834 files
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Sneak Attack 10 Restoration
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 12.07.2017
Installation:
Double Click the TSLPatcher.exe and let it do its magic
Uninstallation:
When the TSLPatcher installs the mod correctly it generates a backups folder within the Simple Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the
"feat.2da" to the override folder overriding the Simple Weapons Feat Restoration files
Description:
In Kotor there are 9 sneak attack feats that the scoundrel can get, however, looking into the game files there is a 10nth sneak attack feat that appears to be unused.
It is only available to the scoundrel (Mission and the scoundrel player character) at level 19. Sneak Attack 10 adds 10-60 points of extra damage to attacks when the
target can't respond to the attacker, making it more powerful than sneak attack 9's 9-54 points of extra damage.
Known Bugs:
None known. If you find any report it to me either by commenting it in the release thread of via a PM
Incompatibilities:
Should be compatible with most mods
If you spot an incompatibility please alert me
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission
Thanks:
The entire K1R team for making K1R and restoring most of the cut content
Bioware for such an amazing game
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
31,397 downloads
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HD Canderous Ordo
By Dark Hope
This mod will replace and update Canderous texture files. It keeps the same look, but adds in more details. The work involves Quanons textures.
The head has not been published. It contains materials from another author. I can send it in a personal message.
44,172 downloads
- canderous ordo
- hd
- (and 1 more)
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7 variants of lightning
By Dark Hope
Mod includes 7 options of lightning power, for any taste preferences. All the texture resolution is 1024X1024, which allows you to get good quality and performance. All options are arranged in folders and contain screenshots.
1,951 downloads
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Screamjetbooster + Dj269's Canderous Armor Pack
By djh269
Screamjetbooster + Dj269's Canderous Armor Pack
Authors: screamjetbooster, djh269
Release Date: 19/06/2017
Installation:
Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic
Uninstallation:
N/A
Description:
- This mod adds two reskinned helmetless Mandalorian Armors and two masks, originally created by SithSpecter, and reskinned by Xander2077
Known Bugs:
- This mod shouldn't have bugs but if there is Just Message me on Deadlystream.
Incompatibilities:
Shouldn't be incompatible with anything but if there is just PM me on Deadlystream
Permissions:
- Unfortunately you are unable to use any parts of this mod in one of your own public releases. This should not be hosted on anywhere but Deadlystream.com
Thanks:
Bioware for such an amazing game.
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Stoffe for creating ChangeEdit.exe and for creating the tslpatcher tool.
Holowan labs for the endless pit of information for Kotor modding.
SithSpecter for the use of his Canderous Mask model and skin
Xander2077 for the use of his skin for SithSpecters mask.
DarthParametric for creating the helmetless Mandalorian model.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE
861 downloads
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JC2 Camera Mod
By jc2
Have you ever hated not being able to look straight up?
I know I have.
The player camera will now be able to look directly up while in First Person View, by default the keybinding is CAPS.
VERSION 1: Zooms the camera in a bit, so that the camera angle is closer making it very similiar to the default Ebon Hawk camera viewpoint. The camera angle will remain the same during combat, providing a slightly different feel. The player is , also, able to look up and down.
VERSION 2: Only modifies the player's ability to look straight up and straight down.
If you have any High Quality Skyboxes or HQ texture mods for Kotor 1, then you might want to be able to see all of them without wasting time moving your player to the farthest side of the map, just to look up.
Installation: Decide which version you want, copy and paste "camerastyle.2da" into the override folder.
Uninstallation: Remove "camerastyle.2da" from override folder.
I hope you enjoy it!
Credits:
Fred Tetra for making KT
Deadlystream.com for hosting all of my mods!
1,214 downloads
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Dodonna’s Transmission
By danil-ch
========================================================
A KNIGHTS OF THE OLD REPUBLIC I: MODIFICATION
Dodonna’s transmission mod 1.1
========================================================
Author: danil-ch
Contact: danil-ch can be reached via pm at deadlystream.
Name: Dodonna’s transmission
Filename: [K1]_Dodonna's_Transmission_v1.1.rar
Original Release Date: 20/08/19
1. Description:
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This mod basically makes PС appear during Dodonna’s transmission (LS version).
2. Install:
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To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR1 folder. Simply run “Transmission.exe”.
3. Uninstall:
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To uninstall, replace (or delete) STUNT_42.mod in the game’s Modules folder with the original from the Backup folder created during the installation. Remove m12aa_c05_cam.mdl from the Override folder (Revisited version only).
4. Bugs:
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This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
5. Credits:
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Fred Tetra - For creating his awesome KOTOR Tool that makes us modders job a lot easier.
DarthParametric - For transition to module patching.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
25,695 downloads
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Revan's Hoodless/Maskless Flowing Robes For K1
This mod changes the models for the robes you receive on the Star Forge (Darth Revan’s robes for dark side or Star Forge robes for light side) to a modified version with the cape and belts seen on the cutscene version, but without the raised hood and mask.
Alternative models with different arrangements of cape/belts/folded hood are available in the mod’s OPTIONAL folder. Once you have finished installing the mod, you may copy and paste the MDL/MDXs from relevant folder to the Override folder, overwriting when prompted.
This mod relies on Sithspecter’s Revan's Flowing Cape and Belt Fix mod for the animations. You can download that mod from here:
http://deadlystream.com/forum/files/file/709-revans-flowing-cape-and-belt-fix/
Extract n_darthrevan.mdl and n_darthrevan.mdx to your Override folder (you don’t need to install the rest of that mod’s files, but it is fine to do so). If you do not have this mod then you will not have any animations for the cloak or belts.
How to Obtain:
The mod retains the vanilla route to obtaining the robes, namely accessing the fabrication computer on Deck 2 of the Star Forge. However, in order to allow people to get the robes early, I have added a new fabricator on Dantooine. It is located inside the Aratech Mercantile room next to the Ebon Hawk's landing pad at the Jedi Enclave:
In order to use this component of the mod, you must run the installer a second time and choose the option Dantooine fabricator from the drop-down list.
Notes:
This mod is not compatible with any other mod that changes/replaces the scripts for the computer on the Star Forge that grants you the robes, k_psta_replicat4 and k_psta_replicat5.
The male version is a straight replacement for the PMBJ model, so it will not be compatible with any other mod that replaces/modifies that model, or changes the values for that column in appearance.2da. Because of the way animations work, the female version must be set up as a disguise, so it uses its own independent models and appearance.2da rows and is unaffected by changes to the PFBJ model or appearance.2da values. Note, however, that this means it is not compatible with custom female head models.
The Darth Revan robes use the vanilla PMBJ01 texture, and is compatible with texture replacements from other mods. The vanilla texture for the Star Forge robes, PMBJ02, has no provision for the cape or belts, so I have provided a very basic replacement with those sections coloured. I suggest that you replace this with a better quality texture from another mod. I recommend ZM_StarForgeA08 from ZimmMaster's Revan's Jedi Robes mod. Download that mod here:
http://deadlystream.com/forum/files/file/466-revans-jedi-robes/
Extract Zimm’s texture from his mod’s tslpatchdata folder, rename it to PMBJ02.tga, and then put it in your Override folder, overwriting when prompted. Make sure you do this after installing the current mod! Additionally, grab the TXI from the OPTIONAL folder and place that in the Override folder as well.
Known Issues:
There will be some clipping during certain animations. Some of this is related to the animations, some of it the meshes. If you spot something particularly egregious, then let me know in the comments and I may be able to address it if it is model-related.
Currently there are no limitations on the Dantooine generator. You can fabricate either set of robes regardless of alignment, and you can make as many copies as you like. I may change this in future.
If you are using the K1 Community Patch, the K1 Restoration mod, or another mod that has added danm13.mod to your Modules folder, you will get a warning from TSLPatcher that this file already exists and was skipped. This is intended behaviour and not an error.
Acknowledgements:
Thanks to Sithspecter for the n_darthrevan flowing robes animations, without which this mod would not be possible. Many thanks to Fair Strides and bead-v for looking over my scripts, checking for errors and streamlining syntax. Thanks to DarthTyren for his tutorial on camera placement (although I had to source the quaternion conversion elsewhere). Thanks to Salk for informing me of a missing ini config for one of the UTI files.8,900 downloads
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Human Xor Restoration
By Leilukin
=Human Xor Restoration=
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
AUTHOR: Leilukin
FILE NAME: Human Xor Restoration.zip
LATEST VERSION: 1.0
CONTACT: E-mail to leilukin[at]gmail[dot]com, or message to Leilukin on Deadly Stream
1) DESCRIPTION:
This mod restores the original appearance of the NPC Xor in the Xbox version of KotOR, by changing his species from a Twi'lek to a human.
For those who do not know or remember, Xor appears during Juhani's personal quest, "Threat from Xor", and he is revealed to be the slaver who attempted to buy Juhani before Juhani was freed. I have always found it jarring that Xor openly makes anti-alien comments despite being a nonhuman himself ("You Jedi act all prim and proper, but inside you must feel the same way I do about the lesser, nonhuman species"), and in my opinion it would make far more sense for Xor to be a human.
Later, I found out from Xor's Wookieepedia entry that he was originally a human in the Xbox version of KotOR, but his species was changed to a Twi'lek in the PC version. Therefore, I made this mod to restore Xor's original human appearance so it would be consistent with his in-game dialogue and anti-alien nature.
NOTE: This mod has been included in the KotOR 1 Community Patch (K1CP) with my permission. If you intend to use K1CP, you do not need to download and install this mod.
2) INSTALLATION:
Extract the Human Xor Restoration.zip you downloaded to anywhere you like, as long as it is not within the KoOR directory. Run Install Human Xor Restoration.exe, point the installer to your KotOR directory and let the installer do its magic.
NOTE: If you already have the g_xor.utc and/or kas_xor1.utc file in your Override folder, when you install this mod a new folder named backup will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod.
3) UNINSTALLATION:
Delete g_xor.utc and kas_xor1.utc from your Override folder.
If a backup folder was created when you installed this mod, go to the backup folder, cut and paste g_xor.utc and/or kas_xor1.utc from the folder and paste the file in your Override folder.
4) KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5) MOD COMPATIBILITY:
This mod should be compatible with any other mods that do not change Xor's appearance.
This mod is compatible with KotOR 1 Restoration (K1R).
6) PERMISSION:
You may modify this mod for your personal use. However if you want to use any files from this mod for your own mod, please ask for my permission before releasing your mod. If I give you permission for it, I request that you credit me when you release your mod. Thank you.
7) CREDITS:
Fred Tetra for the KotOR Tool
Stoffe for TSLPatcher
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,081 downloads
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Senni Vek Mod
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.2.0 Release Date: 13.06.2024
Installation:
Please install the K1 Community Patch (K1CP) first and, if you intend to use it, install the Restored Content for the K1 Community Patch (RC-K1CP) after K1CP and before this mod.
Simply click on the HoloPatcher.exe, select your option (read about this below!), click install and sit back and watch the installer do its magic.
Description:
After you kill Calo Nord, a messenger named Senni Vek will deliver you a datapad telling you to meet Hulas on Manaan. In the vanilla game, that's the last you ever heard from Senni. But whilst searching through the game files, I discovered during the final fight with Hulas our good old friend Senni was supposed to fight along Hulas against you, however, his NPC was replaced with the appearance and nametag of a generic yellow Rodian who, oddly enoug, still used the Twi'lek soundset.
As of version 1.2 of this mod, this mods has two different versions to choose from. These versions are...
Senni Vek Restoration: This mod restores Senni Vek to the fight by replacing the generic yellow Rodian, exactly how Bioware originally intended.
Senni Vek's Ambush: This mod replaces Hulas with Senni Vek. Senni Vek will now take Hulas' place as the big bad boss fight with Hulas' original Rodian audio being replaced with Twi'lek audio and his dialogue rewritten so that it's from the perspective of Senni Vek and not Hulas. This alternative version is for those who believe it was stupid for Hulas to decide to fight the player right after gaining control of the GenoHaradan Guild. In this version, it is heavily implied that Hulas sent Senni Vek and the other hunters to kill the player, and when the player defeats them Hulas will then disappear for the duration of the game as he consolidates his power in the shadows.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Please report any incompatibilities!
Senni Vek Restoration is already part of RC-K1CP, so there's no point installing that option. Senni Vek's Ambush is designed with RC-K1CP in mind, if you already have RC-K1CP or Senni Vek Restoration installed the Senni Vek's Ambush mod will convert the tat_senni.utc file from Senni Vek into the generic yellow Rodian whilst also changing Hulas into Senni Vek, it should be impossible to have two Senni Vek's if you install the mod correctly!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
Leilukin: For prompting me to update this mod!
Sniggles: For requesting Senni Vek's Ambush and for maintaining the Kotor Mod Builds!
DarthParametric: For assisting me with replacing the Journal Entries!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
th3w1zard1: For HoloPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
25,541 downloads
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Bastila Romance Scriptfix
Bastila Romance Scriptfix
for Kotor 1 (GOG/retail)
by Markus Ramikin
version 1.1
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Readme contents
*******************
I. The bugs (SPOILERS)
II. The bugs - technical description
III. Installation
IV. Other mods
V. Old savegames
VI. Changelog
VII. Disclaimers and permissions.
*************************
I. The bugs (SPOILERS)
*************************
After you've kissed Bastila, you can have a final conversation with her where the romance gets put on hold "until Malak is defeated". Two later dialogs potentially have lines that bring up the romance. These dialogs have bugs:
First, confronting Evil Bastila on Temple Summit, on Rakata:
- if you've had that post-kiss conversation with her, the game will not recognize the romance, and you will miss out on certain dialog options.
Second, the final confrontation with Bastila on the Star Forge has an opposite problem:
- If you've sunk the romance completely, for example by saying "Sorry, Bastila, that starship won't fly", the game will mistakenly give you the romance dialogue option.
Of course Kotor 1 players have known for years that Bastila's romance is buggy, and several attempted fixes already exist. But these modify Bastila's dialog file from the Ebon Hawk conversations, so 1. they don't fix the second situation, on the Star Forge, and 2. they don't help a player whose savegame is already past the kiss+conversation part.
This modification fixes both situations directly. Now you will get romance-related dialogue options on Rakata and the Star Forge regardless of whether you've discussed the kiss with her afterwards, but you will not get these options if you've shot her down.
*************************************
II. The bugs - technical description
(you may safely skip this)
*************************************
The romance is controlled by the variable K_SWG_BASTILA. Once you've completed Bastila's plot it should have one of these values:
K_SWG_BASTILA = 12: kissed Bastila = romance active
K_SWG_BASTILA = 13: kissed Bastila AND talked afterwards = romance active
K_SWG_BASTILA = 99: romance sunk (or unavailable because the PC is female)
The Temple Summit dialog only recognizes the romance if the value is 12, which is why common advice to players is to not talk to Bastila after the kiss.
The Star Forge dialog only recognizes the romance if the value is greater than 12, which means it will mistakenly recognize it even if it's 99, and may fail to recognize it if you didn't talk to Bastila after the kiss.
To further complicate things, some of the Temple Summit dialog's endings run a script that sets the value to 13, even when it was 99. This mistakenly restores a killed romance for players who wanted to just stay friends.
My fixed scripts recognize the romance at values 12 and 13 in both dialogs, as well as prevent the mistaken reactivation when it was 99.
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III. Installation
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Unzip, copy the files from Override into your game's Override folder.
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IV. Other mods
*****************
Compatible with any mod out there that doesn't modify the same script files, or redesign the romance too much (i.e. the K_SWG_BASTILA variable behaves the same way).
Compatible with K1R. At the time I'm writing this K1R contains a different Bastila romance fix, but that simply becomes irrelevant if my mod is present. Its changes to Bastila's dialog file neither hurt nor help.
For authors of mods that allow a female PC x Bastila romance: I provide a version of my fix that removes the gender check. "Use it well. Use it for good." Players should note that this does NOT automatically make my fix compatible with such mods - it depends on how these mods are written. Consult the authors to be sure.
The mod was tested with the GOG version, and I expect it'll work fine with the old retail/CD versions too. I will not be testing the Steam version, and I make no guarantees about it at all. (PSA: Don't get gaming classics from Steam, kids - good old games are the speciality of Good Old Games, duh.)
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V. Old savegames
********************
Compatible with pre-existing savegames, including past the kiss+conversation on the Ebon Hawk, up until the Temple Summit confrontation with Dark Bastila.
Savegames from past the Temple Summit may fail to benefit from the fix fully, especially if your character's relationship with Bastila is supposed to be platonic.
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VI. Changelog
*****************
1.0 -> 1.1:
- Players who were deliberately NOT romancing Bastila could still sometimes get romantic lines in the second confrontation, on the Star Forge. This is properly fixed now; there was one more offending script to take care of.
- [by request] added a variant without a gender check, so that this fix can (potentially) be used with mods that allow a female x Bastila romance.
************************************
VII. Disclaimers and permissions.
************************************
The usual stuff applies. The mod is provided as-is and with no guarantees; by installing it, you accept it may melt your computer, cause nuclear war, and hasten the heat death of the Universe.
Distribute freely, including incorporating it in your mods, as long as you give credit.
11,636 downloads
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Female Dark Jedi Restoration
By N-DReW25
Female Dark Jedi Restoration
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 11.05.2017
Release Date: 9.07.2017
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
Before the game's release, Bioware released a bunch of preview screenshots of the game. Two of those screenshots showed the dark Jedi trio encounter on Tatooine however something
I noticed was instead of three male dark Jedi like in the vanilla game there were two male Dark Jedi and one female dark Jedi. Female Dark Jedi ARE definitely seen the game however they
were seen after the Leviathan Mission so what this mod does is replace one of the three male Dark Jedi on Tatooine into the original female dark Jedi that was scrapped before the game's release.
WARNING: This mod requires K1R to work
Known Bugs:
None known however in the Bioware photo the trio all had normal lightsabers instead of a double bladed lightsaber, dual wield short sabers and a lightsaber. It can be assumed the
double bladed lightsaber and short lightsabers weren't ready at that point so the dark jedi in this mod still have their double bladed lightsaber, dual weild short sabers, and a lightsaber.
Future:
I may make it so a female dark jedi is in the trio on Kashyyyk and maybe place a few on the Manaan Sith Base
Incompatibilities:
None known
Permissions:
Do NOT claim credit for this mod and do not use assests from this mod without my permission
Thanks:
The entire K1R team for making K1R and restoring most of the cut content
Bioware for such an amazing game and releasing the preview screenshots
SithSpector for giving the people of Deadlystream a link to the Kotor website arhceive where I obtained the Preview Screenshots
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
2,194 downloads
- restoration
- sith
- (and 4 more)
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[K1] Vibroblade & Vibro double-blade replacement pack
By seph6
Knights of the Old Republic mod
[K1] Vibroblade & Vibro double-blade replacement pack
======================================================
Original work by: DeadMan
Author: Seph6
Contact: PM me on the forums
***********
Description
***********
This is a follow up of DeadMan's [k1] Vibrosword replacement pack. It will replace the standard vibroblades and vibro double-blades with the 'cyber ninja' style made by DeadMan.
***********
Instalation
***********
First download DeadMan's [k1] Vibrosword replacement pack and install in your Kotor game. Do this or this mod won't work. Second, just place the contents of the folder override in your own override folder.
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Bugs
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I believe I managed to remove all of then. But if you found one, tell me.
*********
Thanks to
*********
DeadMan for giving me permission to use his mod.
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THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
1,190 downloads
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Tool Bag
By jc2
JC2 Presents >>>>>>>>
THE TOOL BAG
About: Adds a portable workbench to the PC.
Ever wonder where on the planet there was a workbench?
Often times I did, I would download mods, just to know where the workbenches were!
So this mod, allows you to use your "tool bag" as a workbench at any location, at any time!
The readme has full disclosure on how to use, where to get it, and all of that useful information.
I hope you enjoy this mod.
And please, I beg of you, if you find a potential bug with my mod, send me a PM or comment below.
As always, feedback is welcome, regardless of it's nature!
Nexusmodder Review: "The game needed this out of the cd case. Nice add."
642 downloads
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Tsl Inspired Crystals And Robes
By djh269
WARNING:
If you wish to use both my Crystal cave overhaul and my TSL Inspired Crystals mod you will need to install the main component of the Crystal Cave Overhaul mod first, and then install the second option of the TSL Inspired Crystal Mod. Otherwise they won't work together.
TSL Inspired crystals and robes 2.0
Author: djh269
Release Date: 18.04.2017
Re-Release Date: 16.02.2024
Installation:
Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic
Uninstallation:
N/A
Compatibility:
This won't be compatible with any mods that modify the Dantooine Crystal Cave module or mods that edit the vanilla lightsaber item files. It also won't be compatible with any mods that modify the Upgrade.2da file for definite, as there's a very specific limit within the file. You have been warned.
Description:
- I've replaced the two Dark Jedi next to Saul Karath to fight on the Leviathan Bridge, and have gave them additional stats and loot drops.
- I've changed Yuthura Bans stats as well as given her extra loot.
- I've replaced the Dark Jedi Master on the Leviathan Hangar module with additional stats and loot.
- I've modified the stats of the Dark Jedi Master in the Rakatan Temple on the Unknown World as well as given him modified loot.
- Fixed the reward from the Manaan Republic officer after you get the Star Map, you actually get a sonic rifle and an implant instead of just an implant.
- When you finish the first task set by the council (cleansing of the grove), you'll be rewarded with a Jedi Training Robe (custom).
- When you first join the Sith on Korriban you will be given a Sith Training Robe (custom).
- Added +1 Force regeneration to all vanilla robes, as per TSL. Also added extra stats to the Qel-Droma Robes.
- Added 13 other crystals, and placed them in various modules throughout the game.
- I have also modified the stats of said crystals to be different with two powerful variations of lightsabers you get later on in the game.
- The locations, prices and stats for the added crystals can be found below:
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Shouldn't be incompatible with anything but if there is just PM me on Deadlystream
Permissions:
- The only thing you can't use is the info.rtf or the tslpatcher. Anything else is fine.
Thanks:
JC2 for his excellent patience in providing me with dialog and conditional script tutorials!!
Corpsecotillion for his assistance with fixing my upgrade.2da issues.
N-DReW25 for his assistance and usage of his info.rtf file.
Fairstrides for his unquestionable patience whilst helping me out in the past.
bead-v for his module editting assistance.
Kexikus for his tslpatcher advice in making my mod more compatible.
Bioware for such an amazing game.
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Holowan labs for the endless pit of information for Kotor modding.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE
Robes:
Crystals:
1,076 downloads
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Crystal Cave redux and upgradeable crystal
By djh269
WARNING:
If you wish to use both my Crystal cave Redux and my TSL Inspired Crystals mod you will need to install the main component of the Crystal Cave redux mod first, and then install the second option of the TSL Inspired Crystal Mod. Otherwise they won't work together.
Crystal cave overhaul and upgradeable crystal 2.0
Author: djh269
Release Date: 16.04.2017
Release Date (2.0): 16.02.2024
Installation:
Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic
Compatibility:
This won't be compatible with any mods that modify the Dantooine Crystal Cave module or mods that edit the vanilla lightsaber item files. It also won't be compatible with any mods that modify the Upgrade.2da file for definite, as there's a very specific limit within the file. You have been warned.
Description:
- There are two minor side quests that are initiated when you play through the mod.
- The first quest starts when you meet a female Twilek on Dantooine.
- The crystal cave spawns more crystals, I have used some scripts that were already present but not used and I've added my own.
- Fixed the other Kinrath eggs being unusable.
- There is a new Mandalorian body, that provides you with a datapad explaining why he and the blue Mandalorian are there.
- I've also added the Hive Queen to the crystal cave, a force using powerful Kinrath capable of strong force feats, she's not to be underestimated. I've also added a demolitions backpack to the module to assist in taking her down.
- There's also an option to change the vanilla stats of the Kinrath within the cave.
- I have also changed the Firkrann crystal icon as it was the same as the Sapith crystal icon. And I've changed the description of the red crystal.
- There is a new Twilek Jedi master that spawns on Tatooine, I suggest speaking to him after each planet.
- The Tatooine Twilek doubles up as a merchant, he has normal items and "premium" items which you can unlock by progressing through the game.
- Both Twileks have upgraded head textures and robes, courtesy of SpaceAlex's Enhancement mod.
There's a new personalised crystal that can be upgraded as you progress through the game. In order to upgrade the crystals you have to do it in the following order:
Here are the stats of the crystals:
Main Option 1 - Normal Lightsaber Stats -
Main Option 2 - Lowered Lightsaber Stats -
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
This mod won't be compatible with any mods that makes changes to the Dantooine crystal cave or any mod that makes changes to the upgrade.2da file. But it has been designed to be compatible with my TSL Inspired Crystals mod, but you have to follow the first paragraph above.
Permissions:
- The only thing you can't use is the info.rtf or the tslpatcher. Anything else is fine.
- For usage of Spacealex textures consult his release page on Lucasforums.
- For usage of the scripts found within K1CP consult their release page on Deadlystream.
Thanks:
The Kotor Community Patch team that has let me use their scripts for the mod.
Spacealex for his brilliant NPC Enhancement mod and for making it a modders resource.
JC2 for his excellent patience in providing me with dialog and conditional script tutorials!
N-DReW25 for his assistance and usage of his info.rtf file.
Fairstrides for his unquestionable patience whilst helping me out in the past.
bead-v for his module editting assistance.
Kexikus for his tslpatcher advice in making my mod more compatible.
Bioware for such an amazing game.
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Holowan labs for the endless pit of information for Kotor modding.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE#
3,884 downloads
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K1 Galaxy Map Fix Pack
By Kexikus
This is a combination of Kexikus' Canon Galaxy Map for KotOR 1 and Sith Holocron's KOTOR1 Animated Galaxy Map as suggested by bead-v.
Links to the original mods:
Canon Galaxy Map for K1
KotOR 1 Canon Animated Galaxy Map
Description:
The mod pack changes the positions of the planets in the galaxy map to roughly their canonical locations.
Additionally there's a new icon for the Starforge and the planet icons are enlarged to the same size as in KotOR 2: TSL.
The mod also fixes the planet locations on the Galaxy Map texture accordingly, and also animates it.
There are TWO different install options:
1. VANILLA: The vanilla planets will be placed correctly on the galaxy map and the galaxy map texture will show those planets.
2. ORD MANTELL: Additionally to the vanilla planets, Ord Mantell will also be placed correctly, get a new unique icon and show up on the galaxy map texture.
Use this option only if you have Red Hawke's Ord Mantell mod installed.
CLARIFICATION: With texture I mean the invariant texture of the Galaxy Map that you see on the Ebon Hawk before you have
actually clicked on the Galaxy Map. What appears on this texture is completely unrelated to what shows up on the Galaxy Map Screen
when actually clicked on.
Requirements:
ONLY for option 2 ORD MANTELL, you need to have RedHawke's Ord Mantell mod installed BEFORE installing this one.
Installation:
Run TSLPatcher.exe, choose your desired installation option and follow the instructions.
Uninstallation:
1. Remove the following files from your override folder:
- galaxymap_p.gui
- lbl_strfrge.tga
- LEH_scre03.tga
- LEH_scre03.txi
- lbl_live05.tga (if you chose the Ord Mantell option)
2. Copy any files with the above names from the backup folder created
upon installing this mod. The backup folder is created in the same folder
as this installer.
Permissions:
All materials and copyrights belong to LucasArts, Bioware and Obsidian
Entertainment Inc., we own none of the materials, and we are not making
any money out of this mod. It is to be distributed as-is without alteration,
unless by permission of the mod authors. This mod is not to be distributed
for profit, either.
We hereby state that we specifically do NOT wish this mod to be uploaded to
Stream Workshop.
If Kexikus is unreachable at any point, Sith Holocrons may give any permissions concerning Kexikus' mod on his behalf.
Credits:
bead-v: Suggesting this mod pack and inspiring me to create this mod in the first place
Thanks:
Fred Tetra: Kotor Tool
Stoffe: TSLPatcher
tk102: K-GFF GFF Editor
Contact:
Send us a personal message on www.deadlystream.com.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS
FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR
THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO
YOUR COMPUTER FOR THE USAGE OF THESE FILES.
38,831 downloads
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K1 Music Fix
By Kexikus
THIS IS A UTILITY MOD: INSTALLING ONLY THE MOD ITSELF WILL NOT HAVE ANY NOTICABLE INFLUENCE ON YOUR GAME!
In KotOR, there are several completely unrelated areas that share the same music and even some areas that have no ambient music at all.
This mod allows you to fix this by giving each area (not module) a unique music file. However, those newly added files are copies of
vanilla music files, so you will not hear any difference in game unless you replace them with music of your choice. See the instructions
below on how to do that.
Note that you need to start a fresh game for this mod to work properly.
INSTALLATION:
Simply follow the instructions given. Afterwards follow the instructions for custom music files below if you want to apply any changes.
INSTALLING CUSTOM MUSIC FILES:
If you want to remove duplicated music or add music to those areas that were missing music in the vanilla game, follow these instructions
after running the TSL Patcher of this mod.
I added a .txt file called KotOR_Ambient_Music_Information.txt to the download archive of this mod that details which area uses which music
file and which of these files are duplicates of one another. Use this to find the files you want to add / replace and then do the following:
You can either use music directly from both KotOR 1 and it's sequel KotOR II: TSL or custom music. If you use music from the games, simply
rename the .wav file to the appropriate new name. If you use custom music, it needs to be a stereo .mp3 file for the game to recognize it.
If your file is no .mp3 yet, choose any audio file converter and convert it.
Then take your .wav or .mp3-file and place it into the "streammusic" folder in your Knights of the Old Republic installation.
That's it. Your custom music will now play ingame.
UNINSTALLATION:
Take the all the .mod-files from the "backup" folder created during the installation of this mod and copy them to the "Modules" folder of your
KotOR installation. If it exists, also copy ambientmusic.2da from the "backup" folder to the "Override" folder of your KotOR installation.
Note that if any other mod installed after this one also altered one of these .mod files you will uninstall those changes as well!
Optionally delete any music files this mod or you yourself placed in the "streammusic" folder. This is not strictly necessary for uninstallation
but it will clean up your game installation.
COMPABILITY:
Thanks to TSLPatcher this mod is compatible with everything that does not change the track name of the ambient music in the same areas this mod does.
It is compatible with mods that replace the actual music files.
CHANGELOG:
1.0 Initial release
CREDITS:
Mod by Kexikus
TSL Patcher by stoffe
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE
ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
622 downloads
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Carth Onasi 2.0
Carth and his weird head were due for an upgrade.
Texture changes:
-Higher resolution
-New eyes
-New eye color
-New hair
-New nose
-New eyebrows
-New and repositioned ears
-Removal of forehead wrinkles
-Overall adjustment of highlights and shadows
Model changes:
-Slimmed tip of the nose
-Removal of double chin
-Lip shape
-Cheek shape
-Chin shape
-Jaw shape
Drag and drop directly into override to install
--corpsecotillion
347 downloads
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Canderous Overhaul
By djh269
Canderous Overhaul 2.0
Author: djh269
Release Date: 08.04.2017
Rerelease Date: 17.02.2024
Installation:
Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic
Uninstallation:
N/A
Description:
- This mod adds new items to Canderous inventory: Canderous Mandalorian Clothing, Canderous Mandalorian Armor, Modified Sith Tremor Blade.
- 4 new switchable implants are provided for Canderous, like in TSL. They are applied by scrolling through the stimulants bar.
- Canderous his Mandalorian Armor throughout the Taris modules.
- Canderous Heavy Repeater is now upgraded
- Canderous now has a new feat; Mandalorian Toughness. A feat requirement for Mandalorian Toughness has been applied to his items, including his new switchable implants
- There is a new placeable in your room at Daviks estate with items and credits Canderous has collected from his work on Taris.
- I have reset Canderous initial level to 1, and gave him correct stats that reflect a Soldier Class.
Known Bugs:
- This mod shouldn't have bugs but if there is Just Message me on Deadlystream.
Incompatibilities:
Shouldn't be incompatible with anything but if there is just PM me on Deadlystream
Permissions:
- You can use any of these files in a mod of your choosing, just give credit where credit is due.
Thanks:
Bioware for such an amazing game.
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Stoffe for creating ChangeEdit.exe and for creating the tslpatcher tool.
Holowan labs for the endless pit of information for Kotor modding.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE
2,948 downloads
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Simple Weapons Feat Restoration
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 04.04.2017
Installation:
Double Click the TSLPatcher.exe and let it do its magic
Uninstallation:
Remove or Delete the "p_bastilla.utc", "p_cand.utc", "p_carth.utc", "p_jolee.utc" and "p_mission.utc" and "p_zaalbar"
When the TSLPatcher installs the mod correctly it generates a backups folder within the Simple Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the
"baseitems.2da" and "feat.2da" to the override folder overriding the Simple Weapons Feat Restoration files
Description:
If you love Cut Content you'll love the Simple Weapons Feat Restoration. Simple Weapons are a new restored three tier feat that adds a whole new proficiency to
the game. Simple Weapons comes with all party members who can use Melee and your main character receives the first feat at first level up. The weapons that require simple weapons that I remember are Stun Batons,
Quarter Staffs, Vibroblades, Short and Long Swords...I likely forgot one or two so please alert me when you find one I forgot to mention.
WARNING: There is a small chance an NPC with any of the above-mentioned weapons may have no weapon due to them having no Simple Weapons feat for them to hold them if you spot one of these please report it to me
so I can fix the NPC.
Known Bugs:
Some NPC's may have no weapon as a result of the feat restriction change
Future:
Wookie War blade and Gaffi Sticks will have this feat
Incompatibilities:
Should be compatiable with most mods but please be careful of mods that edits "p_bastilla.utc", "p_cand.utc", "p_carth.utc", "p_jolee.utc" and "p_mission.utc" and "p_zaalbar"
If you spot an incompatibility please alert me
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission
Thanks:
The entire K1R team for making K1R and restoring most of the cut content
Bioware for such an amazing game
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
564 downloads
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Quanons & Djh269 Armor Pack
By Quanon
Quanons & Djh269 Armor Pack
This mod will install a unique set of armours for your Jedi Character. Nothing gets replaced, the armors work as a disguise.
Like the Sith armor or the Tusken Raider clothes you find in the game.
Because the armor works as a disguise you'll notice that the head of your character also changes.
It will look like a black head; a very dark leather texture has been applied.
Next pick, any of the helmets included with this mod. And your armor is now complete!
To get the goodies, read on below 🙂
This mod will also change the encounters with the Sith you have on Tatooine and Kashyyk.
Now each battle is unique, instead of being clones, all npcs have been made a little harder to beat.
As a reward, beat the evil guys on Tatooine and somewhere in Anchorhead a container will be appear
with all the nice new armors.
To install:
Use the TSLpatcher and it will apply all the needed changes to your game. Done!
Compatible:
This mod should not create any conflicts with most other mods out there. I still advice, to install it after bigger mods, such as the K1 restoration mod.
Since that mod alters lots of files. Use the TSLpatcher to avoid bugs and problems 😉
Credits:
Djh269: Setting up the TSLpatcher, altering the Sith parties, creating the scripts.
Quanon: Models and skins; UTI files.
Preview:
1,381 downloads
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Kill Marlena
By jc2
JC2 PRESENTS
KILL MARLENA
On Tatooine, Marlena decides it is O.K. to murder her husband.
While the PC is either oblivious to this, or acknowledges it, yet still does nothing about it.
This is wrong. Being ignorant or merely not understanding a psychotic woman is understandable, but for those who chose the dialogue option "it sounds like you are going to kill him!"
Then, it becomes apparently obvious that a mod is needed to fix this lame interaction into a character developing moment.
You can either bring justice to the outer rim by killing her, as a Jedi.
Or you can cut her down, because she assumed you to be a low life thug.
Or even, simply because she reminds you of your ex-girlfriend who broke your heart and you need compensation from a video game to express the full extent of your "feelings." You poor thing.
Nevertheless, there are 6 total response the PC can have to this situation.
5 Darkside responses leading to death.
3 Lightside responses/outcomes
Added an additional force persuasion option, it'll make you laugh!
Therefore, if you are not sure if you'll go darkside or lightside, you will still benefit from downloading this mod!
Also, you can inform Tanis (her husband) of his wife's condition. Either alive, dead, or gone, etc...
See readme for full disclosure on the mod, including how to get the most out of it.
------------------------------------
I hope you enjoy!
Please give any feedback, even negative! I need it to improve.
Recommend downloading Ebmar's Marlena Venn Legends reskin to improve the experience.
------------------------------------
Credits: Fred Tetra for KT and Stoffe for his tslpatcher
Deadlystream.com for hosting this mod.
Request made by ToddHellid.
3,095 downloads
- k1
- husbandkiller
- (and 6 more)
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Force awakens inspired Bowcasters Overhaul
By djh269
Force awakens inspired Bowcasters Overhaul 1.0
Author: djh269
Release Date: 20.03.2017
Installation:
Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic
Uninstallation:
Simply place the files from the backup folder into your override.
Description:
I was inspired to modify bowcasters to have exploding ammo as per the recent Star Wars film.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Shouldn't be incompatible with anything but if there is just PM me on Deadlystream
Permissions:
- I allow full usage of this mod in any of your work.
Bioware for such an amazing game.
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Holowan labs for the endless pit of information for Kotor modding.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE
367 downloads
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Mandalorian helmet/head and armor icon fix
By djh269
Mandalorian Helmet/head + armor icon redux
Author: djh269
Release Date: 20.03.2017
Description:
This changes the default icons for the Mandalorian Helmet/head + armor you find within the game, all items. I've also tweaked the Mandalorian Assault Armors description, as it stated: "This was the armor of the Mandalorian elite frontline troops, a sight that Republic soldiers were all too familiar with during the war." I've removed the "elite" part, as the disguise was for the standard troopers.
Known Bugs:
This mod shouldn't have bugs, if there is, click on my profile and send me a PM.
Incompatibilities:
This mod shouldn't have incompatibilities, if there is, click on my profile and send me a PM.
Permissions:
You're free to use this in any mod you wish.
Thanks:
Bioware for such an amazing game.
Fred Tetra for Kotor Tool Holowan labs for the endless pit of information for Kotor modding.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE
437 downloads
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Shanilia
By jc2
SHANILIA - THE Grey Jedi Merchant
Includes TSLPATCHER installer!
The mod includes new items, a new character, new dialogues options on Manaan.
Shanilia is designed to be immersive and keep pace with the canon of that you create in kotor!
She reacts to your decisions, she reacts to your alignment, she reacts to your gender.
Shanilia isn’t a flat character with one emotion! She was written by two different writers to keep the flavor of realism!
Content includes: New Robes, datapads with background information on Shanilia, a Jedi Holocron, and a few weapons!
K1R compatible!
INSTALL: Unzip, and run tslpatcher.
Manual install, see readme.
1.6aa Removes K1R incompatible files, which are all the files that make up Resisting Arrest -DS Manaan. Simple remove "man26_selambush.dlg" from your override (If you have K1R installed) and that will prevent and/or fix the bug. To be safe, you can remove all the files associated with that Resisting Arrest.
For K1R compatiblity, install K1R, then Shanilia, then K1R compatible files located in Shanilia. Ignore if you do not have K1R.
Non-vital files: pcexile.dlg : man26_tyvark.dlg : kor39_utharwynn.dlg
The intention of pcexile.dlg file was to allow the PC to remain on Manaan after DS completion of Manaan, this is already possible in the vanilla game, however, this was included as a more simple and obvious solution. It is an optional install, if it causes problems there is no need to install this mod's version of pcexile.dlg
man26_tyvark.dlg, merely adds some merchant related dialogue. (minimal content)
kor39_utharwynn.dlg, adds an option, which can later be discussed with Shanilia, if and only if the PC goes to Korriban after the Leviathan. (minimal content)
These files do add to the mod, but if you are worried about incompatibilities, now you'll be a bit more informed about my mod.
Please See Readme for information on how to get the most out of Shanilia!
Short Credits list: FairStrides, Bead-v, nato, RealRece, Bioware!
3,454 downloads