855 files

  1. KOTOR 1 Community Patch

    The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent.
    A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown far too long to be included in this post. However, you can view a detailed breakdown of each author's individual contributions in the included readme file and a summary of the changes the current version has made since the previous release in the changelog file.
    List of Contributing Authors (alphabetical):
    A Future Pilot blennus danil-ch darthbdaman DarthParametric Ebmar Frykas Gimmick5000 jc2 JCarter426 Kainzorus Prime Kexikus KOTOR 1 Restoration Team Leilukin Markus Ramikin N-DReW25 ndix UR R2-X2 Red Hessian Salk th3w1zard1 Thrak Farelle WildKarrde Installation:
    Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files.
    Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first.
    N.B.: With the advent of version 1.10.0, K1CP has migrated away from the use of TSLPatcher and switched to HoloPatcher. This allows for additional patching functionality and resolves some bugs encountered with TSLPatcher. HoloPatcher is also multi-platform. The bundled installer is the Windows version, but Mac and Linux users can download the appropriate installer for their system here.
    It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.
    Translation:
    The mod now has translations in French and Russian, available as separate patches. To use, first download the base K1CP v1.10.0 archive and extract it to your harddrive. Download your translation patch of choice and extract its contents into K1CP's tslpatchdata folder. Proceed to install the mod as normal.
    Traduction (Français - Harlockin):
    Le mod a maintenant des traductions en français et en russe, disponibles sous forme de patchs séparés. Pour l'utiliser, téléchargez d'abord l'archive de base de K1CP v1.10.0 et extrayez-la sur votre disque dur. Téléchargez le patch de traduction de votre choix et extrayez son contenu dans le dossier tslpatchdata de K1CP. Procédez à l'installation du mod comme d'habitude.
    Переводы (Русский - olegkuz1997):
    Мод теперь включает в себя переводы на французский и русский языки, доступные в виде отдельных патчей. Для использования сперва скачайте базовый архив K1CP v1.10.0 и распакуйте его на жесткий диск. Скачайте нужный вам патч с переводом и извлеките его содержимое с заменой в папку tslpatchdata K1CP. После чего приступите к установке мода как обычно.
    Compatibility/Known Issues:
    K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be fundamentally incompatible.
    K1CP currently only supports the English language version of the game, and makes a number of edits to the TLK file in English. If anyone is able to provide translations of these changes to other languages, please let us know.
    The KOTOR 1 Restoration (K1R) mod is incompatible with K1CP, however there is ongoing work to re-create the K1R mod for K1CP: https://deadlystream.com/files/file/2345-restored-content-for-k1cp-demo/
    These are the currently known bugs/issues with KOTOR or the mod that the K1CP is looking to resolve:
    https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues
    If you find any others, especially with changes/additions K1CP makes, please report them on the Github issue page or here on Deadly Stream so they can be addressed. Be sure to include as much information as possible, including a list of all the other mods you have installed, the order you installed them in, steps to reproduce the problem, along with screenshots and save files, if appropriate. You may also be directed to provide the install log file, a list of the contents of your Override folder, and specific MOD files from your modules folder.
    Uninstallation:
    Given the complexity of this mod, a clean install of KOTOR is the recommended approach for uninstalling K1CP. However, HoloPatcher does provide uninstall Shell (Bash) and PowerShell scripts which will work as long as K1CP was the most recent mod installed.
    Permissions:
    Due to this mod being a compilation from many different authors, please do not distribute/rehost it.
    Acknowledgements:
    All of the mod authors who have helped make this patch a reality - thank you! - especially for agreeing to distribution outside of Deadly Stream Fred Tetra - For KOTOR Tool tk102 - For DLGEditor and K-GFF JdNoa/Dashus - For DeNCS stoffe - For TSLPatcher/ChangeEdit/TalkEd bead-v - For MDLEdit and KOTORMax ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+ seedhartha - For KOTORBlender fork for Blender 2.8+ Cortisol - For Holocron Toolset and HoloPatcher/PyKotor th3w1zard1 - For additional customisation and feature improvement of HoloPatcher Fair Strides - For various tools and updates to older tools DrMcCoy - For Xoreos Tools Snigaroo - For maintaining mod builds at https://kotor.neocities.org/modding/mod_builds/ danil-ch - For the original info.rtf template Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports and beta testing certain fixes THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.
     

    223,319 downloads

       (19 reviews)

    283 comments

    Updated

  2. KotOR 1 Restoration

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KotOR 1 Restoration 1.2 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: KotOR 1 Restoration 1.2
    TYPE: Restoration
    VERSION: 1.2
    SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
    DATE RELEASED: May 31, 2016
    KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
     
    The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INTEGRATED MODS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » RESTORED CONTENT
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »» Original game:

     
     
    »» K1R Bugs:

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There weren't too many bugs in KotOR 1, thus there is such a short list.
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
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    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
     
    Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
     
    Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »»»» TSL PATCHER INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
    2) Click the button labeled Install Mod.
    3) Click yes to the box that'll pop up... if you wish to proceed with installation.
    4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG REPORTING
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
    2) Reply quoting and answering all of the questions as they apply to your issue.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » VOICE ACTOR
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    Pazaak Tournament Mandalorians...Zhaboka
    Filters for Zaerdra's lines......Zhaboka
    Filters for sea floor lines......Zhaboka
     
    Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    A BIG thanks to all of you!
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » TEAM MEMBERS
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    - ZM90, Team Leader
     
    - Mandalore, Team Member
     
    - Jatku, Team Member
     
    - Fallen Guardian, Team Member
     
    - LDR, Team Member
     
    - Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
     
    - Malkior, Beta Tester
     
    - LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
     
    - GrandmasterArcturus, 1.2 Beta-tester and LPer
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » SPECIAL THANKS
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    To the tool creators of the community
     
    ~ Kotor Tool.....................A VERY special thanks to Fred Tetra
    ~ K-GFF GFF Editor/DLGEditor.....tk102
    ~ Lipsynch Editor................JDNoa
    ~ DeNCS Script Decompiler........JDNoa
    ~ AniCAM.........................JDNoa
    ~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
     
    And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » LEGAL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    97,162 downloads

       (41 reviews)

    102 comments

    Updated

  3. K1 Effixian's Alternative Female Twi'lek Dancer Outfits

    ---------------------------
    Knights of the Old Republic
    ---------------------------
    TITLE: K1 Effixian's Alternative Female Twi'lek Dancer Outfits
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    ------------
    INSTALLATION
    ------------
    Unzip somewhere and copy the files from the sub folder to your override folder.
    -----------
    DESCRIPTION
    -----------
    This mod changes the Female Twi'lek dancer's outfits and replaces one of the pale Twi'leks with a blue skinned one.
    Apart from possibly changing a head to a blue one, this mod does not change the female Twi'leks that do not wear the dancer's outfits.
    This is a K1 version of a similar mod for K2 that was requested by darthquell on Steam.
    ----
    BUGS
    ----
    None known.
    ------------
    UNINSTALLING
    ------------
    Remove the following files from your override folder:
    n_twilekf.mdl
    n_twilekf.mdx
    N_TwilekF01.tga
    N_TwilekFA01.tga
    N_TwilekFB01.tga
    N_TwilekFC01.tga
    twilek_f03.tga
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You can use the files from this mod in your own mod if you simply credit me.
    Please do not reupload to other sites.
    ---------
    Thanks to
    ---------
    Stoffe and Fred Tetra for the needed tools and tutorials
    --------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    --------------------------------------------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Proper Korriban quests ending

    Main idea
    Have you ever, while playing KOTOR, been disappointed by the way the prestige quests’ storyline on Korriban was organized, because you couldn’t tell Uthar Wynn about every quest you’d done before going to Naga Sadow’s tomb just because you “had enough prestige to become a Sith in full” ? And then, they would stay in your quests journal forever. Or maybe, you were annoyed when you discovered that to finish Ajunta Pall’s quest, you had to give away his sword and you couldn’t get it back ? Especially with amazing mods that make it look so beautiful and actually enjoyable in-game ? Personally, I’m thinking about Ebmar’s Legends blade.
    If, like me, this made you upset, and/or if you want it to be fixed for your playthrough, this mod is for you. You might, if you’re really into modding, have installed some files from K1R that remove the quests from your journal once you get to Naga Sadow’s tomb, but I promise you, this is a way better alternative, as it could be considered added, but also restored, content.
    This is my first relatively big/important mod. It contains 3 main components. You will now have in your game :
    1) The possibility to tell Uthar about every prestige quests you’ve completed, even after reaching max prestige. You will, to get this dialog option to actually make the difference, have to complete one or several prestige quests after having reached max prestige and Uthar giving you his speech about Sadow’s tomb. You do not need to do the full quest after that dialog, but only to report to master Uthar BEFORE going to Naga Sadow’s tomb for your final test. To be very honest, this is mostly for dark side players, but I’m sure there are lots out there. Furthermore, I’ve played as a neutral/slightly light side character and I still had that problem (1 or 2 quests I couldn’t finish).
    2) My best work on this mod in my opinion (or at least the most time-consuming one), the possibility to get Ajunta Pall’s sword back in every situation, after having completed your final test. I added new dialog options, adapted to the character of Uthar, with voice and synchronized lips movements, all for realism and better insertion into the game.
    If you really want to know where the sword will be, please look at the spoilers section in the ReadMe file. However, I do not recommend it. It’s always better to find out in the game. For the best game experience, I advise to do Korriban after the Leviathan part and to gain Uthar’s full trust in order to get his dialog at the very end of the planet’s storyline (after having killed Yuthura). HOWEVER, no worries, it will work if you side with Yuthura aswell, or even with none of them. It will also work if you haven't gone to the Leviathan yet. The way to get back the blade will just be different.
    3) New rewards for every prestige quest you report to Uthar. They will be credits (the quantities of which increase as you complete quests), but also and mainly custom new items, as shown in one of the screenshots (I didn’t put everything to not spoil them), that I made the most lore accurate possible (not only to the game itself but also to the period’s lore).
    There shouldn’t be any spelling, grammar or syntax error/mistake as I put love, time, focus and perfectionism on this, but if you do find one, please tell me so I can fix it. Don’t be too harsh, I’m French, and English is by no means my first language.
    Same goes with the new items. They should be good, but if you think they are over/under powered, feel free to tell me about it.
     
    Optional
    I’m sure you will be pleased to know this mod is very customizable. It has 3 main very useful options, which you will find in my “Optional” folder :
    1) “Darker unique Ajunta Pall's blade” : this will give Ajunta’s blade the red variant of IRobert’s double vibroblade’s mod instead of the white one you find in Ebmar’s mod. To me, white is beautiful, but doesn't really fit a sword imbued with the dark side (if you don’t agree with me, just ignore this option). It will also give some other swords a new variant (more lore accurate imo) so Ajunta’s one gets to be the only double red sword in the game, in order to make it more unique. For this option to work, Ebmar’s mod is mandatory.
    2) “Holocron + Lashowe killed = 1 prestige only” : This is for people who don’t want to miss any of my items (or the necessary prestige level to begin the final test’s plot to be reached so easily). It’s very simple. In the vanilla game, you get 2 prestige points for bringing the Holocron to Uthar while telling him you killed Lashowe. This will reduce the bonus to 1 prestige point.
    This is perfect for people who aren’t afraid of being stuck because of prestige level too low but who still want a plot-friendly experience, as you don’t notice the reduction in-game (the dialog still makes you think you gained more prestige).
    Note that my rewards only go to 9 prestige points, which is the maximum you can get if you have this option. If you don’t take it, know that you can reach 10 prestige points, in which case you will not only lose one of the rewards, but also not get anything for reaching 10 points.
    3) No Ebmar's Legends Blade : If, for some reason, you don’t want to use Ebmar’s Legends Ajunta Pall’s Blade, please put this folder’s files into your Override folder after having installed the main mod to make it compatible with the vanilla sword.
                          Finally, there are 3 smaller but not less useful options. If, for an unknown reason hidden deep within your mind :
    - You only want the prestige quests fix : you don't have to run the installer, just take kor35_utharwynn.dlg and mostintrstng.lip from the "tslpatchdata" folder and put it in your Override. Same for mostintrstng.wav but you put that one in your Streamwaves folder instead of Override. Yes, it's basically only 3 files that were needed to fix this... I was really surprised when I saw no one did it before me so I thought I'd do it myself, with some improvements.
    - You don’t want to get the new items while completing your quests : After having run the installer, delete givePrstg_reward.ncs from your Override folder.
    - You don't want Ajunta Pall's blade back : After having run the installer, delete gvPallswrdkll.ncs ; givRvn_swrd.ncs ; kor35_enter.ncs and kor39_utharwynn.dlg from your Override folder.
     
    Requirements
    For the main part of my mod (prestige quests fix), nothing is needed. If you don't want the new items nor Ajunta Pall's blade parts of the mod, jump straight to the installation section.
    For the Ajunta Pall's blade AND new items parts of my mod to work, you must download 2 other mods first :
    1) [K1] Vibroweapons replacement pack retexture by IRobert : 
     
    2) [K1] Legends - Ajunta Pall's Blade by Ebmar :
    This one is optional but highly recommended. It is needed for main option 1.
    If you really don’t want to use it, see 3) in optional section.
     
    Installation
    1) Make sure you have the necessary mods installed
    2) Download mine and unzip it (small tip if you’re struggling : use 7-Zip)
    3) Run the installer and follow the instructions given by it
    4) If you want 1, 2 or the 3 options, open the right folder(s), take all of the files and drop them into your Override folder (after the main mod).
    5) You’re good to go. If you enjoy the mod (or even if you didn't, as long as it's constructive), feel free to leave a review. Doesn’t cost much and is really appreciated.
    See in the ReadMe file for uninstallation.
     
    Compatibility
    My mod is fully compatible with K1CP, as it is now (in 2025) the main reference for modders. It should also be compatible with K1R but I haven’t tried.
    It will not be compatible with any mod that modifies Uthar’s dialog in the Sith Academy and/or in Naga Sadow’s tomb.
    If you encounter any issue, feel free to report to me.
     
    Thanks
    1) LanguageWriter123 (aka CollisionalConch), without whom I literally couldn't have made this. His help with the scripts and dialogs was essential, given the beginner with KOTOR modding that I am.
    2) SAO for his excellent and detailed advices as well as his suggestion to make new custom items instead of using boring vanilla ones. Thanks to his help, every new item has a backstory that you can read when you get it (or later).
    3) JCarter for his exhaustive and accurate help with teaching me how to make lip files.
    4) IRobert for his amazing Vibroweapons replacement pack for K1. My mod would be a lot uglier without it. Other credits to seph6, Deadman and RevanDark for the vibroweapons, DarthParametric, BioWare and LucasArts.
    5) Ebmar for his Legends - Ajunta Pall's Blade for K1. Man, this sword is gorgeous.
    6) All the amazing people who made the awesome tools I used for this mod : Lips tools, Holocron Toolset, KOTOR Tool, Kotor Scripting Tool, ERFEdit, TSLPatcher tools and HoloPatcher.
    7) The KOTOR and, more precisely, DeadlyStream community (even more precisely, those who download the mod lol), as the game is still alive thanks to all of you.
     
    Permissions
    If you need to know more, please contact me on DeadlyStream or Discord KOTOR / DeadlyStream server : “The_Chaser_One”.

    17 downloads

       (0 reviews)

    0 comments

    Updated

  5. [K1] K2 swoops to K1

    Swoops from K2 to K1
    ===============
    By ZobiZob
    ------------------
    Description
    A small mod that changes your swoop model while racing. Either you keep the vanilla model, and it only adds a shield effect when you take damage (extracted from K2), or you can completely replace the vanilla K1 model with the one from K2 and all its animations. You have the choice between the 3 skins that there are in TSL (Classic, black, beige).
    There is a folder with the screenshots to see the K2 model and the different skins.
    Installation
    1) Use Holopatcher.exe and choose one of the installation option.
    If you are not satisfied, you can restart the launcher and chose another option.
    Known Bugs and Incompatibilities
    Everything should be fine as long as you do not replace the model file from the swoop with something else of course.
    The model on the ebon hawk will still be the vanilla one.
    Permissions
    You are free to incorporate this into any of your work without asking, just credit me.
    Acknowledgements
    All materials and copyrights belong to LucasArts, Obsidian and Bioware.
    This mod is not to be distributed for profit, either.
     

    14 downloads

       (0 reviews)

    5 comments

    Submitted

  6. Crazy34's New_Lightsaber_Blade_Model_TSL (XBOX VERSION)

    This is Crazy34's fantastic lightsaber mod ported to the original Xbox. Works on original hardware + emulation. 
    Only the standard sabers are supported. 
    Download and extract the files to your KOTOR II override folder and then rebuild your Xiso. 
    CREDITS:
    Crazy34 (for the original blade work) Original Mod
    Kaidon Jorn (for the hilts)
    And last but not least, big credit given to LOTO for walking me through the process. 
    Running on original hardware (Video credit to LOTO)

    8 downloads

       (0 reviews)

    0 comments

    Updated

  7. [K1] Swoop platform model repairs

    Swoop platform models repairs
    ===============
    By ZobiZob
    ------------------
    Description
    There are notoriously some problems with most of the levels geometry, models and textures. They are not ultra noticeable, but once you see it, you can't unsee it.
    As i am working on a custom module using the swoop platform geometry, i decided to fix some of these problems, and also add numerous details like venting effects, animated light and distant swoop riders with upscaled textures for their bikes + different colors for riders. The full pack also displays your swoop in the module.
    Fixed music changes from 1.5 with version 1.6.
    Installation
    3 options, either the full pack with the swoop you use during the race displayed, no swoop bike displayed and also an option without the doors.
    1) Use the holopatcher.exe included and you're ready to go.
    If you're not satisfied with an option or the other, you can always come back and reinstall the desired option.
    Known Bugs and Incompatibilities
    Everything should be fine. If you replace the m03af.git file after installing the doors that i added in the distance will disappear.
    The upscaled textures only affect the swoop bikers and won't change the textures for Niktos/swoopgang creatures.
    Permissions
    You are free to incorporate this into any of your work without asking, just credit me and shiningredHD for the upscaled textures (swoop riders, swoop bikes).
    Acknowledgements
    All materials and copyrights belong to LucasArts, and Bioware.
    Upscaled textures from ShiningRedHD.
    I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either.

    33 downloads

       (0 reviews)

    0 comments

    Updated

  8. Multifire and Autofire and Finesse (KotOR)

    Implements bonus attacks and penalties for using Blaster Rifles and Heavy Weapons. Rifles allow making one extra attack per round, at a -4 attack penalty. Heavy weapons allow making two extra attacks per round, at a -6 attack penalty.

    Description
    In the original Star Wars d20 roleplaying game that KotOR is very loosely based off of, the Blaster Rifle type and Repeating Blaster types had unique functions that allowed them to make multiple attacks per round, at a penalty.
    KotOR was originally going to include a similar function for the Heavy Weapons group, but it is unimplemented, leaving Heavy Weapons as generally equivalent or inferior to Blaster Rifles. There are multiple mods which have attempted to restore this, but they are generally buggy, have awkward interactions with force speed, and only seek to restore the game functionality, and do not attempt to expand into the areas covered by the original roleplaying game.
    This mod implements the bonus attacks and penalties for using multifire (Blaster Rifles) and autofire (Heavy Weapons). Multifire allows making one extra attack per round, but all attacks made during the round suffer a -4 attack penalty. Autofire allows making two extra attacks per round, but all attacks made during the round suffer a -6 attack penalty. Unlike in the roleplaying game, these are not optional, and cannot be toggled off.
    These penalties can be offset however. Inspired by feats in the roleplaying game, and how KotOR adapted other feats, this mod implements a new Multishot feat tree, which has 3 ranks, which increase attack when using Rifles or Heavy Weapons by +2, +1, and +1 respectively. This tree acts as an equivalent to Two-Weapon Fighting and Dueling for these weapons.
    Due to hardcoded limitations with how extra attacks can be granted within the game, Rifles and Heavy Weapons can never make more than 3 attack when using Power Blast or Sniper Shot, or making a regular attack. Rapid Shot can grant a maximum of 4 attacks. If Master Speed is used, these limitations will obviously be a problem. As a solution, this mod will automatically reduce the penalties of multifire and autofire depending on how many attacks the player should have. For example, if Knight Speed is used with a Blaster Rifle, both attacks will stack properly, and will all be made at a -4 penalty, while if Master Speed is used with a Heavy Weapon, autofire will be disabled, and 3 attacks will be made without any penalty being suffered. The Multishot feat will continue to increase attack bonus while Speed is active.
    The Finesse: Lightsaber and Finesse: Melee Weapons feats from TSL have been added to the game. Finesse: Lightsaber is automatically granted to Jedi Classes, however if a character manages to use a Lightsaber without having this feats, it will no longer be treated as a Finesse weapon for them. Finesse: Melee Weapons is selectable by all human classes, and works as it does in TSL (but the bug that allows it affect Lightsabers is not replicated). Either feat will allow Dexterity modifier to be added to attack rolls for Unarmed attacks as well, as there was previously no way to do this.
    The Dueling feats line will also affect Unarmed attacks, as it does in TSL. The AC bonus is implemented as a Shield Bonus (i.e. think a magical shield from Neverwinter Nights). This should stack with all other AC bonuses.
    All of these changes are implemented in a heartbeat script, that runs every second on the player and companions, and on NPCs during combat events. You will have to close the inventory and reopen it after changing your equipment, to make sure that all of the effects are properly applied. This is the only way of doing changes like this unfortunately.
    Install/Uninstall

    Run the installer.exe file. If you are on Linux or Mac, appropriate HoloPatcher installers can be found on DeadlyStream.

    See the docs folder for more information.

    Compatibility
    This mod uses a k_ai_master.ncs Heartbeat script to implement its changes, and will likely have compatibility issues with other mods that use similar implementations. They will likely need compatibility patching. Fully compatible with KotOR 1 Community Patch. Fully compatible with Sentinel Sneak Attack with Multiclassing. Fully compatible with Improved AI (v1.2.7 or higher). You must install Improved AI AFTER all of my mods, and let its k_ai_master.ncs file replace mine. Recommended Mods
    KotOR 1 Community Patch is strongly recommended. You can find the TSL version here. Special Thanks/Acknowledgements
    KOTOR Tool – Fred Tetra DeNCS – JdNoa & Dashus DLGEditor – tk102 K-GFF – tk102 TSL Patcher – stoffe KotOR Scripting Tool - Blue Holocron Toolset and HoloPatcher – Cortisol & th3w1zard1 Credits
    DarthParametric - Scripts from KOTOR 1 Community Patch Mirrors
    Nexus ModPub Other Links
    Nexus ModPub Deadlystream YouTube Twitch Discord Twitter darth@darthbdaman.com Multifire and Autofire and Finesse by darthbdaman is licensed under CC BY-SA 4.0

    22 downloads

       (0 reviews)

    6 comments

    Updated

  9. Sentinel Sneak Attack with Multiclassing (KotOR)

    Overhauls the Sneak Attack feat line, giving it to Jedi Sentinels, as well as implementing a system for characters that multiclass into Sentinels from Scoundrels to continue increasing their Sneak Attack.

    Description
    The Sentinel class corresponds to the Scoundrel, having the most skill points, affinity for Stealth and Security (at least in TSL), and the Sneak Attack feat line... they don't get Sneak Attack Feats? Well then what do they get...   Other mods have added Sneak Attack to Sentinels before, however, if a Scoundrel character became a Sentinel, they would gain very little benefit from the progression, despite being the most natural choice, as their Sneak Attack die would already be higher than any that they could be granted from the Sentinel class. This mod overhauls the Sneak Attack feat line, giving it to Jedi Sentinels, as well as implementing a system for characters that multiclass into Sentinels from Scoundrels to continue increasing their Sneak Attack.   The original Sneak Attack feats are no longer granted when leveling up. Instead, new dummy versions have been added to the feat interface to tell you when you will get a new Sneak Attack die. Scoundrels gain a new Sneak attack die every 2 levels, starting at level 1 (1,3,5,7,etc.), while Sentinels gain a new die every 4 levels, starting at level 1 (1,5,9,13,17). Multiclass characters will add all of their dice from these classes together when calculating their final Sneak Attack rank.   For example, a Level 7 Scoundrel/Level 13 Jedi Sentinel would have 4 ranks from Scoundrel, and 4 ranks from Jedi Sentinel, giving them a total Sneak Attack level of 8. The maximum possible Sneak Attack rank remains 10, and this cannot be changed.

    Install/Uninstall

    Run the installer.exe file. If you are on Linux or Mac, appropriate HoloPatcher installers can be found on DeadlyStream.

    See the docs folder for more information.

    Compatibility
    This mod uses a k_ai_master.ncs Heartbeat script, as well as creature Hide items, to implement its changes, and will likely have compatibility issues with other mods that use similar implementations. They will likely need compatibility patching. Fully compatible with KotOR 1 Community Patch. Fully compatible with Multifire and Autofire and Finesse. Fully compatible with Improved AI (v1.2.7 or higher). You must install Improved AI AFTER all of my mods, and let its k_ai_master.ncs file replace mine. Recommended Mods
    KotOR 1 Community Patch is strongly recommended. Consular Sentinel Class Skill Swap (or KotOR 1 Community Patch which includes it) is recommended if you really want the Sentinel class to fill its role as the Jedi Scoundrel. You can find the TSL version here. Special Thanks/Acknowledgements
    KOTOR Tool – Fred Tetra DeNCS – JdNoa & Dashus DLGEditor – tk102 K-GFF – tk102 TSL Patcher – stoffe KotOR Scripting Tool - Blue Holocron Toolset and HoloPatcher – Cortisol & th3w1zard1 Credits
    DarthParametric - Scripts from KOTOR 1 Community Patch Mirrors
    Nexus ModPub Other Links
    Nexus ModPub Deadlystream YouTube Twitch Discord Twitter darth@darthbdaman.com Sentinel Sneak Attack with Multiclassing by darthbdaman is licensed under CC BY-SA 4.0

    15 downloads

       (0 reviews)

    0 comments

    Updated

  10. More Jedi Companions

    This mod allow you to turn Carth and Mission into Jedi, once you became a Jedi yourself.
    Known Bugs:
    - Clicking on the Powers tab of the jedi companion at jedi level 0 will crush the game.
    - Clicking on the Powers tab of other jedi companions, then switching to the jedi level 0 one, will also result in a game crush.
    - When they become jedi the amount of XP they get to level up to jedi level 1, actually goes to the player instead of the the new jedi, resulting in not enough xp to level them up, since companions get ~85% of player XP.
    - A solution to all these problems is to save a levelup for Carth and Mission before turning them into Jedi. Or turn them into Jedi at the same time, this will almost certainly guarantee enough XP to level them up.

    42 downloads

       (0 reviews)

    2 comments

    Updated

  11. Carth Taris hideout dialog restoration

    Carth Taris hideout dialog restoration
    Hello there everyone !
    After my first music overhaul mod, I decided I wanted to upload something you already have with K1R. However, as the latter is incompatible with many of the mods you may want to download (like me), but you still like Carth and you want him to take care of you (as well as feeling like an actual hero who wants to fight even badly injured), this is for you. It restores his lines post Endar Spire's escape when he got you to the abandoned apartment right after your vision and fixes some stuff in his dialog. What this mod does not do however, is make him talk to you from the window instead of directly in front of you. I saw someone asking for this but my modding skills are too low atm. It might come in an update though, so stay in touch and don't hesitate to tell me if you think this is a good idea.
    Installation :
    - Unzip my folder, take the .dlg file and put it in your override folder.
    - You’re ready to go, enjoy ! If you liked the mod, please consider putting a like, a 5 stars or even a simple review, it helps a lot even if it doesn't cost you much. So thank you in advance.
    I hope this helps you enjoy Carth a bit more, because I discovered it when I played K1R at 3rd playthrough and I remember thinking I would've liked this for my first playthrough.
    Uninstallation : Delete the file from your override folder.
    Incompatibilities / issues : you think it's too small ? Don't worry, soon it will change this dialog even more... For actual issues, don't hesitate to report to me. I don't know of any. However, as this modifies only the Carth Taris hideout dialog file, it should be compatible with anything that doesn't change it too. It is compatible with K1CP, which you have to install before my mod for them to work together (it's obvious, this mod is very small and precise so it comes last while K1CP is almost a complete overhaul so it comes first). It won't be compatible with K1R (also obvious, since it is made for a non K1R build).
    Big thanks to Cortisol for his amazing Holocron Toolset, which I used to modify the dialog file, and to the Deadlystream community, especially all the inspiring modders that keep the game alive, and obviously to the Kotor community in general (even more to those who will download the mod lol). Have a nice play, and may the Force be with you !
     

    44 downloads

       (0 reviews)

    0 comments

    Updated

  12. Electrical Swords

    Summary

    A mod for "Star Wars : Knights of the Old Republic" that modify the appearance of melee swords by electrical swords for a more STAR WARS-like look.
    This mod changes the appearance of every iron sword in the game. Every original sword has been slightly modified to add a colored glowing effect on the blade. The idea was to keep the original look of each iron sword while adding this futuristic glow.

    How to install?

    Two version are available, `tga` or `tpc`, that can be found in the `install` folder. Put the content of the `override` folder into the `override` folder of your game.


    Compatibility table
    | Platform | Works | Comment | |------------------|-------|-----------------------------------------------------------| | PC - Steam | ✅️ | | | PC - Original CD | ✅️ | | | macOS | ✅️ | | | Nintendo Switch | ✅ | Only the `tpc` version | | iOS | ✅ | Only the `tga` version | | XBox | ❌ | `.mdl` files make the game crash when displayed on screen |
    Credits
    The glowing textures were taken from the original mod: Vibrosword replacement pack 1.0 by DeadMan.
    The electric buzz sound were taken from the sound bank of original PS1 game: Star Wars: Episode I – The Phantom Menace.
    Source
    Github page:  kotor-mod-electrical-swords

    Permissions
    Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
    Anything else - be my guest, use like you want, just give credit to me.

    35 downloads

       (0 reviews)

    0 comments

    Updated

  13. Complete music overhaul SWTOR style

    Complete KOTOR music overhaul (SWTOR style)
     
    Hello there ! After some playthroughs, I thought the KOTOR 1 ambient themes were great but too old and I needed something fresh. And yes, I know there are some musics overhaul mods out there, such as Detran’s movie mod : https://www.nexusmods.com/kotor/mods/1552
    But I wanted a more ambient version. And I realized SWTOR themes were the perfect match for most of the places you visit in KOTOR.
    So I took many SWTOR themes (and some others, if you want the surprise don’t look at the resumee below, but there’s not much more than SWTOR themes tbf), which gives us a total of 26 ambient musics (there’s not much about fight music yet, but updates could come if asked). Hope you like it !
     
    Installation :
    - Make a backup of the streammusic folder in your game directory,
    - take the files from my mod’s “themes” folder and put them in your streammusic folder. When ask to replace, click yes.
    - You’re ready to go, enjoy ! If you liked the mod, please consider putting a like, a 5 stars or even a simple review, it helps a lot even if it doesn't cost you much. So thank you in advance.
     
    Uninstallation :
    - Delete your streammusic folder in your game directory,
    - Take your streammusic backup folder and put it back in your game directory.
     
    Issues / incompatibilities :
    None that I know of. Tell me if you find one, but since it only replaces files in streammusic folder it should be good. Thus, K1R compatibility should be guaranteed (K1CP too, that one I tried and it should work perfectly)
    Obviously though, you must not have other music mods installed that make changes to the same files/themes for it to work.
     
    That’s basically it. If you enjoy it and/or have improvement to suggest, feel free to text me !
     
    Themes :
     
    Sith Theme (mus_theme_sith, Endar Spire) : The Siege of Alderaan
     
     
    Taris Upper city (mus_area_tarisup) : Coruscant, The Capital
     
    Appartments upper (mus_area_townsus ?) : Glory, the Galactic Republic
     
    Taris Lower city (mus_area_gang) : Scum, the Bounty Hunter
     
    Appartments lower (mus_area_townint ?) : Taris, The Plague
     
    Taris Sewers (mus_area_sewers) : Nal Hutta, The Glorious Jewel
     
     
    Dantooine Academy (mus_area_acad) : Peace, the Jedi Consular
     
    Dantooine outside (mus_area_out) : Justice, the Jedi Knight
     
    Dantooine Rakata Ruins (mus_area_ruins) : Voss, The Mystic Garden
     
     
    Ahto City (mus_area_ahto) : Alderaan, The Throne
     
    Manaan ocean floor (mus_area_hrakert) : Ziost, the grave
     
     
    Cantina 1 and 2 (mus_area_cant1 et mus_area_cant2) : Run Kessel Run / See you on the Dark Side : Jukebox themes
     
     
    Tatooine Desert (mus_area_desert) : The Desert and the Robot Auction
     
     
    Kashyyyk (mus_area_kash) : Tython, The Wellspring
     
    Wookie village (mus_area_enclave) : Episode VI’s Victory Celebration
     
    Shadowlands (mus_area_shadow) : Dromund Kaas, The Seat of Power
     
     
    Korriban academy (mus_area_valsith) : Treachery, the Sith Inquisitor
    Korriban fight (mus_bat_valsith) : Deception, the Sith Warrior
     
     
    Star forge (mus_area_sforge) : Balmorra, The Forge
     
     
    Bastila (mus_theme_bast, love) Theme : Bastila Shan and Revan Love Theme | CINEMATIC VERSION from Samuel Kim
     
     
    Carth (mus_theme_carth, republic army) Theme : Hope, the Republic Trooper
     
    Main screen Theme (mus_theme_cult) : Clash of Destiny Epic Version from Samuel Kim
     
    Czerka Theme (mus_theme_czerka) : Villainy, the Imperial Agent
     
    Malak Theme (mus_theme_malak) : Star Wars: Duel of The Fates | EPIC VERSION from Samuel Kim
     
    Republic Theme (mus_theme_rep) : Bravado, the Smuggler
     
    First, thanks to Shem for his ultimate sound mod (which I recommend downloading first, then my mod) 
    But even more to JCarter for his amazing SithCodec which I obviously used for my mod.
     
    Other than that, big thanks to all people who contributed to making this game, these musics, and to the Deadlystream people that make modders and the community's life much easier. Thanks to all of the people who download this mod, and to the Kotor community in general.

    75 downloads

       (0 reviews)

    0 comments

    Updated

  14. No Cross Class Skills by Eudalus - HoloPatcher Version

    No Cross-Class Skills - Compatible Version
    Just a simple restructuring of Eudalus' "No Cross-Class Skills" mod that uses HoloPatcher for maximum compatibility with other mods
    Original Mod:
    No Cross Class Skills
    Install:
    Just run the HoloPatcher, but make sure to do so after any other mods that alter skills.2da
    Uninstall:
    Copy the skills.2da from the mod's backup folder to your Override
    Credit:
    Eudalus on NexusMods for original mod
    Thanks:
    - JC, Thor110, 91.90'sK, and everyone else in the Discord
    - All the wonderful people who developed and honed these amazing modding tools
    - BioWare for creating peak Star Wars
    - Obsidian for somehow improving on peak Star Wars
    - The communities at twitch.tv/rizarjay and twitch.tv/flyinghawkbutt for hyping me up and always being supportive of my mod projects
    Changelog:
    - 1.0.0 - 3/26/2025 - Release. Very simple mod, not anticipating any issues

    39 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Kinda Sorta Transmog by HoboKingNiklz

    Kinda Sorta Transmog v2.1.0
    Ever found a new armor that has great stats but looks awful?
    Ever downloaded a mod that gives your companion cool new clothes, but then it's wasted because you equip better armor on them anyway?
    Then this mod is for you! These armbands, when equipped, will make the character look like they're in their default outfit, no matter what armor they actually have equipped. They also give a thematically-relevant buff just so they're not completely useless stat-wise.
    There is a known bug with KotOR 1 that causes Disguises (these bands function as Disguises in the game's code) to become permanent if you have one equipped and are forced into another one, or certain other triggers. As is the case always with KotOR, save often and in different slots, and remove the bands before any segments that are known to trigger the bug. If you find a character is staying in their default appearance even if you unequip the band, open your save in KSE and change their appearance back to Party_NPC_Name. That should fix the bug (keyword "should") but if not, luckily you've saved often and in multiple slots. Big thanks to myrkor on Nexus for bringing this to my attention.
    How to get the items:
    - For now, you'll need to use the console to acquire the bands.
    Codes:
    - giveitem bastilaband
    - giveitem canderousband
    - giveitem carthband
    - giveitem joleeband
    - giveitem juhaniband
    - giveitem missionband
    - There are 90 codes for player characters, one for each possible combination of Class and Head. The codes follow a pattern. P for Player, gender (M or F), race (A for Asian, B for Black, C for Caucasian), class (S for Scoundrel, M for Scout, L for Soldier), then 01-05 for which head.
    - Example code: giveitem transmogpfal03 (this would give you the armband for a Soldier with Female Asian Head 03.
    - I'll be workshopping a better way to give the player the items, but for now this is my best option. When in doubt, a little trial and error goes a long way.
    Install:
    - Just run the HoloPatcher!
    If you already have a previous version of the mod installed (2.0.0 or earlier), you have my sincerest apologies. You will probably need to start a new playthrough for the mod to work properly with this version. And I recommend it, because any companion recruited after the previous version was installed will be stuck in their default clothes even if you remove the armbands. So if you installed the mod before starting a new playthrough, that would be all of them. Thanks to DarthParametric for helping me discover this.
    Uninstall:
    - Move everything from the backup folder into your override, and delete bastilaband.uti, canderousband.uti, carthband.uti, joleeband.uti, juhaniband.uti, and missionband.uti from your override. You'll also have 90 "transmogxxxxxx.uti" files in your override you can delete.
    *** Please do not use my mod in other mods without permission. You can message me on DeadlyStream to discuss it. Thank you! ***
    Compatibility:
    - The mod uses HoloPatcher to dynamically add rows to appearance.2da instead of overwriting anything, so I don't foresee any compatibility issues with appearance.2da. Send me a message if you discover any conflicts!
    Future Plans:
    - Add variants that have just the transmog or just the buff, for folks who feel the buff is too good or want to have the buff while seeing the equipped armor.
    - Immersive Acquisition for the bands. I have the rumblings of an idea but not totally sure. There are 96 of them.
    - Re-theme the items for each character, i.e. give Mission a memento from Griff to equip instead of an armband. Also make each band only equippable by the proper character. Presently, any character can equip any armband, so you could make Canderous look like Mission, or make Carth look like a player character.
    - Patches for clothing mods from other developers. Send me a message if you want one and I'll try!
    - High in the sky apple pie hopes: Proper transmog. A method to apply the visuals of any armor you want instead of just your default clothing. This is gonna be a colossal undertaking so I'll do my best. It might be on the back burner until I get the basic version of Kinda Sorta Transmog for KotOR II published.
    Thanks:
    - JC, Thor110, 91.90'sK, and everyone else in the Discord
    - All the wonderful people who developed and honed these amazing modding tools
    - myrkor on NexusMods for making me aware of the Disguise bug and helping to troubleshoot it.
    - BioWare for creating peak Star Wars
    - Obsidian for somehow improving on peak Star Wars
    - The communities at twitch.tv/rizarjay and twitch.tv/flyinghawkbutt for hyping me up and always being supportive during this project.
    Changelog:
    - 2.1.0 - 4/15/2025
    Companions will no longer have the bands equipped automatically upon recruitment, this was causing issues because their actual default appearance wasn't being generated. Also gave the appearances new Labels to aid in fixing the Disguise bug if it occurs.
    - 2.0.0 - 3/24/2025
    Player Character Bands added, all 90(!) of them. Anticipating a snag here or there but will address as needed.
    - 1.1.2 - 3/23/2025
    Fixed some stuff in the readme, this time without breaking a bunch of stuff.
    - 1.1.1 - 3/23/2025
    Fixed some stuff in the readme, broke a bunch of other stuff.
    - 1.1.0 - 3/23/2025
    Each character will now have their band equipped when first recruited. Added unmodified relevant .utc files and appearance.2da into tslpatchdata in case enduser's override folder doesn't already have them.
    - 1.0.0 - 3/22/2025
    Initial Release

    34 downloads

       (0 reviews)

    3 comments

    Updated

  16. Extra Saber Colors for KOTOR

    This mod adds in three new saber colors into KOTOR 1: viridian, bronze, and silver. It relies on the files from Crazy34's Mod so be sure to have that installed or this mod will not work.
    Crazy34 actually added the extra colors but never implemented them in game so I did it myself. The color crystals can be found in various places throughout the game.
    I also added my own icons to avoid duplicates. They are upscaled and recolored icons from TSL. I believe they came out pretty well.
    Please do not distribute this mod anywhere else.

    79 downloads

       (0 reviews)

    0 comments

    Updated

  17. Human/Alien NPC Diversity

    Human/Alien NPC Diversity (KOTOR 1)
    Knights of the Old Republic is a wonderful game, but it still reeks of the technical limitations of 2003. The galaxy is full of clones where NPCs have very few unique appearances. After Leilukin released her mod for male Twi’leks, I decided to take my own shot at humans. With the help of SpaceAlex’s K1 Enhancement Pack and many other modders' resources, this mod gives many human NPCs (and some aliens) more diversity throughout the game. Many heads were from SpaceAlex’s K1 Enhancement Pack, an unfinished mod he released to the public as a resource. Many others use player heads. If an NPC uses a head you use, don’t worry. The backuphead feature from appearance.2da ensures the NPC will use another head if the PC uses it.
    Incompatibilities: This mod will be incompatible with any mod that edits the same NPCs. Most notable includes N-DReW25's Czerka Redux, Galaxy of Faces and K1 Clothing Pack as well as Leilukin's's female Twi'lek NPC diversity mod.
     
    Credits:
    SpaceAlex for K1EP. DarthParametric for the Fat Commoner Models. Leilukin for her Diversified Twi’lek males which was the main inspiration for this mod. CaptaineSpoque for the Clothing Resource, many of which were used in this mod. Effix for the Jolee Alternative mod and Taris Dueling Arena Adjustments which two heads were used from. Redrob41 for the Combat Suits Modders’ Resource. Silveredge9 for BOSSR.

    106 downloads

       (0 reviews)

    2 comments

    Updated

  18. Impaled Rakata instead of a Pillar

    I replaced the Pillar on the Rakatan World - Temple Exterior with an impaled Rakata. Why? Because why the heck not.
    The mod only works if you haven't visited the Temple Exterior yet.

    17 downloads

       (0 reviews)

    2 comments

    Submitted

  19. Thematic KOTOR Companions

    This mod adjusts the statistics and starting equipment of the companions in Star Wars: Knights of the Old Republic, addressing some issues with game balance and consistency in theme. See the attached document or view online for a full list of changes and the rationale for each change.
    Installation
    You must start a new game to experience the full effects of this mod.
    Extract files from the downloaded archive. Run INSTALL.exe. Click "Install Mod" and select your game directory (default name SWKotOR). Uninstallation
    During installation, TSLPatcher generates a backup folder and a log recording which files were affected.
    Restore or delete all .utc files affected by this mod. Copy each .utc file from the backup folder to replace the one in your game's Override folder if a backup was created, otherwise delete the .utc file from your game's Override folder. Credits
    Design—Sniggles
    Implementation—JCarter426
    KOTOR Tool—Fred Tetra
    TSLPatcher—stoffe & Fair Strides
    ERFEdit—stoffe & Fair Strides
    K-GFF—tk102
    xoreos tools—xoreos team https://xoreos.org/
    License
    This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

     

    1,382 downloads

       (0 reviews)

    0 comments

    Updated

  20. Tanis HD

    This mod will replace and update texture files.
    To Install
    1. Download:Tanis HD.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    109 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Universal Weapon Damage

    Allows you to change the lightsaber and disruptor weapon base damage type to Universal.

    50 downloads

       (0 reviews)

    0 comments

    Updated

  22. Heavy Repeater Buffs

    This mod buffs the Heavy Repeating Blaster and the Mandalorian Heavy Repeater to match their KotOR2 versions.

    54 downloads

       (0 reviews)

    0 comments

    Submitted

  23. No Drop

    Admiral Karath on the Leviathan and The One on the Unknown World no longer drop their weapons.
    Why?
    There are a bunch of other items like this in the game:
    - no unique name
    - no unique item description
    - not upgradable
    - stronger then their standard counterparts
    These type of items are used by enemies, but these ones never drop, except these 2. Because of this i think these type of items only ment to make the fights harder, but not to be lootable.
    So i think this is just an oversight by the devs.

    19 downloads

       (0 reviews)

    0 comments

    Updated

  24. INT Bonus for Security

    Changes the Security skill bonus from Wisdom to Intelligence.

    73 downloads

       (0 reviews)

    0 comments

    Updated

  25. K1 - No Alignment Penalty

    No more force point cost penalty for using opposite alignment powers, but you still get the force point cost reduction if you use force powers that correspond with your alignment.

    132 downloads

       (0 reviews)

    0 comments

    Submitted