Operation Kill Bastla Remade 1.7

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About This File

Knights of the old Republic: Operation kill Bastila remade.

 

 

 

As the original site that hosted the mod went down so I decided to recreate the mod operation kill Bastila. This mod will turn the sith troopers patrolling on taris hostile unless Bastila has a disguise on. Bastila must be in the party for this to happen. It is recommended that you start a new game.

 

INSTALLATION:
There are two options Roleplay and Gameplay:
1. Select the option roleplay if you don’t mind the disguise giving a -1 to wisdom. The reason for this is in the item’s description.
2. Select the option gameplay if you don’t want a -1 wisdom decrease.

3. OPTIONAL- If you have the Kotor Restoration Patch installed place the file from the compatibility\K1R folder into the override. Replace as needed.

4. OPTIONAL- If you have DarthParametric's Taris escape sequence adjustment, Run the Compatibility Patch option of the installer.


UNINSTALLATION:
That may not be a good idea but if you insist:
1. Delete the following files from override- appearance.2da, bast_des.mdl\mdx, bast_desh.mdl\mdx, bast_des.uti, feat.2da, heads.2da, kill_bast.ncs, kill_bastsg.ncs, p_bastila.utc, tar02_sithguard.utc, tar02_sithpat22.utc, tar02_sithpat023.utc, tar02_canttroope.utc, cowl.tpc, mask.tpc.
2. Go to the mods folder and find the folder marked backup. Copy appearance.2da, feat.2da, heads.2da from the backup folder to the override folder. Copy dialog.tlk to your knights of the old republic root folder (the folder that has the game).

 

INCOMPATIBILITIES UPDATED PART 2:
Any mod that modifies the following files will be incompatible:

k_ptar_alertsith.ncs

k_ptar_strgrd_en.ncs

Do not put the following files into the override folder after installation:
P_Bastila.utc
tar02_sithguard.utc
tar02_sithpat22.utc
tar02_sithpat023.utc
tar02_canttroope.utc

KNOWN ISSUES:
None that I know of. Be sure to report a bug if you find one.

 

PERMISSIONS:
You may not upload this mod to any other websites. You may use this mod in your mod as long as you credit me and you upload it to either deadlystream, nexusmods, or both.

 

Do note that if you include it in your mod you are now responsible for maintaining your fork of the mod (in other words don’t come to me with user issues). The only exception of course is adding updated versions of this mod (if any) to your mod.

 


FOR MODDERS:
Look in the folder marked source. I organized the folders for each thing modified. The idea behind this is compatibility.


What's New in Version 1.7   See changelog

Released

  • Fixed the elevator guard not dropping the pass like he was supposed to.
  • Made the mod module injection rather than override injection.

Due to the nature of this update you either have to start anew game or not  yet have gone to the Upper City North.

  • Like 2
  • Dark Side Points 1



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Do you know if there would be a way to assure that only Bastila gets the 'Bastila Disguise' feat? Having the PC get it (especially at the beginning of the game) is even more immersion-breaking than the problem this mod tries to fix. Or if that's not possible, do you know how I would need to go about removing the disguise from the mod altogether?

Edit: Figured it out. Only other problem I can find is that the guards attack you in a sort of sequential fashion. Which would be fine but sometimes you'll have the guard of one patrol aggro without the other one, and then you have to kill the other guard patrol before the second guard from the first patrol will aggro. It seems like they have some sort of "wait in line" script for their prompt to kill Bastila. Thoughts anyone?

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On 4/14/2019 at 1:23 PM, JasonRyder said:

Where do you get the disguise for Bastila? It isn't in my inventory when she joins the party. 

Sorry, I missed this post until now. Make sure you have p_bastila.utc in your override.  It may also have been replaced by another mod. When I have time I may change the mod to increase compatibility.

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if you kill the sith guarding the elavator to the lower city before showing him you got the pass , you get stuck in the game as you can't go down the lower city anymore

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On 12/13/2020 at 11:35 PM, milorino said:

if you kill the sith guarding the elavator to the lower city before showing him you got the pass , you get stuck in the game as you can't go down the lower city anymore

Sorry, missed your comment until now. What version do you have?

 

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I have the same Issue. I have the last version of the mod, and I am stuck in Taris because the sith guard from the elevator  attack me and now is dead and I can't use the elevator. Any solution? Please, I don't want to reload the entire game :(

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A long term solution would be for @Hunters Run to add either a pass card to the soldier that can be looted that will open the door, or respawn the guard in the module OnEnter. In fact I seem to recall there is already something like the former already in the game's files, it's just unused.

In the short term, you can get around the issue a couple of different ways. Perhaps the easiest would be to install an armband or similar mod that will allow you to open doors. For example, the Sonic Screwdriver or JC's Toolbox.

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Hmm...  looking at the mod the files seemed to have gotten messed up. The thing is that I already accounted for this and gave the guard an elevator pass. Yet somehow the changes.ini file does not reflect that. For now I recommend you use the sonic screwdriver or simply wear the disguise.  I will have the fix up asap.

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