Revan's Hoodless/Maskless Flowing Robes For K1 1.1

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About This File

This mod changes the models for the robes you receive on the Star Forge (Darth Revan’s robes for dark side or Star Forge robes for light side) to a modified version with the cape and belts seen on the cutscene version, but without the raised hood and mask.

 

Alternative models with different arrangements of cape/belts/folded hood are available in the mod’s OPTIONAL folder. Once you have finished installing the mod, you may copy and paste the MDL/MDXs from relevant folder to the Override folder, overwriting when prompted.

 

K1_Revan_Hoodless_Maskless_Flowing_Robes_Male_01_TH.jpg K1_Revan_Hoodless_Maskless_Flowing_Robes_Male_02_TH.jpg

 

K1_Revan_Hoodless_Maskless_Flowing_Robes_Female_01_TH.jpg K1_Revan_Hoodless_Maskless_Flowing_Robes_Female_02_TH.jpg

 

This mod relies on Sithspecter’s Revan's Flowing Cape and Belt Fix mod for the animations. You can download that mod from here:

 

http://deadlystream.com/forum/files/file/709-revans-flowing-cape-and-belt-fix/

 

Extract n_darthrevan.mdl and n_darthrevan.mdx to your Override folder (you don’t need to install the rest of that mod’s files, but it is fine to do so). If you do not have this mod then you will not have any animations for the cloak or belts.

 

How to Obtain:
The mod retains the vanilla route to obtaining the robes, namely accessing the fabrication computer on Deck 2 of the Star Forge. However, in order to allow people to get the robes early, I have added a new fabricator on Dantooine. It is located inside the Aratech Mercantile room next to the Ebon Hawk's landing pad at the Jedi Enclave:

 

K1_Revan_Hoodless_Maskless_Flowing_Robes_Map_TH.jpg

 

 

New in v1.1 - I have added some scripts in the OPTIONAL/FOR POST-DANTOOINE SAVES folder that will spawn the console and fabricator on Dantooine without starting a new game. After running the installer, copy k_pdan_13_area.ncs, ORIG_k_pdan_13_area.ncs, and DP_RevComp.dlg to your Override folder, overwriting when prompted. The console and fabricator should now spawn when you load an existing Dantooine save or travel there again after having previously been there.

 

Note that as cameras can't be spawned via scripts, the console dialogue for this option has been modified to remove the switch to the view of the fabricator. You will still hear it in the background, but the view will remain on the console interface. Additionally, if you use another mod that also modifies the original k_pdan_13_area script then you will have to make a copy of that as ORIG_k_pdan_13_area yourself.

 

Notes:
This mod is not compatible with any other mod that changes/replaces the scripts for the computer on the Star Forge that grants you the robes, k_psta_replicat4 and k_psta_replicat5.

 

The male version is a straight replacement for the PMBJ model, so it will not be compatible with any other mod that replaces/modifies that model, or changes the values for that column in appearance.2da. Because of the way animations work, the female version must be set up as a disguise, so it uses its own independent models and appearance.2da rows and is unaffected by changes to the PFBJ model or appearance.2da values. Note, however, that this means it is not compatible with custom female head models.

 

The Darth Revan robes use the vanilla PMBJ01 texture, and is compatible with texture replacements from other mods. The vanilla texture for the Star Forge robes, PMBJ02, has no provision for the cape or belts, so I have provided a very basic replacement with those sections coloured. I suggest that you replace this with a better quality texture from another mod. I recommend ZM_StarForgeA08 from ZimmMaster's Revan's Jedi Robes mod. Download that mod here:

 

http://deadlystream.com/forum/files/file/466-revans-jedi-robes/

 

Extract Zimm’s texture from his mod’s tslpatchdata folder, rename it to PMBJ02.tga, and then put it in your Override folder, overwriting when prompted. Make sure you do this after installing the current mod! Additionally, grab the TXI from the OPTIONAL folder and place that in the Override folder as well.

 

Known Issues:
There will be some clipping during certain animations. Some of this is related to the animations, some of it the meshes. If you spot something particularly egregious, then let me know in the comments and I may be able to address it if it is model-related.

 

Currently there are no limitations on the Dantooine generator. You can fabricate either set of robes regardless of alignment, and you can make as many copies as you like. I may change this in future.

 

If you are using the K1 Restoration mod, or another mod that has added danm13.mod to your Modules folder, you will get a warning from TSLPatcher that this file already exists and was skipped. This is intended behaviour and not an error.

 

Acknowledgements:
Thanks to Sithspecter for the n_darthrevan flowing robes animations, without which this mod would not be possible.
Many thanks to Fair Strides and bead-v for looking over my scripts, checking for errors and streamlining syntax.
Thanks to DarthTyren for his tutorial on camera placement (although I had to source the quaternion conversion elsewhere)


What's New in Version 1.1   See changelog

Released

  • Added a set of optional scripts to spawn the Dantooine fabricator for those already mid-game.
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It's probably easier just not to use the fabricator rather than trying to remove it.

 

As for uninstalling, check the installlog.rtf that TSLPatcher creates for a list of files it added to the Override. Delete those. Paste back the original versions of the files it replaced/edited from the backup folder. To be honest, you'd probably be better off just doing a fresh install.

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I installed the mod and then used a save on Dantooine when you go there for the first time. The fabricator does not show up though in the Aratech room. Do I need to do something before it shows up?

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Was it a save where you had already arrived? Because of the way module edits work, you'll have to use a save from the end of Taris.

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I have uploaded a revised version with some added some scripts that should spawn the fabricator for those that have already visited Dantooine previously.

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Was it a save where you had already arrived? Because of the way module edits work, you'll have to use a save from the end of Taris.

 

Yes, I see, thank you for the update which fixes this problem. I tried a save from the end of Taris after escaping Davik's estate, and it showed up as you said it would. The mod is well done and works as intended with the fabricator on Dantooine. One minor odd thing I noticed was that the forcefield effect did not turn off for me, but I could still access the container after fabricating one of the robes.

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It's probably easier just not to use the fabricator rather than trying to remove it.

 

As for uninstalling, check the installlog.rtf that TSLPatcher creates for a list of files it added to the Override. Delete those. Paste back the original versions of the files it replaced/edited from the backup folder. To be honest, you'd probably be better off just doing a fresh install.

Oh... I see... I really love the robes. And I just want that but not change anything else. Can you make that happen in the future version? Please?

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If the mere presence of a console off in a side room that you never have to visit offends you, then don't use the mod.

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I would like to wear the dark side version as a light sider. Is this possible? Pardon me if this was already addressed and I missed it, I'm just curious.

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If you just mean the appearance, the easiest option would be to extract a copy of the DS texture, PMBJ01, rename it to PMBJ02 and put it in the Override folder, overwriting when asked.

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Not without some extensive reworking. You'd have to set up two different sets of appearances, one for the DS version and one for the LS version so you could have different disguises for each. Then have different UTIs for each appearance and each robe type.

 

Femles already use a disguise because of the animation issue, so the most laborious part of the work, all the separate UTIs is already done for them. They'd just need an additional set of disguise appearances and then have the UTIs and scripts edited. Males are set up to use the existing PMBJ appearance, so they'd have to have all the appearance rows, UTIs, and scripts done from scratch. I certainly have no intention of doing it.

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For some reason I can get the console to spawn but it does nothing when I click on it. The terminal doesn't work.

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I'm using the script override. Perhaps it will work with a new play through? Like I said earlier, the terminal spawns but when I click on it nothing happens. I'm also playing on an Android so that could be a problem.

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The mod is not made for Android. It requires being installed with TSLPatcher and compiling scripts during the install process. At the very least you would have to install it on a PC first and then copy across all the relevant files, including the entire patched module. I have no idea if it would work even then.

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Ahh okay, thank you for the quick reply. I was wondering if it would be possible to release a manual install version of the mod? Similar to how the latest Jedi from the start version provides an override folder and a module folders? Just think I would ask, thank you.

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What is the file I need to extract from ZimmMaster's mod? What is the name of the texture file? I'm trying to substitute the texture in his mod for the Star Forge Robes. 

 

Oh and the replicator is a great way to test the mod before you get to the Star Forge. 

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It is detailed in the mod description:

 

The Darth Revan robes use the vanilla PMBJ01 texture, and is compatible with texture replacements from other mods. The vanilla texture for the Star Forge robes, , has no provision for the cape or belts, so I have provided a very basic replacement with those sections coloured. I suggest that you replace this with a better quality texture from another mod. I recommend ZM_StarForgeA08 from ZimmMaster's Revan's Jedi Robes mod.

Copy ZM_StarForgeA08, or whatever other texture you prefer, rename it PMBJ02 and put it in the Override folder, overwriting when prompted.

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It is detailed in the mod description:

 

 

Copy ZM_StarForgeA08, or whatever other texture you prefer, rename it PMBJ02 and put it in the Override folder, overwriting when prompted.

Thank you, but for some reason the metallic chestplate and gloves are semi transparent. What did I do wrong? 

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Copy ZM_StarForgeA08.txi or other matching TXI file, rename it PMBJ02.txi and put it in the Override.

I tried this, but it gives me a transparent texture. Also, the file for me is labled as a "Truevision TGA Image". Also, there are two files above it with similar names but they are MDL and MDX files, respectively.

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