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  1. Animated Upscaled Plasteel Cylinders

    ============================================
    Animated Plasteel Cylinders
    ============================================
     
     
    Includes:
    Several colours/variations of the Plasteel Cylinder in the game. All animated with a 'flashing' grill.  
    Installation:
    Choose the colour you want, indicated by the folder name. Copy all files in the chosen folder into your override folder.  
    Please note: If you had the original version installed, you will need to delete the two below files from your override folder:
    plc_koltank.tga plc_koltank.txi  
    Uninstall:
    Remove the following files from your override folder:
    plc_plstccrt.mdl plc_plstccrt.mdx plc_plstccrt.tpc  
    Legal Disclaimer
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this.
    Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
     
    Credits:
     
    (Kotor Modding) Tools Used:
     

    124 downloads

       (0 reviews)

    0 comments

    Updated

  2. Animated Upscaled Workbench & Medstation

    ============================================
    Animated - Upscaled Workbench & Medstation
    ============================================
     
    New upscaled & animated texture for workbenches & medstations.
     
    The .gifs in the preview are a lot faster than the ones in-game, I'll get some new gif's made up eventually.
     
    There are 4 versions:
    Workbench:
    1. Orange LED around the table
    2. (Original) White LED around the table
    Medstation:
    1. Blue LED around the table
    2. (Original) White LED around the table
     
    Installation:
    1. Choose which version you'd like to use.
    2. Drop the file (.tpc) into your override folder - restart your game.
     
    Uninstallation:
    1. Remove the file from your override.
     
    Please Note: It has been reported that the skin is causing a short delay when loading into the level, I've investigated but cannot replicate the issue - if anybody has any ideas please let me know.

    Legal Disclaimer
    =================
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
     
    Credits:

     

    87 downloads

       (0 reviews)

    0 comments

    Updated

  3. TSL Khoonda Expansion Mod

    ============================================
    Khoonda Expansion Mod
    ============================================
     
     
    Features:
    This mod unlocks 4 rooms within Khoonda, feature list below: Additional XP available to be gained Additional ‘Bonus Mission’ Training facilities Doors previously locked can now be accessed, 3 via Khoonda key, 1 via quest. New Quest Droids join the battle of Khoonda if they're activated
    New rooms:
    South Droid Defence Workshop Kaloopo's Quarters Training Room Additional Room left empty but accessible, it is used as part of the 'TSL Collectables' mod
    New Characters:
    3M-BR - Astro Utility Droid Wounded Militia Kaloopo Wounded Kinrath  
    Installation:
    Extract the files from the download, run the Holopatcher.exe installer.
     
    Uninstall:
    Holopatcher creates an uninstall / backup folder, please use this.
     
    Legal Disclaimer
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this.
    Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
     

    Credits:

    Tools used:

    129 downloads

       (1 review)

    4 comments

    Updated

  4. Streamlined Peragus

    The opening act of The Sith Lords gets a bad rap. It's actually very atmospheric and gives a great introduction to the themes of the game (especially if you install a skin like A Darker Peragus). It only has one real problem: it's too long and repetitive. Especially since TSL rewards replaying to try different paths, it can be a chore to get through at the beginning of a new game.
    This cuts out about a quarter of the length without sacrificing any plot points, by removing a large section that doesn't reveal anything new, and changing some frustrating level design decisions that add delays and backtracking without adding meaningful choices. This should give new players a better opening experience to the game, as well as letting experienced players get through the first segment faster. The full list of changes is below, if you want spoilers:
    I recommend also installing my Harbinger Arrival: Free Cam mod, which speeds up a long unskippable animation sequence. It's separate so that it can be installed on its own for people who don't want the more drastic changes in Streamlined Peragus.
    Compatibility
    Requires TSLRCM. Tested with the Full Mod Build and the Spoiler-Free Mod Build. Install this after them. Also compatible with my Harbinger Arrival Tweaks. Install them in any order. Modifies the map of 103PER (Fuel Depot), so this will conflict with any other mod that replaces 103per.lyt or 103per.vis. Known Bugs (spoilers)
    Links
    KOTOR2 Spoiler-Free Mod Build: https://www.nexusmods.com/kotor2/mods/1186 Malkior's A Darker Peragus REDUX: https://deadlystream.com/files/file/722-a-darker-peragus-redux JoeNotCharles' Harbinger Arrival Tweaks: https://deadlystream.com/files/file/2518-harbinger-arrival-tweaks Formerly packaged separately at https://deadlystream.com/files/file/2449-harbinger-arrival-free-cam and https://deadlystream.com/files/file/2448-harbinger-arrival-restore-movie.

    286 downloads

       (2 reviews)

    6 comments

    Updated

  5. Animated / Upscaled Metal Boxes

    Animated / Upscaled Metal Boxes
    =================================
    A different version of my upscaled Metal Boxes, I've added a flashing animation to give them a bit of life
    AUTHOR: OzilsEyes

    Description
    ============
    There are several different colours, with a "Clean" & "Dirty" texture for the Box. I've not made every single colour but if you'd like a colour (or new design) making, let me know in the comments & I'll happily make it and upload.
    Installation
    =============
    - Choose which version you want to use
    - Extract the chosen "plc_metalbox.tga" file into your override folder
    - Extract the chosen "plc_metalbox.txi" file into your override folder (IF applicable)
    Uninstallation
    ===============
    Remove "plc_metalbox" files from your override folder

    Known Bugs
    ===========
    No known bugs, there shouldn't be any unless you've got another file named 'plc_metalbox' (.tga and/or .txi) in your override folder.
     
    Legal Disclaimer
    =================
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
     
    OzilsEyes

    92 downloads

       (0 reviews)

    0 comments

    Updated

  6. TSL Animated Galaxy Maps (10 Versions)

    TSL Animated Expanded Galaxy Map
    =================================
    As part of the Cathalan Improvement Project, I made a few variants of the Animated Galaxy Map to release with the project.
     
    I got a bit carried away and made several potential variants which I chose not to incorporate.
     
    If you'd like any other versions making, feel free to reach out to me.
     
    AUTHOR: OzilsEyes (DeadlyStream)
    RELEASE: November 2024
     
    Description
    ============
    There are 10 versions I've included in the release:
    Version 1 - TSL (Original TSL Planets ONLY)
    Version 2 - TSL + M4-78
    Version 3 - TSL + Coruscant
    Version 4 - TSL + Expanded Galaxy
    Version 5 - TSL + M4-78 + Coruscant
    Version 6 - TSL + Cathalan
    Version 7 - TSL + Cathalan + M4-78
    Version 8 - TSL + Cathalan + Coruscant
    Version 9 - TSL + Cathalan + Coruscant + M4-78
    Version 10 - No Planets (Just the map + revolving Ebon Hawk)
    Installation
    =============
    - Choose which version you want to use
    - Extract the "LEH_scre03.tga" and the "LEH_scre03.txi" files into your override folder
    I may upload these to steam workshop
    Uninstallation
    ===============
    Remove "LEH_scre03.tga" and the "LEH_scre03.txi" files from your override folder

    Known Bugs
    ===========
    No known bugs, there shouldn't be any.
     
    Legal Disclaimer
    =================
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
     
    Credits:
    -------------
    Thor110 for the Expanded Galaxy Project & Planet Icons (https://deadlystream.com/topic/6851-wipbeta-expanded-galaxy-project/)
    Kexikus for the Coruscant Planet Icon (https://deadlystream.com/files/file/778-tsl-galaxy-map-fix-coruscant-addon-new-coruscant-icon-and-planet-textures/)

    75 downloads

       (0 reviews)

    0 comments

    Updated

  7. Ginger PMHC04

    Ginger PMHC04
    =================================
    As per a request made by @liamaugust, decided to give it a go - it's by no means perfect but looks 'ok' in game.

    Description
    ============
    A ginger version of our favourite head PMHC04.
     
    Check comments on this post for updated (better) dark side transitions by N-Drew25
     
    Installation
    =============
    Drop all the files in your override folder.
    Uninstallation
    ===============
    Remove all the PMHC04 files from your override folder.

    Known Bugs
    ===========
    Only issues will be any other files you have that edit PMHC04.
     
    Legal Disclaimer
    =================
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
     
    OzilsEyes

    13 downloads

       (0 reviews)

    2 comments

    Updated

  8. TSL Collectables

    ============================================
    Collectables: Holocrons
    ============================================
     
    Install 14 ‘Collectable’ Holocrons across the game, each holocron will give you different temporary boosts to stats, different items and a little bit of XP which differs. This is a mini 'easter egg hunt' which you can partake in through your play throughs. Just a bit of fun.

    Here is a short video, showcasing what the mod provides:
    EDIT: After reviewing, I've changed the dialog to differ slightly from the video as 'You reach out and feel a pulling power' sounds stupid.

    Key points:
    Each Holocron discovered gives a different reward. Each Holocron discovered gives an interesting fact / short story about the area it was discovered in. There are 14 to collect throughout the game (This is set to increase to include planets such as: M4-78, Coruscant & Cathalan). One of every planet & almost every level. Short animations / some cutscenes included for immersion. 3-4 locations that are not usually accessible now opened up. Compatible with TSLRCM, M4-78EP, Expanded Galaxy Project, Coruscant, Cathalan (Expansions incoming).  
    Compatibility wise, I packaged up with holopatcher, there should be no compatibility issues unless you've put placeables on the exact spots the Holocrons are OR have changed inaccessible door files.
    The idea behind this was to use some of the unused / inaccessible rooms across the game, though I ended up placing a few of the Holocrons in some very accessible places.
     
    This may not be to everybody's taste as you wouldn't expect to find a Holocron in some of the locations; however, I may change the model / naming / rewards to something more relevant in a future update.
     
    Legal Disclaimer
    =================
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
     
    Credits:
    Tools used:
     
     

    110 downloads

       (1 review)

    2 comments

    Updated

  9. Party Stealth Mode [TSL]

    Adds the ability to enter your whole party into stealth without activating solo mode.
    SUMMARY
    Why do Sith assassins get to sneak around in groups? Don't they have to turn on solo mode?
    Now your party can move through the shadows together too. This mod introduces party stealth mode, allowing all eligible party members to simultaneously enter stealth without turning on solo mode.
    Party stealth mode is activated through an armband which turns on stealth for all party members that are equipped with a stealth unit or otherwise able to use stealth (Force Camouflage, G0-T0). Solo mode will be turned off and your party members will follow you like they normally do. Activating the armband while this mode is on will remove everyone from stealth. See additional notes below.
    Only the main character can activate this ability and must be able to use stealth.
    You will get the armband as soon as Kreia joins your party on Peragus. Because of this you'll need a save from before she joins your party for the mod to work properly. However if you're mid-game and want to install this, you can get the armband with the giveitem code "partystealth".
    INSTALLATION
    To install, run TSLPatcher.exe.
    Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe.
    UNINSTALLATION
    1. Remove the following files from override:
    - spells.2da
    - baseitem.2da
    - partystealth.uti
    - m_imp_prtysneak.ncs
    - a_addkreia.ncs
    - ii_ootgmbnds_001.tga
    2. If any files were created in the backup folder, move them to override.
    COMPATIBILITY
    Should be compatible with most mods assuming they use TSLPatcher or this mod is installed after.
    OTHER NOTES
    Party stealth mode is defined by the following conditions:
    1. All eligible party members are in stealth mode.
    2. Solo mode is turned off.
    If any of the above conditions are not fulfilled, activating the armband will apply them. If all of the conditions are fulfilled, activating the armband will remove stealth from all party members.
    You won't be able to toggle stealth for individual party members without turning on solo mode. If you press the normal stealth toggle it will turn on solo mode regardless of whether a character is in stealth or not. Also occasionally characters may exit stealth on their own to perform an action for whatever reason. If any of these things happen, just activate the armband again to reinitialize party stealth.
    Computer-controlled characters with the Sneak Attack feat will usually perform sneak attacks if you enter combat from this mode. However sometimes they might do another action which breaks stealth first.
    When changing modules like entering the Ebon Hawk with party stealth on, characters may remain in stealth mode until they perform an action which breaks stealth, such as entering a conversation. I don't expect this to cause major issues but it's probably best to remove party stealth before leaving an area.
    Bear in mind the developers had reasons for enforcing solo mode, whether for balance or technical issues. I haven't encountered any serious issues but haven't tested every situation. Please let me know of any bugs or weirdness and I'll try to fix it.
    PERMISSIONS
    Feel free to use the source code for your own mod as long as you give credit.
    CREDITS
    offthegridmorty
    KOTOR Tool - Fred Tetra
    TSLPatcher, TalkEd - stoffe, Fair Strides

    57 downloads

       (0 reviews)

    0 comments

    Updated

  10. Replacement Cathalan Loading Screens for KotOR2: Add-On Pack (with or without TSLRCM)

    About This File
    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 02 NOV 2024
    GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.]
     
    Description:
     Were you ever dissatisfied with the low-resolution loading screens when you playing the Cathalan mod? What if told you there was a mod that took care of that for you? Psssst…it’s this mod! The texture size is 2048 by 2048 so you'll have a large sized picture for each loading area. Alll textures used in the actual screenshots were actually upscaled. (Those textures may or may not be released later - depending on how this mod is received. Like my other loading screen mods, the same line-filter effect  used on my other loading screens is used here.
    Note: I am not involved with production of the original Cathalan mod. I was NOT involved with its writing or development. I am also unable and unwilling to teach you how to find the mod and to get it to work with your particular setup. You’ll have to do the heavy lifting. Questions on how to setup Cathalan will be ignored and passed along to my friends of stupidity manifesting itself in the universe.
     
    List of the areas covered in this mod
     
    Code                            Area
    451CAT                 Keralt High Level
    452CAT                 Keralt Middle Level
    453CAT                 Keralt Entertainment Level
    454CAT                 Keralt Lower Level
    455CAT                 Warrior Base
    456CAT                 Wyvern Dragon’s Base
    457CAT                 Eastern Dark Lands
    458CAT                 Mattersan District
    459CAT                 Western Dark Lands
    460CAT                 Outsider’s Enclave
    461CAT                 The Crypts
    462CAT                 Keralt Sector 51
     
    Installation:
    ----------------
    This will only work in a game with Cathalan previously installed. Drop the TGA into your Override folder. Unlike my other Loading Screen mods, this does not include a loading screen.2da in the mod package.  (I suppose I was trying to limit Cathalan’s possibility of infection.) If you are using OzilsEyes' Cathalan Improvement Project, you'll want to remove the TPC files in the Override with the same name first before putting mine in. I suggest putting the TPC loading screens on your desktop so you can review mine in action.
     
     
    Uninstall:
    Take out what you put in.  If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which TGA file/s you will need to remove from your Override folder. Again, if you are using OzilsEyes' Cathalan Improvement Project, you'll want to replace the TPC files in the Override with the same name first after removing mine.
     
    Here are samples of the loading screens. 
     
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.

    17 downloads

       (0 reviews)

    0 comments

    Updated

  11. KotOR1 items for KotOR2

    This mod allows you to buy KotOR1 items from Adum Larp on Dantooine. It won't work if you already visited the Khoonda outpost, you need to load an earlier savegame.

    651 downloads

       (0 reviews)

    0 comments

    Updated

  12. Visas Marr: Sith Assassin

    Makes Visas a Sith Assassin.
    SUMMARY:
    This mod switches Visas' class from Jedi Sentinel to Sith Assassin. It's a fitting class story-wise given that she is an assassin sent by the Sith when you meet her. This is purely for fun, not balance. Sentinels and Assassins both have their advantages, so it doesn't necessarily make her better or worse, just more stealth-oriented. Her attributes and skills are untouched.
    The main changes going from Sentinel to Assassin are:
    - Better defense per level
    - +2 Force points per level
    - Lower Fortitude & Will saves
    - Demolitions class skill instead of Treat Injury
    - Granted Sneak Attack
    - Granted Force Camouflage
    - Granted Weapon Focus: Lightsaber
    - Slower feat progression
    - No Force Immunity feats
    - Can't learn Close Combat, Dual Strike, or Regenerate Vitality feats
    NOTE: This mod will only work on saves made prior to meeting Visas.
    INSTALLATION:
    To install, run TSLPatcher.exe. If an edited file already exists in your override folder, an unaltered copy will be placed in the "backup" folder in the location of TSLPatcher.exe.
    UNINSTALLATION:
    To uninstall, remove p_visas.utc and visascut.utc from your override folder. If any files were created inside the backup folder, move them to override.
    COMPATIBILITY:
    Will conflict with mods that edit Visas' class, obviously. May conflict with mods that edit Visas' starting powers, feats, or stats. Should be compatible with mods that edit Visas appearance, models/textures. Compatibility is assuming other mods use TSLPatcher or this mod is installed after. To be safe I recommend installing this mod after others that edit Visas.
    CREDITS:
    offthegridmorty
    KOTOR Tool - Fred Tetra
    TSLPatcher, TalkEd - stoffe, Fair Strides
    Holocron Toolset - Cortisol
     

    102 downloads

       (0 reviews)

    0 comments

    Updated

  13. Improved LS Enlightenment & DS Corruption Feats

    Changes the Jedi Master/Sith Lord unique feats to also increase influence changes.
    SUMMARY:
    The unique feats Light Side Enlightenment and Dark Side Corruption granted to Jedi Masters and Sith Lords cause your influence to have a greater effect on party members' alignment. Unfortunately, party members don't get stat bonuses from LS or DS mastery, making these feats have little practical use. This is one of the factors that make JM/SL cool for role-playing but without much extra to offer in functionality.
    This mod aims to make the feats a little more useful by having them also amplify changes to companion influence. Now, Jedi Masters and Sith Lords will gain 50% more influence with party members. However, influence lost will also be increased by 50%. Low influence is the same as high influence in terms of unlocking dialogue so I don't want to bias one strategy over the other. Still you will be able to gain or lose influence faster. For example, with these feats, 3 influence gains and 1 loss will net the equivalent to 3 regular gains.
    INSTALLATION:
    Copy the contents of "to override" to your game's override folder.
    UNINSTALLATION:
    Remove the following files from override:
    - a_influence_dec.ncs
    - a_influence_inc.ncs
    COMPATIBILITY:
    Not compatible with Modified Influence System by Hassat Hunter.
    CREDITS:
    offthegridmorty
    KOTOR Tool - Fred Tetra
    TSLPatcher, TalkEd - stoffe, Fair Strides
    Holocron Toolset - Cortisol
     

    86 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Ebon Hawk Armband

    NOTE : This is included with the Expanded Galaxy Project already.
    WARNING : Using this in close proximity to an NPC can cause them to disappear when returning from the Ebon Hawk.
    This armband acts like the Return to Hideout / Ebon Hawk Button on the map from the first game allowing you to return to the Ebon Hawk then quickly return to where you were, just wear it and use it like you would any shield or armband item.
    For now you must cheat this item into the game using “giveitem ebon_armband"
    To enable cheats add the following line "EnableCheats=1" anywhere under "[Game Options]"
    so like below.
    "[Game Options]
    EnableCheats=1"
    Let me know how everybody gets on with it and where you all think I should place it in game.
    Thor110

    370 downloads

       (0 reviews)

    3 comments

    Updated

  15. Hk 51 skin for Hk 47

    This mod is for Kotor 2
    Hk51 skin for Hk 47, actually i used original hk 51 skin from the game but for portrait i recolored it's original icon.
    enjoy.

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Handmaiden and Female Exile - Disciple and Male Exile Romance

    =Handmaiden and Female Exile - Disciple and Male Exile Romance=
    A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
     
    AUTHOR: Leilukin
    FILE NAME: Hand_Disc_SameGenderRomances.7z
    LATEST VERSION: 1.6
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    PLEASE READ THROUGH THE MOD INFO ON THIS PAGE AND THE FAQ ARTICLE FOR MY KOTOR SAME-GENDER ROMANCE MODS BEFORE ASKING QUESTIONS!
     
    1. DESCRIPTION:
    As much as I love KotOR II: TSL, I have always been disappointed by the lack of same-gender romance options with any of the party members. Granted, TSL never had any fully developed romance arc to begin with, but given KotOR 1 at least has Juhani as a lesbian romance option even though her romance has less content (and is much easier to miss due to bugs) compared to Bastila's or Carth's, the lack of same-gender romance options in TSL is disappointing, in my opinion.
    My Visas Marr and Female Exile Romance as well as Atton Rand and Male Exile Romance mods had been made and released as part of my same-gender romance mod project for TSL, now I present to you the next and the biggest part of my project: Handmaiden Handmaiden and Female Exile - Disciple and Male Exile Romance mod!
    This mod makes the Handmaiden a romance option for female Exiles, and the Disciple a romance option for male Exiles. Players do not need to worry about any possible pronouns mix-up either because this mod will make the Handmaiden refer to a female Exile by "she/her" and the Disciple refer to a male Exile by "he/him".
    If a female Exile has much higher influence with Visas than the Handmaiden, the Handmaiden vs. Visas jealousy/rivalry cutscenes will be triggered (however, be warned that this will also make the Handmaiden refuse to speak to the player for the rest of the game, unless you installed my No Jealousy Lock in Handmaiden Dialogue mod). Similarly, if a male Exile has much higher influence with the Disciple than Atton, Atton vs. the Disciple jealousy/rivalry cutscenes will be triggered.
    It is worth noting that this mod also enables the romantic subtext between a female Exile and Atris, due to the fact that said romantic subtext are only available if you recruit Handmaiden as a party member.
    Please note that this mod is ONLY COMPATIBLE WITH THE ENGLISH LOCALIZATION OF TSL AND TSLRCM. I do not provide support for non-English localizations of TSL and TSLRCM.
     
    2. IMPORTANT NOTE TO MAKE THIS MOD WORK:
    In order for the Handmaiden/Disciple content from this mod to take effect, you must use a save before Handmaiden/Disciple joins your party.
    In Handmaiden's case, you must load a save before leaving the secret Academy on Telos. In Disciple's case, you must load a save before meeting him in the Enclave Sublevel on Dantooine. There is NO other way to add Handmaiden/Disciple in your party if you have played past the point where Handmaiden/Disciple is supposed to join your party.
     
    3. INSTALLATION:
    ***** Due to the fact that this mod will make considerable amount of changes to the game's content, please read my instructions carefully and check out the "MOD COMPATIBILITY" section below before installing this mod! *****
    First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed since TSLRCM is REQUIRED for this mod to work.
    !! ATTENTION!! STEAM USERS: If you play KotOR 2 on Steam, DO NOT USE THE STEAM WORKSHOP VERSION OF TSLRCM if you want to use this mod! Instead, use the installer (.exe) version of TSLRCM, which can be downloaded from Deadly Stream here.
    I recommend reading this Deadly Stream post on why Steam Workshop is NOT recommended for modding KotOR 2.
    After installing TSLRCM, extract the Hand_Disc_SGRomances.7z you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory.
    Before you install, make sure that your KotOR 2 main game directory and all subfolders are NOT set as read-only, otherwise you may get an error message that says along the lines of "[ERROR] Unhandled exception: Access violation at address...". Right-click your KotOR 2 folder and subfolders, go to Properties and uncheck the "Read-only".
    Run Install.exe. You will notice that this mod provides two installation options. You may only choose ONE of these options:
    Default Installation: This option will make the Handmaiden join a female Exile and the Disciple to join a male Exile automatically. Players will not need to do any extra actions for it to happen. However, this option does not allow players to recruit both the Handmaiden and the Disciple in a single playthough. WARNING: If you choose this installation option, male Exiles will not be able to recruit the Handmaiden. Similarly, female Exiles will not be able to recruit the Disciple. PartySwap Compatible Installation: This option is for players who have installed DarthTyren's PartySwap mod, which allows players to recruit both the Handmaiden and the Disciple in a single playthrough regardless of the Exile's gender. Make sure you have installed PartySwap first BEFORE choosing this installation option! Once you have chosen the installation option you want, and select your KotOR 2 game folder as your KotOR 2 directory path, click the “Install” button and let the installer do its job.
    This mod also provides compatibility patches for players who also have installed any of the following mods:
    M4-78 Enhancement Project Coruscant Jedi Temple by deathdisco Extended Enclave by danil-ch and Darth Hayze Extended Enclave Patch by N-DReW25 Kreia's Fall Cutscene (In-Game) by danil-ch Go to the “Compatibility Patches” folder from this mod, read the READ ME files within the subfolders and follow the instructions to make these mods work together with mine.
    When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.
    The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
     
    4. UNINSTALLATION:
    Open Install.exe and select your KotOR 2 directory where you installed this mod. From the “Tools” dropdown menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod. You can also choose to delete the backup after uninstalling the mod.
    Please note that if you have installed PartySwap and you want to uninstall it, you need to follow the instructions from the PartySwap mod.

    5. KNOWN ISSUES:
    None currently known. If you find any other bugs or problems, please let me know.
     
    6. MOD COMPATIBILITY:
    Other mods that modifies any of the following comtent will likely conflict with this mod:
    disciple.dlg, Disciple's main dialogue file kreia.dlg, Kreia's main dialogue file mira.dlg, Mira's main dialogue file Dialogue of the Rebuilt Jedi Enclave sequence k_003ebo_enter.ncs and a_next_scene.ncs, script used for entering the Ebon Hawk and party member cutscenes on the Ebon Hawk I have set up the installer to install this mod by patching the relevant dialogue files to improve compatibility with other content mods as much as possible, but it is still not guaranteed to be compatible with every other mods that modify the same files.
    If you use any of the below mods, I have provided compatibility patches, as noted in the "INSTALLATION" section above:
    M4-78 Enhancement Project Coruscant Jedi Temple by deathdisco Extended Enclave by danil-ch and Darth Hayze Extended Enclave Patch by N-DReW25 Kreia's Fall Cutscene (In-Game) by danil-ch This mod is not compatible with any other mod that involves putting the holorec.dlg file in the Override folder. If you want to use this mod, make sure you DO NOT have holorec.dlg in your Override folder, or Handmaiden will not be able to join your female Exile's party.
    This mod is compatible with KOTOR 2 Community Patch.
    If you want to use my Atton Rand and Male Exile Romance, install this mod first, then install Atton Rand and Male Exile Romance and the compatibility patch included in the Atton romance mod.
    This mod is compatible with JC2's Train the Handmaiden.
    If you want to use JediArchivist’s Mira Romance Mod, you must install my mod after Mira Romance mod.
    This mod also makes the Visas romance scene trigger for female Exiles, while Disciple will replace Visas in said scene if you play a male Exile, so unless you want the Visas romance scene available for both male and female Exiles, if you install this mod, you will not need to install the “Visas Romance Scene” component of my Visas Marr and Female Exile Romance mod. This mod is compatible with the “Kreia’s Reference to Visas Romance” component of the Visas Marr and Female Exile Romance mod.
    If you're uncertain if a mod is compatible with this mod or not, feel free to ask me.
     
    7. PERMISSION:
    You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission.
    You may use the k_003ebo_enter and a_next_scene scripts from this mod to make compatibility patches with your mod, but do not claim these modifications as your own.
    I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop.
     
    8. CREDITS:
    DarthTyren for giving me permission to make a compatibility patch for PartySwap
    danil-ch for giving me permission to make a compatibility patch for Extended Enclave and Kreia's Fall Cutscene (In-Game)
    N-DreW25 for giving me permission to make a compatibility patch for Extended Enclave Patch
    Sith Holocron for helping with VO splicing
    Fred Tetra for the KotOR Tool
    Cortisol for Holocron Toolset
    bead-v for Workbox
    KobaltBlu for Kotor Scripting Tool
    tk102 for DLG Editor
    JdNoa for DeNCS KotOR Script Decompiler
    Cortisol and th3w1zard1 for HoloPatcher
    Stoffe for TSLPatcher, ERFEdit and TalkEd; Fair Strides for the updated versions
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    8,486 downloads

       (7 reviews)

    74 comments

    Updated

  17. PartySwap and Extended Enclave Compatibility Patch

    =PartySwap and Extended Enclave Compatibility Patch=
    A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: PartySwap_EEnclave_ComPatch.7z
    LATEST VERSION: 1.8.2
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    This patch will make DarthTyren’s PartySwap mod compatible with danil-ch and Darth Hayze’s Extended Enclave mod.
    If you also want to use N-DReW25's Extended Enclave Patch, I have provided an additional installation option in my patch to make PartySwap compatible with both Extended Enclave and Extended Enclave Patch.
    You can find and download the mods here:
    PartySwap: https://deadlystream.com/files/file/544-partyswap/
    Extended Enclave: https://deadlystream.com/files/file/428-extended-enclave-tslrcm-add-on/
    Extended Enclave Patch: https://deadlystream.com/files/file/1842-extended-enclave-patch/
     
    NOTE:
    This patch may NOT be compatible with non-English localizations of KotOR 2 and The Sith Lords Restored Content Mod (TSLRCM). You do NOT need to install this patch if you want to use my Handmaiden and Female Exile - Disciple and Male Exile Romance mod, because my mod already includes compatibility patches that will allow my mod to work together with both PartySwap and Extended Enclave.  
    2. INSTALLATION:
    STEP 1: Download and install The Sith Lords Restored Content Mod (TSLRCM), since TSLRCM is REQUIRED for both PartySwap and Extended Enclave to work. I recommend using the installer version of TSLRCM (https://deadlystream.com/files/file/578-tsl-restored-content-mod/) instead of the Steam Workshop version, even if you play KotOR 2 on Steam.
    STEP 2: Download and install PartySwap: https://deadlystream.com/files/file/544-partyswap/
    STEP 3: Download and install Extended Enclave: https://deadlystream.com/files/file/428-extended-enclave-tslrcm-add-on/
    (You must install Extended Enclave AFTER PartySwap)
    OPTIONAL STEP: If you want to use it, download and install N-DReW25's Extended Enclave Patch: https://deadlystream.com/files/file/1842-extended-enclave-patch/
    STEP 4: Download my compatibility patch for PartySwp and Extended Enclave, extract PartySwap_EEnclave_ComPatch.7z to anywhere you like, as long as it is not within the KoOR 2 directory.
    STEP 5: Run the PS EE Comp Patch Installer.exe from my compatibility patch. You will see there are three installation options, and you may only install ONE of these three options:
    No M4-78EP Installed: Choose this installation option if you do NOT have M4-78 Enhancement Project installed. DO NOT choose this option if you have installed N-DReW25's Extended Enclave Patch. M4-78EP Installed: Choose this installation option if you DO have M4-78 Enhancement Project installed. DO NOT choose this option if you have installed N-DReW25's Extended Enclave Patch. Extended Enclave Patch Installed: Choose this installation option if you have installed N-DReW25's Extended Enclave Patch, regardless if you have installed M4-78 Enhancement Project or not. Once you have selected an installation option, and select your KotOR 2 game folder as your KotOR 2 directory path, click the “Install” button and let the installer do its job.
    When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.
    The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
     
    3. UNINSTALLATION:
    Run PS EE Comp Patch Installer.exe. From the “Tools” dropdown menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the patch. You can also choose to delete the backup after uninstalling the patch.
    Note that this action only uninstalls my compatibility patch, and not PartySwap, Extended Enclave and Extended Enclave Patch.
     
    4. KNOWN ISSUES:
    None currently known. If you find any other bugs or problems, please let me know.
     
    5. CREDITS:
    DarthTyren, danil-ch and N-DReW25 for giving me permission to make this compatibility patch for their mods
    bead-v for Workbox
    Cortisol for Holocron Toolset
    Fred Tetra for the KotOR Tool
    tk102 for DLG Editor
    Cortisol and th3w1zard1 for HoloPatcher
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    15,203 downloads

       (2 reviews)

    33 comments

    Updated

  18. Hk 50 skin for Hk 47

    This mod is for Kotor 2
    Hk50 skin for Hk 47, actually i used original hk 50 skin from the game but for portrait i recolored it's original icon.
    enjoy.

    25 downloads

       (0 reviews)

    0 comments

    Updated

  19. Sith lightsaber

    This mod is for Kotor 2
    Edited dark jedi lightsaber to sith lightsaber with new description and value.
    How to install: just add g_w_drkjdisbr001.uti to override folder.
    How to get this item? type g_w_drkjdisbr001 on cheat code.
    enjoy.

    25 downloads

       (0 reviews)

    0 comments

    Updated

  20. Extended Enclave Patch

    Extended Enclave Patch
    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.0.0 Release Date: 26.02.2021
    1.0.2 Release Date: 28.05.2021
    INSTALLATION:
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) 
    As this is an add-on for TSLRCM, TSLRCM 1.8.6 is REQUIRED. It will not work otherwise, so have that installed first.
    As this is a patch for Extended Enclave, Extended Enclave 2.5.1 is REQUIRED. It will not work otherwise. So have that after TSLRCM and before Extended Enclave Patch.
    M4-78EP appears to be fully compatible with Extended Enclave, so no compatibility patch for M4-78EP and Extended Enclave Patch exists at this time.
    The M4-78EP compatibility patch for M4-78EP checks to see if Master Vash is present amongst the Jedi Masters, this is impossible to achieve in M4-78EP so therefore this mod won't break with M4-78EP.
    But REGARDLESS, please leave feedback if you play with M4-78EP of both ANY BUGS you may encounter or if your game WORKED with M4-78.

    To install, extract the Extended Enclave Patch folder to anywhere you like, as long as it is not the SWKotOR2 folder. When you run the installer, it will present you with two options, the option "Main Installation" is REQUIRED base mod and "CARTH FIX" is OPTIONAL, select "Main Installation" and run it.
    "CARTH FIX" can be installed after "Main Installation", this option fixes an inconsistency with Carth's armor as seen in TSLRCM. DO NOT USE THIS OPTION if you use DarthParametric's "TOR Ports: KOTOR Comic Republic Uniforms Admiralty Patch"
    Uninstallation:
    Depends on what you've chosen to install
    Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.
    Description:
    This is a patch for the Extended Enclave mod which extends version the Rebuilt Enclave sequence with new restored dialogue, scenes and other missing content. 
    The following scenes have been modified:
    1. "Tobin's Message"
    Previously in TSLRCM and Extended Enclave, Tobin's scene with Nihilus was totally unzippable. Presumably as this scene harboured important information regarding the games plot, specifically how Nihilus came to discover Telos and why he chose to attack it. This patch makes it so that the player can skip through most of Tobin's dialogues and get back into the action.
    2. "Admiration"
    Scenes in the Jedi Enclave where the dialogue shows an animated fly-by camera have now been made unskippable for the duration of the camera, this was done to allow players to admire the scene for a brief moment rather than mindlessly skip it like you can in vanilla
    3. "Disciple's Choice."
    The "Disciple's Choice" restored content has been moved from the Ebon Hawk to the Enclave. Once inside the Enclave, Kreia telepathically goads Disciple into telling the Republic what's happening but in doing so, he'd endanger the Exile.
    3. "Disciple's Distress Call"
    Knowing that Kreia is a Sith and that the Exile and Jedi were in danger, the Disciple instead contacts Atris for help who in turn sends her Handmaidens to Dantooine.
    4. "Alternate Lines."
    A handful of 'alternate lines' exist within the Enclave files including:
    2nd takes like:
    Extended Enclave: "Including Master Zhar. Master Vandar." -> Patch: "Including Master Zhar... Master Vandar..."
    From alternate lines like:
    Extended Enclave: "And at last, you saw." -> Patch: "And at last, you saw the truth."
    To totally expanded lines like:
    Extended Enclave: "Yeah... I know." -> Patch: "Yeah... and she knows it. She's known it all along. She's used your own ability to form connections against you."
    5. "Reaching Out."
    The Exile, believed to be deceased, will now be taken back to the Ebon Hawk where they will lie unconscious in the medical bay as the party believe them to be dead. The subsequent mind reading scene shall have additional lines.
    6. "A bridge?"
    A plot hole has been covered up, kinda. Once Kreia outs herself as a Sith to the party, she takes the Ebon Hawk to Telos with Handmaiden/s and once she departs the crew, with their leader seemingly dead, return to Dantooine just in-time for the Exile to recover.
    7. "I have to do this, or I will die inside, just as I died at Malachor V."
    Bao-Dur's mind reading scene will now include the famous TSLRP style animated camera.
    In my opinion, this patch is a very small mod at the current time. In the future, I shall further update the mod with new content which I hope will touch upon the scenes including the Jedi Masters, Kreia, Visas, Sion and more!
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Report any incompatibilities to me on Deadlystream.com
    Permissions:
    This mod may not be modified or distributed without the explicit permission of the authors.
    Thanks and Credits:
    danil-ch & Darth Hayze: Extended Enclave mod and associated files
    Zbyl2: Help with getting it ready for TSLRCM 1.8.6
    JCarter426: TSLRP Inspired Camera
    Leilukin: For her amazing Partywap compatibility patch
    Sith Holocron: The Awesome logo and screenshot edits
    Exile007: Sion related files
    LoneWanderer: Extensive Beta Testing and identifying solutions to 1.0.0 bugs
    Alex Star: Discovering the Sion Harbinger and Atris Academy Bypass bugs in version 1.0.0
    mackmitchell94: Identifying issues with 1.0.1 installation
    TSLRCM Team: TSLRCM 1.8.6 and associated files
    Team Gizka: Creating the original Ebon hawk camera
    Bioware: For such an amazing game
    Obsidian: For such an amazing sequel and for keeping the cut content in the files
    Fred Tetra: For Kotor Tool 
    Everyone who downloads the mod!
    Extended Enclave Credits:
    danil-ch and Darth Hayze: Pretty much most stuff, this included lots of scripting, vo splicing, picking up slack when one of us disappeared, etc...
    Thanks go the entire TSLRCM team; your work has been outstanding.
    Hassat Hunter; for help with getting it ready for TSLRCM 1.8.2
    Sith Holocron; for suggesting a mod collaboration and the cool logo
    zbyl2; for help with getting it ready for TSLRCM 1.8.3
    Exile007; for contribuitng his early work on the Sion scenes
    TESTERS: Loki147, Malkior
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    4,276 downloads

       (1 review)

    24 comments

    Updated

  21. Replacement Peragus II Artwork by Trench

    Recently, I was inspired by a desktop wallpaper that I saw posted up at LucasForums. It was created by a LF member named Trench.
     

     
    I was quite taken with it so I asked Trench if he could render the planet on a transparent background so I could release it as a mod - which he was happy to do.
     
    Through the efforts of Darth_Sapiens and Quanon, I discovered the location of the other appearance of this planet in the game files. You see, one texture (named PER_Plnt01) only shows the exposed core planet inside the administration level.
     

     
    The other texture - EBO_Per - shows up both when you're on the walkway outside the station. (See below)
     
    Trench's texture came with some extra asteroids so I'm providing two versions of Peragus II . . .
     
    Original
     

     
    and
     
    With Extra Asteroids
     

     
    As an added bonus, I've included a interior screen replacement for my own previously released mod that utilizes Trench's version of Peragus II. If you use that mod, I suggest using this bonus texture as an upgrade.
     

     
    Installation:
    -------------------
    Extract the TGA files you wish into the Star Wars Knights of the Old Republic 2/Override folder. You can only choose one variety to use at a time, of course.
     
    Uninstall:
    ----------------
    Take the textures out again.
     
    Known Bugs:
    ---------------------
    None known at this time.
     
    Legal Disclaimer:
    ----------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
     
    Special Thanks:
    --------------------------
    To Trench: For making the original artwork in the first place and for extracting the portions needed for use in this mod.
    To Darth_Sapiens: For finding location of the texture I was missing.
    To Quanon: Research into Peragus models and also for finding the location of the texture I was missing.
    To Insanity_Sorrow: Research into Peragus models and beta-testing.

    26,520 downloads

       (12 reviews)

    10 comments

    Updated

  22. Refurbished Astromech Droids

    Happy Holidays!
     
    Here's a small mod that sprung from someone else's hard work!
     
    Refurbished Astromech Droids
    ================================
     
    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 25 DEC 2016
    UPDATED RELEASE: 31 JUL 2017
     
    GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords and Star Wars Knights of the Old Republic 1
     
    Description:
    -------------------
    I asked Darth_Sapiens some time ago if he planned to redo the astromech droids for the KOTOR games - as he did such a wonderful job in his T3M4 HD 2k (http://deadlystream.com/forum/files/file/514-darth-sapiens-presents-t3m4-hd-2k/) mod. He didn't wind up doing it so I wound up recoloring his texture to retexture the other astromech droids myself.
     
    As 3C-FD - the droid that assists T3-M4 in the prologue - uses one of these textures, I've also included an avatar picture for 3C-FD in this package as well.
     
    Installation:
    --------------------
    For Star Wars Knights of the Old Republic 2 - Extract all files into the Star Wars Knights of the Old RepublicII/Override folder. It is highly recommended to also install Darth Sapiens' T3M4 HD 2k as this mod doesn't touch T3-M4. This is not required however. If you already have Darth_Sapiens' T3M4 HD 2k mod, please note the "CM_Tseriesdroid.txi" file and the "CM_Tseriesdroid.tga" file are included in both his and this derivative mod. (As the files are identical, you can allow the newer files to override the old ones.)
    By the way, you can use this in Knights of the Old Republic 1 as well.  The texture's appearance and the files names are identical in both games so you shouldn't have any issue.
     
    Uninstall:
    ---------------
    Take it out again.
    If you are using still using Darth_Sapiens' T3M4 HD 2k mod and wish to continue to do so, please leave the "CM_Tseriesdroid.txi" file and the "CM_Tseriesdroid.tga" file in the Override folder.
     
    Known Bugs:
    ---------------------
    None known at this time.
     
    Credits:
    -------------
    This mod would not have been possible with Darth_Sapiens' mod.
    Thanks to Fair Strides for adding an alpha channel to these - and while I was on vacation no less!
    If you like it, credit goes to those fine fellows. If you hate it, I'll shoulder that blame.
     
    Additional Thanks:
    -------------------------------
     
    Thanks to Revanator and Malkior for taking a look at this. Much appreciated.
     
    Legal Disclaimer:
    ----------------------------

    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.

    23,430 downloads

       (16 reviews)

    7 comments

    Updated

  23. M4-78 New Building Texture

    A Mod for Star Wars Knights of The Old Republic 2
    Author: Sith Holocron
     
    Requirements:
    Obviously, you’ll have to use a version of M4-78.  Pretty much any version will do.
     
    Background:
    This is a new texture for some of the buildings that can be seen from the landing pad.  (Please see pictures to make it clear which buildings I’m talking about.)
    This is the non-animated version.  The animated version will be released as part of my yet-untitled, yet-unreleased M4-78 EP retexturing pack. (I have such sights to show you.)
     
    Installation:
    Put the TGA file in your Override folder.
     
    Uninstallation:
    Remove the TGA file from your Override folder.
     
    Known Bugs:
    This mod shouldn't have bugs but if you encounter any, just leave a message in the comments section of the mod’s Download page.
     
    Legal:
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES AND/OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,395 downloads

       (2 reviews)

    0 comments

    Updated

  24. Droid Testing Console Texture Upgrade

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 01 MAY 2018
     
    GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.]
    REQUIRED ADDITIONAL MOD: M4-78 Enhancement Project (either EP version 1.2, EP version 1.3 (the one on Steam), or EP version 1.5)
     
    Description:
    ------------------
     
    I was dissatisfied with the textures that I made for the Droid Testing Consoles. The Droid Testing Consoles are seen near the end of the Industrial Zone on M4-78, just before you get to the Industrial Zone Archon Chamber. One of the textures had a Galaxy as the background and the other had a game map on it. In addition, I thought I could come up with better animations in the smaller boxes. I decided to take action and change that.
     
    The previous backgrounds have been replaced with a new background from an droid assembly line on M4-78. It's actually a loop of the HK Factory with a new War Droid texture swapped in to replace the HK droids usually seen in there. (No, you hadn't missed an area.) Some of the other texture enhancements can been seen in these example GIFs.
     

     

     
    This version of the mod is compatible with both version 1.2 (available on MODDB) and the 1.3 version (only available on Steam) or version 1.5 (available here on Deadly Stream.) Each frame size is 1024 by 1024 and there are 11 frames in total.
     
    Installation:
    -----------------
     
    Drop the TGA and TXI files into your Override folder.
     
    Uninstall:
    --------------
     
    To completely remove the loading screens, delete all the TGA and TXI files that were included in this mod from your Override folder.
     
    Legal Disclaimer:
    -------------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
     
    Special Thanks:
    -----------------------
     
    JCarter426 for his replacement textures so I could swap in the Sith War Droids into the HK Factory animation.
     
    I used High Quality Blasters version 1.0 by SithSpecter in the animation with the rotating blaster. Highly recommended!
     
    Corrections made to TXI files thanks to ndix UR.
     
    Thanks to Canderis, JCarter426, and Malkior for their input.
     
    And thanks to YOU for giving this mod a gander! Would you kindly leave feedback on the download page? (I would like to know if you've liked it . . . )

    1,322 downloads

       (2 reviews)

    5 comments

    Updated

  25. [TSL] Nar Shaddaa Docks Computer and Monitors Upgrade

    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 22 NOV 2021
    GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
     
     
     
     
    Description:
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    Don’t you hate unfinished business?  I sure do. 
     
     
     
    So . . . I was looking over my mods and I realized I had things left to finish. One of the collections that I hadn’t released before I left the staff of DeadlyStream (again!) was a minor texture. These cover the major of the monitors you would see in the Docks section of Nar Shaddaa.  One of the reasons that this wasn’t finished was an error on some of the models that had some lighting issues on them.  However, ebmar made a quick fix and that seems to have done the trick. In keeping with my M.O., I’ve attached a video so you can see a before and after comparison before you decide to download.
    With the exception of the NAR_tek1 texture, none of these are animated.
     
     
     
    Installation:
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    Place MDL and MDX into the Override folder. Put all included TGA and TXI files into your KotOR2 Override folder.
     
     
     
    Uninstallation:
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    Take them out again.  To take out specific textures, please refer to the pictures on the download page as they clearly show which ones are which.
     
     

    Known Bugs:
     
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    None known at this time.
     
     
     
    Special Thanks:
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    Thanks to @ebmar would create that model fix or these textures would’ve never seen the light of day.
    Thanks to @Jorak Uln for the frame that surrounds the monitor on texture NAR_tekX.  I recycled portions of that framework on some of the other textures.
    Thanks to @N-DReW25 for doing some beta testing and providing helpful feedback towards this project.
    And thanks to @DarthParametric for attempting to try and walk me through some of the issues regarding that model.  He wasn’t successful but he did give it the college try!
     
     
     
    Legal Disclaimer:
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    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.

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