superSzym

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superSzym last won the day on December 14 2017

superSzym had the most liked content!

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150 Jedi Grand Master

About superSzym

  • Rank
    Jedi Master
  • Birthday January 27

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  • Website URL
    http://pl.swfanon.wikia.com/wiki/User:SuperSzym

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  • Gender
    Male
  • Location
    Poland
  • Interests
    Star Wars, contributing to a Polish Star Wars fanon website, Photoshop, trying to rotate perspective in GMax, obvious things like life

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  1. Well, @DunsCanard and @BlueDreamSage, have you used XnView? From my experience, it really helps with issues with animated textures.
  2. This mod has a permament place in my Override!
  3. Looks to me as if you are using the vanilla game robe model instead of the one from Movie Style Jedi Robes. Try copying all .mdl and .mdx files from Movie Style Jedi Robes to your Override in the game folder, making sure to overwrite the previous ones. Also, does Bao-Dur has his shiny arm visible when wearing Jedi robes? If he does, then I'm 90% sure he uses custom meshes for his body, making any movie style Jedi robe look weird.
  4. Well, I am kind of an amateur myself but if you need help with something, I will try to take a look at it and do my best. And I think DarthParametric explained somewhere how to edit different instances of files with the same names differently using TSLPatcher.
  5. I might be interested in such things since I might be having a try on updating and maybe expanding SLM.
  6. Ah, alright then. I had no idea (or maybe I once had, but I had already forgotten that mod by the time I was adding the comment) that the mod ever was on the site, so I thought it was, like HotOR, another project that was replaced by a newer one. Too much assumptions, I guess.
  7. Nah. Before the visual revolution on Deadly Stream, Kaidon Jorn stated in his status update that he allows everyone to use assets he produced as long as he is credited. EDIT: The status update is still available to be read on the site. @Sith Holocron, you even said "thanks" back then. It is also repeated on his mods' pages (at least the SWTOR sabers). What doubts me though is that he stated that his every work on Deadly Stream is to be used, but seeing as his mods on Deadly Stream are mostly just the most recent outcomes of projects he realized (besides HotOR maybe, which was reduced a lot while getting transformed to SLM), I think it is safe to assume that it applies to all of his work.
  8. I remember that K1 Enhancement Pack, while editing Bandon's appearance on Endar Spire, caused him to duplicate and crash the game, so that's probably what you should be cautious about.
  9. These modules from K1 are good job! I am very interested in how the expansions will stick to the storyline. TSL's main plot was very deep and much darker than K1, which could make it a better RPG, but it doesn't because the game seems kind of rushed. Nar Shaddaa is the only longer planet, Dantooine and Onderon could be great but everything is rushed in there (albeit Dxun by itself is OK) and Korriban is just a giant red rock of solitude and depression (M4-78 expanded the story in that point quite well, without the droid planet Korriban feels so rushed that it makes the story overall quite lacking). Having this in mind, I very much look forward to any additions of new quests and planets which could compensate what I missed from K1 - longer planets filled with content. Good luck with your work!
  10. I came here to mention some things that always bothered me and which seem to be hardcoded. I really hope for a possibility to make extensive edits to the GUI, especially the party selection screen. For the Handmaiden and the Disciple to appear for both genders and not be PartySwapped. More appearance.2da columns for both games. If the engine will be the same for both games, it would be great to have saber forms etc. in K1. Also, the possibility of adding animations to saber forms. Is there a chance for them to be included in the new engine?
  11. News frm yesterday: Apeiron is no more. Lucasfilm forced closing the project. Won't give a link with the info because I read it in Polish. That's when our modders come in with the mods that aren't a total remake yet give it a new wonderful life.
  12. You might make him a wounded Taung of some sort. It's sad we hardly ever see him unmasked.
  13. That's definitely an improvement 😍
  14. The holo still needs a bit of improvement on the face (too shiny) but it looks lovely in comparison to how it looked before. It is more consistent with TSL and even with the glow Dodonna's face seems less demonic than her original holo likeness.