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Miro42's Naga Sadow PC Head
By N-DReW25
The old Naga Sadow PC Head mod should be iconic to some of us as being the head of Lord Scourge in Smash City Studios' Kotor trilogy fan films. Unlike most of Miro42's mods, the Naga Sadow PC Head mod is not hosted on Deadlystream.com and was instead found hosted on his seemingly abandoned personal website.
In the event that his website's domain expires, the Naga Sadow PC head mod would be lost to history... since Miro has authorized free use for his mod in his OG description I've decided to upload the Naga Sadow PC Head mod here on Deadlystream for Archival purposes.
The original author of this mod is @miro42 and I took no part in the creation of this mod.
Miro42's original readme.
127 downloads
- naga sadow
- scourge
- (and 5 more)
0 comments
Submitted
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Visas Visible Jedi Robes
By Leilukin
=Visas Visible Jedi Robes=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Visas Visible Jedi Robes.7z
LATEST VERSION: 1.0
CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
By default, Visas always appears in her signature outfit even if you equip her with a Jedi robe, despite the fact that armors (including Jedi armors) will show up on her body if you equip her with one (provided you have given her feats to wear armors).
This mod changes that by allowing Jedi robes to be visible on Visas' body if you have her wear those robes. With this mod, custom Jedi robes from other mods, including Kainzorus Prime's Companions' Robes, will also appear visible on Visas' body.
2. INSTALLATION:
Extract the Visas Visible Jedi Robes.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory.
Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job.
***IMPORTANT NOTE FOR STEAM WORKSHOP USERS:***
If you have subscribed to the Steam Workshop version of TSLRCM, you must install this mod to TSLRCM's Steam Workshop folder instead of the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937.
When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
3. UNINSTALLATION:
If a backup folder is created when you installed this mod, go to the backup folder, cut and paste appearance.2da into the Override folder in your KotOR 2 directory.
If no backup folder is created when you installed this mod, go to the Override folder in your KotOR 2 directory, and delete appearance.2da.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
The only file this mod modifies is appearance.2da, specifically Visas' I and N model and texture slots in appearance.2da, which determines how Visas' body will appear when she wears Jedi robes. Any other Visas mods, including texture mods, are compatible with this mod as long as they do not modify the same slots in appearance.2da.
VarsityPuppet's Visas Unmasked also modifies Visas' I and N model and texture slots in appearance.2da to make Jedi robes visible on Visas' body. Therefore, while technically my mod can be installed together with Visas Unmasked without causing bugs, if you want Visas' unmasked appearance from VarsityPuppet's mod, you do not need to install my mod.
This mod is fully compatible with The Sith Lords Restored Content Mod (TSLRCM).
6. PERMISSION:
You may use this mod's assets in your own mod. Credit is appreciated, but not necessary.
Do not upload this mod to the Steam Workshop.
7. CREDITS:
Cortisol for Holocron Toolset
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
535 downloads
0 comments
Submitted
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KOTOR 2 Community Patch
========================================================
KOTOR 2 Community Patch
========================================================
Maintainer: A Future Pilot
Contact: afuturepilotis@gmail.com or PM at deadlystream.com
Original Release Date: 06/14/2018
1. Description:
----------
This mod is a compilation of various bugfix mods put together with the intention of fixing all the known bugs with the last official patch of KOTOR 2. A huge thanks to all of the mod authors who created these mods, and gave me permission to include them in this patch.
2. List of included mods and fixes (alphabetical by author):
----------
A Future Pilot:
The space suit running animation looks like a squirrel that's been injected with caffeine Ashton Scorpius:
Malak had some oral hygiene problems: TSL Jedi Malak Mouth Fix 1.1.0 bead-v:
The Ebon Hawk has a couple panels with bad models: Ebon Hawk Model Fixes 2.0 danil-ch:
In the prologue there are remote clones instead of sensor droids: Prologue Sensor Droids Fix A number of textures don't use shaders: Textures Improvement Project DarthParametric:
There are multiple issues with the Harbinger level geometry: Harbinger Hull Fixes 1.1 The Zeison Sha armour for males (PMBMM) is unable to properly perform a two-handed grip during weapon animations: Get a Grip! Zeison Sha Armour Male Model Fix 1.0 There are some minor level geometry issues in the Peragus Administration Level: Peragus Administration Level Room Model Fixes 1.0 The head texture for Visas has a poor quality mask for its environment map and incorrectly uses her skin colour for the inside of her mouth The female player head PFHA04 has some clipping issues with the right eyeball and eyelid (reported by Soka) The female player head PFHA05 has incorrect UVs for the upper teeth, causing them to be flesh-coloured (reported by ebmar) The Ebon Hawk's medbay has some bad lightmaps and the camera can clip through its walls (suggested by JCarter426) The Bumani Exchange Corp. module lacked a skybox/starscape (reported by JCarter426) Mandalore is missing the helmet filter effect on one of his lines (reported by Sniggles) War Droid texture variants didn't properly display the blaster texture (Reported by Sith Holocron) When Kreia first wakes up in the Peragus Administration Level morgue, it's possible to briefly see her body disappear FF97:
Khoonda's flag was missing its texture: Khoonda Flag Fix 1.0.0 JCarter426:
Various issues: JC's Minor Fixes for K2 1.5 The HKs and T3M4 droids don't have shaders: JC's Shader Fixes for K2 1.1 Various fixes for which feats characters can select: JC's Feat Fixes for K2 1.2 T3-M4 was missing VO and some Gand VO was misplaced: JC's VO Fix for K2 1.2 The Republic soldier body models have been improved: JC’s Republic Soldier Fix for K2 1.1 (with DarthParametric lending a hand) TSLRCM’s Zhug encounter on Nar Shaddaa had a couple issues: JC's Zhug Attack Fix for TSLRCM 1.1 Strength Gauntlets were missing from random loot. Peragus items have had their stats unified across all areas. They will also now stack in the inventory menu. Party puppets such as Bao-Dur’s remote would erroneously trip the stealth sensor in the jungle tomb mission (reported by Sniggles) Kainzorus Prime:
Boma beasts have black between their teeth: Boma Beast Teeth Fix 1.0 The model in the galaxy map for Paragus looks nothing like it: Peragus Galaxy Map Change LiliArch:
The broken item icon, and Grenn's case icon are incorrect Marauder:
A number of items have wrong descriptions or properties: Marauder Fix Pack 1.0.3 N-DReW25:
The Serocco guard has a VO that used the wrong actor: Serroco Guard VO Fix 1.0 It's possible to not be able to get a starport visa if you let a bounty hunter go: Bounty Hunter Starport Visa Fix 1.0 ndix UR:
One of the player heads wasn't able to blink or move his eyes: PMHC06 Fixed for TSL PapaZinos:
The speeder on Nar Shaddaa clipped through the railing: Don't Let Kreia Fly Your Speeder! 1.0.0 Khoonda’s turrets had the wrong appearance: Khoonda Turrets Model Repair 1.0.0 Model fixes: Nar Shaddaa Docks Repair 1.1.0 Model fixes: Nar Shaddaa Landing Pad Repair Model fixes: Telos Model Repairs 1.0.0 Model fixes: TSL Turrets Model Repair 1.0.0 Model fixes: Ultimate Citadel Station Repairs 1.0.0 Model fixes: Ultimate Ebon Hawk Repairs for TSL 2.0.2 (The full version of the mod includes some alternative animated texture options) Model fixes: Ultimate Harbinger Repairs 2.0.1 Model fixes: Ultimate Peragus Models Repair 1.2.0 Squall Lionheart:
PMHH01 has some issues: PMHH01 Fixed The Sith Lords Restored Content Mod (TSLRCM) Team:
The male Jedi Master robes (PMBNM) had an incorrect OdysseyBase name ZimmMaster:
The walking and running animations are janky: Movement Animation Fix for Both KOTOR and TSL
3. Other Recommended Mods:
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Under Construction
4. Install:
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Prior to installation, ensure that a copy of The Sith Lords Restored Content Mod (TSLRCM) is installed over your game, as TSLRCM's changes are required for the KOTOR 2 Community Patch to function. From there, to install, just download the mod, unpackage it, and run Install.exe
5. Uninstall:
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Given the complexity of this mod, a clean install of KOTOR 2 is recommended. However, you can check through the installation log file if you wish to undo the changes made.
6. Bugs:
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If you are aware of any bugs that need to be fixed, let me know here: https://github.com/KOTORCommunityPatches/TSL_Community_Patch/issues
7. Permissions:
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Due to this mod being a compilation from many different authors, please do not distribute it.
8. Credits:
----------
All of the mod authors who have helped make this patch a reality. I can't say it enough - Thank you!
Fred Tetra - For creating his awesome KOTOR Tool that makes us modders job a lot easier.
Snigaroo - For maintaining awesome mod lists on the /r/kotor subreddit, and for putting up with my many recommendations
danil-ch - For this info.rtf template
Fair Strides - For bundling up his tools and making them available
DarthParametric - For his numerous additions and fixes
JCarter426 - For his many contributions and inclusions
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MODIFICATION.
61,272 downloads
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Peragus Legal Loading Screen
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 27 NOV 2022
UPDATED RELEASE: 02 DEC 2022
FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
Once again, I return to Peragus.
Tonight, I was asking about a different legal screen that is included in the TSL games files but isn’t used. During that brief exchange, I showed off the legal screen that I use which is based on Trench’s desktop wall paper of the Peragus asteroid field. You’ve likely seen Trench's take on Peragus' exposed core in one of my other mods. By popular demand - that is entirely represented by Lewok, apparently - I now release it to the general public.
The version for 16:9 widescreen settings can be found in the “16_9” folder.
The version for 4:3 widescreen settings can be found in the “4_3” folder.
As always, constructive criticism is welcome.
Installation:
For Star Wars Knights of the Old Republic 2 - Extract the TGA file fitting your screen settings into the SWKotOR2/Override folder.
Though I haven’t researched this part personally as I don’t use the Steam version of KotOR2, Effix offers the following information for Steam users:
“If you're playing with the Steam version of "Widescreen UI (Stretch fix)" then you will need to remove or rename its Legal.tga.
Location should be something like: [Path to Steam]\SteamLibrary\steamapps\workshop\content\208580\639641660”
To Uninstall:
Take it out again.
Known Bugs:
None known at this time.
Special Thanks:
To Trench: For making that desktop wallpaper, oh so long ago.
To Effix: For leaving the comment about the Steam user suggestion that I ruthlessly copied from.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
107 downloads
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Party Tweaks
By ChaosRonin
Party Tweaks
Knights of the Old Republic II - The Sith Lords
By ChaosRonin
---------------------------------------------------
Overview
---------------------------------------------------
This mod will do a few things:
- Set all party members level to 1 when they join.
- Set skills using their class templates (Skill Point Per LVL + INT)*4 to set initial skills using their original skill point placement as templates with two exceptions being the Handmaiden and Disciple as they have quite a few bonus skill points.
- Fix any inconsistencies between Vitality/Force/Skill Points.
- Set level 1 feats with an aim towards build freedom for the player while staying true to the character, hopefully no more redundant feats.
- Set believable extra feats or force powers if characters come with more feats or force powers than their class levels allows with the exception of unique feats.
Overall this mod allows you to have more control on how to build each party member and have less redundant abilities.
Installation
--------------------------------------------------
Copy files to Override folder. If using TLSRCM place the p_hanharr.utc file in the TSLRCM Compatibility folder instead.
Compatibility
--------------------------------------------------
This mod is currently not compatible with other mods that alter the same files unless they use TSL Patcher, in that case you can try loading my mod first then using the other mods TSL Patcher. I can not guarantee anything so do it at your own discretion. Also you need to start a new game or install this mod before loading an area where a party member will spawn.
Uninstall
--------------------------------------------------
Delete the 12 following files from your Override.
- p_atton.utc
- p_baodur.utc
- p_disciple.utc
- p_g0t0.utc
- p_handmaiden.utc
- p_hanharr.utc
- p_hk47.utc
- p_kreia.utc
- p_mand.utc
- p_mira.utc
- p_t3m4.utc
- p_visas.utc
Permissions
--------------------------------------------------
This mod can be uploaded or shared as long as I am credited. Please contact with any inquiries.
Acknowledgements
--------------------------------------------------
Fred Tetra for the KotOR Tool.
Stoffe for the TSL Patcher.
The Modding Community for enhancing my many plays of K1 & TSL & inspiring me to mod.
JC2 for his Party Leveler TSL & TSL NPC Stat Fixes 1.1 by Mellowtron11, as they gave me the inspiration for the work I did here.
All who made TSLRCM & M4-78 EP possible.
Strategy Wiki’s KOTOR2 Guide for the class templates and party stats at time of joining.
Legal
---------------------------------------------------
Star Wars, Star Wars Knights of the Old Republic & Star Wars Knights of the Old Republic II - The Sith Lords & all other associated material are the intellectual property of their respective legal owners & creators. This mod is not legally endorsed by any party.
898 downloads
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Prologue Item Recovery
By Leilukin
=Prologue Item Recovery=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Prologue Item Recovery.7z
LATEST VERSION: 1.0
CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
In KotOR II: TSL, the prologue is a skippable tutorial sequence that involves T3-M4 saving the Ebon Hawk. However, even if you choose to play through the prologue, you do not get to keep the items you have obtained during the prologue.
This mod changes that by spawning a plasteel cylinder that contains the items you can obtain from the prologue, allowing you to get the items back to your inventory, even if you decide to skip the prologue. You can find the plasteel cylinder in the secure cargo hold at the Peragus hangar bay. The location is chosen because it is where the Peragus mining facility staff store the cargos they searched from the Ebon Hawk, including the damaged 3C-FD.
This mod will take effect as long as you have a save file at Peragus, including at the Peragus hangar bay, even if you have played past the section where you take control of T3-M4.
2. INSTALLATION:
Extract the Prologue Item Recovery.7z you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory.
There are two methods to install this mod:
Module Installation: Injects the mod's files into a MOD file from the game's Module folder. This method is recommended for players who have installed The Sith Lords Restored Content Mod (TSLRCM). Override Installation: Involves the mod user putting the mod's files into the game's Override folder. INSTRUCTIONS FOR MODULE INSTALLATION:
Run Install.exe, point the installer to your KotOR directory, where swkotor2.exe is located, and let the installer do its job. When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
INSTRUCTIONS FOR OVERRIDE INSTALLATION:
Go to the "Override Installation" folder, copy and paste a_transformt3m4.ncs and llk_proitems.utp into the Override folder of your KotOR 2 directory.
***IMPORTANT NOTE FOR STEAM WORKSHOP USERS:***
If you have subscribed to the Steam Workshop version of TSLRCM, you must install this mod to TSLRCM's Steam Workshop folder instead of the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937.
The "Source" folder includes the source of the script used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
3. UNINSTALLATION:
If you used the Override Installation method, simply go to the Override folder in your KotOR 2 directory, and delete a_transformt3m4.ncs and llk_proitems.utp.
If you used the Module Installation method, go to the backup folder, cut and paste 106PER.mod into the Modules folder in your KotOR 2 directory.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is not compatible with any other mod that modifies the a_transformt3m4.ncs script, which is used for entering the Peragus Hangar Bay module (106PER).
This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM. I recommend using the Module Installation method to install this mod if you use TSLRCM.
6. PERMISSION:
You may modify this mod for personal use or show this mod in screenshots.
You may use the modified a_transformt3m4 script from this mod to make a compatibility patch with your mod, but do not claim the modification as your own.
Do not use the custom placeable llk_proitems from this mod in your mod without my permission.
Do not upload this mod to Steam Workshop.
7. CREDITS:
@Snigaroo for suggesting the idea of this mod
Cortisol for Holocron Toolset
Fred Tetra for KotOR Tool
KobaltBlu for KotOR Scripting Tool
bead-v for Workbox
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
7,584 downloads
0 comments
Updated
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Effixian's Prototype Knight & Warrior Breastplates
By Effix
----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
----------------------------------------------------------------------
TITLE: Effixian's Prototype Knight & Warrior Breastplates
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip and copy the files to your Override folder.
-----------------------
DESCRIPTION
-----------------------
This adds two robes partly based on Jedi Knight concept art for Star Wars: The Old Republic. I made the Knight version in 2011 while waiting for that game to come out. The Warrior version is a variation of the Prototype Knight Breastplate, inspired by a request by StannisDidNothingWrong (on Steam).
This is a robe so it allows Force Powers and cannot be worn by Bao-Dur.
You can get the robes from Geeda or use cheatcodes, Knight: giveitem a_robe_89 - Warrior: giveitem a_robe_88.
Buying them from Geeda only works if you load a savegame in which you haven't been to that area (Nar Shaddaa Refugee Landing Pad) yet (= the area is not yet loaded).
Prototype Knight Breastplate (a_robe_89)
Defense Bonus: 3
Strength: +3
Dexterity: +3
Damage Resistance: Resist 15/- vs. Energy
Upgradable: yes
Cost: 9025
Prototype Warrior Breastplate (a_robe_88)
Defense Bonus: 3
Strength: +3
Dexterity: +3
Damage Resistance: Resist 15/- vs. Energy
Upgradable: yes
Cost: 9025
Merchant: Geeda (Nar Shaddaa Refugee Landing Pad, Rodian with yellow suit)
---------
BUGS
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None.
-------------------------
UNINSTALLING
-------------------------
Remove the following files from your Override folder:
a_robe_88.uti
a_robe_89.uti
ia_JediRobe_088.tga
ia_JediRobe_089.tga
kexsstore001.utm
PFBI88.tga
PFBI89.tga
PMBI88.tga
PMBI89.tga
------------------------------------
DISTRIBUTION NOTES
------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
----------------
Thanks to
----------------
Stoffe and Fred Tetra for the needed tools and tutorials
---------
Donations
---------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
----------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,810 downloads
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Atton Re-Textured (From Lewok)
By Lewok2007
Description:
This Mod Gives Atton's Clothing A New Look And Also Changed His Dark Side Transitions To Look Better.
-------------
Installation:
1. Extract Atton Re-Textured 1.0.0.Zip with any program that can open a .Zip file.
2. Open Attons Re-Textured and select all files (click the top file and shift click the bottom file.)
3. Copy them and Paste them in the Kotor 2 Override folder. For Steam users you need right click the game in your library, click on "Manage" and click on the option that allows you to view the games files. For Retail Users and Mobile Users it will be much more difficult and I do not know how to. I recommend searching up a guide on Deadly Stream or YouTube on how to.
------------
Credits:
Fred Tetra for Kotor Tool
GNU Image Manipulation Program aka GIMP
------------
Permissions:
It can be uploaded to any other site, as long as it has all the files that are in this and if I am credited. If it is uploaded to the Steam Workshop and there are problems with it, I will not be responsible for it and it's issues as the Workshop is already pretty buggy.
------------
Compatibilites:
- TSLRCM? Compatible.
- No Party Member Dark Side Transitions? Compatible if this is installed after and all files that ask
to be overwrited must be.
- Any Other Mods? Should be as long as you install and overwrite these files after the mods, but will
not have these textures from my mod if a mod overwrites these.
58 downloads
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No Jealousy Lock in Handmaiden Dialogue
By Leilukin
=No Jealousy Lock in Handmaiden Dialogue=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: No Jealousy Lock in Handmaiden Dialogue.7z
LATEST VERSION: 1.0
CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
In KotOR 2, if you have Handmaiden as a party member, and you have much higher influence with Visas than with Handmaiden, cutscenes of Handmaiden being jealous of Visas will be triggered on the Ebon Hawk. When you try to talk to Handmaiden after triggering these cutscenes, Handmaiden will become upset and refuse to speak to you for the rest of the game.
This mod allows you to continue to talk to Handmaiden even if you have triggered the cutscenes of Handmaiden being jealous of Visas. Note that this mod does not prevent the jealousy cutscenes from happening. This mod simply prevents a Handmaiden from refusing to speak to you out of her jealousy of Visas.
2. INSTALLATION:
Extract the No Jealousy Lock in Handmaiden Dialogue.7z you downloaded to anywhere you like, as long as it is not within the KotOR directory.
FOR REGULAR USERS:
Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job.
FOR STEAM WORKSHOP USERS:
If you have subscribed to The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop. Run Install.exe. You must point the installer to theTSLRCM's Steam Workshop folder instead the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937.
When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
3. UNINSTALLATION:
If no backup folder was created when you installed this mod, go to the Override folder in your KotOR 2 directory, and delete handmaiden.dlg.
If a backup folder was created when you installed this mod, go to the backup folder, cut handmaiden.dlg from the backup folder and paste the file in the Override folder in your KotOR 2 directory.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM.
This mod is compatible with any other mod as long as it does not modify the condition to trigger Handmaiden's dialogue that makes her refuse to speak to you.
This mod is compatible with DarthTyren's PartySwap, my Handmaiden and Female Exile - Disciple and Male Exile Romance, and jc2's Train the Handmaiden.
6. PERMISSION:
You may use this mod's assets in your own mod. Credit is appreciated, but not necessary.
Do not upload this mod to the Steam Workshop.
7. CREDITS:
Cortisol for Holocron Toolset
tk102 for DLG Editor
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,701 downloads
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4k Atton
By Constar
Hi, this is my first texture mod, so please don't be to rude.
It covers all textures related to Atton. All of them are reworked vanilla ones and in 4k-resolution. I know that some pieces, for example the faces are still like in vanilla, but I intend to change that in the near future.
I edited following things:
-His Leather Jacket now looks like real leather
-his shirt now has a visible fabric.texture
-all metal pieces of his clothing look like actual metal (including buttons)
-His shoes and belt have a nice black leather texture, now
-his pants are in higher resolution, and i changed the stripe on them from grey to red. Now they look a little bit more like Han Solo. It's only a small asthetic change, but I think it looks great
I used following ressources and tools:
- various textures from http://www.cgtextures.com/
- This nice Eye-Textureset http://xoriu.deviantart.com/art/MMD-Naturae-Eye-Texture-249285720
& photoshop to edit the textures.
Installation: just put the .tga files from the download into your override folder.
I hope you enjoy my mod. If you have any suggestions or tips for me, please let me know.
31,620 downloads
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Dahnis Unique Look
By Leilukin
=Dahnis Unique Look=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Dahnis Unique Look.7z
LATEST VERSION: 1.0
CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
This mod gives the KotOR 2 NPC Dahnis a unique appearance, so she will look different from other Twi'lek women NPCs. Dahnis is one of the Pazaak players in the Pazaak Den on Nar Shaddaa, and one of the Pazaak players you need to defeat in order to draw out the Pazaak Champ.
Compared to KotOR 1, Twi'lek NPCs in TSL have more variety in appearances, but some Twi'lek NPCs reuse the same looks from KotOR 1, with Dahnis being one of them, and Nar Shaddaa has at least one another Twi'lek woman NPC with the same appearance as Dahnis. Therefore, this mod is made to make Dahnis unique.
This unique appearance of Dahnis is created by utilising one of the Twi'lek women textures from SpaceAlex's K1 Enhancement Pack, which has been released as a modder's resource.
NOTE: In order for this mod to take effect, you must load a save before visiting Nar Shaddaa's Entertainment Promenade for the first time.
2. INSTALLATION:
Extract the Dahnis Unique Look.7z you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job.
I also provide upscaled versions of the textures as an optional installation. After installing the main part of this mod, go to the "Optional - Upscaled Textures" folder, drop the files into the Override folder in your directory and overwrite files when prompted.
During installation, a new folder named "backup" will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or any of the files within the folder if you are planning on uninstalling this mod.
If you have installed The Sith Lords Restored Content Mod (TSLRCM), when you install my mod, you will receive a warning about the installer skipping at least the 906NAR.mod file because it already exists in your Modules folder. Do not need to worry about this warning, as it is just the way I set up the installer to ensure my mod will be installed properly if you do not use TSLRCM.
***IMPORTANT NOTE FOR STEAM USERS:***
I DO NOT recommend using the Steam Workshop if you want to use this mod. Steam Workshop is frankly a mod compatibility nightmare, and I recommend reading this post on why Steam Workshop is NOT recommended for modding KotOR 2.
3. UNINSTALLATION:
Go to the "backup" folder created by the installer of this mod, cut and paste the 306NAR.mod file into the Modules folder in your KotOR 2 directory.
Go to the Override folder in your KotOR 2 directory, and delete the following files:
llk_DahnisB.mdl llk_DahnisB.mdx llk_DahnisB01.tpc llk_DahnisH.mdl llk_DahnisH.mdx llk_DahnisH.tpc If there are 2DA files present in the backup folder, cut and paste appearance.2da and heads.2da into the Override folder of your KotOR 2 directory. If appearance.2da and heads.2da were not present in your backup folder when you installed this mod, delete the 2DA files from your Override folder.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is not compatible with any other mods that modify or change Dahnis's head.
This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM.
This mod is compatible with my Dahnis Flirt Option for Female PC.
6. PERMISSION:
You may use the assets from this mod as part of your mod, however, SpaceAlex should be credited as the original creator of the texture, which were part of the K1 Enhancement Pack modder's resource. You may credit me for the TPC and upscaled version of the textures from this mod, but it is not necessary.
I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop.
7. CREDITS:
SpaceAlex for the K1 Enhancement Pack modder's resource
Fred Tetra for the KotOR Tool
Cortisol for Holocron Toolset
bead-v for MDLedit
ndix UR for tga2tpc and tpcview
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
619 downloads
0 comments
Submitted
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Effixian's TSL T3-M4 Reskins
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
-----------------------------------------------------------------------
TITLE: Effixian's T3-M4 Reskins
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-----------------------
DESCRIPTION
-----------------------
These are simple reskins that changes T3-M4's appearance.
It adds a metallic shine to T3, like in KotOR 1. It also removes the "damaged look" that T3 has at the start of the game.
It shouldn't cause any conflicts with other mods (except other mods that changes T3's appearance).
- The "T3-M4 to T1-N1" variation changes T3 to T1-N1, but also makes T1-N1 look like T3. So it's swapping the looks of those 2.
- The "T3M4 to 3C-FD" variation changes T3 to 3C-FD, but also makes 3C-FD look like T3. So it's swapping the looks of those 2.
-------------------------
INSTALLATION
-------------------------
Unzip.
Pick the folder of your choice, copy the files to your override folder.
---------
BUGS
---------
None.
-------------------------
UNINSTALLING
-------------------------
Remove from your override folder:
P_t3m3_01.tga
P_t3m3_01.txi
P_t3m4_01.tga
P_t3m4_01.txi
PO_PT3m4.tga
"T3-M4 to T1-N1" version; also remove:
C_DrdAstro03.tga
C_DrdAstro03.txi
"T3M4 to 3C-FD" version; also remove:
C_DrdAstro01.tga
C_DrdAstro01.txi
PO_P3CFD.tga
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------------
THANKS TO
--------------------
Fred Tetra for KotOR Tool
----------------
Donations
----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,459 downloads
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Effixian's "Son of Vaklu" Player Character
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
-----------------------------------------------------------------------
TITLE: Effixian's "Son of Vaklu"
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip somewhere and run the file "TSLPatcher - Install Effixian's Son of Vaklu.exe".
-----------------------
DESCRIPTION
-----------------------
This mod adds a player character that uses PMHH01's* head model, with a new texture.
There's no zombie dark side corruption, light side has brown eyes, fully dark has the yellow Sith eyes, halfway is a mix of the two.
*PMHH = Player Male Head Hispanic.
I recommended using redrob41's mod below, it fixes clipping issues that this head model has:
https://deadlystream.com/files/file/489-tsl-head-model-fixes
The armor mod seen in the screenshot:
https://deadlystream.com/files/file/1058-effixians-dark-zeison-sha-jal-shey-reskin-2017
----------
BUGS
----------
None known.
--------------------------
UNINSTALLING
--------------------------
1. Remove the following files from your override folder:
PMHCSoV.tga
PMHCSoVd1.tga
PMHCSoVd2.tga
po_PMHCSoV.tga
po_PMHCSoVd1.tga
po_PMHCSoVd2.tga
2. If you haven't installed any mods after this mod then you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another mod might result in the later mod no longer being available in the game.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
---------------
THANKS
---------------
Stoffe and Fred Tetra for the needed tools and tutorials
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-----------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
299 downloads
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N-DReW's Mini Mod Collection for TSL
By N-DReW25
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
1.5.0 Release Date: 13.06.2022
Installation:
Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
Description:
Over the years, I have released a lot of restoration and fix mods for TSL though many of my mods don't necessarily stand out as much as others mainly because the mod is so small and insignificant.
This mod is designed to make your life easier, all of my small, insignificant and standalone mods are inside this mod pack so that you, the player, only need to download 1 mod and install once (Or several times depending if you want an optional mod).
What's in the mod?
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Report any incompatibilities to me on Deadlystream.com
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks:
Ashton Scorpius: For making his TSL Removed Mouth Cubes mod a Modder's Resource
Bioware: For such an amazing game
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,195 downloads
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Bao-Dur Can Wear Heavy Armor
By Effix
------------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
------------------------------------------------------------------------
TITLE: Bao-Dur Can Wear Heavy Armor
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip, run "Bao-Dur_Can_Wear_Heavy_Armor.exe" from the subfolder.
------------------------
DESCRIPTION
------------------------
Normally "Armor proficiency: Heavy" is not available to Bao-Dur's base class (Tech Specialist) when you level him up. This mod changes that and it adds the needed models to actually make wearing heavy armor work for him.
This mod is made possible by models created by DarthParametric, see the credits below for links to these resources.
Things should work with existing savegames.
----------
BUGS
----------
None known.
-------------------------
UNINSTALLING
-------------------------
1. Remove the following files from your override folder:
- DP_BaoDurBG.mdl
- DP_BaoDurBG.mdx
- DP_BaoDurBH.mdl
- DP_BaoDurBH.mdx
- P_BaoDurH.mdl
- P_BaoDurH.mdx
2. If you haven't installed any mods after this mod then you can get appearance.2da and feat.2da from the mod's backup folder and put them back in your override folder.
Doing this when you did add another mod might break the later mod.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
- You can use DarthParametric's models if you credit him, they are all Modder's Resources.
- You can use my small part of this mod in your own mod if you simply credit me.
---------------
THANKS
---------------
Many thanks to DarthParametric for his work and for sharing it.
- Bao-Dur Head Model Neck Fix: http://deadlystream.com/forum/files/file/1100-bao-dur-head-model-neck-fix
- Bao-Dur Armour and Robes: https://deadlystream.com/topic/8484-bao-durs-armor-fix-idea/?tab=comments#comment-80850
Thanks to Stoffe and Fred Tetra for the needed tools and tutorials.
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-----------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
7,891 downloads
-
Effixian's Zabrak Player Characters
By Effix
------------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
------------------------------------------------------------------------
TITLE: Effixian's Zabrak Player Characters
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam.
-------------------------
INSTALLATION
-------------------------
Unzip, run "Effixians_Zabrak_Player_Characters.exe" from the subfolder.
------------------------
DESCRIPTION
------------------------
This is a spin-off of my Bao-Dur reskin mods, made possible by DarthParametric's modder's resource "Bao-Dur Head Model Neck Fix".
This mod adds 3 Zabrak player character options:
A - You start as a clean Zabrak, as you go towards the dark side you get black tattoos. At fully dark side you get a Darth Maul inspired look.
B - Darth Maul inspired. Red skin with tattoos from the start.
C - Inspired by the Dathomir Nightbrothers. Yellow skin with tattoos, sith eyes at full dark side and a mix of the two in between.
The 3 parts of this mod have been on Steam for a while, as separate mods. This version contains several improvements compared to those versions.
----------
BUGS
----------
None known.
--------------------------
UNINSTALLING
--------------------------
1. Remove the following files from your override folder:
- pmbamza01.tga
- pmbamzb01.tga
- pmbamzc01.tga
- PMHZ.mdl
- PMHZ.mdx
- PMHZ01.tga
- PMHZ01D1.tga
- PMHZ02.tga
- PMHZ03.tga
- PMHZ03D1.tga
- PMHZ03D2.tga
- po_PMHZ01.tga
- po_PMHZ01d1.tga
- po_PMHZ01d2.tga
- po_PMHZ02.tga
- po_PMHZ02d1.tga
- po_PMHZ02d2.tga
- po_PMHZ03.tga
- po_PMHZ03d1.tga
- po_PMHZ03d2.tga
2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another mod might break the later mod.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
- You can use DarthParametric's modder's resource "Bao-Dur Head Model Neck Fix" if you credit him.
- You can use the rest of the files from this mod in your own mod if you simply credit me.
---------------
THANKS
---------------
Many thanks to DarthParametric for his work and for sharing it.
http://deadlystream.com/forum/files/file/1100-bao-dur-head-model-neck-fix
Thanks to Stoffe and Fred Tetra for the needed tools and tutorials.
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-----------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
446 downloads
- darth maul
- nightbrother
- (and 3 more)
-
Playable Nightsister Character
By LewokGuy
Description:
This adds a Playable Nightsister to Kotor 2. It used PMHA01's Textures so any other mods that change or use that will be considered incompatible. It has 2 dark side transitions, like all PC characters in Kotor 2. There are no Dark Side Corruption transitions and instead the eyes go from Brown to Yellow to Orange and the mouth goes from Grey to Dark Grey to Darker Grey. I thought about doing some tattoos on the face but decided not to because it seemed difficult. I chose Brown as the base eyes because that's what Merrin has in Jedi Fallen Order.
In Update 1.1:
I added 3 new items along with a tattoo variant of the Nightsister.
If you are lazy and don't want to go to the dormitories where these items are, the Cheat codes for these 3 items are:
a_robe_50 - Nightsister Mother Witch's Robes
a_robe_51 - Nightsister Coven Clothes
g_w_lghtsbr65 - Magiksaber
(These can only be equipped to Females, as that is what the Nightsisters Gender are.)
You will need to start a new game or load a save before entering the dormitory module for it to be updated!
Installation:
To Install this:
Put the files from "With tattoos" or "No Tattoos" depending on which you choose from "Character" into your Override folder in your kotor 2 directory. (You can only have ONE)
(OPTIONAL) Put the files from "Items" into your Override folder in your kotor 2 directory.
Uninstallation:
Remove these from your Override folder in your kotor 2 directory:
105per.git
a_robe_50.uti
a_robe_51.uti
g_trescivil0099.utp
g_w_lghtsbr65.uti
ia_ClassZS_051.tga
ia_MstrRobe_050.tga
iw_Lghtsbr_065.tga
PFBM51.tga
PFBN50.tga
PFHA01.tga
PFHA01D1.tga
PFHA01D2.tga
po_PFHA01.tga
po_PFHA01d1.tga
po_PFHA01d2.tga
Bugs:
It Appears that if you reload a save in the Peragus Demoritories, the game will reload everything in that module. This can stop your whole playthrough if you save and exit the game when in the bunk part, and you get stuck behind that one door. I do not know how to fix this, however you can warp to another module, which I recommend the mining tunnels one, and then go back to the administration level and go to where kreia would be. (The closest un-openable door to the Kolto tanks)
Should be no other bugs with this mod.
Incompatibilities:
Any mods that use PMHA01's files will not be compatible. I haven't found any mods that are incompatible with this, but if I find any I will add it here.
Recommendations:
I Highly Recommend Effixan's Underwear Pack mod:
I recommend this because in the game with my Nightsister mod, the underwear appears as the normal vanilla underwear, which looks odd with a nightsister head and a human body.
Credits and Distribution:
Credit to Effix for the underwear mod that makes my mod look more normal.
I do not want my Nightsister head to be uploaded to the Steam Workshop, because:
1. The Steam Workshop is an absolute mess
2. If I did want it on the Steam Workshop, I'd put it on there myself.
You can use the Nightsister head in your Mod, just give me credit and do not claim it as your own.
128 downloads
- playable
- nightsister
- (and 1 more)
-
Sabers on Peragus
SABERS ON PERAGUS V2.
Hello, this is an improvement on my original Sabers On Peragus mod for KOTOR 2 TSL.
Along with the lightsabers in the security room, I also included a couple different upgrade crystals, and 4 PERSONAL CRYSTALS!
There will be a max dark side crystal, a max light side cyrstal, and a max Neutral crystal, each with their own stats. There is also a rank 1 neutral crystal as well.
Alongside all these goodies are a few extra surprises inside the locker as well. I wont spoil, but a certain droid locked in your cargo hatch will appreciate them.
Simply unzip the folder and throw the Locker002.utp file into you override folder and you should be good to go. I tested it myself and have not run into any issues.
Thank you for all the downloads and showing love for my work.
Enjoy becoming even more powerful than you were before.
1,470 downloads
-
Droid special weapons fix for TSL
By LoneWanderer
Description
This mod fixes damage and effects, descriptions, restores droid special weapons, icons and switches icons for some existing droid weapons.
New in v2.0:
The mod now uses TSLPatcher. Reworked poison weapons rebalance fix to make it more compatible with other mods (such as improved AI mod). Thus, it became part of main install. Restored two droid weapons: Droid Gravity Generator Type 2 (can be purchased from Opo Chano on Telos and Kodin on Nar-Shaddaa) and Advanced Fire Suppression System (droids on Goto's Yacht will use it instead of obsolete by that point Fire Suppression System). Restored two unused icons and made some changes to reduce the number of shared ones. In addition, droid weapons with different effect types will no longer have the same icon. Icons were switched for Droid Neural Pacifier, Droid Neural Scrambler, Droid Plasma Thrower, Droid Toxin Emitter.
The descriptions were fixed for the following special weapons:
Fire Suppression System now correctly shows “Damage: Cold, 5pts. Save: DC10 for half damage and ignore paralyze effect” instead of “Damage: Cold, 10pts. Save: DC15 for half damage and ignore paralyze effect”. Droid Flame Thrower incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Molten Cannon incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Plasma Thrower now correctly shows “Damage: Ion 60pts” instead of “Damage: Fire, Ion 60pts”. Droid Multi-spectral Emitter now correctly shows “DC= 24 + Level for half damage.” instead of “DC= 24+Level of target for half-damage”. Fixed damage, effects and descriptions for Droid Toxin Emitter. Fixed damage, effects and descriptions for Droid Bio-Assault.
Installation
Run "TSLPatcher.exe" installer and select your TSL folder.
Note: starting a new game is not required. Just get rid of the affected special weapons from your droids’ inventories, then find/buy new ones, and they will have correct descriptions. Also, the descriptions of special weapons in the inventories of already visited merchants won’t change.
Uninstallation
Delete installed files of the mod from Override folder. Copy the files (except 351nar.mod) within the generated "backup" folder of the mod and place them in the Override folder. 351nar.mod should be placed in modules, but only if you have not installed other mods that change 351nar.mod after this one. Otherwise, you should uninstall those mods first.
Compatibility
This mod is compatible with TSLRCM.
This mod is incompatible with mods that change droid special weapons or install files d_device_16.uti and g_d_firesupres02.uti (but I haven’t seen such mods).
Distribution Notes
This mod may not be modified or distributed without the explicit permission of the author.
This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
Credits
Tools used:
KotOR Tool by Fred Tetra
KotOR Scripting Tool by Blue
K-GFF by tk102
Contact
PM me on DeadlyStream or Nexus.
Disclaimer
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
11,939 downloads
0 comments
Updated
-
Environment Map Restoration
By InSidious
[TSL] Defaultenvmap Restoration
By Darth InSidious
Description
Both KotOR games were designed to have environment mapping, i.e., reflections on armours and weapons that
looked like the area the player character was in, rather than generic shinyness.
In the default game, this is switched off, perhaps for performance reasons. This mod partially restores this
feature, using the environment maps for the game which Obsidian included in the default game files.
As a result, not every area has environment maps, but I have been able to enable the feature in about 50 areas (out of c. 95),
listed below. This includes numerous Ebon Hawk cutscene areas, parts of Peragus and Telos, a large part of Dxun,
parts of Onderon, large parts of Dantooine, parts of Korriban and M478, and most of Malachor V.
In addition to reflections on armour, this mod also adds back in reflections on most melee and ranged weapon types.
This mod is intended as much as a proof-of-concept as a restoration in itself. A full restoration would likely
require cube-mapping all the areas in the game, which I don't have the time or resources to do. If someone
feels like doing that, and knows how, let me know.
The full list of areas included in this mod is:
003EBO
004EBO
005EBO
006EBO
007EBO
102PER
104PER
201TEL
202TEL
203TEL
204TEL
205TEL
209TEL
231TEL
261TEL
351NAR
352NAR
401DXN
402DXN
410DXN
411DXN
421DXN
501OND
502OND
504OND
505OND
506OND
510OND
511OND
512OND
601DAN
602DAN
604DAN
605DAN
610DAN
701KOR
702KOR
710KOR
711KOR
801DRO
802DRO
803DRO
804DRO
901MAL
902MAL
903MAL
904MAL
905MAL
906MAL
907MAL
950COR
Known bugs and compatibility issues
Because each area has only one environment map, sometimes the reflections will be wrong for a given part of an area
which looks different. Also, because of the limited number of environment maps included in the game, I have
reused several of them in different places. Hopefully this isn't too obvious, but it may mean that the environment
mapping isn't always exact.
You may experience performance issues with this mod; I have not tested for this.
The mod currently installs as a series of .are files directly into your Override. This is because it's
difficult otherwise to take account of .mod files with the same filename as the game's default .rim area files,
so it was difficult to make the mod work with, e.g., TSLRCM modules.
This mod hasn't been tested for compatibility with TSLRCM, but I don't anticipate issues for the most part,
since the .are file isn't used for much that can be modded.
*Nevertheless, this mod *may* cause some compatibility issues in some areas with TSLRCM.*
Installation
Double click on "Install Defaultenvmap restoration", and hit the "install mod" button.
Uninstallation
Delete the .are files from your Override folder, and restore the baseitems.2da file
backup made by TSLPatcher on install, and placed in the "backup" folder.
If no such baseitems.2da backup exists (i.e., you haven't used any other mods that modify this file)
simply delete baseitems.2da from your override folder.
Credits and thanks
Thanks to JC, DarthParametric, and Cortisol, for their feedback and help during development of this mod.
Disclaimer
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
ask for my permission first.
265 downloads
-
Vanilla M4-78 Textures Upscaled Twice
By Effix
The vanilla M4-78 textures upscaled twice with A.I. software waifu2x-caffe.
I've left out the txi files that only had "xbox_downsample 256", those were left overs from the old Xbox version.
DRO_Ehok.tga is the Ebon Hawk exterior, specific for the droid planet. If you prefer another version of the Hawk's exterior then you may want to replace it.
I've included upscaled versions of 2 CM files that some of the txi's call upon.
Requested by some old guy on an obscure website.
548 downloads
-
Trayus Rank Reform
This here is a mod that will change the appearances of the Sith at the Trayus Academy. The original purpose of this mod was to make a Trayus Clothing Fix mod that was compatible with TSLRCM... and it still is. It also has a number of cool features such as randomizing enemy appearances and saber weapons, slightly more difficult enemies, female Sith Assassins, Sith Marauder Armor and some other stuff.
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The Lord is my shepherd;
I shall not want.
He makes me to lie down in green pastures;
He leads me beside the still waters.
He restores my soul;
He leads me in the paths of righteousness
For His name’s sake.
Though I walk through the valley of the shadow of death,
I will fear no evil;
For You are with me;
Your rod and Your staff, they comfort me.
You prepare a table before me in the presence of my enemies;
You anoint my head with oil;
My cup runs over.
Surely goodness and mercy shall follow me
All the days of my life;
And I will dwell in the house of the Lord forever.
Psalm 23
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TRAYUS RANK REFORM 1.2
DESCRIPTION:
This mod changes the appearances of the various Sith enemies in the Trayus Academy.
-Characters won't show up with the same heads anymore. Occasionally, you'll get clones but not everyone enemy will look the same
-Sith Marauders dual-wield red sabers. They have now have their own custom armor, a reskinned Sith Apprentice Armor
-Sith Lords once again wear the Trayus High Robes.
-Sith Apprentices carry around single red blades and wear the Trayus Mid Robes.
-Dark Jedi and Dark Jedi Apprentices will spawn with Dark Jedi Robes and either Single, double or double bladed sabers.
-The Elite Sith Assassin underwent another makeover. He now wields a red lightsaber.
-All above stated characters have been given more Force Powers and Force Points.
- Dark Jedi and Dark Jedi Apprentices will be equipped with red sabers and have either single, double-bladed or two blades.
- There will now be Female Sith Assassins. They will generally spawn throughout the entire game.
INSTALLATION:
- Use the TSLPatcher to install
UNINSTALLATION:
- There's never been a real good way to uninstall TSLPatcher
CREDITS:
- Bead-V and ndix-ur for their work on mdledit/mdlops
- Fred Tetra + KOTOR TOOL
- Obsidian, Bioware and the Odyssey Engine
- The DeadlyStream Community who has been around all of these years
- Jesus Christ, My Lord and Savior. For everyone who calls on the name of the Lord will be saved.
5,748 downloads
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Kaevee the Twi'lek
By zbyl2
DESCRIPTION:
Do you like Kaevee as a character, but hate her voice? Would you rather listen to alien gibberish instead? Well, this is the mod for you! It turns her into a blue Twi'lek, complete with alien VO.
INSTALLATION:
TSLRCM is mandatory and must be installed first.
Copy all files to your game's "override" folder.
If you're using the Steam workshop version of TSLRCM, you must copy the file to the wokshop's folder, not the main game's folder; it'll be something like "C:\SteamLibrary\steamapps\workshop\content\208580\485537937\override"
The mod must be installed before entering the Enclave sublevel on Dantooine.
Thanks to JC for extracting all the alien VOs for me.
418 downloads
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Effixian's Class Outfits from K1 for K2 (R)
By Effix
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Knights of the Old Republic - The Sith Lords
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TITLE: Effixian's Class Outfits from K1 for K2 (R)
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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INSTALLATION
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1. Unzip somewhere and run the file "Effixians_Class_Outfits_from_K1.exe".
2. Manually copy the files from one of the 3 subfolders in the "Manually_copy_to_override" folder to your override folder.
I chose this manual part approach so that it's easier to switch to another one of the 3 class outfits.
You don't need to do anything with the file in the source_script folder, that's a resource for other mod makers.
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DESCRIPTION
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Not to be confused with my KotOR 1 class outfit reskin mod, I did reuse the screenshots because there's little difference.
This mod lets you add a light armor (you can only use 1 of the 3 at a time). They are the pretty much the same as the default class clothing that you get in KotOR 1. This time they do have some stats, are upscaled and I redid/added alpha layers (which parts of the texture are reflective/shiny).
Atton has this item in his personal inventory, you'll be able to equip it once he joins you.
The stats are mostly based on Mira's Jacket.
Scoundrel Jacket / Scout Jacket / Soldier Outfit (cheatcode: giveitem classfit)
Feats Required: Armor Proficiency - Light
Usable By: The player, Atton, Disciple, Handmaiden, Mira, Visas
Defense Bonus: 5
Max Dexterity Bonus: +5
Damage Resistance: Resist 5/- vs. Bludgeoning, Piercing, Slashing
Regeneration: 1
Upgradeable (Like light armor)
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COMPATIBILITY
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- (R): This mod replaces the Revan/Star Forge model, so it's not compatible with any mod that does the same (for example my Bastila Robes, Mission Vao Jacket and more). Make sure you always read the mod description to look out for this.
- Steam: This 3-in-1 mod is superior to my similar Steam Workshop versions which are all "male or female only" mods to keep things compatible with the Workshop version of TSLRCM. But, you can apply this version to your Steam version. If you use the Workshop version of TSLRCM then you need to point the installer to its workshop folder
(workshop\content\208580\485537937). If you don't then you point it to the main game folder.
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SWITCHING
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You can overwrite the files in your override with those from one of the 3 options in "Manually_copy_to_override", to try another option. You don't need to run the installer again. However, once you've acquired the item the title and description will get saved in your savegame. You can cheat in a fresh item to get one with the new title and description.
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UNINSTALLING
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Remove from override:
a_addatton.ncs
classfit.uti
ia_revan_051.tga
PFBJ51.tga
PFBJ51.txi
pfbjm.mdl
pfbjm.mdx
PMBJ51.tga
PMBJ51.txi
pmbjm.mdl
pmbjm.mdx
Place back into override from the created backup folder:
appearance.2da (If you haven't added any mods that changed this file after this mod)
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DISTRIBUTION NOTES
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You can use the files from this mod in your own mod if you simply credit me.
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THANKS
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Stoffe and Fred Tetra for the needed tools and tutorials
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Donations
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My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
238 downloads
0 comments
Updated
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Ultimate Harbinger Repairs
By PapaZinos
The Harbinger is a victim of double-sabotage, by both a group of cult assassins and one crazed protocol droid, who did their jobs a little too well. There are missing pieces of the ship's hull geometry, UV errors, lightmapping issues, and broken animations all throughout the ship. Let's fix them up!
Installation:
Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. This mod also includes an optional 16x upscale of the cracked window texture, which can be found in the "Additional" subfolder. Simply take the .tpc out into the main mod folder to activate it, if you wish.
Also, be sure to uninstall version 1.0, "Harbinger Bridge Repairs", if you previously installed it. This mod is made for and tested on PC, so if you are attempting to install this for a different platform, you will have to let me know how it works for you.
Uninstallation:
Remove the folder "Ultimate_Harbinger_Model_Repairs_v2.0.1" from your override.
Included Files:
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. For this mod I have fixed up 56 of the shipd's total of 57 submodules, so it will not likely be compatible with mods that replace any of the area models for the ship. The mod is therefore not compatible with "Harbinger Hull Fixes" by DarthParametric, though it fixes the same issues, as well as a great many more.
This mod may be compatible with other lighting mods such as "A Darker Peragus REDUX" by Malkior, and "...A Darker Peragus" by Canderis. The four lightmaps included in this mod are all custom-made and named, so there should be no file name conflicts, it is simply a matter of how they look in-game against those mods' lightmaps.
This mod is fully compatible with visual improvement mods such as Kexikus' "TSL Backdrop Improvements", and most any texture mods. It also includes an optional upscaled version of the cracked window texture that I recommend, which you can find in the "Additional" subfolder.
Acknowledgments:
Huge thank-you to Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, Cortisol for making my life easier with the Holocron Toolset, and ndix UR for making image compression convenient with tga2tpc.
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
915 downloads
0 comments
Updated