844 files
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Mandalorian Armor Fixes
By darthbdaman
This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there.
Summary
This mod modifies the Mandalorian Armors found in KotOR, and fixes a few of the issues present. Most of these items were cut from the game, and this mod makes no attempt to restore them, however any mod that does will benefit from these fixes. There are 3 files in this mod, and each fixes a seperate issue.
First, the icon for Mandalorian Armor (cut from the game), doesn't resemble the armor at all. It looks like a modified version of Cassus Fett's armor, but the armor doesn't look like Cassus Fett's. It is also a Class 9 style armor icon (i.e. 9 defense, 0 dex bonus), but the Mandalorian Armor is a Class 8 armor (i.e. 8 defense, 1 dex bonus). Class 8 armor icons lack the large shoulders of Class 9 icons.
The icon for Mandalorian Battle Armor (found in various parts of the game) is fine, and resembles the armor, however it is in the style of Class 8 armor, and features very limited shoulders. I have moved this icon to the Class 8 Mandalorian Armor, and made a new icon for the Class 9 Mandalorian Battle Armor. This new icon is a merged and color matched version of the old Mandalorian Battle Armor icon, and the yellow Mandalorian Heavy Armor icon.
Lastly, the Mandalorian Assault Armor (found on the unknown world) now uses its intended appearance (which it also uses in KotOR 2). Normally in the game it is a disguise item, which makes the player into a standard blue Mandalorian. This doesn't make any sense considering it is supposed to be reserved for elite troopers.
Features
Mandalorian Assault Armor now uses its intended appearance, as seen in KotOR 2 Mandalorian Armor now uses the icon of Mandalorian Battle Armor, as it shared the design of the Class 8 armor icon Mandalorian Battle Armor has a new icon, composited from the Mandalorian Heavy Armor icon, and the old Mandalorian Battle Armor icon
Requirements & Compatibility
Put the 3 files in the Override This should be compatible with everything
Recommended Mods
Armor Accurate Mandalorians makes all the NPC Mandalorians use textures similar to the armors obtainable by the player Mandalorian Assault Armor Restoration is not compatible (this mod implements a similar change to the Assault Armor)
Other Links
If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile.
If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods.
If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com.
Thank you for reading, enjoy!
365 downloads
- Fixes
- Mandalorian
- (and 4 more)
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Party Leveler K1
By jc2
By Request of an anonymous /r kotor discord user, seconded by 134340Goat.
JC2 Presents: Party Leveler K1
Allows the player to fully upgrade each companion from level one, keeping their original class intact as well.
If you auto level up your companions, then this might not be the mod for you.
However, if you enjoy strategically improving each companion to their full potential, then this is your mod.
Jolee and Juhani join the party at level one, letting the PC have more control over their force power progression by five levels (default for both is level 6).
Note: Does not affect Juhani in the Grove, nor Jolee before he becomes party member on Kashyyyk.
Installation: Unzip and run TSLPATCHER.
Uses tslpatcher, should be compatible with nearly everything, be sure to install your mods in the correct order. Any mod you think might use the same files, install that mod, then install mine using the tslpatcher everything should be compatible. Otherwise, you risk incompatibility issues.
Incompatible with Shem's Force Power Gain, without removing some of the Force Powers Juhani and Jolee have at the start to prevent level up soft locking. This can be done with the KSE. The reason this is incompatible is that Shem's mod allows classes to gain more force powers per level up, which causes the player to run out of selectable powers soft locking during leveling up.
I hope you enjoy!
As always, any feedback regardless of its nature is appreciated.
1,672 downloads
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KotOR High Resolution Menus
By ndix UR
Bubbling up from the font of dark knowledge, ndix UR presents KotOR High Resolution Menus, a UI mod package providing full high resolution menu and UI support for Knights of the Old Republic. The tyrrany of 640x480 menus and 6-item lists is over.
Normally, when you increase the game's resolution using a widescreen patcher like UniWS, the menus stay very small in the middle of the screen and the borders get larger. This package is designed to be used *after* the widescreen patcher has done its work. It scales the menu screens up so that they fill the screen.
This package requires modification of the swkotor.exe file using a supplied patcher, and is only known to work with GoG, 4-CD, and macOS (x86) versions of the game. It should be compatible with any Steam version that uses UniWS.
The main content of the package are sets of GUI files (.gui), scaled for specific resolutions. The package contains GUI files for over 30 common resolutions with the following aspect ratios: 4:3, 16:10, 16:9, 21:9, and 32:9. Here is a list of the currently supported resolutions:
Installation
Find the gui.WxH folder matching your resolution, modify your executable using the supplied patcher, copy the GUI files to your Override/ folder.
The details for this process can be found in the package README.pdf file. Read it. Follow the instructions therein. The documentation includes everything you need to know to manually patch your EXE if the patcher does not work for your version.
Uninstallation
Remove the GUI files, restore the original backed up version of your swkotor.exe file.
IMPORTANT NOTES:
This is not a resolution hack or widescreen patch, such as you get from using UniWS. You should already be successfully running the game at the resolution you are trying to get menus and UI for. Nothing in this package will give you any additional resolutions available. That is not what this does. If you are trying to get high-res menus for one of the resolutions supported by default (800x600, 1024x768, etc.) there is probably no point to using the GUI files named 'mipc*' provided by this package (mostly the in-game "HUD"), however, this scenario is untested. There are a few of the GUI files in this package you can use without modifying your executable. Here is that 'safe' list, in case you are unable to modify your executable: It gets you the main menu, some dialogs, and the in-game HUD elements.
Thanks
DarthParametric for testing, contributing a double-clickable thing for Windows users, and prompting me to finally figure out the needed EXE modifications.
tk102 for GFF2XML and XML2GFF source code, which made it a lot easier to get this up and running.
Known Issues
The patcher is currently incredibly limited, making no effort to search for values, only looking at specific locations where they are in the executables I have access to. This package does not contain any higher resolution artwork. At high resolutions, menu backgrounds will be blocky, and the striped list backgrounds are unlikely to line up with list items. For numerous reasons, you will want to get a high resolution menu art package. The game's initial character selection screen does not lay out the selectable characters properly according to GUI file field values. It is useable, but not perfect. The blue hilight borders had to be removed from around the characters to maintain a clean look. The map screen is scaled up, but the map itself is not. Furthermore, the position of the map within the frame is somewhat random/poorly understood. The map, however, is completely useable, and the points of interest and player indicator are all positioned accurately relative to the map. Some of the 3D models in menus, such as on the character stats or character generation screens, display line artifacts over them. This is caused by the very low quality graphics being scaled up to provide the border overlays. Extracting the graphics as TGAs, scaling them up, and placing them into Override/ sometimes solves these problems. This package omits statussummary.gui and dialog.gui. Scaling them up cause problems. The files don't behave as expected, and it seems to not require a customized version in order for them to work as one would want. You might notice 1280x1080 in 21:9 even though it is not 21:9. It is for split-screen on 21:9 monitors. Rescaling the dialog/cut-scene letterbox (which is optional) seems to introduce occasional issues with letterbox placement, particularly when the letterbox animation happens. This may be fixed at some point in the future. There is no scaling on font size, and as far as I know no one has figured out how to do it, so users on TV/couch setups may not find the help they are looking for with this.
Upgrading
1.4 to 1.5:
If your resolution was not previously supported, copy new .gui files to your Override/ Upgrading
1.3 to 1.4:
If you have Polish version, you can run EXE patching process If you have 32:9 display, copy new .gui files to your Override/ Upgrading
1.2 to 1.3:
Copy all the .gui files to your Override/ Upgrading
1.1 to 1.2:
Repeat the EXE patching process on a backup EXE if you want letterbox scaling Upgrading
1.0 to 1.1:
Remove dialog.gui from your Override/ Copy 1.1 pazaakgame.gui to your Override/190,747 downloads
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Massage Choice
By jc2
Request by Valas991,
JC2 Presents
Massage Choice
Allows PC to ask and receive male and female massage slaves at Davik’s Estate for a massage regardless of PC’s gender.
The NPCs will still acknowledge your gender with greetings, but their response after massaging the PC will have the gender "master/mistress" word removed.
It is a small mod, and shouldn't be incompatible with anything.
It requires a manual install. There are only 9 files. The readme has full disclosure on how to install, it's quite easy.
If you have any questions, or any feedback please send me a message, I would love to fix, change, or discusss the mod.
Credits: Thanks to Fred Tetra for Kotor Tool
Special thanks to the Deadlystream community!
Thanks to Valas991 for his suggestion.
1,055 downloads
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Shadow of Revan
By Dark Hope
This mod will replace and update Shadow texture files. The work involves Quanons textures.
3,134 downloads
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Ebon Hawk K1 Fixes
By ndix UR
This mod provides geometry corrected versions of the following EbonHawk model files:
m12aa_01e
m12aa_01f
m12aa_01h
m12aa_01j
m12aa_01k
m12aa_01p
Screenshots show some of the problems that are fixed.
******************************************************************
** Ebon Hawk Geometry Fixes **
** A Modification for Star Wars: Knights of the Old Republic **
******************************************************************
Author: ndix UR
Filename: EbonHawk-K1-Fixes-V2.7z
This mod fixes a number of geometry issues with the Ebon Hawk models used in KotOR. It attempts to plug all the holes in the ship and make it space-worthy.
Compatibility:
Likely incompatible with other mods that replace Ebon Hawk model files, but is compatible with other mods that modify the cockpit external views for Ebon Hawk, as this mod does not touch m12aa_01q, the model for those.
Known Bugs:
None. It will not work for K2:TSL, which uses different models.
Installation:
Place the files in the 'For Override' folder into the Override folder in your game program folder.
Uninstallation:
Remove the files from your Override folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Obsidian Entertainment, and Bioware Corp.
The author places no warranty or restrictions on use of this mod.
2,325 downloads
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HD Carth Onasi
By Dark Hope
This mod will replace and update Carth Onasi texture files. It keeps the same look, but adds in more details. The work involves Quanons textures.
48,509 downloads
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Stealthy Droids
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Stealthy Droids
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Author TheRealDarthRevan
Updated at 12:47 on Friday the 14th of July 2017
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DESCRIPTION
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This mod add an item to the game called the Barwigin Droid Stealth Unit and what
this item does is that it enables droids to use the stealth ability.
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INSTALLATION
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Just copy and paste the contents of this rar file into your Overide folder
and you are set.
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COMPATIBILITY
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This mod is fully K1R compatible.
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BUGS
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None that I know of, this is a simple mod so there shouldn't be any bugs, but if you do find some PM me
and i'll try to fix it.
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THANKS
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Thank you to Fred Tetra for KotOR Tool
Bioware for making an AMAZING Star Wars game
The Deadly Stream community and all those tutorials.
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PERMISSIONS
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You may use this item in your mod as long as you credit me in the
Readme.
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LEGAL
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS
OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE
AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
356 downloads
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Kill Belaya
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Kill Belaya v1.1
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Author TheRealDarthRevan
Updated at 12:47 on Friday the 14th of July 2017
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DESCRIPTION
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You know how when you kill Juhani as a dark jedi on Dantooine and when you arrive back at the
Jedi Enclave you are confronted by Juhani's 'friend' Belaya, she says she wants to kill you. Now you can
kill Belaya BEFORE Korriban and get some custom loot. This mod is in it's early stages, there will be more
content to come.
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INSTALLATION
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Just run the TSL patcher and you're set. If TSL Patcher somehow does not work for you copy the contents
of the TSL Patcher folder(excluding info and changes)into your Override folder.
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COMPATIBILITY
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This mod is fully K1R compatible and should be compatible with any mod unless it edits 'dan13_belaya'
dialog and charactor utc. If there is a specific mod it is incompatible with PM me and I will work
to get it compatible.
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BUGS
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None that I know of, this is a simple mod so there shouldn't be any bugs, but if you do find some PM me
and i'll try to fix it.
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THANKS
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Thank you to Fred Tetra for KotOR Tool
Bioware for making an AMAZING Star Wars game
The Deadly Stream community and all those tutorials.
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LEGAL
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS
OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE
AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,470 downloads
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HD KT-400 military droid carrier and Lethisk-class armed freighter
By Dark Hope
Textures for HD KT400 military droid carrier and Lethisk-class armed freighter in high resolution.
39,800 downloads
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Sneak Attack 10 Restoration
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 12.07.2017
Installation:
Double Click the TSLPatcher.exe and let it do its magic
Uninstallation:
When the TSLPatcher installs the mod correctly it generates a backups folder within the Simple Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the
"feat.2da" to the override folder overriding the Simple Weapons Feat Restoration files
Description:
In Kotor there are 9 sneak attack feats that the scoundrel can get, however, looking into the game files there is a 10nth sneak attack feat that appears to be unused.
It is only available to the scoundrel (Mission and the scoundrel player character) at level 19. Sneak Attack 10 adds 10-60 points of extra damage to attacks when the
target can't respond to the attacker, making it more powerful than sneak attack 9's 9-54 points of extra damage.
Known Bugs:
None known. If you find any report it to me either by commenting it in the release thread of via a PM
Incompatibilities:
Should be compatible with most mods
If you spot an incompatibility please alert me
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission
Thanks:
The entire K1R team for making K1R and restoring most of the cut content
Bioware for such an amazing game
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
33,437 downloads
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HD Canderous Ordo
By Dark Hope
This mod will replace and update Canderous texture files. It keeps the same look, but adds in more details. The work involves Quanons textures.
The head has not been published. It contains materials from another author. I can send it in a personal message.
47,007 downloads
- canderous ordo
- hd
- (and 1 more)
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7 variants of lightning
By Dark Hope
Mod includes 7 options of lightning power, for any taste preferences. All the texture resolution is 1024X1024, which allows you to get good quality and performance. All options are arranged in folders and contain screenshots.
1,974 downloads
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Screamjetbooster + Dj269's Canderous Armor Pack
By djh269
Screamjetbooster + Dj269's Canderous Armor Pack
Authors: screamjetbooster, djh269
Release Date: 19/06/2017
Installation:
Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic
Uninstallation:
N/A
Description:
- This mod adds two reskinned helmetless Mandalorian Armors and two masks, originally created by SithSpecter, and reskinned by Xander2077
Known Bugs:
- This mod shouldn't have bugs but if there is Just Message me on Deadlystream.
Incompatibilities:
Shouldn't be incompatible with anything but if there is just PM me on Deadlystream
Permissions:
- Unfortunately you are unable to use any parts of this mod in one of your own public releases. This should not be hosted on anywhere but Deadlystream.com
Thanks:
Bioware for such an amazing game.
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Stoffe for creating ChangeEdit.exe and for creating the tslpatcher tool.
Holowan labs for the endless pit of information for Kotor modding.
SithSpecter for the use of his Canderous Mask model and skin
Xander2077 for the use of his skin for SithSpecters mask.
DarthParametric for creating the helmetless Mandalorian model.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE
876 downloads
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JC2 Camera Mod
By jc2
Have you ever hated not being able to look straight up?
I know I have.
The player camera will now be able to look directly up while in First Person View, by default the keybinding is CAPS.
VERSION 1: Zooms the camera in a bit, so that the camera angle is closer making it very similiar to the default Ebon Hawk camera viewpoint. The camera angle will remain the same during combat, providing a slightly different feel. The player is , also, able to look up and down.
VERSION 2: Only modifies the player's ability to look straight up and straight down.
If you have any High Quality Skyboxes or HQ texture mods for Kotor 1, then you might want to be able to see all of them without wasting time moving your player to the farthest side of the map, just to look up.
Installation: Decide which version you want, copy and paste "camerastyle.2da" into the override folder.
Uninstallation: Remove "camerastyle.2da" from override folder.
I hope you enjoy it!
Credits:
Fred Tetra for making KT
Deadlystream.com for hosting all of my mods!
1,226 downloads
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Dodonna’s Transmission
By danil-ch
========================================================
A KNIGHTS OF THE OLD REPUBLIC I: MODIFICATION
Dodonna’s transmission mod 1.1
========================================================
Author: danil-ch
Contact: danil-ch can be reached via pm at deadlystream.
Name: Dodonna’s transmission
Filename: [K1]_Dodonna's_Transmission_v1.1.rar
Original Release Date: 20/08/19
1. Description:
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This mod basically makes PС appear during Dodonna’s transmission (LS version).
2. Install:
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To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR1 folder. Simply run “Transmission.exe”.
3. Uninstall:
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To uninstall, replace (or delete) STUNT_42.mod in the game’s Modules folder with the original from the Backup folder created during the installation. Remove m12aa_c05_cam.mdl from the Override folder (Revisited version only).
4. Bugs:
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This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
5. Credits:
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Fred Tetra - For creating his awesome KOTOR Tool that makes us modders job a lot easier.
DarthParametric - For transition to module patching.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
27,416 downloads
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Revan's Hoodless/Maskless Flowing Robes For K1
This mod changes the models for the robes you receive on the Star Forge (Darth Revan’s robes for dark side or Star Forge robes for light side) to a modified version with the cape and belts seen on the cutscene version, but without the raised hood and mask.
Alternative models with different arrangements of cape/belts/folded hood are available in the mod’s OPTIONAL folder. Once you have finished installing the mod, you may copy and paste the MDL/MDXs from relevant folder to the Override folder, overwriting when prompted.
This mod relies on Sithspecter’s Revan's Flowing Cape and Belt Fix mod for the animations. You can download that mod from here:
http://deadlystream.com/forum/files/file/709-revans-flowing-cape-and-belt-fix/
Extract n_darthrevan.mdl and n_darthrevan.mdx to your Override folder (you don’t need to install the rest of that mod’s files, but it is fine to do so). If you do not have this mod then you will not have any animations for the cloak or belts.
How to Obtain:
The mod retains the vanilla route to obtaining the robes, namely accessing the fabrication computer on Deck 2 of the Star Forge. However, in order to allow people to get the robes early, I have added a new fabricator on Dantooine. It is located inside the Aratech Mercantile room next to the Ebon Hawk's landing pad at the Jedi Enclave:
In order to use this component of the mod, you must run the installer a second time and choose the option Dantooine fabricator from the drop-down list.
Notes:
This mod is not compatible with any other mod that changes/replaces the scripts for the computer on the Star Forge that grants you the robes, k_psta_replicat4 and k_psta_replicat5.
The male version is a straight replacement for the PMBJ model, so it will not be compatible with any other mod that replaces/modifies that model, or changes the values for that column in appearance.2da. Because of the way animations work, the female version must be set up as a disguise, so it uses its own independent models and appearance.2da rows and is unaffected by changes to the PFBJ model or appearance.2da values. Note, however, that this means it is not compatible with custom female head models.
The Darth Revan robes use the vanilla PMBJ01 texture, and is compatible with texture replacements from other mods. The vanilla texture for the Star Forge robes, PMBJ02, has no provision for the cape or belts, so I have provided a very basic replacement with those sections coloured. I suggest that you replace this with a better quality texture from another mod. I recommend ZM_StarForgeA08 from ZimmMaster's Revan's Jedi Robes mod. Download that mod here:
http://deadlystream.com/forum/files/file/466-revans-jedi-robes/
Extract Zimm’s texture from his mod’s tslpatchdata folder, rename it to PMBJ02.tga, and then put it in your Override folder, overwriting when prompted. Make sure you do this after installing the current mod! Additionally, grab the TXI from the OPTIONAL folder and place that in the Override folder as well.
Known Issues:
There will be some clipping during certain animations. Some of this is related to the animations, some of it the meshes. If you spot something particularly egregious, then let me know in the comments and I may be able to address it if it is model-related.
Currently there are no limitations on the Dantooine generator. You can fabricate either set of robes regardless of alignment, and you can make as many copies as you like. I may change this in future.
If you are using the K1 Community Patch, the K1 Restoration mod, or another mod that has added danm13.mod to your Modules folder, you will get a warning from TSLPatcher that this file already exists and was skipped. This is intended behaviour and not an error.
Acknowledgements:
Thanks to Sithspecter for the n_darthrevan flowing robes animations, without which this mod would not be possible. Many thanks to Fair Strides and bead-v for looking over my scripts, checking for errors and streamlining syntax. Thanks to DarthTyren for his tutorial on camera placement (although I had to source the quaternion conversion elsewhere). Thanks to Salk for informing me of a missing ini config for one of the UTI files.9,086 downloads
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Human Xor Restoration
By Leilukin
=Human Xor Restoration=
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
AUTHOR: Leilukin
FILE NAME: Human Xor Restoration.zip
LATEST VERSION: 1.0
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
1) DESCRIPTION:
This mod restores the original appearance of the NPC Xor in the Xbox version of KotOR, by changing his species from a Twi'lek to a human.
For those who do not know or remember, Xor appears during Juhani's personal quest, "Threat from Xor", and he is revealed to be the slaver who attempted to buy Juhani before Juhani was freed. I have always found it jarring that Xor openly makes anti-alien comments despite being a nonhuman himself ("You Jedi act all prim and proper, but inside you must feel the same way I do about the lesser, nonhuman species"), and in my opinion it would make far more sense for Xor to be a human.
Later, I found out from Xor's Wookieepedia entry that he was originally a human in the Xbox version of KotOR, but his species was changed to a Twi'lek in the PC version. Therefore, I made this mod to restore Xor's original human appearance so it would be consistent with his in-game dialogue and anti-alien nature.
NOTE: This mod has been included in the KotOR 1 Community Patch (K1CP) with my permission. If you intend to use K1CP, you do not need to download and install this mod.
2) INSTALLATION:
Extract the Human Xor Restoration.zip you downloaded to anywhere you like, as long as it is not within the KoOR directory. Run Install Human Xor Restoration.exe, point the installer to your KotOR directory and let the installer do its magic.
NOTE: If you already have the g_xor.utc and/or kas_xor1.utc file in your Override folder, when you install this mod a new folder named backup will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod.
3) UNINSTALLATION:
Delete g_xor.utc and kas_xor1.utc from your Override folder.
If a backup folder was created when you installed this mod, go to the backup folder, cut and paste g_xor.utc and/or kas_xor1.utc from the folder and paste the file in your Override folder.
4) KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5) MOD COMPATIBILITY:
This mod should be compatible with any other mods that do not change Xor's appearance.
This mod is compatible with KotOR 1 Restoration (K1R).
6) PERMISSION:
You may modify this mod for your personal use. However if you want to use any files from this mod for your own mod, please ask for my permission before releasing your mod. If I give you permission for it, I request that you credit me when you release your mod. Thank you.
7) CREDITS:
Fred Tetra for the KotOR Tool
Stoffe for TSLPatcher
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,112 downloads
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Senni Vek Mod
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.2.0 Release Date: 13.06.2024
Installation:
Please install the K1 Community Patch (K1CP) first and, if you intend to use it, install the Restored Content for the K1 Community Patch (RC-K1CP) after K1CP and before this mod.
Simply click on the HoloPatcher.exe, select your option (read about this below!), click install and sit back and watch the installer do its magic.
Description:
After you kill Calo Nord, a messenger named Senni Vek will deliver you a datapad telling you to meet Hulas on Manaan. In the vanilla game, that's the last you ever heard from Senni. But whilst searching through the game files, I discovered during the final fight with Hulas our good old friend Senni was supposed to fight along Hulas against you, however, his NPC was replaced with the appearance and nametag of a generic yellow Rodian who, oddly enoug, still used the Twi'lek soundset.
As of version 1.2 of this mod, this mods has two different versions to choose from. These versions are...
Senni Vek Restoration: This mod restores Senni Vek to the fight by replacing the generic yellow Rodian, exactly how Bioware originally intended.
Senni Vek's Ambush: This mod replaces Hulas with Senni Vek. Senni Vek will now take Hulas' place as the big bad boss fight with Hulas' original Rodian audio being replaced with Twi'lek audio and his dialogue rewritten so that it's from the perspective of Senni Vek and not Hulas. This alternative version is for those who believe it was stupid for Hulas to decide to fight the player right after gaining control of the GenoHaradan Guild. In this version, it is heavily implied that Hulas sent Senni Vek and the other hunters to kill the player, and when the player defeats them Hulas will then disappear for the duration of the game as he consolidates his power in the shadows.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Please report any incompatibilities!
Senni Vek Restoration is already part of RC-K1CP, so there's no point installing that option. Senni Vek's Ambush is designed with RC-K1CP in mind, if you already have RC-K1CP or Senni Vek Restoration installed the Senni Vek's Ambush mod will convert the tat_senni.utc file from Senni Vek into the generic yellow Rodian whilst also changing Hulas into Senni Vek, it should be impossible to have two Senni Vek's if you install the mod correctly!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
Leilukin: For prompting me to update this mod!
Sniggles: For requesting Senni Vek's Ambush and for maintaining the Kotor Mod Builds!
DarthParametric: For assisting me with replacing the Journal Entries!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
th3w1zard1: For HoloPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
27,338 downloads
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Bastila Romance Scriptfix
Bastila Romance Scriptfix
for Kotor 1 (GOG/retail)
by Markus Ramikin
version 1.1
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Readme contents
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I. The bugs (SPOILERS)
II. The bugs - technical description
III. Installation
IV. Other mods
V. Old savegames
VI. Changelog
VII. Disclaimers and permissions.
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I. The bugs (SPOILERS)
*************************
After you've kissed Bastila, you can have a final conversation with her where the romance gets put on hold "until Malak is defeated". Two later dialogs potentially have lines that bring up the romance. These dialogs have bugs:
First, confronting Evil Bastila on Temple Summit, on Rakata:
- if you've had that post-kiss conversation with her, the game will not recognize the romance, and you will miss out on certain dialog options.
Second, the final confrontation with Bastila on the Star Forge has an opposite problem:
- If you've sunk the romance completely, for example by saying "Sorry, Bastila, that starship won't fly", the game will mistakenly give you the romance dialogue option.
Of course Kotor 1 players have known for years that Bastila's romance is buggy, and several attempted fixes already exist. But these modify Bastila's dialog file from the Ebon Hawk conversations, so 1. they don't fix the second situation, on the Star Forge, and 2. they don't help a player whose savegame is already past the kiss+conversation part.
This modification fixes both situations directly. Now you will get romance-related dialogue options on Rakata and the Star Forge regardless of whether you've discussed the kiss with her afterwards, but you will not get these options if you've shot her down.
*************************************
II. The bugs - technical description
(you may safely skip this)
*************************************
The romance is controlled by the variable K_SWG_BASTILA. Once you've completed Bastila's plot it should have one of these values:
K_SWG_BASTILA = 12: kissed Bastila = romance active
K_SWG_BASTILA = 13: kissed Bastila AND talked afterwards = romance active
K_SWG_BASTILA = 99: romance sunk (or unavailable because the PC is female)
The Temple Summit dialog only recognizes the romance if the value is 12, which is why common advice to players is to not talk to Bastila after the kiss.
The Star Forge dialog only recognizes the romance if the value is greater than 12, which means it will mistakenly recognize it even if it's 99, and may fail to recognize it if you didn't talk to Bastila after the kiss.
To further complicate things, some of the Temple Summit dialog's endings run a script that sets the value to 13, even when it was 99. This mistakenly restores a killed romance for players who wanted to just stay friends.
My fixed scripts recognize the romance at values 12 and 13 in both dialogs, as well as prevent the mistaken reactivation when it was 99.
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III. Installation
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Unzip, copy the files from Override into your game's Override folder.
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IV. Other mods
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Compatible with any mod out there that doesn't modify the same script files, or redesign the romance too much (i.e. the K_SWG_BASTILA variable behaves the same way).
Compatible with K1R. At the time I'm writing this K1R contains a different Bastila romance fix, but that simply becomes irrelevant if my mod is present. Its changes to Bastila's dialog file neither hurt nor help.
For authors of mods that allow a female PC x Bastila romance: I provide a version of my fix that removes the gender check. "Use it well. Use it for good." Players should note that this does NOT automatically make my fix compatible with such mods - it depends on how these mods are written. Consult the authors to be sure.
The mod was tested with the GOG version, and I expect it'll work fine with the old retail/CD versions too. I will not be testing the Steam version, and I make no guarantees about it at all. (PSA: Don't get gaming classics from Steam, kids - good old games are the speciality of Good Old Games, duh.)
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V. Old savegames
********************
Compatible with pre-existing savegames, including past the kiss+conversation on the Ebon Hawk, up until the Temple Summit confrontation with Dark Bastila.
Savegames from past the Temple Summit may fail to benefit from the fix fully, especially if your character's relationship with Bastila is supposed to be platonic.
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VI. Changelog
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1.0 -> 1.1:
- Players who were deliberately NOT romancing Bastila could still sometimes get romantic lines in the second confrontation, on the Star Forge. This is properly fixed now; there was one more offending script to take care of.
- [by request] added a variant without a gender check, so that this fix can (potentially) be used with mods that allow a female x Bastila romance.
************************************
VII. Disclaimers and permissions.
************************************
The usual stuff applies. The mod is provided as-is and with no guarantees; by installing it, you accept it may melt your computer, cause nuclear war, and hasten the heat death of the Universe.
Distribute freely, including incorporating it in your mods, as long as you give credit.
11,764 downloads
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Female Dark Jedi Restoration
By N-DReW25
Female Dark Jedi Restoration
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 11.05.2017
Release Date: 9.07.2017
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
Before the game's release, Bioware released a bunch of preview screenshots of the game. Two of those screenshots showed the dark Jedi trio encounter on Tatooine however something
I noticed was instead of three male dark Jedi like in the vanilla game there were two male Dark Jedi and one female dark Jedi. Female Dark Jedi ARE definitely seen the game however they
were seen after the Leviathan Mission so what this mod does is replace one of the three male Dark Jedi on Tatooine into the original female dark Jedi that was scrapped before the game's release.
WARNING: This mod requires K1R to work
Known Bugs:
None known however in the Bioware photo the trio all had normal lightsabers instead of a double bladed lightsaber, dual wield short sabers and a lightsaber. It can be assumed the
double bladed lightsaber and short lightsabers weren't ready at that point so the dark jedi in this mod still have their double bladed lightsaber, dual weild short sabers, and a lightsaber.
Future:
I may make it so a female dark jedi is in the trio on Kashyyyk and maybe place a few on the Manaan Sith Base
Incompatibilities:
None known
Permissions:
Do NOT claim credit for this mod and do not use assests from this mod without my permission
Thanks:
The entire K1R team for making K1R and restoring most of the cut content
Bioware for such an amazing game and releasing the preview screenshots
SithSpector for giving the people of Deadlystream a link to the Kotor website arhceive where I obtained the Preview Screenshots
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
2,230 downloads
- restoration
- sith
- (and 4 more)
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[K1] Vibroblade & Vibro double-blade replacement pack
By seph6
Knights of the Old Republic mod
[K1] Vibroblade & Vibro double-blade replacement pack
======================================================
Original work by: DeadMan
Author: Seph6
Contact: PM me on the forums
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Description
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This is a follow up of DeadMan's [k1] Vibrosword replacement pack. It will replace the standard vibroblades and vibro double-blades with the 'cyber ninja' style made by DeadMan.
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Instalation
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First download DeadMan's [k1] Vibrosword replacement pack and install in your Kotor game. Do this or this mod won't work. Second, just place the contents of the folder override in your own override folder.
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Bugs
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I believe I managed to remove all of then. But if you found one, tell me.
*********
Thanks to
*********
DeadMan for giving me permission to use his mod.
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THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
1,210 downloads
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Tool Bag
By jc2
JC2 Presents >>>>>>>>
THE TOOL BAG
About: Adds a portable workbench to the PC.
Ever wonder where on the planet there was a workbench?
Often times I did, I would download mods, just to know where the workbenches were!
So this mod, allows you to use your "tool bag" as a workbench at any location, at any time!
The readme has full disclosure on how to use, where to get it, and all of that useful information.
I hope you enjoy this mod.
And please, I beg of you, if you find a potential bug with my mod, send me a PM or comment below.
As always, feedback is welcome, regardless of it's nature!
Nexusmodder Review: "The game needed this out of the cd case. Nice add."
656 downloads
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Tsl Inspired Crystals And Robes
By djh269
WARNING:
If you wish to use both my Crystal cave overhaul and my TSL Inspired Crystals mod you will need to install the main component of the Crystal Cave Overhaul mod first, and then install the second option of the TSL Inspired Crystal Mod. Otherwise they won't work together.
TSL Inspired crystals and robes 2.0
Author: djh269
Release Date: 18.04.2017
Re-Release Date: 16.02.2024
Installation:
Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic
Uninstallation:
N/A
Compatibility:
This won't be compatible with any mods that modify the Dantooine Crystal Cave module or mods that edit the vanilla lightsaber item files. It also won't be compatible with any mods that modify the Upgrade.2da file for definite, as there's a very specific limit within the file. You have been warned.
Description:
- I've replaced the two Dark Jedi next to Saul Karath to fight on the Leviathan Bridge, and have gave them additional stats and loot drops.
- I've changed Yuthura Bans stats as well as given her extra loot.
- I've replaced the Dark Jedi Master on the Leviathan Hangar module with additional stats and loot.
- I've modified the stats of the Dark Jedi Master in the Rakatan Temple on the Unknown World as well as given him modified loot.
- Fixed the reward from the Manaan Republic officer after you get the Star Map, you actually get a sonic rifle and an implant instead of just an implant.
- When you finish the first task set by the council (cleansing of the grove), you'll be rewarded with a Jedi Training Robe (custom).
- When you first join the Sith on Korriban you will be given a Sith Training Robe (custom).
- Added +1 Force regeneration to all vanilla robes, as per TSL. Also added extra stats to the Qel-Droma Robes.
- Added 13 other crystals, and placed them in various modules throughout the game.
- I have also modified the stats of said crystals to be different with two powerful variations of lightsabers you get later on in the game.
- The locations, prices and stats for the added crystals can be found below:
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Shouldn't be incompatible with anything but if there is just PM me on Deadlystream
Permissions:
- The only thing you can't use is the info.rtf or the tslpatcher. Anything else is fine.
Thanks:
JC2 for his excellent patience in providing me with dialog and conditional script tutorials!!
Corpsecotillion for his assistance with fixing my upgrade.2da issues.
N-DReW25 for his assistance and usage of his info.rtf file.
Fairstrides for his unquestionable patience whilst helping me out in the past.
bead-v for his module editting assistance.
Kexikus for his tslpatcher advice in making my mod more compatible.
Bioware for such an amazing game.
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Holowan labs for the endless pit of information for Kotor modding.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE
Robes:
Crystals:
1,127 downloads
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Crystal Cave redux and upgradeable crystal
By djh269
WARNING:
If you wish to use both my Crystal cave Redux and my TSL Inspired Crystals mod you will need to install the main component of the Crystal Cave redux mod first, and then install the second option of the TSL Inspired Crystal Mod. Otherwise they won't work together.
Crystal cave overhaul and upgradeable crystal 2.0
Author: djh269
Release Date: 16.04.2017
Release Date (2.0): 16.02.2024
Installation:
Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic
Compatibility:
This won't be compatible with any mods that modify the Dantooine Crystal Cave module or mods that edit the vanilla lightsaber item files. It also won't be compatible with any mods that modify the Upgrade.2da file for definite, as there's a very specific limit within the file. You have been warned.
Description:
- There are two minor side quests that are initiated when you play through the mod.
- The first quest starts when you meet a female Twilek on Dantooine.
- The crystal cave spawns more crystals, I have used some scripts that were already present but not used and I've added my own.
- Fixed the other Kinrath eggs being unusable.
- There is a new Mandalorian body, that provides you with a datapad explaining why he and the blue Mandalorian are there.
- I've also added the Hive Queen to the crystal cave, a force using powerful Kinrath capable of strong force feats, she's not to be underestimated. I've also added a demolitions backpack to the module to assist in taking her down.
- There's also an option to change the vanilla stats of the Kinrath within the cave.
- I have also changed the Firkrann crystal icon as it was the same as the Sapith crystal icon. And I've changed the description of the red crystal.
- There is a new Twilek Jedi master that spawns on Tatooine, I suggest speaking to him after each planet.
- The Tatooine Twilek doubles up as a merchant, he has normal items and "premium" items which you can unlock by progressing through the game.
- Both Twileks have upgraded head textures and robes, courtesy of SpaceAlex's Enhancement mod.
There's a new personalised crystal that can be upgraded as you progress through the game. In order to upgrade the crystals you have to do it in the following order:
Here are the stats of the crystals:
Main Option 1 - Normal Lightsaber Stats -
Main Option 2 - Lowered Lightsaber Stats -
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
This mod won't be compatible with any mods that makes changes to the Dantooine crystal cave or any mod that makes changes to the upgrade.2da file. But it has been designed to be compatible with my TSL Inspired Crystals mod, but you have to follow the first paragraph above.
Permissions:
- The only thing you can't use is the info.rtf or the tslpatcher. Anything else is fine.
- For usage of Spacealex textures consult his release page on Lucasforums.
- For usage of the scripts found within K1CP consult their release page on Deadlystream.
Thanks:
The Kotor Community Patch team that has let me use their scripts for the mod.
Spacealex for his brilliant NPC Enhancement mod and for making it a modders resource.
JC2 for his excellent patience in providing me with dialog and conditional script tutorials!
N-DReW25 for his assistance and usage of his info.rtf file.
Fairstrides for his unquestionable patience whilst helping me out in the past.
bead-v for his module editting assistance.
Kexikus for his tslpatcher advice in making my mod more compatible.
Bioware for such an amazing game.
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Holowan labs for the endless pit of information for Kotor modding.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE#
3,977 downloads