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  1. Playable Echani x6

    This mod will add 3 playable male & 3 playable female Echani. It will also change the Echani Mercenaries on Manaan so that they look like Echani, instead of humans (wearing Echani Light Armor). Echani have silver hair, silver eyes, and children of the same parents all have the same face (like twins and triplets, only they are born at different times).
     
    The models that I used were comm_a_m, comm_w_m2, & N_BrejikH as well as n_tatcoma_f, n_tatcomw_f, & pfha01. Unfortunately, the 3 males and second female have a small flaw. If you equip goggle or a mask on them, it will not show up on the in-game model, but the stats will still apply to the character. Some players may prefer this, since most masks and goggles are klunky and unattractive.

    2,612 downloads

       (5 reviews)

    5 comments

    Updated

  2. Juhani Catlike Head Mod

    JUHANI THE CATLIKE CATHAR for K1
    a
    Quanon, RedRob41, jonathan7 production
    ================================================================
    Description: This mod changes Juhani the Cathar to have a more cat like face. The head model has been modified to give her mouth, nose and ears a more pleasing shape. There are seven different skin color variations, including standard yellow (similar to her default look), Siberian white tiger (based on idea by Redhawke), cheetah, lioness, tigress, black panther, and a blue one similar to (but more cat-like than) a Na'vi from the movie Avatar. This mod will change her face, underwear (it's really just fur), normal clothes, second set of clothes, and all icons and portraits.
    This mod also includes two new double bladed lightsabers and two sets of clothes for Juhani. The clothing (Juhani's Predatory Stealth Mesh) can only be worn by Juhani, since it requires Force Camouflage feat. The other clothing (Juhani's Light Armor) is just a uti file that adds some stats, but they will look the same as her basic clothes.
    ================================================================
    Credits:
    Jonathan7:
    - the idea: http://www.lucasforums.com/showthread.php?t=199748&page=2
    - cheetah and lioness face textures
    Quanon:
    - w_dblsbr_063 & w_dblsbr_064 models, textures, icons, uti
    - P_JuhaniBB63.tga (clothing areas) & uti
    RedRob41:
    - P_JuhaniH head model, textures (yellow, Siberian [inspired by Redhawke], Na'vi blue, Tigress, Panther)
    - fixes for cheetah and lioness textures face, neck & hairline to match uvw map seams
    - portraits: PO_pjuhani, PO_pjuhani2 & po_pjuhani3
    - P_JuhaniBA01 fur underwear textures (all seven)
    - P_JuhaniBB body model (slight edit on back flap), BB01.tga textures (all seven)
    - P_JuhaniBB63.tga (skin and fishnet areas)
    - ia_cloths_063 & 62 icon textures
    - w_dblsbr_063 & w_dblsbr_064 uvw map fixes, compact (re-pack) the textures
    - TSLPatcher setup
    Thanks to Zhaboka for grammar tips on the item descriptions.
    ================================================================

    6,199 downloads

       (15 reviews)

    12 comments

    Updated

  3. Party Model fixes and HD Bastila

    The main purpose of this mod is to fix many of the party models that have uvw errors. Some of these errors may be too small to see in-game, but most become glaring when using some of the HD texture mods here on this site. The only HD texture that I have included here, is for Bastila Shan's head model (P_BastilaH04) which is now 2048x2048 pixels. I have tried to remain true to her original look.
    The models that I have fixed, and are included, are:
    default clothes models for  Bastila Shan Canderous Ordo Carth Onasi Jolee Bindo Juhani Mission Vao HK-47's whole body model head models for Bastila and Carth HD head texture for Bastila head texture for Jolee (to fix the mustache) two additional clothes textures for Carth Each of these character's files can be used separately, so that the user has the option of mixing and matching with other mods.
    Many of the screenshots are animated with before/after scenes that flip every 7 seconds. There are included text files with much more detail as to what has been fixed in each. There are also a few files included that other modders can use for helping their own texture mods (some uvw maps and a few Photoshop psd files with multiple layers already separated).

    27,702 downloads

       (6 reviews)

    5 comments

    Submitted

  4. JC's Blaster Visual Effects for K1

    This mod changes the visual effects for all the laser blasts in the game. Energy blasters, ion blasters, disruptors, bowcasters - I've replaced them all. Except sonic, because really, sonic?
    In general, I've added more detail and made them match what's depicted on film as best as I could, when there was a visual reference. I took screenshots of the movies and got out my eyedropper tool and everything. The cores of the lasers are brighter so they look more like lasers, instead of having the whole thing as one flat color. I also messed around with light objects so each laser will illuminate surrounding objects in the appropriate color.
    For disruptors, I've included three color options: white, green, and yellow. The default install is white, like the original, and the other two are included as optional things.
     

    37,881 downloads

       (4 reviews)

    1 comment

    Updated

  5. VP's Hi Poly Tin Cans - KotOR 1

    Update:
     
    - I fixed some of the geometry on the hilts so they look a bit cleaner
    - Also threw in Malak's lightsaber hilt for good measure
     

    Well, on March 16, 2011 a veteran modder known as Varsity Puppet released a mod called VP's Hi Poly Tin Cans. Now this mod took the bad lightsaber models that were for the sabers in the vanilla game and made them high quality and good looking. The only problem with this mod though, was that there was no KotOR I version. And so, approximately two years later (I really did not plan this), with VP's permission, I went ahead and made a KotOR I version. Hope you guys enjoy.

    6,397 downloads

       (13 reviews)

    5 comments

    Updated

  6. Balanced Pazaak

    As many of you know, Pazaak is a rigged game in KOTOR 1. There are already mods that make the opponents' hands all 0 cards, but I always felt like that was too easy. This mod is a nice middle of the road.
    The original 3 decks used by opponents are as follows:
    Deck Level Card 1 Card 2 Card 3 Card 4 Card 5 Card 6 Card 7 Card 8 Card 9 Card 10 Deck 1   +3     -3     +4     -4     +5     -5     +5     -3     +4     -5 Deck 2     ±6     +4   -4     -2     +3     -2     -3     +3     +2     ±1 Deck 3     ±3     ±3     ±2     ±2     ±4     ±4     ±2     ±2     ±1     ±1 This mod changes them to this:
    Deck Level Card 1 Card 2 Card 3 Card 4 Card 5 Card 6 Card 7 Card 8 Card 9 Card 10 Deck 1   +1     +1     +2     +2     +3     +3     +4     +4    +5     +5 Deck 2     +3     -3     +4     -4     +5     -5     +5     -3     +4     -5 Deck 3     ±4     +4     -4     -2     +3     -2     -3     +3     +2     ±1  
    Obviously I can't fix the RNG where sometimes the opponent will just draw to 20 (4 times in a row...), but hey...chalk that up to shady characters cheating
     
    NOTE: I give permission for anybody to do whatever they like with this file. If you're unsure if the thing that you're doing is safe, legal, or possible, that's your problem

    35,199 downloads

       (1 review)

    2 comments

    Updated

  7. [K1] Hi-Res Beam Effects

    Hi-Res Beam Effects for K1
    ==========================
    by Darth InSidious
    ==================
     
    Description
    -----------
    This mod replaces the Force Drain, cold ray, ion, and neural pacifier beam effects with higher resolution versions.
    The mod does not replace the Death Field or Force Lightning effects effects.
     
    Installation
    ------------
    Just drop the files fx_beam01, fx_beam02, fx_beam03, and Fx_Drain.tga in this archive into your Override folder.
     
    Uninstallation
    --------------
    Take the files out again.
     
    Legal Disclaimer
    ----------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
    ask me first.
     
    Thanks to:
    ----------
    Quanon and Zhaboka for the feedback on the original TSL hi-res beam effects;
    Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
    Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
    KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
    Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .

    60,131 downloads

       (11 reviews)

    6 comments

    Updated

  8. Ajunta Pall Unique Appearance

    This is a mod by Silveredge9 which I received permission to reupload due to filefront's collapse.
     
    I have marked it as incompatible with K1R, but the truth is I'm not certain whether it is or not. So long as this mod is installed prior to K1R they're likely to work together, but I am not the original author and am unwilling to make a definitive statement to this effect.
     
    The contents of this file, and its readme, have not been altered in any way from the original which Silveredge9 uploaded; the unmodified readme follows:
     

    ----------------------------------------
    Knights of the Old Republic - Ajunta Pall Unique Appearance Mod v1.1
    ----------------------------------------
     
    AUTHOR: Silveredge9
    EMAIL: silveredge9@hotmail.com
    NAME: Ajunta Pall Unique Appearance Mod V1.1
    DATE RELEASED: 07/9/07
     
    DESCRIPTION: A unique appearence for the spirit of Ajunta Pall to replace the default Dark Jedi one. Includes an option to make Ajunta semi transparent.
     
    ----------------------------------------
    File Index
    ----------------------------------------
     
    N_DeadeyeH01d.tga x 4
    N_JediMemM08.tga x 2
    kor37_freedon.utc
    kor37_freedonnad.dlg
    clear_effects.ncs
    heads.2DA
    Appearance.2DA
     
    ----------------------------------------
    Comments
    ----------------------------------------
    I always though the default Ajunta Pall character was a little uninteresting and generic, looking the same as the enemies you fight in the game. So here, at last is an cool appearance to match his cool voice.
     
    Firstly, choose if or not you want a solid Ajunta Pall, or a Semi Transparent "Ghost-Like" Ajunta Pall. And open the associated folder, either Non-Transparent, or Transparent.
     
    Then are 2 variations of the head to choose from, with ghostly eyes or with sith eyes. To use the Sith Eyes version, copy the file from the Sith Eyes folder into the override folder after the installation.
     
    Also the horrible shield effect has been removed.
     
    Should you want to retain the shield effect on Ajunta Pall, don't move 'clear_effects.ncs' or 'kor37_freedonnad.dlg' in the Override folder.
     
    ----------------------------------------
    Version Updates
    ----------------------------------------
    - Transparent Ajunta Pall option added.
     
    ----------------------------------------
    How to Install This Mod
    ----------------------------------------
    - Choose whether you want Solid or Transparent Ajunta Pall, and move the TGA files into the Override directory.
    - Unzip all the rest of the Zips contents into your Override directory, located in your LucasArts/SWKotOR folder.
     
    ----------------------------------------
    How to UnInstall This Mod
    ----------------------------------------
    - Remove all the listed files above from your Override folder.
     
    ----------------------------------------
    Contact Info
    ----------------------------------------
    - Email all questions or comments to: silveredge9@hotmail.com

    50,452 downloads

       (8 reviews)

    18 comments

    Updated

  9. Queedle Fix

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 11.05.2018
     
    Installation:
    Copy and Paste the file within "For Override" into your Kotor Override folder
     
    Uninstallation:
    Remove the file you copied from the Override folder
     
    Description:
    Queedle is an Ithorian Swoop Racer on Manaan, he seems all well and normal until you find out he claims he is from the world "Ando" (which is the same homeworld as the Aqualish species) and a Sith refers to him as an "Aqualish" which leads me to believe Queedle is supposed to be an Aqualish but during development his appearance was set to an Ithorian as both Ithorian and Aqualish NPCs share the same VO thus the confusion. This fix turns Queedle into an Aqualish
     

     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Shouldn't be incompatible with anything but if there is just PM me on Deadlystream
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission
     
    Thanks:
    Bioware for such an amazing game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    905 downloads

       (10 reviews)

    5 comments

    Submitted

  10. Star Map Revamp

    ///// 01. Background /////
     
    Being such a main part of the K1 story, I was surprised to see these had yet to be revamped. I was looking to get into modding/reskinning, so I thought this would be a great project.
     
    ///// 02. Enhancements /////
    First steps were to update the overall model. I wanted some visual upgrades while still maintaining a very-aged and neglected structure. I love the runes scattered throughout the game and I really wanted to incorporate those as well. It seemed fitting to light them. (And you're going to them all over the place.) Next section was so focus on the HUD (for lack of a better term). It was very pixelated and really needed a crisp, new look. I tried to simplify it a bit and ended up removing a couple of parts as well. The biggest change I made was creating a new piece for the planet locators. I simply didn't like the originals and wanted to make the location an actual planet. This was a really fun part--recreating the central galaxy this all revolved around. I used some shots of actual galaxies, nebulas, and starfields. It's hard to beat the real thing. I adjusted the colors slightly for better clarity as well. The mother of a bastard that caused me the most grief, was the dodecahedron in the center of the star map. The texture had such a bizarre repeat pattern and never really wrapped that well. I'm happy to the point I got it to, but would like to make that an actual sphere in v2.

     

    ///// 03. Future Plans /////
    In thinking about a version 2, I'd like to actually edit the model files. I think some edges could be softened, but mostly I'd like to adjust the mapping to avoid so many repeated areas of the texture. The final opening of the star map, where the PC finds out the location of the forge could use some work. Most (if not all) is model work and I wasn't ready for that. I'd also like to adjust the lighting in a couple of places. Would I go as far as to customize it for every zone you find a map? I dunno, that's a big endeavor and there are a limited number of placeables.

     

    ///// 04. Moving Forward /////
     
    This has been a fun project for sure, and I'm happy to see it come to fruition. Please download and let me know your thoughts. I open to constructive criticism and whatever I can do to the better the project, I'm happy to do so.
     
    ///// 05. Install /////
     
    Drag 'em to your override folder. These shouldn't conflict with anything.
     
    ///// 06. Uninstall /////
     
    Remove the files.
     
    ///// 07. Disclaimer /////
     
    Distribute, have fun, edit, whatever. I only ask that you don't claim this as your own.
     
    ///// 08. Thanks /////
     
    So many! Shout outs for tutorials, advice, suggestions, testing, encouragement, and more. A Future Pilot, Darth_Sapiens, DarthParametric, DarthVarkor, djh269, InSidious, JCarter426, Kexikus, ndix UR, Rece, Sith Holocron, Sithspecter, Sniggles, tjsase, VarsityPuppet, Zhaboka

    37,780 downloads

       (11 reviews)

    19 comments

    Updated

  11. JC's Battle Undergarments for K1

    By popular* demand!
     
    This mod will add a new item that has the appearance of underwear but grants a defense bonus when equipped (+4).
     
    The mod does not integrate the item in the game at all; you will have to cheat it into the game in some manner. The item is "jc_under01".
     
    *For populaces totaling one or more individuals on Deadly Stream.

    376 downloads

       (1 review)

    3 comments

    Submitted

  12. Dragon Scale Robe (Nasota Dyrel's Robe)

    Hello there, this is my first published mod on the site (It was on Filefront before but we all know what happened there :\) and it brings you a new robe. Although it is only a small addition to the game, I hope you download it and enjoy!
     
     
     
    To obtain the item in-game, open your console and write "giveitem jedirobe_15" without the quotes.
     
     
     
    (By the way, if you don't want to get a "Cheat Used" stamped on your save game screen, there is an optional folder inside the Zip file which will let you grab the robe in the Krayt Dragon's Cave in Tatooine).

    478 downloads

       (2 reviews)

    2 comments

    Updated

  13. JC's Toolbox for K1

    JC's Toolbox is a collection of items I created to perform various tasks while working in the game. Some I created out of necessity, others were by request, and a few were just for fun.
     
    If you're a fellow modder, think of these as developer tools. They can do handy things like add or remove party members, let you change party members whenever you want, open and close doors, play animations, delete objects, clone objects, adjust your alignment, warp, teleport through broken walkmeshes, and much, much more.
     
    And for the rest of you, if you were paying attention you might have noticed many of those functions are of a cheating nature. If you just want to mess around with the game, do stuff you can't normally do, you can find something useful here. Like make everyone in the game dance.

    1,124 downloads

       (4 reviews)

    6 comments

    Submitted

  14. Artistic Fanart Portraits [K1]

    This is a mod for the award-winning game Star Wars Knights of the Old Republic [K1].
     
    Description:
    Well the day has finally come where I publicly release a mod; it only took 13 years of owning the game! While I have modded my own game extensively over the years, this is my first mod. It may be a bit rudimentary but hey, at least I got there in the end!
     
    The origins of this mod started in my dislike of the default portraits which I thought were too bland, not to mention tiring to look at after years and years. So I endeavoured to replace these portraits with some of my own using mostly fan art collected from around the internet. Over the years, I periodically 'updated' these custom portraits with new images as I stumbled across them. This mod is simply a public release of my current crop of portraits for the first KotOR game.
     
    The 'Default' folder contains portraits for all 9 main party members - Jolee, Juhani, Canderous, T3-M4, HK-47, Bastila, Carth, Mission, and Zaalbar. I have also included a file for anyone who has Silveredge 9's Darkside Bastila mod (which adds a line to the Portraits.2da file to use a different darkside portrait). HOWEVER, it's important to note that the darkside portrait mentioned is simply a copy of the one in the 'Default' folder and is NOT a special or unique version - perhaps something for a future update?
     
    Installation:
    Move all the files from the 'Default' folder to the 'Override' folder located in your game directory. Repeat the process for any of the files you wish to use in the 'Optional' folder.
     
    Uninstallation:
    Remove all the files from the Override folder.
     
    Compatibility:
    It should be compatibile with most anything, except other mods which alter partymembers' portraits. All PC portraits are unaffected by this mod.
     
    Known Bugs:
    None that I know of.
     
    Usage:
    This mod is not be uploaded to any site by anyone other than myself. This is because I don't own the IP on the images - while it was me who went through the effort of compiling and editing the images for the game, the actual art belongs to other people.
     
    Credits:
    Bioware and LucasArts for the exceptional game.
     
    A special thanks to the following authors - without these guys' exceptional work, this mod would not have been possible!
     
    1. Darth Ponda
    HK-47
     
    2. Entropist2009
    Zaalbar
     
    Jolee
     
    T3-M4
     
    3. CorbinHunter
    Bastila
     
    Canderous
     
    Juhani
     
    Mission
     
    4. DarthFar
    Carth
     
    All images are replicated WITH permission from the relevant author.
     
    Disclaimer:
    This mod is provided as-is and has not been created or endorsed by LucasArts/Bioware. Use this mod at your own risk as I am NOT responsible for any possible damage done to your computer from this mod's use (though it's just a few texture files, I can't imagine any catastrophe happening!).

    1,041 downloads

       (6 reviews)

    1 comment

    Updated

  15. Juhani's Custom Robe

    JC2 PRESENTS
    JUHANI’S CUSTOM ROBE
     
    Content of Mod: Adds a new robe > Juhani’s Meditation Robe
    Juhani’s Meditation Robe has custom appearance
     
    -See Screenshot
     
    Stats of robe +3 Wisdom
    +5 Defense (total of 5 defense)
    +2 Force Point Regeneration
    And of course classical maximum +8 Dexterity
     
    Get Juhani's robe in game by speaking to Belaya after redeeming Juhani.
     
    Incompatible with any mod that uses the following files:
    dan13_belaya.dlg
    g_a_jedirobe51.uti
    PFBI51.tga and PMBI51.tga

    258 downloads

       (4 reviews)

    0 comments

    Updated

  16. Male Sith Archaeologist Restoration

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 30.01.2018
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    In the Valley of the Dark Lords in K1 most of the Sith Archaeologist are female except for two named males. Discovered by accident, two of the four
    female Sith have been marked "male" in there character file and an unused dialogue exists with the lines the female Sith Archaeologist say but in a male
    VO.
     
    This mod turns the intended male Sith Archaeologist into males and gives them their intended male dialogue
     

     
    Known Bugs:
    None but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Will be incompatible with things that edits
     
    "kor36_sitharcheo.utc"
    "kor36_sithstudm.utc"
     
    Permissions:
    You are NOT allowed to claim this work to be your own
     
    Thanks:
    Bioware for such an amazing game
    Fred Tetra for Kotor Tool
    and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,264 downloads

       (7 reviews)

    1 comment

    Submitted

  17. Ebon Hawk K1 Fixes

    This mod provides geometry corrected versions of the following EbonHawk model files:
     
    m12aa_01e
    m12aa_01f
    m12aa_01h
    m12aa_01j
    m12aa_01k
    m12aa_01p
     
    Screenshots show some of the problems that are fixed.
     
    ******************************************************************
    ** Ebon Hawk Geometry Fixes **
    ** A Modification for Star Wars: Knights of the Old Republic **
    ******************************************************************
     
    Author: ndix UR
    Filename: EbonHawk-K1-Fixes-V2.7z
     
    This mod fixes a number of geometry issues with the Ebon Hawk models used in KotOR. It attempts to plug all the holes in the ship and make it space-worthy.
     
    Compatibility:
    Likely incompatible with other mods that replace Ebon Hawk model files, but is compatible with other mods that modify the cockpit external views for Ebon Hawk, as this mod does not touch m12aa_01q, the model for those.
     
    Known Bugs:
    None. It will not work for K2:TSL, which uses different models.
     
    Installation:
    Place the files in the 'For Override' folder into the Override folder in your game program folder.
     
    Uninstallation:
    Remove the files from your Override folder.
     
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Obsidian Entertainment, and Bioware Corp.
     
    The author places no warranty or restrictions on use of this mod.

    2,311 downloads

       (15 reviews)

    7 comments

    Updated

  18. KOTOR Improved Elite Dark Jedi

    KOTOR Improved Elite Dark Jedi
    by 90SK
     
    ------
     
    Making the randomly colored dark jedi DS only encounter more like an encounter with some of Darth Malak's elite killers.
     
    I have created disguise items for the new armor included via cheats, the DS encounter with the red/white/blue elite dark jedi will now be in matching uniforms and improved/custom skins by 90SK.
     
    There is no loot drop for the disguise, use the giveitem code. The encounter is DS only or depending on your choices you will see them. Stats have not been modified for the reskinned NPCs.
     
    ------
     
    Installation:
    Copy files from mod archive to your Override directory inside your Knights Of The Old Republic install folder.
     
    Uninstallation:
    Remove Files N_DarkJediM03.tga, N_DarkJediM04.tga, and N_DarkJediM05.tga from the Override folder
     
    ------
     
    elite dark jedi armor - "giveitem elite"
     
    Credits:
    Please do not rerelease this mod or release this mod on any website.
    For use in a mod or support for this mod, contact 90SK via private message on Deadlystream.Com
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    312 downloads

       (1 review)

    1 comment

    Updated

  19. Traditional Mandalorian Blades

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Traditional Mandalorian Blades
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    for Knights of the Old Republic
     
    This modification adds traditional Mandalorian beskar iron melee weapons, the Beskad and the Kal. The weapons can be found and purchased in-game.
     
    If you prefer different bonuses for the weapons, you can use your favorite GFF editor to modify the UTI files that the installer places in your Override folder.
     
    I made the models and textures. The textures are 1K and relatively simplistic. The original uncompressed textures, along with UV and AO map overlays, can be found in the Modder's Resource package (it is the same as K2:TSL version's Modder's Resource package).
     
    Thanks to JDub96 for requesting this, and also to Kexikus for his folder priorities tutorial that helped me realize that .mod takes precedence over .rim ... which was making me go a little insane .
     
    Re-distribute or re-use this mod as you like, in full or in part.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    COMPATIBILITY
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The modification is designed for use with K1R. Whether it works without it is unknown.
     
    The modification uses model variation 41 of vibroblade and vibrosword. It will
    not work with other mods that provide w_vbroshort_041 or w_vbroswrd_041.
     
    The modification MAY be incompatible with other mods that affect Igear in
    Taris undercity (module tar_m04aa), the Mandalorian encounter on Dantooine
    (module danm14ac), or the Mandalorian commander on Kashyyyk.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    SPOILERS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    You can find the objects in-game at...
     
     
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    505 downloads

       (1 review)

    2 comments

    Updated

  20. Emperor Turnip's HD Gizka

    Yet another HD retexture. May just do the rest as one big release!
     
    As usual, drop in override

    36,731 downloads

       (6 reviews)

    5 comments

    Submitted

  21. Emperor Turnip's HD Hutts

    A 2k update to all the Hutts in Kotor, with supported bump maps! Drag and drop to Override

    2,355 downloads

       (2 reviews)

    2 comments

    Submitted

  22. Hi-Poly Tin Cans Crixler's Crystals Compatability Patch

    These are just models from the hi poly tin cans mod compiled and named for the new sabers added by crixler's crystal pack.
     
    All credits to original authors.

    233 downloads

       (1 review)

    0 comments

    Submitted

  23. Sexy Malak

    Who needs armor when you've got the Dark Side? This mod gives Darth Malak an all new outfit--or, rather, removes most of his outfit.
     
    To install: Put the N_DarthMalak01.tga file in your game's override folder.
     
    To uninstall: Delete the file from your override folder.

    178 downloads

       (10 reviews)

    6 comments

    Updated

  24. Official 1.03 Patch

    This is the Official 1.03 Patch for Knights of the Old Republic. I downloaded this from the Lucasarts website a long time ago before the original website went down back in the late 2000's. I didn't find it here on Deadly Stream, so I thought that I'd upload it.
     
    Star Wars: Knights of the Old Republic by BioWare - retail v1.03 patch
     
    Installation: After downloading the update, double click on SWKotOR1_03.exe to
    install. The installer will automatically search for the folder where you
    originally installed Knights of the Old Republic and install all of the
    updates. If the update does not locate Knights of the Old Republic on your
    system, you may need to reinstall the game and then run the SWKotOR1_03.exe.
     
    This update for the game has been modified to correct the following:
     
    * Fixed a bug where the Walk key was not bindable.
     
    SWConfig:
    ---------------
     
    * Added in detection for Soft Shadows support for ATI video cards based on the
    supported driver version.
     

    v1.02 changes:
    =============
     
    * Added the ability to map the Arrow keys for main game movement.
     
    * Added a Walk option button; by default it is the B key. While holding down
    the Walk button, your character will walk.
     
    * Added support for 1280x1024 resolution.
     
    * Added the ability to see all available party members character, ability, and
    equip screens while on the Ebon Hawk or in the apartment.
     
    * Added the ability to hide the game GUI when taking screenshots. Use the
    following settings in your swkotor.ini in the "Game Options" section:
     
    [Game Options]
    EnableScreenShot=1
    GUIsInScreenShot=0
     
    * The container GUI screen will no longer close everytime you click Give Item.
     
    * Holding Shift when clicking Give Item or double-clicking the item to give
    will transfer the entire stack, without shift it moves the items one at a time.
     
    * Added in some extra error checking and logging for loading and saving save
    games. If there is any problem, a file called "fileerror.log" is created.
     
    * Made a fix to the Force Point Regeneration item property so it actually
    regenerates Force points.
     
    * Fixed an issue where in some rare cases, the player would be killed while on
    the Leviathan.
     
    * Fixed an issue with Dantooine Pazaak occasionally breaking Suvam Tan on
    Yavin.
     
    * The Sand Person disguise will no longer be reset when entering Anchorhead and
    the Dockingbay.
     
    * Dead party members will no longer show up later in the game. What with them
    being dead and all.
     
    * Fixed the Hidden Bek Door (Security Station) to no longer display the
    'Impossible' message.
     
    * Fixed a visual issue with Power Blast and using Dual Blasters where the
    off-hand blaster wasn't firing.
     
    * Fixed a problem which would cause dialogue to skip through without playing
    any VO.
     
    * Fixed a problem where you would get stuck at a black screen after a game load
    or an area transition.
     
    * Fixed a problem where the screensaver could activate during the playback of a
    movie.
     
    * Put in a symptomatic fix for your character's attributes being reset to all
    8's.
     
    * Put in a symptomatic fix for party members getting stuck and not fighting.
     
    * Put in a symptomatic fix for losing force points when going through area
    transitions with Force Valor active.
     
    * Removed the +2 bonus to the offhand attack when wielding a balanced weapon in
    the offhand or when wielding a double bladed weapon.
     
    * Removed the ability to bind controls to the "Alt" key. The "Alt" key was
    never inteded to be a usable key in the first place.
     
    * Fixed a rare crash bug when leaving the Ebon Hawk or the Apartments with
    party members.
     
    * Made some stability improvements.
     
    SWConfig:
    ---------------
     
    * Added a check for the minimum graphics card driver version for ATI and NVIDIA
    based video cards as stated in the Troubleshooting Guide. If you scan your
    hardware and do not meet the minimum requirements for the game, you will be
    prompted to launch your web browser to download the latest drivers.
     
    * Fixed a minor bug in RAM detection where it was sometimes off by 1 or 2 MB.
     

    v1.01 changes:
    =============
     
    * Added two new "swkotor.ini" sound options:
     
    [sound Options]
    Environment Effects Nonstreaming=1
    Environment Effects Streaming=1
     
    NOTE: The Environment Effects Streaming=0 option was added to fix a problem
    with sound pauses while playing the game with an Intel i845 or i850 chipset
    motherboard and a 100 MHz Front Side Bus.
     
    * Removed the awareness penalty when running
    * Made a fix to the "Disable Vertex Buffer Objects" option in "swkotor.ini":
     
    [Graphics Options]
    Disable Vertex Buffer Objects=1
     
    * Made a fix to the Enable Hardware Mouse option when it is disabled. This
    fixes a crash with certain ATI Radeon 9600 video cards.
    * Made a fix to a display issue with Small Fonts.
    * Made a fix to a gamma issue after movies finish playing.
    * Removed the display of Force Points on portrait tool-tips for non-Jedi
    characters.
    * Fixed bug where some objects in the game would give a sticky mouse indicator
    like they had an inventory when they did not.
    * Fixed an issue where if you changed appearance while Force Speed was active
    your movement rate would return to normal.
    * Fixed an issue with droid animation when the item they were using ran out or
    their target died.
    * The turret mini-game should no longer have the blur visual effect if you
    enter it with that visual effect turned on.
    * The Security option no longer displays for doors which a key is required.
    * Fixed a rare bug where the game could get stuck if an auto-pause was
    triggered at the exact same time as an area transition.
    * Fixed a rare crash that could happen when a Dark Jedi dies at the exact same
    time as he deflected a blaster bolt.
    * Fixed a rare crash on startup under Windows 98.
    * Fixed a few memory leaks.

    3,140 downloads

       (2 reviews)

    5 comments

    Submitted

  25. Mandalorian Armor Fixes

    This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there.
     
    Summary
     
    This mod modifies the Mandalorian Armors found in KotOR, and fixes a few of the issues present. Most of these items were cut from the game, and this mod makes no attempt to restore them, however any mod that does will benefit from these fixes. There are 3 files in this mod, and each fixes a seperate issue.
     
    First, the icon for Mandalorian Armor (cut from the game), doesn't resemble the armor at all. It looks like a modified version of Cassus Fett's armor, but the armor doesn't look like Cassus Fett's. It is also a Class 9 style armor icon (i.e. 9 defense, 0 dex bonus), but the Mandalorian Armor is a Class 8 armor (i.e. 8 defense, 1 dex bonus). Class 8 armor icons lack the large shoulders of Class 9 icons.
     
    The icon for Mandalorian Battle Armor (found in various parts of the game) is fine, and resembles the armor, however it is in the style of Class 8 armor, and features very limited shoulders. I have moved this icon to the Class 8 Mandalorian Armor, and made a new icon for the Class 9 Mandalorian Battle Armor. This new icon is a merged and color matched version of the old Mandalorian Battle Armor icon, and the yellow Mandalorian Heavy Armor icon.
     
    Lastly, the Mandalorian Assault Armor (found on the unknown world) now uses its intended appearance (which it also uses in KotOR 2). Normally in the game it is a disguise item, which makes the player into a standard blue Mandalorian. This doesn't make any sense considering it is supposed to be reserved for elite troopers.
     
    Features
    Mandalorian Assault Armor now uses its intended appearance, as seen in KotOR 2 Mandalorian Armor now uses the icon of Mandalorian Battle Armor, as it shared the design of the Class 8 armor icon Mandalorian Battle Armor has a new icon, composited from the Mandalorian Heavy Armor icon, and the old Mandalorian Battle Armor icon

    Requirements & Compatibility

    Put the 3 files in the Override This should be compatible with everything

    Recommended Mods

    Armor Accurate Mandalorians makes all the NPC Mandalorians use textures similar to the armors obtainable by the player Mandalorian Assault Armor Restoration is not compatible (this mod implements a similar change to the Assault Armor)

    Other Links
     

    If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile.
     
    If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods.
     
    If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com.
     
    Thank you for reading, enjoy!

    358 downloads

       (1 review)

    3 comments

    Updated