N-DReW25

Modders
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Everything posted by N-DReW25

  1. So extract all things or extract files from the .rim,.ifo and .are I honestly think its better to put 3 spikes and 3 parts into the box,remove the long sword and combat suit from the bix and add the kight combat suit and place it on the dead republic trooper thats neae the box at least that way it isn't annyoing when the bug turns up
  2. Quick question but how come deadlystream has a limited download This can get annoying when trying to make a modded lets play or trying to download modding resources
  3. Ok so I assume I'm remaking the module exactly the same as before but with my edits and if something does go wrong I delete the .mod I've made and the .rim will still be their untouched So do I need to extract the .git ifo and .are for this or what
  4. The reason why I say tls oatcher is because I don't want 2da conflict galore because this now isn't 2da based but in later releases it could be (Also This mod is hopefully be compatible with the android port so people can play my mod on the go,nost tls patcher mods don't work on android some do but feat mods,some head mods,sith stalker,maybe brotherhood of shadow and maybe recruitable kay don't work on android so I'm testing my mods on both android and pc)
  5. Also this isn't a basic endar spire redo its a full game change from Trask to Malak their should be a change to some Npc's,merchants and maybe I'll add new content and restore items when I learn how to. Meanjng I'll be back a little more
  6. Sorry about capitalization but I did say the combat suit and the long sword box before Im just suprised you wouldn't know about the combat suit box that nearly everyone picks up in a lets play Erf edit and .mod packages don't have a clue what those are like I said im very new to modding but I'm just editing the box with kotor tool and when things don't work I edit the box with kgff editor and remove specific structs like the combat suit one because In kotor tool I couldn't get rid of it
  7. The one with the COMBAT SUIT AND LONG SWORD is the one ive changed but when I do the box in the 2nd endar spire module with the parts and spikes ends up being the exact same box with the combat suit I've just edited
  8. Alright all set but now I have a bug putting it in the right box so I've removed the combat suit and longsoerd from the box and added in the light combat suit using kgff editor but now the box with the spikes and parts have the light combat suit and no spikes any work arounds (Last bug until I work on taris)
  9. Thank you so much but I still need to remove the resistance to fire to cold how do you do that
  10. So sleheyron was possibly a star map world Simply look on the computer in the dantooine ruins and you will see Barren=korriban Volcanic=sleheyron Oceanic=manaan Desert=tatooine Grassland=dantooine Aboreal=kashyyyk Might be false but definatley a good theroy
  11. So is this in kotor tool or another program because I am lost here (so add a -1 defence bonus penalty to the properties list im guessing)
  12. Thats the problem cinagar weave armor in kotor tool properties has only like 2 defence bonus yet in game its 6 defence bonus. I checked ariund the uti and I saw under base item 4 defence bonus meaning thats adding to the properties to make 6 but I can't change that to 3 and if I change it to something else I could get light combat suit robes or light combat suit vibrosword I will trt what you said and Try to find a work around
  13. This mod is to make the default game more engaging for the players.I am a new modder and so far I need help with the first part the endar spire. Main problem is I am replacing the cinagar weave armor and turning it into the light combat suit from tsl but I can't figure out how to get 3 defence bonus on the armor. That is the only problem I have so far but this mod plans to add whatever kotor 2 items into kotor 1 and maybe even change the stats to match the items in tls. Features on the endar spire includes: Trask and carths name tags will be named to have ulgo and onasi (all npc's should have this) Trask will be lightsided (80% to be exact) Trask will come with a blaster carbine Some republic troopers will be individual and will drop some basic items The hidden bag on the bridge will have a mandalorian blaster pistol The dead jedi and sith will drop red and blue crystals Carth will have his blasters and bonadan alloy armor on the endar spire and on taris The light combat suit will replace cinagar weave armor and can be found in the combat suit chest (meaning the combat suit is no longer in their) Sith on the bridge are dark jedi both dropping bondar crystals The prototype vibrosword is better The red sith is a sith officer I Hope I can make the light combat suit and work on Taris and release the demo(full version will be a full game mod and hopefully will be a tlspatcher install)