828 files

  1. Revan's Hoodless/Maskless Flowing Robes For K1

    This mod changes the models for the robes you receive on the Star Forge (Darth Revan’s robes for dark side or Star Forge robes for light side) to a modified version with the cape and belts seen on the cutscene version, but without the raised hood and mask.
    Alternative models with different arrangements of cape/belts/folded hood are available in the mod’s OPTIONAL folder. Once you have finished installing the mod, you may copy and paste the MDL/MDXs from relevant folder to the Override folder, overwriting when prompted.

     

     
    This mod relies on Sithspecter’s Revan's Flowing Cape and Belt Fix mod for the animations. You can download that mod from here:
    http://deadlystream.com/forum/files/file/709-revans-flowing-cape-and-belt-fix/
    Extract n_darthrevan.mdl and n_darthrevan.mdx to your Override folder (you don’t need to install the rest of that mod’s files, but it is fine to do so). If you do not have this mod then you will not have any animations for the cloak or belts.
    How to Obtain:
    The mod retains the vanilla route to obtaining the robes, namely accessing the fabrication computer on Deck 2 of the Star Forge. However, in order to allow people to get the robes early, I have added a new fabricator on Dantooine. It is located inside the Aratech Mercantile room next to the Ebon Hawk's landing pad at the Jedi Enclave:
     

    In order to use this component of the mod, you must run the installer a second time and choose the option Dantooine fabricator from the drop-down list.
    Notes:
    This mod is not compatible with any other mod that changes/replaces the scripts for the computer on the Star Forge that grants you the robes, k_psta_replicat4 and k_psta_replicat5.
    The male version is a straight replacement for the PMBJ model, so it will not be compatible with any other mod that replaces/modifies that model, or changes the values for that column in appearance.2da. Because of the way animations work, the female version must be set up as a disguise, so it uses its own independent models and appearance.2da rows and is unaffected by changes to the PFBJ model or appearance.2da values. Note, however, that this means it is not compatible with custom female head models.
    The Darth Revan robes use the vanilla PMBJ01 texture, and is compatible with texture replacements from other mods. The vanilla texture for the Star Forge robes, PMBJ02, has no provision for the cape or belts, so I have provided a very basic replacement with those sections coloured. I suggest that you replace this with a better quality texture from another mod. I recommend ZM_StarForgeA08 from ZimmMaster's Revan's Jedi Robes mod. Download that mod here:
    http://deadlystream.com/forum/files/file/466-revans-jedi-robes/
    Extract Zimm’s texture from his mod’s tslpatchdata folder, rename it to PMBJ02.tga, and then put it in your Override folder, overwriting when prompted. Make sure you do this after installing the current mod! Additionally, grab the TXI from the OPTIONAL folder and place that in the Override folder as well.
    Known Issues:
    There will be some clipping during certain animations. Some of this is related to the animations, some of it the meshes. If you spot something particularly egregious, then let me know in the comments and I may be able to address it if it is model-related.
    Currently there are no limitations on the Dantooine generator. You can fabricate either set of robes regardless of alignment, and you can make as many copies as you like. I may change this in future.
    If you are using the K1 Community Patch, the K1 Restoration mod, or another mod that has added danm13.mod to your Modules folder, you will get a warning from TSLPatcher that this file already exists and was skipped. This is intended behaviour and not an error.
    Acknowledgements:
    Thanks to Sithspecter for the n_darthrevan flowing robes animations, without which this mod would not be possible. Many thanks to Fair Strides and bead-v for looking over my scripts, checking for errors and streamlining syntax. Thanks to DarthTyren for his tutorial on camera placement (although I had to source the quaternion conversion elsewhere). Thanks to Salk for informing me of a missing ini config for one of the UTI files.

    8,867 downloads

       (12 reviews)

    82 comments

    Updated

  2. Human Xor Restoration

    =Human Xor Restoration=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION


    AUTHOR: Leilukin
    FILE NAME: Human Xor Restoration.zip
    LATEST VERSION: 1.0
    CONTACT: E-mail to leilukin[at]gmail[dot]com, or message to Leilukin on Deadly Stream


    1) DESCRIPTION:
    This mod restores the original appearance of the NPC Xor in the Xbox version of KotOR, by changing his species from a Twi'lek to a human.
    For those who do not know or remember, Xor appears during Juhani's personal quest, "Threat from Xor", and he is revealed to be the slaver who attempted to buy Juhani before Juhani was freed. I have always found it jarring that Xor openly makes anti-alien comments despite being a nonhuman himself ("You Jedi act all prim and proper, but inside you must feel the same way I do about the lesser, nonhuman species"), and in my opinion it would make far more sense for Xor to be a human.
    Later, I found out from Xor's Wookieepedia entry that he was originally a human in the Xbox version of KotOR, but his species was changed to a Twi'lek in the PC version. Therefore, I made this mod to restore Xor's original human appearance so it would be consistent with his in-game dialogue and anti-alien nature.
    NOTE: This mod has been included in the KotOR 1 Community Patch (K1CP) with my permission. If you intend to use K1CP, you do not need to download and install this mod.
     
    2) INSTALLATION:
    Extract the Human Xor Restoration.zip you downloaded to anywhere you like, as long as it is not within the KoOR directory. Run Install Human Xor Restoration.exe, point the installer to your KotOR directory and let the installer do its magic.
    NOTE: If you already have the g_xor.utc and/or kas_xor1.utc file in your Override folder, when you install this mod a new folder named backup will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod.
     
    3) UNINSTALLATION:
    Delete g_xor.utc and kas_xor1.utc from your Override folder.
    If a backup folder was created when you installed this mod, go to the backup folder, cut and paste g_xor.utc and/or kas_xor1.utc from the folder and paste the file in your Override folder.
     
    4) KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.



    5) MOD COMPATIBILITY:
    This mod should be compatible with any other mods that do not change Xor's appearance.
    This mod is compatible with KotOR 1 Restoration (K1R).
     
    6) PERMISSION:
    You may modify this mod for your personal use. However if you want to use any files from this mod for your own mod, please ask for my permission before releasing your mod. If I give you permission for it, I request that you credit me when you release your mod. Thank you.
     
    7) CREDITS:
    Fred Tetra for the KotOR Tool
    Stoffe for TSLPatcher
     

    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    3,079 downloads

       (7 reviews)

    20 comments

    Updated

  3. Senni Vek Mod

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.2.0 Release Date: 13.06.2024

    Installation:
    Please install the K1 Community Patch (K1CP) first and, if you intend to use it, install the Restored Content for the K1 Community Patch (RC-K1CP) after K1CP and before this mod.
    Simply click on the HoloPatcher.exe, select your option (read about this below!), click install and sit back and watch the installer do its magic.

    Description:
    After you kill Calo Nord, a messenger named Senni Vek will deliver you a datapad telling you to meet Hulas on Manaan. In the vanilla game, that's the last you ever heard from Senni. But whilst searching through the game files, I discovered during the final fight with Hulas our good old friend Senni was supposed to fight along Hulas against you, however, his NPC was replaced with the appearance and nametag of a generic yellow Rodian who, oddly enoug, still used the Twi'lek soundset.
    As of version 1.2 of this mod, this mods has two different versions to choose from. These versions are...
    Senni Vek Restoration: This mod restores Senni Vek to the fight by replacing the generic yellow Rodian, exactly how Bioware originally intended.
    Senni Vek's Ambush: This mod replaces Hulas with Senni Vek. Senni Vek will now take Hulas' place as the big bad boss fight with Hulas' original Rodian audio being replaced with Twi'lek audio and his dialogue rewritten so that it's from the perspective of Senni Vek and not Hulas. This alternative version is for those who believe it was stupid for Hulas to decide to fight the player right after gaining control of the GenoHaradan Guild. In this version, it is heavily implied that Hulas sent Senni Vek and the other hunters to kill the player, and when the player defeats them Hulas will then disappear for the duration of the game as he consolidates his power in the shadows.

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.

    Incompatibilities:
    Please report any incompatibilities!

    Senni Vek Restoration is already part of RC-K1CP, so there's no point installing that option. Senni Vek's Ambush is designed with RC-K1CP in mind, if you already have RC-K1CP or Senni Vek Restoration installed the Senni Vek's Ambush mod will convert the tat_senni.utc file from Senni Vek into the generic yellow Rodian whilst also changing Hulas into Senni Vek, it should be impossible to have two Senni Vek's if you install the mod correctly!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    Leilukin: For prompting me to update this mod!
    Sniggles: For requesting Senni Vek's Ambush and for maintaining the Kotor Mod Builds!
    DarthParametric: For assisting me with replacing the Journal Entries!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    th3w1zard1: For HoloPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    25,087 downloads

       (7 reviews)

    3 comments

    Updated

  4. Bastila Romance Scriptfix

    Bastila Romance Scriptfix
    for Kotor 1 (GOG/retail)
    by Markus Ramikin
    version 1.1
    *******************
    Readme contents
    *******************
    I. The bugs (SPOILERS)
    II. The bugs - technical description
    III. Installation
    IV. Other mods
    V. Old savegames
    VI. Changelog
    VII. Disclaimers and permissions.
    *************************
    I. The bugs (SPOILERS)
    *************************
    After you've kissed Bastila, you can have a final conversation with her where the romance gets put on hold "until Malak is defeated". Two later dialogs potentially have lines that bring up the romance. These dialogs have bugs:
    First, confronting Evil Bastila on Temple Summit, on Rakata:
    - if you've had that post-kiss conversation with her, the game will not recognize the romance, and you will miss out on certain dialog options.
    Second, the final confrontation with Bastila on the Star Forge has an opposite problem:
    - If you've sunk the romance completely, for example by saying "Sorry, Bastila, that starship won't fly", the game will mistakenly give you the romance dialogue option.
    Of course Kotor 1 players have known for years that Bastila's romance is buggy, and several attempted fixes already exist. But these modify Bastila's dialog file from the Ebon Hawk conversations, so 1. they don't fix the second situation, on the Star Forge, and 2. they don't help a player whose savegame is already past the kiss+conversation part.
    This modification fixes both situations directly. Now you will get romance-related dialogue options on Rakata and the Star Forge regardless of whether you've discussed the kiss with her afterwards, but you will not get these options if you've shot her down.
    *************************************
    II. The bugs - technical description
    (you may safely skip this)
    *************************************
    The romance is controlled by the variable K_SWG_BASTILA. Once you've completed Bastila's plot it should have one of these values:
    K_SWG_BASTILA = 12: kissed Bastila = romance active
    K_SWG_BASTILA = 13: kissed Bastila AND talked afterwards = romance active
    K_SWG_BASTILA = 99: romance sunk (or unavailable because the PC is female)
    The Temple Summit dialog only recognizes the romance if the value is 12, which is why common advice to players is to not talk to Bastila after the kiss.
    The Star Forge dialog only recognizes the romance if the value is greater than 12, which means it will mistakenly recognize it even if it's 99, and may fail to recognize it if you didn't talk to Bastila after the kiss.
    To further complicate things, some of the Temple Summit dialog's endings run a script that sets the value to 13, even when it was 99. This mistakenly restores a killed romance for players who wanted to just stay friends.
    My fixed scripts recognize the romance at values 12 and 13 in both dialogs, as well as prevent the mistaken reactivation when it was 99.
    ****************
    III. Installation
    ****************
    Unzip, copy the files from Override into your game's Override folder.
    *****************
    IV. Other mods
    *****************
    Compatible with any mod out there that doesn't modify the same script files, or redesign the romance too much (i.e. the K_SWG_BASTILA variable behaves the same way).
    Compatible with K1R. At the time I'm writing this K1R contains a different Bastila romance fix, but that simply becomes irrelevant if my mod is present. Its changes to Bastila's dialog file neither hurt nor help.
    For authors of mods that allow a female PC x Bastila romance: I provide a version of my fix that removes the gender check. "Use it well. Use it for good." Players should note that this does NOT automatically make my fix compatible with such mods - it depends on how these mods are written. Consult the authors to be sure.
    The mod was tested with the GOG version, and I expect it'll work fine with the old retail/CD versions too. I will not be testing the Steam version, and I make no guarantees about it at all. (PSA: Don't get gaming classics from Steam, kids - good old games are the speciality of Good Old Games, duh.)
    ********************
    V. Old savegames
    ********************
    Compatible with pre-existing savegames, including past the kiss+conversation on the Ebon Hawk, up until the Temple Summit confrontation with Dark Bastila.
    Savegames from past the Temple Summit may fail to benefit from the fix fully, especially if your character's relationship with Bastila is supposed to be platonic.
    *****************
    VI. Changelog
    *****************
    1.0 -> 1.1:
    - Players who were deliberately NOT romancing Bastila could still sometimes get romantic lines in the second confrontation, on the Star Forge. This is properly fixed now; there was one more offending script to take care of.
    - [by request] added a variant without a gender check, so that this fix can (potentially) be used with mods that allow a female x Bastila romance.
    ************************************
    VII. Disclaimers and permissions.
    ************************************
    The usual stuff applies. The mod is provided as-is and with no guarantees; by installing it, you accept it may melt your computer, cause nuclear war, and hasten the heat death of the Universe.
    Distribute freely, including incorporating it in your mods, as long as you give credit.

    11,600 downloads

       (10 reviews)

    12 comments

    Updated

  5. Female Dark Jedi Restoration

    Female Dark Jedi Restoration
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 11.05.2017
    Release Date: 9.07.2017
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    Before the game's release, Bioware released a bunch of preview screenshots of the game. Two of those screenshots showed the dark Jedi trio encounter on Tatooine however something
    I noticed was instead of three male dark Jedi like in the vanilla game there were two male Dark Jedi and one female dark Jedi. Female Dark Jedi ARE definitely seen the game however they
    were seen after the Leviathan Mission so what this mod does is replace one of the three male Dark Jedi on Tatooine into the original female dark Jedi that was scrapped before the game's release.
     
    WARNING: This mod requires K1R to work
     
    Known Bugs:
    None known however in the Bioware photo the trio all had normal lightsabers instead of a double bladed lightsaber, dual wield short sabers and a lightsaber. It can be assumed the
    double bladed lightsaber and short lightsabers weren't ready at that point so the dark jedi in this mod still have their double bladed lightsaber, dual weild short sabers, and a lightsaber.
     
    Future:
    I may make it so a female dark jedi is in the trio on Kashyyyk and maybe place a few on the Manaan Sith Base
     
    Incompatibilities:
    None known
     
    Permissions:
    Do NOT claim credit for this mod and do not use assests from this mod without my permission
     
    Thanks:
    The entire K1R team for making K1R and restoring most of the cut content
    Bioware for such an amazing game and releasing the preview screenshots
    SithSpector for giving the people of Deadlystream a link to the Kotor website arhceive where I obtained the Preview Screenshots
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,193 downloads

       (4 reviews)

    9 comments

    Updated

  6. [K1] Vibroblade & Vibro double-blade replacement pack

    Knights of the Old Republic mod
    [K1] Vibroblade & Vibro double-blade replacement pack
    ======================================================
    Original work by: DeadMan
    Author: Seph6
    Contact: PM me on the forums
    ***********
    Description
    ***********
    This is a follow up of DeadMan's [k1] Vibrosword replacement pack. It will replace the standard vibroblades and vibro double-blades with the 'cyber ninja' style made by DeadMan.
    ***********
    Instalation
    ***********
    First download DeadMan's [k1] Vibrosword replacement pack and install in your Kotor game. Do this or this mod won't work. Second, just place the contents of the folder override in your own override folder.
    ****
    Bugs
    ****
    I believe I managed to remove all of then. But if you found one, tell me.
    *********
    Thanks to
    *********
    DeadMan for giving me permission to use his mod.
    ----------------------------------------------------------------------
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    1,184 downloads

       (6 reviews)

    3 comments

    Submitted

  7. Tool Bag

    JC2 Presents >>>>>>>>
     
    THE TOOL BAG
     
    About: Adds a portable workbench to the PC.
     
    Ever wonder where on the planet there was a workbench?
    Often times I did, I would download mods, just to know where the workbenches were!
    So this mod, allows you to use your "tool bag" as a workbench at any location, at any time!
     
    The readme has full disclosure on how to use, where to get it, and all of that useful information.
     
    I hope you enjoy this mod.
     
    And please, I beg of you, if you find a potential bug with my mod, send me a PM or comment below.
     
    As always, feedback is welcome, regardless of it's nature!
     
    Nexusmodder Review: "The game needed this out of the cd case. Nice add."

    638 downloads

       (3 reviews)

    2 comments

    Updated

  8. Tsl Inspired Crystals And Robes

    WARNING: 
    If you wish to use both my Crystal cave overhaul and my TSL Inspired Crystals mod you will need to install the main component of the Crystal Cave Overhaul mod first, and then install the second option of the TSL Inspired Crystal Mod. Otherwise they won't work together. 
    TSL Inspired crystals and robes 2.0
    Author: djh269
    Release Date: 18.04.2017
    Re-Release Date: 16.02.2024
     
    Installation:
    Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic
     
    Uninstallation:
    N/A
    Compatibility: 
    This won't be compatible with any mods that modify the Dantooine Crystal Cave module or mods that edit the vanilla lightsaber item files. It also won't be compatible with any mods that modify the Upgrade.2da file for definite, as there's a very specific limit within the file. You have been warned. 
    Description:
    - I've replaced the two Dark Jedi next to Saul Karath to fight on the Leviathan Bridge, and have gave them additional stats and loot drops.
    - I've changed Yuthura Bans stats as well as given her extra loot. 
    - I've replaced the Dark Jedi Master on the Leviathan Hangar module with additional stats and loot. 
    - I've modified the stats of the Dark Jedi Master in the Rakatan Temple on the Unknown World as well as given him modified loot.
    - Fixed the reward from the Manaan Republic officer after you get the Star Map, you actually get a sonic rifle and an implant instead of just an implant. 
    - When you finish the first task set by the council (cleansing of the grove), you'll be rewarded with a Jedi Training Robe (custom).
    - When you first join the Sith on Korriban you will be given a Sith Training Robe (custom). 
    - Added +1 Force regeneration to all vanilla robes, as per TSL. Also added extra stats to the Qel-Droma Robes. 
    - Added 13 other crystals, and placed them in various modules throughout the game. 
    - I have also modified the stats of said crystals to be different with two powerful variations of lightsabers you get later on in the game. 
    - The locations,  prices and stats for the added crystals can be found below: 
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Shouldn't be incompatible with anything but if there is just PM me on Deadlystream
     
    Permissions:
    - The only thing you can't use is the info.rtf or the tslpatcher. Anything else is fine. 
     
    Thanks:

    JC2 for his excellent patience in providing me with dialog and conditional script tutorials!!
    Corpsecotillion for his assistance with fixing my upgrade.2da issues. 
    N-DReW25 for his assistance and usage of his info.rtf file.
    Fairstrides for his unquestionable patience whilst helping me out in the past.
    bead-v for his module editting assistance.
    Kexikus for his tslpatcher advice in making my mod more compatible.
    Bioware for such an amazing game.
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Holowan labs for the endless pit of information for Kotor modding.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE

    Robes:


    Crystals:


     

    1,073 downloads

       (2 reviews)

    5 comments

    Updated

  9. Crystal Cave redux and upgradeable crystal

    WARNING: 
    If you wish to use both my Crystal cave Redux and my TSL Inspired Crystals mod you will need to install the main component of the Crystal Cave redux mod first, and then install the second option of the TSL Inspired Crystal Mod. Otherwise they won't work together. 
    Crystal cave overhaul and upgradeable crystal 2.0
    Author: djh269
    Release Date: 16.04.2017 
    Release Date (2.0): 16.02.2024
     
    Installation:
    Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic

    Compatibility: 
    This won't be compatible with any mods that modify the Dantooine Crystal Cave module or mods that edit the vanilla lightsaber item files. It also won't be compatible with any mods that modify the Upgrade.2da file for definite, as there's a very specific limit within the file. You have been warned. 

    Description:
    - There are two minor side quests that are initiated when you play through the mod. 
    - The first quest starts when you meet a female Twilek on Dantooine. 
    - The crystal cave spawns more crystals, I have used some scripts that were already present but not used and I've added my own. 
    - Fixed the other Kinrath eggs being unusable.
    - There is a new Mandalorian body, that provides you with a datapad explaining why he and the blue Mandalorian are there. 
    - I've also added the Hive Queen to the crystal cave, a force using powerful Kinrath capable of strong force feats, she's not to be underestimated. I've also added a demolitions backpack to the module to assist in taking her down.
    - There's also an option to change the vanilla stats of the Kinrath within the cave. 
    - I have also changed the Firkrann crystal icon as it was the same as the Sapith crystal icon. And I've changed the description of the red crystal.
    - There is a new Twilek Jedi master that spawns on Tatooine, I suggest speaking to him after each planet. 
    - The Tatooine Twilek doubles up as a merchant, he has normal items and "premium" items which you can unlock by progressing through the game. 
    - Both Twileks have upgraded head textures and robes, courtesy of SpaceAlex's Enhancement mod. 
    There's a new personalised crystal that can be upgraded as you progress through the game. In order to upgrade the crystals you have to do it in the following order:  
    Here are the stats of the crystals: 
     Main Option 1 - Normal Lightsaber Stats - 
    Main Option 2 - Lowered Lightsaber Stats -
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    This mod won't be compatible with any mods that makes changes to the Dantooine crystal cave or any mod that makes changes to the upgrade.2da file. But it has been designed to be compatible with my TSL Inspired Crystals mod, but you have to follow the first paragraph above. 
     
    Permissions:
    - The only thing you can't use is the info.rtf or the tslpatcher. Anything else is fine. 
    - For usage of Spacealex textures consult his release page on Lucasforums.
    - For usage of the scripts found within K1CP consult their release page on Deadlystream.
     
    Thanks: 
    The Kotor Community Patch team that has let me use their scripts for the mod. 
    Spacealex for his brilliant NPC Enhancement mod and for making it a modders resource. 
    JC2 for his excellent patience in providing me with dialog and conditional script tutorials!
    N-DReW25 for his assistance and usage of his info.rtf file.
    Fairstrides for his unquestionable patience whilst helping me out in the past.
    bead-v for his module editting assistance.
    Kexikus for his tslpatcher advice in making my mod more compatible.
    Bioware for such an amazing game.
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Holowan labs for the endless pit of information for Kotor modding.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE#

    3,870 downloads

       (8 reviews)

    13 comments

    Updated

  10. K1 Galaxy Map Fix Pack

    This is a combination of Kexikus' Canon Galaxy Map for KotOR 1 and Sith Holocron's KOTOR1 Animated Galaxy Map as suggested by bead-v.
    Links to the original mods:
    Canon Galaxy Map for K1
    KotOR 1 Canon Animated Galaxy Map
     
    Description:
    The mod pack changes the positions of the planets in the galaxy map to roughly their canonical locations.
    Additionally there's a new icon for the Starforge and the planet icons are enlarged to the same size as in KotOR 2: TSL.
    The mod also fixes the planet locations on the Galaxy Map texture accordingly, and also animates it.
     
    There are TWO different install options:
     
    1. VANILLA: The vanilla planets will be placed correctly on the galaxy map and the galaxy map texture will show those planets.
     
    2. ORD MANTELL: Additionally to the vanilla planets, Ord Mantell will also be placed correctly, get a new unique icon and show up on the galaxy map texture.
    Use this option only if you have Red Hawke's Ord Mantell mod installed.
     
    CLARIFICATION: With texture I mean the invariant texture of the Galaxy Map that you see on the Ebon Hawk before you have
    actually clicked on the Galaxy Map. What appears on this texture is completely unrelated to what shows up on the Galaxy Map Screen
    when actually clicked on.
     
    Requirements:
    ONLY for option 2 ORD MANTELL, you need to have RedHawke's Ord Mantell mod installed BEFORE installing this one.
     
    Installation:
    Run TSLPatcher.exe, choose your desired installation option and follow the instructions.
     
    Uninstallation:
    1. Remove the following files from your override folder:
    - galaxymap_p.gui
    - lbl_strfrge.tga
    - LEH_scre03.tga
    - LEH_scre03.txi
    - lbl_live05.tga (if you chose the Ord Mantell option)
    2. Copy any files with the above names from the backup folder created
    upon installing this mod. The backup folder is created in the same folder
    as this installer.
     
    Permissions:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian
    Entertainment Inc., we own none of the materials, and we are not making
    any money out of this mod. It is to be distributed as-is without alteration,
    unless by permission of the mod authors. This mod is not to be distributed
    for profit, either.
     
    We hereby state that we specifically do NOT wish this mod to be uploaded to
    Stream Workshop.
     
    If Kexikus is unreachable at any point, Sith Holocrons may give any permissions concerning Kexikus' mod on his behalf.
     
    Credits:
    bead-v: Suggesting this mod pack and inspiring me to create this mod in the first place
     
    Thanks:
    Fred Tetra: Kotor Tool
    Stoffe: TSLPatcher
    tk102: K-GFF GFF Editor
     
    Contact:
    Send us a personal message on www.deadlystream.com.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
    BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS
    FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR
    THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO
    YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    38,223 downloads

       (4 reviews)

    4 comments

    Updated

  11. K1 Music Fix

    THIS IS A UTILITY MOD: INSTALLING ONLY THE MOD ITSELF WILL NOT HAVE ANY NOTICABLE INFLUENCE ON YOUR GAME!
     
    In KotOR, there are several completely unrelated areas that share the same music and even some areas that have no ambient music at all.
    This mod allows you to fix this by giving each area (not module) a unique music file. However, those newly added files are copies of
    vanilla music files, so you will not hear any difference in game unless you replace them with music of your choice. See the instructions
    below on how to do that.
     
    Note that you need to start a fresh game for this mod to work properly.
     
    INSTALLATION:
    Simply follow the instructions given. Afterwards follow the instructions for custom music files below if you want to apply any changes.
     
    INSTALLING CUSTOM MUSIC FILES:
    If you want to remove duplicated music or add music to those areas that were missing music in the vanilla game, follow these instructions
    after running the TSL Patcher of this mod.
     
    I added a .txt file called KotOR_Ambient_Music_Information.txt to the download archive of this mod that details which area uses which music
    file and which of these files are duplicates of one another. Use this to find the files you want to add / replace and then do the following:
     
    You can either use music directly from both KotOR 1 and it's sequel KotOR II: TSL or custom music. If you use music from the games, simply
    rename the .wav file to the appropriate new name. If you use custom music, it needs to be a stereo .mp3 file for the game to recognize it.
    If your file is no .mp3 yet, choose any audio file converter and convert it.
    Then take your .wav or .mp3-file and place it into the "streammusic" folder in your Knights of the Old Republic installation.
    That's it. Your custom music will now play ingame.
     
    UNINSTALLATION:
    Take the all the .mod-files from the "backup" folder created during the installation of this mod and copy them to the "Modules" folder of your
    KotOR installation. If it exists, also copy ambientmusic.2da from the "backup" folder to the "Override" folder of your KotOR installation.
    Note that if any other mod installed after this one also altered one of these .mod files you will uninstall those changes as well!
    Optionally delete any music files this mod or you yourself placed in the "streammusic" folder. This is not strictly necessary for uninstallation
    but it will clean up your game installation.
     
    COMPABILITY:
    Thanks to TSLPatcher this mod is compatible with everything that does not change the track name of the ambient music in the same areas this mod does.
    It is compatible with mods that replace the actual music files.
     
    CHANGELOG:
    1.0 Initial release
     
    CREDITS:
    Mod by Kexikus
    TSL Patcher by stoffe
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE
    ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    620 downloads

       (2 reviews)

    4 comments

    Submitted

  12. Carth Onasi 2.0

    Carth and his weird head were due for an upgrade.
     
    Texture changes:
    -Higher resolution
    -New eyes
    -New eye color
    -New hair
    -New nose
    -New eyebrows
    -New and repositioned ears
    -Removal of forehead wrinkles
    -Overall adjustment of highlights and shadows
     
    Model changes:
    -Slimmed tip of the nose
    -Removal of double chin
    -Lip shape
    -Cheek shape
    -Chin shape
    -Jaw shape
     
    Drag and drop directly into override to install
     
    --corpsecotillion

    345 downloads

       (4 reviews)

    1 comment

    Submitted

  13. Canderous Overhaul

    Canderous Overhaul 2.0
    Author: djh269
    Release Date: 08.04.2017
    Rerelease Date: 17.02.2024
     
    Installation:
    Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic
     
    Uninstallation:
    N/A
     
    Description:
    - This mod adds new items to Canderous inventory: Canderous Mandalorian Clothing, Canderous Mandalorian Armor, Modified Sith Tremor Blade. 
    - 4 new switchable implants are provided for Canderous, like in TSL. They are applied by scrolling through the stimulants bar. 
    - Canderous his Mandalorian Armor throughout the Taris modules.
    - Canderous Heavy Repeater is now upgraded
    - Canderous now has a new feat; Mandalorian Toughness. A feat requirement for Mandalorian Toughness has been applied to his items, including his new switchable implants
    - There is a new placeable in your room at Daviks estate with items and credits Canderous has collected from his work on Taris. 
    - I have reset Canderous initial level to 1, and gave him correct stats that reflect a Soldier Class. 
     
    Known Bugs:
    - This mod shouldn't have bugs but if there is Just Message me on Deadlystream.
    Incompatibilities:
    Shouldn't be incompatible with anything but if there is just PM me on Deadlystream
    Permissions:
    - You can use any of these files in a mod of your choosing, just give credit where credit is due.  
    Thanks:
    Bioware for such an amazing game.
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Stoffe for creating ChangeEdit.exe and for creating the tslpatcher tool. 
    Holowan labs for the endless pit of information for Kotor modding.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE

    2,938 downloads

       (6 reviews)

    7 comments

    Updated

  14. Simple Weapons Feat Restoration

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 04.04.2017
     
    Installation:
    Double Click the TSLPatcher.exe and let it do its magic
     
    Uninstallation:
    Remove or Delete the "p_bastilla.utc", "p_cand.utc", "p_carth.utc", "p_jolee.utc" and "p_mission.utc" and "p_zaalbar"
     
    When the TSLPatcher installs the mod correctly it generates a backups folder within the Simple Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the
    "baseitems.2da" and "feat.2da" to the override folder overriding the Simple Weapons Feat Restoration files
     
    Description:
    If you love Cut Content you'll love the Simple Weapons Feat Restoration. Simple Weapons are a new restored three tier feat that adds a whole new proficiency to
    the game. Simple Weapons comes with all party members who can use Melee and your main character receives the first feat at first level up. The weapons that require simple weapons that I remember are Stun Batons,
    Quarter Staffs, Vibroblades, Short and Long Swords...I likely forgot one or two so please alert me when you find one I forgot to mention.
     
    WARNING: There is a small chance an NPC with any of the above-mentioned weapons may have no weapon due to them having no Simple Weapons feat for them to hold them if you spot one of these please report it to me
    so I can fix the NPC.
     
    Known Bugs:
    Some NPC's may have no weapon as a result of the feat restriction change
     
    Future:
    Wookie War blade and Gaffi Sticks will have this feat
     
    Incompatibilities:
    Should be compatiable with most mods but please be careful of mods that edits "p_bastilla.utc", "p_cand.utc", "p_carth.utc", "p_jolee.utc" and "p_mission.utc" and "p_zaalbar"
     
    If you spot an incompatibility please alert me
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission
     
    Thanks:
    The entire K1R team for making K1R and restoring most of the cut content
    Bioware for such an amazing game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    558 downloads

       (4 reviews)

    4 comments

    Submitted

  15. Quanons & Djh269 Armor Pack

    Quanons & Djh269 Armor Pack
     
    This mod will install a unique set of armours for your Jedi Character. Nothing gets replaced, the armors work as a disguise.
    Like the Sith armor or the Tusken Raider clothes you find in the game.
     
    Because the armor works as a disguise you'll notice that the head of your character also changes.
    It will look like a black head; a very dark leather texture has been applied.
     
    Next pick, any of the helmets included with this mod. And your armor is now complete!
    To get the goodies, read on below 🙂
     
    This mod will also change the encounters with the Sith you have on Tatooine and Kashyyk.
    Now each battle is unique, instead of being clones, all npcs have been made a little harder to beat.
     
    As a reward, beat the evil guys on Tatooine and somewhere in Anchorhead a container will be appear
    with all the nice new armors.
     
    To install:
     
    Use the TSLpatcher and it will apply all the needed changes to your game. Done!
     
    Compatible:
     
    This mod should not create any conflicts with most other mods out there. I still advice, to install it after bigger mods, such as the K1 restoration mod.
    Since that mod alters lots of files. Use the TSLpatcher to avoid bugs and problems 😉
     
    Credits:
     
    Djh269: Setting up the TSLpatcher, altering the Sith parties, creating the scripts.
    Quanon: Models and skins; UTI files.
     
    Preview:
     

    1,375 downloads

       (6 reviews)

    4 comments

    Updated

  16. Kill Marlena

    JC2 PRESENTS
                                                                                                                                                                 KILL MARLENA 

    On Tatooine, Marlena decides it is O.K. to murder her husband.
    While the PC is either oblivious to this, or acknowledges it, yet still does nothing about it.
    This is wrong. Being ignorant or merely not understanding a psychotic woman is understandable, but for those who chose the dialogue option "it sounds like you are going to kill him!"
    Then, it becomes apparently obvious that a mod is needed to fix this lame interaction into a character developing moment.
     
    You can either bring justice to the outer rim by killing her, as a Jedi.
    Or you can cut her down, because she assumed you to be a low life thug. 
    Or even, simply because she reminds you of your ex-girlfriend who broke your heart and you need compensation from a video game to express the full extent of your "feelings." You poor thing.
    Nevertheless, there are 6 total response the PC can have to this situation.
    5 Darkside responses leading to death.
    3 Lightside responses/outcomes
    Added an additional force persuasion option, it'll make you laugh!
    Therefore, if you are not sure if you'll go darkside or lightside, you will still benefit from downloading this mod!
    Also, you can inform Tanis (her husband) of his wife's condition. Either alive, dead, or gone, etc...

    See readme for full disclosure on the mod, including how to get the most out of it.
    ------------------------------------
     
    I hope you enjoy!
    Please give any feedback, even negative! I need it to improve.
    Recommend downloading Ebmar's Marlena Venn Legends reskin to improve the experience.
    ------------------------------------
    Credits: Fred Tetra for KT and Stoffe for his tslpatcher
    Deadlystream.com for hosting this mod.
    Request made by ToddHellid.

    3,085 downloads

       (6 reviews)

    17 comments

    Updated

  17. Force awakens inspired Bowcasters Overhaul

    Force awakens inspired Bowcasters Overhaul 1.0
     
    Author: djh269
    Release Date: 20.03.2017
     
    Installation:
    Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic
     
    Uninstallation:
    Simply place the files from the backup folder into your override.
     
    Description:
    I was inspired to modify bowcasters to have exploding ammo as per the recent Star Wars film.
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Shouldn't be incompatible with anything but if there is just PM me on Deadlystream
     
    Permissions:
    - I allow full usage of this mod in any of your work.
     
    Bioware for such an amazing game.
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Holowan labs for the endless pit of information for Kotor modding.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE

    366 downloads

       (3 reviews)

    3 comments

    Updated

  18. Mandalorian helmet/head and armor icon fix

    Mandalorian Helmet/head + armor icon redux
     
    Author: djh269
    Release Date: 20.03.2017
     
    Description:
    This changes the default icons for the Mandalorian Helmet/head + armor you find within the game, all items. I've also tweaked the Mandalorian Assault Armors description, as it stated: "This was the armor of the Mandalorian elite frontline troops, a sight that Republic soldiers were all too familiar with during the war." I've removed the "elite" part, as the disguise was for the standard troopers.
     
    Known Bugs:
    This mod shouldn't have bugs, if there is, click on my profile and send me a PM.
     
    Incompatibilities:
    This mod shouldn't have incompatibilities, if there is, click on my profile and send me a PM.
     
    Permissions:
    You're free to use this in any mod you wish.
     
    Thanks:
    Bioware for such an amazing game.
    Fred Tetra for Kotor Tool Holowan labs for the endless pit of information for Kotor modding.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE

    437 downloads

       (7 reviews)

    2 comments

    Updated

  19. Shanilia

    SHANILIA - THE Grey Jedi Merchant
     
    Includes TSLPATCHER installer!
     
    The mod includes new items, a new character, new dialogues options on Manaan.
    Shanilia is designed to be immersive and keep pace with the canon of that you create in kotor!
    She reacts to your decisions, she reacts to your alignment, she reacts to your gender.
    Shanilia isn’t a flat character with one emotion! She was written by two different writers to keep the flavor of realism!
     
    Content includes: New Robes, datapads with background information on Shanilia, a Jedi Holocron, and a few weapons!
    K1R compatible!
     
    INSTALL: Unzip, and run tslpatcher.
    Manual install, see readme.
     
    1.6aa Removes K1R incompatible files, which are all the files that make up Resisting Arrest -DS Manaan. Simple remove "man26_selambush.dlg" from your override (If you have K1R installed) and that will prevent and/or fix the bug. To be safe, you can remove all the files associated with that Resisting Arrest.
     
    For K1R compatiblity, install K1R, then Shanilia, then K1R compatible files located in Shanilia. Ignore if you do not have K1R.
     
    Non-vital files: pcexile.dlg : man26_tyvark.dlg : kor39_utharwynn.dlg
    The intention of pcexile.dlg file was to allow the PC to remain on Manaan after DS completion of Manaan, this is already possible in the vanilla game, however, this was included as a more simple and obvious solution. It is an optional install, if it causes problems there is no need to install this mod's version of pcexile.dlg
     
    man26_tyvark.dlg, merely adds some merchant related dialogue. (minimal content)
    kor39_utharwynn.dlg, adds an option, which can later be discussed with Shanilia, if and only if the PC goes to Korriban after the Leviathan. (minimal content)
     
    These files do add to the mod, but if you are worried about incompatibilities, now you'll be a bit more informed about my mod.
     
     
     
    Please See Readme for information on how to get the most out of Shanilia!
     
    Short Credits list: FairStrides, Bead-v, nato, RealRece, Bioware!

    3,453 downloads

       (11 reviews)

    18 comments

    Updated

  20. Party in Naga Sadow's Tomb Restoration

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 07.03.2017
     
    Installation:
    Simply copy and paste the files within the "For override" folder into your Star Wars Knights of The Old Republic override folder. If you have K1R installed make sure you overwrite the files already within the override as the files in this mod are
    edited from K1R's "kor39_utharwynn.dlg"
     
    Uninstallation:
    Take them out again
     
    Description:
    Did you know at some point during development Bioware planned for your party members to come with you into Naga Sadow's tomb? As you may know that didn't make it into the final game but hidden in the game files are voice overs for each party member for when they talk about the
    Korriban Star Map similar as to what they do on the other worlds. When K1R came along they decided not to include it in as not having them appear in game makes a lot of sense, this mod allows for your party members to enter the tomb and help you fight off the Terentateks, Uthar and Yuthura and say those
    cut lines when you open the Star Map
     
    WARNING: This is best used with K1R as it modifies an Uthar dialogue from that mod and I have no clue what K1R actually did to that dialogue so using this Mod in the normal game
    may cause crashes
     
    Known Bugs:
    When your main character and Uthar run to the exit when you leave the academy your party members might not move at all.
    When you enter a certain room inside the tomb it is possible to have your party members locked out, this isn't a problem as those doors should all open up again
    Your party members may spawn in a location that blocks your PC and/or Uthar and Yuthura when you enter the module
    Your party members will not say there restored lines if they are not with you in the star map room
    These four bugs aren't game breaking just weird, Please report any more bugs that may occur
     
    Incompatibilities:
    Will be incompatible with "kor39_utharwynn.dlg" and "kor35_utharwynn.dlg" but the mod is 100% compatible with K1R
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission
     
    Thanks:
    Fair Strides for making the what's restored in K1R list
    The entire K1R team for making K1R
    Bioware for such an amazing game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    828 downloads

       (3 reviews)

    1 comment

    Submitted

  21. Gamorrean Battleaxe Icon Fix

    Gamorrean Battleaxe Icon Fix
     
    Author: djh269
    Release Date: 02.03.2017
     
    Installation:
    Drop the .tga file directly into your override.
    Uninstallation:
    Simply remove the icon from your override.
     
    Description:
    This is a small fix for the Gamorrean Battleaxe, I have replaced the orginal icon with a much better version.
     
    To get the full use of this mod, I suggest downloading the following mods:
     
    - N-DReW25's Gamorrean Battleaxe Fix 1.0
    - KotOR1 Restoration (K1R)
     
    Thanks:
    Bioware for such an amazing game.
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Holowan labs for the endless pit of information for Kotor modding.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE

    497 downloads

       (8 reviews)

    4 comments

    Updated

  22. Genoharadan - Light Side

    Genoharadan - Light Side

    Description:
    One of the more exciting subplots in KotOR was the Genoharadan, a secret guild of assassins that your player could join and hunt multiple targets across the galaxy. Sadly, you couldn't complete this quest without accumulating a whole lot of Dark Side Points - until now.
     

    This mod allows you to spare the lives of Vorn Daasraad, Rulan Prolik, Ithorak Guldar and Lorgal (There's an option to let Zuulan go free in the game already so I've not changed anything there). You'll gain Light Side points for letting them live.
     
    Finally, each of the targets you let live will appear during your final battle with Hulas on Tatooine. There you can, if you really want to, kill all of the Genoharadan Overseers at once.
     
    Installation:
    Run the TSLPatcher and select your KotOR game directory.
     
    Compatibility:
    Incompatible with any mod that alters the Genoharadan quests, characters or dialogs.
     
    Bugs:
    Not really a bug but something worth mentioning; if you kill Rulan Prolik on Tatooine he won't transform in to his true form upon death, he'll just die as he is.
     
    No others bugs I can think of. If you come across any, please let me know.
     
    Sidenotes:
    You will need Force Persuade and a high Persuade skill
     
    I had a lot of trouble trying to work out how to save Rulan
    and the end result is a bit iffy: to do it you have to converse with one of the tachs that isn't him in disguise and kill it pretending it is.

    4,433 downloads

       (8 reviews)

    14 comments

    Updated

  23. Kandon Ark Fix

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 20.02.2017
     
    Installation:
    Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLatcher do its magic
     
    Uninstallation:
    N/A
     
    Description:
    If you play Dark Side you may remember you get sent by Kandon Ark to kill Gadon Thek and his Hidden Bek Gang! Once you have done that sidequest you return to the Vulkar base where a random green Twi'lek is the one to reward you for a
    job you did for Kandon! Looking at the game files I realized that random green Twi'lek WAS Kandon Ark the whole time. The reason why myself and hopefully more people didn't know that was Kandon was because he was wearing generic Twi'lek
    clothes and not the Military Suit he is known for so this mod makes Kandon Ark wear his Military suit and equips him with a Disruptor blaster so you can recognize him better!
     

    WARNING:
    Requires K1R or K1 NPC Overhaul to work
     
    Known Bugs:
    this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Shouldn't be incompatible with anything but if there is just PM me on Deadlystream
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission
     
    Thanks:
    Kainzorous Prime for allowing me to use the TSLPatcher frame from his TSL NPC Overhaul mod (Without him this mod wouldn't be possible)
    Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    734 downloads

       (6 reviews)

    2 comments

    Submitted

  24. Enslave Zaalbar

    JC2 Presents:
    ENSLAVE ZAALBAR
     
    Spoilers ahead!
     
    After you command Zaalbar to kill mission using the Force to manipulate him, he betrays you on the Star Forge.
    This mod gives you the choose of killing him or enslaving him to your Dark will. He just doesn’t know how far he’s fallen. Afterall, Darth Sidious’s greatest strength was deception/manipulatoin
    CAUTION:
    If you kill Mission and fail to Force Persuade Zaalbar to do it, then my mod will not present this option. Keep in mind, my mod allows you to enslave Zaalbar on the Star Forge, not on the Unknown World.
    //
    \\
    ONLY FOR THOSE WITH SAVE MISSION INSTALLED
    For clarity, if you have “Save Mission” installed and choose to kill Mission, and you have this mod installed, then you can keep Zaalbar (Mission will still die).
    Keep in mind you have to have force persuasion to convince Zaalbar to kill Mission. If he does not kill mission, this mod will not work as it will have nothing to do.
    If do not have “Save Mission” installed, then do not worry.
     
    CREDITS: (Credits my brother, CREDITS!)
    Thanks Fred Tetra for the Kotor tool!
    Thanks FS for the DLG editor
    FS/Kexikus for the script help
    Thanks Deadlystream for hosting my mod
    Thank you for downloading it!
    Thanks Zeitresu for being the first to try this out!
    Thank you Canderis for your words of wisdom, I woke up to the thought of "You don't want to upload a broken mod, trust me!"
    Thanks JuiceTin for 2.00 bug information
     
    How to install: Unzip, then copy and paste files into Override file.
    Uninstall by removing the files.
     
    UPDATE 2.0 notes:
    Recommend re-installing there was a glitch that prevented Zaalbar from staying in your party, instead he would just stand there.
     
     
     
    Please give me feedback
    Postive/Negative is welcomed and encouraged!

    689 downloads

       (4 reviews)

    0 comments

    Updated

  25. Juhani's Custom Robe

    JC2 PRESENTS
    JUHANI’S CUSTOM ROBE
     
    Content of Mod: Adds a new robe > Juhani’s Meditation Robe
    Juhani’s Meditation Robe has custom appearance
     
    -See Screenshot
     
    Stats of robe +3 Wisdom
    +5 Defense (total of 5 defense)
    +2 Force Point Regeneration
    And of course classical maximum +8 Dexterity
     
    Get Juhani's robe in game by speaking to Belaya after redeeming Juhani.
     
    Incompatible with any mod that uses the following files:
    dan13_belaya.dlg
    g_a_jedirobe51.uti
    PFBI51.tga and PMBI51.tga

    258 downloads

       (4 reviews)

    0 comments

    Updated