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TSL Galaxy Map Fix Pack
By bead-v
for KotOR II: The Sith Lords
by bead-v, Sith Holocron and Kexikus
This is a combination of:
bead-v's TSL Galaxy Map Fix,
Sith Holocron's KOTOR2 (TSL) Animated Galaxy Map,
Kexikus' TSL Galaxy Map Fix Coruscant AddOn & New Coruscant Icon and Planet Textures.
Links to the original mods:
http://deadlystream.com/forum/files/file/28-tsl-galaxy-map-fix/
http://deadlystream.com/forum/files/file/1024-sith-holocron-tsl-animated-galaxy-map-texture-in-canon-positions/
http://deadlystream.com/forum/files/file/778-tsl-galaxy-map-fix-coruscant-addon-new-coruscant-icon-and-planet-textures/
Description:
The mod pack changes the positions of the planets in the galaxy map to roughly their canonical locations. It also fixes the planet locations on the Galaxy Map texture accordingly, and also animates it. Some install options will also install Kexikus' New Coruscant Icon and Planet Textures. In case the Jedi Temple Mod is installed, Coruscant will also appear in the canonical location on the Galaxy Map Screen, regardless of install option.
There are FOUR different install options:
1. The Galaxy Map TEXTURE will show only the vanilla planets in their canonical locations.
2. The Galaxy Map TEXTURE will additionally show M4-78.
3. The Galaxy Map TEXTURE will additionally show M4-78 and Coruscant.
Kexikus' New Coruscant Icon and Planet Textures will also be installed (But see the requirements section!).
4. The Galaxy Map TEXTURE will additionally show M4-78, Coruscant and Cathalan. Kexikus' New Coruscant Icon and Planet Textures will also be installed (But see the requirements section!).
About Cathalan, see this post: http://deadlystream.com/forum/topic/4304-april-fools-an-exciting-mod-to-appear-on-deadly-stream-soon/
CLARIFICATION: With TEXTURE I mean the invariant texture of the Galaxy Map that you see on the Ebon Hawk before you have actually clicked on the Galaxy Map. What appears on this texture is completely unrelated to what shows up on the Galaxy Map Screen when actually clicked on. This means you can use any of the install options regardless of which mods you have installed (But see the requirements section about the new Coruscant textures!).
Requirements:
1. This mod needs to be installed after any planet mods or patches for the relevant changes to take effect. If you are not seeing the desired changes and had already installed this mod and then installed a planet mod or patch over it, you may safely run this installer again and it will fix the issue. In case you have both M4-78EP and Coruscant Jedi Temple installed, you also need to install the compatibility patch before installing this mod (link: http://deadlystream.com/forum/files/file/394-coruscant-jedi-temple-compatibility/).
2. In order to see the new Coruscant textures, you need to have HK-42's Jedi Temple Expansion mod installed (link: http://www.nexusmods.com/kotor2/mods/210/), on top of deathdisco's original Coruscant Jedi Temple mod (link: http://deadlystream.com/forum/files/file/585-coruscant-jedi-temple-by-deathdisco/).
Installation:
Run TSLPatcher.exe.
If the installer gives you these warnings:
Warning: Unable to find a field label matching "CONTROLS\20\EXTENT\LEFT" in galaxymap_p.gui, skipping...
Warning: Unable to find a field label matching "CONTROLS\20\EXTENT\TOP" in galaxymap_p.gui, skipping...
... you don't need to worry, the mod installed correctly.
If at any point you wish to reinstall the mod with a different texture option,
you may simply run TSLPatcher.exe again. However, if you intend on
uninstalling this mod later on, make sure the backed up files from the
first installation are in a safe place, to prevent the new installation from
overwriting them. Alternatively, you can manually copy the correct
LEH_scre03.tga and LEH_scre03.txi to the override folder. Reinstallation
will not remove the New Coruscant Icon and Planet Textures, so you will
need to manually remove the following files:
Uninstallation:
1. Remove the following files from your override folder:
- galaxymap_p.gui
- GAL_Onderon_2.tga
- LEH_scre03.tga
- LEH_scre03.txi
- gal_cor_2.tga (if new Coruscant textures were installed)
- Gui_coruscnt.tga (if new Coruscant textures were installed)
- Gui_coruscnt.txi (if new Coruscant textures were installed)
- CM_coruscant.tga (if new Coruscant textures were installed)
- CM_coruscant.txi (if new Coruscant textures were installed)
2. Copy any files with the above names from the backup folder created
upon installing this mod. The backup folder is created in the same folder
as this installer.
Permissions:
All materials and copyrights belong to LucasArts, Bioware and Obsidian
Entertainment Inc., we own none of the materials, and we are not making
any money out of this mod. It is to be distributed as-is without alteration,
unless by permission of the mod authors. This mod is not to be distributed
for profit, either. Use it how you like, but if you're going to post it up somewhere,
or make a derivate mod, or use it in another mod, please put a line in the
readme, mentioning us.
We hereby state that we specifically do NOT wish this mod to be uploaded to
Stream Workshop.
If bead-v is unreachable at any point, Sith Holocron or Kexikus may give any permissions concerning bead-v's mod on his behalf.
Credits:
Kexikus: Help with putting together KOTOR2 (TSL) Animated Galaxy Map.
LSaberDuelist and OldFlash (of LucasForums): Their instructive discussion
and tutorial at LucasForums.
Thanks:
Fred Tetra: Kotor Tool
Stoffe: TSLPatcher
tk102: K-GFF GFF Editor
Contact:
Send us a personal message on www.deadlystream.com.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS
FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR
THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO
YOUR COMPUTER FOR THE USAGE OF THESE FILES.
25,302 downloads
- pack
- galaxy map
- (and 1 more)
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Companion Robes Patch
Description: A while ago Kain released his companion robes pack to go along with Deadman's movie style Jedi Robes pack. Well, an issue arose when you train Bao-Dur in the ways of the Jedi (or Sith, I don't judge). He would not disappear from the cargo hold of the Ebon Hawk. I took it upon myself and with a little help from the community, I give you the patch to fix this issue. Now Bao-Dur will disappear from the Ebon Hawk and you can still have those awesome robes.
Requires Kain's Companion Robes pack first. Link: http://deadlystream.com/forum/files/file/668-companions-robes/
Installation: Drag and drop into Override folder. Allow it to override the one from Kain's pack
Uninstallation: Take the file out of the override folder (Please make a back up of your original a_makejedi.ncs file.)
Bugs: None to report. Let me know if any arise
Credit: Kain with his Companion Robes pack
Deadman with the original models
888 downloads
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Effixian's Mandalorians Tweak
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Mandalorians Tweak
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Put the contents of the zip file into your Override folder.
************
DESCRIPTION
************
A subtle mod that slightly changes the Mandalorians skins. It darkens & removes the color from the cloth parts, makes the white parts in the armor a bit brighter and the colored armor parts a bit more colorful / less washed-out.
**************
COMPATIBILITY
**************
This is purely a reskin mod that should not conflict with any mod.
*****
BUGS
*****
None
*************
UNINSTALLING
*************
Remove from the Override folder:
N_Mandalorian01.tga
N_Mandalorian02.tga
N_Mandalorian03.tga
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
512 downloads
- reskin
- mandalorians
- (and 1 more)
0 comments
Updated
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Full Jedi Council
By Kexikus
Have you ever wondered why for something as important as the Exile’s trial, only 5 members of the Jedi Council are present? Well, you no longer have to. This mod adds 7 additional Jedi to the trial scene in order to get a full council. These Jedi are master Vandar from K1, Vima Sunrider from the Tales of the Jedi comics, two Twi’lek, a Devaronian, a Duros and a Wookie.
What's new in v2.0:
- Replaced generic human Jedi with Vima Sunrider and a Duros
- Vima sunrider has a custom robe (thanks to DarthParametric)
- Choose between K1 and TSL style robes for all Council members (except for those with unique robes)
- The 7 added Council members are now mentioned in the post-trial scene on the Ebon Hawk
Installation:
Run TSLPatcher.exe and choose your version.
IMPORTANT: You have two choices: The type of robe the Council members should wear and a technical choice necessary for compability: Check if you have holorec.dlg in your Override and choose the proper installation method.
TSLPatcher should find your TSL installation automatically. If it doesn't and you have to select it manually, choose the folder that includes swkotor.exe. Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod.
For modders: I included the source script in the download in case you're interested. Ignore them if you only want to install and play the mod.
Uninstallation:
Delete all files from the tslpatchdata folder of this mod that you can find in your Override (depending on your choice of installation this might not be all of them). Then find the backup of 950COR.mod created during the installation of this mod (it is located in the backup folder that was created in the folder where you ran TSLPatcher.exe) and copy it into the Modules folder of your TSL installation, replacing the one already there. Also copy appearance.2da, heads.2da and if available holorec.dlg from the same folder into your Override folder. Note however, that this might screw up other mods that modified the same file and were installed afterwards!
Compabilitiy:
Thanks to TSLPatcher this mod should be compatible with pretty most other mods. I recommend to install this mod as late as possible to ensure compability.
Notable exceptions for compability are mods that edit Vandar's model (texture mods are fine) and for the K1 style robes mods that add new texture variations of the Council Robes as well as mods that edit the .utc's of the vanilla Council members. The latter includes NPCOverhaul, so either install my mod after NPCOverhaul to overwrite its changes or skip NPCOverhaul's changes to 950COR.
Credits:
Mod by Kexikus
Vima robe model and head texture by DarthParametric
Duros head model by JCarter426
TSL Patcher by stoffe
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
3,385 downloads
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NPC Portraits for TSL
Here's a mod that sprung from other people's hard work!
NPC PORTRAITS FOR TSL
======================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 13 MAY 2017
UPDATED RELEASE: 20 MAY 2017
UPDATED RELEASE 2: 06 JUN 2017
UPDATED RELEASE 3: 10 JUN 2017
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Notes:
--------
This mod is not recommended for Knights of the Old Republic 1 for what should be obvious reasons.
This mod is not recommended for first time players of Star Wars Knights of the Old Republic 2: The Sith Lords - spoilers!
This is mod will overwrite portraits of the NPC characters that may be provided by other mods. Keep this in mind when installing this mod.
Background:
------------------
I had this idea of asking folks to get high quality captures of the NPCs in 3DS MAX using poses similar to the ones in the traditional NPC portraits. I would then put a detailed background that indicated where we first met those characters. The ones I originally were thinking of doing were our standard folks: Atton, Kreia, Bao-Dur, Mira, Canderous, Visas, Handmaiden, Disicple, T3-M4, HK-47, and G0-T0. (You may notice some missing ones - more on that later.)
I then proceeded to ask around for folks willing to grab some of these for me. The first willing helper was HairlessWookiee (on Reddit) and he helped out with the first batch of characters you've seen on my blog. However, I hesitated on asking HairlessWookiee for the rest as I didn't want to be more of a pain in the ass than I already was. (I excel at that, I've heard around here.) I eventually asked Quanon and he's helped me out getting the remaining characters I needed.
So who was I missing from that list above?
Namely: Remote (who gets used during the Malachor V end game), 3C-FD (from the Prologue), and B-4D4 (from the Czerka infiltration mission on Citadel Station.) I managed to get all of these too, again thanks to Quanon!
Description:
-----------------
Here is my explanation of why I chose these backgrounds. You can skip this part of the read-me if you like but I'm putting this in here so I don't have to have lengthy, boring discussions of why I placed who in front of where. If I completely ignore you if you bring this up in the review thread, now you know why.
Atton - Atton's background is in the cockpit of the Ebon Hawk. You haven't met him here but he spends most of his time in there so it made sense. Plus I have animations I could exploit in there.
Kreia - Yes, the Exile does meet her on Peragus but she doesn't reveal her true nature to you until Malachor V so that's why she's placed with the Trayus Core as the background.
Bao-Dur - You meet him on the surface of Telos so that's his background.
Mandalore - You meet him on Dxun so that's his background.
Disciple - You meet him in the Ruined Enclave on Dantooine so that's his background.
Handmaiden - You meet her at the Polar Plateau on Telos so the topside of that plateau is her background.
Visas - You first see her on the Ravager. As that's her centering space, she gets that as a background.
T3-M4 - The Exile meets "him" at Peragus so that's his background. Yes, "he's" met the Exile on the Ebon Hawk but the Exile was unconscious then so I'm not counting that.
Hanharr/Mira - You meet them on Nar Shaddaa so that's their background.
HK-47 - I wanted something vibrant for "his" background to suit his volatile nature and it was suggested to use the room that the Mandalorians first burst into on the Ravager. (The flames work well with "him", I think)
Remote - You only use "him" on Malachor V so that's why "he" uses that planet as "his" background.
Animations for Portraits?
----------------------------------
The droids, Hanharr, and Mandalore have animated backgrounds for their portraits - as their portraits do not change with LS and DS alterations throughout the game.
The Kreia portrait does not animate. She's an unreliable narrator and so is her portrait. That . . . and I got lazy near the end. Sue me. (On second thought, don't sue me.)
As an aside, are you curious about Atris' portrait? You'll have to wait for Reztea's Recruit Atris mod to be released as I've given it to him.
Installation:
----------------
With the exception of the Atton, Bao-Dur, Disciple, Mandalore, T3-M4, and HK-47 folders, just grab all of of the TGA and TXI files, and then drop them into your Override folder.
The HK-47 folders have three different versions of HK-47's portraits - the standard model with vanilla skin, the standard model with Quanon's skin, and the SWTOR model created by DarthParametric using Kainzorus Prime's skin.
The T3-M4 folders have two different versions of HK-47's portraits - one portrait utilizing Dath_Sapien's skin, the other portrait using Quanon's skin.
The Mandalore folders have two different versions of Mandalore's portraits - the model utilizing Darth_Sapiens' texture and a version of Mandalore without his helmet.
The Atton folders contain three different versions of his portraits - the original version included in this mod, a vanilla version where Atton turns his head towards the player as he becomes more dark sided, the model utilizing felixfelicitas' "Atton with Scruff" texture.
The Bao-Dur folders contain three different versions of Mandalore's portraits - the original version included in this mod, a vanilla version where Atton turns his head towards the player as he becomes more dark sided, the model utilizing Nimduril's "Bao-Dur/Darth Maul" texture where Atton turns his head towards the player as he becomes more dark sided.
Look at the pictures below to see which portrait type you wish to use. Copy the contents of that folder to your Override folder.
Update as of 14 JUN 2020: There's a new version of the Disciple portrait available. Instead of de-saturating the Jedi Library behind him, I've turned the colors of the Jedi Library to different colors: purple for mid Dark Side, and Red for fully dark side.
If you prefer the original versions, I've kept those as a part of the package as well. See the What's New section for more information.
Note the files that you put into your Override folder.
Uninstall:
--------------
Remove the files that you copied (and noted) from the Override folder.
Very Special Thanks:
-----------------------------
HairlessWookiee - For several of the model pictures.
Quanon - For several of the model pictures, his Malachor V texture mod used for Remote's background, and his skins for T3-M4 and HK-47.
DarthParametric - For his SWTOR HK model and for the new screen grab for the helmetless Mandalore.
Kainzorus Prime - For the skin for DP's model.
felixfelicitas - For his "Atton with Scruff" mod.
Nimduril - For the use of his "Bao-Dur/Darth Maul" skin.
Kexikus - For the high quality background used for G0-T0's background.
Darth_Sapiens - For his HD T3-M4 skin.
Sharen Thrawn - For the Nar Shaddaa background used for the Hanharr and Mira backgrounds. [Please note that the background from Sharen Thrawn's mod doesn't have the animated lights seen on Hanharr's background.]
djh269 - For listening to my blathering via PMs on this very subject (and for beta-testing.)
bead-V - Additional beta-testing / Input
superSzym - Additional beta-testing / Input
gerblul - Made me work! (If not for him, I'd have missed the problem with Remote's TXI)
Enjoy!
Legal Disclaimer:
------------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may decide to upload the mod to NexusMods at a later date but that will be my decision and mine alone. So there.
Post-Script:
----------------
If you thought this read-me was long and annoying, please do check out the
I write and narrate on Xuul's YouTube channel. It's even more cringe inducing. See you there!
1,708 downloads
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Mira Romance Mod 2.0
Mira Romance Mod – v 2.0
=========================================================
Description:
When KOTOR II TSL came out in 2004, it was a brilliant game but lacking a feature: You could romance Your party members, however sadly You could not romance the hotest girl in the game!
This mod is intended to fix that, enabling the male exile to romance Mira.
It has been tested and works fine.
This mod is compatible with TSLRCM and M4-78 EP!
Important:
- You must install this mod after TSLRCM and M4-78 EP, because it updates the mira.dlg and global.jrl files!
- This mod works only with the English version of KOTOR II TSL! If You install it on another language version it will display black screens instead of the dialogues!
Player Guide:
In order to trigger Mira’s romance dialogue, You must have 100% influence with her, and have her fully trained as a Jedi!
I hope You will enjoy this mod!
-----------------------------------------------------------------------------------------------------------------
Credit:
- Credit goes to Effix for allowing me to use the files “"pfbam.mdl" and "pfbam.mdx" from his mod "Effixian's Alternative Female Underwear 2019"!
- Credit goes to Empeor Devon for the Twin Suns outfit texture file, from his mod “Five Twin Suns-esque Outfits For Female PCs”!
- The "get_close.ncs" and "kiss_mira.ncs" files were also bundled with the “Bastila Romance Enhacement” mod by Swfan28, which can be found here: Gamefront.com I believe the files are KOTOR proprietary as only the k_hbas_dialog.dlg file was altered in that mod...
The Author also implies something similar in his Mod Description:
"PERMISSIONS: This mod may be used without the explicit permission of the author WITH ONE EXCEPTION. If you want to use the file "k_hbas_dialog.dlg" from To Override (Allronix Dlg-Pack 2.0) you have to ask Allronix for permission."
Since he clearly stated that only the "k_hbas_dialog.dlg" file requires permission, and he is nowhere to be found anyway since this is a 2008 mod that was reuploaded to other sites several times, i believe it is ok to include the files even if they were mod-proprietary (which they appear not to be!)...
Anyway, in all eventuality and just to be on the safe side, I hereby give full credit to Swfan28 / Allronix for the "get_close.ncs" and "kiss_bastila.ncs" (that has been renamed to "kiss_mira.ncs" for this mod) files and menetion that they are only used in my mod as auxiliary / aiding files with this mod and should no be considered mod content or my work! As a matter of fact, thay do not even work as intended and produce a very different effect from the original, intended effect! In the eventuality of any sort of issues these files will be removed from the mod!
-----------------------------------------------------------------------------------------------------------------
Installation:
- TSLPatcher Install (recommended):
Important: You must install this mod after TSLRCM and M4-78 EP, because it updates the mira.dlg and global.jrl files.
If You have the 1.0 or 1.1 version of the mod already installed, just delete get_close.ncs from Your Override folder, then run the TSLPatcher installer, it will overwrite the old version and update to version 2.0!
Run TSLPatcher.exe, click the “Install Mod” button, then point it to your KOTOR II TSL install directory and wait for the mod to install.
The TSLPatcher will automatically backup your global.jrl file in the mod installer folder (Mira Romance Mod/Backup), You must copy it from there into a safe location (You can make a Backup folder into Your KOTOR or Override folder)!
- Manual Install:
Backup your global.jrl file in the Override folder, if there is any (in case You have TSLRCM and / or M4-78 EP or other mods that affect this file installed)!
Unzip the archive, then copy the files in the tslpatchdata folder from the Mira Romance Mod folder to the "Override" and “Movies” folders inside Your KOTOR II TSL install directory (Default: C:/Program Files/Lucas Arts/swkotor2 or C:/Program Files/Star Wars - Kotor 2 for GOG version).
You should have the following files inside your swkotor2/Override folder:
mira.dlg
global.jrl
kiss_mira.ncs
pfbam.mdl
pfbam.mdx
pfbamc01.tga
And in the Movies folder:
MiraRomance.bik
-----------------------------------------------------------------------------------------------------------------
Uninstallation:
To uninstall the mod, just delete the following files from your Override folder:
mira.dlg
global.jrl
kiss_mira.ncs
pfbam.mdl
pfbam.mdx
pfbamc01.tga
And from the Movies folder:
MiraRomance.bik
And then restore Your backup of global.jrl.
If You forgot to backup global.jrl before installation, then just leave the modded global.jrl inside the Override folder instead of deleting it!
-----------------------------------------------------------------------------------------------------------------
Redistribution and Use:
You may re-upload this mod on other websited or here (if You have a copy of it and it is no longer hosted online), with proper credit given.
You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
It is not permitted to re-upload this mod or use it as part of Your mod claiming it is your work and without giving credit.
-----------------------------------------------------------------------------------------------------------------
Many Thanks To: Effix, AmanoJyaku, JCarter426, JC2, DarthParametric for the great advice and support!
Deadlystream Community, Kotor Tool Creators, K-GIFF Creators, Modding Tutorials Creators
=========================================================
TSLRCM Compatibility: Yes
Current Version:
2.0.0 – Major Update
1.1.0 - Original Release, First Update
Update 1.1.0 (Original Release, First Update) features:
- Added a TSLPatcher installer to the mod, for easy and optimized installation.
2.0.0 – Major Update
Update 2.0.0 (Major Update) features:
- Updated the global.jrl file to be completely compatible with TSLRCM and M4-78 Enhancement Project. Now the global.jrl file in the override folder can be safely overwritten by the mod’s file without causing any issues!
- Fixed a bug caused by the “get_close.ncs” script, where the Player Character would teleport to another area after ending the dialogue.
- Added a movie with an animation that replaces the broken “get_close.ncs” script.
- Added a new outfit for Mira inspired by the Twin Suns outfit. To equip it You must unequip all clothes / robes / armours, the outfit basically replaces the underwear model!
Please install the Mira Romance mod after You have installed the TSLRCM and M4-78 EP mods! It is also compatible with Cathalan, as long as You install TSLRCM, M4-78 EP and the Mira Romance mod first, then Cathalan last, because it updates the global.jrl file! The mod should be compatible with any other mod, as long as it does not alter Mira's dialogue file (mira.dlg) or the Journal file (global.jrl)!
This mod works only with the English version of KOTOR II TSL! If You install it on another language version it will display black screens instead of the dialogues!
Here is a savegame made before the Mira romance scene, so you can try the mod right away without having to play through the whole game, just drop it into Your Saves folder:
Before Mira Romance.rar
2,857 downloads
- kotor ii tsl
- mira
- (and 3 more)
-
Czerka Sign and Desk Enhancement
CZERKA SIGN AND DESK ENHANCEMENT (version 1.2)
==============================================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 13 MAY 2017
UPDATED RELEASE 1.1: 25 MAR 2017 (added desk and loading screen)
UPDATED RELEASE 1.2: 16 OCT 2018 (adds new version of desk and removes the loading screen)
GAMES: Star Wars Knights of the Old Republic 1 and Star Wars Knights of the Old Republic 2: The Sith Lords.
Description:
This texture replaces all instances of the low resolution Czerka sign seen in the game. In addition, the desk seen in the Czerka office (and many other places throughout the game) has been cleaned up and even has an animated screen!
Notes:
A small update: I've made some minor updates to the green buttons on the desk texture. If you'd rather use the original ones instead, they are still available in the package. (See Installation instructions.)
The loading screen has been removed from the package as it's now included in my "Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 1" mod. Why have multiple identical versions. right?
Installation:
If using TSL: Choose whether you wish to use the original or new versions of the textures. Grab all files from one of those folders and put them in your Override folder.
If using KotOR1: Choose whether you wish to use the original or new versions of the textures. Grab all files from one of those folders and put them in your Override folder.
Uninstall:
Remove the textures from the Override folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
Pictures:
Before and after of the Czerka sign.
Note the animation of the desk monitor. This GIF is a bit janky looking. I assure you that the animation runs much smoother in the actual game.
From Update 1.2
Before
After
Special Thanks:
To JCarter426 for his wonderful Loadscreen Template for K2 (1.1) - which enabled me to include this loadscreen for you all. Even though I now have removed the loading screen from this mod package, he still deserves the credit.
8,696 downloads
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TSL Thigh-High Boots For Female Twi'lek Body (Modder's Resource)
Here's another bit of scrap from my junk pile that someone may find a use for. A little while back I made some thigh-high boots for Bastila when Quanon was working on her Taris prisoner outfit. He didn't end up using them, so I tossed them into the abyss with my other rejects. The other day I was looking at the female Twi'lek body models for some reason, and I noticed that (the base version at least) has painted on thigh-high boots. On a whim, I imported my boot mesh and noted that, height-wise, they lined up almost perfectly. Even more interestingly, my UVs were very close in layout to the Twi'lek's legs, so much so that is was fairly trivial to rejig them to fit the existing textures. In practice I'm not sure how much purpose this serves, as from a distance it's basically impossible to tell the difference between painted on boots and my physically modelled boots, at least using vanilla textures, but I figured someone might find some use for it.
Because the vanilla female Twi'lek model has existing animations (dancing), I have provided a hex edited copy of the original which is now used as the supermodel. That way the booted variant is a simple Override drop-in with no 2DA editing required. Also included is a booted version of the Twi'lek assassin body. Additionally, I have also provided a version suitable for use as a player body that uses the regular S_Female03 supermodel.
I've supplied modified versions for those variation textures that don't have existing boot textures. There is also an optional variant of the base green variation which has black boots instead of red. The intent of course, given how terrible the vanilla textures are, is that someone will release a proper high quality retextured version, but the NPC portion is useable out of the box if people so desire.
You are free to incorporate the contents of this mod into your own work, as long as proper credit is provided. Do not redistribute the mod by itself.
As a side note for anyone using this directly rather than as a modder's resource, I would highly recommend the use of the optional alternate texture from RedRob41's Luxa Hair Fix mod. What can I say? I like hotpants. Only use the texture, mind, not the meshes.
26,346 downloads
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TSL Effixian's Twi'lek PC Pack
By Effix
Update: Please check out the improved 2021 version:
**************************************
Knights of the Old Republic - The Sith Lords
**************************************
TITLE: TSL Effixian's Twi'lek PC Pack
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Unzip somewhere and run the file "TSLPatcher - Install TSL Effixians Twilek Pack.exe".
If you use the Steam version then point the patcher to the game's location, for example:
[drive]:\[steam folder]\SteamLibrary\steamapps\common\Knights of the Old Republic II
If you use the Steam version + Steam's TSLRCM then point it to something like:
[drive]:\[steam folder]\SteamLibrary\steamapps\workshop\content\208580\485537937
Feel free to ask me about the above if you run into issues.
************
DESCRIPTION
************
This mod adds 2 male and 4 female Twi'lek player characters.
- Male: Xor (purple, NPC clone) and Zhar (pink/red, NPC clone) with yellow eyes at fully dark side, underwear to match their skin.
- Female: The Twin Suns (Seer'aa and Teer'aa, NPC clones), Yuthara Ban (from KotOR 1, her head texture is in the K2 files) and a new red female. Apart from the red female there's no real dark side transitions. The red one gets some tattoos halfway to dark and full Sith tattoos at fully dark side, Yuthara starts with tattoos. For the females there's also underwear to match their skin.
Check out my TSL Mission Vao Deluxe mod for one more unique female Twi'lek.
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
(not harmful if you leave these, step 2 will make the game not use them)
pmbamXor01.tga
pmbamZhar01.tga
po_pTwiAFX.tga
po_pTwiAFXD1.tga
po_pTwiAFXD2.tga
po_pTwiBFX.tga
po_pTwiBFXD1.tga
po_pTwiBFXD2.tga
po_pTwiCFX.tga
po_pTwiCFXD1.tga
po_pTwiCFXD2.tga
po_pUtharaFX.tga
po_pUtharaFXD1.tga
po_pUtharaFXD2.tga
po_pXorFX.tga
po_pXorFXD1.tga
po_pXorFXD2.tga
po_pZharFX.tga
po_pZharFXD1.tga
po_pZharFXD2.tga
P_TwiAss0AFXH.tga
P_TwiAss0AFXHD2.tga
P_TwiAss0BFXH.tga
P_TwiAss0BFXHD2.tga
P_TwiAss0CFXH.tga
P_TwiAss0CFXHD1.tga
P_TwiAss0CFXHD2.tga
P_TwiAssCX01.tga
P_UthuraFXH.tga
P_UthuraFXHD1.tga
P_UthuraFXHD2.tga
P_XorFXH.tga
P_XorFXHD2.tga
P_ZharFXH.tga
P_ZharFXHD2.tga
2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated .tga files would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
Stoffe and Fred Tetra for the needed tools and tutorials
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
4,230 downloads
- twilek
- player characters
- (and 2 more)
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Effixian's Chiss Disciple
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Chiss Disciple
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Put the contents of the zip file into your Override folder.
************
DESCRIPTION
************
A reskin of The Disciple that makes him look like a Chiss. It also changes his default clothing to an almost white version. There's no visible dark side transition. This is a simple reskin that shouldn't cause any conflicts with other mods.
*************
UNINSTALLING
*************
Remove from the Override folder:
P_DiscipleB.tga
P_DiscipleH.tga
P_DiscipleHD1.tga
P_DiscipleHD2.tga
PO_PDisciple.tga
PO_PDiscipled1.tga
PO_PDiscipled2.tga
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
428 downloads
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New UI
By InSidious
From the readme:
Description
This mod replaces some of the elements in the user interface (UI) with new versions. This mainly
affects the combat UI, but some elements (like the health and force bars) are shared across multiple screens.
The item bars and powers menus have new boxes, the combat and selection reticles have been replaced with more
minimal versions, and a number of arrows have been replaced with a different style. The overall aim ahs been
to imitate the style of the Designers Republic (http://www.thedesignersrepublic.com/), and their work, particularly
on the Wipeout PlayStation franchise. Eventually, I may replace the whole UI, but this is it for now.
NB: This mod has only really been tested on the widescreen, Steam version of the game. The elements may look
different on other versions and at different resolutions.
Installation
Just drop the files into
your Override folder.
Uninstallation
Take them out again.
Legal Disclaimer
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
ask me first.
Thanks To:
Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
Fair Strides, for feedback on a previous WIP of this mod;
DeadlyStream in general for being helpful, friendly and all the rest of the good stuff it is ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this
547 downloads
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Revan's Hoodless/Maskless Flowing Robes For TSL
This mod changes the models for the Darth Revan/Star Forge robes to a modified version with the cape and belts seen on the cutscene version of Revan’s robes, but without the raised hood and mask.
Alternative models with different arrangements of cape/belts/folded hood are available in the mod’s OPTIONAL folder. Once you have finished installing the mod, you may copy and paste the MDL/MDXs from relevant folder to the Override folder, overwriting when prompted.
This mod relies on Hunters Run’s Revans Flowing Robe TSL mod for the animations. You can download that mod from here:
http://deadlystream.com/forum/files/file/216-revans-flowing-robe-tsl/
Extract n_darthrevan.mdl and n_darthrevan.mdx to your Override folder. If you do not have this mod then you will not have any animations for the cloak or belts.
How to Obtain:
When Atris captured the Ebon Hawk, amongst the unencrypted data she downloaded from T3's memory core she discovered some interesting information regarding Darth Revan and his robes. She stored this data for later analysis, turning to the more pressing matter of the Exile's arrival on her doorstep.
While at the hidden academy on Telos, in the room before you get to T3 you can access the robe data via a console and manufacture a set of robes with the fabrication unit in the same room:
Notes:
The male version is a straight replacement for the PMBJ model, so it will not be compatible with any other mod that replaces/modifies that model, or changes the values for that column in appearance.2da. Because of the way animations work, the female version must be set up as a disguise, so it uses its own independent models and appearance.2da rows and is unaffected by changes to the PFBJ model or appearance.2da values. Note, however, that this means it is not compatible with custom female head models.
The Darth Revan robes use the vanilla PMBJ01 texture, and is compatible with texture replacements from other mods. The vanilla texture for the Star Forge robes, PMBJ02, has no provision for the cape or belts, so I have provided a very basic replacement with those sections coloured. I suggest that you replace this with a better quality texture from another mod. I recommend ZM_StarForgeA08 from ZimmMaster's Revan's Jedi Robes mod. Download that mod here:
http://deadlystream.com/forum/files/file/466-revans-jedi-robes/
Extract Zimm’s texture from his mod’s tslpatchdata folder, rename it to PMBJ02.tga, and then put it in your Override folder, overwriting when prompted. Make sure you do this after installing the current mod! Additionally, grab the TXI from the OPTIONAL folder and place that in the Override folder as well.
Known Issues:
There will be some clipping during certain animations. Some of this is related to the animations, some of it the meshes. If you spot something particularly egregious, then let me know in the comments and I may be able to address it if it is model-related.
Currently there are no limitations on the generator. You can fabricate either set of robes regardless of alignment, and you can make as many copies as you like (with the caveat of course that once you leave the academy, you permanently lose access to the fabricator). I may change this in future.
If you are using TSLRCM, or another mod that has added 262tel.mod to your Modules folder, you will get a warning from TSLPatcher that this file already exists and was skipped. This is intended behaviour and not an error.
Acknowledgements:
Thanks to Hunters Run for the n_darthrevan flowing robes animations, without which this mod would not be possible.
Many thanks to Fair Strides and bead-v for looking over my scripts, fixing/checking for errors and streamlining syntax.
Thanks to DarthTyren for his tutorial on camera placement (although I had to source the quaternion conversion elsewhere)3,424 downloads
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Bao-Dur Head Model Neck Fix
This is a modder's resource that adjusts the position of Bao-Dur's neck vertices so that they match the standard position of other heads. Bao-Dur's vanilla head will "float" if attached to standard bodies. This adjustment ensures the base of his neck will seat properly with the collars of standard body models, which is a necessity for potential future mods like Bao-Dur specific robes.
You are free to incorporate the contents of this mod into your own work, as long as proper credit is provided. Do not redistribute the mod by itself.
1,298 downloads
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Robe Description Fixes
By Marauder
Fixes all robes that weren't marked as upgradeable in their description. This should work universally with TSLRCM, M478-EP and Vanilla TSL, but does not yet work with 90SK's TSL Loot & Immersion Upgrade or anything else it would overwrite.
Use it however you want, as usual just throw a mention my way.
1,056 downloads
- description
- robes
- (and 4 more)
0 comments
Updated
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Droid Energized Armor Balance Fix
By Marauder
This mod changes the requirements for droids to equip the Energized Armor set.
You can find and equip these high level armors before you've levelled your droids, so this changes that so they need the Droid Upgrade Class 3 feat (level 13).
Use it however you like, just mention me when doing so.
271 downloads
0 comments
Updated
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Serocco Guard VO Fix
By N-DReW25
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
Release Date: 11.06.2017
Installation:
Simply Copy and Paste or Drag or Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
While I was playing the game I discovered the "Get out of here before I space you" Guy at the Serroco camp had a line to say that wasn't voiced by his correct actor. Naturally I
threw together this quick mod to give fix that small problem so the NPC now speaks a line that was voiced by his original actor.
Here is a preview of the problem and the fix
Known Bugs:
None that I know of but if there is please report it so I can fix it
Incompatibilities:
Is incompatible with anything that edits "serthug2.dlg"
Permissions:
Do NOT claim credit for this mod and please ask me for permission if you want to use this in your mod
Thanks:
Bioware for such an amazing game, Fred Tetra for Kotor Tool, Obsidian for not deleting the textures and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
2,323 downloads
- serocco
- voice over
- (and 2 more)
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Player Armors for Atris
According to the grace of God given to me, like a skilled master builder I laid a foundation, and someone else is building upon it. Let each one take care how he builds upon it. -1 Corinthians 3:10
A VARSITYPUPPET MOD
TITLE:
- Player Armors for Atris
DESCRIPTION:
This mod makes Atris’ head and body model separate, so that she can wear all of the normal player character armors. Additionally, a modified Atris head is included as an alternate install. A side-by-side comparison of the new heads can be seen in the screenshots.
INSTALLATION:
- Choose the install option (player armors with or without the new head)
UNINSTALLATION:
- Re-run the patcher and choose the uninstall option. This will edit the 2da files back to their original state, but the user will still have to delete files manually
CREDITS:
- Bead-V and ndix-ur for their work on mdledit/mdlops
- Fred Tetra + KOTOR TOOL
- Obsidian, Bioware and the Odyssey Engine
559 downloads
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TSLRCM XP Hssiss Glitch Bug Restored
By limpingfox
TSLRCM Hssiss Glitch Restored
INSTALLATION:
Place a_jedi_jrnl_fin.ncs in your Star Wars - KotOR2 Override folder.
UNINSTALLATION:
Delete a_jedi_jrnl_fin.ncs from your Star Wars - KotOR2 Override folder.
DESCRIPTION:
The Hssiss glitch was a glitch found in "Knights of the Old Republic II: The Sith Lords." It was commonly used to obtain infinite experience, as you could use it to spawn groups of Hssiss endlessly and kill them, then rinse and repeat.
"The Sith Lords Restored Content Mod" restores massive amounts of gameplay. It also fixed many bugs and glitches from the original game, including the Hssiss glitch.
This mod restores the Hssiss glitch to the game if you use TSLRCM, as most seem to. You can use it to gain endless experience without having to use the cheat console or a third party character editing software, but rather a glitch that came with the original game.
Both the cheat console and Kotor Save Editor would be much faster/easier ways of getting "infinite" experience, but the Hssiss glitch maybe feels more fun & less cheap? I don't know... It is for me!
The mod simply restores the original script, I did nothing but extract it with Kotor Tool and put it in my Override, which worked. Therefore, I did no coding or original work of any kind, thus no .nss file is included. Also, no credit or special permission is required to use or repost this elsewhere as it contains nothing original.
HOW TO USE THE GLITCH:
On Korriban, find the Shryak Caves just around the corner after you leave the academy. Go through the caves and at the end you will find the Secret Tomb. After the second vision (which involves landmines), follow the tunnel east to the fork and go right (you will be facing south on the map). Follow this tunnel to a room where you will find a Dead Jedi. Every time you activate the corpse, 2 Hssiss will spawn in the room.
TIPS:
You can examine the corpse a bunch of times in a row to fill the room with Hssiss.
Area of effect powers like Force Storm and Death Field are most effective in dispatching hords of Hssiss.
Light side characters do not regenerate Force Points, so consider using Master Drain Force.
Once you exit the tomb, you will be unable to come back in and continue using the glitch.
2,215 downloads
- experience
- leveling
- (and 4 more)
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Easier Prestige
This mod removes the alignment restriction for prestige classes. If you are neutral or below you will get sith, anything higher will get you the jedi classes. Just be level 15 and talk to Kreia and she will offer to further your training.
To install just drop kreia.dlg to your override folder!
Special thanks to everyone in this thread. http://deadlystream.com/forum/topic/196-mods-that-lower-the-prestige-class-level-requirement/prestige%20class%20aligment%20reoval
I am not kidding when I say all I did was lurk, followed their instructions years after they posted.
Only tested on TSLRCM. Please comment if you have any problems!
1,665 downloads
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M4-78 Movies (from the original M4-78 mod)
By Stoney
Uploaded with permission from Stoney.
For those curious about seeing the movies that Stoney created for his original M4-78 mod, I've uploaded these for your viewing pleasure. I don't personally suggest in using these videos with the M4-78 Enhancement Project as the skyboxes are different in the two different mods. Following this is Stoney's original read-me. I've kept the contact information as it originally appears but comments can be left below or you could send a PM to Stoney heree.
~ Sith Holocron
============================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
M4-78 movies vers. 2
============================================================
Author: DarthStoney
Contact:PM at Lucas Forums
Name: M4-78movies
Filename: M4-78movies vers.2
File Size:22mb
Date Released:10/18/08
1. Description:
----------
These are updated Landing and Takeoff movies for my M4-78 mod.
The EH engine glow no longer flashes.
The landing gear steam has been added.
Improved animation of the Ebon Hawk .
2. Install:
----------
Just unzip the M478movies vers.2.rar and install DroMov02.bik and DroMov04.bik into your kotor2\movies folder
3. Uninstall:
----------
Delete the files DroMov02.bik and DroMov04.bik from your kotor2\movies folder
4. Mod Incompatibility:
----------
There should be no issues.
5. Distribution Notes:
----------
This mod may not be modified or distributed without the explicit permission of the author. If you have any questions PM me at Lucas forums.
6. Thanks:
----------
My thanks go out to:
Fred Tetra for Kotor Tool, the modders and community of LucasForums.com for without their help this would not be possible. Thanks also to the good people at video-fx-universe.com for their great tutorials and help.
Others that deserve a special Thanks are
Quanon modeler creator of the Skyboxes Sharen_Thrawn for fixing the Skyboxes Sith Holocron as M4-78 and for lots of other help he has given on this project.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
153 downloads
- historical artifact
- from the archive
- (and 1 more)
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NPC Auto-Leveller
By Fair Strides
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» NPC Auto-Leveller 1.0 Read-Me
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NAME: NPC Auto-Leveller
TYPE: Modder's Resource
VERSION: 1.0
DATE RELEASED: July 2, 2017
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» DESCRIPTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A while back, Darth Tyren was asking me about how the KotOR 2 balances the enemies to make them tougher as you go on through the game. We then spent a few hours running some tests and digging through the files, with the end result being that the game seems to just upgrade the enemies' Hit Points and Force Points.
I then theorized that one could use the extra functions Obsidian added for modifying your skills, attributes, feats, and force powers to work up a framework for levelling up the NPCs without actually assigning them levels. This is the result of that work.
The heart of this modder's resource is the "fs_level.nss" #include file, where I've one main function called LevelUp and several support functions that will randomly assign feats, force powers, skill points (including support for cross-class skills), and attribute points at the appropriate times and in the appropriate amounts. I've scoured the various .2da files and the all of the default values and rules that the player has to obey are obeyed by the script as well.
Also, there are 750 .uti files included. There are 50 for each class, and each item handles the defense, saving throw, and attack modifier increases that a given class would get as they level. These items are not accessible or equippable in-game, as they use the hidden creature slots (specifically, slots 14 and 15).
I've shown how to use the #include file in the included "k_ai_master.nss" in the source folder. The compiled form is included in the installation.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» INSTALLATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
You don't have to use the installer if you're just using parts of this or adapting it, but it's an easy way to get it all set up and ready to go.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» KNOWN BUGS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Not exactly a bug, but the two slots I used may very well be used by animals like the Kinrath that have special properties to their attacks.
There are 2 ways to report bugs:
1: Post your issues in the Bug Reporting Thread.
2: PM your issues to Fair Strides at Deadlystream.
TO REPORT THROUGH PM
1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
TO REPORT THROUGH THE BUG THREAD:
1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/5509-downloadnpc-auto-leveller/ )
2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» CONTRIBUTORS / CREDITS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Darth Insidious, Malkior, Markus Ramikin, Darth Tyren, and probably many others who were willing to discuss the topic with me over Skype.
Darth Tyren for the initial investigative work and the idea itself.
90SK for some installer help on my Fumble! mod, whose changes.ini file I edited in Notepad for this mod.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» REDISTRIBUTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod may be re-distributed, but may not be re-uploaded. I request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.
I would also like to be contacted before you release your mod.
228 downloads
-
HD Rusty HK47
By tjsase
Here's one of my older mods from the glorious days of kotorfiles
DESCRIPTION
This mod makes HK-47 have a more realistic and intimidating rustic texture (in HD!).
The HK-50 texture was upscaled and rusted, while the non-rusted parts were made shiny via an environment map. Enjoy!
INSTRUCTIONS
If you have KotOR 1, place the files from K1 into the override folder within the main game folder. If you have KotOR 2: The Sith Lords, run the installation file within K2.
BUGS
None that I know of.
THANX
Thanks to Adobe Photoshop 7.0, Kotor Tool, and sharecg.com
COPYRIGHT
You can use this mod and edit it, but don't redistribute it without crediting me, tjsase.
573 downloads
-
Kel Dor Modder's Resource for TSL
NOTE TO ENDUSERS – THIS IS NOT INTENDED AS A PLAYABLE MOD!
This pack is a modder’s resource containing a custom Kel Dor head and modified body models with Kel Dor hands. This installer will perform a basic heads.2da and appearance.2da NPC row setup along with simple body variation UTCs for testing purposes. An on-enter script that spawns the UTCs next to the Ebon Hawk on Dantooine is provided in the TEST SCRIPT folder. Simply copy and paste the two NCS files into your Override folder.
Textures are provided with a basic placeholder diffuse for the head and a simple UV map for the hands. Because of the single texture requirement for variants, the hands have to share UV space with the body. This necessitated altering the UV layouts for all body models, compressing them 50% to make use of 1024x512 textures (original 512x512 body texture side-by-side with 512x512 hand texture). As such, the bodies are not compatible with third party textures/reskins. However, all models and textures use unique names, so there should be no conflicts/incompatibilities.
The head model has basic skin weights. The respirator mask has been weighted to the jaw to give it some movement during NPC dialogue, but possibly this may be a bit extreme. You may wish to experiment with your own adjustments to the skin weights, although it should be fine as-is for a player head, as they don't have any major jaw animation.
You are free to incorporate the contents of this mod into your own work, as long as proper credit is provided. Do not redistribute the mod by itself. Although note that this model is basically superfluous now that porting from TOR is allowed.
230 downloads
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Benok's Alternate Lines Restoration
By N-DReW25
Benok's Alternate Lines Restoration
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
Release Date: 12.08.2017
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
When searching through the game's voice over folder I discovered a set of Benok lines within 202Tel which is the Entertainment Module 081 a location Benok doesn't appear in.
While listening to these unused voice overs I discovered they are for his cutscene in 207Tel the Citadel Station Cantina. This mod brings his unused VO back into the game when you
meet Benok in the Cantina replacing almost all of his lines for his cutscene.
Known Bugs:
this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Incompatible with anything that edits "benok.dlg"
Permissions:
Do NOT claim credit for this mod. If you wish to use it please attempt to let me know in advance.
Thanks:
Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
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TSL Main Menu Model Fix for Widescreen
This mod adjusts the model files for TSL's main menu so that they properly fill the full screen width of widescreen aspect ratios (i.e. 16:9, 16:10).
By default, the vanilla menus will have gaps in the background at each side of the screen. This is an inherent issue of the model being designed for 4:3 aspect ratios, so when a widescreen mod (or Aspyr's version) is used, areas of the model are exposed that were not anticipated by Obsidian. This mod addresses the issue by scaling the width of the background plane so that it spans the full width of the screen, and adding an additional VFX emitter to the bottom right of the screen so that the fog also spans the full width. Additionally, a minor correction is made to the Easter egg menu to properly apply the appropriate texture to the eyes, eyelids, teeth, and tongue of one of the Twi'leks, which are untextured in the vanilla version. See the attached pictures for an illustration of the changes.
I have edited all 6 menu models, but in practice only 4 of those are typically used in the game (although TSLRCM does also make use of the Easter egg menu). I've included them all to cover all/most eventualities.
Note that this mod primarily adjusts the menu models. No changes are made to the background texture, so any custom version of that texture will work with this mod as well. Per a user request, I have added adjusted logo images to address the stretching on those (they are not part of the model). Both vanilla and TSLRCM versions are included (permission to modify/redistribute the TSLRCM logo provided by zbyl2).
As of v1.2, I have added optional TOR-style logos. These are based on the one GOG created for K1.
Obviously this mod will not be compatible with any other mod that also alters/replaces the menu models like, for example, my own DS player menu mod (although that can be installed over the top of this mod). Any update for TSLRCM will presumably overwrite the Easter Egg menu and the logo.
N.B.: This is NOT a widescreen mod! This is just a fix for when you are already using a widescreen mod like UniWS or Aspyr's natively widescreen version.
Installation Instructions
Copy the MDL and MDX files from the "FOR OVERRIDE FOLDER" and paste them into your Override folder If you have TSLRCM, additionally copy the files from the FOR TSLRCM, overwriting when prompted in both cases If you wish to use the TOR-style logo, versions are supplied to fix stretching for those without a GUI fix, or unaltered if you use a GUI fix mod. Make sure you delete any existing KOTOR2Logo.tga in your Override. If you use Aspyr's version of TSL on Steam with TSLRCM installed from the Workshop, you'll need to use TSLRCM's Workshop folder Override folder instead. If you use M4-78, use its Override. Acknowledgements
Thanks to @bead-v for MDLEdit, that made compiling the menu models possible Thanks to @ndix UR for TGA2TPC Thanks to VarsityPuppet for testing 16:10 compatibility Thanks to @JCarter426 for helping with improving some aliasing issues via waifu2x13,001 downloads