About This File
Not really a mod, more of a modding resource. Here I've gathered the 7 most useful
'lost' modules for KotOR 1 - that is, modules that had no .rim files, and were essentially
just room models in the game files. Why do I say 'most useful'? There are a few more -
one of which is a slice of corridor, and several bits of the Unknown World temple-top,
but none of these are much different or much more useful than the already existing modules,
or the ones I have packaged here. Neither are they particularly exemplary.
And so, here they are. I would guess that the modules' functions would be:
m19aa - the original Tatooine temple, in which you had to retrieve the information from
the Star Map inside a Sarlacc's maw.
m21aa - Evidently a Czerka depot, possibly on Korriban.
m25ab - Part of Kashyyyk, possibly the level of the Shadowlands that was cut?
m45mg - Some kind of early Tatooine swoop racing area?
m47aa - ? Used for a cutscene that no longer appears in-game?
PLCaa - Some kind of basic area functionality test, at a guess.
MQATester - Darkkender thought this was possibly for Quality Assurance,
and it would seem likely that it was either for this, or E3.
A few notes
-M45MG - The booster pads and obstacles were set in the .git and .lyt files, as I recall,
and are copied straight from the ones in the final version of the Tatooine swoop
track. I would recommend caution when editing these settings. Also, for using
this area in-game, it is very much advisable to use the included .vis file.
Otherwise you won't be able to see where you are going.
-M19AA - Likewise on the .vis file being compulsory.
-M21AA - I have heard that this can sometimes crash. If this is a problem,
try removing the placeables from the .git file, and recompiling.