Revenge of Revan 1.0.1

   (8 reviews)

8 Screenshots

About This File

Revenge of Revan Episode 1

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 DESCRIPTION
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Revenge of Revan is sequel to The Knights of the Old Republic 2 (Sith Lords).

The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent from the Jedi Order for some years. 

An event on Corellia will set events in motion as you try to unravel this mystery before it's too late.

RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version. The mod is a bridge between kotor2 and SWTOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.


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Revenge of Revan Supported Kotor 2 Versions
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We support these kotor 2 versions as of right now.
Steam
Steam LegacyPC
Disc 1.0b patch
GoG
Legacy GoG
Amazon

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 Features
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New original story
Well over 50 PC heads including aliens with the ability to wear headgear.
Species optional based attributes setup.
Around 3 hours of gameplay
Some New original music tracks
Dialogue options based on your Jedi Class 
Characters will at times react to your species choice
Limited VO for low level human NPCs
Choosing Revan and Jedi Exile’s Alignment and Gender will impact RoR 

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 Installation
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First download a new kotor 2 game.
For Steam users you must make sure you unsubscribe to the Steam workshop mods since Steam will try to update your new install with these workshop mods.
Download the Revenge of Revan mod.
Use your choice of program to unzip/extract the RoR Installer folder to somewhere on your computer. Do not place it in the kotor 2 game folder.
Now open the RoR Installer folder, next Click the HoloPatcher-x64 or HoloPatcher-x86. Newer computers should use the x64.
Once clicked this will give you the Installer window. 
Make sure you choose the right version of the RoR mod. Then select the location from the drop down or select a location for the mod to install to.
A pop up will ask if you want to replace TSL with RoR and simply click yes.
You have successfully installed RoR and it's ready to play.

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 Uninstall
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You will uninstall kotor 2 and then simply delete the kotor folder or simply select the left over folders and delete them. We are hoping to have a functional uninstaller exe soon, so you don't have to do it this way.

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 FAQ
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Q - What is Revenge of Revan (RoR)?
A - RoR is a large story mod that uses the kotor2 game and creates a sequel by moddifying the game and creating new features and physical assets for it. 

Q - Does Revenge of Revan replace the main storyline/game?
A - yes the game replaces the original main storyline but there is a quick easy way to switch between the kotor2 and RoR games; described in the install section and also the install video.

Q - What are the requirements?
A -  A legal copy of Star Wars Knights of the Old Republic 2 The Sith Lords. 

Q - What does 'Canon' and 'Non-Canon' mean in ROR?
A - The Canon option sets the mod to adhere to the events of the Revan novel which sets up the TOR MMO whilst the Non-Canon option sets the mod to adhere to an alternative scenario. The endings in the mod may be different depending on what option you chose.

Q - Will my choices in kotor1 and kotor2 carry over to RoR?
A -  Yes, the player will be able to decide the gender and alignment of Revan and Jedi Exile (through in-game conversation prompts), along with other choices made during that game which are given to the player as you play through the game.

Q - Will you be including the kotor2 Cut Content events/choices from TSLRCM?
A -  Yes, though they will be vague to allow players to form their own head canon. If an NPC mentions how the Exile and her companions went to Malachor, you can interpret whether that means TSLRCM is canon, if they're referring to Mira's presence in the base game, or something that happened offscreen.

Q - What if I want to play canon?
A -  The player will be given in the first dialogue with Master Drayen a chance to define the Revan/Jedi Exile gender/alignment for canon or noncanon.

Q - How long is Episode 1?
A -  Episode 1 is about 3 hours long.

Q - Are there new Features?
A - Yes, there are new features included into the mod as we release new episodes. 

Q - When will the next episode be released?
A - When it's ready.


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RoR Team
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Project Director 
Logan23

Writer
N-DReW25

Design Team
Logan23
N-DRew25
RedRob41
Zac

Art Team
Malkior
N-DReW25
RedReb41
Thor110

Scripting
Logan23
N-DReW25
Thor110

Music Composer
Paige Lehnert

Movies
DarthValeria

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 Beta Testers
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Basil Bonehead
DarthValeria
Malkior
Petro
Thor110

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 SPECIAL THANKS
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Lord of Hunger - Hand of Silence
JediExile
Vordyn_Kael
SimonKTemplar
VarsityPuppet
JoeWJ
Darthstoney
Bead-V
Fair Strides
Wizard
Darth Varkor
Sith Holocron
Cortisol
Lachjames
Kyvios/Divide and Conquer
Canderis
Doc Valentine
Quanon
Holtyl-5
Kateel
Michael DeJesus
JuniorModder
Zhaboka
SilverEdge9
Sithspecter
Jonathan7
Qui-Don Jorn
Fred Tetra - Kotor tool
Tk102 K-GFF GFF Editor/DLGEditor
Stoffe - ERF Editor/TSLPatcher
Cchargin/JDNoa - MDLOps
JDNoa - Lipsynch Editor
Cortisol/Wizard - Holocron Toolset
Lachjames - kotor unity editor
Seedhartha - Reone
Bead-v - MdlEdit
ElevenLabs

SCi-Fi 3D.com
-Tobias Schmidt (Zorbi)..................."Coruscant 3" image
-Top (Original)................................."Coruscant"

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 PERMISSIONS
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- Permission granted from Deathdisco to allow the use of the Coruscant module.

- Permission granted from Doc Valentine to use images of the Coruscant skybox.

- Permission granted from Darth Darkus to allow the use of  Armored Jedi Robes mod.

- Permission granted from DarthParametric to allow the use of one of his lightsabers.

- Permission granted from TriggerGod to allow the use of one of his lightsabers.

- Permission granted from Kuai-Donn Jorn to allow the use of the HOTOR Mod.

- Permission granted from SilverEdge9 as per their post on Deadlystream to allow the use of the Brotherhood of Shadow: Solomon's Revenge (assets).

- Permission granted from Ecce as per their readme to allow the use of the PC Recolor Clothes(CorSec Commando body skins/
the Soldier texture).

- Permission granted from Bead-v to allow the use of the armband for cameras.

- Permission granted from 90SK's to allow the use of the K1 Robes for TSL.

- Permission granted from Sith Holocron to allow the use of the Upscale hammerhead texture.

- Permission granted from Thor110 to allow the use of the RoR gui and color.

- Permission granted from Seedhartha to allow the use of the Edits to the Corellia module.

- Permission granted from 90SK's to allow the use of the Texture Photosourcing.

- Permission granted from Jonathan7 to allow the use of the Force Fashion II.

- Permission granted from Qui-don Jorn to allow the use of the lightsabers-HOTOR Mod.

- Permission granted from Fair Strides to allow the use of the NPC Auto-Leveller.

- Permission granted from Dak Drexl as per the Dak's Endar Spire Retexture 1.0.0 mod's download page to allow modders to use assets from his other mods - we used assets from Dak's Big Skin Pack mod.

- Permission granted from Thor110 to allow the use of the Expanded Galaxy resources.

- Permission granted from TSLRCM Team to allow the use of the TSLRCM Content.

- Permission granted from SpaceAlex as per their readme to allow the use of the SpaceAlex's K1 Enhancement Pack.

- Permission granted from Ignatz to allow the use of the Stardrifter - Highdock.

- Permission granted from Jinger as per their readme to allow the use of the Admiralty Mod.

- Permission granted from JC as per their readme to allow the use of the JC's Heads for K2 (a Modding Resource).

- Permission granted from Kexikus HQ Skyboxes for Coruscant.

- Permission granted from SilverEdge9 as per their readme to allow the use of the Dark Side Jolee Head Reskin mod.


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\'bb DISTRIBUTION AND USAGE NOTES
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This mod, or any of its individual components, may not be modified or distributed without the explicit permission of the author(s) unless restricted to your own personal usage.


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\'bb LEGAL\
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 1.0.1   See changelog

Released

1.0.1 Update fix list:

- Fixed the ability to remove party members from party in certain modules

- Fixed dialogue in the 3rd recording in Tyrena station where it won't give you the updated journal entry

- Fixed the king seeing you as a Miraluka when you're a Mirialan

- Fixed the dialogue script typo which wouldn't set Exile as a male under canon choice

To resolve these issues for those who downloaded the earlier version, you can download newest version and run the installer which will patch over it.

But this will only affect saved games which are before these points.

 

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archangel276

   7 of 7 members found this review helpful 7 / 7 members

I've been waiting like 10 years for this to drop. Really liking the story and the DnD-inspired roleplay features to add to replayability. Can't wait for episode and I'm glad Logan's back to modding K2!

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Gaak78

   5 of 5 members found this review helpful 5 / 5 members

Playing through episode 1 felt incredibly nostalgic, it was as if I opened up an old save on Kotor and experienced a brand new chapter. Here are some of my take away's from the mod:

1. The devs used clever use of reskin's to existing and ported levels. While I do hope to see newer areas in future episodes (i.e. using cut modules from Kotor 1, Sleheyron, or even M4-78 ), the level design in the opening chapter was well executed and enjoyed exploring the content in these areas.

2. I particularly enjoyed the difficulty in the combat. Unlike previous games, it made me utilize consumables rather than continuing to spam Flurry on repeat. 

3. Side quests were incredibly done and the inclusion of skill checks was impressive. Love the evolution of this from Kotor 2.

4. I really enjoyed how the story unfolds as it begins with a simple Jedi mission surrounded by intrigue to a more complex narrative. There are a few critiques I have with the writing (particularly the epilogue) but it is a great foundation that had me glued to the PC till I completed.

5. Music felt very much like Star Wars but more subdued. Use of existing tracks also were placed well, hopefully a few of the ambient themes from Kotor 1 can make an appearance in future expansions! Cant wait to hear more of the original tracks as episodes release. 

Glad to see you back at the helm @Logan23! Its great to see your work over the years, the passion from you and the team truly does come through in this release.

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Lewok2007

   5 of 5 members found this review helpful 5 / 5 members

Feels like a really good step up from the Demo. I liked the changes to the areas on Correllia and the overall story felt more smooth and enjoyable than it was before.

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Nm6k

   4 of 4 members found this review helpful 4 / 4 members

I just got done with my first run and like the others said it's a big step up from the old demo. I made a few notes while I was playing episode 1.

1.While I do miss parts of the old demo soundtrack especially the combat track (though I think I hear parts of it in one of the new ambient tracks) the new music is very good too.

2. It feels like we had more dialogue options in old demo though on the other hand there are more skill check options which I like. I also really like the addition of class dialogue too.

3. It would be nice once they are balance to the dev's team likeing that the species effects are listed somewhere outside the game.

4. I think there should be a side quest or two on Coruscant maybe serving as a quick optional tutorial to new or old players who haven't played in a while 

5. The loading screens look great and both Coruscant Jedi Temple and Corellia looks good both in the retextures and imported object density. I especially love the colors of the plants in the Corellia jungle 

6. I'm happy that you kept in the choice about the pc homeworld from the old demo however small of a thing it is. 

7. I had a bit of a bug with the Exile gender. I picked female and Bao-Dur kept calling the Exile him.

8. I love how many different groups that are part of the story so far.

9. There was some hard fights though nothing that took me more then two tries. I was playing on difficult so I view this as a good thing. Both KOTOR were a bit too easy even on the highest difficulty. I have not tried the new difficulty options yet

10. I love the character models for the main villains

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Justplayinyk

   3 of 3 members found this review helpful 3 / 3 members

I already explained my thought in a comment cause i couldnt post a review
I have some remarks about it, but overall this project is great.
9/10 for episode 1

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LDR

   3 of 3 members found this review helpful 3 / 3 members

Big step up from the demo. Well done. Can't wait for episode 2.

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TokyoJon

· Edited by TokyoJon

   2 of 2 members found this review helpful 2 / 2 members

Hey Guys, great work on this! I liked the attention to detail in the dialogue options, the news channels, and the worldbuilding from the NPCs. Love Master Drayden's character too. 
For any players who haven't played yet, I found a fun tactic of equipping my melee fighters with poison masks and then having my ranged fighter toss poison grenades in to weaken enemies. 

I want to do a couple more playthroughs of this to see all the options play out.  

As you probably know, the dialogue needs some line edits for grammar and stuff like that, but I'm sure you'll get to that in future mods. Reach out if there is anything I can do to help you with further testing or feedback. Keep up the good work!

Edit: After writing this review from my Sentinel Non-Canon Playthrough, I did a Consular Canon Play through. I realized I missed the whole cantina section on my first time, I didn't even know it was there. 
 

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FantasyVader

   1 of 1 member found this review helpful 1 / 1 member

Around a decade past the original demo, and Revenge of Revan: Episode 1 is here! It was exciting to play this on stream.
But how good is it? Well...

I feel like this mod's original assets are absolutely stellar! The villains look really cool, and having your species actually affect some dialogue options was a good laugh. It's a super awesome mechanical feat that I didn't know was possible in KotOR. (I got called a worm-headed skank! 😨 Made me cackle.) The original music is also shockingly beautiful, I wish I could have them in my own Star Wars vibes playlist! It was that good.
But... I wasn't a fan of how linear this felt. Every area had a bunch of stuff where it felt like "oh clearly I can come back here later" and I never did. Quests didn't even really update to accommodate for that to tell me where I should be going, but I knew where I should be anyway because there were no side areas anywhere. It was impossible to get lost, and for some reason I wasn't a fan of that. It felt a lot more restrictive than Kotor 2, or even Kotor 1.

And that linear-ness wasn't helped very much by the amount of completely reused areas. Every module from Dxun is reused, minus the thunder and rain. There were a couple of neat set pieces that helped, like the end of the Jungle, but for the most part it felt like literally retreading old ground. Many aliens and props were also reused, and I struggle to find a concrete reason why some were there. The Market area of Onderon is the biggest offender, as there's so much stuff packed into that module that it felt really awkward and not very unified. I feel like a lot of the details could have been separated into other modules. Some retextures are desperately needed, I think, along with some of the aliens or creatures to make them fit more into a solid Corellian lore.

There's also a big dialogue gripe that kept ticking me off. I get that you're only supposed to be a Padawan, but more often than not, it felt like you were punished by choosing skill-related options. You would get chided by your two companions for making an observation that they thought was obvious, or just plain wrong. It felt like you were called stupid for USING skills or stats that you put points into, rather than being rewarded with unique dialogue or rewards for it. (And I certainly felt stupid for putting points into any skills, because I never needed any of them.) It also felt like there were way too many options that should have just been a regular answer, rather than something smart or "aware" for you to say. Skill options should be few, but should have some sort of significant impact on the dialogue, like skipping a big chunk of explanation, or actually changing someone's mind. This isn't even mentioning that all of the actually important characters have no audio, something you'd think would be prioritized over some random guard with an AI Tiktok voice.

My main complaint with the mod though is this: What does this story have to do with Revan OR the Exile? I get that this is only Episode 1 and Revan obviously isn't going to be seen now, but all the time I was just thinking "what does any of this have to do with Revan?" NPCs seem to just bring him up for seemingly no reason. Yes he's the Prodigal Knight, yes he conquered the Republic, yes nobody knows where he is, yes he should atone for some crimes, but Revan has nothing to do with these new Sith or the politics of Corellia, and we know this. Any mention of him just feels really artificial, and the Exile is treated even worse. The Exile is such an afterthought that Bao-Dur has to think about who you're talking about when you ask. And the weird part is, it would make more sense if it was ONLY the Exile's companions that knew of the Exile, and continued their legacy. If nobody else knew about the Exile, it'd be far more interesting if someone like Bao-Dur was the one to tell you about this person like they're this mythical deity of the Force, someone who learned to live without it, and came back to impart knowledge that would forever change the Force. It's just odd to see, especially since this mod is based on KotOR 2, the only game that has the Exile, and the game that characterized Revan way beyond the barebones depiction in the first game.

I'll probably still play the next episode, but like... it just felt like nothing I did mattered. There was always a specific way to play, and a specific way my character was treated. It was a little frustrating.
5/10.

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