JC's Darksaber for K2 1.2

   (5 reviews)

3 Screenshots

About This File

This mod adds the Darksaber, a unique lightsaber seen in the Clone Wars and Rebels TV shows, to Star Wars: Knights of the Old Republic II - The Sith Lords.

The Darksaber comes with a custom hilt and blade effect.

The Darksaber's stats are better than the standard lightsaber's (+2 Charisma and +1d10 Universal damage) but the item cannot be upgraded.

I have integrated the item into the game, but I'll keep the how a surprise. One hint: You must search through the possessions of a certain Mandalorian.

If you want to get it through playing the game, you'll have to start a new game. Otherwise, you can cheat it in. The item is "jc_darksaber".


What's New in Version 1.2   See changelog

Released

  • Updated blade textures using the After Effects plug-in Saber.
  • Rotated the hilt to match the way it is held in the TV shows. Thanks to @JustABitAgroed for pointing that out.
  • Corrected the hilt's normal map. The Y-axis was inverted.
  • Converted all textures to compressed TPC format.
  • Cleaned out unused file.
  • Added source code for a_meetmand_cs.



User Feedback

Recommended Comments

On 5/26/2018 at 6:02 AM, cdrassassin said:

Is there any way to make this item upgradable?

It wouldn't really work with the way the game's upgrade system is. I've given it stats that I think are comparable to a fully upgraded item.

31 minutes ago, JDub96 said:

For some reason, it's only downloading as a .txt file for me.

I'm not sure what that's about. It's appearing as a .zip as it should for me. You could try renaming the file after it's downloaded.

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8 hours ago, Darth Wreckage said:

I wonder, is it possible for you to make this usable by Mandalore since the Darksaber is basically a Mandalorian weapon?

Not without making Mandalore able to use all lightsabers, no. But if you want to do that, you can use KSE or some equivalent.

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7 minutes ago, Darth Wreckage said:

For some reason I got something called file.kor, what is that?

That's just part of the readme. It's not meant to be installed.

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7 hours ago, Caspian73 said:

Will this mod work with the latest Steam version since it rewrites the lightsaber hilt? 

I don't know. I don't use Steam and therefore don't test my mods on it.

  • Like 1

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Sine the Darksaber is a rather short blade, wouldn't it make more sense to make this a shortsaber as well?

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13 minutes ago, Mephiles550 said:

Sine the Darksaber is a rather short blade, wouldn't it make more sense to make this a shortsaber as well?

Is it that short?

I remember it being curved a little, which I can't do, but I don't remember the length being any different from a standard saber.

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Hmm, I was thinking that might be a trick of perspective but I pulled up the episode and found a profile shot that changed my mind. Interestingly, the blade looks about the length of KOTOR's short saber than the usual EU shoto.

Consider it an eventual update. Not sure when I'll get to it, though.

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Downloaded and started using this and wow does it look phenomenal in game. Would've loved to have made it upgradable but great mod regardless, thank you so much!

On 6/30/2018 at 2:45 PM, Caspian73 said:

Will this mod work with the latest Steam version since it rewrites the lightsaber hilt? 

Using this on steam with TSLRCM, works fine with cheating it in, cannot say with the npc script

 

*EDIT, been using, doesn't really need upgrades, performs as well as an upgraded lightsaber in mid game, big fan

Edited by zendiagram

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On 5/26/2018 at 6:02 PM, cdrassassin said:

Is there any way to make this item upgradable?

Late reply, but YES.

I have edited one of the files in the mod. It allows the darksaber to accept lightsaber upgrades.

Just overwrite the file in your Override folder.

 

**WARNING**

Do NOT click on the color crystal slot (which will be empty) or the game will crash.

jc_darksaber.uti

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