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  1. Sabers on Peragus

    SABERS ON PERAGUS V2.
    Hello, this is an improvement on my original Sabers On Peragus mod for KOTOR 2 TSL.
    Along with the lightsabers in the security room, I also included a couple different upgrade crystals, and 4 PERSONAL CRYSTALS!
    There will be a max dark side crystal, a max light side cyrstal, and a max Neutral crystal, each with their own stats. There is also a rank 1 neutral crystal as well.
    Alongside all these goodies are a few extra surprises inside the locker as well. I wont spoil, but a certain droid locked in your cargo hatch will appreciate them. 
    Simply unzip the folder and throw the Locker002.utp file into you override folder and you should be good to go. I tested it myself and have not run into any issues. 
    Thank you for all the downloads and showing love for my work. 
    Enjoy becoming even more powerful than you were before. 

    2,431 downloads

       (0 reviews)

    2 comments

    Submitted

  2. Environment Map Restoration

    [TSL] Defaultenvmap Restoration

    By Darth InSidious


     
    Description

    Both KotOR games were designed to have environment mapping, i.e., reflections on armours and weapons that

    looked like the area the player character was in, rather than generic shinyness.


     
    In the default game, this is switched off, perhaps for performance reasons. This mod partially restores this

    feature, using the environment maps for the game which Obsidian included in the default game files.

    As a result, not every area has environment maps, but I have been able to enable the feature in about 50 areas (out of c. 95),

    listed below. This includes numerous Ebon Hawk cutscene areas, parts of Peragus and Telos, a large part of Dxun,

    parts of Onderon, large parts of Dantooine, parts of Korriban and M478, and most of Malachor V.


    In addition to reflections on armour, this mod also adds back in reflections on most melee and ranged weapon types.

     
    This mod is intended as much as a proof-of-concept as a restoration in itself. A full restoration would likely

    require cube-mapping all the areas in the game, which I don't have the time or resources to do. If someone

    feels like doing that, and knows how, let me know.


     
    The full list of areas included in this mod is:

    003EBO

    004EBO

    005EBO

    006EBO

    007EBO

    102PER

    104PER

    201TEL

    202TEL

    203TEL

    204TEL

    205TEL

    209TEL

    231TEL

    261TEL

    351NAR

    352NAR

    401DXN

    402DXN

    410DXN

    411DXN

    421DXN

    501OND

    502OND

    504OND

    505OND

    506OND

    510OND

    511OND

    512OND

    601DAN

    602DAN

    604DAN

    605DAN

    610DAN

    701KOR

    702KOR

    710KOR

    711KOR

    801DRO

    802DRO

    803DRO

    804DRO

    901MAL

    902MAL

    903MAL

    904MAL

    905MAL

    906MAL

    907MAL

    950COR

     

     

    Known bugs and compatibility issues

    Because each area has only one environment map, sometimes the reflections will be wrong for a given part of an area

    which looks different. Also, because of the limited number of environment maps included in the game, I have

    reused several of them in different places. Hopefully this isn't too obvious, but it may mean that the environment

    mapping isn't always exact.


    You may experience performance issues with this mod; I have not tested for this.

     
    The mod currently installs as a series of .are files directly into your Override. This is because it's

    difficult otherwise to take account of .mod files with the same filename as the game's default .rim area files,

    so it was difficult to make the mod work with, e.g., TSLRCM modules.


     
    This mod hasn't been tested for compatibility with TSLRCM, but I don't anticipate issues for the most part,

    since the .are file isn't used for much that can be modded.


     
    *Nevertheless, this mod *may* cause some compatibility issues in some areas with TSLRCM.*


     
    Installation

    Double click on "Install Defaultenvmap restoration", and hit the "install mod" button.


     
    Uninstallation

    Delete the .are files from your Override folder, and restore the baseitems.2da file

    backup made by TSLPatcher on install, and placed in the "backup" folder.


     
    If no such baseitems.2da backup exists (i.e., you haven't used any other mods that modify this file)

    simply delete baseitems.2da from your override folder.


     

     

     
    Credits and thanks

    Thanks to JC, DarthParametric, and Cortisol, for their feedback and help during development of this mod.


     

     
    Disclaimer

    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,

    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.

    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed

    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.

    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must

    ask for my permission first.

    332 downloads

       (1 review)

    2 comments

    Submitted

  3. Force Affinity Form Fix + Overhaul mod

    The mod now uses HoloPatcher as installer.
    1.Description
    The Jedi Consular, Jedi Master and Sith Lord classes learn 3 Force Forms not available to other classes. One of them, Force Affinity, is generally considered useless because it has only one effect: +500% Force Point regeneration in combat. Force Channel Form (available to all classes) gives the same bonus (not mentioned in the description of the Form) in addition to several other effects. So, the real problem here is not that Force Affinity is "useless", but that Force Channel is (unintentionally) overpowered.
    This mod offers 3 solutions: fixing overpowered Force Channel Form or replacing the original Force Affinity Form bonus with new one (recommended). Don't install them both at the same time.
    1) The "Force Channel Fix" option will change the undocumented "+500% FP regeneration in combat" bonus of Force Channel Form to a more balanced +100%, making Force Affinity more viable.
    New bonus of Force Channel:
    FP Regeneration: +50% (non-combat), +100% (in combat)
    Force Power Damage: +3
    Saves vs Force Powers: +2
     
    2) The "Force Amplification" option will replace the FP Regen bonus of Force Affinity with an increased range for mass Force Powers (based on the cut Force Amplification form).
    New Bonus of Force Affinity:
    Force Power Range: +100%
    Opponents' Saves vs Force Powers: +3
     
    Note: the max distance between the caster and the target to cast Force Power won't change, only the radius of the mass Force Power's effect.
    The increased range will be useful for such Powers as MASS STASIS, FORCE WHIRLWIND/FORCE WAVE, FORCE STORM, FORCE SCREAM chain, INSANITY, CRUSH OPPOSITION, HEAL chain, IMPROVED/MASTER FORCE DRAIN, IMPROVED/MASTER BATTLE MEDITATION and some others.
     
    3) "Force Shell" option will allow to use the Force to absorb part of damage received (technically, to automatically restore HP depending on the amount of damage received).
    New Bonus for Force Affinity:
    Restores 50% of HP from damage received at the expense of an equivalent amount of FP
    -------------------------------------------
    2.Installation
    This mod uses HoloPatcher installer. The installer for Windows comes with the mod; installers for Linux and Mac should be downloaded from the HoloPatcher mod page (https://deadlystream.com/files/file/2243-holopatcher). Warning: TSLPatcher won't work because this mod uses specific features of HoloPatcher.
    1.Launch "HoloPatcher.exe".
    2.Choose one of "Force Channel Fix", "Force Amplification", "Force Shell" options from dropdown menu.
    3.Select your game's folder (where "swkotor2.exe" is located) and click Install.
    -------------------------------------------
    3.Uninstallation
    Uninstallation is possible as long as you didn't install other mods after this one, otherwise you must first uninstall those mods.
    Either manually delete the mod files and copy back unaltered files located at the backup/{date} path in the mod folder, or use uninstall Shell (Bash), PowerShell scripts provided by HoloPatcher.
     
    -------------------------------------------
    4.Known issues

    "Force Shell" option: if the player is attacked by several enemies, health recovery may not occur immediately, but after several or all attacks in the current round.
    -------------------------------------------
    5.Compatibilty
    The mod is incompatible with mods that modify "k_hen_heartbt01.ncs" script.
    Additionally, "Force Amplification" option is incompatible with mods that modify "k_sp1_generic.ncs", "k_hen_heartbt01.ncs","k_sup_healing.ncs" and "k_inc_force.nss" (some mods that add and edit Force Powers use them).
    ------------------------------------------
    6.Permissions
    This mod may not be modified or distributed without the explicit permission of the author.
    This mod may be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
     
    -------------------------
    7.Credits
    Fred Tetra - KOTOR Tool
    Blue - KotOR Scripting Tool
    Cortisol and th3w1zard1 - For HoloPatcher/PyKotor
    Stoffe and HIGH LEVEL FORCE POWERS MOD V2.1 mod - for inspiration
    TamerBill and Content Pack: Feats and Powers - for inspiration
    Special Thanks to JCarter426
    ---------------------------
    8.Contact
    PM me on DeadlyStream or Nexus.
     
    Disclaimer
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    589 downloads

       (0 reviews)

    3 comments

    Updated

  4. Kaevee the Twi'lek

    DESCRIPTION:
    Do you like Kaevee as a character, but hate her voice? Would you rather listen to alien gibberish instead? Well, this is the mod for you! It turns her into a blue Twi'lek, complete with alien VO.
    INSTALLATION:
    TSLRCM is mandatory and must be installed first.
    Copy all files to your game's "override" folder.
    If you're using the Steam workshop version of TSLRCM, you must copy the file to the wokshop's folder, not the main game's folder; it'll be something like "C:\SteamLibrary\steamapps\workshop\content\208580\485537937\override"
    The mod must be installed before entering the Enclave sublevel on Dantooine.
    Thanks to JC for extracting all the alien VOs for me.

    568 downloads

       (2 reviews)

    1 comment

    Submitted

  5. Effixian's Class Outfits from K1 for K2 (R)

    ------------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    ------------------------------------------------------------------------
    TITLE: Effixian's Class Outfits from K1 for K2 (R)
    AUTHORS: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    1. Unzip somewhere and run the file "Effixians_Class_Outfits_from_K1.exe".
    2. Manually copy the files from one of the 3 subfolders in the "Manually_copy_to_override" folder to your override folder.
    I chose this manual part approach so that it's easier to switch to another one of the 3 class outfits.
    You don't need to do anything with the file in the source_script folder, that's a resource for other mod makers.

    -----------------------
    DESCRIPTION
    -----------------------
    Not to be confused with my KotOR 1 class outfit reskin mod, I did reuse the screenshots because there's little difference.
    This mod lets you add a light armor (you can only use 1 of the 3 at a time). They are the pretty much the same as the default class clothing that you get in KotOR 1. This time they do have some stats, are upscaled and I redid/added alpha layers (which parts of the texture are reflective/shiny).
    Atton has this item in his personal inventory, you'll be able to equip it once he joins you.
    The stats are mostly based on Mira's Jacket.

    Scoundrel Jacket / Scout Jacket / Soldier Outfit (cheatcode: giveitem classfit)

    Feats Required: Armor Proficiency - Light
    Usable By: The player, Atton, Disciple, Handmaiden, Mira, Visas
    Defense Bonus: 5
    Max Dexterity Bonus: +5
    Damage Resistance: Resist 5/- vs. Bludgeoning, Piercing, Slashing
    Regeneration: 1
    Upgradeable (Like light armor)

    ---------------------------
    COMPATIBILITY
    ---------------------------
    - (R): This mod replaces the Revan/Star Forge model, so it's not compatible with any mod that does the same (for example my Bastila Robes, Mission Vao Jacket and more). Make sure you always read the mod description to look out for this.
    - Steam: This 3-in-1 mod is superior to my similar Steam Workshop versions which are all "male or female only" mods to keep things compatible with the Workshop version of TSLRCM. But, you can apply this version to your Steam version. If you use the Workshop version of TSLRCM then you need to point the installer to its workshop folder
    (workshop\content\208580\485537937). If you don't then you point it to the main game folder.

    --------------------
    SWITCHING
    --------------------
    You can overwrite the files in your override with those from one of the 3 options in "Manually_copy_to_override", to try another option. You don't need to run the installer again. However, once you've acquired the item the title and description will get saved in your savegame. You can cheat in a fresh item to get one with the new title and description.

    --------------------------
    UNINSTALLING
    --------------------------
    Remove from override:
    a_addatton.ncs
    classfit.uti
    ia_revan_051.tga
    PFBJ51.tga
    PFBJ51.txi
    pfbjm.mdl
    pfbjm.mdx
    PMBJ51.tga
    PMBJ51.txi
    pmbjm.mdl
    pmbjm.mdx

    Place back into override from the created backup folder:
    appearance.2da (If you haven't added any mods that changed this file after this mod)

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    ---------------
    THANKS
    ---------------
    Stoffe and Fred Tetra for the needed tools and tutorials

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -----------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    378 downloads

       (0 reviews)

    0 comments

    Updated

  6. TSL Turrets Models Repair

    There are two kinds of turrets in the Star Wars galaxy: the up turrets and the down turrets. The up turrets have all the nice geometry a turret needs, while the down turrets eschew their lower geometry in favor of nice shadows, since their undersides are not actually visible to people. A harmonious balance -- or so we all thought. It turns out that there are many opportunities to see the bottoms of the down turrets, exposing their empty underbellies for everyone to see. Their shadows are also incomplete and janky-looking. Let's restore balance to this galaxy!
    If you have not checked out Khoonda Turrets Model Repair, I suggest you do that as well. That will set the turrets around Khoonda to the up models instead of the down models, as they were meant to be. That will mean that they have all the geometry they need without the extra model shadows, which look no good on the higher-up turrets.
    Installation:
    Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux.
    Uninstallation:
    Remove the folder "TSL_Turrets_Models_Repair_v1.0" from your override.
    Included Files:
    Compatibility:
    Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. I highly recommend using this mod in conjunction with Khoonda Turrets Model Repair, of you have not checked that out already. This mod will fix the lack of geometry issue there as well, but that one will remove the nasty-looking shadow it has.
    Acknowledgments:
    Big thank-you to seedartha, Symmetric, Purifier, and Ndix UR for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction convenient with the Holocron Toolset.
    This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
     

    520 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Early HK 47

    Hello,
    This is another simple mod i made simply because I was an idiot on my last playthrough and got angry.
    Long story short, forgot to grab the vocabulator from the HK 50 on Peragus, the planet blows up as we all know.
    All was fine until the HK 50s stopped giving me HK parts, and I wasn't going to be able to get HK, so I made this mod so that will never happen again.
    I placed every single HK 47 part you need to repair him on the first corpse you encounter on Peragus with the Vibro Cutter/Blade
    I also threw in a surprise upgrade that is only usable by HK, and another small T3 only item.
    Also, you'll find one repair part and a computer spike. You'll be able to repair HK 47 as soon as you escape Peragus.
    Simply drop the g_tresgencorp005.utp file into your override, and you should be good. 
    I tested the mod and haven't run into any issues yet. The only thing is that it replaces the vibro cutter to a vibro blade if have the RCM if you care about that. 
    Enjoy!


    Early HK 47.zip

    1,348 downloads

       (1 review)

    2 comments

    Submitted

  8. Effixian's Terena Adare Player Character

    ------------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    ------------------------------------------------------------------------
    TITLE: Effixian's Terena Adare Player Character
    AUTHORS: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    Unzip somewhere and run the file "TSLPatcher - Install Effixian's Terena Adare PC.exe".

    ------------------------
    DESCRIPTION
    ------------------------
    This mod adds Terena Adare's head for the player character.

    I've changed the eyes to stand out more and I've removed the dot tattoos.

    At full dark side you get the Sith yellow eyes, you get a mix of both extremes half way towards fully dark.

    The NPC Terena Adare also gets updated, with an altered version of PFHC06, so that you don't feel like you run into your twin.

    Inspired by a request by Ithorian82 on Steam.

    ----------
    BUGS
    ----------
    None known.

    --------------------------
    UNINSTALLING
    --------------------------
    1. Remove the following files from your override folder:
    (not harmful if you leave these, step 2 will make the game ignore them)

    n_terenaadareh.mdl
    n_terenaadareh.mdx
    N_TerenaAdareH.tga
    p_terenaadareh.mdl
    p_terenaadareh.mdx
    PFHCTA.tga
    PFHCTA.txi
    PFHCTAD1.tga
    PFHCTAD2.tga
    po_PFHCTA.tga
    po_PFHCTAd1.tga
    po_PFHCTAd2.tga

    2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
    appearance.2da
    heads.2da
    portraits.2da

    Doing this when you did add another head/appearance mod would result in the later head(s) no longer being available in the game.

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    ---------------
    THANKS
    ---------------
    Stoffe and Fred Tetra for the needed tools and tutorials

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -----------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    134 downloads

       (0 reviews)

    1 comment

    Updated

  9. Effixian's "Old Man" Player Character

    ------------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    ------------------------------------------------------------------------
    TITLE: Effixian's "Old Man"
    AUTHORS: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    --------------------------
    INSTALLATION
    --------------------------
    Unzip somewhere and run the file "TSLPatcher - Install Effixian's Old Man.exe".

    -----------------------
    DESCRIPTION
    -----------------------
    This mod adds a player head "old man", it's an edited version of one of the elder commoners.

    Full dark side has tattoos, sith eyes and more of a goatee than a full beard, half way to dark you only get slightly different eyes.

    ----------
    BUGS
    ----------
    None known.

    --------------------------
    UNINSTALLING
    --------------------------
    1. Remove the following files from your override folder:
    (not harmful if you leave these, step 2 will make the game ignore them)

    pmhcOldM.mdl
    pmhcOldM.mdx
    PMHCOldM.tga
    PMHCOldMd1.tga
    PMHCOldMd2.tga
    po_PMHCOldM.tga
    po_PMHCOldMd1.tga
    po_PMHCOldMd2.tga

    2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
    appearance.2da
    heads.2da
    portraits.2da

    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    --------------
    THANKS
    --------------
    Stoffe and Fred Tetra for the needed tools and tutorials

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    165 downloads

       (0 reviews)

    0 comments

    Updated

  10. Effixian's Zeison Sha/Jal Shey to Onderon Clothing

    ------------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    ------------------------------------------------------------------------
    TITLE: Effixian's Zeison Sha/Jal Shey to Onderon Clothing
    AUTHORS: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    Unzip somewhere and copy the files from the subfolder to your override folder.

    -----------------------
    DESCRIPTION
    -----------------------
    Another one of my mods that changes the appearance of the Zeison Sha and Jal Shey Armor. It replaces the model/textures with the outfits of the people on Onderon.
    What is what (info on where to get them is from gamebanshee.com):
    - - Brown - -
    Zeison Sha Warrior Armor (item: a_robe_16)
    • This item is either very common or randomly placed throughout the game.
    Files: PFBM01, PMBM01 & ia_ClassZS_001
    - - Gray - -
    Zeison Sha Initiate Armor (item: a_robe_06)
    • Dantooine (Enclave Courtyard) - Purchased from Daraala
    Files: PFBM02, PMBM02 & ia_ClassZS_002
    - - Beige - -
    Jal Shey Neophyte Armor & Jal Shey Advisor Armor (items: a_robe_07 & a_robe_11)
    Neophyte:
    • Onderon (Merchant Quarter) - Purchased from Gegorran
    • Nar Shaddaa (Refugee Landing Pad) - Purchased from Geeda after opening up trade routes
    Advisor:
    • This item is either very common or randomly placed throughout the game.
    Files: PFBM03, PMBM03 & ia_ClassZS_003
    - - Green - -
    Jal Shey Mentor Armor (item: a_robe_20)
    • This item cannot be obtained through any conventional means.
    Files: PFBM06, PMBM06 & ia_ClassZS_004
    - - Dark Gray - -
    (Not in the screenshot)
    Darth Malak's Armor (item: a_robe_26)
    • This item cannot be obtained through any conventional means.
    Files: PFBM05, PMBM05 & ia_ClassZS_005
    It is possible to rename filenames to swap colors.

    ----------
    BUGS
    ----------
    None known.

    --------------------------
    COMPATIBILITY
    --------------------------
    Not compatible with other mods that change the Zeison Sha and Jal Shey Armor.

    -------------------------
    UNINSTALLING
    -------------------------
    Remove the following files from your override folder:
    ia_ClassZS_001.tga
    ia_ClassZS_002.tga
    ia_ClassZS_003.tga
    ia_ClassZS_005.tga
    ia_ClassZS_006.tga
    PFBM01.tga
    PFBM02.tga
    PFBM03.tga
    PFBM05.tga
    PFBM06.tga
    pfbmm.mdl
    pfbmm.mdx
    PMBM01.tga
    PMBM02.tga
    PMBM03.tga
    PMBM05.tga
    PMBM06.tga
    pmbmm.mdl
    pmbmm.mdx

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    ---------------
    THANKS
    ---------------
    Stoffe and Fred Tetra for the needed tools and tutorials

    ---------------

    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    ---------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
     

    376 downloads

       (1 review)

    1 comment

    Submitted

  11. Effixian's Carth Onasi's Jacket (Male Only) (R)

    ------------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    ------------------------------------------------------------------------
    TITLE: Effixian's Carth Onasi's Jacket (Male Only) (R)
    AUTHORS: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    Unzip somewhere and run the file "TSLPatcher - Install Effixian's Carth Onasi's Jacket.exe".
    Steam + Workshop TSLRCM: You need to point the Patcher to TSLRCM's Workshop folder.

    -----------------------
    DESCRIPTION
    -----------------------
    This mod adds a light armor for the player, Atton and the Disciple, based on Carth's default clothing in KotOR 1 (The texture is included in K2's files). The texture is scaled up and certain parts are given a bit of shininess.
    Atton has this item in his personal inventory, you will be able to equip it once he joins you.
    Requested by @antek123 on Steam.
    Carth Onasi's Jacket
    Cheatcode: giveitem carthjacket
    Feats Required: Armor Proficiency - Light
    Gender Required: Male
    Useable By: The player, Atton, Disciple
    Defense Bonus: 5
    Max Dexterity Bonus: +5
    Damage Resistance: Resist 5/- vs. Bludgeoning, Piercing, Slashing & Energy
    Regeneration: 1
    Strength: +1
    Upgradeable

    --------------------------
    COMPATIBILITY
    --------------------------
    - (R): This mod replaces the Revan/Star Forge model, so it's not compatible with any mod that does the same (for example my Bastila Robes, Mission Vao Jacket, Scout/Scoundrel Jacket, Soldier Outfit and more). Make sure you always read the mod description to look out for this.

    -------------------------
    UNINSTALLING
    -------------------------
    Remove from override:
    carthjacket.uti
    ia_revan_061.tga
    p_atton.utc
    PMBJ61.tga
    PMBJ61.txi
    pmbjm.mdl
    pmbjm.mdx

    Place back into override from the created backup folder:
    appearance.2da (If you haven't added any mods that changed this file after this mod)
    If for some far fetched reason you already had a p_atton.utc in your override before applying this mod then you can also grab the backup from the folder.

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    ---------------
    THANKS
    ---------------
    Stoffe and Fred Tetra for the needed tools and tutorials

    -------------------------

    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -------------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
     

    238 downloads

       (0 reviews)

    3 comments

    Updated

  12. K2 Companion Starting Armors

    Aloha!  Thanks for checking out my mod.
    This originally started out as a mod for getting Bao-Dur some non-vanilla starting gear, but I ended up expanding it and creating starting armors for each companion that didn't have one before and making Atton's and Mira's jackets moddable with underlays to keep them more useful.  Now every companion can use their default appearance and have it be somewhat competitive to some of the mid-game gear and (hopefully) become a niche choice of equipment for some people!
    This mod uses TSLPatcher, so it should be compatible with any mods that don't change what armor Kreia, Bao-Dur, Handmaiden, Disciple, and Visas wear when you first meet them.  Mods that change or alter their default appearance, such as Ultimate Character Overhaul, should work just fine with this mod since each armor is actually a suped-up generic clothing item.
    Please feel free to use this mod as you see fit!  If you wanna include it in your mod, go ahead - just credit me if you do, that's all I ask.

    11,742 downloads

       (0 reviews)

    3 comments

    Updated

  13. JC's Sound Effects for K2

    Summary
    This mod adds unique sound effects for ion blasters, disruptor pistols, heavy blaster pistols, bowcasters, and blaster rifles.
    Installation
    Extract files from the downloaded archive.
    Run Sound_Effects_K2.exe.
    Click "Install Mod" and select your game directory (default name SWKOTOR2).
    Uninstallation
    Remove the installed files. Replace ammunitiontypes.2da and baseitems.2da with backups if necessary. Compatibility
    This mod is not compatible with any mods that alter the sound effects for ion blasters, heavy blaster pistols, bowcasters, or blaster rifles.
    Credits
    KOTOR Tool – Fred Tetra
    TSL Patcher – stoffe
    Sound Effects – Ben Burtt, courtesy of StarWars.com
    Permissions
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason.
    If you would like to include any part of this mod in anything, then please contact me for permission.
    Disclaimers
    PEW PEW PEW EXPLOSION OBSIDIAN BANG BANG LUCASARTS BIG BADA BOOM!!!!!!!!!!!!!!!!!
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    601 downloads

       (0 reviews)

    1 comment

    Submitted

  14. Effixian's Cathar Pack

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: Effixian's Cathar Pack
    AUTHORS: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    Unzip somewhere and run the file "TSLPatcher - Install Effixian's Cathar Pack.exe".

    -----------------------
    DESCRIPTION
    -----------------------
    This mod adds a male and a female Cathar, inspired by SWTOR.
    Fully dark side has red eyes and colourless fur, halfway to that there's a mix of both extremes.
    I did not alter the 3D models, because I'm not good at that, so no pointy ears or altered noses.
    There's custom underwear but no dancer's outfit.
    Requested by Tiberius Tigris on Steam.

    ----------
    BUGS
    ----------
    None known.

    --------------------------
    UNINSTALLING
    --------------------------
    1. Remove the following files from your override folder:
    (not harmful if you leave these, step 2 will make the game ignore them)
    pfbamcat01.tga
    pfhcat01.mdl
    pfhcat01.mdx
    PFHCAT01.tga
    PFHCAT01d1.tga
    PFHCAT01d2.tga
    pmbamcat01.tga
    pmhcat01.mdl
    pmhcat01.mdx
    PMHCAT01.tga
    PMHCAT01D1.tga
    PMHCAT01D2.tga
    po_PFHCAT01.tga
    po_PFHCAT01d1.tga
    po_PFHCAT01d2.tga
    po_PMHCAT01.tga
    po_PMHCAT01d1.tga
    po_PMHCAT01d2.tga

    2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
    appearance.2da
    heads.2da
    portraits.2da

    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    ---------------
    THANKS
    ---------------
    Stoffe and Fred Tetra for the needed tools and tutorials

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -----------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    263 downloads

       (0 reviews)

    2 comments

    Submitted

  15. Playable Nightsister Character

    Description:
    This adds a Playable Nightsister to Kotor 2. It used PMHA01's Textures so any other mods that change or use that will be considered incompatible. It has 2 dark side transitions, like all PC characters in Kotor 2. There are no Dark Side Corruption transitions and instead the eyes go from Brown to Yellow to Orange and the mouth goes from Grey to Dark Grey to Darker Grey. I thought about doing some tattoos on the face but decided not to because it seemed difficult. I chose Brown as the base eyes because that's what Merrin has in Jedi Fallen Order.

    In Update 1.1:
    I added 3 new items along with a tattoo variant of the Nightsister.
    If you are lazy and don't want to go to the dormitories where these items are, the Cheat codes for these 3 items are:
    a_robe_50 - Nightsister Mother Witch's Robes
    a_robe_51 - Nightsister Coven Clothes
    g_w_lghtsbr65 - Magiksaber
    (These can only be equipped to Females, as that is what the Nightsisters Gender are.)

    You will need to start a new game or load a save before entering the dormitory module for it to be updated!

    Installation:
    To Install this:
    Put the files from "With tattoos" or "No Tattoos" depending on which you choose from "Character" into your Override folder in your kotor 2 directory. (You can only have ONE)
    (OPTIONAL) Put the files from "Items" into your Override folder in your kotor 2 directory.

    Uninstallation:
    Remove these from your Override folder in your kotor 2 directory:
    105per.git
    a_robe_50.uti
    a_robe_51.uti
    g_trescivil0099.utp
    g_w_lghtsbr65.uti
    ia_ClassZS_051.tga
    ia_MstrRobe_050.tga
    iw_Lghtsbr_065.tga
    PFBM51.tga
    PFBN50.tga
    PFHA01.tga
    PFHA01D1.tga
    PFHA01D2.tga
    po_PFHA01.tga
    po_PFHA01d1.tga
    po_PFHA01d2.tga

    Bugs:
    It Appears that if you reload a save in the Peragus Demoritories, the game will reload everything in that module. This can stop your whole playthrough if you save and exit the game when in the bunk part, and you get stuck behind that one door. I do not know how to fix this, however you can warp to another module, which I recommend the mining tunnels one, and then go back to the administration level and go to where kreia would be. (The closest un-openable door to the Kolto tanks)

    Should be no other bugs with this mod.

    Incompatibilities:
    Any mods that use PMHA01's files will not be compatible. I haven't found any mods that are incompatible with this, but if I find any I will add it here.

    Recommendations:
    I Highly Recommend Effixan's Underwear Pack mod: 
    I recommend this because in the game with my Nightsister mod, the underwear appears as the normal vanilla underwear, which looks odd with a nightsister head and a human body.

    Credits and Distribution:
    Credit to Effix for the underwear mod that makes my mod look more normal.

    I do not want my Nightsister head to be uploaded to the Steam Workshop, because:
    1. The Steam Workshop is an absolute mess
    2. If I did want it on the Steam Workshop, I'd put it on there myself.

    You can use the Nightsister head in your Mod, just give me credit and do not claim it as your own.

     

    185 downloads

       (0 reviews)

    1 comment

    Updated

  16. Effixian's Trask Ulgo Player Character

    ----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    ----------------------------------------------------------------------
    TITLE: Effixian's Trask Ulgo Player Character
    AUTHORS: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    Unzip somewhere and run the file "TSLPatcher - Install Effixian's Trask PC.exe".

    ------------------------
    DESCRIPTION
    ------------------------
    This mod enables you to play as Trask Ulgo from KotOR 1.
    His files are in the KotOR 2 files (like many files from the first game) so it was a matter of enabling him to be picked as your player character and adding the missing portraits and dark side transitions.
    He wears the Republic Soldier uniform as underwear and default clothing. I made his eyes slightly more blue.
    There's no zombie look because I'm not a fan of that myself and there wasn't really a texture to easily reuse. Full dark side does get the yellow movie style Sith eyes and his hair becomes fully gray, half way to dark you get a mix of the two extremes.
    This mod shouldn't conflict with any other mod.
    Requested by Gooey on Steam.
    You can use this with a K1 Trask HD mod, you just need to rename some files (and probably settle for no dark side transitions if you don't get creative yourself).

    -------------------------------------
    BUGS/KNOWN ISSUES
    -------------------------------------
    Like with all characters that have their own custom clothing, things can look glitchy in the character creator, but things will be fine after that.

    -------------------------
    UNINSTALLING
    -------------------------
    1. Remove the following files from your override folder:
    (not harmful if you leave these, step 2 will make the game ignore them)
    N_traskH.tga
    N_traskHD1.tga
    N_traskHD2.tga
    po_ptrask.tga
    po_ptraskd1.tga
    po_ptraskd2.tga
    2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    ---------------
    THANKS
    ---------------
    Stoffe and Fred Tetra for the needed tools and tutorials

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    183 downloads

       (0 reviews)

    0 comments

    Updated

  17. Kreia's Lightsaber

    Kreia's Lightsaber
    this mod adds personal Lightsaber for Kreia. It can be acquired after you enter the Ebon Hawk on Peragus in Ebon Hawk Container, or by cheat code kre_lghtsbr. In future version of this mod I will make Kreia wield it during final battle
    Installation
    Put kre_lghtsbr.uti and ebcont001.utp into override folder
    Uninstallation
    Remove re_lghtsbr.uti and ebcont001.utp form override
    Compatibility
    This mod should be compatible with any other mod, unless they utilizes ebcont001.utp
    Known bugs
    Saber displays no color crystal in uprgade section, and if you try to apply color crystal into saber, the game will crash

    431 downloads

       (0 reviews)

    1 comment

    Submitted

  18. Effixian's "Banthar" Player Character

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: Effixian's Banthar Player Character
    AUTHORS: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    Unzip somewhere and run the file "TSLPatcher - Install Effixian's Banthar PC.exe".

    -----------------------
    DESCRIPTION
    -----------------------
    This mod adds a player character that's a mix of Bandon (K2) and Uthar (K1).
    This mod shouldn't conflict with any other mod.
    Requested by jakebohm00 on Steam.

    ----------
    BUGS
    ----------
    None known.

    --------------------------
    UNINSTALLING
    --------------------------
    1. Remove the following files from your override folder:
    (not harmful if you leave these, step 2 will make the game ignore them)
    pmhcb01.mdl
    pmhcb01.mdx
    PMHCB01.tga
    PMHCB01d1.tga
    PMHCB01d2.tga
    po_PMHCB01.tga
    po_PMHCB01d1.tga
    po_PMHCB01d2.tga
    2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    --------------
    THANKS
    --------------
    Stoffe and Fred Tetra for the needed tools and tutorials

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -----------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    147 downloads

       (0 reviews)

    2 comments

    Submitted

  19. Lightsabers and Robes on a Corpse

    Back in 2022, I was asked by a user in a discord server I am in if I could add lightsabers well early into peragus, before fighting any of the mining droids. This mod will you give the equipment of a dark jedi or jedi you could need, as well as some medpacs. 1 Red LS, 2 Yellow LS, 1 Yellow DBLS, 1 Yellow SHRTLS, a Padawan Robe, and a Dark Padawan Robe.

    After downloading the .zip file attatched, you will open Holopatcher and find your directory where TSL is located. You will then press install, and the mod will install in ~2 seconds. If you get any errors, send me a PM about the error and with the install log attatched.

    Tools Used:
    Change Edit
    Holocron Toolset
    Holopatcher

    I ask that my mod is not reuploaded somewhere by other users. If I feel this mod belongs somewhere, I will upload it there. 

    Should be compatible with most mods. Any mod that makes hard edits to gencrps004.utp should be installed before this mod.

    2,268 downloads

       (0 reviews)

    0 comments

    Updated

  20. Effixian's Carebear Hanharr

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: Effixian's Carebear Hanharr
    AUTHORS: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    Unzip somewhere and copy the files from the subfolder to your override folder.

    -----------------------
    DESCRIPTION
    -----------------------
    This is a simple reskin of Hanharr.
    Requested by Zaxento The Greedy.
    Not compatible with other mods that change Hanharr's appearance.

    As seen on arstechnica.com.

    ---------
    BUGS
    ---------
    None known.

    -------------------------
    UNINSTALLING
    -------------------------
    Remove the following files from your override folder:
    N_WookieM07.tga
    N_WookieM07.txi
    p_hanharr.mdl
    p_hanharr.mdx
    PO_PHanharr.tga

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    ---------------
    THANKS
    ---------------
    Stoffe and Fred Tetra for the needed tools and tutorials

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    ---------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    103 downloads

       (1 review)

    0 comments

    Submitted

  21. Effixian's Chiss Disciple Player Character

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: Effixian's Chiss Disciple Player Character
    AUTHORS: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    -------------------------
    INSTALLATION
    -------------------------
    Unzip somewhere and run the file "TSLPatcher - Install Effixian's Chiss Disciple PC.exe".

    -----------------------
    DESCRIPTION
    -----------------------
    In 2017 I made a Chiss reskin of the Disciple, this mod lets you pick him as your player character.
    I redid the portraits, they are now more in line with the original Disciple portraits.
    In this mod there is a subtle dark side transition, some veins become visible.
    Custom underwear is included, you start with a white one which becomes black when you go to the darkside.

    Requested by Pipegut, lute and prudence.

    ---------
    BUGS
    ---------
    None known.

    -------------------------
    UNINSTALLING
    -------------------------
    1. Remove the following files from your override folder:
    (not harmful if you leave these, step 2 will make the game ignore them)
    PMBCH01.tga
    PMBCHD01.tga
    pmhch01.mdl
    pmhch01.mdx
    PMHCh01.tga
    PMHCh01D1.tga
    PMHCh01D2.tga
    PO_PMHCH01.tga
    po_PMHCH01d1.tga
    po_PMHCH01d2.tga
    2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.

    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.
    --------------
    THANKS
    --------------
    Stoffe and Fred Tetra for the needed tools and tutorials
    ----------------
    Donations
    ----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    213 downloads

       (0 reviews)

    0 comments

    Updated

  22. TSL Plague and Affliction Fix

    This is a very straightforward mod. 
    It provides fixes proposed in this slightly rage'y but extremaly explanatory post https://forums.obsidian.net/topic/52531-affliction-and-plague-force-power-bugs/ . 
    <<I providede three files, main one chcanges only duration and ticks,
    <<Vulnerable bosses subfolder increases also the DC to 121 to make it truly irresistable. 
    <<TSL rebalance subfolder contains a version with increased duration but same amout of ticks (7) and (12) respectively for affliction and plague (plague at DC100), and is proposed to be used with my mod in progress TSL Tactical Combat Mod. 
    However, with or without TCM, any of the files can be used. 
    <<<Instalation>>> 
    Drop into override oflder.
    <<<Uninstalation>>>
    Remove from override folder.
    <<<Permissions>>>
    Credit goes to the OP from obsidian forums, my files from this mod you can redistribute or put into compilations without notice, credit is always welcome. Feel free to also repackage it at will.
    Cheers!

    297 downloads

       (0 reviews)

    3 comments

    Submitted

  23. KotOR II Switch Texture Restoration

    KotOR II Switch Texture Restoration
    The Switch port of KotOR II included some upscaled textures for much of the game, just like the first game. 
    While some of these look fine, I found some of the armor and character portraits pretty bad to look at. Not as bad as K1, but still annoying at times. I'm not sure why, but these were not advertised or mentioned, and there is no way to turn them off in game.
    This mod restores the original textures for the character portraits, armor textures, while preserving the new UI and button prompts.
    Please notify me if anything is broken or you run into issues. I played many hours with this mod, but it has by no means been exhaustively tested. It should not cause any major or game-breaking issues though.
    This is compatible with, but does not require my KotOR II Switch Modding Framework, if you wish to use this with other mods that change textures, install this first.
    NOTE: Like any other mod for Switch, this requires a hacked or modded Switch with custom firmware. This can probably be adapted to firmwares other than Atmosphere, but I offer no support for them.
    Installation is dead simple, extract the "atmosphere" folder to the root of your SD card. If you wish to uninstall:
    If this is the only mod you installed: Simply delete the "0100B2C016252000" folder under atmosphere/contents/
    If you installed other mods, it will depend. I would generally recommend just wiping clean for safety, or if you didn't install any other texture mods, you could delete just the "Textures" folder in override.
    Big thanks to JC for a ton of help with this mod.

    137 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Visas Dress Model Fix

    For a dress that by default can't be switched for something else, Visas' is surely a messy one when it comes to the way it wraps its front textures.
    It kept driving me crazy how it messed up all the textures I tried using on it, so I fixed it.
    This mod only modifies the models, so you should be able to use it with any texture as long as it also doesn't modify the models themselves.

    You can get Darth Sapien's amazing textures that I used on the thumbnail here.
     
     

    561 downloads

       (0 reviews)

    1 comment

    Submitted

  25. Sabers on Peragus

    SABERS ON PERAGUS.
    Hello, this is my first ever mod for KOTOR 2 TSL.
    It simply adds a few lightsabers in the locker by the first security terminal.
    Simply unzip the folder and drag the .utp file into your override folder, and you should be good to go.
    It is compatible with the restored content mod.  
    Lightsabers added: Two single green, one single blue, and a double saber blue.
    Ideally, it gives you enough sabers for your Exile, so you have the option of single, dual, or double bladed, and one saber for Kreia
    Enjoy!
     
    Sabers on Peragus.zip

    1,361 downloads

       (0 reviews)

    3 comments

    Submitted


  • File Comments

    • No need to worry, it doesn’t affect the module at all. And Gonk is an NPC, not a placeable. It spawns via a script that fires once Sasha is spawned (or through a dialogue option with her, if loaded on a save where she’s already present). It should be quite compatible.
    • One more question; does this alter the Ebon Hawk interior module at all? I’ve got a few mods that affect it (sleheyron) as there’s an extra companion added. And does Gonk count as a placeable? I’m at my hard limit 🥲
    • Oh I have Partyswap as well, maybe that is my above mentioned conflict I can't figure out?
    • Hello, I would like to use this mod, but it conflicts with PartySwap - both override k_sup_galaxymap.ncs. PartySwap comes with .nss file, so I thought about merging them manually, but for whatever reason yours is not decompiled properly. I will try rebuilding DeNCS later and trying again, maybe something went wrong there, but I thought maybe you can share raw k_sup_galaxymap.nss (M4-78EP and Coruscanr Jedi Temple compatibility version), please? And respective version of k_inc_hawk.nss, if t
    • Sorry for the delay in seeing this.  Would you mind providing a few more details? Which doors gave you problems, the new airlock doors or the original Yavin doors? Did they just not do anything when you clicked on the control terminal, or was the problem something else? What other mods do you have installed?  Anything which also edits Yavin Station?
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