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Droid special weapons fix for TSL
By LoneWanderer
Description
This mod fixes damage and effects, descriptions, restores droid special weapons, icons and switches icons for some existing droid weapons.
New in v2.0:
The mod now uses TSLPatcher. Reworked poison weapons rebalance fix to make it more compatible with other mods (such as improved AI mod). Thus, it became part of main install. Restored two droid weapons: Droid Gravity Generator Type 2 (can be purchased from Opo Chano on Telos and Kodin on Nar-Shaddaa) and Advanced Fire Suppression System (droids on Goto's Yacht will use it instead of obsolete by that point Fire Suppression System). Restored two unused icons and made some changes to reduce the number of shared ones. In addition, droid weapons with different effect types will no longer have the same icon. Icons were switched for Droid Neural Pacifier, Droid Neural Scrambler, Droid Plasma Thrower, Droid Toxin Emitter.
The descriptions were fixed for the following special weapons:
Fire Suppression System now correctly shows “Damage: Cold, 5pts. Save: DC10 for half damage and ignore paralyze effect” instead of “Damage: Cold, 10pts. Save: DC15 for half damage and ignore paralyze effect”. Droid Flame Thrower incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Molten Cannon incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Plasma Thrower now correctly shows “Damage: Ion 60pts” instead of “Damage: Fire, Ion 60pts”. Droid Multi-spectral Emitter now correctly shows “DC= 24 + Level for half damage.” instead of “DC= 24+Level of target for half-damage”. Fixed damage, effects and descriptions for Droid Toxin Emitter. Fixed damage, effects and descriptions for Droid Bio-Assault.
Installation
Run "TSLPatcher.exe" installer and select your TSL folder.
Note: starting a new game is not required. Just get rid of the affected special weapons from your droids’ inventories, then find/buy new ones, and they will have correct descriptions. Also, the descriptions of special weapons in the inventories of already visited merchants won’t change.
Uninstallation
Delete installed files of the mod from Override folder. Copy the files (except 351nar.mod) within the generated "backup" folder of the mod and place them in the Override folder. 351nar.mod should be placed in modules, but only if you have not installed other mods that change 351nar.mod after this one. Otherwise, you should uninstall those mods first.
Compatibility
This mod is compatible with TSLRCM.
This mod is incompatible with mods that change droid special weapons or install files d_device_16.uti and g_d_firesupres02.uti (but I haven’t seen such mods).
Distribution Notes
This mod may not be modified or distributed without the explicit permission of the author.
This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
Credits
Tools used:
KotOR Tool by Fred Tetra
KotOR Scripting Tool by Blue
K-GFF by tk102
Contact
PM me on DeadlyStream or Nexus.
Disclaimer
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
11,555 downloads
0 comments
Updated
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Environment Map Restoration
By InSidious
[TSL] Defaultenvmap Restoration
By Darth InSidious
Description
Both KotOR games were designed to have environment mapping, i.e., reflections on armours and weapons that
looked like the area the player character was in, rather than generic shinyness.
In the default game, this is switched off, perhaps for performance reasons. This mod partially restores this
feature, using the environment maps for the game which Obsidian included in the default game files.
As a result, not every area has environment maps, but I have been able to enable the feature in about 50 areas (out of c. 95),
listed below. This includes numerous Ebon Hawk cutscene areas, parts of Peragus and Telos, a large part of Dxun,
parts of Onderon, large parts of Dantooine, parts of Korriban and M478, and most of Malachor V.
In addition to reflections on armour, this mod also adds back in reflections on most melee and ranged weapon types.
This mod is intended as much as a proof-of-concept as a restoration in itself. A full restoration would likely
require cube-mapping all the areas in the game, which I don't have the time or resources to do. If someone
feels like doing that, and knows how, let me know.
The full list of areas included in this mod is:
003EBO
004EBO
005EBO
006EBO
007EBO
102PER
104PER
201TEL
202TEL
203TEL
204TEL
205TEL
209TEL
231TEL
261TEL
351NAR
352NAR
401DXN
402DXN
410DXN
411DXN
421DXN
501OND
502OND
504OND
505OND
506OND
510OND
511OND
512OND
601DAN
602DAN
604DAN
605DAN
610DAN
701KOR
702KOR
710KOR
711KOR
801DRO
802DRO
803DRO
804DRO
901MAL
902MAL
903MAL
904MAL
905MAL
906MAL
907MAL
950COR
Known bugs and compatibility issues
Because each area has only one environment map, sometimes the reflections will be wrong for a given part of an area
which looks different. Also, because of the limited number of environment maps included in the game, I have
reused several of them in different places. Hopefully this isn't too obvious, but it may mean that the environment
mapping isn't always exact.
You may experience performance issues with this mod; I have not tested for this.
The mod currently installs as a series of .are files directly into your Override. This is because it's
difficult otherwise to take account of .mod files with the same filename as the game's default .rim area files,
so it was difficult to make the mod work with, e.g., TSLRCM modules.
This mod hasn't been tested for compatibility with TSLRCM, but I don't anticipate issues for the most part,
since the .are file isn't used for much that can be modded.
*Nevertheless, this mod *may* cause some compatibility issues in some areas with TSLRCM.*
Installation
Double click on "Install Defaultenvmap restoration", and hit the "install mod" button.
Uninstallation
Delete the .are files from your Override folder, and restore the baseitems.2da file
backup made by TSLPatcher on install, and placed in the "backup" folder.
If no such baseitems.2da backup exists (i.e., you haven't used any other mods that modify this file)
simply delete baseitems.2da from your override folder.
Credits and thanks
Thanks to JC, DarthParametric, and Cortisol, for their feedback and help during development of this mod.
Disclaimer
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
ask for my permission first.
261 downloads
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Vanilla M4-78 Textures Upscaled Twice
By Effix
The vanilla M4-78 textures upscaled twice with A.I. software waifu2x-caffe.
I've left out the txi files that only had "xbox_downsample 256", those were left overs from the old Xbox version.
DRO_Ehok.tga is the Ebon Hawk exterior, specific for the droid planet. If you prefer another version of the Hawk's exterior then you may want to replace it.
I've included upscaled versions of 2 CM files that some of the txi's call upon.
Requested by some old guy on an obscure website.
546 downloads
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Trayus Rank Reform
This here is a mod that will change the appearances of the Sith at the Trayus Academy. The original purpose of this mod was to make a Trayus Clothing Fix mod that was compatible with TSLRCM... and it still is. It also has a number of cool features such as randomizing enemy appearances and saber weapons, slightly more difficult enemies, female Sith Assassins, Sith Marauder Armor and some other stuff.
=======================================================================================
The Lord is my shepherd;
I shall not want.
He makes me to lie down in green pastures;
He leads me beside the still waters.
He restores my soul;
He leads me in the paths of righteousness
For His name’s sake.
Though I walk through the valley of the shadow of death,
I will fear no evil;
For You are with me;
Your rod and Your staff, they comfort me.
You prepare a table before me in the presence of my enemies;
You anoint my head with oil;
My cup runs over.
Surely goodness and mercy shall follow me
All the days of my life;
And I will dwell in the house of the Lord forever.
Psalm 23
=======================================================================================
TRAYUS RANK REFORM 1.2
DESCRIPTION:
This mod changes the appearances of the various Sith enemies in the Trayus Academy.
-Characters won't show up with the same heads anymore. Occasionally, you'll get clones but not everyone enemy will look the same
-Sith Marauders dual-wield red sabers. They have now have their own custom armor, a reskinned Sith Apprentice Armor
-Sith Lords once again wear the Trayus High Robes.
-Sith Apprentices carry around single red blades and wear the Trayus Mid Robes.
-Dark Jedi and Dark Jedi Apprentices will spawn with Dark Jedi Robes and either Single, double or double bladed sabers.
-The Elite Sith Assassin underwent another makeover. He now wields a red lightsaber.
-All above stated characters have been given more Force Powers and Force Points.
- Dark Jedi and Dark Jedi Apprentices will be equipped with red sabers and have either single, double-bladed or two blades.
- There will now be Female Sith Assassins. They will generally spawn throughout the entire game.
INSTALLATION:
- Use the TSLPatcher to install
UNINSTALLATION:
- There's never been a real good way to uninstall TSLPatcher
CREDITS:
- Bead-V and ndix-ur for their work on mdledit/mdlops
- Fred Tetra + KOTOR TOOL
- Obsidian, Bioware and the Odyssey Engine
- The DeadlyStream Community who has been around all of these years
- Jesus Christ, My Lord and Savior. For everyone who calls on the name of the Lord will be saved.
5,736 downloads
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Kaevee the Twi'lek
By zbyl2
DESCRIPTION:
Do you like Kaevee as a character, but hate her voice? Would you rather listen to alien gibberish instead? Well, this is the mod for you! It turns her into a blue Twi'lek, complete with alien VO.
INSTALLATION:
TSLRCM is mandatory and must be installed first.
Copy all files to your game's "override" folder.
If you're using the Steam workshop version of TSLRCM, you must copy the file to the wokshop's folder, not the main game's folder; it'll be something like "C:\SteamLibrary\steamapps\workshop\content\208580\485537937\override"
The mod must be installed before entering the Enclave sublevel on Dantooine.
Thanks to JC for extracting all the alien VOs for me.
409 downloads
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Effixian's Class Outfits from K1 for K2 (R)
By Effix
------------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
------------------------------------------------------------------------
TITLE: Effixian's Class Outfits from K1 for K2 (R)
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
1. Unzip somewhere and run the file "Effixians_Class_Outfits_from_K1.exe".
2. Manually copy the files from one of the 3 subfolders in the "Manually_copy_to_override" folder to your override folder.
I chose this manual part approach so that it's easier to switch to another one of the 3 class outfits.
You don't need to do anything with the file in the source_script folder, that's a resource for other mod makers.
-----------------------
DESCRIPTION
-----------------------
Not to be confused with my KotOR 1 class outfit reskin mod, I did reuse the screenshots because there's little difference.
This mod lets you add a light armor (you can only use 1 of the 3 at a time). They are the pretty much the same as the default class clothing that you get in KotOR 1. This time they do have some stats, are upscaled and I redid/added alpha layers (which parts of the texture are reflective/shiny).
Atton has this item in his personal inventory, you'll be able to equip it once he joins you.
The stats are mostly based on Mira's Jacket.
Scoundrel Jacket / Scout Jacket / Soldier Outfit (cheatcode: giveitem classfit)
Feats Required: Armor Proficiency - Light
Usable By: The player, Atton, Disciple, Handmaiden, Mira, Visas
Defense Bonus: 5
Max Dexterity Bonus: +5
Damage Resistance: Resist 5/- vs. Bludgeoning, Piercing, Slashing
Regeneration: 1
Upgradeable (Like light armor)
---------------------------
COMPATIBILITY
---------------------------
- (R): This mod replaces the Revan/Star Forge model, so it's not compatible with any mod that does the same (for example my Bastila Robes, Mission Vao Jacket and more). Make sure you always read the mod description to look out for this.
- Steam: This 3-in-1 mod is superior to my similar Steam Workshop versions which are all "male or female only" mods to keep things compatible with the Workshop version of TSLRCM. But, you can apply this version to your Steam version. If you use the Workshop version of TSLRCM then you need to point the installer to its workshop folder
(workshop\content\208580\485537937). If you don't then you point it to the main game folder.
--------------------
SWITCHING
--------------------
You can overwrite the files in your override with those from one of the 3 options in "Manually_copy_to_override", to try another option. You don't need to run the installer again. However, once you've acquired the item the title and description will get saved in your savegame. You can cheat in a fresh item to get one with the new title and description.
--------------------------
UNINSTALLING
--------------------------
Remove from override:
a_addatton.ncs
classfit.uti
ia_revan_051.tga
PFBJ51.tga
PFBJ51.txi
pfbjm.mdl
pfbjm.mdx
PMBJ51.tga
PMBJ51.txi
pmbjm.mdl
pmbjm.mdx
Place back into override from the created backup folder:
appearance.2da (If you haven't added any mods that changed this file after this mod)
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
---------------
THANKS
---------------
Stoffe and Fred Tetra for the needed tools and tutorials
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-----------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
231 downloads
0 comments
Updated
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Ultimate Harbinger Repairs
By PapaZinos
The Harbinger is a victim of double-sabotage, by both a group of cult assassins and one crazed protocol droid, who did their jobs a little too well. There are missing pieces of the ship's hull geometry, UV errors, lightmapping issues, and broken animations all throughout the ship. Let's fix them up!
Installation:
Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. This mod also includes an optional 16x upscale of the cracked window texture, which can be found in the "Additional" subfolder. Simply take the .tpc out into the main mod folder to activate it, if you wish.
Also, be sure to uninstall version 1.0, "Harbinger Bridge Repairs", if you previously installed it. This mod is made for and tested on PC, so if you are attempting to install this for a different platform, you will have to let me know how it works for you.
Uninstallation:
Remove the folder "Ultimate_Harbinger_Model_Repairs_v2.0.1" from your override.
Included Files:
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. For this mod I have fixed up 56 of the shipd's total of 57 submodules, so it will not likely be compatible with mods that replace any of the area models for the ship. The mod is therefore not compatible with "Harbinger Hull Fixes" by DarthParametric, though it fixes the same issues, as well as a great many more.
This mod may be compatible with other lighting mods such as "A Darker Peragus REDUX" by Malkior, and "...A Darker Peragus" by Canderis. The four lightmaps included in this mod are all custom-made and named, so there should be no file name conflicts, it is simply a matter of how they look in-game against those mods' lightmaps.
This mod is fully compatible with visual improvement mods such as Kexikus' "TSL Backdrop Improvements", and most any texture mods. It also includes an optional upscaled version of the cracked window texture that I recommend, which you can find in the "Additional" subfolder.
Acknowledgments:
Huge thank-you to Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, Cortisol for making my life easier with the Holocron Toolset, and ndix UR for making image compression convenient with tga2tpc.
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
905 downloads
0 comments
Updated
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TSL Turrets Models Repair
By PapaZinos
There are two kinds of turrets in the Star Wars galaxy: the up turrets and the down turrets. The up turrets have all the nice geometry a turret needs, while the down turrets eschew their lower geometry in favor of nice shadows, since their undersides are not actually visible to people. A harmonious balance -- or so we all thought. It turns out that there are many opportunities to see the bottoms of the down turrets, exposing their empty underbellies for everyone to see. Their shadows are also incomplete and janky-looking. Let's restore balance to this galaxy!
If you have not checked out Khoonda Turrets Model Repair, I suggest you do that as well. That will set the turrets around Khoonda to the up models instead of the down models, as they were meant to be. That will mean that they have all the geometry they need without the extra model shadows, which look no good on the higher-up turrets.
Installation:
Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux.
Uninstallation:
Remove the folder "TSL_Turrets_Models_Repair_v1.0" from your override.
Included Files:
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. I highly recommend using this mod in conjunction with Khoonda Turrets Model Repair, of you have not checked that out already. This mod will fix the lack of geometry issue there as well, but that one will remove the nasty-looking shadow it has.
Acknowledgments:
Big thank-you to seedartha, Symmetric, Purifier, and Ndix UR for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction convenient with the Holocron Toolset.
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
411 downloads
0 comments
Submitted
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Handsister Fix
========================================================
KNIGHTS OF THE OLD REPUBLIC II
========================================================
Handmaiden Sister fix
=================================
Author: Varsity Puppet/VPcombat
For: KotOR II
Date: 03/22/2011
=================================
THIS WILL INSTALL THE FILES FOR TSLRCM.
DESCRIPTION:
This mod gives the Handmaiden sisters their 'intended' heads, according to TSL's cut resources. This will
only change the Handmaiden sisters appearance, but the main Handmaiden will still look the same. This way,
her face will finally physically look different instead of other mods which reskin her clothes.
Apparently there was a compatibility issue with TSLRCM when I released the last one, so this is my attempt
to fix that. I took the brute force method of just making a completely separate Handsister model instead of
using the Handsis head with a bunch of script tricks and whatnot. No scripts or tgas this time, just scripts
and a few utcs that aren't modified by TSLRCM.
I included a Vanilla install just for the hell of it, but I don't know who's really going to use that one,
COMPATIBILITY:
Should be compatible
___________________________________________________________
INSTALL:
Use the TSLPatcher and it will self-install into your Override folder. Keep the installog.rtf generated by
the installation.
UNINSTALL:
Replace the files in your override with the backup folder produced by the TSLPatcher. Use the installog.rtf
as a reference and don't forget to check the backup folder.
___________________________________________________________
VERSIONS:
1.1- Remade the models so that they are full body models.
1.0-
BUGS:
None I know of
___________________________________________________________
PERMISSION:
You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However,
do please give credit where it's due, and DO NOT release it with any of your mods without my permission.
Thanks.
THANKS:
Fred Tetra's KotorTool
Obsidian for making a game to love and hate
All of you modders out there who I've consistently studied and slowly learned from.
All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.
5,772 downloads
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Cloaked Heavy Armors for TSL
By 90SK
Cloaked Heavy Armors for TSL
---
Contributors:
90SK - Texture collaging, item and material organizing, icons
VarsityPuppet – 3D model work
Fred Tetra - For KotOR Tool
This modification for Star Wars KotOR II replaces the Jal Shey armor model with cloaked heavy armor.
There are a couple archives of different iterations of the mod. I have categorized them:
Installation:
Download a version and unpack the mod archive Go into its folder Copy mod files to Override Old versions are still available
This mod may not be reproduced or rereleased without express permission from the authors.
---
Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material.
Additional and extra special thanks to VarsityPuppet for his modeling efforts here.
For best results, use with a new game.
---
Redistribution or reuse of this file in other projects is prohibited without permission from both authors.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
8,249 downloads
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Topaz GigaPixel AI Upscales - K2
By Thor110
WARNING : THIS IS A MODDERS RESOURCE NOT INTENDED FOR USE WITH THE GAME!
Modder's Resource - Topaz GigaPixel AI Upscales - Source
These are all of the second games textures upscaled by Topaz GigaPixel AI.
While they are intended for use eventually with my overall project, for the time being I have handed them off to a texture artist to clean up beforehand, after which they will also be released for the standalone game as well.
It was also suggested to me that I should upload them here as a Modder's Resource and backup for people to use when repainting any textures for the game.
So here they are.
The images shown aren't from the game, but they are the only reference imagery I have to show the upscaling in action.
All TXI files as well as the few textures that had issues being upscaled in their own packages.
117 downloads
0 comments
Updated
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Ossus Keeper Robes to Padawan Robes reskin
I really like the look of the Padawan robes but unfortunately they are terrible. I also don't really dig the orange look of the Ossus Keeper Robes (which is a shame because they are amazing for consular builds) so I made this file which lets you replace the texture and icon for the Ossus Keeper robes with the padawan robes.
78 downloads
0 comments
Submitted
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Early HK 47
Hello,
This is another simple mod i made simply because I was an idiot on my last playthrough and got angry.
Long story short, forgot to grab the vocabulator from the HK 50 on Peragus, the planet blows up as we all know.
All was fine until the HK 50s stopped giving me HK parts, and I wasn't going to be able to get HK, so I made this mod so that will never happen again.
I placed every single HK 47 part you need to repair him on the first corpse you encounter on Peragus with the Vibro Cutter/Blade
I also threw in a surprise upgrade that is only usable by HK, and another small T3 only item.
Also, you'll find one repair part and a computer spike. You'll be able to repair HK 47 as soon as you escape Peragus.
Simply drop the g_tresgencorp005.utp file into your override, and you should be good.
I tested the mod and haven't run into any issues yet. The only thing is that it replaces the vibro cutter to a vibro blade if have the RCM if you care about that.
Enjoy!
Early HK 47.zip
1,004 downloads
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Darth Bane and Darth Zannah Playable PC Reskins 1.0
By LewokGuy
Description:
This mod changes PMHC01 and PFHC06 to look like Darth Bane and Darth Zannah from the novels. Darth Zannah doesn't look like what she is described to look like in the books, but I tried my best to do what I could to make PFHC06 (Blonde Female With Hair in a Hair bun) look close to Darth Zannah. I was originally gonna use Queen Talia as a base for Darth Zannah and make the hood look more like long hair, but after a long discussion with Effix on discord on how I would make it so it doesn't change Talia, it's compatible with TSLRCM, uses TSLPatcher, etc and it just felt way too complicated for me to do right now since I am not experienced enough. Perhaps in the future I will update it to be that, but for now Darth Zannah will have to just be as she is now.
Installation:
Extract the .Zip and put the files in Darth Bane and Darth Zannah Playable PC Reskins into your override folder in the Kotor 2 files.
Credits and Permissions:
Credits:
Thanks for Fred Tetra for creating Kotor tool and thanks to Gimp for it's easy and free tools.
Special Thanks to Effix who told me how to set up TSLPatcher to be compatible with TSLRCM which I definitely will use in the future.
Permissions:
Do not upload to other sites, Do not claim as your own mod, Do not Upload to Steam Workshop, and Do not include this in your own mod without my Permission.
125 downloads
0 comments
Submitted
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Fixed Hologram Models and Admiralty Redux for TSLRCM
This mod attempts to address some of the issues with holograms in TSL. In the vanilla game, the majority of holograms have things like eyeballs and teeth being visible through the head. This is caused by the way the game handles transparency, in conjunction with the order in which it renders the individual meshes that a model is comprised of. By changing the hierarchy of the meshes within these models, certain elements can be occluded, resulting in less cases of “bug-eyed” holograms. This is not a perfect solution however. Because meshes do not self-occlude, visual glitches still remain during certain animations and camera angles, but this is likely the best that can be done without being able to make alterations the game engine itself.
Additionally, because their interactions are primarily via hologram, this mod includes a revised version of Jinger/Kreia’s Admiralty Mod, which changes the appearance of Admirals Cede and Onasi to give them outfits more fitting of their rank. And while I was at it, I also revised certain appearances with head swaps and custom model merges (hair, etc.) to try and reduce overuse of the same heads and make NPCs a little more distinct.
N.B.: TSLRCM is a requirement for this mod. It is not compatible with the vanilla version of the game.
Specific Changes:
Ebon Hawk: Bastila hologram (Light Side male Revan) Ebon Hawk: Bastila hologram (Dark Side male Revan) Ebon Hawk: Carth hologram (Dark Side female Revan) Ebon Hawk: Carth (Admiral Onasi) hologram (Light Side female Revan) Ebon Hawk: Canderous hologram Ebon Hawk: Jedi Master Atris hologram Ebon Hawk: Jedi Master Kavar hologram Ebon Hawk: Jedi Master Vash hologram Ebon Hawk: Jedi Master Vrook hologram Ebon Hawk: Jedi Master Zez-Kai Ell hologram Peragus: Administration Officer hologram Peragus: Dock Officer hologram Peragus: Maintenance Officer hologram Peragus: Medical Officer hologram Peragus: Security Officer hologram Peragus: Coorta hologram Peragus: Coorta thug #1 hologram Peragus: Coorta thug #2 hologram Harbinger: Republic Captain hologram Harbinger: Republic Navigation Officer hologram Harbinger: Republic Doctor/Med Officer hologram Harbinger: Republic Soldier hologram (partial) Harbinger: Admiral Cede hologram Harbinger: Admiral Onasi hologram Telos: Admiral Cede hologram Telos: Admiral Onasi hologram Telos: Admiral Onasi physical appearance Dantooine: Jedi Master Vandar hologram Dantooine: Jedi Master Vrook hologram Dantooine: Admiral Cede hologram Dantooine: Admiral Onasi hologram Nar Shaddaa (Goto's Yacht): Goto hologram/projector VFX Korriban: Bastila hologram (Dark Side male Revan) Korriban: Jedi Master Vash hologram (M4-78) Korriban: Jedi Kaah hologram (M4-78) Malachor V: Bao-Dur hologram Known Issues:
There are still visual artefacts from overlapping sections of individual meshes, particularly noticeable in the case of the neck being visible through the jaw which occurs with certain animations and/or camera angles. This is not addressable by model edits. The problem is the way in which the engine renders overlapping transparency within a single mesh. The Republic soldier on the Harbinger has been replaced as of v1.3, however the helmet is still somewhat problematic. I'm not sure that is addressable without completely remodelling it, and perhaps not even then given its shape. Hair planes with alpha transparency don't function as intended as holograms, so typically look pretty terrible (e.g. Peragus Maintenance Officer). There's not much that can be done about those, other than completely remodelling the hair to rely on geometry rather than texture transparency. Dangly meshes used for hair bangs tend to look conspicuous due the requirement of placing them under the head mesh in the hierarchy. Particularly egregious examples may warrant having these elements being turned into skinned meshes in a future update. No doubt there are still a few holograms that need attention that I have missed. If anyone can provide a list of such cases, I may address it in a future update. Note that some holograms look fine in their vanilla state. I am only interested in hearing about ones with issues like those already addressed in this mod ("bug eyes", etc.). Compatibility:
I've edited UTCs to point to custom appearance.2da entries, so the mod should be compatible with any other mod that only edits the vanilla 2DA entries. However, it will not be compatible with any mod that forcibly overwrites the module files this mod edits, that outright replaces the UTCs in question, or that also edits the UTC appearance values. Install any such mods first, then this mod afterwards. To make it clear, do not use this in conjunction with Jinger/Kreia’s Admiralty Mod or Darth Hayze's TSLRCM Compatibility Patch for said mod. They are superseded by this mod. A separate patch is provided for M4-78 to handle its version of the Korriban academy module. After installing the main content of the mod, run the installer a second time and select the "Additional Patch" option from the drop down menu. An optional patch has been added to give the robe-wearing holograms unique named textures for use with robe mods that use the same filenames as vanilla robe textures. This will prevent texture issues (but note that they will still be wearing the vanilla-style robes). Acknowledgements:
Thanks to Fair Strides for creating a customised version of TSLPatcher to handle filename clashes, which made this mod practical. Thanks to Jinger/Kreia for permission to release a revised version of the Admiralty mod's content, the textures from which (with modification) are used in this mod. Thanks to zbyl2 for permission to redistribute TSLRCM's module files to ensure compatibility for Steam Workshop users Thanks to JCarter426 for permission to use the female Republic soldier body model from "JC's Republic Soldier Fix for K2" and his adjusted N_CommM04 texture from "JC's Minor Fixes for K2". Thanks to bead-v for KOTORMax and MDLEdit, and ndix UR for MDLOps 2K18 Edition, all of which were required at various points to get this to work. Thanks to ndix UR for TGA2TPC Thanks to Malkior for providing the impetus for the mod via this thread. Thanks to L0ki194 for offering input on the case of the Harbinger's "Doctor" vs "Medical Officer".34,072 downloads
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Effixian's "Old Man" Player Character
By Effix
------------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
------------------------------------------------------------------------
TITLE: Effixian's "Old Man"
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
--------------------------
INSTALLATION
--------------------------
Unzip somewhere and run the file "TSLPatcher - Install Effixian's Old Man.exe".
-----------------------
DESCRIPTION
-----------------------
This mod adds a player head "old man", it's an edited version of one of the elder commoners.
Full dark side has tattoos, sith eyes and more of a goatee than a full beard, half way to dark you only get slightly different eyes.
----------
BUGS
----------
None known.
--------------------------
UNINSTALLING
--------------------------
1. Remove the following files from your override folder:
(not harmful if you leave these, step 2 will make the game ignore them)
pmhcOldM.mdl
pmhcOldM.mdx
PMHCOldM.tga
PMHCOldMd1.tga
PMHCOldMd2.tga
po_PMHCOldM.tga
po_PMHCOldMd1.tga
po_PMHCOldMd2.tga
2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------
THANKS
--------------
Stoffe and Fred Tetra for the needed tools and tutorials
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
118 downloads
0 comments
Updated
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Effixian's Terena Adare Player Character
By Effix
------------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
------------------------------------------------------------------------
TITLE: Effixian's Terena Adare Player Character
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip somewhere and run the file "TSLPatcher - Install Effixian's Terena Adare PC.exe".
------------------------
DESCRIPTION
------------------------
This mod adds Terena Adare's head for the player character.
I've changed the eyes to stand out more and I've removed the dot tattoos.
At full dark side you get the Sith yellow eyes, you get a mix of both extremes half way towards fully dark.
The NPC Terena Adare also gets updated, with an altered version of PFHC06, so that you don't feel like you run into your twin.
Inspired by a request by Ithorian82 on Steam.
----------
BUGS
----------
None known.
--------------------------
UNINSTALLING
--------------------------
1. Remove the following files from your override folder:
(not harmful if you leave these, step 2 will make the game ignore them)
n_terenaadareh.mdl
n_terenaadareh.mdx
N_TerenaAdareH.tga
p_terenaadareh.mdl
p_terenaadareh.mdx
PFHCTA.tga
PFHCTA.txi
PFHCTAD1.tga
PFHCTAD2.tga
po_PFHCTA.tga
po_PFHCTAd1.tga
po_PFHCTAd2.tga
2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head/appearance mod would result in the later head(s) no longer being available in the game.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
---------------
THANKS
---------------
Stoffe and Fred Tetra for the needed tools and tutorials
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-----------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
107 downloads
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Effixian's Carth Onasi's Jacket (Male Only) (R)
By Effix
------------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
------------------------------------------------------------------------
TITLE: Effixian's Carth Onasi's Jacket (Male Only) (R)
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip somewhere and run the file "TSLPatcher - Install Effixian's Carth Onasi's Jacket.exe".
Steam + Workshop TSLRCM: You need to point the Patcher to TSLRCM's Workshop folder.
-----------------------
DESCRIPTION
-----------------------
This mod adds a light armor for the player, Atton and the Disciple, based on Carth's default clothing in KotOR 1 (The texture is included in K2's files). The texture is scaled up and certain parts are given a bit of shininess.
Atton has this item in his personal inventory, you will be able to equip it once he joins you.
Requested by @antek123 on Steam.
Carth Onasi's Jacket
Cheatcode: giveitem carthjacket
Feats Required: Armor Proficiency - Light
Gender Required: Male
Useable By: The player, Atton, Disciple
Defense Bonus: 5
Max Dexterity Bonus: +5
Damage Resistance: Resist 5/- vs. Bludgeoning, Piercing, Slashing & Energy
Regeneration: 1
Strength: +1
Upgradeable
--------------------------
COMPATIBILITY
--------------------------
- (R): This mod replaces the Revan/Star Forge model, so it's not compatible with any mod that does the same (for example my Bastila Robes, Mission Vao Jacket, Scout/Scoundrel Jacket, Soldier Outfit and more). Make sure you always read the mod description to look out for this.
-------------------------
UNINSTALLING
-------------------------
Remove from override:
carthjacket.uti
ia_revan_061.tga
p_atton.utc
PMBJ61.tga
PMBJ61.txi
pmbjm.mdl
pmbjm.mdx
Place back into override from the created backup folder:
appearance.2da (If you haven't added any mods that changed this file after this mod)
If for some far fetched reason you already had a p_atton.utc in your override before applying this mod then you can also grab the backup from the folder.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
---------------
THANKS
---------------
Stoffe and Fred Tetra for the needed tools and tutorials
-------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
150 downloads
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Effixian's Trask Ulgo Player Character
By Effix
----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
----------------------------------------------------------------------
TITLE: Effixian's Trask Ulgo Player Character
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip somewhere and run the file "TSLPatcher - Install Effixian's Trask PC.exe".
------------------------
DESCRIPTION
------------------------
This mod enables you to play as Trask Ulgo from KotOR 1.
His files are in the KotOR 2 files (like many files from the first game) so it was a matter of enabling him to be picked as your player character and adding the missing portraits and dark side transitions.
He wears the Republic Soldier uniform as underwear and default clothing. I made his eyes slightly more blue.
There's no zombie look because I'm not a fan of that myself and there wasn't really a texture to easily reuse. Full dark side does get the yellow movie style Sith eyes and his hair becomes fully gray, half way to dark you get a mix of the two extremes.
This mod shouldn't conflict with any other mod.
Requested by Gooey on Steam.
You can use this with a K1 Trask HD mod, you just need to rename some files (and probably settle for no dark side transitions if you don't get creative yourself).
-------------------------------------
BUGS/KNOWN ISSUES
-------------------------------------
Like with all characters that have their own custom clothing, things can look glitchy in the character creator, but things will be fine after that.
-------------------------
UNINSTALLING
-------------------------
1. Remove the following files from your override folder:
(not harmful if you leave these, step 2 will make the game ignore them)
N_traskH.tga
N_traskHD1.tga
N_traskHD2.tga
po_ptrask.tga
po_ptraskd1.tga
po_ptraskd2.tga
2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
---------------
THANKS
---------------
Stoffe and Fred Tetra for the needed tools and tutorials
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
131 downloads
0 comments
Updated
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Effixian's Zeison Sha/Jal Shey to Onderon Clothing
By Effix
------------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
------------------------------------------------------------------------
TITLE: Effixian's Zeison Sha/Jal Shey to Onderon Clothing
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip somewhere and copy the files from the subfolder to your override folder.
-----------------------
DESCRIPTION
-----------------------
Another one of my mods that changes the appearance of the Zeison Sha and Jal Shey Armor. It replaces the model/textures with the outfits of the people on Onderon.
What is what (info on where to get them is from gamebanshee.com):
- - Brown - -
Zeison Sha Warrior Armor (item: a_robe_16)
• This item is either very common or randomly placed throughout the game.
Files: PFBM01, PMBM01 & ia_ClassZS_001
- - Gray - -
Zeison Sha Initiate Armor (item: a_robe_06)
• Dantooine (Enclave Courtyard) - Purchased from Daraala
Files: PFBM02, PMBM02 & ia_ClassZS_002
- - Beige - -
Jal Shey Neophyte Armor & Jal Shey Advisor Armor (items: a_robe_07 & a_robe_11)
Neophyte:
• Onderon (Merchant Quarter) - Purchased from Gegorran
• Nar Shaddaa (Refugee Landing Pad) - Purchased from Geeda after opening up trade routes
Advisor:
• This item is either very common or randomly placed throughout the game.
Files: PFBM03, PMBM03 & ia_ClassZS_003
- - Green - -
Jal Shey Mentor Armor (item: a_robe_20)
• This item cannot be obtained through any conventional means.
Files: PFBM06, PMBM06 & ia_ClassZS_004
- - Dark Gray - -
(Not in the screenshot)
Darth Malak's Armor (item: a_robe_26)
• This item cannot be obtained through any conventional means.
Files: PFBM05, PMBM05 & ia_ClassZS_005
It is possible to rename filenames to swap colors.
----------
BUGS
----------
None known.
--------------------------
COMPATIBILITY
--------------------------
Not compatible with other mods that change the Zeison Sha and Jal Shey Armor.
-------------------------
UNINSTALLING
-------------------------
Remove the following files from your override folder:
ia_ClassZS_001.tga
ia_ClassZS_002.tga
ia_ClassZS_003.tga
ia_ClassZS_005.tga
ia_ClassZS_006.tga
PFBM01.tga
PFBM02.tga
PFBM03.tga
PFBM05.tga
PFBM06.tga
pfbmm.mdl
pfbmm.mdx
PMBM01.tga
PMBM02.tga
PMBM03.tga
PMBM05.tga
PMBM06.tga
pmbmm.mdl
pmbmm.mdx
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
---------------
THANKS
---------------
Stoffe and Fred Tetra for the needed tools and tutorials
---------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
---------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
282 downloads
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MOBILE Restored Content Mod (MTSLRCM)
By zbyl2
Experience famous restored content mod on your mobile device.
Install instructions:
Both iOS and Android place all files in a folder called ‘mods_english’ (or ‘mods_italian’, etc.) within a folder called ‘dlc’. So /dlc/mods_english/[all files]/.
1. Unzip mtslrcm.zip
2. dlc folder contains five subfolders, for each language version; feel free to delete ones you don't use.
3. Paste it in the install location:
iOS:
On iOS, they are placed in iTunes > Apps > Documents, in the same spot that the ‘saves’ folder goes.
ANDROID:
On Android the files should be placed in /Home/Android/data/com.aspyr.swkotor2/files/
As long as you’ve closed the game from the app switcher before launching with the mod, everything should work as normal."
129,755 downloads
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Unofficial Party & Player Underwear+UCO Patch and Red Shoe Restoration
By Ol' Cappy
NOTE: YOU STILL NEED REDROB41'S PLAYER & PARTY UNDERWEAR TO GET ANY OF THEIR OTHER FIXES AND COMPANION TWEAKS INCLUDED IN THAT MOD! IF YOU DO NOT INSTALL THEIR MOD FIRST BEFORE MINE, YOU WILL STILL ENCOUNTER PROBLEMS WITH THESE TEXTURES!
So it turns out that the compatibility patch for RedRob41's Party & Player Underwear that is offered with Ultimate Character Overhaul does not include any of the PC underwear options - including the tweaks to the Dancer's Outfit for more consistent & muscular female PCs. This mod aims to fix that and add some additional tweaks, with the major one restoring the original red shoes all PCs got that was removed from RedRob41's mod. Please note that this is meant to be used alongside the compatibility patch that is offered by Ultimate Character Overhaul since that one affects party members while mine only affects the PC.
There are 3 versions of the mod:
Party & Player Underwear+UCO: This offers all of the PC underwear options from Party & Player Underwear in a similar quality to UCO. These are upscaled 2k textures of what RedRob41 offers in his mod. This one will have the upscaled female PC Dancer's Outfit tweaks, so grab those files from this folder if you want those fixed textures. Red Shoe Restoration for Party & Player Underwear+UCO: This restores the OG stylish red shoes on all of the applicable underwear options except for the Athletic ones since those are customized, and then all the textures are upscaled to 2k (similar to UCO quality). Red Shoe Restoration: Same as above, but for those not using UCO. This is only for those who are running Player & Party Underwear. All versions of my mod also include the following tweaks:
Asian males now have more defined muscles. Their original textures had them kind-of non-existent, so I tweaked them to be more like the White male PCs. All shirtless male options now have HyperRealistic™ nipple colors instead of skin-colored nipples. Female shoes now have color-matching soles instead of the original white soles in the P&PU+UCO version. You also have the option of choosing to download uncompressed TGA files or compressed TPC files; generally speaking, TPC is nearly identical to TGA in terms of quality while being smaller in filesize, so I would recommend downloading the TPC version of this mod if only for the better load performance.
Installation
1. Download Party & Player Underwear and install it.
2. (Optional) Download Ultimate Character Overhaul and the provided compatibility patch on that page, then install both.
3. Download this mod and simply drag which underwear options you want into your Override folder, then let it overwrite any other existing files.
Uninstallation
Just delete the following files from your Override folder, or let another texture mod that changes the following textures overwrite them:
pfbamA01 pfbamB01 pfbamC01 pfbamD01 pmbamA01 pmbamB01 pmbamC01 pmbamD014,695 downloads
- restoration
- underwear
- (and 4 more)
0 comments
Updated
-
K2 Upscaled Vanilla Weapon Textures
By Ol' Cappy
Mahalo for checking out my mod! I promise I will get updated pictures down the road.
I just hated how ugly the melee weapons looked, especially in comparison to all of the upscaled and re-done textures and models we can get nowadays. While not quite the job that something like High Quality Blasters does, this mod upscales all of the vanilla textures for both melee and ranged weapons using a mixture of ESRGAN and waifu2x AI upscaling to around 512-by-512px wherever possible with the goal of being as mod-friendly as it can be (so no model overhauls or anything like that - this is just a straight-up retexture). I offer both Melee and Ranged weapon textures separately so users can drag-and-drop whichever ones they want to use.
The mod itself should be pretty simple to install - just download the file, go into the folder of the weapons you want to replace, and drop the loose files directly into your Override folder (should be something like C:\Program Files (x86)\GOG Galaxy\Games\Star Wars - KotOR2\Override, for example). Note that this won't be compatible with mods that change the models or retexture weapons, so if you want to use my textures be sure to overwrite the ones in your Override with the ones from this file! For major overhauls like High Quality Blasters or Quarterstaff Replacement where the weapons look physically different, textures from this file won't work with those models.
Why should I use these textures over something like High Quality Blasters or Quarterstaff Replacement?
Honestly, if the mods doesn't break anything in your game, you should just use those mods instead since they offer actually good weapon models and textures. This is more of an alternative for those who have problems with those kinds of mods or can't run those kinds of mods for whatever reason, or are looking to complement other high-res textures from those mods. Or you really, really like the vanilla textures and want to be a purist.
287 downloads
0 comments
Updated
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Brown Darth Nihilus' Robes
By LewokGuy
Description:
This changes Darth Nihilus' Robes to look brown instead of the black Sith robes he has in the original game.
Installation:
Put the files in Brown Darth Nihilus' Robes into your Override Folder in the Kotor 2 Directory
For Steam Users Installation:
D:\SteamLibrary\steamapps\common\Knights of the Old Republic II\Override
OR
C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II\Override
Permissions and Credits:
1. Permission. NO ONE has permission to upload this anywhere else. I will be uploading it to the Steam Workshop for those who want convenience or ease of access.
2. Credits. Thanks for Fred Tetra for Kotor tool and GIMP for it's easy and free image editing.
Compatibilities:
Literally should be compatible with everything besides anything that changed Darth Nihilus' Textures
(HD Mods for example, although I tried to make my mod a bit HD by upscaling it)
24 downloads
- robes
- darth nihilus
- (and 1 more)
0 comments
Updated
-
Effixian's Grass Improvements
By Effix
------------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
------------------------------------------------------------------------
TITLE: Effixian's Grass Improvements
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip somewhere and copy the files from the subfolder to your override folder.
------------------------
DESCRIPTION
------------------------
This mod improves the grass and the dirt that it's on, on the surface of Telos, on Dantooine and on Dxun.
The textures are upscaled and the transparency blending is improved (from horrible to in line with the new texture dimensions).
--------------------------
UNINSTALLING
--------------------------
Remove the following files from your override folder:
DAN_grass07.tga
DANfx_grass.tga
DXN_dirt1.tga
DXN_dirt2.tga
DXN_Drt1.tga
DXN_Drt2.tga
DXN_Drt3.tga
DXN_gras2.tga
DXN_grass.tga
DXn_grassfx.tga
DXN_jungfx.tga
grass.tga
TEL_dirt.tga
TEL_grass.tga
TEL_grassdirt.tga
tel_grassf.tga
tel_grassfx.tga
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
---------------
THANKS
---------------
- Stoffe and Fred Tetra for the needed tools and tutorials
- MadDerp for allowing me to reuse two of his alpha layers from his K1 New Grass mod
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-----------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
512 downloads