771 files
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TSL Workbench Lightsaber Creation
By Leilukin
=TSL Workbench Lightsaber Creation=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: TSL Workbench Lightsaber Creation.7z
LATEST VERSION: 1.1
CONTACT: E-mail contact@leilukin.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
This mod allows you to create lightsabers at a workbench, including double-bladed, one-handed or short lightsabers, with any color focusing crystals available in the game.
You must complete the "Crafting a Lightsaber" quest to build your first lightsaber to get the option to create lightsabers at a workbench.
This mod is made for players who want to obtain more lightsabers, especially for their Force user party members, without relying on the loot drop system of the game.
2. INSTALLATION:
Extract the TSL Workbench Lightsaber Creation.7z you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory.
Run Install.exe, you will see the installer presents three installation option. You may choose ONLY ONE of these options:
Default: Default installation option. JC's Crystal Attunement Compatible: Choose this option if you installed any of the Workbench Attunement options of JC's Crystal Attunement for K2 mod. Once you selected the option you want, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job.
When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
***IMPORTANT NOTE FOR STEAM USERS:***
I DO NOT recommend using the Steam Workshop if you want to use this mod. Steam Workshop is frankly a mod compatibility nightmare, and I recommend reading this post on why Steam Workshop is NOT recommended for modding KotOR 2.
3. UNINSTALLATION:
If no backup folder was created when you installed this mod, go to the Override folder in your KotOR 2 directory, and delete the following files:
llk_wblscreate.dlg llk_wblsdlg.ncs workbnch.dlg If a backup folder was created when you installed this mod, go to the backup folder, cut workbnch.dlg from the backup folder and paste the file in the Override folder in your KotOR 2 directory, then delete llk_wblscreate.dlg and llk_wblsdlg.ncs from the Override folder.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM.
This mod has an additional installation option to make it compatible with JC's Crystal Attunement for K2. Make sure you install this mod after JC's Crystal Attunement for K2, and follow the installation instructions above.
This mod is not compatible with VarsityPuppet's Holowan Duplisaber or Kaidon Jorn's Schematic Lightsaber Mod (SLM). No compatibility patch will be made for those mods, as this mod is intended to be a light alternative to the huge lightsaber mods.
This mod is compatible with any mod that does not modify the workbench dialogue.
6. PERMISSION:
You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission.
I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop.
7. CREDITS:
Cortisol for Holocron Toolset
tk102 for DLG Editor
KobaltBlu for KotOR Scripting Tool
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,015 downloads
0 comments
Updated
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Effixian's "Son of Vaklu" Player Character
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
-----------------------------------------------------------------------
TITLE: Effixian's "Son of Vaklu"
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip somewhere and run the file "TSLPatcher - Install Effixian's Son of Vaklu.exe".
-----------------------
DESCRIPTION
-----------------------
This mod adds a player character that uses PMHH01's* head model, with a new texture.
There's no zombie dark side corruption, light side has brown eyes, fully dark has the yellow Sith eyes, halfway is a mix of the two.
*PMHH = Player Male Head Hispanic.
I recommended using redrob41's mod below, it fixes clipping issues that this head model has:
https://deadlystream.com/files/file/489-tsl-head-model-fixes
The armor mod seen in the screenshot:
https://deadlystream.com/files/file/1058-effixians-dark-zeison-sha-jal-shey-reskin-2017
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BUGS
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None known.
--------------------------
UNINSTALLING
--------------------------
1. Remove the following files from your override folder:
PMHCSoV.tga
PMHCSoVd1.tga
PMHCSoVd2.tga
po_PMHCSoV.tga
po_PMHCSoVd1.tga
po_PMHCSoVd2.tga
2. If you haven't installed any mods after this mod then you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another mod might result in the later mod no longer being available in the game.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
---------------
THANKS
---------------
Stoffe and Fred Tetra for the needed tools and tutorials
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Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-----------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
313 downloads
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Effixian's Zabrak Player Characters
By Effix
------------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
------------------------------------------------------------------------
TITLE: Effixian's Zabrak Player Characters
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam.
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INSTALLATION
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Unzip, run "Effixians_Zabrak_Player_Characters.exe" from the subfolder.
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DESCRIPTION
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This is a spin-off of my Bao-Dur reskin mods, made possible by DarthParametric's modder's resource "Bao-Dur Head Model Neck Fix".
This mod adds 3 Zabrak player character options:
A - You start as a clean Zabrak, as you go towards the dark side you get black tattoos. At fully dark side you get a Darth Maul inspired look.
B - Darth Maul inspired. Red skin with tattoos from the start.
C - Inspired by the Dathomir Nightbrothers. Yellow skin with tattoos, sith eyes at full dark side and a mix of the two in between.
The 3 parts of this mod have been on Steam for a while, as separate mods. This version contains several improvements compared to those versions.
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BUGS
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None known.
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UNINSTALLING
--------------------------
1. Remove the following files from your override folder:
- pmbamza01.tga
- pmbamzb01.tga
- pmbamzc01.tga
- PMHZ.mdl
- PMHZ.mdx
- PMHZ01.tga
- PMHZ01D1.tga
- PMHZ02.tga
- PMHZ03.tga
- PMHZ03D1.tga
- PMHZ03D2.tga
- po_PMHZ01.tga
- po_PMHZ01d1.tga
- po_PMHZ01d2.tga
- po_PMHZ02.tga
- po_PMHZ02d1.tga
- po_PMHZ02d2.tga
- po_PMHZ03.tga
- po_PMHZ03d1.tga
- po_PMHZ03d2.tga
2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another mod might break the later mod.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
- You can use DarthParametric's modder's resource "Bao-Dur Head Model Neck Fix" if you credit him.
- You can use the rest of the files from this mod in your own mod if you simply credit me.
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THANKS
---------------
Many thanks to DarthParametric for his work and for sharing it.
http://deadlystream.com/forum/files/file/1100-bao-dur-head-model-neck-fix
Thanks to Stoffe and Fred Tetra for the needed tools and tutorials.
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
467 downloads
- darth maul
- nightbrother
- (and 3 more)
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Bao-Dur Can Wear Heavy Armor
By Effix
------------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
------------------------------------------------------------------------
TITLE: Bao-Dur Can Wear Heavy Armor
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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INSTALLATION
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Unzip, run "Bao-Dur_Can_Wear_Heavy_Armor.exe" from the subfolder.
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DESCRIPTION
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Normally "Armor proficiency: Heavy" is not available to Bao-Dur's base class (Tech Specialist) when you level him up. This mod changes that and it adds the needed models to actually make wearing heavy armor work for him.
This mod is made possible by models created by DarthParametric, see the credits below for links to these resources.
Things should work with existing savegames.
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BUGS
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None known.
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UNINSTALLING
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1. Remove the following files from your override folder:
- DP_BaoDurBG.mdl
- DP_BaoDurBG.mdx
- DP_BaoDurBH.mdl
- DP_BaoDurBH.mdx
- P_BaoDurH.mdl
- P_BaoDurH.mdx
2. If you haven't installed any mods after this mod then you can get appearance.2da and feat.2da from the mod's backup folder and put them back in your override folder.
Doing this when you did add another mod might break the later mod.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
- You can use DarthParametric's models if you credit him, they are all Modder's Resources.
- You can use my small part of this mod in your own mod if you simply credit me.
---------------
THANKS
---------------
Many thanks to DarthParametric for his work and for sharing it.
- Bao-Dur Head Model Neck Fix: http://deadlystream.com/forum/files/file/1100-bao-dur-head-model-neck-fix
- Bao-Dur Armour and Robes: https://deadlystream.com/topic/8484-bao-durs-armor-fix-idea/?tab=comments#comment-80850
Thanks to Stoffe and Fred Tetra for the needed tools and tutorials.
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-----------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
8,757 downloads
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Sabers on Peragus
SABERS ON PERAGUS V2.
Hello, this is an improvement on my original Sabers On Peragus mod for KOTOR 2 TSL.
Along with the lightsabers in the security room, I also included a couple different upgrade crystals, and 4 PERSONAL CRYSTALS!
There will be a max dark side crystal, a max light side cyrstal, and a max Neutral crystal, each with their own stats. There is also a rank 1 neutral crystal as well.
Alongside all these goodies are a few extra surprises inside the locker as well. I wont spoil, but a certain droid locked in your cargo hatch will appreciate them.
Simply unzip the folder and throw the Locker002.utp file into you override folder and you should be good to go. I tested it myself and have not run into any issues.
Thank you for all the downloads and showing love for my work.
Enjoy becoming even more powerful than you were before.
1,645 downloads
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Environment Map Restoration
By InSidious
[TSL] Defaultenvmap Restoration
By Darth InSidious
Description
Both KotOR games were designed to have environment mapping, i.e., reflections on armours and weapons that
looked like the area the player character was in, rather than generic shinyness.
In the default game, this is switched off, perhaps for performance reasons. This mod partially restores this
feature, using the environment maps for the game which Obsidian included in the default game files.
As a result, not every area has environment maps, but I have been able to enable the feature in about 50 areas (out of c. 95),
listed below. This includes numerous Ebon Hawk cutscene areas, parts of Peragus and Telos, a large part of Dxun,
parts of Onderon, large parts of Dantooine, parts of Korriban and M478, and most of Malachor V.
In addition to reflections on armour, this mod also adds back in reflections on most melee and ranged weapon types.
This mod is intended as much as a proof-of-concept as a restoration in itself. A full restoration would likely
require cube-mapping all the areas in the game, which I don't have the time or resources to do. If someone
feels like doing that, and knows how, let me know.
The full list of areas included in this mod is:
003EBO
004EBO
005EBO
006EBO
007EBO
102PER
104PER
201TEL
202TEL
203TEL
204TEL
205TEL
209TEL
231TEL
261TEL
351NAR
352NAR
401DXN
402DXN
410DXN
411DXN
421DXN
501OND
502OND
504OND
505OND
506OND
510OND
511OND
512OND
601DAN
602DAN
604DAN
605DAN
610DAN
701KOR
702KOR
710KOR
711KOR
801DRO
802DRO
803DRO
804DRO
901MAL
902MAL
903MAL
904MAL
905MAL
906MAL
907MAL
950COR
Known bugs and compatibility issues
Because each area has only one environment map, sometimes the reflections will be wrong for a given part of an area
which looks different. Also, because of the limited number of environment maps included in the game, I have
reused several of them in different places. Hopefully this isn't too obvious, but it may mean that the environment
mapping isn't always exact.
You may experience performance issues with this mod; I have not tested for this.
The mod currently installs as a series of .are files directly into your Override. This is because it's
difficult otherwise to take account of .mod files with the same filename as the game's default .rim area files,
so it was difficult to make the mod work with, e.g., TSLRCM modules.
This mod hasn't been tested for compatibility with TSLRCM, but I don't anticipate issues for the most part,
since the .are file isn't used for much that can be modded.
*Nevertheless, this mod *may* cause some compatibility issues in some areas with TSLRCM.*
Installation
Double click on "Install Defaultenvmap restoration", and hit the "install mod" button.
Uninstallation
Delete the .are files from your Override folder, and restore the baseitems.2da file
backup made by TSLPatcher on install, and placed in the "backup" folder.
If no such baseitems.2da backup exists (i.e., you haven't used any other mods that modify this file)
simply delete baseitems.2da from your override folder.
Credits and thanks
Thanks to JC, DarthParametric, and Cortisol, for their feedback and help during development of this mod.
Disclaimer
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
ask for my permission first.
277 downloads
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Force Affinity Form Fix + Overhaul mod
By LoneWanderer
The mod now uses HoloPatcher as installer.
1.Description
The Jedi Consular, Jedi Master and Sith Lord classes learn 3 Force Forms not available to other classes. One of them, Force Affinity, is generally considered useless because it has only one effect: +500% Force Point regeneration in combat. Force Channel Form (available to all classes) gives the same bonus (not mentioned in the description of the Form) in addition to several other effects. So, the real problem here is not that Force Affinity is "useless", but that Force Channel is (unintentionally) overpowered.
This mod offers 3 solutions: fixing overpowered Force Channel Form or replacing the original Force Affinity Form bonus with new one (recommended). Don't install them both at the same time.
1) The "Force Channel Fix" option will change the undocumented "+500% FP regeneration in combat" bonus of Force Channel Form to a more balanced +100%, making Force Affinity more viable.
New bonus of Force Channel:
FP Regeneration: +50% (non-combat), +100% (in combat)
Force Power Damage: +3
Saves vs Force Powers: +2
2) The "Force Amplification" option will replace the FP Regen bonus of Force Affinity with an increased range for mass Force Powers (based on the cut Force Amplification form).
New Bonus of Force Affinity:
Force Power Range: +100%
Opponents' Saves vs Force Powers: +3
Note: the max distance between the caster and the target to cast Force Power won't change, only the radius of the mass Force Power's effect.
The increased range will be useful for such Powers as MASS STASIS, FORCE WHIRLWIND/FORCE WAVE, FORCE STORM, FORCE SCREAM chain, INSANITY, CRUSH OPPOSITION, HEAL chain, IMPROVED/MASTER FORCE DRAIN, IMPROVED/MASTER BATTLE MEDITATION and some others.
3) "Force Shell" option will allow to use the Force to absorb part of damage received (technically, to automatically restore HP depending on the amount of damage received).
New Bonus for Force Affinity:
Restores 50% of HP from damage received at the expense of an equivalent amount of FP
-------------------------------------------
2.Installation
This mod uses HoloPatcher installer. The installer for Windows comes with the mod; installers for Linux and Mac should be downloaded from the HoloPatcher mod page (https://deadlystream.com/files/file/2243-holopatcher). Warning: TSLPatcher won't work because this mod uses specific features of HoloPatcher.
1.Launch "HoloPatcher.exe".
2.Choose one of "Force Channel Fix", "Force Amplification", "Force Shell" options from dropdown menu.
3.Select your game's folder (where "swkotor2.exe" is located) and click Install.
-------------------------------------------
3.Uninstallation
Uninstallation is possible as long as you didn't install other mods after this one, otherwise you must first uninstall those mods.
Either manually delete the mod files and copy back unaltered files located at the backup/{date} path in the mod folder, or use uninstall Shell (Bash), PowerShell scripts provided by HoloPatcher.
-------------------------------------------
4.Known issues
"Force Shell" option: if the player is attacked by several enemies, health recovery may not occur immediately, but after several or all attacks in the current round.
-------------------------------------------
5.Compatibilty
The mod is incompatible with mods that modify "k_hen_heartbt01.ncs" script.
Additionally, "Force Amplification" option is incompatible with mods that modify "k_sp1_generic.ncs", "k_hen_heartbt01.ncs","k_sup_healing.ncs" and "k_inc_force.nss" (some mods that add and edit Force Powers use them).
------------------------------------------
6.Permissions
This mod may not be modified or distributed without the explicit permission of the author.
This mod may be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
-------------------------
7.Credits
Fred Tetra - KOTOR Tool
Blue - KotOR Scripting Tool
Cortisol and th3w1zard1 - For HoloPatcher/PyKotor
Stoffe and HIGH LEVEL FORCE POWERS MOD V2.1 mod - for inspiration
TamerBill and Content Pack: Feats and Powers - for inspiration
Special Thanks to JCarter426
---------------------------
8.Contact
PM me on DeadlyStream or Nexus.
Disclaimer
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
453 downloads
0 comments
Updated
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Kaevee the Twi'lek
By zbyl2
DESCRIPTION:
Do you like Kaevee as a character, but hate her voice? Would you rather listen to alien gibberish instead? Well, this is the mod for you! It turns her into a blue Twi'lek, complete with alien VO.
INSTALLATION:
TSLRCM is mandatory and must be installed first.
Copy all files to your game's "override" folder.
If you're using the Steam workshop version of TSLRCM, you must copy the file to the wokshop's folder, not the main game's folder; it'll be something like "C:\SteamLibrary\steamapps\workshop\content\208580\485537937\override"
The mod must be installed before entering the Enclave sublevel on Dantooine.
Thanks to JC for extracting all the alien VOs for me.
445 downloads
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Effixian's Class Outfits from K1 for K2 (R)
By Effix
------------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
------------------------------------------------------------------------
TITLE: Effixian's Class Outfits from K1 for K2 (R)
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
1. Unzip somewhere and run the file "Effixians_Class_Outfits_from_K1.exe".
2. Manually copy the files from one of the 3 subfolders in the "Manually_copy_to_override" folder to your override folder.
I chose this manual part approach so that it's easier to switch to another one of the 3 class outfits.
You don't need to do anything with the file in the source_script folder, that's a resource for other mod makers.
-----------------------
DESCRIPTION
-----------------------
Not to be confused with my KotOR 1 class outfit reskin mod, I did reuse the screenshots because there's little difference.
This mod lets you add a light armor (you can only use 1 of the 3 at a time). They are the pretty much the same as the default class clothing that you get in KotOR 1. This time they do have some stats, are upscaled and I redid/added alpha layers (which parts of the texture are reflective/shiny).
Atton has this item in his personal inventory, you'll be able to equip it once he joins you.
The stats are mostly based on Mira's Jacket.
Scoundrel Jacket / Scout Jacket / Soldier Outfit (cheatcode: giveitem classfit)
Feats Required: Armor Proficiency - Light
Usable By: The player, Atton, Disciple, Handmaiden, Mira, Visas
Defense Bonus: 5
Max Dexterity Bonus: +5
Damage Resistance: Resist 5/- vs. Bludgeoning, Piercing, Slashing
Regeneration: 1
Upgradeable (Like light armor)
---------------------------
COMPATIBILITY
---------------------------
- (R): This mod replaces the Revan/Star Forge model, so it's not compatible with any mod that does the same (for example my Bastila Robes, Mission Vao Jacket and more). Make sure you always read the mod description to look out for this.
- Steam: This 3-in-1 mod is superior to my similar Steam Workshop versions which are all "male or female only" mods to keep things compatible with the Workshop version of TSLRCM. But, you can apply this version to your Steam version. If you use the Workshop version of TSLRCM then you need to point the installer to its workshop folder
(workshop\content\208580\485537937). If you don't then you point it to the main game folder.
--------------------
SWITCHING
--------------------
You can overwrite the files in your override with those from one of the 3 options in "Manually_copy_to_override", to try another option. You don't need to run the installer again. However, once you've acquired the item the title and description will get saved in your savegame. You can cheat in a fresh item to get one with the new title and description.
--------------------------
UNINSTALLING
--------------------------
Remove from override:
a_addatton.ncs
classfit.uti
ia_revan_051.tga
PFBJ51.tga
PFBJ51.txi
pfbjm.mdl
pfbjm.mdx
PMBJ51.tga
PMBJ51.txi
pmbjm.mdl
pmbjm.mdx
Place back into override from the created backup folder:
appearance.2da (If you haven't added any mods that changed this file after this mod)
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
---------------
THANKS
---------------
Stoffe and Fred Tetra for the needed tools and tutorials
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-----------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
251 downloads
0 comments
Updated
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TSL Turrets Models Repair
By PapaZinos
There are two kinds of turrets in the Star Wars galaxy: the up turrets and the down turrets. The up turrets have all the nice geometry a turret needs, while the down turrets eschew their lower geometry in favor of nice shadows, since their undersides are not actually visible to people. A harmonious balance -- or so we all thought. It turns out that there are many opportunities to see the bottoms of the down turrets, exposing their empty underbellies for everyone to see. Their shadows are also incomplete and janky-looking. Let's restore balance to this galaxy!
If you have not checked out Khoonda Turrets Model Repair, I suggest you do that as well. That will set the turrets around Khoonda to the up models instead of the down models, as they were meant to be. That will mean that they have all the geometry they need without the extra model shadows, which look no good on the higher-up turrets.
Installation:
Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux.
Uninstallation:
Remove the folder "TSL_Turrets_Models_Repair_v1.0" from your override.
Included Files:
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. I highly recommend using this mod in conjunction with Khoonda Turrets Model Repair, of you have not checked that out already. This mod will fix the lack of geometry issue there as well, but that one will remove the nasty-looking shadow it has.
Acknowledgments:
Big thank-you to seedartha, Symmetric, Purifier, and Ndix UR for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction convenient with the Holocron Toolset.
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
440 downloads
0 comments
Submitted
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Early HK 47
Hello,
This is another simple mod i made simply because I was an idiot on my last playthrough and got angry.
Long story short, forgot to grab the vocabulator from the HK 50 on Peragus, the planet blows up as we all know.
All was fine until the HK 50s stopped giving me HK parts, and I wasn't going to be able to get HK, so I made this mod so that will never happen again.
I placed every single HK 47 part you need to repair him on the first corpse you encounter on Peragus with the Vibro Cutter/Blade
I also threw in a surprise upgrade that is only usable by HK, and another small T3 only item.
Also, you'll find one repair part and a computer spike. You'll be able to repair HK 47 as soon as you escape Peragus.
Simply drop the g_tresgencorp005.utp file into your override, and you should be good.
I tested the mod and haven't run into any issues yet. The only thing is that it replaces the vibro cutter to a vibro blade if have the RCM if you care about that.
Enjoy!
Early HK 47.zip
1,081 downloads
-
Effixian's Terena Adare Player Character
By Effix
------------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
------------------------------------------------------------------------
TITLE: Effixian's Terena Adare Player Character
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip somewhere and run the file "TSLPatcher - Install Effixian's Terena Adare PC.exe".
------------------------
DESCRIPTION
------------------------
This mod adds Terena Adare's head for the player character.
I've changed the eyes to stand out more and I've removed the dot tattoos.
At full dark side you get the Sith yellow eyes, you get a mix of both extremes half way towards fully dark.
The NPC Terena Adare also gets updated, with an altered version of PFHC06, so that you don't feel like you run into your twin.
Inspired by a request by Ithorian82 on Steam.
----------
BUGS
----------
None known.
--------------------------
UNINSTALLING
--------------------------
1. Remove the following files from your override folder:
(not harmful if you leave these, step 2 will make the game ignore them)
n_terenaadareh.mdl
n_terenaadareh.mdx
N_TerenaAdareH.tga
p_terenaadareh.mdl
p_terenaadareh.mdx
PFHCTA.tga
PFHCTA.txi
PFHCTAD1.tga
PFHCTAD2.tga
po_PFHCTA.tga
po_PFHCTAd1.tga
po_PFHCTAd2.tga
2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head/appearance mod would result in the later head(s) no longer being available in the game.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
---------------
THANKS
---------------
Stoffe and Fred Tetra for the needed tools and tutorials
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-----------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
117 downloads
-
Effixian's "Old Man" Player Character
By Effix
------------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
------------------------------------------------------------------------
TITLE: Effixian's "Old Man"
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
--------------------------
INSTALLATION
--------------------------
Unzip somewhere and run the file "TSLPatcher - Install Effixian's Old Man.exe".
-----------------------
DESCRIPTION
-----------------------
This mod adds a player head "old man", it's an edited version of one of the elder commoners.
Full dark side has tattoos, sith eyes and more of a goatee than a full beard, half way to dark you only get slightly different eyes.
----------
BUGS
----------
None known.
--------------------------
UNINSTALLING
--------------------------
1. Remove the following files from your override folder:
(not harmful if you leave these, step 2 will make the game ignore them)
pmhcOldM.mdl
pmhcOldM.mdx
PMHCOldM.tga
PMHCOldMd1.tga
PMHCOldMd2.tga
po_PMHCOldM.tga
po_PMHCOldMd1.tga
po_PMHCOldMd2.tga
2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------
THANKS
--------------
Stoffe and Fred Tetra for the needed tools and tutorials
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
127 downloads
0 comments
Updated
-
Effixian's Zeison Sha/Jal Shey to Onderon Clothing
By Effix
------------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
------------------------------------------------------------------------
TITLE: Effixian's Zeison Sha/Jal Shey to Onderon Clothing
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip somewhere and copy the files from the subfolder to your override folder.
-----------------------
DESCRIPTION
-----------------------
Another one of my mods that changes the appearance of the Zeison Sha and Jal Shey Armor. It replaces the model/textures with the outfits of the people on Onderon.
What is what (info on where to get them is from gamebanshee.com):
- - Brown - -
Zeison Sha Warrior Armor (item: a_robe_16)
• This item is either very common or randomly placed throughout the game.
Files: PFBM01, PMBM01 & ia_ClassZS_001
- - Gray - -
Zeison Sha Initiate Armor (item: a_robe_06)
• Dantooine (Enclave Courtyard) - Purchased from Daraala
Files: PFBM02, PMBM02 & ia_ClassZS_002
- - Beige - -
Jal Shey Neophyte Armor & Jal Shey Advisor Armor (items: a_robe_07 & a_robe_11)
Neophyte:
• Onderon (Merchant Quarter) - Purchased from Gegorran
• Nar Shaddaa (Refugee Landing Pad) - Purchased from Geeda after opening up trade routes
Advisor:
• This item is either very common or randomly placed throughout the game.
Files: PFBM03, PMBM03 & ia_ClassZS_003
- - Green - -
Jal Shey Mentor Armor (item: a_robe_20)
• This item cannot be obtained through any conventional means.
Files: PFBM06, PMBM06 & ia_ClassZS_004
- - Dark Gray - -
(Not in the screenshot)
Darth Malak's Armor (item: a_robe_26)
• This item cannot be obtained through any conventional means.
Files: PFBM05, PMBM05 & ia_ClassZS_005
It is possible to rename filenames to swap colors.
----------
BUGS
----------
None known.
--------------------------
COMPATIBILITY
--------------------------
Not compatible with other mods that change the Zeison Sha and Jal Shey Armor.
-------------------------
UNINSTALLING
-------------------------
Remove the following files from your override folder:
ia_ClassZS_001.tga
ia_ClassZS_002.tga
ia_ClassZS_003.tga
ia_ClassZS_005.tga
ia_ClassZS_006.tga
PFBM01.tga
PFBM02.tga
PFBM03.tga
PFBM05.tga
PFBM06.tga
pfbmm.mdl
pfbmm.mdx
PMBM01.tga
PMBM02.tga
PMBM03.tga
PMBM05.tga
PMBM06.tga
pmbmm.mdl
pmbmm.mdx
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
---------------
THANKS
---------------
Stoffe and Fred Tetra for the needed tools and tutorials
---------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
---------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
312 downloads
-
Effixian's Carth Onasi's Jacket (Male Only) (R)
By Effix
------------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
------------------------------------------------------------------------
TITLE: Effixian's Carth Onasi's Jacket (Male Only) (R)
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip somewhere and run the file "TSLPatcher - Install Effixian's Carth Onasi's Jacket.exe".
Steam + Workshop TSLRCM: You need to point the Patcher to TSLRCM's Workshop folder.
-----------------------
DESCRIPTION
-----------------------
This mod adds a light armor for the player, Atton and the Disciple, based on Carth's default clothing in KotOR 1 (The texture is included in K2's files). The texture is scaled up and certain parts are given a bit of shininess.
Atton has this item in his personal inventory, you will be able to equip it once he joins you.
Requested by @antek123 on Steam.
Carth Onasi's Jacket
Cheatcode: giveitem carthjacket
Feats Required: Armor Proficiency - Light
Gender Required: Male
Useable By: The player, Atton, Disciple
Defense Bonus: 5
Max Dexterity Bonus: +5
Damage Resistance: Resist 5/- vs. Bludgeoning, Piercing, Slashing & Energy
Regeneration: 1
Strength: +1
Upgradeable
--------------------------
COMPATIBILITY
--------------------------
- (R): This mod replaces the Revan/Star Forge model, so it's not compatible with any mod that does the same (for example my Bastila Robes, Mission Vao Jacket, Scout/Scoundrel Jacket, Soldier Outfit and more). Make sure you always read the mod description to look out for this.
-------------------------
UNINSTALLING
-------------------------
Remove from override:
carthjacket.uti
ia_revan_061.tga
p_atton.utc
PMBJ61.tga
PMBJ61.txi
pmbjm.mdl
pmbjm.mdx
Place back into override from the created backup folder:
appearance.2da (If you haven't added any mods that changed this file after this mod)
If for some far fetched reason you already had a p_atton.utc in your override before applying this mod then you can also grab the backup from the folder.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
---------------
THANKS
---------------
Stoffe and Fred Tetra for the needed tools and tutorials
-------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
154 downloads
-
K2 Companion Starting Armors
By Ol' Cappy
Aloha! Thanks for checking out my mod.
This originally started out as a mod for getting Bao-Dur some non-vanilla starting gear, but I ended up expanding it and creating starting armors for each companion that didn't have one before and making Atton's and Mira's jackets moddable with underlays to keep them more useful. Now every companion can use their default appearance and have it be somewhat competitive to some of the mid-game gear and (hopefully) become a niche choice of equipment for some people!
This mod uses TSLPatcher, so it should be compatible with any mods that don't change what armor Kreia, Bao-Dur, Handmaiden, Disciple, and Visas wear when you first meet them. Mods that change or alter their default appearance, such as Ultimate Character Overhaul, should work just fine with this mod since each armor is actually a suped-up generic clothing item.
Please feel free to use this mod as you see fit! If you wanna include it in your mod, go ahead - just credit me if you do, that's all I ask.
7,786 downloads
- companion
- companions
- (and 2 more)
-
JC's Sound Effects for K2
By JCarter426
Summary
This mod adds unique sound effects for ion blasters, disruptor pistols, heavy blaster pistols, bowcasters, and blaster rifles.
Installation
Extract files from the downloaded archive.
Run Sound_Effects_K2.exe.
Click "Install Mod" and select your game directory (default name SWKOTOR2).
Uninstallation
Remove the installed files. Replace ammunitiontypes.2da and baseitems.2da with backups if necessary. Compatibility
This mod is not compatible with any mods that alter the sound effects for ion blasters, heavy blaster pistols, bowcasters, or blaster rifles.
Credits
KOTOR Tool – Fred Tetra
TSL Patcher – stoffe
Sound Effects – Ben Burtt, courtesy of StarWars.com
Permissions
I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason.
If you would like to include any part of this mod in anything, then please contact me for permission.
Disclaimers
PEW PEW PEW EXPLOSION OBSIDIAN BANG BANG LUCASARTS BIG BADA BOOM!!!!!!!!!!!!!!!!!
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
421 downloads
-
Effixian's Cathar Pack
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
-----------------------------------------------------------------------
TITLE: Effixian's Cathar Pack
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip somewhere and run the file "TSLPatcher - Install Effixian's Cathar Pack.exe".
-----------------------
DESCRIPTION
-----------------------
This mod adds a male and a female Cathar, inspired by SWTOR.
Fully dark side has red eyes and colourless fur, halfway to that there's a mix of both extremes.
I did not alter the 3D models, because I'm not good at that, so no pointy ears or altered noses.
There's custom underwear but no dancer's outfit.
Requested by Tiberius Tigris on Steam.
----------
BUGS
----------
None known.
--------------------------
UNINSTALLING
--------------------------
1. Remove the following files from your override folder:
(not harmful if you leave these, step 2 will make the game ignore them)
pfbamcat01.tga
pfhcat01.mdl
pfhcat01.mdx
PFHCAT01.tga
PFHCAT01d1.tga
PFHCAT01d2.tga
pmbamcat01.tga
pmhcat01.mdl
pmhcat01.mdx
PMHCAT01.tga
PMHCAT01D1.tga
PMHCAT01D2.tga
po_PFHCAT01.tga
po_PFHCAT01d1.tga
po_PFHCAT01d2.tga
po_PMHCAT01.tga
po_PMHCAT01d1.tga
po_PMHCAT01d2.tga
2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
---------------
THANKS
---------------
Stoffe and Fred Tetra for the needed tools and tutorials
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-----------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
210 downloads
-
Playable Nightsister Character
By LewokGuy
Description:
This adds a Playable Nightsister to Kotor 2. It used PMHA01's Textures so any other mods that change or use that will be considered incompatible. It has 2 dark side transitions, like all PC characters in Kotor 2. There are no Dark Side Corruption transitions and instead the eyes go from Brown to Yellow to Orange and the mouth goes from Grey to Dark Grey to Darker Grey. I thought about doing some tattoos on the face but decided not to because it seemed difficult. I chose Brown as the base eyes because that's what Merrin has in Jedi Fallen Order.
In Update 1.1:
I added 3 new items along with a tattoo variant of the Nightsister.
If you are lazy and don't want to go to the dormitories where these items are, the Cheat codes for these 3 items are:
a_robe_50 - Nightsister Mother Witch's Robes
a_robe_51 - Nightsister Coven Clothes
g_w_lghtsbr65 - Magiksaber
(These can only be equipped to Females, as that is what the Nightsisters Gender are.)
You will need to start a new game or load a save before entering the dormitory module for it to be updated!
Installation:
To Install this:
Put the files from "With tattoos" or "No Tattoos" depending on which you choose from "Character" into your Override folder in your kotor 2 directory. (You can only have ONE)
(OPTIONAL) Put the files from "Items" into your Override folder in your kotor 2 directory.
Uninstallation:
Remove these from your Override folder in your kotor 2 directory:
105per.git
a_robe_50.uti
a_robe_51.uti
g_trescivil0099.utp
g_w_lghtsbr65.uti
ia_ClassZS_051.tga
ia_MstrRobe_050.tga
iw_Lghtsbr_065.tga
PFBM51.tga
PFBN50.tga
PFHA01.tga
PFHA01D1.tga
PFHA01D2.tga
po_PFHA01.tga
po_PFHA01d1.tga
po_PFHA01d2.tga
Bugs:
It Appears that if you reload a save in the Peragus Demoritories, the game will reload everything in that module. This can stop your whole playthrough if you save and exit the game when in the bunk part, and you get stuck behind that one door. I do not know how to fix this, however you can warp to another module, which I recommend the mining tunnels one, and then go back to the administration level and go to where kreia would be. (The closest un-openable door to the Kolto tanks)
Should be no other bugs with this mod.
Incompatibilities:
Any mods that use PMHA01's files will not be compatible. I haven't found any mods that are incompatible with this, but if I find any I will add it here.
Recommendations:
I Highly Recommend Effixan's Underwear Pack mod:
I recommend this because in the game with my Nightsister mod, the underwear appears as the normal vanilla underwear, which looks odd with a nightsister head and a human body.
Credits and Distribution:
Credit to Effix for the underwear mod that makes my mod look more normal.
I do not want my Nightsister head to be uploaded to the Steam Workshop, because:
1. The Steam Workshop is an absolute mess
2. If I did want it on the Steam Workshop, I'd put it on there myself.
You can use the Nightsister head in your Mod, just give me credit and do not claim it as your own.
131 downloads
- playable
- nightsister
- (and 1 more)
-
Effixian's Trask Ulgo Player Character
By Effix
----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
----------------------------------------------------------------------
TITLE: Effixian's Trask Ulgo Player Character
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip somewhere and run the file "TSLPatcher - Install Effixian's Trask PC.exe".
------------------------
DESCRIPTION
------------------------
This mod enables you to play as Trask Ulgo from KotOR 1.
His files are in the KotOR 2 files (like many files from the first game) so it was a matter of enabling him to be picked as your player character and adding the missing portraits and dark side transitions.
He wears the Republic Soldier uniform as underwear and default clothing. I made his eyes slightly more blue.
There's no zombie look because I'm not a fan of that myself and there wasn't really a texture to easily reuse. Full dark side does get the yellow movie style Sith eyes and his hair becomes fully gray, half way to dark you get a mix of the two extremes.
This mod shouldn't conflict with any other mod.
Requested by Gooey on Steam.
You can use this with a K1 Trask HD mod, you just need to rename some files (and probably settle for no dark side transitions if you don't get creative yourself).
-------------------------------------
BUGS/KNOWN ISSUES
-------------------------------------
Like with all characters that have their own custom clothing, things can look glitchy in the character creator, but things will be fine after that.
-------------------------
UNINSTALLING
-------------------------
1. Remove the following files from your override folder:
(not harmful if you leave these, step 2 will make the game ignore them)
N_traskH.tga
N_traskHD1.tga
N_traskHD2.tga
po_ptrask.tga
po_ptraskd1.tga
po_ptraskd2.tga
2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
---------------
THANKS
---------------
Stoffe and Fred Tetra for the needed tools and tutorials
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
141 downloads
0 comments
Updated
-
Kreia's Lightsaber
By WuOJot
Kreia's Lightsaber
this mod adds personal Lightsaber for Kreia. It can be acquired after you enter the Ebon Hawk on Peragus in Ebon Hawk Container, or by cheat code kre_lghtsbr. In future version of this mod I will make Kreia wield it during final battle
Installation
Put kre_lghtsbr.uti and ebcont001.utp into override folder
Uninstallation
Remove re_lghtsbr.uti and ebcont001.utp form override
Compatibility
This mod should be compatible with any other mod, unless they utilizes ebcont001.utp
Known bugs
Saber displays no color crystal in uprgade section, and if you try to apply color crystal into saber, the game will crash
384 downloads
-
Effixian's "Banthar" Player Character
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
-----------------------------------------------------------------------
TITLE: Effixian's Banthar Player Character
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip somewhere and run the file "TSLPatcher - Install Effixian's Banthar PC.exe".
-----------------------
DESCRIPTION
-----------------------
This mod adds a player character that's a mix of Bandon (K2) and Uthar (K1).
This mod shouldn't conflict with any other mod.
Requested by jakebohm00 on Steam.
----------
BUGS
----------
None known.
--------------------------
UNINSTALLING
--------------------------
1. Remove the following files from your override folder:
(not harmful if you leave these, step 2 will make the game ignore them)
pmhcb01.mdl
pmhcb01.mdx
PMHCB01.tga
PMHCB01d1.tga
PMHCB01d2.tga
po_PMHCB01.tga
po_PMHCB01d1.tga
po_PMHCB01d2.tga
2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------
THANKS
--------------
Stoffe and Fred Tetra for the needed tools and tutorials
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-----------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
107 downloads
-
Lightsabers and Robes on a Corpse
By LewokGuy
Description:
Someone on Discord in a server I am in requested for me to make a mod where it adds robes and lightsabers in the Morgue, so that's what I did.
READ
This is a newer, updated version. I was informed the other version of this where I put it on the Miner Corpse causes a bunch of issues in the game.
REMOVE g_tresgencorp004 FROM YOUR OVERRIDE FOLDER
I have added these to Kreia's corpse instead, hopefully there won't be any issues.
I also added a Double Bladed Lightsaber, 2 short lightsabers, medpacs, and some credits to Kreia's Corpse.
Installion:
Pop gencrps004.utp into your Override folder in your Kotor 2 Directory
Credits:
The Person who asked me to make this on Discord - Name will be anonymous
Fred Tetra - Kotor Tool which allowed me to add these lightsabers and robes to the miners corpse
Obsidian for making Kotor 2
Bugs:
Lightsabers aren't upgradeable, I can't figure out as to why, but if you want a mod that adds lightsabers that are upgradeable, you can download and install the Lightsabers on Peragus mod.
Sometimes you can only access the items once you get the plasma torch.
Other than these 2 bugs, there shouldn't be anymore. Report to me if you find anymore.
Compatibility:
Pretty sure this will be compatible with TSLRCM since it doesn't edit anything TSLRCM adds, I believe.
NOT Compatible with any other mods that change gencrps004.utp
1,793 downloads
0 comments
Updated
-
Effixian's Carebear Hanharr
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
-----------------------------------------------------------------------
TITLE: Effixian's Carebear Hanharr
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip somewhere and copy the files from the subfolder to your override folder.
-----------------------
DESCRIPTION
-----------------------
This is a simple reskin of Hanharr.
Requested by Zaxento The Greedy.
Not compatible with other mods that change Hanharr's appearance.
As seen on arstechnica.com.
---------
BUGS
---------
None known.
-------------------------
UNINSTALLING
-------------------------
Remove the following files from your override folder:
N_WookieM07.tga
N_WookieM07.txi
p_hanharr.mdl
p_hanharr.mdx
PO_PHanharr.tga
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
---------------
THANKS
---------------
Stoffe and Fred Tetra for the needed tools and tutorials
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
---------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
67 downloads
0 comments
Submitted
-
Effixian's Chiss Disciple Player Character
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
-----------------------------------------------------------------------
TITLE: Effixian's Chiss Disciple Player Character
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip somewhere and run the file "TSLPatcher - Install Effixian's Chiss Disciple PC.exe".
-----------------------
DESCRIPTION
-----------------------
In 2017 I made a Chiss reskin of the Disciple, this mod lets you pick him as your player character.
I redid the portraits, they are now more in line with the original Disciple portraits.
In this mod there is a subtle dark side transition, some veins become visible.
Custom underwear is included, you start with a white one which becomes black when you go to the darkside.
Requested by Pipegut, lute and prudence.
---------
BUGS
---------
None known.
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UNINSTALLING
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1. Remove the following files from your override folder:
(not harmful if you leave these, step 2 will make the game ignore them)
PMBCH01.tga
PMBCHD01.tga
pmhch01.mdl
pmhch01.mdx
PMHCh01.tga
PMHCh01D1.tga
PMHCh01D2.tga
PO_PMHCH01.tga
po_PMHCH01d1.tga
po_PMHCH01d2.tga
2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.
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DISTRIBUTION NOTES
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You can use the files from this mod in your own mod if you simply credit me.
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THANKS
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Stoffe and Fred Tetra for the needed tools and tutorials
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Donations
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My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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