Revenge of Revan 1.0.0

   (7 reviews)

8 Screenshots

About This File

Revenge of Revan Episode 1

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 DESCRIPTION
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Revenge of Revan is sequel to The Knights of the Old Republic 2 (Sith Lords).

The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent from the Jedi Order for some years. 

An event on Corellia will set events in motion as you try to unravel this mystery before it's too late.

RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version. The mod is a bridge between kotor2 and SWTOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.


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Revenge of Revan Supported Kotor 2 Versions
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We support these kotor 2 versions as of right now.
Steam
Steam LegacyPC
Disc 1.0b patch
GoG
Legacy GoG
Amazon

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 Features
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New original story
Well over 50 PC heads including aliens with the ability to wear headgear.
Species optional based attributes setup.
Around 3 hours of gameplay
Some New original music tracks
Dialogue options based on your Jedi Class 
Characters will at times react to your species choice
Limited VO for low level human NPCs
Choosing Revan and Jedi Exile’s Alignment and Gender will impact RoR 

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 Installation
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First download a new kotor 2 game.
For Steam users you must make sure you unsubscribe to the Steam workshop mods since Steam will try to update your new install with these workshop mods.
Download the Revenge of Revan mod.
Use your choice of program to unzip/extract the RoR Installer folder to somewhere on your computer. Do not place it in the kotor 2 game folder.
Now open the RoR Installer folder, next Click the HoloPatcher-x64 or HoloPatcher-x86. Newer computers should use the x64.
Once clicked this will give you the Installer window. 
Make sure you choose the right version of the RoR mod. Then select the location from the drop down or select a location for the mod to install to.
A pop up will ask if you want to replace TSL with RoR and simply click yes.
You have successfully installed RoR and it's ready to play.

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 Uninstall
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You will uninstall kotor 2 and then simply delete the kotor folder or simply select the left over folders and delete them. We are hoping to have a functional uninstaller exe soon, so you don't have to do it this way.

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 FAQ
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Q - What is Revenge of Revan (RoR)?
A - RoR is a large story mod that uses the kotor2 game and creates a sequel by moddifying the game and creating new features and physical assets for it. 

Q - Does Revenge of Revan replace the main storyline/game?
A - yes the game replaces the original main storyline but there is a quick easy way to switch between the kotor2 and RoR games; described in the install section and also the install video.

Q - What are the requirements?
A -  A legal copy of Star Wars Knights of the Old Republic 2 The Sith Lords. 

Q - What does 'Canon' and 'Non-Canon' mean in ROR?
A - The Canon option sets the mod to adhere to the events of the Revan novel which sets up the TOR MMO whilst the Non-Canon option sets the mod to adhere to an alternative scenario. The endings in the mod may be different depending on what option you chose.

Q - Will my choices in kotor1 and kotor2 carry over to RoR?
A -  Yes, the player will be able to decide the gender and alignment of Revan and Jedi Exile (through in-game conversation prompts), along with other choices made during that game which are given to the player as you play through the game.

Q - Will you be including the kotor2 Cut Content events/choices from TSLRCM?
A -  Yes, though they will be vague to allow players to form their own head canon. If an NPC mentions how the Exile and her companions went to Malachor, you can interpret whether that means TSLRCM is canon, if they're referring to Mira's presence in the base game, or something that happened offscreen.

Q - What if I want to play canon?
A -  The player will be given in the first dialogue with Master Drayen a chance to define the Revan/Jedi Exile gender/alignment for canon or noncanon.

Q - How long is Episode 1?
A -  Episode 1 is about 3 hours long.

Q - Are there new Features?
A - Yes, there are new features included into the mod as we release new episodes. 

Q - When will the next episode be released?
A - When it's ready.


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RoR Team
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Project Director 
Logan23

Writer
N-DReW25

Design Team
Logan23
N-DRew25
RedRob41
Zac

Art Team
Malkior
N-DReW25
RedReb41
Thor110

Scripting
Logan23
N-DReW25
Thor110

Music Composer
Paige Lehnert

Movies
DarthValeria

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 Beta Testers
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Basil Bonehead
DarthValeria
Malkior
Petro
Thor110

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 SPECIAL THANKS
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Lord of Hunger - Hand of Silence
JediExile
Vordyn_Kael
SimonKTemplar
VarsityPuppet
JoeWJ
Darthstoney
Bead-V
Fair Strides
Wizard
Darth Varkor
Sith Holocron
Cortisol
Lachjames
Kyvios/Divide and Conquer
Canderis
Doc Valentine
Quanon
Holtyl-5
Kateel
Michael DeJesus
JuniorModder
Zhaboka
SilverEdge9
Sithspecter
Jonathan7
Qui-Don Jorn
Fred Tetra - Kotor tool
Tk102 K-GFF GFF Editor/DLGEditor
Stoffe - ERF Editor/TSLPatcher
Cchargin/JDNoa - MDLOps
JDNoa - Lipsynch Editor
Cortisol/Wizard - Holocron Toolset
Lachjames - kotor unity editor
Seedhartha - Reone
Bead-v - MdlEdit
ElevenLabs

SCi-Fi 3D.com
-Tobias Schmidt (Zorbi)..................."Coruscant 3" image
-Top (Original)................................."Coruscant"

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 PERMISSIONS
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- Permission granted from Deathdisco to allow the use of the Coruscant module.

- Permission granted from Doc Valentine to use images of the Coruscant skybox.

- Permission granted from Darth Darkus to allow the use of  Armored Jedi Robes mod.

- Permission granted from DarthParametric to allow the use of one of his lightsabers.

- Permission granted from TriggerGod to allow the use of one of his lightsabers.

- Permission granted from Kuai-Donn Jorn to allow the use of the HOTOR Mod.

- Permission granted from SilverEdge9 as per their post on Deadlystream to allow the use of the Brotherhood of Shadow: Solomon's Revenge (assets).

- Permission granted from Ecce as per their readme to allow the use of the PC Recolor Clothes(CorSec Commando body skins/
the Soldier texture).

- Permission granted from Bead-v to allow the use of the armband for cameras.

- Permission granted from 90SK's to allow the use of the K1 Robes for TSL.

- Permission granted from Sith Holocron to allow the use of the Upscale hammerhead texture.

- Permission granted from Thor110 to allow the use of the RoR gui and color.

- Permission granted from Seedhartha to allow the use of the Edits to the Corellia module.

- Permission granted from 90SK's to allow the use of the Texture Photosourcing.

- Permission granted from Jonathan7 to allow the use of the Force Fashion II.

- Permission granted from Qui-don Jorn to allow the use of the lightsabers-HOTOR Mod.

- Permission granted from Fair Strides to allow the use of the NPC Auto-Leveller.

- Permission granted from Dak Drexl as per the Dak's Endar Spire Retexture 1.0.0 mod's download page to allow modders to use assets from his other mods - we used assets from Dak's Big Skin Pack mod.

- Permission granted from Thor110 to allow the use of the Expanded Galaxy resources.

- Permission granted from TSLRCM Team to allow the use of the TSLRCM Content.

- Permission granted from SpaceAlex as per their readme to allow the use of the SpaceAlex's K1 Enhancement Pack.

- Permission granted from Ignatz to allow the use of the Stardrifter - Highdock.

- Permission granted from Jinger as per their readme to allow the use of the Admiralty Mod.

- Permission granted from JC as per their readme to allow the use of the JC's Heads for K2 (a Modding Resource).

- Permission granted from Kexikus HQ Skyboxes for Coruscant.

- Permission granted from SilverEdge9 as per their readme to allow the use of the Dark Side Jolee Head Reskin mod.


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\'bb DISTRIBUTION AND USAGE NOTES
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This mod, or any of its individual components, may not be modified or distributed without the explicit permission of the author(s) unless restricted to your own personal usage.


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\'bb LEGAL\
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

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OMG IVE FORGOTTEN ABOUT THIS: i played the demo in almost 10 years ago- i cant believe its acutally been realeased! IM SO EXCITED! thank you logan for all your hard work! im downloading now and cANNOT WAIT to play it <3

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Glad to see the project I've been following since the demo has made so much progress. Simply beautiful.
Thank you so much for your work, Logan and the team.

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Congratulations! Oh and I noticed there's four columns behind the KOTOR logo. Is it intended to be KOTOR IV? If so, where's KOTOR III? 

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34 minutes ago, JasonRyder said:

I noticed there's four columns behind the KOTOR logo

You're looking at the positive space. The III is the negative space (the cutouts).

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4 hours ago, JasonRyder said:

Congratulations! Oh and I noticed there's four columns behind the KOTOR logo. Is it intended to be KOTOR IV? If so, where's KOTOR III? 

As DP has already pointed out, the III is hidden amongst the symbol behind the Kotor logo. The reason it looks like this is because our main graphics artist, RedRob41, wanted the ROR logo to imply that the mod is Kotor III because it obviously isn't, Kotor III would've been an official video game whilst this is just a fan-fiction video game mod.

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@Nm6k

You posted some questions to be answered in the Reviews, since I can't access the Reviews I shall answer some of them here to the best of my ability.

 

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1.While I do miss parts of the old demo soundtrack especially the combat track (though I think I hear parts of it in one of the new ambient tracks) the new music is very good too.

I believe the music track should be the same as it was in the Demo, though in areas where we removed combat like the Jedi Temple & the City you can't hear that music as there is no combat though we may move those missing tracks to other planets potentially.

 

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3. It would be nice once they are balance to the dev's team likeing that the species effects are listed somewhere outside the game.

The current species stats will be listed in the second Dev Diary that will be posted in the ROR Forum's here on Deadlystream.

 

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4. I think there should be a side quest or two on Coruscant maybe serving as a quick optional tutorial to new or old players who haven't played in a while 

Whilst something akin to a tutorial level could be added, it'll probably be added at a later date. I'm sure players wouldn't want an Episode to be delayed because we're too busy making a tutorial level for mechanics we already know.

 

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6. I'm happy that you kept in the choice about the pc homeworld from the old demo however small of a thing it is. 

Whilst it wasn't going to be removed, it was at one point in the early 2020s moved to Nar Shaddaa before being moved back.

 

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7. I had a bit of a bug with the Exile gender. I picked female and Bao-Dur kept calling the Exile him.

Thank you for this report, can you tell me where exactly this occurred (and use a spoiler box like I've used below)

 

Spoiler

Post the details in one of these :)

 

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9. There was some hard fights though nothing that took me more then two tries. I was playing on difficult so I view this as a good thing. Both KOTOR were a bit too easy even on the highest difficulty. I have not tried the new difficulty options yet

That was intentional, after looking at the TJM's and EoD mods I wanted the player's who play ROR to use the same sort of strategy you're given in the Kotor games.

 

Whilst we can't yet add repairable droids or computer terminals, we did add plenty of opportunities to use Stealth, Grenades, Land Mines, Masks, and special blaster types to your advantage throughout Episode One with the opportunity to sell and purchase better gear in-between sections.

 

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3 hours ago, N-DReW25 said:

@Nm6k

 

Thank you for this report, can you tell me where exactly this occurred (and use a spoiler box like I've used below)

 

Spoiler

It was with the question about his past "Weren't you a former companion of the Jedi Exile" and I thought there was another time but I'm not seeing it by going though my saves . I will post some pictures in the discord 

 

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Spoilers!!
Okay so i finished EP 1 and its great. Pretty linear, however, theres a lot of bugs. I played canon, Revan was a man with dark side ending, The exile was a woman with dark side ending.
1. The jedi master actually has the "you look fine to me" and "okay that should do it" dialogue flipped (when you ask him to heal you). I also did not see any healing effects from this even when i was low on hp. In fact im willing to say it increased my force points.
2. There are numerous spelling mistakes throughout the whole game
3. On numerous occasions Revan and The Exile get misgendered. It happened once, that in the same dialogue their pronoouns changed
4. When coming back from the king of corellia and going to find the bunker, Bao-dur still seems to have the old dialogue where he says smth along the lines of "If you dont have the [ship stuff] dont come back". Im pretty sure he didnt refer to the hard drives 
5. The epilogue cutscene freezes, particularly at the end of it and when the male sith master appears for the first time.

General feedback? This mod is actually pretty nice. I think that the story so far makes well enough sense. I think there should be much much more itneraction that give light/dark side points (I was doing a dark side playthrough, and managed to only ever get light points, and it happened once :/) It also throws me off a little that the jedi master does not level up, but it does actually make sense I guess. The murder mystery aspect was pretty well done, and the Sith lords are elusive enough. Im not sure whether it is a good idea to reveal that so many sith exist in the epilogue, considering for the while time we saw 2 people, who werent confirmed to be sith. Otherwise, the dialogue is great. I'd have to replay it to check if every person doesnt actually talk the same but i didnt have an issue with that on my first playthrough. Im not sure if onderon was a good pick for corellia. Iirc from swtor corellia reminded me more of coursant, and planets like taris or nar shadda wouldve fit it more, but i might be making stuff up over here.
9/10
Msg me if you need smth more. Very nice mod and its going in great direction. Im open to further testing of it or providing more info of mistakes here and there.

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23 minutes ago, Justplayinyk said:

light/dark side points (I was doing a dark side playthrough, and managed to only ever get light points, and it happened once :/)

They said they are mostly going to be holding off on alignment points until a certain event latter (you might know what it is if you played the old demo) 

Spoiler

Drayen the Jedi Master dying

 

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6 minutes ago, Nm6k said:

They said they are mostly going to be holding off on alignment points until a certain event latter (you might know what it is if you played the old demo)

Never played the demo, should I? still the lack of point feels strange and it makes the mod feel somewhat incomplete. Makes it seem it doesnt matter what you do. You can be nice or evil and nothing happens. That was disappointing

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6 minutes ago, Justplayinyk said:

Never played the demo, should I?

Nah but there are a few let's plays of it on youtube if you are curious but

Spoiler

What is relevant here is at near the end of it the twins attack and Drayen dies but they the mod team has since then decided that they want to keep him around for a bit longer. Thing is it would be a bit awkward if you start going full dark side right in fount of him so they want to hold off on ds alignment points and being able to use darkside force powers until his new planned death in episode 3

 

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Just now, Nm6k said:

Nah but there are a few let's plays of it on youtube if you are curious

I dont wanna spoiler myself anything but from the way you talk about it in these few sentences makes it seem as if a large part of the story was actually finished in the demo. how does that work? How long ago was the demo released and how much of the story does it deliver?

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5 minutes ago, Justplayinyk said:

if a large part of the story was actually finished in the demo.

It was not, just that a event that happened in the demo (which was also the Jedi Temple and Corellia but quite a bit of the plot is different) is now going to happen latter in the story and that change makes it a bit awkward to get DS points right now. The old demo came out in 2011

 

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4 minutes ago, Justplayinyk said:

I dont wanna spoiler myself anything but from the way you talk about it in these few sentences makes it seem as if a large part of the story was actually finished in the demo. how does that work? How long ago was the demo released and how much of the story does it deliver?

If you don't want spoilers, I would say don't watch the demo/don't play the demo. There are things changed from the demo.

You will get more options for LS and DS points in the next Episode. 

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1 minute ago, Logan23 said:

You will get more options for LS and DS points in the next Episode. 

Thats great. Still, a couple of hours of gameplay with some points only in the place where i least expected it threw me off. I think you should add it in some places for the same of it. I believe that makes the experience better, like Peragus II in Kotor2 where Kreia and atton dialogue both have chances for points.

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10 hours ago, Justplayinyk said:

Spoilers!!
Okay so i finished EP 1 and its great. Pretty linear, however, theres a lot of bugs. I played canon, Revan was a man with dark side ending, The exile was a woman with dark side ending.

Feel free to report these bugs, it's the only way they're going to get fixed.

 

10 hours ago, Justplayinyk said:

1. The jedi master actually has the "you look fine to me" and "okay that should do it" dialogue flipped (when you ask him to heal you). I also did not see any healing effects from this even when i was low on hp. In fact im willing to say it increased my force points.

I'll have to have a look at this, though I do believe there is the option to meditate with Drayen to heal your force points so there's that.

 

10 hours ago, Justplayinyk said:

2. There are numerous spelling mistakes throughout the whole game

I would like to stress that this was caused not by our inability to spell but due to the inconvenient modding tool we use to write the dialogues.

 

124351936_Screenshot2025-04-07124512.png.411cb66d8d4b4167746f34548c64b0cd.png

 

That little box with the "Leave me alone - I have nothing to say to you" is where the dialogue is written, and when it comes to writing big dialogue trees it can sometimes take hours to do and it is all done in that tiny box. So it's not a matter of "I can't spell", it's a matter of "I literally couldn't see the spelling mistake to begin with".

 

So please, feel free to list all of the spelling mistakes and typos you found and we'll go about fixing them.

 

10 hours ago, Justplayinyk said:

3. On numerous occasions Revan and The Exile get misgendered. It happened once, that in the same dialogue their pronoouns changed

Thank you, could you please tell us where Revan and the Exile got misgendered so that we can fix it?

 

10 hours ago, Justplayinyk said:

4. When coming back from the king of corellia and going to find the bunker, Bao-dur still seems to have the old dialogue where he says smth along the lines of "If you dont have the [ship stuff] dont come back". Im pretty sure he didnt refer to the hard drives 

I do believe there is a conditional that isn't firing meaning players like you are still getting the pre-Tyrena crash site dialogue after you've passed that part of the mod.

 

This shall be fixed.

 

10 hours ago, Justplayinyk said:

5. The epilogue cutscene freezes, particularly at the end of it and when the male sith master appears for the first time.

I did notice a lag spike when the Sith Master spawns in. I'm personally not sure what causes it though I'm sure if Logan can find a solution to reduce the lag he'll implement it.

 

10 hours ago, Justplayinyk said:

I think there should be much much more itneraction that give light/dark side points (I was doing a dark side playthrough, and managed to only ever get light points, and it happened once :/)

As Logan and the others have said, he wants to hold off on the player getting Dark Side points for the duration of the time you're with Master Drayen and once you're outside of his care then you'll be given free reign to go Dark Side.

 

Until that time comes, we are considering the player feedback we are getting. When we release new Episodes, we do plan to update the previous Episodes with any new content and/or revisions that would improve those planets. Once the mod progresses beyond Drayen, we may consider going back and adding Dark Side points for the duration that you're with Drayen - though I believe if we were to do that there'd be double the opportunities for Light Side points then there would be Dark Side points, that means there might be 8 Dark Side points and 12 Light Side points for example.

 

If we have that system as described above, a Dark Side player like you can go the Dark Side path whilst a player playing randomly is unlikely to fall to the Dark Side unintentionally and would remain neutral. There'll also be too few Dark Side points to turn into a grey zombie in front of Drayen.

 

Do note that Logan could swoop in and say no to anything I say, but as I've already said, player feedback in the future might be what it takes to change his mind. I can easily see the mod being halfway complete and then realizing "Oh shit, it's actually impossible to go 100% Dark Side even if you do all the Dark Side options. Let's go back and add some Dark Side options."

 

10 hours ago, Justplayinyk said:

It also throws me off a little that the jedi master does not level up, but it does actually make sense I guess.

Master Drayen is a higher level to reflect his status as your Master, since he will still be with you in Episode Two it is entirely possible he'll level up on Nar Shaddaa.

 

10 hours ago, Justplayinyk said:

and the Sith lords are elusive enough. Im not sure whether it is a good idea to reveal that so many sith exist in the epilogue, considering for the while time we saw 2 people, who werent confirmed to be sith.

Truth be told, I set it up like that for three reasons.

 

1) It justifies having the Torguta on the main menu (She was on the main menu in the Demo but made no appearance).

2) The Sith Cyborg was going to appear in a cameo like just this in Episode Two, but if we released Episode One without the Sith Cyborg I was afraid people would dig into the mod files, find his files, and when Episode Two came along the reveal wouldn't be as great because people already found his files.

3) Assuming worse comes to worse and Logan permanently disappears and Episode Two never comes out at least you guys got to see these awesome characters (this isn't going to happen but obviously before Episode One's release the optimism wasn't as great as it is today).

 

10 hours ago, Justplayinyk said:

Im not sure if onderon was a good pick for corellia. Iirc from swtor corellia reminded me more of coursant, and planets like taris or nar shadda wouldve fit it more, but i might be making stuff up over here.

You don't have to do this, but if you were to watch the ROR Demo on YouTube you will know how much work we've put into Episode One to make sure Corellia doesn't feel like Onderon. Trust me, Demo Corellia felt so much like Onderon you wouldn't be surprised if General Vaklu made an appearance.

 

10 hours ago, Justplayinyk said:

Msg me if you need smth more. Very nice mod and its going in great direction. Im open to further testing of it or providing more info of mistakes here and there.

If you'd like to give an in-depth bug report, feel free to PM one of us and we'll see about fixing the bugs you've found.

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