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Sith Assassin Ambush
By eNoodles
This mod was requested by @Spectrometer. This replaces part of the trio of Dark Jedi that ambush you on Tatooine and Kashyyyk with Sith Assassins from TSL. You have two options:
1) The two Dark Jedi by the sides are replaced with Sith Assassins
2) The leading Dark Jedi is replaced with a Sith Assassin
Personally I would go with option #1 because in #2 the Sith Assassin will be the one speaking to you, while in #1 they will silently stand by the side. I doubt Sith Assassins would waste time on pointless conversations. But it's your choice, otherwise I wouldn't have made it
Note: If you go with option #1, you will make the fight slightly easier. This is because one of the Dark Jedi had a Dark Jedi Knight robe, which I had to remove because it obviously looked weird with the new model. I might address this in the future.
Installation:
Run TSLPatcher.exe, choose which option you want from the dropdown menu, and select your main game folder. You will get 4 warnings if you install one of the versions when you already had the other installed.
Uninstallation:
Remove n_darkjh01.mdl/mdx, n_darkjlowm.mdl/mdx, tat17_darkjedi01-03, N_DarkJLowM01.tpc, and N_DarkJH01.tpc from your Override folder. Replace your appearance.2da and heads.2da with the backup that was generated.
This is a port from TSL. I'm not sure if I have to clarify that, but just in-case.
Compatible with any mod unless for some reason it uses the Sith Assassin TSL models/textures (n_darkjlowm.mdl/mdx, n_darkjh01.mdl/mdx, N_DarkJLowM01.tpc, and N_DarkJH01.tpc)
Credits:
Obsidian Entertainment (Sith Assassin model/texture)
Bioware (KotOR)
Fred Tetra (KotOR Tool)
JCarter426 & Darth Parametric (helping me figure out porting between K1 and TSL)
Spectrometer (original idea)
bead-v (MDLedit)
Stoffe (TSL patcher)
1,582 downloads
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[K1] Force Powers' Sounds Pack
By ebmar
This mod replaces Force Powers' SFXs in the SW:KotOR game with the modded version's SFXs.
# Background #
To tell the truth, I am pleased with the original Force Powers' SFX but it's just- I want to experience something different- something fresh; and the project was started then.
# About this Mod #
Inside this version are 7 modded Force Powers' Sound FXs; some based on in-game vanilla assets, and some others are modifications from Shem's "Ultimate Sound Mod"; which he gave permission for anyone whom wants to use the work he have done in a future mod, to just give him credit for what they have used. So, they are:
Force Use [v_useforce] - Sound FX produced first when using Force Powers [noticeably heard with Force Cure, Force Heal, Force Armor, Force Aura, and Force Energy Resistance]. Force Lightning [v_pro_lightning] - Sound FX produced when using Force Lightning. Force Death Field [v_pro_deathfeld] - Sound FX produced when using Force Death Field. Force Wave [v_imp_frcwave] - Sound FX produced when using Force Wave. Force Choke [v_imp_choke] - Sound FX produced when using Force Choke. Force Throw Lightsaber [v_throw] - Sound FX produced when using Throw Lightsaber. Force Destroy Droid [v_pro_droidkill] - Sound FX produced when using Force Destroy Droid. This mod can be installed anytime and/or anywhere on the game, and will have direct effect to the game.
Shem's Terms of Use:
# Final Remarks #
I suggest you to install Shem's "Ultimate Sound Mod" [first] along with JCarter426's "JC's K1 Sound Effects" [second], and then sync them with this mod [third]. After all this time, I still believe that Shem's "USM" is still the most enjoyable SFX mod. And later, JCarter426's "K1 SFXs" complete Shem's. And this mod aims to complete the Force Powers' part.
Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: Run the installer [TSLPatcher.exe].
Uninstallation: Run the "Optional: Vanilla Force Powers' SFXs" option from the installer directory. As only for the Force Throw Lightsaber [v_throw], you must uninstall it manually by removing the said file from the 'Override' folder.
Compatibility: There are 5 assets that will not compatible with Shem's, they are; Force Choke [v_imp_choke], Force Wave [v_imp_frcwave], Force Destroy Droid [v_pro_droidkill], Force Lightning [v_pro_lightning], and Force Throw Lightsaber [v_throw]. Install this mod after Shem's if you want that change.
Redistribution: Do not redistribute this mod or re-release it on any website at all. As inside this mod, there are base assets which they are not belongs to mine. If you plan on using this mod or only the assets from this mod to a mod you will be developing, give credits to Shem, BioWare and LucasArts; as this mod contains their assets. Also, a credits to my name is always a welcome, welcome.
Credits:
Shem for the collaboration between the "Ultimate Sound Mod" assets with mine's. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss.
-eb
0.1 Preview :
0.2 Preview [Under Development]
1,614 downloads
0 comments
Updated
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KOTOR Editable Executable
By Snigaroo
This file is a hex-editable KOTOR executable for use in widescreen patching. The file was originally produced by FairLight, and therefore DeadlyStream offers no technical support for the file or its use.
313,432 downloads
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K1 Fenharel Style Character Select Screen Portraits for Carth, HK, and T3
Hey guys. This is my very first 'mod' (feels almost insulting to call it that but what can you do?), such as it is. I made this for my own personal use but thought I'd see if anyone else would like to use it. Please leave feedback on whether you'd like different backgrounds etcetera and I can see about updating/adding to it.
If like me, both Fenharel's character retextures and the HK SWTOR retexture by DarthParametric have become a staple in your override folder, and you're also a little insane in the membrane, you may have been bothered by the fact that Fen included some awesome portraits for each character on the party select screen, yet Carth (even though he was retextured), HK, and T3 have no such portraits. For me, it broke the immersion of the mod to have this juxtaposition. Therefore, I've created portraits for them (while trying to stay as faithful to his style as possible).
Installation: Just stick the TGA's in yer good ole override folder. Warning: DarthParametric's HK retexture already has a po_phk473 file but it is under a different file format. Even though your computer won't say that it conflicts, you need to go into the override folder and delete the file named po_phk473.dds manually for his portrait to show up.
Compatibility: Shouldn't have any conflicts with anything besides mods that change po_pcarth3, po_phk473, or po_pt3m33 (of which I haven't seen any aside from the one detailed in the installation section above, so you should be good to go).
Anyway, let me know what you guys think and thanks a bunch for being such an awesome community.
224 downloads
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Qui-Don Jorn's Sabers 4.0 KotOR Conversion
Author:
Qui-Don Jorn/Kainzorus Prime
Mod Name:
Qui-Don Jorn's Sabers 4.0 KotOR Conversion
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod converts the 4.0 version of Qui-Don Jorn's default replacement hilts from TSL to KotOR.
2. Installation:
=========
Copy all the files into the Override folder. Overwrite as necessary.
3. Compatibility:
=========
Mod is incompatible with other default hilt replacements, obviously.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
12,914 downloads
- Qui-Don Jorn
- Saber
- (and 4 more)
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[K1] Custom 'Animated Revan' Legal Screen
By ebmar
Custom 'Animated Revan' Legal Screen 1.1.1
A custom 'animated Revan' legal screen for KotOR in 1920x1080.
The animated Revan is not a work of mine, it is a .gif upload by Danny Russell. So all credits to him for doing the hard job!
What I do is some edits, convert, and blend the animation with the legal content I made so it can be utilized in-game.
This mod is very much inspired by VarsityPuppet's "New Legal Screens for KotOR and TSL 1.0".
Installation: Run the Installer [TSLPatcher.exe].
Uninstallation: Delete the said file, or overwrite with the file stored in the Backup folder inside the mod's folder [located at the same level as the 'tslpatchdata' folder].
Compatibility: Should be compatible with anything except other mods which potentially alter the Legal.bik file.
Credits:
BioWare & LucasArts for the 'Game of the 21st Century'. Danny Russell. All modders either active or inactive. stoffe and Fair Strides for the TSLPatcher setup. Jeff Roberts for the RAD Video Tools.
-eb
Preview
496 downloads
0 comments
Updated
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Crossguard Lightsabers
By Sithspecter
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
Crossguard Lightsabers 2.0
By Sithspecter
Description:
You've probably seen The Force Awakens at this point, and Kylo Ren's unique lightsaber as well. The saber features crossguard blades that serve a defensive purpose as well as venting extra heat. Now, you can play through Knights of the Old Republic wielding crossguard lightsabers as your own! This mod adds crossguard lightsabers complete with animations to Knights of the Old Republic.
Each of the regular crossguard lightsabers is completely upgradeable. You also have the choice to install crossguard lightsabers with the default blade textures OR crossguard lightsabers with an animated jagged blade texture.
Installation:
1. Copy all the files in the Override folder of this .zip into your Knights of the Old Republic Override folder
2. If you would rather have default blade textures, also copy the files from the Default Blades folder of this .zip into your Override folder
3. If you want to go back to animated blade textures, copy the files from the Animated Blades folder of this .zip into your Override folder
Use:
Due to the unique way that Knights of the Old Republic handles lightsabers, to make the lightsabers upgradeable this mod adds an emitter item which can be bonded with any of the default lightsaber color crystals in the game. Once you have an emitter and a lightsaber color crystal, talk to T3-M4 who can bond them together to give you the new crystal bonded to the emitter. Simply install the new bonded crystal in a single-bladed regular lightsaber, and you now have a Crossguard Lightsaber! The bonded crystals can also be installed in double-bladed or short lightsabers, however, they will still be the default double-bladed and short bladed lightsabers. If you want to remove a crystal from an emitter, talk to T3 once more and he will separate the two items.
You can find crossguard lightsaber items in the following locations:
Dantooine: Blue crossguard lightsaber on Nemo's body
Kashyyyk: Jolee now comes equipped with a violet crossguard lightsaber
Korriban: Sith lightsaber located in Naga Sadow's tomb has been changed to a crossguard lightsaber
Tatooine: Emitter in Kraayt Dragon cave
Unknown World: Emitter on The One's body
Yavin Station: Suvam Tam will sell you 2 emitters
Cheats:
g_i_crossguard - Emitter which can be bonded with any color crystal in the default game
g_w_lghtsbr09 - Blue crossguard lightsaber (upgradeable)
g_w_lghtsbr10 - Red crossguard lightsaber (upgradeable)
g_w_lghtsbr11 - Green crossguard lightsaber (upgradeable)
g_w_lghtsbr12 - Yellow crossguard lightsaber (upgradeable)
g_w_lghtsbr13 - Violet crossguard lightsaber (upgradeable)
g1_w_lghtsbr03 - Heart of the Guardian crossguard lightsaber (upgradeable)
g1_w_lghtsbr04 - Mantle of the Force crossguard lightsaber (upgradeable)
INCOMPATIBILITY:
DUE TO THE UNIQUE WAY THAT THIS MOD IS SET UP, IT IS INCOMPATIBLE WITH OTHER MODS THAT HAVE A UPCRYSTALS.2DA OR MODIFY UPCRYSTALS.2DA. THIS MEANS THAT MOST LIGHTSABER MODS WILL BE INCOMPATIBLE. IF YOU USE THIS MOD WITH OTHER LIGHTSABER MODS AND HAVE PROBLEMS, UNINSTALL BOTH MODS AND CHOOSE ONE TO RE-INSTALL
Bugs:
The lightsaber extension bug has been fixed thanks to newly developed tools! No known bugs exist, please contacte me with bug reports.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
Readme.pdf
2,242 downloads
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TOR Ports: Meetra Surik AKA Jedi Exile Female Player Head for K1
For those that crave an identity crisis, this mod adds the head model of the “Jedi Entity” AKA the Jedi Exile AKA Meetra Surik from The Old Republic MMO, ported to K1 as a selectable player head for female characters.
N.B. Some screenshots feature @ndix UR's KOTOR High Resolution Menus
A few notes:
While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair meshes are currently completely rigid. Possibly I may add a danglymesh version in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. In an act of ultimate laziness, the mod currently uses all the same portraits as the TSL mod. I might eventually update them to make them more K1-like. Acknowledgements:
Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script955 downloads
0 comments
Updated
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TOR Ports: Kira Carsen Female Player Head for K1
This mod adds the head model of the Jedi Knight companion Kira Carsen from The Old Republic MMO, ported to K1 as a selectable player head for female characters. TOR uses the same base head mesh for Kira and Meetra Surik, so this was basically a two-for-one deal, given that the most difficult element is reskinning the face.
N.B. Some screenshots feature @ndix UR's KOTOR High Resolution Menus
A few notes:
While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair meshes are currently completely rigid. Possibly I may add a danglymesh version in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. In an act of ultimate laziness, the mod currently uses all the same portraits as the TSL mod. I might eventually update them to make them more K1-like. Acknowledgements:
Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script2,264 downloads
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TOR Ports: Jaesa Willsaam Female Player Head for K1
This mod adds the head model of Sith Warrior companion Jaesa Willsaam from The Old Republic MMO as a selectable player head for female characters.
N.B. Some screenshots feature @ndix UR's KOTOR High Resolution Menus
A few notes:
While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair mesh is currently using skin weights and is fairly rigid. Possibly I may add a danglymesh version in a future update. The underside of the hair at the back of the neck is fairly bare. I may add some additional hair elements in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Acknowledgements:
Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script2,866 downloads
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TOR Ports: Pureblood Sith Male Player Head for K1
This mod adds the head model of a Pureblood Sith from The Old Republic MMO as a selectable player head for male characters.
N.B. Some screenshots feature @ndix UR's KOTOR High Resolution Menus
A few notes:
While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. A unique underwear model is included, but the join line between the body and head is very apparent. I gather TOR is doing something to blend the join seamlessly, but I’m not able to replicate it. Acknowledgements:
Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC and normal map normalizer tool Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script1,097 downloads
0 comments
Updated
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JC and AFP's Crystal Color Selection
Hello again everyone!
This is a fairly simple mod that allows you to select new colors for the Heart of the Guardian and Mantle of the Force crystals. In addition to changing the blade colors, this mod also gives you three options for the icon textures:
1. Use the default in-game icon for whichever color you choose
2. Use the original Heart of the Guardian/Mantle of the Force icon recolored to match the new color
3. Use a new icon that matches the new color
Thanks go to JCarter426 for creating the icons!
This mod is compatible with any mod unless they happen to use the same custom model variations as this one. (If you have any lightsaber hilt or blade mods, this will simply use the models/textures from that mod of whichever color you select).
As usual you may do whatever you like with this mod (reupload it, edit it, whatever), however unlike most of my mods, you must give credit to JCarter426 if you do anything with this mod.
548 downloads
0 comments
Updated
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JC's Republic Soldier Fix for K1
By JCarter426
I became so very tired of the low resolution textures for female Republic soldiers. So I made a new model for them, using the male version as a template.
While I was at it, I noticed errors on the male model, so I've corrected those as well.
47,177 downloads
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High Quality Spaceman
By 90SK
High Quality Spaceman
by 90SK
---
Description:
Adds a high quality texture to the Iridorian bounty hunter space suit.
Note the screenshot is taken in K2, but this is for K1. The skin was made using content found in both games.
---
Installtion:
To install, place mod files in your Override folder.
To uninstall, remove N_spaceman_low.tga from your Override folder.
---
Credits:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
802 downloads
0 comments
Updated
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Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack
By JasonRyder
SpaceAlex's Unfinished K1 Enhancement Pack
Modder's Resource for: KoTOR.
I DID NOT CREATE THIS. SpaceAlex did. It was intended to be both a cosmetic NPC upgrade, a loot upgrade that added new items for Knights of the Old Republic, and more. Sadly, it was never finished, but plenty of work was completed by the time the project was cancelled as these screenshots display. Since SpaceAlex's K1 Enhancement Pack was not hosted on the website, I decided to host it myself and provide an easy link to all the assets so someone can either finish it or use bits and pieces of it in their own mods. Personally, I would like the entire mod to be finished as SpaceAlex intended with the NPC Modification Pack Bonus Content, Party Member Reskins, Player Character Clothing and Head Reskins, and Miscellaneous items implemented as optional add-ons.
Also, there is a fix for invisible heads for some reason, here: https://deadlystream.com/files/file/417-spacealexs-k1ep-invisible-head-fix/ . Please download this too if you're using it as a mod or just using it for editing.
Lastly, do not use this with K1 Restoration because it will cause cosmetic glitches such as Outcast Children looking like Mandalorians.
NOTE: I just realized that I took out a few pieces of the file so it would work. I took out anything related to Darth Bandon and Calo Nord, as these additions cause game-breaking bugs.
Credits:
-The Deadlystream Website Team for creating this website.
-SpaceAlex for creating all these assets
-All the great modders and users in this community
-Fred Tetra for his KOTOR Tool which makes this possible
-The original creator of TSL Patcher, which makes mod installation so much easier
-BioWare for creating the Odyssey Engine and this awesome game.
-milestails and Fallen Guardian for providing the files themselves: https://onedrive.live.com/?id=AF290B5E544EBB56!121&cid=AF290B5E544EBB56
1,553 downloads
- k1 enhancement
- spacealex
- (and 7 more)
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JC's Dense Aliens for K1
By JCarter426
There are so-called "lite" alien models that are of lesser quality than most other models in the game. These include the Quarren and Gran species. Both aliens feature more prominently in the sequel and their models were given an overhaul. This mod ports the K2 versions of the models back to K1, improving the quality of models and creating a more consistent aesthetic.
4,493 downloads
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Give Kinrath to Nubassa
By LDR
***********************************
Knights of the Old Republic
***********************************
TITLE: Give Kinrath to Nubassa
AUTHOR: LDR
DATE: 6/22/18
FILENAME: give_kinrath_nubassa
FILESIZE: 56 KB
--------------------------
INSTALLATION INSTRUCTIONS
--------------------------
Simply put the all the files in the override folder into the Override folder in your KOTOR directory.
To uninstall, remove the files from the KOTOR directory.
------------
Permissions
------------
All material included can be used in your own mods without asking for permission beforehand. Just mention me in your readme.
------------
DESCRIPTION
------------
When I first played KOTOR when I was very young, I thought that giving Nubassa the extra kinrath bodies from Kashyyyk would be a valid way to satisfy his need for exotic animals. Well, this mod does just that. Somewhat humorously.
-----
BUGS
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None I hope. If you find any please post them in the comments. I will address them as soon as I can.
-------
Credits
-------
Fred Tetra for his very useful KotOR Tool.
JCarter426 for assisting me in scripting.
The DeadlyStream staff and community for still making KOTOR relevant after 15+ years. I love and appreciate you all.
604 downloads
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Green Crystal from K2 to K1
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 18.06.2018
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
In both Kotor games, the green Lightsaber crystal is different from one another. In my opinion, the K2 crystal is the superior version and
looks more like a crystal, thus, I have made this mod which ports the K2 crystal into K1.
Known Bugs:
None but if there is Just PM me on Deadlystream.
Incompatibilities:
Will be incompatible with things that edit "iw_SbrCrstl_016.tga" though I know of no mods which do so.
Permissions:
You are NOT allowed to claim this work to be your own.
Thanks:
Bioware for such an amazing game
Fred Tetra for Kotor Tool
The Staff of Deadlystream for lifting the no Porting rule
and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
696 downloads
0 comments
Submitted
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JC's Canderous Ported from K2 to K1
By JCarter426
This mod alters Canderous' appearance, porting the unused texture from K2 to be used in K1.
735 downloads
0 comments
Submitted
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Canon Galaxy Map for KotOR 1
By Kexikus
=========================================================================
CANON GALAXY MAP FOR KOTOR
by Kexikus
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ABOUT
This mod changes the position of all planets on the galaxy map to roughly their canonical positions. I also included a new icon for the starforge and enlarged the planets to the same size as in KotOR 2 TSL.
In version 1.1 I added support for RedHawke's Ord Mantell mod. Additionally I included a new texture for Ord Mantell so that it does no longer share Korriban's texture.
INSTALLATION
Simply let TSL Patcher do its magic. It should find your KotOR installation automatically. If it doesn't and you have to select it manually, choose the folder that includes swkotor.exe.
UNINSTALLATION
Delete galaxymap.gui and lbl_strfrge.tga from your Override folder and copy galaxymap.gui from this mods backup folder into Override. Note The second step is only necessary (and possible) if you had galaxymap.gui in your Override folder when installing this mod.
INCOMPABILITIES
It's obviously incompatible with any mod that changes the size and position of the planets andor changes the Starforge icon, but aside from that there are none I know of. Note Since this mod only changes the placement of vanilla planets (for now), these positions might interfere with planets added by mods. This shouldn't be gamebreaking in any way but could look ugly on your galaxy map.
CREDITS
Mod by Kexikus
TSL Patcher by stoffe
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
9,527 downloads
0 comments
Updated
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[K1] Vibroweapons replacement pack retexture
By IRobert
Knights of the Old Republic mod
Vibroweapons replacement pack retexture
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Original models of vibroswords for KotOR by: DeadMan
Original models of vibroblades and double vibro-blades for KotORby: Seph6
Original models for Jedi Academy by: RevanDark
Author: IRobert
Contact: PM me on the forums
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Description
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This is a retexture/recolor for DeadMan's [K1] Vibroswords replacement pack
and Seph6 [K1] Vibroblades and Vibro double-blades replacement pack.
It will replace the standard vibroswords, vibroblades and vibro double-blades with new models.
The "new" textures looks similar to original game weapons. Colors match to those made by BioWare (mostly).
Every blade looks like it was vibrating and there are more color options than in original mods.
New icons clearly shows color of blade and hilt.
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Instalation
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Place the content of Override folder in your SW KotOR Override folder.
All models and textures are inculded.
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Bugs
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I did not notice any, but if You do, please contact me.
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Thanks to
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DeadMan for giving me permission to use his mod.
Seph6 for giving me permission to use his mod.
RevanDark for making original models for Jedi Academy
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Permissions
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You can freely use, change or modify this mod as long as you credit ME, DEADMAN, SEPH6 and REVANDARK.
You can't upload this mod anywhere, never.
If you have questions just pm me on forums.
Enjoy
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THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE.
USE THIS FILE AT YOUR OWN RISK.
THE AUTHOR OF THIS MOD IS NOT RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
1,488 downloads
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Retexture for [K1] Vibroswords replacement pack
By IRobert
Knights of the Old Republic mod
Retexture for [K1] Vibroswords replacement pack
======================================================
Original mod by: DeadMan
Original models for Jedi Academy by: RevanDark
Author: IRobert
Contact: PM me on the forums
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Description
***********
This is a retexture/recolor for DeadMan's [k1] Vibrosword replacement pack.
It will replace the standard vibroswords with new models made by RevanDark for Jedi Academy.
DeadMan converted the models for SW KotOR and he is the autor of original mod.
The "new" textures looks similar to original game vibroswords. Colors match to those made by BioWare (mostly).
Every blade of vibroswords looks like it was vibrating and here are more color options of this swords than in DeadMan's mod.
New icons clearly shows color of blade and hilt.
***********
Instalation
***********
Place the content of Override folder in your SW KotOR Override folder.
You don't need DeadMan's mod for working. All models and textures are inculded.
****
Bugs
****
I did not notice any, but if You do, please contact me.
*********
Thanks to
*********
DeadMan for giving me permission to use his mod.
RevanDark for making original models for Jedi Academy
*********
Permissions
*********
You can freely use, change or modify this mod as long as you credit ME, DEADMAN and REVANDARK.
You can't upload this mod anywhere, never.
If you have questions just pm me on forums.
Enjoy
----------------------------------------------------------------------
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE.
USE THIS FILE AT YOUR OWN RISK.
THE AUTHOR OF THIS MOD IS NOT RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
448 downloads
0 comments
Updated
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New Underwear
By redrob41
[This is an older mod (one of my first), which I am uploading to try out hosting here on Deadly Streams. It is identical to the one available from FileFront.]
This mod will add new underwear skins for Bastila. It includes LS, and DS, as well as slave underwear. It also will change her envmap in the appearance.2da file so that her metal bra will shine like CM_BareMetal.
Her LS underwear is now white lace with slippers, and is still just as concealing as her default tan colored utilitarian bikini. Her DS underwear is now a little more sultry, to better reflect her personality after being converted to the DS. The slave outfit is a little raggedy so it looks like it came from the Taris Undercity.
I have also included new underwear for DS PC, because the existing underwear just weren't dark enough. The male scoundrel PC DS needed to be replaced altogether because it was actually the skin for a Sith Officer that was included (at least with my cd). I deceided that the female PCs just didn't look evil enough in Sith issued longjohns, so I updated them with fishnets, and laced up boots and gloves. The Sith logos are also a little more subtle.
I also added a two piece underwear for the female scoundrels. I had seen that Red Hawk had already created some, but I wanted to make sure that the waistband was included.
Overall, I wanted to keep things tasteful, yet more interesting than what came with the game. I realize that players don't usually run around in their underwear, but these outfits add a little flavor in my opinion.
41,677 downloads
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Playable Echani x6
By redrob41
This mod will add 3 playable male & 3 playable female Echani. It will also change the Echani Mercenaries on Manaan so that they look like Echani, instead of humans (wearing Echani Light Armor). Echani have silver hair, silver eyes, and children of the same parents all have the same face (like twins and triplets, only they are born at different times).
The models that I used were comm_a_m, comm_w_m2, & N_BrejikH as well as n_tatcoma_f, n_tatcomw_f, & pfha01. Unfortunately, the 3 males and second female have a small flaw. If you equip goggle or a mask on them, it will not show up on the in-game model, but the stats will still apply to the character. Some players may prefer this, since most masks and goggles are klunky and unattractive.
2,639 downloads
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Juhani Catlike Head Mod
By redrob41
JUHANI THE CATLIKE CATHAR for K1
a
Quanon, RedRob41, jonathan7 production
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Description: This mod changes Juhani the Cathar to have a more cat like face. The head model has been modified to give her mouth, nose and ears a more pleasing shape. There are seven different skin color variations, including standard yellow (similar to her default look), Siberian white tiger (based on idea by Redhawke), cheetah, lioness, tigress, black panther, and a blue one similar to (but more cat-like than) a Na'vi from the movie Avatar. This mod will change her face, underwear (it's really just fur), normal clothes, second set of clothes, and all icons and portraits.
This mod also includes two new double bladed lightsabers and two sets of clothes for Juhani. The clothing (Juhani's Predatory Stealth Mesh) can only be worn by Juhani, since it requires Force Camouflage feat. The other clothing (Juhani's Light Armor) is just a uti file that adds some stats, but they will look the same as her basic clothes.
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Credits:
Jonathan7:
- the idea: http://www.lucasforums.com/showthread.php?t=199748&page=2
- cheetah and lioness face textures
Quanon:
- w_dblsbr_063 & w_dblsbr_064 models, textures, icons, uti
- P_JuhaniBB63.tga (clothing areas) & uti
RedRob41:
- P_JuhaniH head model, textures (yellow, Siberian [inspired by Redhawke], Na'vi blue, Tigress, Panther)
- fixes for cheetah and lioness textures face, neck & hairline to match uvw map seams
- portraits: PO_pjuhani, PO_pjuhani2 & po_pjuhani3
- P_JuhaniBA01 fur underwear textures (all seven)
- P_JuhaniBB body model (slight edit on back flap), BB01.tga textures (all seven)
- P_JuhaniBB63.tga (skin and fishnet areas)
- ia_cloths_063 & 62 icon textures
- w_dblsbr_063 & w_dblsbr_064 uvw map fixes, compact (re-pack) the textures
- TSLPatcher setup
Thanks to Zhaboka for grammar tips on the item descriptions.
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6,241 downloads