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[K1] - "The Revelation" Cutscene Custom Remake
By DarthVarkor
Please note this is a CUSTOM FAN INTERPRETATION of the Revelation cutscene, it is not 100% faithful to the original BIK and features the use of visual mods.
File Name: "DV's The Revelation Cutscene Remake V.1"
Author: Darth Varkor
Works for: Knights of the Old Republic I
K1 Restoration Compatibility: Yes.
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Description: For a while, I have been thinking about re-creating various BIK cutscenes within the games, not just
for my own personal machinima-related use, but to upload for public use as a mod. Now, as I am fairly limited to
what I can do (in-game scripting and some basic animation in After Effects) I lack the skills in software such
as 3DSMax to fully recreate some cutscenes such as the various ones of the Ebon Hawk taking off and landing on
the various worlds.
Anyway, I decided to first have a stab at the infamous 'Revelation' cutscene, providing my take on the scene,
capturing all footage in-game. The cutscene plays out fairly similiarly to how the original does, but, with
some of my own alterations/additions. Any constructive feedback is welcome.
Installation: Simply drag the BIK file provided and drop it in the "Movies" folder located within your
SWKotOR directory. You should probably make a back-up of the original movie in-case the mod fails to work for
whatever reason, or in case you simply prefer the original cutscene.
Uninstallation: Remove the BIK file and replace it with the original.
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Video demonstration of the mod.
Mods used in this cutscene:
XediiXarwarz - Dantooine 2012 Reskin
XediiXarwarz - Taris 2012 Reskin
Oldflashi - K1 Movie Style Hilts
JC's Lightbaber Visual Effects
Sithspecter & jonathan7 - Darth Revan's Robes Revisioned
CarthOnasty - Star Map Revamp V.1
Kexikus - High Quality Stars and Nebulas
starforge1 - Darth Malak Reskin Pack
*I do NOT give permission for this mod to be re-uploaded without my consent.*
Contact Info: DeadlyStream.
1,064 downloads
- revelation
- star wars
- (and 6 more)
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BK2's Recruitable Luo 1.0
By BK2-Modder
-----------------------
KotOR I RECRUITMENT MOD
-----------------------
By BK2-Modder
-----------------------
LUO RECRUITMENT MOD
-----------------------
NOTE: THIS IS A MOD THAT IS IN NO WAY ASSOCIATED WITH THE ORIGINAL LUO MOD BY DARTH-ME
-----------------------
This recruitment mod
allows you to recruit Luo,
the Black Rakata who seeks
to learn the ways of the force.
He also has some dialogue options
once you recruit him, but they aren't
too expansive. Relatively simple.
I made this mod because Darth-me's
is no longer available, afaik.
-----------------------
INSTALL INSTRUCTIONS
-----------------------
1. Extract Folder from Zip Archive
2. Double click TSLPatcher.exe
3. Read this readme again
4. Install the mod to your override folder using TSLPatcher
5. Look at included screenshots prior to playing
6. Open game and play!
-----------------------
RECRUITMENT INSTRUCTIONS
-----------------------
Luo can be recruited by both LS and DS players, but it might make more sense in a DS playthrough or an LS
playthrough in which you help the Black Rakata.
LS:
1. After speaking with The One, go to Luo and enter dialogue
2. When Luo talks about the Force, tell him that "I think you misunderstand the Force..."
3. Choose the 4th option, should be the last one that is quite lengthy
4. Select "I will train you in the ways of the force"
DS:
1. After killing the Elders, go back to the Black Rakata Base and speak to Luo, who will congratulate you.
2. Going through the main dialogue options, you should get to where he asks to be trained.
3. There should be a new dialogue option that you can choose in which you say that you will train him.
4. choose for him to take either Bastila's or HK's slot.
-----------------------
NOTES/BUGS, ETC.
-----------------------
- Luo starts out as a Level 1 Jedi Guardian, but he has some good force powers.
I would recommend trying to keep him as conservative as possible.
- In LS recruitment, Luo takes the place of Bastila, who's slot is empty until the end of the game.
- Luo's force powers come from his feet
- In the select screen, his rightside portrait is blank and white
- Luo's appearance does not change when he changes clothes
- This is mainly just a simple mod that attempts to replicate what Darth-Me did way back when
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CREDITS
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KotOR Modding Community for helpful posts and tutorials
Darth333's Recruit an NPC in Less than Ten Steps tut
Ferc Kast for his Recruit Function, which he released as a resource
Creators of K-GFF, KotOR Tool, and DLGEditor
-----------------------
Contact Info: Please direct all inquiries to me on Deadlystream @BK2-Modder
Permissions: I am entirely alright with anyone modifying this mod or reuploading it or what have you,
so long as I am credited and notified. If I have been inactive and cannot be reached, simply credit me
in bold print, and you should be fine.
471 downloads
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[KotOR] Pazaak Fixes&Tweaks
By Salk
In an attempt to salvage some material from the now defunct SW:KotOR Upgrade project, I have decided to share this modification with the community.
The basic idea is to allow players that dislike profoundly to reload upon losing Pazaak matches to have a better chance at winning.
In KotOR, the player is unfairly forced to start each round of Pazaak, favoring considerably the AI. While I could not remedy this injustice, I could work around it by redesigning the three Pazaak decks that the AI uses against the player to counterbalance the odds.
Winning is still hard and mostly a luck-based matter. It is made actually more difficult because most opponents now do require the player to win more than they have (as opposed to the original fixed amount of times) in order to unlock the dialogue about running out of funds. And when they do wage their cards but end up winning, they would play for credits again. Thus the need of nerfing considerably the value of the AI's cards.
In the process, a number of bugs have been corrected and improvements to the dialogues have been made.
More can be read in the included Read Me file.
Enjoy!
490 downloads
0 comments
Updated
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Effixian's PMHC01 Alternative
By Effix
***************************
Knights of the Old Republic
***************************
TITLE: Effixian's PMHC01 Alternative
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Unzip, place the files into your override folder.
************
DESCRIPTION
************
This is a simple reskins that replaces the first caucasian head. This is a bearded reskin of the PMHC01 head from KotOR 2 (which fits the one from KotOR with some minor changes) that I made in 2010, to look like me as close as possible. Compared to the original PMHC01 from KotOR 2, apart from the beard, it removes the scar, there's no zombie dark side corruption, instead you get Sith tattoos at the last 2 dark side phases, plus the yellow eyes. Since this mod only replaces textures and portraits it shouldn't cause conflicts with other mods.
*************
UNINSTALLING
*************
Remove from the Override folder:
PMHC01.tga, PMHC01d.tga, PMHC01d1.tga, PMHC01d2.tga, PMHC01d3.tga, PO_pmhc1.tga, PO_PMHC1d.tga, PO_PMHC1d1.tga, PO_PMHC1d2.tga, PO_PMHC1d3.tga
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
919 downloads
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Exotic costume of Bastila
By Dark Hope
Good afternoon. I was impressed with @JCarter426's "JC's Slave Bastila for K1 1.3". I could not resist, and I made a new texture in HD. Resolution 2048X2048. Increasing the resolution allowed to improve the quality of the texture and add detailed ornaments. The archive contains only textures. Installed on top of JC's Slave Bastila for K1 1.3 https://deadlystream.com/files/file/1299-jcs-slave-bastila-for-k1/?tab=comments
2,200 downloads
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Mira-INSPIRED Default Clothing Reskin for Mission Vao
By eNoodles
It's a bit of shame that the first mod I ever actually release had somewhat of a controversial origin, but oh well.
This mod was requested by @SithTrooper, however the original idea sparked quite the discussion and the thread was ultimately locked. I have kept that discussion in mind and altered certain parts of Mira's original outfit to be more appropriate for Mission.
Basically, this mod allows Mission to wear Mira's jacket and pants. Underneath the jacket are basically Mission's vanilla undergarments, as seen when you unequip anything from her body slot. Hopefully nobody finds this offensive, as I do not want to start anything or continue the original thread.
This mod should be compatible with anything that doesn't edit Mission's appearance.2da row (specifically model and tex b). So it *should* be compatible with K1R.
Oh, and yes, this is technically a port. I recall reading somewhere that this fact must be mentioned.
Credits:
Obsidian Entertainment (Mira body model)
Bioware (KotOR)
Fred Tetra (KotOR Tool)
JCarter426 & Darth Parametric (helping me figure out porting between K1 and TSL)
SithTrooper (the original, somewhat controversial idea)
bead-v (MDLedit)
The GIMP Development Team
Stoffe (TSL patcher)
1,300 downloads
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Sith Assassin Ambush
By eNoodles
This mod was requested by @Spectrometer. This replaces part of the trio of Dark Jedi that ambush you on Tatooine and Kashyyyk with Sith Assassins from TSL. You have two options:
1) The two Dark Jedi by the sides are replaced with Sith Assassins
2) The leading Dark Jedi is replaced with a Sith Assassin
Personally I would go with option #1 because in #2 the Sith Assassin will be the one speaking to you, while in #1 they will silently stand by the side. I doubt Sith Assassins would waste time on pointless conversations. But it's your choice, otherwise I wouldn't have made it
Note: If you go with option #1, you will make the fight slightly easier. This is because one of the Dark Jedi had a Dark Jedi Knight robe, which I had to remove because it obviously looked weird with the new model. I might address this in the future.
Installation:
Run TSLPatcher.exe, choose which option you want from the dropdown menu, and select your main game folder. You will get 4 warnings if you install one of the versions when you already had the other installed.
Uninstallation:
Remove n_darkjh01.mdl/mdx, n_darkjlowm.mdl/mdx, tat17_darkjedi01-03, N_DarkJLowM01.tpc, and N_DarkJH01.tpc from your Override folder. Replace your appearance.2da and heads.2da with the backup that was generated.
This is a port from TSL. I'm not sure if I have to clarify that, but just in-case.
Compatible with any mod unless for some reason it uses the Sith Assassin TSL models/textures (n_darkjlowm.mdl/mdx, n_darkjh01.mdl/mdx, N_DarkJLowM01.tpc, and N_DarkJH01.tpc)
Credits:
Obsidian Entertainment (Sith Assassin model/texture)
Bioware (KotOR)
Fred Tetra (KotOR Tool)
JCarter426 & Darth Parametric (helping me figure out porting between K1 and TSL)
Spectrometer (original idea)
bead-v (MDLedit)
Stoffe (TSL patcher)
1,593 downloads
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[K1] Force Powers' Sounds Pack
By ebmar
This mod replaces Force Powers' SFXs in the SW:KotOR game with the modded version's SFXs.
# Background #
To tell the truth, I am pleased with the original Force Powers' SFX but it's just- I want to experience something different- something fresh; and the project was started then.
# About this Mod #
Inside this version are 7 modded Force Powers' Sound FXs; some based on in-game vanilla assets, and some others are modifications from Shem's "Ultimate Sound Mod"; which he gave permission for anyone whom wants to use the work he have done in a future mod, to just give him credit for what they have used. So, they are:
Force Use [v_useforce] - Sound FX produced first when using Force Powers [noticeably heard with Force Cure, Force Heal, Force Armor, Force Aura, and Force Energy Resistance]. Force Lightning [v_pro_lightning] - Sound FX produced when using Force Lightning. Force Death Field [v_pro_deathfeld] - Sound FX produced when using Force Death Field. Force Wave [v_imp_frcwave] - Sound FX produced when using Force Wave. Force Choke [v_imp_choke] - Sound FX produced when using Force Choke. Force Throw Lightsaber [v_throw] - Sound FX produced when using Throw Lightsaber. Force Destroy Droid [v_pro_droidkill] - Sound FX produced when using Force Destroy Droid. This mod can be installed anytime and/or anywhere on the game, and will have direct effect to the game.
Shem's Terms of Use:
# Final Remarks #
I suggest you to install Shem's "Ultimate Sound Mod" [first] along with JCarter426's "JC's K1 Sound Effects" [second], and then sync them with this mod [third]. After all this time, I still believe that Shem's "USM" is still the most enjoyable SFX mod. And later, JCarter426's "K1 SFXs" complete Shem's. And this mod aims to complete the Force Powers' part.
Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: Run the installer [TSLPatcher.exe].
Uninstallation: Run the "Optional: Vanilla Force Powers' SFXs" option from the installer directory. As only for the Force Throw Lightsaber [v_throw], you must uninstall it manually by removing the said file from the 'Override' folder.
Compatibility: There are 5 assets that will not compatible with Shem's, they are; Force Choke [v_imp_choke], Force Wave [v_imp_frcwave], Force Destroy Droid [v_pro_droidkill], Force Lightning [v_pro_lightning], and Force Throw Lightsaber [v_throw]. Install this mod after Shem's if you want that change.
Redistribution: Do not redistribute this mod or re-release it on any website at all. As inside this mod, there are base assets which they are not belongs to mine. If you plan on using this mod or only the assets from this mod to a mod you will be developing, give credits to Shem, BioWare and LucasArts; as this mod contains their assets. Also, a credits to my name is always a welcome, welcome.
Credits:
Shem for the collaboration between the "Ultimate Sound Mod" assets with mine's. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss.
-eb
0.1 Preview :
0.2 Preview [Under Development]
1,621 downloads
0 comments
Updated
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KOTOR Editable Executable
By Snigaroo
This file is a hex-editable KOTOR executable for use in widescreen patching. The file was originally produced by FairLight, and therefore DeadlyStream offers no technical support for the file or its use.
315,785 downloads
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K1 Fenharel Style Character Select Screen Portraits for Carth, HK, and T3
Hey guys. This is my very first 'mod' (feels almost insulting to call it that but what can you do?), such as it is. I made this for my own personal use but thought I'd see if anyone else would like to use it. Please leave feedback on whether you'd like different backgrounds etcetera and I can see about updating/adding to it.
If like me, both Fenharel's character retextures and the HK SWTOR retexture by DarthParametric have become a staple in your override folder, and you're also a little insane in the membrane, you may have been bothered by the fact that Fen included some awesome portraits for each character on the party select screen, yet Carth (even though he was retextured), HK, and T3 have no such portraits. For me, it broke the immersion of the mod to have this juxtaposition. Therefore, I've created portraits for them (while trying to stay as faithful to his style as possible).
Installation: Just stick the TGA's in yer good ole override folder. Warning: DarthParametric's HK retexture already has a po_phk473 file but it is under a different file format. Even though your computer won't say that it conflicts, you need to go into the override folder and delete the file named po_phk473.dds manually for his portrait to show up.
Compatibility: Shouldn't have any conflicts with anything besides mods that change po_pcarth3, po_phk473, or po_pt3m33 (of which I haven't seen any aside from the one detailed in the installation section above, so you should be good to go).
Anyway, let me know what you guys think and thanks a bunch for being such an awesome community.
224 downloads
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Qui-Don Jorn's Sabers 4.0 KotOR Conversion
Author:
Qui-Don Jorn/Kainzorus Prime
Mod Name:
Qui-Don Jorn's Sabers 4.0 KotOR Conversion
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod converts the 4.0 version of Qui-Don Jorn's default replacement hilts from TSL to KotOR.
2. Installation:
=========
Copy all the files into the Override folder. Overwrite as necessary.
3. Compatibility:
=========
Mod is incompatible with other default hilt replacements, obviously.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
12,924 downloads
- Qui-Don Jorn
- Saber
- (and 4 more)
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[K1] Custom 'Animated Revan' Legal Screen
By ebmar
Custom 'Animated Revan' Legal Screen 1.1.1
A custom 'animated Revan' legal screen for KotOR in 1920x1080.
The animated Revan is not a work of mine, it is a .gif upload by Danny Russell. So all credits to him for doing the hard job!
What I do is some edits, convert, and blend the animation with the legal content I made so it can be utilized in-game.
This mod is very much inspired by VarsityPuppet's "New Legal Screens for KotOR and TSL 1.0".
Installation: Run the Installer [TSLPatcher.exe].
Uninstallation: Delete the said file, or overwrite with the file stored in the Backup folder inside the mod's folder [located at the same level as the 'tslpatchdata' folder].
Compatibility: Should be compatible with anything except other mods which potentially alter the Legal.bik file.
Credits:
BioWare & LucasArts for the 'Game of the 21st Century'. Danny Russell. All modders either active or inactive. stoffe and Fair Strides for the TSLPatcher setup. Jeff Roberts for the RAD Video Tools.
-eb
Preview
496 downloads
0 comments
Updated
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Crossguard Lightsabers
By Sithspecter
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
Crossguard Lightsabers 2.0
By Sithspecter
Description:
You've probably seen The Force Awakens at this point, and Kylo Ren's unique lightsaber as well. The saber features crossguard blades that serve a defensive purpose as well as venting extra heat. Now, you can play through Knights of the Old Republic wielding crossguard lightsabers as your own! This mod adds crossguard lightsabers complete with animations to Knights of the Old Republic.
Each of the regular crossguard lightsabers is completely upgradeable. You also have the choice to install crossguard lightsabers with the default blade textures OR crossguard lightsabers with an animated jagged blade texture.
Installation:
1. Copy all the files in the Override folder of this .zip into your Knights of the Old Republic Override folder
2. If you would rather have default blade textures, also copy the files from the Default Blades folder of this .zip into your Override folder
3. If you want to go back to animated blade textures, copy the files from the Animated Blades folder of this .zip into your Override folder
Use:
Due to the unique way that Knights of the Old Republic handles lightsabers, to make the lightsabers upgradeable this mod adds an emitter item which can be bonded with any of the default lightsaber color crystals in the game. Once you have an emitter and a lightsaber color crystal, talk to T3-M4 who can bond them together to give you the new crystal bonded to the emitter. Simply install the new bonded crystal in a single-bladed regular lightsaber, and you now have a Crossguard Lightsaber! The bonded crystals can also be installed in double-bladed or short lightsabers, however, they will still be the default double-bladed and short bladed lightsabers. If you want to remove a crystal from an emitter, talk to T3 once more and he will separate the two items.
You can find crossguard lightsaber items in the following locations:
Dantooine: Blue crossguard lightsaber on Nemo's body
Kashyyyk: Jolee now comes equipped with a violet crossguard lightsaber
Korriban: Sith lightsaber located in Naga Sadow's tomb has been changed to a crossguard lightsaber
Tatooine: Emitter in Kraayt Dragon cave
Unknown World: Emitter on The One's body
Yavin Station: Suvam Tam will sell you 2 emitters
Cheats:
g_i_crossguard - Emitter which can be bonded with any color crystal in the default game
g_w_lghtsbr09 - Blue crossguard lightsaber (upgradeable)
g_w_lghtsbr10 - Red crossguard lightsaber (upgradeable)
g_w_lghtsbr11 - Green crossguard lightsaber (upgradeable)
g_w_lghtsbr12 - Yellow crossguard lightsaber (upgradeable)
g_w_lghtsbr13 - Violet crossguard lightsaber (upgradeable)
g1_w_lghtsbr03 - Heart of the Guardian crossguard lightsaber (upgradeable)
g1_w_lghtsbr04 - Mantle of the Force crossguard lightsaber (upgradeable)
INCOMPATIBILITY:
DUE TO THE UNIQUE WAY THAT THIS MOD IS SET UP, IT IS INCOMPATIBLE WITH OTHER MODS THAT HAVE A UPCRYSTALS.2DA OR MODIFY UPCRYSTALS.2DA. THIS MEANS THAT MOST LIGHTSABER MODS WILL BE INCOMPATIBLE. IF YOU USE THIS MOD WITH OTHER LIGHTSABER MODS AND HAVE PROBLEMS, UNINSTALL BOTH MODS AND CHOOSE ONE TO RE-INSTALL
Bugs:
The lightsaber extension bug has been fixed thanks to newly developed tools! No known bugs exist, please contacte me with bug reports.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
Readme.pdf
2,248 downloads
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TOR Ports: Meetra Surik AKA Jedi Exile Female Player Head for K1
For those that crave an identity crisis, this mod adds the head model of the “Jedi Entity” AKA the Jedi Exile AKA Meetra Surik from The Old Republic MMO, ported to K1 as a selectable player head for female characters.
N.B. Some screenshots feature @ndix UR's KOTOR High Resolution Menus
A few notes:
While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair meshes are currently completely rigid. Possibly I may add a danglymesh version in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. In an act of ultimate laziness, the mod currently uses all the same portraits as the TSL mod. I might eventually update them to make them more K1-like. Acknowledgements:
Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script978 downloads
0 comments
Updated
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TOR Ports: Kira Carsen Female Player Head for K1
This mod adds the head model of the Jedi Knight companion Kira Carsen from The Old Republic MMO, ported to K1 as a selectable player head for female characters. TOR uses the same base head mesh for Kira and Meetra Surik, so this was basically a two-for-one deal, given that the most difficult element is reskinning the face.
N.B. Some screenshots feature @ndix UR's KOTOR High Resolution Menus
A few notes:
While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair meshes are currently completely rigid. Possibly I may add a danglymesh version in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. In an act of ultimate laziness, the mod currently uses all the same portraits as the TSL mod. I might eventually update them to make them more K1-like. Acknowledgements:
Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script2,315 downloads
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TOR Ports: Jaesa Willsaam Female Player Head for K1
This mod adds the head model of Sith Warrior companion Jaesa Willsaam from The Old Republic MMO as a selectable player head for female characters.
N.B. Some screenshots feature @ndix UR's KOTOR High Resolution Menus
A few notes:
While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair mesh is currently using skin weights and is fairly rigid. Possibly I may add a danglymesh version in a future update. The underside of the hair at the back of the neck is fairly bare. I may add some additional hair elements in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Acknowledgements:
Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script2,917 downloads
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TOR Ports: Pureblood Sith Male Player Head for K1
This mod adds the head model of a Pureblood Sith from The Old Republic MMO as a selectable player head for male characters.
N.B. Some screenshots feature @ndix UR's KOTOR High Resolution Menus
A few notes:
While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. A unique underwear model is included, but the join line between the body and head is very apparent. I gather TOR is doing something to blend the join seamlessly, but I’m not able to replicate it. Acknowledgements:
Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC and normal map normalizer tool Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script1,100 downloads
0 comments
Updated
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JC and AFP's Crystal Color Selection
Hello again everyone!
This is a fairly simple mod that allows you to select new colors for the Heart of the Guardian and Mantle of the Force crystals. In addition to changing the blade colors, this mod also gives you three options for the icon textures:
1. Use the default in-game icon for whichever color you choose
2. Use the original Heart of the Guardian/Mantle of the Force icon recolored to match the new color
3. Use a new icon that matches the new color
Thanks go to JCarter426 for creating the icons!
This mod is compatible with any mod unless they happen to use the same custom model variations as this one. (If you have any lightsaber hilt or blade mods, this will simply use the models/textures from that mod of whichever color you select).
As usual you may do whatever you like with this mod (reupload it, edit it, whatever), however unlike most of my mods, you must give credit to JCarter426 if you do anything with this mod.
548 downloads
0 comments
Updated
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JC's Republic Soldier Fix for K1
By JCarter426
I became so very tired of the low resolution textures for female Republic soldiers. So I made a new model for them, using the male version as a template.
While I was at it, I noticed errors on the male model, so I've corrected those as well.
47,535 downloads
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High Quality Spaceman
By 90SK
High Quality Spaceman
by 90SK
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Description:
Adds a high quality texture to the Iridorian bounty hunter space suit.
Note the screenshot is taken in K2, but this is for K1. The skin was made using content found in both games.
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Installtion:
To install, place mod files in your Override folder.
To uninstall, remove N_spaceman_low.tga from your Override folder.
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Credits:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
807 downloads
0 comments
Updated
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Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack
By JasonRyder
SpaceAlex's Unfinished K1 Enhancement Pack
Modder's Resource for: KoTOR.
I DID NOT CREATE THIS. SpaceAlex did. It was intended to be both a cosmetic NPC upgrade, a loot upgrade that added new items for Knights of the Old Republic, and more. Sadly, it was never finished, but plenty of work was completed by the time the project was cancelled as these screenshots display. Since SpaceAlex's K1 Enhancement Pack was not hosted on the website, I decided to host it myself and provide an easy link to all the assets so someone can either finish it or use bits and pieces of it in their own mods. Personally, I would like the entire mod to be finished as SpaceAlex intended with the NPC Modification Pack Bonus Content, Party Member Reskins, Player Character Clothing and Head Reskins, and Miscellaneous items implemented as optional add-ons.
Also, there is a fix for invisible heads for some reason, here: https://deadlystream.com/files/file/417-spacealexs-k1ep-invisible-head-fix/ . Please download this too if you're using it as a mod or just using it for editing.
Lastly, do not use this with K1 Restoration because it will cause cosmetic glitches such as Outcast Children looking like Mandalorians.
NOTE: I just realized that I took out a few pieces of the file so it would work. I took out anything related to Darth Bandon and Calo Nord, as these additions cause game-breaking bugs.
Credits:
-The Deadlystream Website Team for creating this website.
-SpaceAlex for creating all these assets
-All the great modders and users in this community
-Fred Tetra for his KOTOR Tool which makes this possible
-The original creator of TSL Patcher, which makes mod installation so much easier
-BioWare for creating the Odyssey Engine and this awesome game.
-milestails and Fallen Guardian for providing the files themselves: https://onedrive.live.com/?id=AF290B5E544EBB56!121&cid=AF290B5E544EBB56
1,568 downloads
- k1 enhancement
- spacealex
- (and 7 more)
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JC's Dense Aliens for K1
By JCarter426
There are so-called "lite" alien models that are of lesser quality than most other models in the game. These include the Quarren and Gran species. Both aliens feature more prominently in the sequel and their models were given an overhaul. This mod ports the K2 versions of the models back to K1, improving the quality of models and creating a more consistent aesthetic.
4,509 downloads
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Give Kinrath to Nubassa
By LDR
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Knights of the Old Republic
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TITLE: Give Kinrath to Nubassa
AUTHOR: LDR
DATE: 6/22/18
FILENAME: give_kinrath_nubassa
FILESIZE: 56 KB
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INSTALLATION INSTRUCTIONS
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Simply put the all the files in the override folder into the Override folder in your KOTOR directory.
To uninstall, remove the files from the KOTOR directory.
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Permissions
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All material included can be used in your own mods without asking for permission beforehand. Just mention me in your readme.
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DESCRIPTION
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When I first played KOTOR when I was very young, I thought that giving Nubassa the extra kinrath bodies from Kashyyyk would be a valid way to satisfy his need for exotic animals. Well, this mod does just that. Somewhat humorously.
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BUGS
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None I hope. If you find any please post them in the comments. I will address them as soon as I can.
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Credits
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Fred Tetra for his very useful KotOR Tool.
JCarter426 for assisting me in scripting.
The DeadlyStream staff and community for still making KOTOR relevant after 15+ years. I love and appreciate you all.
604 downloads
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Green Crystal from K2 to K1
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 18.06.2018
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
In both Kotor games, the green Lightsaber crystal is different from one another. In my opinion, the K2 crystal is the superior version and
looks more like a crystal, thus, I have made this mod which ports the K2 crystal into K1.
Known Bugs:
None but if there is Just PM me on Deadlystream.
Incompatibilities:
Will be incompatible with things that edit "iw_SbrCrstl_016.tga" though I know of no mods which do so.
Permissions:
You are NOT allowed to claim this work to be your own.
Thanks:
Bioware for such an amazing game
Fred Tetra for Kotor Tool
The Staff of Deadlystream for lifting the no Porting rule
and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
696 downloads
0 comments
Submitted
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JC's Canderous Ported from K2 to K1
By JCarter426
This mod alters Canderous' appearance, porting the unused texture from K2 to be used in K1.
740 downloads
0 comments
Submitted