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Everything posted by N-DReW25
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There is a quarren in K1 and as Revan21 said it is only seen once in your apartment on Taris but the one in K1 is a lite model and it uses the Bith sound set for it's voice because there is no Quarren sound sets for K1 and the model is just horrible compared to the detailed one used in TSL.
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Well that makes alot of sense. I will assume they were bought off the black market or they were taken off fallen Republic Soldiers in combat with the Hutt's bounty hunters and enforcers. The word "Scutta" would have to be written in the star wars language Aurebesh or in a Hutt language which probably won't mean anything to the common mod player since Aurebesh isn't a real language.
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Kotor Honest Trailer Smosh Games
N-DReW25 replied to jc2's topic in Knights of the Old Republic General
that part at 3:55 was Hilarious. -
Well...I will never look at Carth or Zalbaar the same ever again.
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Were you a modder back on Lucas Forum?
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Discoveries from SWKOTOR.com Archive
N-DReW25 replied to Sithspecter's topic in Knights of the Old Republic General
Since that wasn't in Kotor 1's game files could that be used for a Kotor 2 TSL mod or can that still be considered as porting? -
If you look on the bright side, I was stunned at how amazing mod was I forgot to read the readme .
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Do you reckon you could do a Module Modder's Resource? No- http://deadlystream.com/forum/files/file/351-juhani-catlike-head-mod/
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I feel like you made Zalbaar look like an 8-foot tall teddy bear, but keep trying and it should look alright.
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Now that has a permanent place in my override folder.
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The thing to me that makes the Carth wip looks horrible is the distinctive eye color and the fact that his ears and neck is a different color from his actual face.
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Are you going to be releasing those anytime soon?
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My new computer has that same exact problem you have though I find it best to turn grass off altogether. (But that bug we experience is ALOT better than the one that made the grass lag the game and go all over the place like my old computer had) You might want to check this out though I doubt it will work- https://steamcommunity.com/app/32370/discussions/0/41973821366855313/
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Creating new NPC's via appearence.2da
N-DReW25 replied to N-DReW25's topic in General Kotor/TSL Modding
I know this is out of the blue but can I please have an explanation like this for custom unique textures for the Republic Soldier Body Model or just body models in general? -
That skin is alright, Maybe touch up the hair a little and it will be a good mod. I do believe the modder Cache71 is also Russian.
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List EVERY mod you have installed. There may be an incompatibility that is causing that.
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That is A LOT better though I still believe the eyes could do with a bit of an improvement, though overall it is alright.
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Discoveries from SWKOTOR.com Archive
N-DReW25 replied to Sithspecter's topic in Knights of the Old Republic General
The Area Theme 2 song sounds like an early theme for the Republic Kolto Station on Manaan but using it for Sleheyron is a good idea (Maybe it can be used for the Gladiator Arena Module) This bit on Korriban will be very useful for a mod I'm making. -
Your Initial Thoughts When You Played KotOR
N-DReW25 replied to milestails's topic in Knights of the Old Republic General
Around 2014 (Don't judge) - Got Kotor onto my Ipad after so many Hours and began my first playthrough - In an attempt to remember the names of characters I remembered writing characters names on a piece of paper like Trask and Carth etc - I also remember charging at the Sith Soldiers patrolling the streets thinking they were hostile when they weren't (Don't judge) - I also remember staying in the outcast village since I was to scared to face the Rakghouls (Don't judge) Around 2015 - Downloading my first mod the early Jedi from the Start mod from Kotor Files for the first time on my Android Tablet - Making up idea's for mods I wish I could make but I couldn't do it at that point (Those idea's evolved into my Improvement Demo mod) - Bought the PC version of Kotor 1 off of Steam since PC has better mod support (And other things I didn't realize back then) Around 2016 - Found Real Rece's Modding Tutorial's and began my Modding Career - Bought the PC version of Kotor 2 TSL off of steam for the sake of getting it -
File Name: TSLRCM Icon Fix File Submitter: N-DReW25 File Submitted: 05 Nov 2016 File Category: Skins TSLRCM Compatible: Yes A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 5.11.2016 Installation: This mod requires TSLRCM to be installed FIRST so be sure to download and install it- http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/ After you installed it simply copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder It will ask you to overwrite so click yes when it does and it will be installed Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: TSLRCM is a mod that restores most of the cut content back into the game. While this mod does do an excellent job at doing so it also comes with a new logo which now reads "Star Wars Knights of the Old Republic II THE SITH LORDS RESTORED CONTENT MODIFICATION 1.8.5 (The 1.8.5 bit changes depending on the version you play). That new logo is extremley useful to new players since it lets them know if it's been successfully installed or not but realistically Obsidian never intened for that logo to be in the game so what this mod does is reimplement the old logo back into the TSLRCM game. Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Is incompatiable with anything that edits the main logo Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
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That video looked like it took more effort to make than the mod itself. but either way, this mod is still a brilliant mod and I will likely try it out in the near future.
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- remodeling
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Kotor Tool merchant editor custom items?
N-DReW25 replied to Hobbes's topic in General Kotor/TSL Modding
I think that custom items tab doesn't work. If you want a merchant to sell custom items here's how I do it. *First place any item from game items (For this I'll use a Combat Suit) into object inventory (If your merchant already has items you can skip this) *Now in object inventory you will see its ResRef (cheat code) "g_a_class4001" next to the name Combat Suit, you will need to erase the ResRef and replace it with your custom item ResRef for example "mod_armor01" *Then place the custom item uti and the merchant utm files into the override folder then test in game if it worked There could be other ways to do that but this to me is the easiest way.