JC's Darksaber for K2 1.2

   (5 reviews)

3 Screenshots

About This File

This mod adds the Darksaber, a unique lightsaber seen in the Clone Wars and Rebels TV shows, to Star Wars: Knights of the Old Republic II - The Sith Lords.

The Darksaber comes with a custom hilt and blade effect.

The Darksaber's stats are better than the standard lightsaber's (+2 Charisma and +1d10 Universal damage) but the item cannot be upgraded.

I have integrated the item into the game, but I'll keep the how a surprise. One hint: You must search through the possessions of a certain Mandalorian.

If you want to get it through playing the game, you'll have to start a new game. Otherwise, you can cheat it in. The item is "jc_darksaber".


What's New in Version 1.2   See changelog

Released

  • Updated blade textures using the After Effects plug-in Saber.
  • Rotated the hilt to match the way it is held in the TV shows. Thanks to @JustABitAgroed for pointing that out.
  • Corrected the hilt's normal map. The Y-axis was inverted.
  • Converted all textures to compressed TPC format.
  • Cleaned out unused file.
  • Added source code for a_meetmand_cs.



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Do I need to start a whole new game for it to appear seamlessly or will it work if I just haven't gotten to the point where I would find it yet?

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