have to switch to get the right texture which I'll presume would have to be N_SithSoldier04.tga.
  12. You might want to check out the Brother Hood of Shadow Mod since that adds in the darth revan death cutscene in game (Mostly/Kinda)- http://www.nexusmods.com/kotor/mods/95/?
  13. Thanks for that though I apologize for being annoying but could you retype that tutorial again but using the Sith Trooper Model as I will be doing a mod that adds in a new type of Sith Soldier.
  14. N-DReW25

    TSLRCM Icon Fix

    Version 1.0

    802 downloads

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 5.11.2016 Installation: This mod requires TSLRCM to be installed FIRST so be sure to download and install it- http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/ After you installed it simply copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder It will ask you to overwrite so click yes when it does and it will be installed Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: TSLRCM is a mod that restores most of the cut content back into the game. While this mod does do an excellent job at doing so it also comes with a new logo which now reads "Star Wars Knights of the Old Republic II THE SITH LORDS RESTORED CONTENT MODIFICATION 1.8.5 (The 1.8.5 bit changes depending on the version you play). That new logo is extremley useful to new players since it lets them know if it's been successfully installed or not but realistically Obsidian never intened for that logo to be in the game so what this mod does is reimplement the old logo back into the TSLRCM game. Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Is incompatiable with anything that edits the main logo Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  15. Okay this is going horrible. I made it up to model.bif but there is no little plus button so I can't expand it but the model.bif for Kotor 2 TSL is working but this mod is for K1.
  16. Where would find the Twi'lek male head model in kotor tool (I assume you mean the mdl or txi files).
  17. So for an upcoming mod that I am making I need to make new Twi'lek's for the mod so it will obviously have an appearence.2da involved. I have done some NPC's for example green female twi'lek Sith officers and orange male twi'lek Czerka and Sith Officers but I have found a cut blue male Twi'lek head texture that i'm interested in making it into an NPC Problem is i'm having trouble making it with the texture I want. So I need someone to tell how to make a custom NPC with a custom texture like what I'm doing?
  18. What do those values mean. So if I where to change the Endar Spire box so instead of spawning regular clothes it spawned custom clothing (Like the Custom Class Clothing mod FS made a while ago) unique to each class scoundrel/scout and soldier how could I do that.
  19. I personally would like Widescreen support so I can stop downloading weird hacks from virus suspicious sites and doing weird hacks to get my game to run in 1080p and Controller Support. Something I'd also like is Achievements as it gives people a reason to replay the game.
  20. They did a really horrible job of cutting them out as in the dantooine murder mystery sidequest you learn all about the Iriaz even though there not even in game which gets really confusing as the Jedi there lectures you about there being plenty of iriaz around even though they don't seem to exist. Personally the Iriaz just fix the sidequest as a whole.
  21. Infinite Energy Sheilds View File Infinite Energy shields A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 22.10.2016 Release Date 1.1: 11.01.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: During the course of the game you will obtain various energy shields. These shields (Results may vary depending on which) are designed to block out certain damage whether its fire, electricity, energy etc. This may not sound like much but energy shields can mean the world when your facing a certain boss. Though the way there balanced is that after every 5 turns they burn out and can't be used meaning you will require to get a brand new one. This mod removes that, now whenever you use an energy shields you can use it as many times as you like without any fear of it burning out. The following items have been effected: Energy shields Sith Energy shields Arkanian Energy shields Mandalorian Melee shields Mandalorian Power shields Yusanis' Dueling shields Echani shields Echani Dueling shields Verpine Prototype shields All Droid Shields (If I miss any please let me know) Known Bugs: None but if their is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with things that edits g_i_frarmbnds01.uti g_i_frarmbnds02.uti g_i_frarmbnds03.uti g_i_frarmbnds04.uti g_i_frarmbnds05.uti g_i_frarmbnds06.uti g_i_frarmbnds07.uti g_i_frarmbnds08.uti g_i_frarmbnds09.uti g_i_drdshld01.uti g_i_drdshld02.uti g_i_drdshld03.uti g_i_drdshld05.uti g_i_drdshld06.uti g_i_drdshld07.uti Permissions: Your are NOT allowed to claim this work to be your own Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 10/21/2016 Category Mods K1R Compatible  
  22. And during the interrogation with saul karath on the leviathan.
  23. So Porting Models and Modules are strictly forbidden but skins aren't IF the model it skins are in the opposite game so does that mean porting a party member icon or armor skin from TSL into K1 is perfectly okay.