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  1. Force Affinity Form Fix + Overhaul mod

    The mod now uses HoloPatcher as installer.
    1.Description
    The Jedi Consular, Jedi Master and Sith Lord classes learn 3 Force Forms not available to other classes. One of them, Force Affinity, is generally considered useless because it has only one effect: +500% Force Point regeneration in combat. Force Channel Form (available to all classes) gives the same bonus (not mentioned in the description of the Form) in addition to several other effects. So, the real problem here is not that Force Affinity is "useless", but that Force Channel is (unintentionally) overpowered.
    This mod offers 3 solutions: fixing overpowered Force Channel Form or replacing the original Force Affinity Form bonus with new one (recommended). Don't install them both at the same time.
    1) The "Force Channel Fix" option will change the undocumented "+500% FP regeneration in combat" bonus of Force Channel Form to a more balanced +100%, making Force Affinity more viable.
    New bonus of Force Channel:
    FP Regeneration: +50% (non-combat), +100% (in combat)
    Force Power Damage: +3
    Saves vs Force Powers: +2
     
    2) The "Force Amplification" option will replace the FP Regen bonus of Force Affinity with an increased range for mass Force Powers (based on the cut Force Amplification form).
    New Bonus of Force Affinity:
    Force Power Range: +100%
    Opponents' Saves vs Force Powers: +3
     
    Note: the max distance between the caster and the target to cast Force Power won't change, only the radius of the mass Force Power's effect.
    The increased range will be useful for such Powers as MASS STASIS, FORCE WHIRLWIND/FORCE WAVE, FORCE STORM, FORCE SCREAM chain, INSANITY, CRUSH OPPOSITION, HEAL chain, IMPROVED/MASTER FORCE DRAIN, IMPROVED/MASTER BATTLE MEDITATION and some others.
     
    3) "Force Shell" option will allow to use the Force to absorb part of damage received (technically, to automatically restore HP depending on the amount of damage received).
    New Bonus for Force Affinity:
    Restores 50% of HP from damage received at the expense of an equivalent amount of FP
    -------------------------------------------
    2.Installation
    This mod uses HoloPatcher installer. The installer for Windows comes with the mod; installers for Linux and Mac should be downloaded from the HoloPatcher mod page (https://deadlystream.com/files/file/2243-holopatcher). Warning: TSLPatcher won't work because this mod uses specific features of HoloPatcher.
    1.Launch "HoloPatcher.exe".
    2.Choose one of "Force Channel Fix", "Force Amplification", "Force Shell" options from dropdown menu.
    3.Select your game's folder (where "swkotor2.exe" is located) and click Install.
    -------------------------------------------
    3.Uninstallation
    Uninstallation is possible as long as you didn't install other mods after this one, otherwise you must first uninstall those mods.
    Either manually delete the mod files and copy back unaltered files located at the backup/{date} path in the mod folder, or use uninstall Shell (Bash), PowerShell scripts provided by HoloPatcher.
     
    -------------------------------------------
    4.Known issues

    "Force Shell" option: if the player is attacked by several enemies, health recovery may not occur immediately, but after several or all attacks in the current round.
    -------------------------------------------
    5.Compatibilty
    The mod is incompatible with mods that modify "k_hen_heartbt01.ncs" script.
    Additionally, "Force Amplification" option is incompatible with mods that modify "k_sp1_generic.ncs", "k_hen_heartbt01.ncs","k_sup_healing.ncs" and "k_inc_force.nss" (some mods that add and edit Force Powers use them).
    ------------------------------------------
    6.Permissions
    This mod may not be modified or distributed without the explicit permission of the author.
    This mod may be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
     
    -------------------------
    7.Credits
    Fred Tetra - KOTOR Tool
    Blue - KotOR Scripting Tool
    Cortisol and th3w1zard1 - For HoloPatcher/PyKotor
    Stoffe and HIGH LEVEL FORCE POWERS MOD V2.1 mod - for inspiration
    TamerBill and Content Pack: Feats and Powers - for inspiration
    Special Thanks to JCarter426
    ---------------------------
    8.Contact
    PM me on DeadlyStream or Nexus.
     
    Disclaimer
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    493 downloads

       (0 reviews)

    3 comments

    Updated

  2. Transparent Spacesuit Faceplates for TSL

    This mod makes your spacesuit's faceplate transparent so that you can see the head of the character wearing it, as opposed to the opaque faceplate on the vanilla spacesuit.  I have also made the following edits to the suit model:
    - Adjusted texture UVs to hide texture regions that appear unfinished.
    - Added a bright texture to the bright white squares on either side of the faceplate.
    For plot-related reasons, the faceplate will still be opaque for the Jekk'Jekk Tarr sequence when Mira steals your spacesuit.
    I have also included an option with a less transparent faceplate, if you would like some transparency but prefer something closer to the mirrored visors on real spacesuits.
    This mod requires The Sith Lords Restored Content Mod (TSLRCM).  It has not been tested with an unaltered version of the game without TSLRCM.  Please note that if you are using a non-vanilla player head, the spacesuit will default back to the vanilla-style mirrored helmet.  See the "Compatibility" section below for further information.
    Thank you for downloading, and I hope you enjoy this mod!
    -------------------------------------------------------------------
    INSTALLATION
    Run INSTALL.exe and select the install directory for your game.  Select "Main Installation" from the drop-down at the top, and click the "Install" button.    If you are using TSLRCM from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307
    If you would like to use the "Less Transparent Faceplates" option, select the corresponding option from the drop-down menu after the main installation is complete, and click "Install" again.
    This mod includes the Windows version of HoloPatcher for installation.  If you are running on Mac or Linux, you can find the appropriate versions of HoloPatcher here, along with the latest Windows version:  https://deadlystream.com/files/file/2243-holopatcher/. This mod requires HoloPatcher version 1.5.2 or higher.
    If you have other mods installed, it is normal to see warnings that some or all of the following files already exist and have been skipped:
    - appearance.2da
    - heads.2da
    - 201TEL.mod
    If you would like to edit the scripts in this mod for personal use, please note that most of the provided script source files cannot be directly compiled because they include 2DA memory tokens, placeholders which are automatically replaced by appearance.2da row numbers when compiled during installation.  Running the installer and selecting the option "MODDING TOOL: Build Script Source" will save copies of the source scripts to the subfolder "temp_nss_working_dir" within "tslpatchdata" with the necessary appearance.2da row references automatically filled in.
    -------------------------------------------------------------------
    COMPATIBILITY
    This mod requires The Sith Lords Restored Content Mod (TSLRCM).  It is not compatible with any other mods which edit a_104per_enter.ncs.  For best results, install this mod after TSLRCM and any other mods that make significant edits to:
    - The walk speed of the spacesuit
    - The Peragus spacewalk module
    - The Citadel Station dock module
    This mod is compatible with reskins and texture mods that affect vanilla heads.  It will not conflict with mods that edit the MDL/MDX files of vanilla heads, but the changes to the head model will not carry over to the head seen inside the spacesuit.
    Due to the way this mod is implemented, the environment suit faceplates will still be opaque if you use a non-vanilla player head.  If you would like to see a non-vanilla head in the spacesuit, I have included instructions for making the new head compatible with this mod.  For further information, please see the file "Instructions to Add New Heads.pdf".
    -------------------------------------------------------------------
    CREDITS
    KotorBlender by seedhartha
    tpcview and tga2tpc by ndix UR
    NWNSSCOMP by Torlack and tk102
    DeNCS by JdNoa and Dashus
    K-GFF by tk102
    Holopatcher by Cortisol and th3w1zard1
    ERFEdit by stoffe and Fair Strides
    Kotor Tool by Fred Tetra
    Thanks to Salk for suggesting an option with reduced transparency on the faceplate for the K1 version of this mod.
    A big thank you to th3w1zard1 and Cortisol for their time and effort spent upgrading HoloPatcher to be able to compile all of the scripts in this mod.
    This mod contains material ported from Knights of the Old Republic 1 by Bioware.
    a_104per_enter.ncs includes edits which were originally developed by the TSLRCM team.
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0 - Initial Release
    1.1 - Added option to reduce the faceplate's transparency (suggested by Salk for the K1 version).
        - Added an edited version of the spacesuit placeable to make its faceplate transparent.
    1.2 - Adjusted inner suit geometry around neck
        - Adjusted head motion during walking and running animations
        - Correctly assigned texture to the helmet lights
        - Switched installer to Holopatcher to improve cross-platform installability.  Special thanks to th3w1zard1
          and Cortisol for their substantial efforts to improve Holopatcher's script compiling ability.
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission.  Assets from this mod shall not be redistributed in other modifications without the author's permission.

    420 downloads

       (1 review)

    0 comments

    Updated

  3. TSL Additional Portraits

    Gives the following characters new portraits with dark side variations.
    T3-M4 HK-47 G0-T0 Mandalore Hanharr Installation: Drag the files into the override folder.
    Uninstallation: Remove the files from the override folder.

    65 downloads

       (1 review)

    0 comments

    Submitted

  4. Beautified Sabers for TSL

    Beautified Sabers for TSL 
     
    Reskinned Saber blades:
    More pronounced cores for all blades. Sharper appearance for all blades. The silver crystal is now referred to as a "Kaiburr" color crystal. Four new color crystal types with unique blades:
    Indigo Obsidian Pink Rakatan (Neon Yellow)  
    Retextured saber hilts for each type of saber.
    All work done by 90SK
     
    Permissions:
    Please contact me for further use permissions other than personal use. Compatbility:
    This is generally incompatible with all other saber mods, as it overhauls upcrystal.2da.
    Other than that, all mods are compatible.
    I used TSL Workbench Upgrade Screen Camera Tweak by DarthParametric to take the screenshots, it is not included with the mod.
     
    Giveitem Codes:
    u_l_colo_99   :    Obsidian Color Crystal
    g_w_shortsbr99           
    g_w_lghtsbr99
    g_w_dblsbr099

    u_l_colo_98   :    Pink Color Crystal
    g_w_shortsbr98
    g_w_lghtsbr98
    g_w_dblsbr098

    u_l_colo_95   :   Indigo Color Crystal
    g_w_shortsbr95
    g_w_lghtsbr95
    g_w_dblsbr095
    u_l_colo_91   :    Rakatan Color Crystal
    g_w_shortsbr91          
    g_w_lghtsbr91
    g_w_dblsbr091

    If you want easier giveitem codes, after installing the mod:
    Make a copy of u_l_colo_99/98/95/91.UTI in Override and rename it whatever you want the code to be. 
     
     
    TSLRCM Compatibility:
    Unknown. If you install this mod after installing TSLRCM they both should work.

    Special Thanks:
    LucasForums, DeadlyStream, Fred Tetra
    ----
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,012 downloads

       (0 reviews)

    1 comment

    Updated

  5. Iziz Workbench

    Iziz Workbench by Darth InSidious
    This mod adds a workbench to Iziz on Onderon, which previously didn't have one.
    There are two options for installing the mod:
    Option 1 adds the workbench to the landing bay you arrive in;
    Option 2 addsthe workbench to Dhagon's office.

    Installation
    Run 'Install Iziz Workbench.exe', select an option, hit select, and run the installer.
    Uninstallation
    Take either di_spnwb_501.ncs or di_spnwb_512.ncs out of your Override folder,
    and then copy the backup of either 501OND.mod or 512OND.mod in the 'backup' folder
    that the installer generated when it installed the mod, and copy it into your modules folder.
     

    243 downloads

       (1 review)

    1 comment

    Submitted

  6. Mr Defender's Wrist Console [TSL]

    Defender's Wrist Console
    Modification Version 1.9
    Author: Defender
    Creation Date: February 4th, 2006
    [contact information in read-me)
    =========
    Installation
    =========
    - For starters, make sure you have a folder named 'override' in your KotOR 2 directory.
    - This modification requires a modified spells.2da file to work, if you have a spells.2da
      file please place it in your 'override' folder and not a sub folder.
        YES:     c:\games\kotor2\override\spells.2da
        NO!!:     c:\games\kotor2\override\modification\spells.2da
      TSL Patcher will then be able to patch your own spells.2da file instead of a new one.
    - Once the 2da files are located in your override folder, click "Install" and TSL Patcher will ask you to point it to your Kotor 2 folder before installing.
        YES: C:\Games\Kotor2\
        NO!!: C:\Games\Kotor2\Override\
    - TSL Patcher will now install the modification, and patch the 2da files (if any) if needed. Once this process is done, you will be able to use the wrist console modification in KotOR 2.
    ================================
    Adding Wrist Console to your inventory
    ================================
    Adding the wrist/droid console to your inventory is rather simple... the first method requires cheats to be enabled.
     1) while playing the game, press ~ and type in "giveitem wristconsole" or "giveitem dcc" , this will give you the wrist console or the droid console (respectively)
     2) Walk up to any workbench or medical lab and select the new dialogue options relating to this modification. Note, this is the method to use if you're playing on the Microsoft Xbox.
     
    ========================================
    Giving the Wrist Launcher Proficiency to Everyone
    ========================================
    If you walk up to the medical lab or workbench and select the 'upload schematics for replication’, and choose either the 'run proficiency script' or 'replicate a wrist console' or even 'replicate a droid console', the script will be executed and the proficiency feat will be given to everyone in your party (the ones onboard and offboard of the ebon hawk). There is a similar option located in the wrist console's replicator options under 'replicate wrist consoles' . If a party member joins your quest, simply re-run this script and he/she will acquire this feat.
    ===============================
    Equipping the Wrist Console/Launcher
    ===============================
    Once the wrist console is added to your inventory, and the proficiency script has been executed, you can equip it on any character in either armband slots. Please note, droids do not need the 'wrist launcher proficiency' feat to equip the droid command console (wrist console for droids).
    Alternatively, there seems to be an interesting side-effect of making the wrist console a wrist launcher, apparently you can simply replicate 1 and not equip it, making it usable by anyone when it's just sitting in your inventory.... much like Chainz.2da's hak pad.. Not exactly sure how I managed to make that happen, but it is somewhat useful, if you don't want the wrist launcher console, simply leave it in your inventory... however, if you are interested in using the new wrist launcher capabilities, you will need to equip on a character (and, obviously, switch to that character to be able to use this feature)
    NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently.  (Note the creation date above precedes TSLRCM by many years.)  If you download and install this mod, you assume all risk.  Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod.  Feel free to include screenshots with your review if you feel moved to.
     

    103 downloads

       (0 reviews)

    0 comments

    Updated

  7. DARTHMOELLER's TSL Exile's Item Pack

    DARTHMOELLER's TSL EXILE'S ITEM PACK
    Creation date: July 15th, 2005
    --------------------------------------------------------------------------
    Author:
    --------------------------------------------------------------------------
    DARTHMOELLER
    e-mail: [see read-me for e-mail]

    NOTE: For optimal viewing, line up the edges to fit the dashes.
    Description:
    --------------------------------------------------------------------------
    This mod adds new items to the beginning of the game that are specially made for the exile.  The items can be found in a metal crate inside the medical room on Peragus.  The items you find include the Exile's armband, shield, belt, gauntlets, and implant.  I didn't add any clothes because it wouldn't fit well with Atton's "naked Jedi" lines.
    List of Files:
    dm_shield.uti - shield properties file
    dm_band.uti - armband properties file
    dm_belt.uti - belt properties file
    dm_gloves.uti - gauntlets properties file
    dm_implant.uti - implant properties file
    ii_belt_050.tga - belt icon
    ii_FrArmBnds_050.tga - armband icon
    ii_FrArmBnds_049.tga - shield icon
    ii_Gauntlet_050.tga - gauntlets icon
    ii_Implant3_050.tga - implant icon
    metalbox080.utp - metal crate file
    dm_byebox.ncs - script
    a_doormor.ncs - script
    dm_bmedbox80.ncs - script
    NOTE: The source scripts are included in this mod in a folder called "source."

    Installation:
    --------------------------------------------------------------------------
    1.If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory.
    2. Next, extract the contents of the .rar file into your TSL override folder.
    3. Use the giveitem cheat (optional!!)
    This way of getting the robes will add the items directly to the player's inventory.  To enable cheats, open your swkotor2.ini file, and under GameOptions, enter "EnableCheats=1" without the quotes.  Then in game, press the ~ button to open the console, which will be invisible.  Type "giveitem <item name>" without the quotes.  The item names are below.
    NOTE: The items are placed in-game, so there is no reason to use the giveitem cheat.
    Cheat Names:
    dm_shield - exiles shield
    dm_band - exiles armband
    dm_belt - exiles belt
    dm_gloves - exiles gauntlets
    dm_implant - exiles implant
     
    Uninstall:
    ---------------------------------------------------------------------------
    Simply remove all files included in this mod from your override directory.

    Known Issues:
    ---------------------------------------------------------------------------
    There are currently no known issues or problems with this mod.  If you do encounter any issues or problems, please alert me via the e-mail above. I will try to fix them the best I can.
     
    Acknowledgements:
    ---------------------------------------------------------------------------
    Thanks to Fred Tetra for his amazing Kotor Tool.  Without it, none of this would be possible.
    http://kotortool.home.comcast.net/
    Thanks to Darth333 and RedHawke for all of their scripting help. Without their help, I would still be lost on how to script.
    Thanks to all the folks at Holowan labs, for providing guidance and encouragement along the way.  You guys rule!

    Conditions of Use:
    ---------------------------------------------------------------------------
    You are free to use this mod for your own personal use.  You may use the source scripts included however you like, even in a public mod.  However, I must grant proper permission in order to use anything else from this mod for a public mod.  If I do grant permission, make sure to give me proper credit in your readme and include this readme file with your mod.
    NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently.  (Note the creation date above precedes TSLRCM by many years.)  If you download and install this mod, you assume all risk.  Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod.  Feel free to include screenshots with your review if you feel moved to.

    308 downloads

       (0 reviews)

    2 comments

    Updated

  8. maverick187's Ancient Sword [for TSL]

    Ancient Sword (for TSL): modeled and skinned by: maverick187
    Creation date: May 27th, 2005
    -------------------------------------------------------------------------------------------
    Intro:
    This is simply a new sword model, very katana like, for KotOR: TSL, no special stats other than an Awareness +2 bonus, the sword is upgradeable.
    Note: version 1.1 fix: fixed w_Vbroswrd_oo1.mdl as showing the same appearance as the sword in this mod.
    ----------------------
    Files:
    mav_ktnbld_001.uti - .uti file, item properties etc.
    iw_vbroswrd_087.tga - menu icon
    mav_swrdktn.tga/.txi - the texture and shader files for the sword
    w_vbroswrd_087.mdl/.mdx - the model files for the sword. DON'T TOUCH!!!
    ----------------------
    Installation and Uninstallation:
    To install place all of the files in the override folder.
    to uninstall remove them from the override folder.
    ----------------------
    In-Game Placement:
    Simple, as there is none. Instead use the cheat code "giveitem mav_ktnbld_001"
    or do the following:
    1. Extract and/or Open itemcreate.2da and itemcreatemira.2da, using Kotor Tool
    2. Scroll down to the bottom of each and type the following in each:
    column..-..what you type

    (Row Label)..-..next number
    label..-..mav_ktnbld_001
    skill..-..15
    group..-..2
    level..-..5
    align..-..0
    base_skill..-..5
    dunno..-..0
    overridetag..-..****

    ----------------------
    Comments, Complaints, Questions:
    [see read me for e-mail]
    ----------------------
    Acknowledgements:
    Fred Tetra: Heaps of thanks for the ever-helpful Kotor Tool
    T7nowhere: Thank you for helping me to start modeling.
    svösh: Tons of thanks for helping me figure out my texture warping problem with this model as well as helping me with several other modeling problems of mine
    NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently.  (Note the creation date above precedes both K1CP and K1R.)  If you download and install this mod, you assume all risk.  Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod.  Feel free to include screenshots with your review if you feel moved to.

    43 downloads

       (1 review)

    0 comments

    Submitted

  9. Force Power: FORCE DISARM [for TSL]

    Force Power: FORCE DISARM
    --------------------------
     by 010_sWitch_010
    Creation Date: July 7, 2005
     
    Description:
    ------------
    This is just a quick new force power I created.  Its similar to the force pull powers from the "Jedi Knight" series (damn those games were awesome).  When used it should pull any ranged weapons from the targeted NPC's hands, forcing them to engage in melee combat.
    In Game:
    --------
    The power comes available to all Jedi classes at and over level 5 and can be selected like other powers from the character upgrade screen.  It's a hostile force power so will only show up when you have targeted a hostile NPC.  It works just like any Stun, Kill, Push or etc. powers.  Once used the power will look for and equip the targeted NPC with a melee weapon
    Mod Contents:
    -------------
    fp_disarm.ncs        - The force disarm script
    if_disarm.tga/.txi    - The icon for force pull
    k_search.ncs        - The melee search script
    spells.2da        - list of force powers with Force Disarm on the end
    source files        - I've included the source .nss files for making it compatible
    Testing:
    --------
    I have currently tested it on the Serocco thugs within Nar Shaddaa.  It works on them and equips them with the generic short sword.  I also tested on the mercenaries on Dantooine and seems to equip their melee weapons without giving them anything.  Also, I didn't make the 'given' short sword to un-droppable.  So, a short sword will show up in the remains of any NPC who didn't have a melee weapon and you used the power on.
    Installation:
    ------------
    Unzip the files straight into your Override folder.  The files were compressed within the appropriate sub folder.
    Compatibility:
    --------------
    spells.2DA...ARRGGGHH!!!! Compatibility’s Achilles heel.  If you don't have any spells.2da files in your Override folder then just extract this straight into it.  However, if you do already have one, you can probably just open up the spells.2da file included in this mod and copy the last row in mine over to the last row in your spells.2da file.  Then open the source file included and change the row source number to the new row number.  Then compiled the edited source file and put into override.
    Note:
    -----
    I haven't done a new .tlk file entry for this force power, instead I just referred to an empty slot on the original dialog.tlk file.  This means that the force power will not have a name and no description.  Hopefully the icon should distinguish it. Sorry if this puts people off my mod
    Note 2:
    -------
    I've included a search for any melee weapons before the end of the power's script.  So that any NPC its used on will have a sword.  I might release another one where they run around unarmed, it's funny
    NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently.  (Note the creation date above precedes TSLRCM.)  If you download and install this mod, you assume all risk.  Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod.  Feel free to include screenshots with your review if you feel moved to.
     

    131 downloads

       (0 reviews)

    0 comments

    Updated

  10. Kreia - Reborn

    Description:
    Not many Retextures for TSL have redone Kreia in a manner that stays true to her original appearance that upscales her textures and changes only a few things. I've made a retexture and released it here that does this, with a bonus that doesn't have her clothing on her neck based off of my mod that already does this. Textures have been upscaled to 2048 x 2048 and I've applied a cloth texture to her robes and a leather texture to her yellow-biege area near her head.

    Installation:
    1. There are 2 folders that contain the retextures: Neck Clothing and No Neck Clothing. Choose which one you would like to use based off of the Screenshots on this page.

    2. Copy the files from the folder you have chosen and paste them into the "Override" folder found in the Kotor 2 TSL directory. Overwrite any files if necessary.

    3. THIS STEP IS HIGHLY RECOMMENDED, BUT OPTIONAL. Search for any files that have the same name as my mod that have a ".TPC" file extension or a ".DDS" file extension and delete those. They overwrite the ".tga" file format I use and could cause crashes with combination of my mod.


    UnInstalling:
    Delete the files from my mod that are in your "Override" folder found in the Kotor 2 TSL directory.

    Compatability:
    Compatible with TSLRCM and K2CP.
    It isn't compatible with anything that has "PO_Pkreia.tga", "P_KreiaH.tga", "P_KreiaH.txi", or "P_KreiaA.tga" or anything that has the same names as these files that end with ".TPC" or ".DDS".
    Compatible with the Kotor 2 Mod Build, but be sure to delete "P_KreiaH.tpc", "PO_Pkreia.tpc", and "P_KreiaA.tpc" located in the "Override" folder found in the Kotor 2 TSL directory.

    Tools used:
    GIMP
    Kotor Tool

    Permissions:
    Do not Re-Up[load files from this mod anywhere else, unless if you include it in your own mod and I have been given visible credit. 

    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    89 downloads

       (0 reviews)

    0 comments

    Submitted

  11. TSL Effixian's Twi'lek PC Pack 2021

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: TSL Effixian's Twi'lek PC Pack 2021
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    -----------------------
    DESCRIPTION
    -----------------------
    This mod pack can add 12 female and 8 male Twi'lek player characters. Most are based on vanilla NPC Twi'leks and a few are unique.
    All have matching underwear and females get a unique Dancer's Outfit, based on the Bastila robes model.
    The dark side transitions are a bit more subtle than vanilla player characters (all become more pale, females get very subtle veins showing). The eyes become like yellow Sith eyes as seen in the movies. A few characters have something extra as they progress to the dark side, see the portraits in the screenshots.
    -------------------------
    INSTALLATION
    -------------------------
    Unzip somewhere. There's a folder "Installers", every character has its own installer there so you can only add one character if you like.
    There's 2 optional things for females included: "make the clothing the same as the underwear" and "add stats to the Dancer's Outfit item".
    If you really want to install them all then I'll admit, it's a bit tedious, but there's also benefits to this modular approach.
    If you install more than one female then the installer will give you 2 warnings about 2 files already being there, this won't cause problems.

    Steam version / Steam's TSLRCM:
    You can apply things to your Steam version of the game, you just need to point the installer(s) to the location where it stores your game. But...
    If you use the Steam version of TSLRCM then you need to point the installer(s) to its Workshop mod location.
    ----------------------------
    COMPATABILITY
    ----------------------------
    This mod adds new player characters and should not conflict with other mods.
    Using my Dancer's Outfit mod should also work in combination with this, in case you want to use that for The Handmaiden or Mira.
    -------------------------
    UNINSTALLING
    -------------------------
    1. For details on which files to clean up, see info.rtf inside the tslpatchdata folder of the character you've installed.
    2. If you've installed more than one of the characters and want to completely undo things then you should go into the backup folder of the one you've installed first and place the appearance.2da, heads.2da and portraits.2da from there back into your override folder. If you had no other mods before installing anything then removing these 3 files will do the trick.
    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation.
    That of course does not apply to a few parts of this mod that are 100% unchanged vanilla files. Some vanilla files have only been upscaled.
    You will likely get permission to reuse material from this mod in your own mods if you simply ask me.

    --------------------
    THANKS TO
    --------------------
    Stoffe and Fred Tetra for the needed tools and tutorials
    waifu2x.udp.jp for offering free AI upscaling
    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    2,481 downloads

       (1 review)

    15 comments

    Updated

  12. Play as Juhani in TSL (Jedi/Default Outfit and Underwear)

    Replaces the first black woman player character with Juhani from Kotor 1. This mod replaces the head, portrait, underwear model and underwear textures with Juhani's. In addition, the dancer outfit has been replaced by either a Kotor 1 style Jedi outfit or Juhani's default outfit, depending on the version. Since every female player character uses the same model for underwear and every black woman the same texture, this mod will affect all of those.
    The respective dark side textures were also replaced with Juhani's normal textures.
    JuhaniTSL_jedi_outfit.zip is the recommended version, which replaces the dancer outfit with her Jedi outfit. JuhaniTSL_default_outfit.zip uses the (still buggy) default outfit instead.
    The flap on her default outfit is a bit weird, so I'll try to fix that later. I'll also be fine-tuning whatever details I assuredly missed when messing with this stuff, as this is all still new to me.
    This mod was suggested by Bane_Ross, who is welcome to suggest alterations in case I misunderstood something.

    155 downloads

       (0 reviews)

    1 comment

    Updated

  13. Leia's lightsaber (Ep.IX)

    "Leia's lightsaber (Ep.IX)" mod for Star Wars: Knights of the Old Republic II: The Sith Lords
    -------------
    1.Description
    -------------
    This mod adds a custom crystal that allows to build Leia's lightsaber from Episode IX. Available in 2 versions: with Crazy34's new glowing blade and with vanilla blade.
    The container with Leia's crystal will appear in the room after finding and talking with T3-M4 in the Polar Academy. You'll need a save before the first entrance to the Polar Academy for the container to spawn.
    Alternatvely, you can place the items in your inventory via KSE or console command 'giveitem'. The hilt is leia_lghtsbr40 and the crystal is leia_crstl_40.
    The hilt model was created by gabriel.roig.
    --------------
    2.Installation
    --------------
    Extract the archive and run TSLPatcher.exe. Follow the program's instructions to install the mod.
    The hilt with Crazy34's glowing blade is installed by default. If you want to use the vanilla blade model, then after installation, copy the files from the "model with vanilla blade" folder to your game's override folder, replacing the installed ones.
    ----------------
    3.Uninstallation
    ----------------
    Delete installed files of the mod from Override folder. Copy the files from the generated "backup" folder and place them in the Override folder.
    -----------------
    4.Known issues
    -----------------
    Don't put Leia's crystal in short or double-bladed lightsabers or you will lose the item.
    --------------
    5.Compatibilty
    --------------
    This mod uses slot #40 for Leia's lightsaber and icon, so it will conflict with other lightsaber mods that have w_lghtsbr_040.mdl, w_lghtsbr_040.mdx and iw_lghtsbr_040.tga (or tpc) files.
    -------------
    6.Permissions
    -------------
    This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
    The content of this mod, however, may be modified and uploaded/incorporated into other mods. Just be sure to include the legal info: "Leia's Lighstaber" (https://skfb.ly/oquDN) by gabriel.roig is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
    ---------
    7.Credits
    ---------
    "Leia's Lighstaber" (https://skfb.ly/oquDN) by gabriel.roig is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
    Crazy34 - New_Lightsaber_Blades_Modder's_Res
    Fred Tetra - KOTOR Tool
    Stoffe and Fair Strides - TSLPatcher
    Blue - KotOR Scripting Tool
    VarsityPuppet - 2DA Editor Alpha
    ---------
    8.Contact
    ---------
    PM me on DeadlyStream or Nexus.
    Disclaimer
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    136 downloads

       (1 review)

    4 comments

    Updated

  14. Kreia's Neck Cushion Removed

    Description:
    I've never liked how Kreia has a thing covering her whole neck, and it looks kind of weird and unnecessary. I don't know what it's called, so I will just refer to it as her "neck cushion."

    I tried my best to make it look like skin on her neck. Some areas may look weird or unusual in the corners of her head model.

    Textures are 2048 x 2048

    Installation:
    Copy the "Override" folder found in the folder found inside the mod archive to your TSL game directory and overwrite if prompted. Check for any .tpc or .txi that have the same name as the textures in this mod and delete those.

    UnInstalling:
    Delete the 2 files in your Override folder that are in the mods override folder

    Compatability:
    Compatible with everything but mods that change Kreia's regular textures. It will work with any mod that changes how she looks in her dark side outfit.

    Credits:
    Kotor Tool
    GIMP
    Blender

    Permissions:
    You can use this in your own mod if you'd like as long as I am credited.
    Do not reupload this mod as it's whole like this to any other sites without my permission (If I wanted it on another site though, I'd just upload it there myself.)
    Do not claim this mod as your own.

    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    80 downloads

       (0 reviews)

    4 comments

    Updated

  15. Energy Shields 2 Star Cards

    Description:
    I've been playing EA's Star Wars Battlefront 2 recently and I enjoy the idea of the Star Cards. I decided to work on a mod that makes Energy Shields into Star Cards similar to the ones in Bf2 but in kotor 2. 
    5 Shields remain the same but they have different icons and different names:
    Players Personal Armband > Player's Star Card
    Energy Shield > Energy Star Card
    Vao Armband > Only Icon changed but it's too sacred to change anything, also never found in game.
    Arkanian Shield > Arkanian Star Card
    Mandalorian Melee Shield > Melee Star Card

    While they aren't exact replica's I've made a few that are Star Cards in bf2 but with a kotor twist (e.g. Bacta Bomb gives 2 regeneration, Bounty Hunter gives bonuses to Throw Saves.)

    While they are quite "overpowered," most of them lose the og energy shield function and just give stat boosts instead. On a regular run on normal difficulty and good kotor experience, you probably won't need the original function anyway. (The 3 most commons at the start have stayed the same anyway.)

    Installation:
    Copy the "Override" folder into your Kotor 2 game directory and overwrite if prompted.
    Older Energy Shields won't be affected iirc.

    UnInstalling:
    Delete the files in your game override folder that are in this mod's override folder. 

    Compatability:
    Compatible with almost everything, as long as this mod is installed after them.

    Tools used:
    Kotor Tool
    Gimp

    Permissions:
    Use assets from this mod in your own if you'd like, as long as I am credited in the description.
    DO NOT directly reupload this mod exactly to other sites without my permission. (Although if I wanted them there, I will upload them myself.)
    DO NOT claim this mod as your own if you upload it to other sites without my permission. 

    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, 
    LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS 
    AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY 
    DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    34 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Iridorian

    Modder's Resource - Iridorian
    by 90SK
    It is not fully assembled but it contains the parts required to set it up in appearance.2da.  The head is the Ubese "Sith Assassin" model, and the body is PMBBL (the KotOR 1 Soldier clothing).  The skins and the model for the body are there. The head model needs to be arranged but the texture provided for the head is on the Ubese Helmet model.  KotOR Tool is required to finish the appearance into TSL, and it is not compatible with K1 at this time. ---
    Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material.
    ---
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    39 downloads

       (0 reviews)

    0 comments

    Updated

  17. Expanded Galaxy Demo

    Keep in mind this is still a demo / early access for a project that is insanely oversized and may never be fully completed, so probably best for most users to avoid this project / mod for the time being until I have cleared things up a bit more. But feel free to check it out if you wish.
     
    The goal of the Expanded Galaxy Project is to provide as much additional content for both games as possible.
    NOTE : The current included readme is outdated, so the installation instructions are included below.
     
    Installation steps for the project.
    #0 Install KotOR2.
    #1 Install Official 1.0b Patch ( Steam users don't need this )
    https://deadlystream.com/files/file/812-official-10b-patch/
    #2 Install TSLRCM 2022
    https://deadlystream.com/files/file/578-tsl-restored-content-mod
    #3 Install M478EP 1.5
    https://deadlystream.com/files/file/277-m4-78-enhancement-project/
    #4 Install Coruscant Jedi Temple
    https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/
    #5 Install Expanded Galaxy 1.1.8  ( Download included on this page )
    This is all required for the project to work properly.
     
    Also make sure to download and install the latest patches, I will upload everything in a single package eventually.
     
    <->
     
    Credit to everybody that helped me along the way or contributed.
    bead-v        - Upgradeable Swoop Bike Mod
            - Ebon Hawk Model Fixes
            - Kreias Vibrosword
            - Rocket Launcher Sounds
    Ashton Scorpius    - Ebon Hawk Downloadable Map (No Longer Included) - Ebon Hawk Map Unlocks On Enter Instead
            - Jedi Malak Mouth Fix
            - Twilek Head Fixes Option A
    Darth Insidious    - advice
    DarthParametric    - advice
    DarthRevan101    - advice
    Darth_Sapiens    - Animated Logo ( TSLRCM / M478EP ) - I will update this to say the correct version numbers
    JC        - advice
    JCarter426    - K2 Loadscreen Template
            - Republic Soldier Fix for K2 v1.1
            - VO Fix for K2 v1.1
            - Zhug Attack Fix for TSLRCM v1.1
            - Minor Fixes for K2 v1.5
            - Shader Fixes for K2 v1.1
            - Feat Fixes for K2 v1.1 ( Not Included Yet )
            - Minor Fixes for K1 v1.1
            - Dense Aliens for K1 ( Not Included Yet )
            - Jedi Tailor for K1 v1.4 ( Not Included Yet )
            - Korriban - Back in Black for K1 v2.3 ( Not Included Yet )
            - Republic Soldier Fix for K1 v1.3( Not Included Yet )
    Stoney        - Sleheyron Demo / Maps
            - Placeable Ebon Hawk Model ( Included in the Port )
    ebmar        - advice
    Effix        - advice for a fix
    InSidious    - advice & TSL Lost Modules
    deathdisco    - Coruscant / Jedi Temple Mod ( Not Included but required )
    TimurD2003    - M4-78 Fog Fixes
    Kexikus        - Updated Coruscant Texture & Planet Icon
            - Extended Jedi Council Meeting
    VarsityPuppet    - Malachor V Sideways opening doors
            - Peragus Tweak ( removed due to a bug )
            - Trayus Rank Reform
    danil-ch    - Extended Carth Meeting
            - Kreia's dialog on small kindnesses
            - Kreia's Fall In-Game Cutscene
            - Sensor Droid Appearance Change
    Schizo        - Re-scaled Trandoshans
    Alvar007    - Darth Malak Model Included From Playable Darth Malak Mod ( disguise optional )
    lachjames    - KotOR Save Importer For TSL ( included and optional for now )
            - K2 Overlay Console ( included and optional, normaal and steam versions )
    Marauder    - Mandalorian Chamber Mark III Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation )
            - Reduced Graphics Mod ( optional )
            - Robe Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation )
            - Droid Anatomy Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation )
    jonathan7    - Bodies Stay Mod ( optional )
    ndix UR        - PMHC06 TSL Head Fix
    ZimmMaster    - TSL Walking & Running Animation Fix
    Markus Ramikin    - Kill The Ithorian
    LDR        - Terentatek Models
    Darth Shan    - Extra Difficulty Options
    seedhartha    - Advice on Importing/Exporting in Blender & Creating the latest KotOR Blender Plugin!
    N-Drew25    - Selkath Xbox Voice Files
    PapaZinos    - Various Level Model Fixes
    SithHolocron    - Nar Shaddaa Docks' Computer and Monitor Upgrade and Animated Swoop Monitors
    zbyl2        - Advice & Help finding files that do stuff in TSLRCM.
    Cortisol    - PyKotOR itself.
    th3w1zard1    - various updates to PyKotOR that helped with the installers for the project.
    many more and a big shout out to everyone that has supported the project on the Discord channel.
     
    <->
     
    Thanks to everybody that made this project possible, I will update the read-me and many more things in time.
    Thor110
    Discord : https://discord.gg/g9cnEvr - For Testing & Story Discussion as well as the latest patches.
     
    There is now an installer included.

    2,476 downloads

       (0 reviews)

    18 comments

    Updated

  18. Effixian's PFHC03 Restoration

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: Effixian's PFHC03 Restoration
    AUTHORS: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    -------------------------
    INSTALLATION
    -------------------------
    Unzip somewhere, pick a version and run the TSL Patcher installer.
    ------------------------
    DESCRIPTION
    ------------------------
    The model and 1 texture for PFHC03 are in KotOR 2's files, but she isn't available in the character creator. This mod unlocks the head.
    There were no portraits and textures for the dark side transition, this mod adds the missing files.
    This mod includes 2 variations; "Movie Style Sith eyes" and "Vanilla Zombie". See the screenshot for the differences.
    -------------------------
    UNINSTALLING
    -------------------------
    1. Remove the following files from your override folder:
    (not harmful if you leave these, step 2 will make the game ignore them)
    PFHC03.tga
    PFHC03.txi
    PFHC03d1.tga
    PFHC03d1.txi
    PFHC03d2.tga
    PFHC03d2.txi
    po_PFHC03.tga
    po_PFHC03d1.tga
    po_PFHC03d2.tga
    2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.
    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.
    --------------
    THANKS
    --------------
    - Thanks to Sdub for pointing out that I forgot to make a Deadly Stream version (it was only on Steam)
    - Stoffe and Fred Tetra for the needed tools and tutorials
    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    9,176 downloads

       (0 reviews)

    0 comments

    Updated

  19. Everyone starts as a Jedi

    This mod will make it so that when you meet any of your companions who can become jedi, they are the class they would have been already. Like Atton is already a Sentinal, Bao-Dur is already a guardian, and so on. It works really well with SuperSquall's SS Prestige Padawans (https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/ss-prestige-padawans), as that one will make it so that your companions will have something to turn into when it comes time in the story. It also adds a few custom items that will be on your companions when you get them. This will also make Handmaiden, and Disciples names their real ones(at least it should).
    Installation: Just put all of the files into your override folder and you should be good.
    Uninstall: Just remove all of the files that are in this folder.
    TSLCRM Compatible: Yes
    IMPORTANT: You will need to do a complete restart in order to get Atton for this, for the other ones it just has to be before you get them in your party.
    Credits: You can use this mod if you give me credit for my work, that includes you can just grab my items and make your own item pack.
    Credit goes to SuperSquall for the base of bao dur's uniform which will be on Bao-Dur when you get him on Telos

    1,544 downloads

       (1 review)

    6 comments

    Updated

  20. KOTOR 2 Alpha Textures

    KOTOR 2 Alpha Textures
    Description:
    This is an attempt to restore the K2 visuals, to CLOSELY match those used by the Obsidian during the Alpha stages of development, as seen in promotional screenshots and videos. Just like with KOTOR 1 many early game textures still exist ,in their low quality format, in the game files.
    This IS NOT a 100% faithful restoration, more a creative interpretation. (SEE screenshots). I don't think that is possible, or its beyond my capabilities. Textures are UPSCALES to 2k. Uploaded collage of promotional images.
    Installation:
    Textures are "High Resolution" upscales of base game images.(sometimes modified where necessary) They COULD be used as STANDALONE. However, i recommend/ the intent  was, as a patch for my mod. - KOTOR 2 HD Galaxy Mod  https://www.nexusmods.com/kotor2/mods/1174
    If you have it, just extract the folders into override and REPLACE, when prompted.
    OPTIONAL FILES:
    Ive included a SEPARATE alternate appearance for TELOS.(not the red one! See images)
    Also included retextures for the Droids used in "Alternate Peragus mining Droids" by FF97, also 2k.
    WARNING - alpha droid models have a animation errors!
    LINK:  https://deadlystream.com/files/file/1227-alternate-peragus-mining-droids/
    INCOMPATIBILITY:
    Obviously, any mods that affect the games environment visuals(replaces same files) are incompatible. However, there is no chance of game breaking errors or bugs.

    Permissions:
    Do not re-upload this mod or UNMODIFIED assets from this mod to other sites. Modifying or using the files in your own mods, is allowed and encouraged.
     
    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    321 downloads

       (0 reviews)

    0 comments

    Submitted

  21. PC's Robe & Armband Improvement

    Description:
    This mod gives a stat boost to the player armband acquired on the Harbinger and adds in a robe in that same footlocker. It has a lighter version of the normal clothing texture.

    Armband:

    Robe:
    There are 3 Install Options: Both the new robe and armband stats, armband stats, or just the new robe.
    Installation:
    1. Extract the .zip this mod is located in. You can use 7zip or WinRAR.
    2. Launch the "TSLPatcher.exe" located in the folder in the .zip you just extracted
    3. You will be presented with 3 options:
    - Robe and Armband
    - Armband
    - Robe
    Select which you will want. If you want both the armband stat boost and the robe, select the first option. Armband is just the stat boost. Robe adds in the Robe, without the armband stat boost.
    4. Continue with TSLPatcher instructions. Getting a warning that 152har.mod already exists in Modules is perfectly normal; but any errors are not.
    5. Load a save before first entering the Harbinger med bay.
    UnInstalling:
    1. Delete these files from override if you have them in there:
    a_band_c01.uti
    exilerobe.uti
    ia_cloths_020.tga
    N_CommF20.tga
    N_CommM20.tga
    2. Open up "Backup" in the main folder with the TSLPatcher.exe.
    3. Copy 152har.mod and put that in the Modules folder in your TSL directory. Overwrite when prompted.
    Compatability:
    TSLRCM and K2CP compatible. 
    Incompatible with any mod that edits the exile's footlocker in 152har.mod/Harbinger med bay or any mod that has N_CommF20.tga, N_CommM20.tga, and ia_cloths_020.tga in it.
    Credits:
    Kotor Tool
    GIMP
    TSLPatcher
    Permissions:
    Feel free to use assets I have made in this mod in your own, as long as I am credited.
    Do not upload this mod to any other Platforms (NexusMods. Steam Workshop, Gamebanana, etc.) If I have not uploaded it to there without any modifications to this mod.
    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    345 downloads

       (0 reviews)

    0 comments

    Updated

  22. Sinister Hanharr Retexture

    I decided that this ugly boy doesn't look menacing enough and also i am not a big fan of nudism so i thought that he'll look much better in clothes. 
     
    There are two vesions:
    v1 Sinister Hanharr - full retexture with clothes and zombie-like face. (Also provided with new Hanharr portrait!)
    v2  Normal face version - retexture with only clothes on and normal Hanharr face
    There is also optional file that change Hanharr voice to sith assassin voice (this is NOT compatible with any mod, that changes alienvo.2da. good news that i never seen any mod that changes it)
     
    Installation:
    Download the mod and then choose prefered version inside an archive. Open it and move override folder into your KOTOR 2 direction
    Credits: 
    Constar and his great retexture Hairy Hanharr that i used as a base for my mod
     

    128 downloads

       (0 reviews)

    0 comments

    Updated

  23. Kel Dor Modder's Resource for TSL

    NOTE TO ENDUSERS – THIS IS NOT INTENDED AS A PLAYABLE MOD!
    This pack is a modder’s resource containing a custom Kel Dor head and modified body models with Kel Dor hands. This installer will perform a basic heads.2da and appearance.2da NPC row setup along with simple body variation UTCs for testing purposes. An on-enter script that spawns the UTCs next to the Ebon Hawk on Dantooine is provided in the TEST SCRIPT folder. Simply copy and paste the two NCS files into your Override folder.
    Textures are provided with a basic placeholder diffuse for the head and a simple UV map for the hands. Because of the single texture requirement for variants, the hands have to share UV space with the body. This necessitated altering the UV layouts for all body models, compressing them 50% to make use of 1024x512 textures (original 512x512 body texture side-by-side with 512x512 hand texture). As such, the bodies are not compatible with third party textures/reskins. However, all models and textures use unique names, so there should be no conflicts/incompatibilities.
    The head model has basic skin weights. The respirator mask has been weighted to the jaw to give it some movement during NPC dialogue, but possibly this may be a bit extreme. You may wish to experiment with your own adjustments to the skin weights, although it should be fine as-is for a player head, as they don't have any major jaw animation.
    You are free to incorporate the contents of this mod into your own work, as long as proper credit is provided. Do not redistribute the mod by itself. Although note that this model is basically superfluous now that porting from TOR is allowed.

    225 downloads

       (3 reviews)

    6 comments

    Updated

  24. Lethisk Freighter AKA I-Wing Placeable Modder's Resource for TSL

    This is a new mesh made from scratch to replicate the I-Wing shuttle/freighter from K1, the model for which was not included in TSL's files. It was made with the intention to replace the GWing shuttle that the Mandalorians use to take you to Onderon, but it could be used in other ways. It currently includes no texture, just a UV map, so you'll need to make your own texture to make much use of it. Includes ASCII and binary model and walkmesh/collision files.
    Free for anyone to use and include in their own mod releases, but you must acknowledge the source. The mesh may not be released by itself or otherwise rehosted elsewhere.
        
        

     

    160 downloads

       (2 reviews)

    1 comment

    Updated

  25. Bao-Dur Head Model Neck Fix

    This is a modder's resource that adjusts the position of Bao-Dur's neck vertices so that they match the standard position of other heads. Bao-Dur's vanilla head will "float" if attached to standard bodies. This adjustment ensures the base of his neck will seat properly with the collars of standard body models, which is a necessity for potential future mods like Bao-Dur specific robes.
    You are free to incorporate the contents of this mod into your own work, as long as proper credit is provided. Do not redistribute the mod by itself.

    1,283 downloads

       (6 reviews)

    13 comments

    Updated