735 files
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Telos Model Repairs
By PapaZinos
Chodo Habat and pals were strong-armed out of their control of the Restoration Project before they could complete their work. This means that some key components for a healthy ecosystem were never imported from Dxun, such as water and physics, leading to some funky model errors. There are streams with invisible water, floating leaves, floating rocks, illusory rocks, UV errors, and one hole in the ground exposing Telos to the great void. Let's give our Ithorian friends a hand.
Installation:
There are two versions of the mod available to download, one of which has been made for compatibility for users with High Quality Skyboxes installed. Download the 7z file for the version of your choice, and extract to your game's override folder. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. If you are upgrading from a previous version of the mod, be sure to remove that "Telos_Model_Repairs" folder from your override after installing the new version.
If you are using the High Quality Skyboxes compatible version of the mod, make sure to remove 231teld.mdl and 231teld.mdx from your installation of High Quality Skyboxes in the override folder to ensure you see all changes made. Kexikus has generously allowed me to incorporate the necessary model changes from High Quality Skyboxes into the compatibility version, so that these mods may be compatible. If you installed High Quality Skyboxes via Steam, you can find the relevant mod files at "Steam\steamapps\workshop\208580\2312186259\override".
Uninstallation:
Remove "Telos_Model_Repairs" from your override folder.
Included Files:
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not modify/replace the above models and walkmeshes. High Quality Skyboxes works alongside the compatibility version of this mod. Texture mods that do not alter the above models are fully compatible with either version.
Some other great, compatible mods for Telos to check out are Telos surface 4k Retexture by coremar, TSL ORIGINS - Telos Overhaul by Jorak Uln, and Kotor 2 Unlimited World Texture Mod by facemeltingsolo.
Acknowledgments:
I would like to thank Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and Cortisol and Fred Tetra for making file extraction easy with the Holocron Toolset and KotOR Tool, respectively. I would also like to thank Kexikus for allowing me to merge the necessary changes to makes this mod compatible with High Quality Skyboxes.
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
760 downloads
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Beautified Sabers for TSL
By 90SK
Beautified Sabers for TSL
Reskinned Saber blades:
More pronounced cores for all blades. Sharper appearance for all blades. The silver crystal is now referred to as a "Kaiburr" color crystal. Four new color crystal types with unique blades:
Indigo Obsidian Pink Rakatan (Neon Yellow)
Retextured saber hilts for each type of saber.
All work done by 90SK
Permissions:
Please contact me for further use permissions other than personal use. Compatbility:
This is generally incompatible with all other saber mods, as it overhauls upcrystal.2da.
Other than that, all mods are compatible.
I used TSL Workbench Upgrade Screen Camera Tweak by DarthParametric to take the screenshots, it is not included with the mod.
Giveitem Codes:
u_l_colo_99 : Obsidian Color Crystal
g_w_shortsbr99
g_w_lghtsbr99
g_w_dblsbr099
u_l_colo_98 : Pink Color Crystal
g_w_shortsbr98
g_w_lghtsbr98
g_w_dblsbr098
u_l_colo_95 : Indigo Color Crystal
g_w_shortsbr95
g_w_lghtsbr95
g_w_dblsbr095
u_l_colo_91 : Rakatan Color Crystal
g_w_shortsbr91
g_w_lghtsbr91
g_w_dblsbr091
If you want easier giveitem codes, after installing the mod:
Make a copy of u_l_colo_99/98/95/91.UTI in Override and rename it whatever you want the code to be.
TSLRCM Compatibility:
Unknown. If you install this mod after installing TSLRCM they both should work.
Special Thanks:
LucasForums, DeadlyStream, Fred Tetra
----
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
924 downloads
- new colors
- sabers
- (and 2 more)
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Ultimate Harbinger Repairs
By PapaZinos
The Harbinger is a victim of double-sabotage, by both a group of cult assassins and one crazed protocol droid, who did their jobs a little too well. There are missing pieces of the ship's hull geometry, UV errors, lightmapping issues, and broken animations all throughout the ship. Let's fix them up!
Installation:
Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. This mod also includes an optional 16x upscale of the cracked window texture, which can be found in the "Additional" subfolder. Simply take the .tpc out into the main mod folder to activate it, if you wish.
Also, be sure to uninstall version 1.0, "Harbinger Bridge Repairs", if you previously installed it. This mod is made for and tested on PC, so if you are attempting to install this for a different platform, you will have to let me know how it works for you.
Uninstallation:
Remove the folder "Ultimate_Harbinger_Model_Repairs_v2.0.1" from your override.
Included Files:
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. For this mod I have fixed up 56 of the shipd's total of 57 submodules, so it will not likely be compatible with mods that replace any of the area models for the ship. The mod is therefore not compatible with "Harbinger Hull Fixes" by DarthParametric, though it fixes the same issues, as well as a great many more.
This mod may be compatible with other lighting mods such as "A Darker Peragus REDUX" by Malkior, and "...A Darker Peragus" by Canderis. The four lightmaps included in this mod are all custom-made and named, so there should be no file name conflicts, it is simply a matter of how they look in-game against those mods' lightmaps.
This mod is fully compatible with visual improvement mods such as Kexikus' "TSL Backdrop Improvements", and most any texture mods. It also includes an optional upscaled version of the cracked window texture that I recommend, which you can find in the "Additional" subfolder.
Acknowledgments:
Huge thank-you to Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, Cortisol for making my life easier with the Holocron Toolset, and ndix UR for making image compression convenient with tga2tpc.
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
896 downloads
0 comments
Updated
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Harbinger's Arrival Performance Enhancement for TSLRCM
By PapaZinos
Full Description:
The mysterious arrival of the Republic hammerhead warship is one of the most ambitious and engaging cutscenes in TSL. Unfortunately, ambitious cutscenes can be a harbinger for more than just a man with severe psoriasis -- players may experience issues ranging from cutscenes stuttering and looping, loading screens before and after loading a new module mid-cutscene, breaking animations, to game windows minimizing and skipping the cutscene entirely, permanent black screen, and even game crashes. Thus this mod's mission was twofold: 1) Provide a range of general improvements and fixes that everyone will benefit from regardless of cutscene performance, as well as 2) Create a more stable version of the cutscene that generally performs well on any device. I am happy to report that results have been exciting:
1) General improvements
- Atton now always faces the correct direction when speaking to you
- Kreia actually shows up meditating in the morgue when you hear her speak, rather than standing right behind Atton
- Kreia no longer visibly stands behind Atton in certain earlier shots of him speaking
- The Peragus mining facility asteroid is no longer right outside the Harbinger window before it actually enters the asteroid field
2) Performance improvements
All in-game portions of the cutscene are now rendered in the same module -- your game will no longer be trying to load an entirely new module twice over, all while trying to play pre-rendered cutscenes. This means that your game's mid-cutscene workload has been drastically reduced, and so issues known to occur specifically with the Harbinger Arrival cutscene are much less frequent. I have also scripted in "guardrails" for many minor glitches that can occur mid-cutscene.
Note that this is not a 100% guarantee players who were having issues before never will again; TSL is nearly old enough to be legally considered an adult in the US, and its pre-rendered scenes are just not optimized for many modern machines. However, this mod was tested on a non-gaming laptop now a few years old, with the game running from an external hard disk drive, on a modern operating system, in full-screen mode, with several different visual mods installed. This meant that attempting to run the original Harbinger cutscene 10 times translated to the cutscene failing to play without major issue 10 times. After switching to the new version, any types of issues, major or minor, were encountered less than 1 out of 10 times. Hopefully, even a potato from your local grocery store can now successfully play the Harbinger Arrival cutscene, so long as it can generally play most TSL cutscenes successfully.
Harbinger Enhancement_compressed.mp4
For reference when it comes to performance, this footage was recorded on an old laptop, with the game running on a modern operating system from a hard disk drive, with multiple other programs running in the background, and the following mods installed that can be seen in the video:
- Ultimate Peragus Models Repair 1.2 (responsible for restoring proper lighting to the Harbinger, showing the administration level proper behind Atton, and other model fixes)
- Harbinger Bridge Repairs (responsible for fixing several geometry errors, two visible during cutscene)
- KotOR 2 Remastered (AI Upscaled) Cutscenes 1.0.0 by Naelavok (responsible for the upscaled pre-rendered scenes)
- TSL Backdrop Improvements by Kexikus (responsible for the much-improved skybox seen from both the catwalk and the Harbinger bridge)
- Improved Peragus Asteroid Fields 1.2 by Vasilii Zaytsev (responsible for the static 3d asteroids surrounding Peragus II)
- Peragus Large Monitor Adjustment by Sith Holocron (responsible for that excellent HD computer monitor before Atton)
- Kotor 2 Unlimited Worlds Texture Mod (responsible for the nicer-looking textures throughout the level, from the catwalk to the asteroids)
- Ultimate Character Overhaul REDUX (responsible for the HD character textures)
TLDR:
This mod 1) stabilizes the Harbinger cutscene so that your game is much less likely to experience issues 2) places Kreia in her usual meditation spot in the morgue for her dialogue, and 3) fixes a number of minor issues with the cutscene.
Installation:
Download and run the installer, or else follow manual installation instructions. For Steam installations of TSLRCM, direct the installer to "Steam\steamapps\workshop\content\208580\485537937", and not the main game folder with the executable. 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip for windows and Linux. The installer is a .exe file, which can be run natively on Windows, or with programs like Wine for macOS and Linux.
For an existing game, use a save file before going to the asteroid exterior. Save files made any later will not be affected.
Uninstallation:
Take 104per.mod out of the provided backup folder and place it in your modules folder at the location you installed to, and select replace when prompted. Take a_con_atton_end.ncs out of the provided backup folder and place it in your override folder at the location you installed to, and select replace when prompted. You can safely delete 104per.lyt and 104per.vis from your override folder. The files 104pera.mdl/.mdx/.wok come from Ultimate Peragus Models Repair, you can keep or delete these at your discretion.
Additional Tips For Improving Game Performance:
If you are having trouble running pre-rendered scenes in general, you can try the following:
-- Go into your graphics settings, and under advanced options, disable frame buffering. If that does not work, try lowering or disabling all options. If the pre-rendered cutscene plays afterwards, you can up your graphics settings afterwards for normal gameplay.
-- Try running the game in windowed mode, rather than fullscreen. Close your game and open "swkotor2.ini", found in the same folder as your main game executable (for a Steam game, that's "Steam\steamapps\common\Knights of the Old Republic II"). Under both "Display Options" and "Graphics Options", change "FullScreen=1" to "FullScreen=0". Restart your game.
-- Uninstall/disable any non-essential mods that may relate to the cutscene or the area it takes place in.
Peragus in particular also suffers from memory overflow if you play the game too long in one sitting. This can cause dialogue to start skipping, or for issues with game cutscenes. This can usually be avoided by:
-- Quitting and restarting the game once in a while: doing it once before heading out to the asteroid surface, and again right before attempting to leave the Harbinger engine deck (the third and final level with the spooky lights) is usually enough to avoid problems.
-- Avoiding skipping dialogue yourself, which can sometimes lead to memory overflow. If you do skip a lot of dialogue, quitting and restarting the game will fix the issue.
Compatibility:
Users should expect full compatibility with any other mods, so long as they make no modifications to the scripting or dialogue of the Harbinger's Arrival cutscene. For instance, if you are installing N-DReW's Mini Mod Collection for TSL, be sure not to add the included 104atton.dlg or 104kreia.dlg to your override, or remove it if you already have, as that would create a major incompatibility. This mod is for players using TSLRCM version 1.8.3 or higher.
You may view this mod's changes.ini inside the "tslpatchdata" folder for a complete list of every altered module element.
Feel free to check out "KotOR 2 Remastered (AI Upscaled) Cutscenes" by Naelavok for higher-resolution cutscenes, if you have not already.
There are some other great mods out there that improve the visual quality of the cutscene. "Peragus Large Monitor Adjustment" by Sith Holocron, "KotOR 2 Unlimited World Texture Mod" by facemeltingsolo, "TSL Backdrop Improvements by Kexikus", and "Ultimate Peragus Models Repair" by yours truly are all compatible with this mod. "A Darker Peragus REDUX" by Malkior and "... A Darker Peragus" by Canderis are also compatible.
Acknowledgments:
Big thanks to Cortisol for the Holocron Toolset and Fred Tetra for KotOR Tool for making file extraction, module editing, and .mod file building easy, Fair Strides for the DLG Editor, JdNoa and Dashus for simple script decompiling with DeNCS, Blue for the KotOR Scripting Tool, Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and to Stoffe and Fair Strides for easy .mod extraction with ERFEdit, and for making inter-mod compatibility infinitely more feasible with TSLPatcher.
Have a bug to report? Please click on "Get Support" and give a detailed description of the issue you are experiencing.
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
8,137 downloads
- tslrcm
- enhancement
- (and 4 more)
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Khoonda Turrets Model Repair
By PapaZinos
The Khoonda turrets are on the fritz again. And who can blame them? A cursory inspection reveals that salvagers have clearly stolen their internal components, as they appear to be missing half their geometry! Let's switch these turrets to the correct model.
For an existing game, use a save file made before visiting the Khoonda Plains for the first time (this mod won't affect save files made any later). This mod requires TSLRCM in order to install properly.
Installation:
Download the 7z file and extract to somewhere convenient for you to access on your computer. You can run the recommended automatic installer in the "Installer" subfolder, or open the "Manual Installation" subfolder and follow the instructions in the included read-me to install it yourself. The installer is an .exe file, which may be run natively on Windows, or with free programs like Wine on macOS and Linux.
Uninstallation:
Run the automatic uninstaller in the "Uninstaller" subfolder, or open the "Manual Installation" subfolder and follow the instructions in the included read-me to uninstall it yourself.
Modifications (Automatic Installation):
-khoonda_turre001.utc appearance type changed from 182 to 640
-khoonda_turre002utc appearance type changed from 182 to 640
-khoonda_turret.utc appearance type changed from 182 to 640
Included Files (Manual Installation):
-601dan.mod
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not attempt to overwrite the data listed above. This mod requires TSLRCM.
Another good mod to check out if you have not already is "Khoonda flag fix" by FF97, which will restore the missing texture for the Khoonda flag above the building.
Acknowledgments:
Thanks to Fred Tetra for making file extraction easy with KotORTool, and to Stoffe and Fair Strides for easy .mod extraction with ERFEdit, and of course for TSLPatcher.
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
726 downloads
0 comments
Submitted
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Ultimate Ebon Hawk Repairs for TSL
By PapaZinos
The fastest ship in the galaxy is also a work in progress. When they are not out and about with you, the gang spends most of their time just trying to keep the Ebon Hawk up and running. But the many gaps in walls, ceilings, and floors, the mysterious black panels, missing hull pieces, and see-through metal is a lot for even our expert Iridonian to handle. So let's give Bao-Dur a hand! So to speak.
Version 2.0.0 contains lots of new goodies, such as fixed lightmapping, lights for dynamic objects where they were missing, re-cut geometry for computer panels to match blinking animations to the appropriate textures, loosened walkmeshes to remove some invisible walls, and a host of new texture mapping improvements. This mod also now has you covered for the damaged Ebon Hawk seen in the prologue, fixing the same sorts of issues.
Installation:
Download the 7z file for the mod version of your choice and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II". 7z files can be opened with Archive Utility on macOS, or with free programs such as PeaZip on Windows/Linux. If you are upgrading from an older version of this mod, you can safely delete that "Ultimate_Ebon_Hawk_Repairs" folder from your override.
If you use either "Animated Ebon Hawk Monitors (not including Galaxy Map)" or "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)" by Sith Holocron, Dark Hope, ebmar, and Xarwarz, I have made special versions of relevant submodules wherein I recut the computer panel geometry again to match the ship animations to the textures exactly. Due to the high quality of these textures, I was able to make the cuts in this version even nicer than the ones I made for vanilla. Just take the files found in the "Animated Monitors" subfolder, place them into the main mod folder, and enjoy.
Uninstallation:
Remove the folder "Ultimate_Ebon_Hawk_Repairs_for_TSL" from your override.
Included Files:
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. This mod is not compatible with "Ebon Hawk Model Fixes" by bead-v and ndix UR, but fixes the same issues, as well as a great many more. If you currently have the other mod installed, you can avoid any mod conflicts by removing either "EbonHawkCockpitFix_v2.0" or "Ebon Hawk Cockpit Fix" from your override, depending on which version you currently have. If you are looking for an Ebon Hawk repairs mod for the first game, that is available here.
If you are looking for some other ways to make the ship a little more livable, there are many texture mods out there that are well worth the installation, and all of them compatible with this mod. Sith Holocron, Dark Hope, ebmar, and Xarwarz have authored both "Animated Ebon Hawk Monitors (not including Galaxy Map)" and "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)". I recommend using either version in conjunction with this mod, and have even made special versions of some of the ship submodules to cater to those textures exactly -- if you use either mod, and I recommend you do, I highly suggest reading the relevant bit in the Installation section for more details.
You can also check out ShiningRedHD's "Ebon Hawk HD - 4x Upscaled Texture" on NexusMods for a high definition version of the exterior of the ship. Dark parts of the ship's map bothering you? Check out "TSL Ebon Hawk Downloadable Map" by Ashton Scorpius. If you have any compatibility questions, feel free to ask, though there are not too many mods out there also working on the Ebon Hawk's models, as opposed to textures. For a mod such as this, checking for compatibility is as simple as ensuring a different mod does not contain any files of the same name as those included in the list below. Note that this mod includes three minorly-edited lightmaps, as listed above.
Acknowledgments:
Thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. I also want to give a big thank-you to bead-v and ndix UR for their work on "Ebon Hawk Model Fixes", and for their generosity. I would also like to thank Pcthoros for reporting the light issue for mobile users.
For those of you curious about that mystery object in the first few screenshots, the Ebon Hawk's main hold is surrounded by a black box meant to make all the geometry errors throughout the ship less noticeable. I removed it, sealed up all the gaps in the above screenshots, as well as many more, then put back the pieces that were not accidentally visible to the player.
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
1,380 downloads
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Knights of the Old XBOX TSL
By N-DReW25
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
1.0.0 Release Date: 03.03.2022
Installation:
Alongside the "Readme.txt" file will be the following folder:
"Movie Cutscene Mods"
* As of 1.0.0, there is only one Movie Cutscene mod. Open the "Xbox trailer" folder and simply copy the .BIK file into your swkotor "movies" folder and overwrite the original .BIK file.
Uninstallation:
Depends on what you've chosen to install.
* For Movie Cutscene Mods, open the "Backup (Vanilla Cutscenes) and copy the .BIK file to your Kotor 2 movies folder and overwrite the Xbox .BIK.
Description:
I've previously made a mod called "Knights of the Old XBOX" for K1, the KotOX mod is intended to give players the opportunity to play their PC version of Kotor with Xbox features. From Xbox style Dark Jedi to Xbox style NPCs,
there are more quite a few Xbox options to spice up your PC Kotor with my KotOX mod.
But unlike Bioware, Obsidian Entertainment released their sequel on both PC and Xbox in the Winter of 2004. This led me to believe that there aren't very many Xbox exclusive features in Kotor 2 for me to port over to the PC,
and since TSLRCM can't be used on the Xbox version not many people play Kotor 2 the Xbox today.
It was brought to my attention on Discord that the Xbox version of Kotor 2 had a different trailer than its PC counterpart, the PC's trailer appeared to use footage from pre-E3 2004. As a result, the PC trailer has the following problems:
* The dead Republic Soldiers on the Harbinger bridge use the default Corpse model.
* In the Harbinger arrival cutscene, the Harbinger is orange instead of red, the asteroids were darker, less detailed and were static.
* Looking out of a Citadel Station window pre-Battle of Telos showed a cityscape with red lights instead of blue.
* A shot of the Mandalorian Dxun Camp looks nothing like it does in the final release.
* M4-78 is shown.
* Dxun looks nothing like it does in the final release.
* The Exile's Robes turn blue (This is because it's using the Blue Jedi Robe textue from K1 and is being applied to the Cloaked Jedi Robe model, thus causing a texture glitch).
* Atton is using his beta appearance in certain scenes whereas in others he is using his final release appearance.
* Mandalore is made of solid gold.
* A Kath Hound can be faintly seen in the background of a Dxun for one second.
* A Telos surface Merc is wearing a Light Scan Visor from K1 with a green double-vibroblade. These items aren't present in the final release.
* Sith Soldiers outside the Dxun Sith Tomb are red, this isn't present in the final release.
* The Dxun Sith Tomb exterior looks nothing like it does in the final release
* At the end, the Kotor 2 logo looks nothing like it does in the final release
The Xbox trailer didn't have any of these problems, the Xbox footage appeared to have been recorded sometime between mid to late 2004 when most of the games final content was completed.
Of course, not ALL of the Xbox trailer's inaccuracies were fixed (The Exile still used K1 heads and some old footage was still used here and there).
Regardless, the Xbox trailer has since been ported to the PC version of Kotor 2 for you to watch. In the event in which I, or someone else, discovers more Xbox exclusive features that I can port I'll add them to this mod.
After installing this mod, the in-game trailer will look like this:
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Would be incompatible with any mods which modify the Kotor 2 trailer .BIK, no mods to my knowledge do this so you should be good!
Report any unknown incompatibilities to me on Deadlystream.com
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
FiendishlyInventive for requesting the Xbox trailer be ported to PC!
Pixel Theater for uploading the Xbox trailer to YouTube!
Bioware for such an amazing game!
Stoffee for TSLPatcher!
Fred Tetra for Kotor Tool and everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
145 downloads
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difficulty More difficulty options
By DarthDrija
What this mod does:
It adds four (one is not usable) new difficulty options, one easier and three harder (one not usable) .
Read the info.rtf for more details.
Installation:
Run the TSLpatcher included in the file.
Compatibility:
It should be compatible with anything that doesn't change the difficultyopt.2da file.
Plans:
-Translate this mod into other languages, such as French and Italian, if you want the mod in your language, contact me and provide me with a translation into your desired language and I'll add it. You will appear on the credits.
Enjoy the mod! Sith Lord difficulty is super hard, be careful.
Credits:
-@cortisol, for making the Holocron Toolset I used to extract the files and edit them. Download it here
-Stoffe for making TSLpatcher.
271 downloads
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Ultimate Peragus Models Repair
By PapaZinos
How did the Peragian miners die? Probably the lack of oxygen. Peragus is facing many structural issues, from the gaps in the floors, walls, and ceilings, and other model errors, many of which expose the facility to the vacuum of space. It may be too late for the miners, but it's not too late for you! Let's get to work on patching things up.
This mod builds upon the work started by DarthParametric with "Peragus Administration Level Room Model Fixes 1.0.0". I have recreated and improved upon the fixes of that mod from scratch, as well as included fixes to a very large number of other model issues. If you currently have the other mod installed, you should remove "[TSL]_Peragus_Administration_Level_Room_Model_Fixes" from your override upon installing this mod in order to avoid any mod conflicts.
Installation:
Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II". 7z files can be extracted with Archive Utility on macOS, or with free programs such as PeaZip on Windows and Linux. If you are updating from a previous version of the mod, just delete the old "Peragus_Model_Fixes" folder from your override. The version number is included in the folder name.
Uninstallation:
Remove the folder "Ultimate_Peragus_Model_Fixes_v1.3" from your override.
Included Files:
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files.
This mod works very well alongside "Peragus Large Monitor Adjustment 1.0" by Sith Holocron, and will correct the same asteroid image and text displacement issue from the asteroid exterior. It will similarly work well alongside other Peragus mods which affect textures or placeable models and lighting, such as VarsityPuppet's "Peragus Tweak 1.4", "A Darker Peragus REDUX 1.0" by Malkior, and "...A Darker Peragus 2.0" by Canderis. It is also compatible with backdrop improvement mods such as Kexikus' "TSL Backdrop Improvements 1.4", Vasilii Zaytsev's "Improved Peragus Asteroid Fields 1.2", and Replacement Peragus II Artwork by Trench 1.0 uploaded by Sith Holocron. This mod is not compatible with DarthParametric's "Peragus Administration Level Room Model Fixes 1.0.0", but fixes the same issues (and many more).
Acknowledgments:
Big thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. I would also like to thank DarthParametric for making "Peragus Administration Level Room Model Fixes 1.0.0". Thanks to DarthRaindrops for pointing out the UV mapping issue for the column texture.
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
1,042 downloads
-
2da Small Camera Tweaks
By DarthDrija
About this mod:
This is my first mod upload, so I decided to start by something basic, such as the modification of a single 2da file. This mod makes the camera closer to the player during combat and improves the camera distance in the Ebon Hawk.
How to install:
Drop the .2da file into your override folder.
Sugestions:
Any ideas are welcome, not everyone may like the changes.
163 downloads
0 comments
Updated
-
Nar Shaddaa Landing Pad Repair
By PapaZinos
It looks like the Exchange is getting desperate to keep refugees from leaving the Refugee Sector. Their new bag of tricks includes: removing pieces of architecture from the landing pad, creating over a half-dozen wall and floor gaps, causing crates and railings to pop in and out of existence before your very eyes, and installing a railing inside of the airspeeder. That will make anyone's head spin! Let's fix the place up.
Installation:
Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II". 7z files can be extracted using Archive Utility on macOS, or with free programs such as PeaZip on Windows and Linux.
Uninstallation:
Remove the folder "Nar_Shaddaa_Landing_Pad_Fixes" from your override folder.
[Included Files:]
-301nara.mdl
-301nara.mdx
-301narb.mdl
-301narb.mdx
-301narc.mdl
-301narc.mdx
-301nard.mdl
-301nard.mdx
-301nark.mdl
-301nark.mdx
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files.
Acknowledgments:
Big thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender.
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
734 downloads
- nar shaddaa
- models
- (and 2 more)
-
Effixian's PFHC03 Restoration
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
-----------------------------------------------------------------------
TITLE: Effixian's PFHC03 Restoration
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip somewhere, pick a version and run the TSL Patcher installer.
------------------------
DESCRIPTION
------------------------
The model and 1 texture for PFHC03 are in KotOR 2's files, but she isn't available in the character creator. This mod unlocks the head.
There were no portraits and textures for the dark side transition, this mod adds the missing files.
This mod includes 2 variations; "Movie Style Sith eyes" and "Vanilla Zombie". See the screenshot for the differences.
-------------------------
UNINSTALLING
-------------------------
1. Remove the following files from your override folder:
(not harmful if you leave these, step 2 will make the game ignore them)
PFHC03.tga
PFHC03.txi
PFHC03d1.tga
PFHC03d1.txi
PFHC03d2.tga
PFHC03d2.txi
po_PFHC03.tga
po_PFHC03d1.tga
po_PFHC03d2.tga
2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------
THANKS
--------------
- Thanks to Sdub for pointing out that I forgot to make a Deadly Stream version (it was only on Steam)
- Stoffe and Fred Tetra for the needed tools and tutorials
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
6,659 downloads
0 comments
Updated
-
Repair Your Airspeeder... Again!
By PapaZinos
Spoiler-Free Description:
Nobody likes to see a group project go to waste! This mod allows you to repair your speeder once and for all upon completing the Nar Shaddaa main story, and restores some of Obsidian's original game dialogue along the way. Rather than being told that the speeder has been sabotaged beyond your ability to repair, you will be told specifically which part that you installed needs to be replaced, and given an opportunity to find it at a location made available towards the end of the Nar Shaddaa main story (for the exact location, see step #8 of the full walkthrough provided below or attached images).
This mod restores original dialogue for certain party members, and the opportunity to gain/lose influence with them as you see fit.
You should install TSLRCM prior to installing this mod. For an existing game, use a save file made before visiting Nar Shaddaa for the first time (this mod won't affect any areas of the game you have already been to).
Full Description (Contains Spoilers):
Installation:
Download the 7z file and extract to somewhere on your computer that is easy to find. 7z files can be extracted with Archive Utility on macOS, or with free programs like PeaZip on Windows and Linux. For full compatibility and your own personal convenience, this mod comes with an installer which comes highly recommended. Simply run the installer, and direct it to your TSLRCM installation. For Steam installations, direct the installer to "Steam\steamapps\workshop\content\208580\485537937", and not the main game folder with the executable. The installer is an executable file that can be run natively on Windows or with free programs like Wine on other platforms. If for whatever reason you have trouble with the installer, open the "Manual Installation" folder and follow the instructions of the ReadMe file inside.
Uninstallation:
Follow the instructions within the ReadMe pertaining to your installation method.
Compatibility:
Users should expect full compatibility with any other mods, so long as they make no modifications to any airspeeder-related files or affect the new airspeeder cameras for other purposes (automatic installation) or replace the included files installed manually. Requires TSLRCM 1.8.3 or higher.
Modifications (Automatic Installation):
Modifications (Manual Installation):
Full Walkthrough (Contains Spoilers):
Acknowledgments:
Big thanks to Fred Tetra for KotORTool and Cortisol for the Holocron Toolset for making file extraction, module editing, and .mod file building easy, Fair Strides for the DLG Editor, JdNoa and Dashus for simple script decompiling with DeNCS, Blue for the KotOR Script Editor, and to Stoffe and Fair Strides for easy .mod extraction with ERFEdit, and for making inter-mod compatibility infinitely more feasible with TSLPatcher. It really does take a village to make one speeder fly.
Have a bug to report? Visit this mod's "Get Support" page and let me know!
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
1,260 downloads
-
Exile's Saber Fix
By N-DReW25
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
1.0.0 Release Date: 19.02.2022
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstall:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
After escaping Peragus, Atton will ask you questions regarding your Lightsaber. Was it a single-bladed hilt or a double-bladed hilt? What colour was it? It wasn't red, was it?
All together, you can select a Single or Double-Bladed Red, Blue, Purple, Yellow, Green, Silver, Orange or Viridian Lightsaber. If you can't remember what color it was, the game will pick Cyan for you.
But aren't we forgetting something???
At some point in development, Obsidian intended to add Bronze Lightsabers to the game. This colour has been thankfully restored in TSLRCM, however, you cannot select Bronze as the Exile's Lightsaber colour.
In addition, you also cannot select the Short-Bladed Lightsaber as your weapon type either (Which is strange as all the coding existed for both of these to be possible).
What this mod does is that it will allow the player to also select Bronze coloured or Short-Bladed Lightsabers as the Exile's past weapon. If you select any of the restored colour/hilt then it will appear in the Jedi Temple scene as well as in the hands of Atris later in the game.
Known Bugs:
This mod shouldn't have bugs but if there is report it on Deadlystream.com
Incompatibilities:
Report any incompatibilities to me on Deadlystream.com
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission
Thanks:
Ebmar and JCarter426: Feedback
Darth Ty: Suggesting I release this as a standalone mod
Bioware: For such an amazing game
Obsidian: For such an amazing sequel
Fred Tetra: For Kotor Tool
And everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
6,799 downloads
- lightsaber
- bronze
- (and 7 more)
-
TSL Stormie97 & Effix's Ahsoka/Togruta
By Effix
---------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
---------------------------------------------------------------------
TITLE: TSL Stormie97 & Effix's Ahsoka/Togruta
AUTHORS: Stormie97 & Effix(ian)
CONTACT: PM us on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip somewhere and run the file "TSLPatcher - Install Stormie97 and Effixs Ahsoka Togruta.exe".
-----------------------
DESCRIPTION
-----------------------
This mod adds a Togruta player character that's based on Ahsoka Tano.
The dark side transition is basic, she gets movie style Sith eyes.
The underwear is based on the outfit of a Twi'lek NPC.
The clothing is a tweaked version of my Mission Vao Jacket mod, which is a reskin of the K1 scout outfit.
There's a custom Dancer's Outfit based on Bastila's Robe model. I've included a file to give the Dancer's Outfit item some stats, in case you want to turn it into something that's more than just looks.
--------------------------
KNOWN ISSUES
--------------------------
There's clipping issues with the lekku in combination with some outfits.
The head doesn't connect perfectly to the underwear model.
The custom clothing can cause some wrong textures in the character creator, but things will be fine once you start playing.
-------------------------
UNINSTALLING
-------------------------
1. Remove the following files from your override folder:
(not harmful if you leave these, step 2 will make the game ignore them)
P_AhsokaBB01.tga
PFBL_Ahsoka01.tga
PFBL_AhsokaD01.tga
PFBTG_Ahsoka01.tga
PFHAHS01.mdl
PFHAHS01.mdx
PFHAHS01.tga
PFHAHSD101.tga
PFHAHSD201.tga
pftam.mdl
pftam.mdx
po_PFHAHS.tga
po_PFHAHSD1.tga
po_PFHAHSD2.tga
2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
If you want to use the head then you'd have to ask Stormie97.
You can use my part of this mod in your own mod if you credit me.
------------------------------
CREDITS/THANKS
------------------------------
- Many thanks to Stormie97 for allowing me to use his custom head model, this mod wouldn't be possible without it. You can find his original download here:
https://deadlystream.com/topic/6832-stormies-newported-models/page/3/?tab=comments#comment-78184
- Stoffe and Fred Tetra for the needed tools and tutorials
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,018 downloads
-
Citadel Station Hangars Repair
By PapaZinos
Citadel Station is facing more issues than just a lack of fuel. Just getting to your morning shift in bay control can be hazardous -- they forgot to vacuum-seal all the hangars! In each hangar you can find gaps all along the tops of each of the entrance-side walls. Screenshots don't really do it justice. So let's patch it up!
To Install*:
Download the 7z file and extract to your override folder. For the Steam version of the game, this can be found at "Steam\steamapps\common\Knights of the Old Republic II\override". You can unzip a 7z file using Archive Utility on macOS or by downloading a free program such as PeaZip for Windows/Linux.
*Note: I have since created a mod fixing up models for the entirety of Citadel Station, and included the original hangar fixes available here. I recommend downloading that mod instead for your greatest convenience .
To Uninstall:
Simply remove "Citadel_Hangars_Repair" folder from your override folder.
Included files:
-201tel01.mdl
-201tel01.mdx
-201tel06.mdl
-201tel06.mdx
-201tel10.mdl
-201tel10.mdx
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not also affect/replace the above files.
Acknowledgments:
Thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender.
Disclaimer:
This modification is not supported by Obsidian Eentertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
387 downloads
-
Don't Let Kreia Fly Your Speeder!
By PapaZinos
NOTE: The fixes provided in this mod have since been wrapped up into a larger mod, Repair Your Airspeeder... Again!, which also includes new and improved camera angles to boot. Download this mod if you do not want the other changes provided by that mod.
If you have ever fixed up your own speeder on Nar Shaddaa, you know how much work has to go into it. You might also notice that whoever takes your speeder to the docks not only crashes it through the railing but also parks it halfway onto the catwalk, missing the opening space for speeders almost entirely. How embarrassing! Breathe easy, there's a fix: install this mod and the Force will be with your parking job.
You should install TSLRCM prior to installing this mod. For an existing game, use a save file made before visiting the docks for the first time (this mod won't affect save files made any later).
Installation:
First download the 7z file and extract to somewhere on your computer. 7z files can be extracted using Archive Utility for macOS, or with free programs like PeaZip on Windows and Linux. Users have two options for installation: you can run the installer in the "Installer" folder (macOS and Linux users will need Wine to run .exe files) or open the "Manual Installation" folder and do it yourself, following the instructions in ReadMe.txt. Either method is easily done, but the installer maximizes compatibility with other mods.
Modifications:
-wp_airtaxi location and orientation in 303nar.git (via running the installer)
-sw_startloc004 location in 303nar.git (via running the installer)
-303nar.mod replaced (manual installation)
Compatibility:
Users should expect full compatibility with any other mods, so long as they make no modifications to the data listed above according to their install method. Running the installer maximizes compatibility, by modifying the necessary data in your 303nar.mod rather than replacing it wholesale. Requires TSLRCM 1.8.3 or higher.
Acknowledgments:
Thanks to Fred Tetra for making file extraction easy with KotORTool, and to Stoffe and Fair Strides for easy .mod extraction with ERFEdit 0.5, and of course for TSLPatcher.
This modification is not supported by Obsidian Eentertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
201 downloads
-
Nar Shaddaa Docks Repair
By PapaZinos
The most crucial mod you have yet to install! There is a gap in one of the walls at the Nar Shaddaa docks, alongside the third pillar from the left on the long-side exterior wall! You can see several of the interior apartment assets, including the Aqualish and Gran whispering to each other, through said gap. If you make use of Kexikus' High Quality Skyboxes II (and I highly recommend you do), the gap is even more noticeable. Fear not, dear Jedi, there is a fix. Download this mod and the wall is repaired. A good night's sleep will be yours again!*
To Install:
Download the 7z file and extract to your override folder. For the Steam version of the game, this can be found at "Steam\steamapps\common\Knights of the Old Republic II\override". You can unzip a 7z file using Archive Utility on macOS or by downloading a free program such as PeaZip for Windows/Linux.
To Uninstall:
Simply remove "Nar_Shaddaa_Docks_Fix" folder from your override folder.
Included files:
-303narb.mdl
-303narb.mdx
-303nard.mdl
-303nard.mdx
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not also affect/replace the above files.
Acknowledgments:
Thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender.
*Disclaimer:
Neither this mod nor its author guarantee improved quality of sleep as a result of this mod. Stay tuned for feature-inclusion in a future update.
817 downloads
-
Stylized Portraits TSL Created by Tinman888
By Sdub
Stylized Portraits TSL Created by Tinman888
by Sdub & Tinman888
Version:
1.3
Description:
After seeing the release by @DylanRPG and the Portraits done by Tinman888 who is a magnificent artist.
I reached out to Tinman888 and discovered that he had finished some TSL Portraits!
After gaining permission by Tinmann888 to create a pack made from his TSL portraits I got to work.
This pack included all main party members with dark side transitions, generic female portrait, and generic bearded/Non Bearded male portrait
One thing to note, the Widescreen UI can be a bit wonky, especially for the Aspyr version on steam. So I highly suggest using a widescreen mod otherwise the Portraits can look stretched.
I use a combination of these two.
https://deadlystream.com/files/file/839-improved-widescreen-experience/
&
https://deadlystream.com/files/file/332-widescreen-ui-fix-for-knights-of-the-old-republic-2-the-sith-lords/
Easy install, open the folders of the portraits you'd like to use and Just drop them into the override folder.
To uninstall remove the implemented files.
Big thanks to the KOTOR Discord & Deadlystream
Tinman888 for the wonderful art, you can see more of his art here! https://brandon_chen.artstation.com/ and on Instagram at @bchen.art
and DylanRPG for the original pack which led me to discover the TSL portraits.
3,373 downloads
-
Khoonda Militia to Republic Soldier
By Jj117
Since the Khoonda militia partner with the Republic Government, it is quite baffling that they did not receive any standard military gear in the vanilla version. Therefore to mitigate that ive made some of the Khoonda militias wear the Republic Soldier armour. You simply need to copy the files into the override folder.
111 downloads
- kotor 2
- republic soldier
- (and 1 more)
-
Ragged Refugees
By TK-664
The drowtrodden residents of the Refugee Sector always appeared a bit too clean to me, dressed in the same outfit as your player character no less. Now they'll look the part with my implementation of an unused clothing variant (slightly edited) and a second one ported from the first game. Also applies to refugees by the landing pad.
Credits:
Fred Tetra for KotOR Tool.
stoffe for TSLPatcher and ERFEdit, with updates by Fair Strides.
647 downloads
0 comments
Submitted
-
PMHH01 HD with realistic beard
By Saul_R97
also a new darkside transition changes are alot more subtle eyes start to darken and full darkside gives the eyes a amber yellowish appearance.
Highly recommend that you use Squall Lionhart's fix with this mod as the vanilla head is bugged. @Squall Lionhart
new_pmhh01.zip
143 downloads
0 comments
Updated
-
TSL Widescreen Logos
By Publicola
A mod for people who like the clean look of the original TSL logo, but also want reasonable clear graphics suited for a widescreen setup.
This started as a few modifications to the TSL logo for my own use, trying to see what worked best. I started with the high-resolution version of the TSL logo used by DarthParametric for the KOTOR 2 Community Patch (K2CP). I then resized it a few times, recentered and reoriented it a few times, and took screenshots as I went to compare.
This is *not* a widescreen mod. This is a logo replacer intended for people who are already using a widescreen mod like UniWS.
(Check out the subreddit mod build and follow the directions!)
I am personally using a 1920x1080 widescreen setup with the Steam patch of the game. I cannot guarantee your results will look like mine.
Install Instructions:
- Download and unzip the mod.
- Look through the 'screenshots' folder to compare the different options and pick one for yourself.
- Find your chosen folder, copy the image (KOTOR2logo.tga) file within that folder, and paste it to your Override folder in KOTOR 2.
If none of the options work for you, I've also included the raw source files so you can easily make your own.
-------------
How to Make Your Own:
- Download and unzip the mod
- Look through the 'source files' folder and open the raw logo.png file in your preferred photo editor (I use paint.net)
- Resize the base image as desired.
- Select the whole image, deselect all 100% transparent pixels, copy
- Open whatever KOTOR2logo.tga file you wish to use as a reference; create a new layer on that image.
- Paste the raw logo image onto the new layer, then move it around to the desired location.
- Delete the original layer and 'Save As' a new logo file (ideally in a new folder)
- Copy that new KOTOR2logo.tga file to 'Override' and start the game to see how it looks.
-------------
Credits:
My thanks to DarthParametric for making the original K2CP logo image available to me via Discord.
366 downloads
0 comments
Submitted
-
Effixian's Mira Alternative
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
-----------------------------------------------------------------------
TITLE: TSL Effixian's Mira Alternative
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-----------------------
DESCRIPTION
-----------------------
This mod gives Mira a new look. It replaces her head with an edited version of the PFHC05 head from KotOR 1 and replaces her ballistic mesh jacket and default clothing with a ballistic mesh jumpsuit.
You can install this mod at any point, but the jacket's item name and description will only change if Mira hasn't joined your party yet.
Inspired by a request by darthquell on Steam.
-------------------------
INSTALLATION
-------------------------
Extract the zip somewhere, copy the files from the folder to your override folder.
Don't want to replace the head? Then only copy:
a_light_x09.uti
P_MiraA.tga
P_MiraAD01.tga
p_mirabb.mdl
p_mirabb.mdx
----------------------------
COMPATABILITY
----------------------------
This mod will only conflict with other mods that change the same textures or Mira's body or head model.
-------------------------
UNINSTALLING
-------------------------
Remove from your override:
a_light_x09.uti
P_MiraA.tga
P_MiraAD01.tga
p_mirabb.mdl
p_mirabb.mdx
p_mirah.mdl
p_mirah.mdx
P_MiraH.tga
P_MiraHD1.tga
P_MiraHD2.tga
PO_pMira.tga
PO_pMiraD1.tga
PO_pMiraD2.tga
------------------------------------
DISTRIBUTION NOTES
------------------------------------
You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation.
You will likely get permission to reuse material from this mod in your own mods if you simply ask me.
--------------------
THANKS TO
--------------------
Stoffe and Fred Tetra for the needed tools and tutorials
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
374 downloads
-
TSL 221tel Recut
By Spulifan
DESCRIPTION
Moves the HK factory segment a little later and allows the player to skip it. Remote comes to inform the Exile about the departure of Bao-Dur and HK-47 at the Citadel station. There is however no info given what happened to Bao-Dur. Meaning this mod just tells the player that Bao-Dur has disappeared somewhere without telling where and why.
DETAILED EXPLANATION
You no longer go straight to the factory (if located) after dealing with Atris. Instead you skip to the conversation with Grenn in Citadel station. Atton is now healed for this conversation. When Grenn asks about Bao-Dur (moved earlier) and Atton wonders where he and possibly HK-47 went, Remote comes with news about him/them.
After asking Remote some questions, you decide if you want to play the factory section or skip it. If you skip it, the game randomly decides if the droids that G0-T0 summons at Malachor V are HK-50 or HK-51 units. Otherwise you play the factory section like you normally would.
After shutting down the factory, skipping it or if you haven't located it’s location, you resume the conversation with Grenn, when the Sith attack the station. The cutscene showing the Sith assassins was improved. There are no more changes after the conversation with Grenn ends.
INSTALL INSTRUCTIONS
- Extract archive
- Run "TSLPatcher.exe"
- Click "Install Mod"
- Select Install directory
- Done!
UNINSTALL
- Copy files from the backup folder to the game's "Modules" folder
- Overwrite when asked
170 downloads