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  1. Movie Mandalorians

    I've never liked the KotOR Mandalorians. I wished them to look like Jango and Boba Fett. I mean, I wished them to have Fett-style armors and helmets.
    So, I've tried to make such mod. It is not perfect, but I hope you'll like it. It will change the appearance of all Mandalorians in the game, including Mandalore (he transformed into Jango).
     
    Features:
    - Changed appearance of ALL Mandalorians in game. Now they use completely new armors and helmets, which are made in style of Jango and Boba Fett.
    - Mandalore transformed into Jango Fett. Available two versions of his armor - with jetpack and without it. You may use any, because now you can unequip his armor (and see Canderous).
    - Bralor transformed into Boba Fett. I've also made him more dangerous opponent in the Battle Circle (since you may use anything when you fight him he was too easy to beat. And they call him a champion?!)
    - Kelborn now have unique armor.
    - New Mandalorian armors for your PC and party members. At this point, they are available for male characters only.
    - Mandalore comes equipped with 2 Westar Blaster pistols and special Mandalorian flamethrower. For those of you who like Boba I also provided EE-3 Blaster rifle. All this items are quite powerfull, but IMO that will not break game's balance ('cause ranged weapons are NOT effective in TSL).
     
    Credits:
    - NeoMarz1 - for creating awesome Mandalorian model for Jedi Academy. I've used this model in this version of MOD.
    - Don Kain - I've used some texture parts (symbol on Kelborn's armor) from his JA mandalorian skinpack.
    - Creator of original textures for Westar blaster pistol (sorry, I don't know your name)
    - Orsan - I used&altered 2 textures he made for KotOR1 (Boba and Jango armors on the upgrade screen).
    - Lit Ridl - for allowing me to modify his flamethrower script.
     
    Permissions:
    Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
    Anything else - be my guest, use like you want, just give credit to me.

    8,064 downloads

       (12 reviews)

    48 comments

    Updated

  2. Quarterstaff Replacement Pack

    1. What is this?
    Are you tired of awfull look of quarterstaffs? No? Hey, I know you don’t use them, but a lot of NPCs do, so this mod will replace them with better looking models.
     
    I’ve also made some interesting changes to these weapons:
    - Handmaiden’s staff is now double-bladed sword with retractable blades (huge thanks to SithSpecter for allowing me to use his awesome Yinchorr Dueling Sword model) and deals a bit more damage (not too much, just enough for you to keep this blade until you train her as Jedi)
    - Guidon Beacon, which was restored in TSLRCM will have unique model.
    - My favorite, Geonosian Electrostaff. It now looks more like staffs which Magnaguards used in episode 3 (electrical field will turn on and off, and it also have custom sounds)
     
    2. Why should I install it?
    To make your game look better, of course!
     
    3. How to install?
    Just run TSL Patcher, it will do everything for you.
     
    4. Compatibility.
    Compatible with TSLRCM.
    Not compatible with other mods which alter ingame quarterstaff models.
     
    5. Credits.
    SithSpecter - for allowing me to use his awesome Yinchorr Dueling Sword model.
    RevanDark and AshuraDX – I used some texture parts from their JA mods.
     
    Conditions of Use:
    You are free to use this models as you like as long as you give proper credit to me, except for the Handmaiden’s staff model. For that one, ask permission from SithSpecter.
    One more exception: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.

    22,520 downloads

       (14 reviews)

    13 comments

    Updated

  3. Movie-style Jedi Master robes

    Like most of K2 fans I never liked the look of Jedi Master style robes. Padawan robes looked much more movie-like to me. But I also didn't liked the idea of replacement master style robes with padawan models and new textures. IMO, they MUST have different models. So, I've started this MOD.
    I have remade both male and female master robe models to look more like in the movies. Models were inspired by the robe which Obi-Wan had in episode III.
    New textures for all master style ingame robes are included, and new icons aswell.
     
    At this poind the mod is compatible with following mods (just be sure to install this mod after others):
    - TSLRCM (I tested with v1.7)
    - The Prestige Item Pack by RedHawke & maverick187
    - Movie Jedi Robes and High General Obi Wan Kenobi Robe by Don Kain
    - Tomb of Azgath N'Dul by Darth InSidious
    - Any mod, which don't add master-style robes
     
    If you have installed ANY OTHER MOD which adds new Jedi Master style robes - it won't work. Modified textures, which were made for original ingame model will look awfull with my models. Sorry, I can't track all incoming mods, so it's up to mod authors to redraw textures to fit new UVW map.
     
    Credits:
    - HapSlash - for awesome ep3 Obi-Wan and Anakin models which he made for Jedi Academy.
    - Spanki - for some great textures which are partially used in this mod
    - Don Kain - for allowing me to include his Movie Jedi Robes
     
    Permissions:
    Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
    Anything else - be my guest, use like you want, just give credit to me.

    28,341 downloads

       (29 reviews)

    60 comments

    Updated

  4. E3 Style Dxun Masters

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date 1.0: 02.09.2018
    Installation:
    Double Click the "TSLPatcher.exe" and select what restored item you want restored and click install. You may have to do this up to five times to install each item.
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
    Description:
    Kotor 2 was showcased at E3 2004 in the form of a playable Demo, the demo was a short gameplay teaser for TSL which showcased a few new features including the Dxun Tomb. In the avaliable footage of the tomb the Sith Masters had different appearances than they did in Vanilla. In Vanilla all of them where identical, each wore a mask and the lead Master had his voice filtered. In the Demo two of the Masters are Sith Assassins while the leader has his face shown and has no filtered VO.
    This mod restores the E3 Style Dxun Masters back into TSL.
     
    Known Bugs:
    The Lip Sync may be a bit off at certain places. This mod shouldn't have bugs but if there is Just PM me on Deadlystream. 
    Incompatibilities:
    Any mod which edits "ritlead.dlg", "g_darkjedi004.utc" or "ritual_follower.utc" will be incompatiable.

    Permissions:
    Do NOT claim credit for this mod
    Thanks:
    Bioware for the first game
    Obsidian for the second game and for keeping the unfiltered VO in the game files
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    1,180 downloads

       (0 reviews)

    1 comment

    Updated

  5. HQ Movies Update Patch (all 6 parts)

    HQ Movies Update Patch
     
    Here we have a fairly massive patch that comes in 6 parts. What this patch does is make all your kotor2 pre-rendered cut scenes a slightly higher quality. So no more squinting at the screen trying to make out details - or at least a little less squinting.
     
    Warning:
    These movies weren't re-shot in high-res; they were just up-scaled to 1600x1200, which is why they they won't be leaps and bounds over what you already have.
     
    Steam and GOG KOTOR2 Users:
    This patch is already included in Steam and GOG versions of the game. Do not install this with Steam and GOG versions.
     
    Installation:
    Install this patch before you install TSLRCM. TSLRCM has a few movie fixes that will override some of the movies in this patch and that is completely intended.
     
    NOTE: You must have at least 2 Gigs of free Hard Drive space to run this patch.
     
    - Copy the K2_HQ_PATCH_Movies executable into the root game directory
    (default C:\Program Files\LucasArts\SWKotOR2)
    - Double-click on the K2_HQ_PATCH\Movies executable to run the program.
    - Wait while the files copy to the game folder. When the window disappears, you're done!
     
    Uninstall:
    There is no uninstall method. Reinstall the game if for some reason you don't wish to use this patch.
     
    Legalese:
    This asset patch is supplied for use AS IS and is not officially supported by LucasArts or Obsidian Entertainment. LucasArts and Obsidian Entertainment will not offer customer support in the installation or application of these assets and are not responsible for any problems which may arise from their use. Although we have tested these assets, they are offered AS IS. Use this patch AT YOUR OWN RISK
     
    LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. © 2004, 2005 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All rights reserved.

    5,129 downloads

       (6 reviews)

    0 comments

    Updated

  6. PMHH01 Reskin to Mullet Man with Movie Dark SIde Transitions

    Description: I always hated the zombie looking dark side transitions that Kotor brought, and when Shem released his Movie Style Dark Side transition mod, I immediately downloaded it. However, DarthParametric released a skin of PMHH01 to look like Mullet Man from Kotor 1, and that is my favorite reskin. It did not include any movie style dark side transitions, so I decided to skin some myself. Original credit goes to DarthParametric for the awesome skin. Portraits are included, however they aren't the best, as I am still getting used to modding. Constructive criticism would be appreciated.
     
    Installation: Drop all files in the override folder of your KotOR 2 Directory.
     
    Bugs: None that I have seen, let me know if any do pop up.
     
    Notes: This does work with my PMHH01 fix, you may download both in whichever order you choose.

    645 downloads

       (1 review)

    3 comments

    Updated

  7. Exile's Clothes

    I looked over my Gray Jedi Robe mod and noticed you don't get it for a while in the game, so I decided to make a mod that gives the Exile some clothes to match the robe (before you get the robe itself). These do have stat upgrades so that way you can power on through Telos. They are found on the Harbinger when you get to your quarters.
     
    Installation: Drag files to Override
     
    Please make a backup of your Kreia.dlg file, as this does contain the script to fire when you enter the Harbinger.
     
    Bugs: None known, PM with any and I will see what I can do.

    625 downloads

       (2 reviews)

    10 comments

    Updated

  8. Replacement Onderon Iziz Cantina Sign

    Replacement Onderon Cantina Sign (version 1.0)
    ==============================================
    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 26 AUG 2018
     
    GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
    Notes:
    ------
    This mod is not recommended for Knights of the Old Republic 1 for what should be obvious reasons.  This probably isn't my best work.
    Description:
    ------------
    This texture replaces the lower resolution Onderon Cantina sign seen in the game.
    Installation:
    -------------
    Drop the texture into your Override folder.
    Uninstall:
    ----------
    Remove the texture from the Override folder.
    Legal Disclaimer:
    -------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of me.  This mod is not to be distributed for profit, either. 
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop.  I may release this on NexusMods at a later date but I don't wish others to do so.  Usage in other mods must be requested and approved by me before your use. 
     
    Here's a video because . . . why not?
    Yep.  I was bored today.

    917 downloads

       (0 reviews)

    1 comment

    Updated

  9. New Bounty Hunters on Onderon

    New Bounty Hunters on Onderon
     
     
     
    by 90SK
     
     
     
    ---
     
     
     
    Adds bounty hunters to the exit sequence of Onderon.
     
     
     
    These NPCs are a fairly high difficulty fight and are placed at the end of the Onderon level. They have credits, weapons, and a new armor as rewards for defeating them. This new encounter is completely TSLRCM compatible.
     
    Those of you who have played my SUPER content mod may recognize this sequence.
     
     
     
    This is a TSLRCM compatible addon to the main Onderon quest, complete with credits and a new custom heavy armor reward.
     
     
     
    ---
     
     
     
    Copy Override folder from mod archive to your SWKotOR2 program directory to install.
     
    Please contact the original author for additional use and please use for personal use only.
     
    Contact 90SK via private message on deadlystream.com for any questions.
     
     
     
    ---
     
     
     
    Update 3/7 -- Fixed everything with the encounter, added the armored flight suit disguise reward with custom icon.
     
    Update 5/20 -- Added HD quality to the flight suit skin
     
    ---
     
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    3,243 downloads

       (4 reviews)

    7 comments

    Updated

  10. Visas Marr's Robe fix

    This small modification allows Visas Marr to wear the Jedi's robes, that is, the Jedi's robes will now be fully displayed on it.
    I really did not like that the original Jedi robes (for example, Jedi robes and Jedi Knight robes) do not show up on Visas.  It also made the original Visas clothes unhealthy.  Now, this model can be seen only if you wear ordinary clothes.  I strongly recommend using it with TSL Improved Party Outfits - this will also give the original robe Visas more uniqueness.
     
     

    1,126 downloads

       (0 reviews)

    7 comments

    Updated

  11. HereSpartan's HK Skins

    ***************************************
    Knights of the Old Republic I & II Mod
    ***************************************
    This is my first attempt at making a HK Skin Pack.

    *************
    Installation
    *************
    Just place all the TGA files in the override folder
    **********
    Uninstall 
    **********
    Just remove all associated file for this mod from the override folder

    64 downloads

       (0 reviews)

    0 comments

    Submitted

  12. JC's Fashion Line B: Commoner Clothing for K2

    This mod does several things:
    It makes all texture variations of the commoner clothing available to the  player, with all the items - 11 total outfits - placed in various locations  throughout the game. I've placed them where those outfits seemed to be the most popular, so if you see an NPC wearing an outfit you haven't seen before, the item can probably be found nearby. It changes which clothing item the player receives on Telos, based on class as seen in the character creation menu. Only the first clothing item the player receives will be based on their class; players of all classes will still be able to find the other variants elsewhere in the game. It adds a male variant of the Czerka uniform to match the existing female texture. For whatever reason there wasn't a male variant, so I've cobbled together one from the female variant and the other male textures. It shuffles around some of the textures so the male and female variants match each other more closely, primarily based on color. I've made sure to patch any affected characters to revert their outfits to their original appearances. It adds unique icons and names to all the items, so you can tell them apart. (They were all just called "Clothing" before.) I've named them based on who in the game wears them; for example, two of the outfits popular on Dantooine I've named "Settler Clothing" and "Fringer Clothing". The icons display both the male and female variants of each item, due to the differing appearances. It adds custom icons for Atton's Ribbed Jacket and Mira's Ballistic Mesh Jacket. They originally used the same icon as commoner variant #1, and since I changed that to look like the commoner clothing I saw it fit to give the unique items their own icons as well. It touches up several of the male textures to fix some discoloration and bad seams. I have also included an option to give the commoner clothing some upgrade capabilities. If you choose this option, you'll be able to upgrade the clothing items with some underlays, the same upgrades available to the miner uniform.

    860 downloads

       (1 review)

    6 comments

    Updated

  13. Kotor 1 Texture to Kotor 2 Game Bridge

    A friend suggested that I upload these here since finding these darn things is quite a chore, and because the difference is honestly quite dramatic.
    It really is what it says on the tin. I took a bunch of Kotor 1 files and collected those that were downgraded for Kotor 2 (Obsidian literally saved them at a smaller resolution for no adequately explained reason other than perhaps to save resources for console release or because the engine was lagging) 
    So, it's a quick texture swap. 
     
    I've included a far more in-depth explanation for installing in the readme, but the gist is, you drop these in your override to install them and remove them from your override to uninstall them.
     
    I obviously take no credit for these nor do I claim any rights/give permissions in their usage.
     
     
    If you wish, I can provide a TXT document listing all of the textures for using your own Kotor 1 files instead of these.

    973 downloads

       (2 reviews)

    8 comments

    Submitted

  14. All PC And Party Portraits (Modders Resource) (TGA)

    All PC and Party member portraits in TGA format. Use as a base for your own portraits or whatever else you need them for.
    You don't need to credit me if you use this, but it would be appreciated.
    I recommend GIMP or Paint.net for editing TGA's.

    163 downloads

       (0 reviews)

    1 comment

    Updated

  15. TSL NPC Stat Fixes Mod

    TSL NPC Stat Fixes by Mellowtron11
     

    Description- This mod is intended to fix some of the inconsistencies found with your party members’ stats and feats in TSL as listed below.
    · Adjust a few skill point allocations that were excessive for the NPC’s skill rate and level
    · Add or remove feats and powers based on the NPC’s starting level limit, class and playstyle
    · If needed, add or subtract a few attribute points from the NPC
    For instance, how does Visas have such low HP and FP stats for a level 6 sentinel? Or how do the Disciple and Handmaiden have a +5 in stealth, despite being level 6 soldiers with 10 Intelligence? This mod intends to fix these little oversights.
     
    Installation-
    Copy and paste or drag and drop all the UTC files into your override folder.
     
    Installation Notes-
    A new game is recommended for this mod, as to not conflict with the current. utc files from your party’s NPCs. To have the mod take effect, load a save game before your party members join your team (load a save with a different module before you enter a new area where the respective NPC shows up for the first time). If you install this mod after party members have joined your group, the intended changes will not take effect for the party members already joined and will instead continue to show the original stats.
     
    Uninstallation-
    Delete the proper files from your override folder
     
    Known Bugs-
    None, but if there are any, please message me at Deadly Stream. All of these characters have been tested, with the exception of Hanharr and Disciple, as I’ve never played a dark side character or female in TSL (yet).
     
    Permissions- Please do not claim credit for this mod or redistribute it without the author’s explicit permission.
     
    Thanks-
    -Bioware, Obsidian and Lucasarts for an amazing pair of RPG games.
    -Fred Tetra for the Kotor Tool.
    -N-DReW25 for answering my many, many questions (Seriously, thank you for all your help! I don’t think I would have gotten far without your help).
    -Darth Parametric and Kexikus for answering my other questions.
    -Everyone who downloads and uses the mod.
    -The TSLRCM Crew for fixing KOTOR2
    -Wizards of the Coast’s Star Wars Roleplaying Game-Knights of the Old Republic Campaign Guide Book for additional ideas on stat allocations
    -Strategy Wiki’s KOTOR2 Guide, especially the following pages
    https://strategywiki.org/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Classes
    https://strategywiki.org/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Party
     
    LEGAL NOTICE-
    THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE.
    Changelog V.1.3
    Replaced Atton’s Weapon Focus: Blaster Pistol feat with the Conditioning perk, as this feat has more utility for Atton during the whole game and fits his defensive character style. Changelog V.1.2
    · Added separate folder for Hanharr’s UTC, as TSLRCM has a modified Hanharr UTC file in the override folder already
     
    Changelog V.1.1
    (All of the changes from 1.0 remain the same unless otherwise noted)
     

    Atton
    · Set treat injury to 1 and computer use to 4
     
    HK-47
    · Set HP to 72
     
    Mira
    · Set Constitution to 13
     
    Handmaiden
    · Set Constitution to 15 and Charisma to 12
     
    Hanharr
    · Removed improved power attack feat
     
     
    Changelog V.1.0

    T3-M4
    · Level 3 HP set at 24 HP
    · Set Natural AC at 2 (up from 0), bringing defense to 16. This is done to match the other 2 droid NPCs who have a natural +2 to AC
     

    Atton
    · Set wisdom to 12
     
    Kreia
    · Level 3 HP set to 27 (down from 36)
    · Level 3 FP set to 33 (down from 49)
    · Removed force sensitive feat
    · Set charisma to 10 (1-let’s face it, she’s has a high enough wisdom score, 2-she’s neutral, so having a high charisma is moot for reduced opposite alignment costs for force powers and 3- she’s not that charismatic of a person anyway)
    · Added wound power, as Kreia was one power short for her level and because she also is seen using this power several times over the course of the game
     
    Handmaiden
    · Set treat injury skill to 8, awareness skill at 2, and stealth to 0
     
    Visas
    · Proper level 6 stats set at 54 HP and 42 FP
    · Added burst of speed power, as Visas was one power short for her current level
    · Removed the lightsaber focus feat, as that feat is something the Exile can teach her
    · Removed first rank of two weapon fighting feat so the player has more leeway on deciding whether to go the two-weapon route or dueling route with her
     
    HK-47
    · Added improved power blast feat, as HK was one feat short for his level
    · Set starting HP to 78
    · Set Repair to 8
    · Strength set to 14 (down from 16)
     
    Disciple
    · Set both charisma and wisdom to 12 so he can have a couple more points in wisdom when he becomes a Jedi Consular (so the player doesn’t have to drop the first couple attributes points into Wisdom for only a mediocre bonus)
    · Set treat injury skill to 8, awareness skill to 2 (Without any bonuses from WIS) and stealth to 0
    · Removed close combat, rapid shot and superior weapon focus lightsaber II feats
     
    Mira
    · Added the flurry feat and medium armor proficiency feat (Scouts got these feats for free in KOTOR 1)
    · Set Wisdom stat to 12 (up from 11)
     
    G0-T0
    · Level 6 HP set at 54 HP
    · Set strength and charisma at 8 (Down from 10)
    · Set Dexterity to 16 (down from 18)
    · Added class skill: stealth feat, given G0-T0’s inherent cloaking ability
    · Removed improved gear head feat and the close combat feat
     
    Mandalore
    · Set stealth to 0, persuade to 0, Demolitions to 3, Awareness to 8 and Treat injury to 9
    · Removed improved power blast and close combat feats
     
    Hanharr
    · Added first rank of two-weapon fighting to feats list
    · Removed heavy armor proficiency feat

    6,313 downloads

       (3 reviews)

    2 comments

    Updated

  16. TOR Ports: Kira Carsen Female Player Head for TSL

    This mod adds the head model of the Jedi Knight companion Kira Carsen from The Old Republic MMO, ported to TSL as a selectable player head for female characters. TOR uses the same base head mesh for Kira and Meetra Surik, so this was basically a two-for-one deal since the most difficult part is reskinning the face.
    A few notes:
    While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair meshes are currently completely rigid. Possibly I may add a danglymesh version in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Installation
    If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder.
    Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    2,254 downloads

       (1 review)

    7 comments

    Updated

  17. TOR Ports: Jaesa Willsaam Female Player Head for TSL

    This mod adds the head model of Sith Warrior companion Jaesa Willsaam from The Old Republic MMO as a selectable player head for female characters.
    A few notes:
    While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair mesh is currently using skin weights and is fairly rigid. Possibly I may add a danglymesh version in a future update. The underside of the hair at the back of the neck is fairly bare. I may add some additional hair elements in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Installation:
    If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder.
    Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    2,899 downloads

       (1 review)

    7 comments

    Updated

  18. TOR Ports: Pureblood Sith Male Player Head for TSL

    This mod adds the head model of a Pureblood Sith from The Old Republic MMO as a selectable player head for male characters.
    A few notes:
    While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. A unique underwear model is included, but the join line between the body and head is very apparent. I gather TOR is doing something to blend the join seamlessly, but I’m not able to replicate it. Installation:
    If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder.
    Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC and normal map normalizer tool Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    1,703 downloads

       (1 review)

    10 comments

    Updated

  19. TOR Ports: Meetra Surik AKA Jedi Exile Female Player Head for TSL

    This mod adds the head model of the “Jedi Entity” AKA the Jedi Exile AKA Meetra Surik from The Old Republic MMO, ported to TSL as a selectable player head for female characters.
    A few notes:
    While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair meshes are currently completely rigid. Possibly I may add a danglymesh version in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Installation:
    If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder.
    Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    4,068 downloads

       (1 review)

    25 comments

    Updated

  20. TSL Armored Flight Suit Mod

    TSL Armored Flight Suit Mod
    by
    90SK
    ---
    Description:
    Adds a new TSL themed armored flight suit item, a new encounter, and a new merchant and inventory on Onderon.
    The item is found as a reward for completeing Onderon.
    This mod will replace Gegorran with a new merchant, and add to the Onderon end sequence.
    This mod replaces Gegorran, and the HK-50s from TSLRCM at the end of Onderon.
    The characters also appear in loot&immersion upgrade and are an addon to Iziz. 
    ---
    Installation:
    Copy files to the Override folder in your SWKotOR2 directory

    To Uninstall, remove mod files from Override
    ---
    Legal:
    Do not redistribute this mod or release on a website at all.
    Any use other than personal use please contact the original authors for permissions.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    171 downloads

       (0 reviews)

    0 comments

    Updated

  21. Jolee as PC

    This mod will add Jolee from Kotor as a playable character in Kotor 2 TSL. The head replaces the black, bearded bald guy. 
     
    Note: The animations differ a little from the default heads in Kotor 2. Jolee seems to be much less calm and always looking around. This is not a bug, but his unique animation from Kotor.

    134 downloads

       (0 reviews)

    1 comment

    Submitted

  22. Mandalore Unbearded

    Description
     
    This mod is another file I found on my hard drive from years ago.
    By merging Kavar's head texture with Mandalore's, I managed to remove the latter's beard.
    For anyone who wanted Mandalore minus the beard. The disadvantage of this is that the texture is now
    half the size of Mandalore's standard head texture.
    I make no claims as to the quality of the work; this is a very old mod.

    Installation
    Just drop the files "P_CandH03.tga" and "P_CandH03.txi" into your Override folder.
     
    Uninstallation
    Take them out again.

    119 downloads

       (0 reviews)

    4 comments

    Submitted

  23. [TSL] Vibroweapons replacement pack retexture

    Knights of the Old Republic 2: The Sith Lords mod
    [TSL] Vibroweapons replacement pack retexture
    A replacement of all vibroweapons. This mod is just a conversion of my mod for KotOR to work
    with KotOR 2: TSL. 
    Original ReadMe from KotOR mod:
    ======================================================
    Original models of vibroswords for KotOR by: DeadMan
    Original models of vibroblades and double vibro-blades for KotOR by: Seph6
    Original models for Jedi Academy by: RevanDark
    Author: IRobert
    Contact: PM me on the forums
    ***********
    Description
    ***********
    This is a retexture/recolor for DeadMan's [K1] Vibroswords replacement pack
    and Seph6 [K1] Vibroblades and Vibro double-blades replacement pack.
    It will replace the standard vibroswords, vibroblades and vibro double-blades with new models.
    The "new" textures looks similar to original game weapons. Colors match to those made by BioWare (mostly).
    Every blade looks like it was vibrating and there are more color options than in original mods.
    New icons clearly shows color of blade and hilt.
    ***********
    Instalation
    ***********
    Place the content of Override folder in your SW KotOR Override folder.
    All models and textures are inculded.
    ****
    Bugs
    ****
    I did not notice any, but if You do, please contact me.
    *********
    Thanks to
    *********
    DeadMan for giving me permission to use his mod. 
    Seph6 for giving me permission to use his mod.
    RevanDark for making original models for Jedi Academy
    *********
    Permissions
    *********
    You can freely use, change or modify this mod as long as you credit ME, DEADMAN, SEPH6 and REVANDARK.
    You can't upload this mod anywhere, never.
    If you have questions just pm me on forums.
    Enjoy
    ----------------------------------------------------------------------
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN
    USE THIS FILE AT YOUR OWN RISK.
    THE AUTHOR OF THIS MOD IS NOT RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
     
    ---------
    Thanks to 90sk for contact, help and advice with making this conversion.

    2,351 downloads

       (0 reviews)

    8 comments

    Submitted

  24. JC's Shader Fixes for K2

    When they made K2, Obsidian removed several shaders from characters that had them in K1. I suspect this was part of a systematic effort to improve performance on the Xbox. There's no such technical limitation on modern computers, however. But the perplexing thing about it is the shaders weren't just removed, but for some characters you can't even give them shaders in the conventional way that would always work in K1. There is another way, oen that other mods have used already, but I think it's a bit of a hack method. Even though I've used it myself for years, I never released my work as a mod because the installation process is less than ideal. Recent insights, however, have allowed me to finally understand why the heck this happens and come up with an alternative solution that doesn't require mucking around in appearance.2da.
    This mod alters the appearance of certain characters in the game, giving them shaders, making them nice and shiny. The affected characters are Mandalorians, T3-M4, and all the HK units (HK-47, the 50s, and the 51s).
    For the Mandalorians, I can safely say their shaders are just straight up missing. They're shiny in K1 and not in K2. In K1 they only ever appear in small numbers, but in K2 there's a whole camp of them on Dxun - I think that was the problem for the poor little Xbox. I've made them shiny again, though I didn't just copy the alpha channel from K1 as I didn't particularly care for it. It looked like there was too much contrast to me, with some parts having no shader and then parts right next to them were totally shiny. I tried to make mine subtler so all the metal pieces have a mild shine, with none on the body glove.
    I've also fixed some other issues present on the Mandalorian model. One of the finger bones was visible and there were some smoothing and weighting errors. The HK-51s aren't even in the original release of the game. But HK-47 is quite shiny in K1 and I think the later models ought to be as well. While the 51s don't appear and the 50s only appear in small numbers, there was supposed to be an entire factory of them late in the game, so - I think they had their shininess removed for the same reason as the Mandalorians.
    For the HK-51s, I've also fixed some texture issues around the photoreceptors.
    HK-47 himself is not shiny in K2 because he's worn down and rusted all over. I don't think a technical reason was responsible for the lack of shaders here; he probably looks as the designers intended. But I thought he could do with a little bit, a hint of his former glory. T3's situation was similar. For both of them, I tried to apply shiny to the parts that look like they're still working, with the amount on all the rust and banged up bits reduced to almost nothing.
    I've separated them into different folders in case you only want to use some of them.

    1,425 downloads

       (1 review)

    0 comments

    Updated

  25. JC's Minor Fixes for K2

    This is a collection of various things that I found annoying enough to alter. It started with that crazy window on Nar Shaddaa, by the landing pad, that would mysteriously render anything that was behind it invisible. It turned out to be as simple as a missing TXI. But it was at this point that I decided to start collecting little things like that into a single mod, to be released to the general public when it became more substantial.
     
    Due to the nature of this mod, I haven't bothered to make a proper installer with the TSL Patcher. Just install whatever you want to install. Don't install what you don't want to install.
     
    Some of these fixes are included in TSLRCM, while others are not. Either way, it's compatible. Other mods may not be compatible; contact me if you have any questions.

    22,354 downloads

       (5 reviews)

    3 comments

    Updated