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Everything posted by N-DReW25
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New to modding I have a few questions
N-DReW25 replied to Assassinaded's topic in General Kotor/TSL Modding
Welcome to modding but I would highly recommend you start a new thread since this one is all well and over since last year though I must admit even I don't know how to make new NPC Models yet. -
Version 1.0
254 downloads
A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 11.08.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder (Note: For those wanting a TSL Version of this mod all you have to do is install this mod into your Star Wars Knights of The Old Republic II The Sith Lords override folder and it should work no problem) Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: When searching through the games textures I noticed their are Two variants of Carths head texture called "P_Carth01.tga" (His normal look) and "P_Carth02.tga" (An unused skin). I honestly have no clue if P_Carth02 is used at all in game but in my opinion it is an unused texture for Carth that was abandoned since it makes him look older than Jolee. So what this mod does is turn Carth into this unused variant of himself. Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Incompatiable with anything that edits "P_Carth01.tga" Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
Now this question is mainly for Sithspector or Fairstrides will any of these cut items be restored in the Sleheyron restoration (since that is mainly custom made stuff). Now I'm not asking for spoilers but I just need a yes or no answer
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Well the cinnagar weave armor is worn by matrix and calo nords bounty hunters on manaan. A Bek in the Bek base is wearing Arkanian bond armor and belive it or not some NPC's use Insta kill blasters for cutscene purposes and something worth pointing out some cut items made it into the TSL including sith war sword, gamorean battle axe, unlic qel dromas mesh armor,mandalorian heavy armor, and possibly some over items I forgot or they made new items using their K1 models for example the cinnagar weave armor is a light combat suit in TSL. Well There are items like that for example you can find three sets of Daviks battle armor each one with different stats though the ones that are actually fake are upgradable and same goes for most upgradable items like Darth bandons Fiber armor has two fakes of itself.
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Version 1.0
262 downloads
A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 7.08.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: While on Nar Shadda you can do a quest were you have to dance for Vogga the Hutt. you or one of your party memebers must wear a slave outfit in order to do the dance though. Though this wouldn't be noticable at first glance but I found a texture in Kotor Tool that actually looks like another dancers outfit icon. Though if you look at it carefully it looks very similar to the dancers outfit leia wore in episode 6 return of the jedi so what this mod does is replaces the icon for the dancer outfit with this one. Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Is incompatiable with anything that edits "ia_slave_001.tag" though I don't know anything that edits that. Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.- 2 reviews
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I feel it'd be easier to go on a massive download spree and download as many reskin mods as you can and install it all at once like I do
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So nearly all items mentioned above are unobtainable even with K1R installed, (Though I am pretty sure the gamorean battle axe drops from a gamorean in the restored black vulkar section though I could be wrong)
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So K1R restores cut content though something I want to know is the cut items restored. Now before anyone asks I know stuff like the oil stick, the kashyyk crystal and a few other items have been restored but I want to know about every item such as the cinnagar weave armor and the Arkanian fiber armor and wehre you find them. (Also not all items can be restored like Malaks lightsaber, the insta kill blaster and the one damage weapons)
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File Name: TSL Armor Fix File Submitter: N-DReW25 File Submitted: 22 Jul 2016 File Category: Skins TSLRCM Compatible: Yes A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 22.07.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: When I firsted starting playing TSL I noticed how some armors that appeared in Kotor 1 didn't actually appear to look like how they did in Kotor 1 instead some looked new like the Light Battle Armor and Reinforced Battle Armor had new skins which was nice but then their were things like the Heavy Battle Armor and Verpine Zal Allow Mesh were just ridicolous and kinda unrealistic to the overall story of TSL so I decided to make a fix that turns those armors into their default Kotor 1 look. Now for those who were confused as to why those armors look strange is because they rushed the game without checking over it and it lefted a TON of bugs and mistakes and one of those mistakes were armors having the wrong model but from my perspective they planed to reskin those armors but could only finish at least 4 and they just applied a random model to the armors they didn't finish so they didn't intend for the Armors to appear as they did in kotor 1 so thats why this wasn't included in TSLRCM. The armors that have been affacted by this mod includes *Heavy Battle Armor *Powered Battle Armor *Light Battle Armor *Ulic Qel Dromas Mesh Suit *Reinforced Fiber Mesh *Mandalorian Assault Armor If I missed any please let me know Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Is incompatiable with anything that edits "a_heavy_02.uti", "a_heavy_05.uti", "a_heavy_10.uti", "a_light_13.uti", "a_light_15.uti", "a_medium_02.uti" or "ia_Class9_007.tga" Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY Click here to download this file
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View File Mandalorian Assault Armor Restoration A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 25.07.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: In Kotor 1 you can obtain an armor called Mandalorian Assault Armor which disguises your character into a blue Mandalorian as if your actually wearing there full body armor which was a good feature about the last few missions in kotor but if you play TSL you will know that the Mandalorian Assault Armor has a unique armor reskin which for me was a big slap in the face since I personally liked seeing Canderous as a Mandalorian but when I was searching through the game textures I found out that the TSL Mandalorian Assault Armor texture appears in the files of Kotor 1 meaning that the Texture appearing in TSL was intended for Kotor 1 but was cut at the last minute and replaced with a disguise though personally I would prefer the disguise though the Hardcore Restoration Fans say otherwise Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "g_a_class9010.uti" though I don't know anything that edits those. Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 07/25/2016 Category Skins K1R Compatible
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So what I am looking for is a mod that allows you to play as a Twi'lek Female (Preferably blue) but every single Playable Twi'lek mod I find uses the twin suns body model which when worn as clothing literally looks like their Just some prostitute or a Stripper which I'm sure no ones ever played TSL with the intention to make their charatcer that. So what I'm looking for is a Female Twi'lek mod that doesn't use the Twin Sun model for the clothing and Actually Works.
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Bastila Shan should have been a Jedi Knight
N-DReW25 replied to Salk's topic in Knights of the Old Republic General
I Do believe there were Jedi Knigths in Kotor and TSL though they wern't mentioned for example in TSL during the Battle of Onderon Vaklu Soldiers keep saying things like " We need reinforcements a Jedi Knight has assaulted our flank" and stuff like that. Also I do believe Juhani was a Jedi Knight as well though I could be mistaken -
Bastila Shan should have been a Jedi Knight
N-DReW25 replied to Salk's topic in Knights of the Old Republic General
I can see your point there as well though there are things similar to that in the new canon for example some padawans were trusted to lead the clone armies during the clone wars. Some Padawans were sent on dangerous assignments with their masters to deal with sometimes sith lords (Now Bastila could of been with her master at revans death and he/she was killed in the cutscene were Revan died) -
Bastila Shan should have been a Jedi Knight
N-DReW25 replied to Salk's topic in Knights of the Old Republic General
Well desperate times call for desperate measures and quite frankly a Jedi Knight strike force without battle meditation is just a dying light in the dark. Plus even though Bastila had developed a Power force power that does not grant her the rights to be a Jedi Knight or Master -
Well with the Endar Spire I can agree with you that looks like something from Halo, but Upper city Taris when compared to the old one looks hell of a lot better mainly because of its flashy lights and metallicness. Tatooine in my opinion looks like Jakku and I haven't seen Dantooine yet Well the lower city was once part of a City and it was the Taris equivalent of Down Town meaning there'd be a lot of flashy lights of restaurants and clubs and Ally ways for drug deallers and god knows what else. Though since this is now a place were people kill you for no reason I wouldn't be suprised if they add dead corspes everywhere
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I don't know how adding toilets ruins Kotor Apeiron.
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True, Though according to Adum Larp and Kaevae the Cut Padawan a Sith ground force was deployed and they killed anyone they came across and they burned down the matale and sandral estates so even though the skybox shouldn't be crater after crater it shouldn't look as friendly as the K1 Skybox