828 files
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First Lightsaber Crystal fix
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 17.07.2016
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
When you do your Jedi Training on Dantooine you get a Lightsaber crystal to build your first Lightsaber but if you actually look at the crystal you got
whether its green, blue or yellow it will have the grey Opilia crystal icon so I what this mod does it makes the green, blue and yellow crystals actually have their
appropriate green, blue and yellow icons.
Known Bugs:
this mod shouldn't have bugs but if their is Just PM me on Deadlystream.
Incompatibilities:
Is incompatible with anything that edits "dan13_bluecryst", "dan13_grncryst" or "dan13_goldcryst" though I don't know anything that edits those.
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
5,311 downloads
- first
- lightsaber
- (and 8 more)
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Vrook and Zhar fix
By N-DReW25
Vrook and Zhar fix
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 14.07.2016
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
In Kotor you go to Dantooine and meet Master Vrook, Master Zhar, Master Vandar and Master Dorak four Jedi Council members who are in charge of the
Jedi Enclave of Dantooine they seem to be Okay until you watch the Revelation cutscene on the Levithian were you clearly see Zhar wearing red and Vrook
wearing blue where in the original game Zhar wore blue and Vrook wore red. This Always bothered me so Because I couldn't fix the cutscene itself I decided to
give Zhar and Vrook there appropriate robes
Known Bugs:
this mod shouldn't have bugs but if their is Just PM me on Deadlystream.
Incompatibilities:
Is incompatible with anything that edits "dan13_vrook" or "dan13_zhar" though the only mod that edits that is the k1 enchantment pack
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
6,206 downloads
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Leviathan Differentiated Dialogue
By Revanator
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
Leviathan Differentiated Dialogue
by Revanator (ethan.wookie@gmail.com or contact me at DeadlyStream)
Description:
The Leviathan was always one of my favorite parts of the original KotOR game. I always liked running around as one of my favorite party members, having a mini-adventure before taking control of my PC again.
However, it always bothered me that the dialogue you had with the Rodian prisoner was the same for all possible party members (save T3). This mod fixes that.
You will now have different options for all party members that fit with their unique personalities, temperaments, and manners of speaking. I left T3's untouched.
Installation: Simply copy the lev40_rodpris2.dlg file into your override folder.
Uninstallation: Delete lev40_rodpris2.dlg from your override folder.
Compatibility: Should be compatibile with any mod that does not touch lev40_rodpris2.dlg. This IS compatibile with K1R, but K1R is not necessary!
Credits:
jc2 for some heavy testing and bug-finding (and the screenshot).
Fred Tetra for KotOR Tool
tk102 for DLGEditor
Usage: Please do not upload this anywhere without my permission, and contact me if you use this in any of your mods, so that I may approve you.
29,813 downloads
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Remove Force Alignment Restriction
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 9.7.2016
1.1 Update Release Date: 1.8.2016
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
Uninstall:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
During your adventure you come across a few "Alignment Restricted" Items meaning depending on the item you must meet the Alignment given for example the Star Forge Robes require an Alignment of Light Side so if your Neutral or Dark Sided you CANNOT wear the Star Forge Robes and get it's good stats. So what this simple mod does is remove that restriction so you can wear the Circlet of Saresh while also wearing Darth Revan's Robes if you really wanted to.
The following items have been effected:
Circlet of Saresh
Star Forge Robes
Darth Revan's Robes
Qel Droma Robes
Marka Ragnos Gaunlets
Tulak Hord's Mask
Solari Crystal
(If I missed any, please let me know)
Known Bugs:
None but if there is, just PM me on Deadlystream.
Incompatibilities:
Will be incompatible with things that edit...
g_a_jedirobe06.uti
g_a_mstrrobe06.uti
g_a_mstrrobe07.uti
g_i_mask22.uti
kor38a_gaunlet.uti
kor38b_mask.uti
g_w_lghtsbr01.uti
g_w_lghtsbr02.uti
g_w_lghtsbr03.uti
g_w_lghtsbr04.uti
g_w_lghtsbr05.uti
g_w_lghtsbr06.uti
g1_w_lghtsbr01.uti
g1_w_lghtsbr02.uti
g_w_shortsbr01.uti
g_w_shortsbr02.uti
g_w_shortsbr03.uti
g_w_shortsbr04.uti
g_w_shortsbr05.uti
g_w_shortsbr06.uti
g1_w_shortsbr01.uti
g1_w_shortsbr02.uti
g_w_dblsbr001.uti
g_w_dblsbr002.uti
g_w_dblsbr003.uti
g_w_dblsbr004.uti
g_w_dblsbr005.uti
g_w_dblsbr006.uti
g1_w_dblsbr001.uti
g1_w_dblsbr002.uti
Permissions:
You are NOT allowed to claim this work to be your own
Thanks:
Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
Thanks to R2-X2 and djh269 for noticing that I forgot about the Solari Crystal and the Mask of Tulak Hord in the 1.0 release
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,828 downloads
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Davik's Upgradable Armor Mod
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 05.7.2016
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
Davik is the Crimelord of Taris and is a member of the Exchange. During your travels you get to steal his ship the Ebon Hawke and witness his death and
collect the fancy armor he wore and a few other items. Though this armor is good armor near the end of the game it becomes kinda useless but this mod
should fix that. If you were to try out the game cheats you will notice there are 3 cheat codes that give davik's armor.
g_a_class6007
g_a_class6008
g_a_class6009
The "g_a_class6007" is Davik's armor while the others arn't but there stats suggest Davik's armor was going to be upgradable at one point but it was likely cut
due to it being to strong and it wasn't restored in K1R for probably the same reason or was overlooked since this is a minor thing.
So this mod basically makes Davik's armor upgradable so it can be made more useful near the end game.
Stats:
Armor reinforcement: 2 Defence Bonus
Mesh Underlay: Damage resistance: Cold 20%
Damage resistance: Fire 20%
Immunity: Mind Effecting
Known Bugs:
None that I know of but if their is Just PM me on Deadlystream.
Incompatibilities:
Will be incompatible with anything that changes g_a_class6007 or with anything that removes Davik's armor from Davik (Than this mod wouldn't have effect)
Permissions:
If you want to include this in your own mod please PM me on Deadlystream first(I will likely say yes)
Thanks:
Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
4,015 downloads
- restoration
- strong
- (and 8 more)
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Saul Karath's Pistol
By Revanator
A KNIGHTS OF THE OLD REPUBLIC MOD
Mod Name: Saul Karath's Pistol
Creator: Revanator
Creation Date: 6/13/16
Contact: ethan.wookie@gmail.com, or PM me on the DeadlyStream forums (preferred)
This is a very simple mod that edits the uti file for the Sith Assassin Pistol found on Saul Karath's body to make it powerful and unique.
It's fully upgradeable, with some pretty sweet properties once you have done so.
This mod also renames it and gives it a unique description to furhter set it apart.
Installation: Simply copy the uti file into your override.
Uninstallation: Delete said file from your override folder.
Bugs: None that I can see.
Compatibility: Compatible with any mod that does not touch the uti for Saul Karath's pistol (named Sith Assassin Pistol, though his is unique).
Thanks to jc2 for the screenshots!
1,034 downloads
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Bendak Bounty Non Dark Side Option
Anyone else out there like me, who was always annoyed that even when going after Bendak for the right reasons with a LS character, there was no way to finish the quest without getting DS points? Especially when you could go and kill Selven for the bounty without netting any? Well, be annoyed no more!
This is a small mod that gives you a second approach to the duel. Your character can either be proceeding with the attitude of will happily kill for credits, would have done the death match anyway and the bounty is just some extra cash, which will still net you DS points, or they can proceed with a more LS attitude, of knowing the government put a bounty on Bendak for a good reason, knowing he needs to be stopped, and although they're not thrilled going into an illegal death match that got him his bounty in the first place is the only way to do it, Bendak's leaving them no other choice. The latter approach will not net you LS points, as like with Selven in vanilla, I still didn't think going for a kill for a bounty was quite LS point material, but that approach will not net you DS points either, allowing you to finish the quest without being forced into a DS shift. The dialogue with Bendak hasn't been changed at all, as that dialogue was always more functional than story anyway, and your character has the chance to express their attitude toward the situation in dialogue with Ajuur. The key line is the one that is the point of no return for starting the duel, the options being not ready, the original ready option expanded with a slightly more killing for credit happy attitude which will trigger a DS gain, and the new option which states there being no other choice, which will not get DS points. There is another opportunity both before the fight earlier in the dialogue and after the fight to express how your character feels about the situation.
These were more quickly thought up, spur of the moment kind of lines, so if anyone has any suggestions about specific dialogue that would sound better, or for changing Bendak's dialogue too, I'm taking them
Fully K1R compatible, afaik this dlg file was never modified, on the offchance it was, that was the version used as a base, so like always, install after K1R.
To install just shove the dlg file into Override, to uninstall just take it out again.
12,684 downloads
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Dark Side Consular Items
By rob12nb
Slightly beefed up dark side equivalents of the circlet of saresh and the qel droma robe. Both of these dark side items can be found with their lightside counterparts.The new robe (Sith Lord Robe) has a slightly darker and sharper look compared to the standard dark side robes.The Sith Lord Mask simply replaces the sith mask because it dident really look great and i thought it was kind of useless.(So you can find more than one of these!)This is my first mod and i had to do this fairly quickly so don`t hate on my rookie textures to hard.
414 downloads
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K1 Bastila Romance Glitch Fix
By Darth Shan
======================================================
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
======================================================
AUTHOR: Darth Shan
EMAIL: schenkhaupt@yahoo.com
NAME: K1 Bastila Romance Glitch Fix
SPECIAL CREDITS:
1) Master Kavar for letting me include his Bastila dialogue from "Bastila and Female PC Untold Love Story"
2) Shem for letting me include his "Helena Bastila's Mother Clothing Fix"
3) The "Brotherhood of Shadow" mod for pointing me to the bug which causes the Helena Shan subquest to break
FILENAME: basty_fix_final.rar
FILE SIZE: 206 kB
DATE RELEASED: 01/24/2008 - final revision 31/05/2016
DESCRIPTION:
BASTILA GLITCH FIX PROPER
This mini-mod fixes a long-known glitch in Kotor 1 which results in obliterating the romance with Bastila Shan. I updated some files and checked the scripts for version 2. This is supposed to be the final version of this simple glitch fix.
HELENA SHAN HOTFIX
This mod also fixes a major bug which has been introduced by another mod, the "Quest for TK102's Birthday Party". This mod MAY cause Helena Shan, Bastila's mother to never appear in the whole game. If you encounter problems, just use the "Helena Shan Hotfix". Now go to the Tatooine Cantina and talk to the barkeeper. He'll tell you, Helena was a regular customer - and spawn her for you to talk to.
[Alternatively, there is a more elegant solution: Download and install the excellent mod "Brotherhood of Shadows" AND the Patch 1.06 (essential) on top of TK102-Quest. Then use the files from the Resource folder of this mod.]
INSTALLATION:
There are three folders here.
1) Drag and drop the files from the OVERRIDE folder into your game directory's Override folder. This is the glitch fix. Now, you're basically done.
2) If you encounter problems meeting Helan Shan in the Cantina on Tatooine, after the quest has triggered with Bastila and Malare, you may use the "Helena Shan Hotfix". Now you are able to talk to Junix, the barkeeper, to have Helena Shan meet you ASAP.
3) The Resources. This contains resources for modders as well as files to ensure compatibility with other mods.
a) Master Kavar's "Female Revan Untold Love Story". If you have this mod, use the file for your own Override folder. If you use it you will encounter some issues. There are omissions from the original dialogue with Bastila, and all animations and camera angles have been completely deleted. This is due to a bug with an earlier version of the dialogue editor.
"The Brotherhood of Shadow" and "Quest for TK102's Birthday". If you have both mods, use the files from this folder. If you've got only the Brotherhood, use none. If you've got only TK102's Birthday party, then - I think - you may still use these files (the "contact" from the Brotherhood mod just won't appear, and that's it). But the latter has not been tested.
c) Unaltered files from the game to investigate how the romance has been made up by Bioware.
d) Documentation of the glitch fix serving as a small introduction to scripting as well.
Enjoy.
BUGS: None encountered, yet. The common strategy for players to avoid the glitch has been not to talk to Bastila again after kissing her. This has, of course, the same effect as removing the script attached to the dialogue - i.e. it does not change anything compared to the strategy of not talking to Basty. If there are issues, just mail me.
Changelog
- archive folder structure cleaned up
- proper implementation of the Helena-Shan-Hotfix
- Helena Shan dialogue option for Junix in the Tatooine Cantina only if Malare has talked to you
- Helena now spawns in the correct position
- Helena may not be spawned in multiple instances
- fix for the "Quest for tk102's birthday", interfering with the Helena Shan sidequest
GENERAL CREDITS:
1. JdNoA for DeNCS.
2. Fred Tetra, the Great Extractor.
3. t102 for the superb dialogue editor.
4. Bioware for creating Bastila Shan, Jedi empress.
PERMISSIONS: You may use the glitch fix ("k_hbas_dialog.dlg" from the folder "OVERRIDE") in any way you wish.
YOU MAY NOT USE NEITHER THE OTHER FILES NOR THE FILES FROM "RESOURCE>Override" (any two of them). If you want to use "g_malare" and/or "helena.utc" you have to ask Shem for permission. If you want the file from the folder "Override (Master Kavar)" you have to ask Master Kavar for permission.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
Updates will only come, when I am able to provide savegames (I am stuck after the Citadel, because I have not had time to go through the game twice.)
3,548 downloads
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Calo Nord's Headgear
By Dak Drexl
Calo Nord's Headgear - ReadMe
Description:
Adds into the game the headgear that Calo Nord wears: the hat/goggles combo thing that to me is a very distincitve part of Calo.
Notes:
You'll have to cheat to get this one. Use the giveitem cheat and enter "g_i_mask83" (without quotes).
Bugs:
The headgear will clip with the hair on some models that have longer hair - sorry, really no way around this. It fits very well on the rest of the models thuogh (as you can see from the screen it looks quite stylish on Carth).
Permissions:
You can use this in any of your mods, but please make sure to give me credit for the model!
250 downloads
0 comments
Submitted
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Assassin Droid's Heavy Repeater
By Dak Drexl
ReadMe - Assassin Droid's Heavy Repeater
Description:
You know the assassin droid that you meet in the Korriban tomb? You know the gun he has on his back? What this mod does is take that gun and make it a useable weapon!
Notes:
You'll have to cheat to get the gun. Use the giveitem cheat and type "assdrogun" (without quotes) to get your gun.
The model is untouched, exactly as it is on the droid. I just touched up the skin a little to make it a bit more appealing.
Permissions:
You can use this mod in any of your own mods, but please give me credit for getting the gun in-game.
Enjoy!
335 downloads
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Vanilla Masks Overhaul
By xander2077
This is basically just a drop in override mod for the vanilla masks of KoToR.
With one exception: Tetas Royal Band Restored By Darth Insidious is required before that one will work. I included it because it is a vanilla mask, but it was hidden in the game files.
All models and textures are overhauled. Some more than others. Even if the model does not look different by much there has been a lot of time and effort put into tweaking the UVs and editing the models to be smoother without adding too many polys.
I wanted to release three of the masks as helmets, however those will be added later in an optional expansion of this mod.
TODO: Fix some things about the textures such as glowing things that should be glowing, and add new replacement icons. If there are any model problems i will gladly fix them and re-up the whole archive.
New file in addition to the main file is the icons for the new masks. Thanks to djh269 for offering to make these icons and send them to me. A huge help.
That leaves trying to figure out some issues with reflection for some of the masks, and maybe a few animations that are supposedly supposed to be on them.
Stay tuned for more great updates in the future!
7,142 downloads
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KotOR Bonus Jedi Class Items
These items were originally found in my skills rebalancing mod, an expansion of the original idea I had to give sentinels their own stealth belts when giving them stealth
as a class skill along the lines of K2 Watchman, as otherwise they wouldn't gain the stealth feats the Watchman did, plus there seems no way to give K1 characters force
camouflage, and making sentinels a viable stealth class, feats and all similar to K2, was a big part of rebalancing skills with the intention of balancing Sentinel with
the other 2 classes by doing so.
I'm uploading them separately for people who like new stuff in KotOR, but aren't fussed about rebalancing. There are 2 items for each class, the first and weaker version
given by Zhar on completion of Jedi training, the second and stronger version found on the Unknown World, in the lower level of the Temple. They are all class restricted, and
you will only get the 2 for your class in a single playthrough. Sentinels get the stealth belts, Consulars get armbands, and Guardians get power crystal boosting colour crystals,
similar to and based on HotG and MotF.
Please note, this installed on it's own means the Sentinel can still have Stealth as a cross-class skill, although the belts are still perfectly usable once
a single point is invested in stealth and will still make a Sentinel decent with stealth even as a cross-class skill, they were designed with Stealth being a class skill
in mind. To reflect this, as a purely optional.........well, option, I'm including the file that will make Sentinels have Stealth as a class skill in a separate folder,
that's all it will do, it contains no other changes from the rebalancing mod. Also, with the purpose they were designed for, they're intended to boost the sentinel by making
Stealth an effective option by granting it the bonus stealth feats from the K2 Watchman, whereas the Guardian and Consular items are purely stat boosts.
1,195 downloads
0 comments
Submitted
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KotOR Droid Feat Gain Fix
The separate Droid Feat Gain Fix originally found in my Skills Rebalancing mod, meant to put this up separately for a while as surprisingly it doesn't seem to have
been done as a separate mod already, finally got round to it.
The feats of the 2 droid classes were the wrong way round in vanilla, with combat
droids gaining less than expert droids, rather than more as was supposed to happen, this is now fixed.
Please note, this is definitely a fix, I know the original way round wasn't intended because
in the files, the droids were using each other's feat tables, which was the cause
of the Expert droid incorrectly gaining the number of feats the Combat droid was
supposed to have, and vice versa.
P.S. Not really sure how to upload a screenshot for this mod, as things like droids gaining feats happens in the base game.......
6,838 downloads
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JC's Merchant Inventory Fix for K1
By JCarter426
This is a slight fix to address a problem that arises with certain mods. Certain weapon and armor textures are present in some other models, so if you install a mod that alters the texture mapping of these items, it creates a bit of a mess. This mod replaces the textures in these instances, so they will always use the original game textures.
If you don't have any other mods installed, this won't do anything. But it won't hurt to have it installed either.
If you spot any more incidents of this problem, please contact me and I'll add it to a future release.
3,292 downloads
0 comments
Updated
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High Quality Blasters
By Sithspecter
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
High Quality Blasters
By Sithspecter
Description:
When Knights of the Old Republic won Game of the Year in 2004, none of the awards were for the blaster models. While the storyline and gameplay are top notch, the default weapons are sadly lacking in quality. Extremely low polygon models combined with 64 px by 64 px textures make them horrendous to look at. On my last playthrough of KotOR, I had enough of the ugly blasters. Who wants to pay thousands of credits for a terrible looking grey-ish blob that's supposed to be a top notch firearm? Nobody, that's who! So I sought out to fix this problem and provide high quality models and textures.
This mod completely replaces the existing blasters with newly modeled firearms, complete with high quality textures. Special care was taken to retain the form and look of the original items, but in a high quality package. Each weapon was carefully textured based on close examination of its default counterpart. It's a much improved package that I hope will be a permanent addition to your KotOR override folder for years to come.
Use:
Use of High Quality Blasters is extremely easy. Put all the files in your Override folder, then play the game. That's it!
The new models will automatically appear when you load up your last save.
However, this mod does make a couple .uti changes to avoid doubling up on weapon textures. I've applied a new model and texture to a few items that share a model and texture in the default game. The following items are affected:
Baragwin Assault Gun
Baragwin Disruptor-X Weapon
Baragwin Heavy Repeating Blaster
Baragwin Ion-X Weapon
Carth's Blaster
Genoharadan Blaster
What this means is that if you already have one of these items, it will still show up as high quality, but it will share a texture with another high quality item. If you re-acquire one of these through cheats or KSE, it will appear properly. If you start a new game, everything will appear properly. This will not negatively affect the gameplay in anyway.
A note about the Sith Sniper Rifle:
I discovered that the Sith Sniper Rifle is widely used as a blaster wielded by Sith Troopers. It looks somewhat comical used by them (predominantly fired from the hip). So, I have included something of a patch that allows the Sith Troopers to use a regular looking version of it with the new texture. The Sniper version can be found at Kebla Yurt's store in the Upper City North of Taris and in a container in the Sith Academy on Korriban. If you want to cheat more Sith Sniper Rifles that look like a sniper, use the following code:
giveitem g_w_blstrrfl006
Installation:
1. Run "High Quality Blasters Installer.exe" in the zip file.
2. Follow the on screen instructions, and point the Installer to your game folder (not Override folder)
3. Profit
Version 1.1:
If you have installed High Quality Blasters previously, you can install this version over it and it will still be fine. However, if you want to fix the bug of the blaster randomly appearing under the Ebon Hawk on Tatooine, you must remove the following files (make sure of exact filenames):
w_ionrfl_004.mdl (NOT w_ionrfl_04.mdl) w_ionrfl_004.mdx (NOT w_ionrfl_04.mdx)
INCOMPATIBILITY:
IF YOU HAVE TOASTY FRESH'S TOTAL WEAPON OVERHAUL OR FALLEN GUARDIAN'S WEAPON MODEL OVERHAUL TEXTURE REWORK, YOU SHOULD BE ABLE TO INSTALL THIS MOD OVER THOSE MODS WITHOUT AN ISSUE.
HOWEVER: DO NOT INSTALL TOASTY FRESH'S TOTAL WEAPON OVERHAUL OR FALLEN GUARDIAN'S WEAPON MODEL OVERHAUL TEXTURE REWORK OVER THIS MOD. IT WILL LIKELY CAUSE THE TEXTURES TO BE WRONG.
Bugs:
Due to differences between the body models (especially female), the weapons will sometimes appear to clip the hands especially in the female off-hand). There is nothing I can do about this without introducing more issues, it is something that happens with the default weapons, and you will have to live with it.
Changelog:
Version 1.1:
Fixed an issue where a blaster rifle randomly appeared under the Ebon Hawk on Tatooine.
Fixed an issue where Bith instruments were replaced by pistols.
Fixed the Assassin Droid and War Droid models to accept the high quality repeating blaster texture for their weapons.
Credit:
Thanks to 90SK, Fair Strides, Varsity Puppet, and Kexikus for providing feedback for this mod.
Credit goes to Kexikus for the inspiration from your screenshots. They look fantastic so I modeled the screenshots for this modafter your High Definition Skyboxes mod.
Permissions:
Do not upload this mod or assets from this mod, modified or not, to other sites without my express permission. I have uploaded this mod to multiple sites and can provide support on those sites.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
53,131 downloads
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Consular Sentinel Class Skill Swap
By darthbdaman
This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there.
Summary
This mod swaps the class skills for the Jedi Sentinel and Jedi Consular, giving the Sentinel the Computer Use, Demolitions and Repair Class skills, and removing them from the Consular.
It always bothered me that the Jedi Consular had 6 class skills, more than the Scoundrel or the Scout, while the Jedi Sentinel had 3, the same number as the Jedi Guardian. It was also highly inconsistent with the other design decisions made towards the Jedi classes, and inconsistent with KotOR 2. It always felt like a mistake.
Every other progression decision is based around the idea that the Guardian is the melee class, the Consular is the Force class, and the Sentinel is the Skill class. Feat gain, Skill gain, and Power Gain are all based around this. Guardians get more feats, while Consulars and Sentinels get the same number. Consulars get more powers, while Guardians and Sentinels get the same number. Sentinels get more skills, while Consulars and Guardians get the same number.
While I wouldn't classify this mod as a bugfix, it does fix an inconsistency within the game, that left the Sentinel as the least viable Jedi class, considering that skill progression is substantially less useful, especially in KotOR 1, than base attack, force saves, feat gain, and power gain, all of which it lags behind both other classes in. This makes the Sentinel somewhat more viable as a class, especially for skill focused runs, and makes the Jedi Consular slightly less effective, considering it already has a lot going for it, due to the increased number of force power and better saving throws.
Features
Swaps the Class Skills of the Jedi Consular and Sentinel
Requirements & Compatibility
To install, run the Installer.exe file. It will automatically install the mod for you
Recommended Mods
Jedi from the Start
Other Links
If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile.
If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods.
If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com.
Thank you for reading, enjoy!
912 downloads
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Recruitable Maxis
Recruitable Maxis Mod
Description:
This mod will add a new character to KotOR called Maxis Lawquane, a merchant you will encounter on Tatooine and eventually add to your party on Yavin. A new game is recommended to get the most out of this mod.
Maxis has a quest just like the rest of your party. As you gain levels, more dialogue will be available with Maxis which will further his quest. I recommend you add Maxis to the party as early as possible so you don't miss out.
You will have the option to train Maxis as a Jedi or a Sith, which will affect his fate at the end of the game.
Access to the Shyrak Caves is required to complete Maxis' story, so don't finish Korriban before you finish Maxis' quest.
Instructions (if you don't want to know what happens in his quest or what to do, don't read this):
First you meet Maxis in the first module of Tatooine, situated to the left of the Ebon Hawk. There you can buy items from him; activate his sidequest; or, if you really want to, kill him.
Once you activate his quest, go to the Czerka offices and get in to a fight with the Rodian you'll find there. Once you've got the datapad from him, go back to Maxis for a reward. At this point, he leaves Tatooine and you can go and find him on Yavin.
To find him there, talk to Suvam Tan asking where he is. Maxis will appear and you can talk to him a bit more, and convince him to join your journey. He replaces T3-M4, whom you must sell to Suvam Tan in order to recruit Maxis. If you miss T3, don't worry, because he'll remain on the station and you can talk to him there.
After that, you have to level up a bit while talking to Maxis to continue the quest. Once you've finished the dialogue about returning to fight the Trandoshans, go back to Tatooine and you will be ambushed upon leaving the Ebon Hawk. This is a very difficult fight, you face off against 4 Trandoshans and their leader. Luckily, you'll get some custom loot as a reward.
After a couple more interactions, Maxis will stop wanting to speak to you. To complete the quest, you must talk to a Twi'lek found in the Czerka office on Dreshdae. Then you can talk to Maxis, and you will convince him to come with you to the Shyrak Caves to find a holocron.
The Glysh Family:
In version 1.4 I added the Glysh Family to this mod, and it's been expanded upon in Version 1.5.
The Glysh Family is a subplot that's intended to run through the entire game, but intersects with Maxis' story. Throughout the game you will come across members of the Rodian crime syndicate. In order to help Maxis on Tatooine, you have to kill one of the higher ups of the family, which causes them - and their leader, the mysterious Raika Glysh - to hunt you across the Galaxy.
Installation:
Just let the TSLPatcher do its thing.
Compatibility:
I can assure compatibility with K1R. For compatibility with Recruitable Kay, go to the folder labeled Recruitable Kay Compatibility and run the TSLPatcher. DO THIS AFTER INSTALLING BOTH MODS FIRST.
If you encounter or suspect any compatibility issues with any other mods, please PM me on DeadlyStream and I will be more than happy to try and fix it for you.
Bugs:
Maxis looks a little odd on the level up screen, which I believe is because he replaces T3-M4. It's nothing more than a visual problem, and has no impact on gameplay so I wouldn't worry about it.
If you come across any other bugs or miscellaneous problems please PM me!
Uninstallation:
Place all the files in the backup folder in to your Override and delete all files from tslpatchdata that are present in the Override.
Special thanks to Fair Strides, Kexikus, Darth Parametric and others on DeadlyStream who helped and answered my many questions for various parts of this mod. Without that help this mod wouldn't exist.
Special thanks to UnusualCharacters for providing voiceovers for Sith Troopers and Carth on the Leviathan.
1,135 downloads
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Ebon Hawk Camera Replacement
By LDR
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Knights of the Old Republic
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TITLE: Ebon Hawk Camera Replacement
AUTHOR: LDR
FILENAME: ebon_hawk_camera
FILESIZE: 3 KB
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INSTALLATION INSTRUCTIONS
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Simply put the 2da file and the vis file into the Override folder in the KotOR directory.
To uninstall, remove the 2da file and the vis file from the Override folder in the KotOR directory.
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Permissions
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You may not use any assets of this mod in your own mod without first contacting me (and Darth Parametric).
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DESCRIPTION
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Changes the Ebon Hawk camera to where it reduces the zoom on the player, akin to the "default" camera.
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BUGS
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None I hope. If you find any please post them in the comments. I will address them as soon as I can.
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COMPATABILITY
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So long as there isn't another mod that makes edits to the camerastyle.2da or m12aa.vis, there shouldn't be any mod conflicts with K1R or any other KotOR 1 mod.
Note: there will be a hard incompatibility with any other mod that edits the m12aa.vis file. It can only be resolved with manual merging, since TSLPatcher doesn't allow for dynamic patching of VIS files (or LYTs).
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Credits
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Darth Parametric for his m12aa.vis file that fixed an issue where some Ebon Hawk rooms weren't visible due to the increased camera radius.
Fred Tetra for his very useful KotOR Tool.
Fair Strides.
All of you who downloaded this mod! Thank You!
49,591 downloads
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Modern KOTOR
By Guest
A more modern take on KOTOR: no medieval (metal or wooden) weapons or armours, just the modern suits and energy weapons we know and love from the original trilogy...
577 downloads
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KK's Disguise Armband
By Antonia
This mod adds an item to inventory which you can equip, then use (like an energy shield).
Once that's done, you navigate a dialog-driven menu (computer interface) to select a head, body, or combination and it applies disguise effects. This will work for the main PC and all the usual party member suspects (though it doesn't specifically support Trask, so he may do odd things under some circumstances).
There are 4 versions. Any of them should be compatible with everything, though if you've got mods installed that drastically change the order of appearance.2da, everything will point to the wrong things, and if you have content ADDED to appearance.2da, it won't know about that content without some alterations. (Contact me)
The 4 versions that are here now are:
KK_Dsg_Band_v1_0b_K1R_and_KK_PC.7z - Direct custom content support for K1R and my custom female PC KK_Dsg_Band_v1_0b_K1R.7z - Direct support for K1R, but not my custom PC KK_Dsg_Band_v1_0b_KK_PC.7z - Direct support for my custom PC, but not for K1R KK_Dsg_Band_v1_0b_BASE.7z - No custom content support (though it still works fine for base-game content)
Pick your version, run the installer, enjoy. The patcher will make additions to globalcat.2da, spells.2da, igearstore001.utm (Igear's shop, Taris undercity), and
tar03_selven031.utc (Selven's character template, Taris lower city apartments). It should only append to these using intelligent functions from TSL patcher, and not overwrite or break anything (plus it makes backups). Everything else is new, unique files from me, so if they conflict with anything at all, it's very very strange. (really shouldn't possibly happen).
As the above files probably suggest, you can loot one from Selven, buy another from Igear, and if two isn't enough, just use the console: "giveitem kk_i_arm_dsg.uti" (no quotes) for as many as you want.
There's a large readme.txt in the archive, and of course, any other questions, comments, concerns, yadda may be directed to me, and I'll be happy to address them. ^-^
975 downloads
0 comments
Updated
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No Random Fighter Battles
By Antonia
Couple little re-compiled scripts after modifying the include files to just disable all *random* fighter battles (I got sick of 'em).
This won't do anything about story-related ones that are meant to happen, but you shouldn't get any more random ones when going planet to planet. Some games, I like to just kinda fly around a lot and it gets really old to have to keep dealing with this little mini-game. Especially on today's faster machines.
Anyways, drop 'em in override. If they conflict, you're already using something that modifies those scripts, so best to not break whatever you already had going on (don't copy 'em).
I don't have the source for these anymore, it was a long time ago, in a galax... er, yeah. It was a while back.
I am planning a major update on this though soon. Not sure if I can do everything I wanna do yet, but I'll find out when I get in there and start breaking fixing stuff. ^-^
-Kitt
5,064 downloads
- Mini Games
- Ebon Hawk
- (and 3 more)
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PVC Jedi Robes
By kristykistic
New jedi robes in various colors with a pvc lighting effect.
310 downloads
0 comments
Submitted
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Athena Too
By kristykistic
A remake of my K1 head model. Now comes with her own skimpy underwear model as well as five hair /lip /eye makeovers that you can change in-game. Also has her own clothing model with different textures for each hair color. Current version is 1.3.
1,377 downloads
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Bastila Unchained
By kristykistic
Mainly consists of a heavily modified Bastila's clothes model and 33 skins.
1,803 downloads