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  1. [K1] Environment Map Restoration

    [K1] Defaultenvmap Restoration
    By Darth InSidious
    Description
    Both KotOR games were designed to have environment mapping, i.e., reflections on armours and weapons that
    looked like the area the player character was in, rather than generic shinyness.
    In the default game, this is switched off, perhaps for performance reasons. This mod partially restores this
    feature, using the environment maps for the game which Obsidian included in the default game files.
    As a result, not every area has environment maps, but I have been able to enable the feature in about 80 areas,
    listed below. This includes the Ebon Hawk and parts of every planet (and large ship, and space station) in the game, except the
    Yavin space station.
    This mod is intended as much as a proof-of-concept as a restoration in itself. A full restoration would likely
    require cube-mapping all the areas in the game, which I don't have the time or resources to do. If someone
    feels like doing that, and knows how, let me know.
    The full list of areas included in this mod is:
    m01aa
    m01ab
    m02aa
    m02ab
    m02ac
    m02ad
    m02af
    m03aa
    m03ab
    m03ad
    m03ae
    m03af
    m04aa
    m09aa
    m09ab
    m10aa
    m10ab
    m10ac
    m11aa
    m11ab
    m12aa
    m13aa
    m14aa
    m14ab
    m14ac
    m14ad
    m14ae
    m15aa
    m16aa
    m17aa
    m17ab
    m17ac
    m17ad
    m17ae
    m17af
    m18aa
    m18ab
    m18ac
    m20aa
    m22aa
    m22ab
    m23aa
    m24aa
    m25aa
    m26aa
    m26ab
    m26ac
    m26ad
    m26mg
    m27aa
    m28aa
    m28ab
    m28ac
    m28ad
    m33aa
    m34aa
    m35aa
    m37aa
    m38aa
    m39aa
    m40aa
    m40ab
    m40ac
    m40ad
    m41aa
    m41ab
    m41ac
    m41ad
    m42aa
    m43aa
    m44aa
    m44ab
    m44ac
    m45aa
    m45ab
    m45ac
    m45ad

    Known bugs and compatibility issues
    Because each area has only one environment map, sometimes the reflections will be wrong for a given part of an area
    which looks different. Also, because of the limited number of environment maps included in the game, I have
    reused several of them in different places. Hopefully this isn't too obvious, but it may mean that the environment
    mapping isn't always exact.
    The mod currently installs as a series of .are files directly into your Override. This is because it's
    difficult otherwise to take account of .mod files with the same filename as the game's default .rim area files,
    so it was difficult to make the mod work with, e.g., K1R modules.
    This mod hasn't been tested for compatibility with K1R, but I don't anticipate issues for the most part,
    since the .are file isn't used for much that can be modded.
    *Nevertheless, this mod *may* cause some compatibility issues in some areas with K1R.*
    Installation
    Double click on "[K1] Install Defaultenvmap restoration", and hit the "install mod" button.
    Uninstallation
    Delete the .are files from your Override folder, and restore the baseitems.2da file
    backup made by TSLPatcher on install, and placed in the "backup" folder.
    If no such baseitems.2da backup exists (i.e., you haven't used any other mods that modify this file)
    simply delete baseitems.2da from your override folder.
     
    Credits and thanks
    Thanks to JC, DarthParametric, and Cortisol, for their feedback and help during development of this mod.

    Disclaimer
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
    ask for my permission first.

    347 downloads

       (0 reviews)

    3 comments

    Submitted

  2. Human Xor Unique Look

    =Human Xor Unique Look=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: Human Xor Unique Look.zip
    LATEST VERSION: 1.0.1
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    This mod changes the KotOR 1 NPC Xor's appearance by making him a human with a unique look to make him different from other human NPCs.
    This mod is a successor to my Human Xor Restoration mod, which restores Xor's original appearance as a human in the Xbox version of KotOR 1. Human Xor Restoration has been included in the KotOR 1 Community Patch (K1CP) with my permission.
    I make mods to make Xor a human, because I have always found it jarring that Xor openly makes anti-alien comments despite being a nonhuman himself ("You Jedi act all prim and proper, but inside you must feel the same way I do about the lesser, nonhuman species"), not to mention later I found out that Xor was actually a human in the Xbox version of KotOR. I change Xor into a human, so it would be consistent with his in-game dialogue and anti-alien nature.
    Human Xor Unique Look not only changes Xor into a human, but also make him have a unique look instead of a generic NPC look like his appearance in the Xbox version of KotOR 1 and Human Xor Restoration. Therefore, this mod is for players who believe it makes more sense for Xor to be a human, while also want Xor to have a unique look to stand out from the other human NPCs.
    I made this unique look of Xor by utilizing some assets from SpaceAlex's K1 Enhancement Pack modder's resource. The pack contains a redesign for Xor, but I decided to create my own redesign of Xor, by reskinning one of the NPC textures from SpaceAlex's pack and using the male commoner head as the base for Xor's head model.
     
    2. INSTALLATION:
    Extract the Human Xor Unique Look.zip you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
    I also provide am upscaled version of the texture as an optional installation. After installing the main part of this mod, go to the "Optional - Upscaled Texture" folder, drop the files into the Override folder in your directory and overwrite N_XorMiddlH.tpc when prompted.
    NOTE: When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod.
     
    3. UNINSTALLATION:
    If no backup folder was created when you installed this mod, go to the Override folder in your KotOR directory, and delete the following files:
    appearance.2da heads.2da g_xor.utc kas_xor1.utc N_XorMiddlH.mdl N_XorMiddlH.mdx N_XorMiddlH.tpc If a backup folder was created when you installed this mod, go to the backup folder, cut and paste any files from the folder and paste the file in the Override folder in your KotOR directory, then delete the rest of the aforementioned files that did not have a backup copy.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    This mod is not compatible with any other mods that change or modify Xor's head.
    If you want to use KotOR 1 Community Patch (K1CP) along with this mod, you must install this mod after K1CP to override K1CP's restoration of Xor's Xbox appearance.
    This mod is compatible with KotOR 1 Restoration (K1R).
     
    6. PERMISSION:
    You may use this mod as you see fit, including showing it in screenshots or making it compatible with your mod. However, both SpaceAlex and I should be creadited accordingly, with SpaceAlex being credited for the original assets from K1 Enhancement Pack. Do not release your mods containing modified files from my mod without my permission. Thank you.
     
    7. CREDITS:
    SpaceAlex for the K1 Enhancement Pack modder's resource
    bead-v for MDLedit
    Fred Tetra for the KotOR Tool
    ndix UR for tga2tpc and tpcview
    Stoffe for TSLPatcher; Fair Strides for the updated version
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    495 downloads

       (1 review)

    6 comments

    Updated

  3. Belaya's Unique Look

    =Belaya's Unique Look=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: Belaya's Unique Look.zip
    LATEST VERSION: 1.0.1
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    This mod gives the KotOR 1 NPC Belaya a unique look, with two variants for her different appearances in the game as a Jedi and as a Sith.
    You meet Belaya when you visit Dantooine and are on your way to meet the Jedi Council. She is close to Juhani. If you choose to kill Juhani during your trials on Dantooine, Belaya will leave the Jedi Order, fall to the dark side and confront you again as a Sith at the entrance of the Korriban Sith Academy, where you will be forced to kill her.
    This unique Belaya look was created by SpaceAlex as part of the K1 Enhancement Pack, which has been released as a modder's resource. While this is not the first mod that replaces Belaya's generic NPC look, the mods I found previously made the change by reusing a female player character head, which could be awkward for players who happen to choose the same head for their character. Therefore, I decided to make SpaceAlex's redesign of Belaya into a standalone mod.
    NOTE: In order for this mod to take effect, you must load a save before visiting Dantooine for the first time, and a save before visiting the entrance area of the Korriban Sith Academy for the first time.
     
    2. INSTALLATION:
    Extract the Belaya's Unique Look.zip you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
    I also provide upscaled versions of the textures as an optional installation. After installing the main part of this mod, go to the "Optional - Upscaled Textures" folder, drop the files into the Override folder in your directory and overwrite files when prompted.
    NOTE: When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod.
     
    3. UNINSTALLATION:
    If no backup folder was created when you installed this mod, go to the Override folder in your KotOR directory, and delete the following files:
    appearance.2da heads.2da dan13_belaya.utc kor33b_belaya.utc N_BelH.mdl N_BelH.mdx N_BelH.tpc N_BelHd.tpc If a backup folder was created when you installed this mod, go to the backup folder, cut and paste any files from the folder and paste the file in the Override folder in your KotOR directory, then delete the rest of the aforementioned files that did not have a backup copy.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    This mod is not compatible with any other mods that modify or change Belaya's head.
    This mod is compatible with KotOR 1 Community Patch (K1CP).
    This mod is compatible with KotOR 1 Restoration (K1R).
     
    6. PERMISSION:
    You may use assets from this mod as part of your mod, however, SpaceAlex should be credited as the original creator of the assets, which were part of the K1 Enhancement Pack modder's resource. You may credit me for the TPC and upscaled version of the textures from this mod, but it is not necessary.
     
    7. CREDITS:
    SpaceAlex for the K1 Enhancement Pack modder's resource
    Fred Tetra for the KotOR Tool
    ndix UR for tga2tpc and tpcview
    Stoffe for TSLPatcher; Fair Strides for the updated version
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    808 downloads

       (1 review)

    0 comments

    Updated

  4. Larger Text Fonts for KOTOR

    WARNING: 11/29/22 - It appears that the "big" font size category is causing crashes for people attempting to open certain lockboxes in the Taris Undercity. Other sizes, such as "verybig", are unaffected. I will be working to recreate and fix this issue over the weekend. For now, I recommend players either choose a size that isn't "big" or uninstall this mod until the issue is resolved. Sorry for any inconvenience!
     
    Have you tried playing KOTOR 1 at high resolution? Then you may have noticed the text does not scale properly. As a result, text can look  embarassingly small.
    Fortunately, this mod contains an assortment of font files that the game can use. They are organized by various sizes with the 3 kinds of text the game uses; they are also interchangeable!
    Using these files should give players an easier time when playing in high resolutions, customizable to everyone's needs. Hopefully everyone who wishes to play KOTOR 1 in high resolution will have a more enjoyable experience, and that one of the more common problems facing the community has been properly addressed.
    The attached file is a compressed archive that contains a ReadMe file, and a folder containing each set of fonts.
     
    READ THE README FILE BEFORE INSTALLING!
    The ReadMe contains an important explanation of what each font folder is, and instructions as to how to properly install the mod.
    Improper installation could lead to very unreadable text!
     
    DISCLAIMERS:
    You will NOT be able to see small numbers, the count of grenades for example, via the HUD. This is a problem with the game itself & how it handles larger text inside smaller HUD elements; I am unable to fix this. The game is simply too old and we don't have access to its source code (yet).
    This mod is NOT compatible with KOTOR 2 TSL. This mod only exclusively works with KOTOR 1. If you are using the Steam or Mobile versions of KOTOR 2, you shouldn't be experiencing this problem anyways.
    As far as I know, there are no compatibility issues with other mods. However, if you come across any problems or something not working as intended, please let me know here or via my Discord: Xela#6419
    If you are only playing the game at 1080p or less, this mod may not be necessary. Text only stops scaling up to 1080p resolution (as far as I know). It's possible this mod will only cause issues if you play the game at less than 1080p resolution.
    These fonts were NOT my creation! They were found and extracted from the Russian  🇷🇺  version of KOTOR which inexplicably has larger fonts with a variety of sizes, on top of being able to work in English as well. I was also not the first person to discover these files, that credit belongs to user Drazgar!
    https://deadlystream.com/profile/44945-drazgar/
      I do not claim these files to be my own, I simply uploaded them here to share with the community after not finding them anywhere else.
     

    11,167 downloads

       (4 reviews)

    13 comments

    Updated

  5. End Game Free Roam

    End Game
    This mod adds free roam to Star Wars : Knights of the Old Republic
    Simply finish the game and instead of the credits playing you will be warped back to the Ebon Hawk and will be able to continue your adventures or finish any quests that you might not have finished before travelling to the Star Forge System.
    Thor110
    thanks to tk102 for pointing out the original programmers syntax error in k_inc_ebonhawk.nss
    Known bugs
    The North & South beaches on the Unknown World have some issues and entering the Temple shows a warning about the force field which is no longer there. ( though this could just be due to the way I tested the mod )
    Compatibility
    I have no idea what mods this will be compatible with, but it definitely won't work with any mods that alter the same files as this. ( Check Uninstalling to see what files this mod alters )
    Source files are included so compatibility patches can be made.
    Installing
    Install using TSLPatcher.exe and for installation during a playthrough, you will have to go back to a point in the game where you have not set foot on the Ebon Hawk. ( so Taris ) simply because I had to alter a script in the Ebon Hawk module.
    Uninstalling
    to uninstall the mod simply delete the following files from your override folder.
    k_act_makeitem.ncs
    k_con_makeitem.ncs
    k_inc_ebonhawk.nss
    k_pebn_galaxy.ncs
    k_sup_galaxmap.ncs
    k_sup_galaxymap.ncs
    k_stunt_end.ncs
    k_creditsplay.ncs
    and the following files from the modules folder.
    unk_m41aa.mod
    ebo_m12aa.mod

    798 downloads

       (1 review)

    7 comments

    Updated

  6. Weapons & Armor, Uncut

    ...Expand your arsenal with the newly unearthed lost artifacts of the Old Republic...
     
    Welcome! I gladly present this mod which restores nearly all the equipable items cut from KotOR due to some reason or another. Most of them are pretty standard fare, but they no doubt bring even more variety to the game's inventory and are absolutely full of flavour, I'm sure you restoration afficionados out there will appreciate it.

    While the items themselves are official, come up by BioWare, their implementation was done at my discretion, though I did take care to follow developer notes wherever I could find them.

    Some small features have been brought over from Misc. Nitpicks (visit to see details)
    INSTALLING
    Run the TSLPatcher and choose between one of the two options, the default package or the "Plus" package. The latter includes some tasteful (disclaimer: bias) changes done by me and more restorations of items I deemed useless or redundant (ie: Teta's Royal Band).
    I should warn you to choose your option carefully because you'll only be able to switch it after uninstalling the previous one clean, which for most mods with module injections, if not done right away with the proper backups will turn from a tedious matter to a near impossible one. In most cases this can only be cleanly achieved though a reinstall of the game.
    I also recommend installing my own K1 Armor Nitpicks or JC's Mandalorian Armor for K1 (these are compatible with each other by the way) as they will compliment this mod well. All icons were designed to look good alongside vanilla ones and I won't be doing high resolution versions for them. If the authors of any HD icon packs want to include icons for this mod they're hereby allowed to, I'll link them here.
    Ignore any warnings about skipping files during installation, that's normal patcher procedure. Errors are not, however.
    COMPATIBILITY
    "Weapons & Armor, Uncut" is compatible with the K1 Community Patch but I wouldn't advise to install it alongside the Restoration Project due to overlaps.
    If using the "Plus" install then any mod that changes any .uti files inside this tslpatchdata folder will be overwritten in that regard. I can't vouch for virtually every mod in existence (were you expecting me to do that?) but all my other stuff is compatible.
    This mod only works with the English version of Knights of the Old Republic. I did not use string references anywhere, but if there is enough demand for localization support then I will redo it that way and leave the translation to the interested party.
    KOTOR Tool..................................................................................Fred Tetra
    TSLPatcher...................................................................stoffe & Fair Strides
    ERFEdit.........................................................................stoffe & Fair Strides
    DLGEditor............................................................................................TK102
    K-GFF...................................................................................................TK102
    DeNCS................................................................................JdNoa & Dashus
     
     
     

    1,527 downloads

       (0 reviews)

    6 comments

    Updated

  7. Misc. Nitpicks

    Individual preferences and stuff that annoys me that I've not seen tackled anywhere else, or at least without being scattered around in different mods or not having been done quite how I would myself. Compatible with K1CP. Several changes are included in the PLUS install of Weapons & Armor Uncut.
    Navardan Regenerator becomes a Level 2 implant because it costs more than another implant that does the exact same thing. Even if not for the cost, it's standing existence is reduntant. Bothan Sensory Visor switches price with Bothan Perception Visor. They're clearly mispriced. Security Decryption Interface is now appropriately priced. Two Carbonite Projectors were added to Mika Dorin's inventory. A matter of availability. Fixed descriptions of droid special weapons. Fixed/altered icon of several crystals. Brejik's Arm Band renamed to Brejik's Armband. Sherruk's red saber drop is a green one instead. Baragwin Ion-X Weapon now uses the unused w_IonRfl04.tpc texture. No longer a duplicate. NPC items no longer drop (Boohoo). All swords inside Ajunta Pall's sarcophagus have been revised according to description. Ajunta Pall's Blade renamed to Ajunta Pall's Sword. It shares it's texture with the Notched Steel Sword and the old texture is now used by Echani Ritual Brand. The ancient Vibrosword no longer floats besides the hands when wielded. The spirit of Ajunta Pall is deadlier if you walk the Light Side. Fixed plasma mines to deal Fire damage (Previously dealt Energy damage). A Wookiee Warblade can be found on the village of Rwookrrorro. If you have any kind of weapon model overhaul installed, please choose the appropriate option during patching.
    This mod does not fix the many pricing inconsistencies present on almost all item categories nor does it adress the duplicate (even triplicate) instances of reused textures on weapons.
    _______________________________________________________________________________________________________________________________________________________________________________
    KTool..........................................................Fred Tetra
    TSLPatcher.....................................................stoffe & Fair Strides
    ERFEdit........................................................stoffe & Fair Strides
    K-GFF..........................................................TK102

    351 downloads

       (0 reviews)

    11 comments

    Updated

  8. Juhani Dialogue Restoration

    =Juhani Dialogue Restoration=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: Juhani Dialogue Restoration.zip
    LATEST VERSION: 1.0
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    This mod restores Juhani's conversations with the player that are unused or easy to miss in vanilla KotOR. The conversations restored by this mod include:
    Asking Juhani about the planet you are on Asking Juhani about why she is hostile towards Canderous (available after Juhani talks about the Mandalorians' attack on the Cathar homeworld) Juhani talking about the evils on Korriban (available after you obtain the Star Map on Korriban) I recommend using this mod alongside the KOTOR 1 Community Patch (K1CP), which fixes many bugs related to Juhani's content in the game.
    Note that the KotOR 1 Restoration (K1R) mod already restores the above Juhani conversations, so if you use K1R, you do not need to install my mod. My mod is meant for players who just want to access the unused Juhani conversations without using K1R.
    Juhani also has a conversation with the player that is meant to take place on the Leviathan, but you cannot access said conversation in vanilla KotOR because you cannot talk to Juhani on the Leviathan, even if you choose her as your jailbreaker. For a mod that restores Juhani's conversation on the Leviathan, I recommend using Fair Strides' Party on the Leviathan! mod.
     
    2. INSTALLATION:
    Go to the "Installation" folder, and put the NCS files into the Override folder in your KotOR directory.
    You can choose to install only a specific component of this mod:
    For the dialogue option to ask Juhani about the planets you're on, install k_hjuh_w10.ncs. For the conversation about Juhani's hostility towards Canderous, install k_hjuh_p05.ncs. For Juhani's comments about the evils of Korriban, install k_hjuh_p19.ncs, k_hjuh_p20.ncs and k_hjuh_p21.ncs. The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
     
    3. UNINSTALLATION:
    Go to your Override folder and delete k_hjuh_w10.ncs, k_hjuh_p05.ncs, k_hjuh_p19.ncs, k_hjuh_p20.ncs and k_hjuh_p21.ncs.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    Any other mods that modify the scripts to access the following Juhani dialogue will not be compatible with this mod:
    Juhani's comments about the planet you are on Juhani's hostility towards Canderous Juhani's comments about the evils on Korriban The KotOR 1 Restoration (K1R) mod already restores the above dialogue, so if you use K1R, you do not need to install my mod.
    This mod is compatible with KOTOR 1 Community Patch (K1CP).
    This mod is compatible with Kexikus' Juhani Romance Enhancement.
     
    6. PERMISSION:
    You may do whatever you want with this mod, including using this mod's assets in your own mod. Credit is appreciated but not necessary.
     
    7. CREDITS:
    Cortisol for Holocron Toolset
    JdNoa for DeNCS KotOR Script Decompiler
    KobaltBlu for KotOR Scripting Tool
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    9,936 downloads

       (1 review)

    4 comments

    Updated

  9. Icons of modifications of weapons and ammunition

    1. Download
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     3. When/if prompted to overwrite files, press okay.
     4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    731 downloads

       (1 review)

    0 comments

    Submitted

  10. Halloween Mission Vao K1 by Lewok

    14 Year Olds still go out for Halloween..... right?
    This gives Mission Vao a Halloween skin.
    Feel free to use if you want as long as you credit me and don't claim this as your own!
    Installation Instructions:
    1. - Unzip "Halloween Mission Vao K1 1.0" 
    2. - Open up "Halloween Mission Vao K1" and copy all .tga files
    3. - Paste these files into the Override folder in your kotor files
    Also I will upload a version of Mission Vao's Jacket that is more Purple
    to DeadlyStream in November, when I am finished all my Halloween Retextures.

    Credits:
    Fred Tetra for Kotor Tool

    Should be K1R compatible

    24 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Spooky Rakatan K1 - By Lewok

    It's the Spooky Month of the year, so there will be Spooky Mods!
    This changes the Rakatan to be more spooky.
    What their designs are meant to be like:
    N_Rakata01 - Supposed to be a killer cult member murdere kind of vibe.
    (I also put in some blood dripping details)
    N_Rakata02 - Supposed to look like a demon, with sharp teeth and red clothing
    (This one has some details I put on it, some obvious, some aren't.)
    N_Rakata03 - This one is the most scariest of all, it was supposed to be a ghost Rakata.
    (Doesn't look like it lol)
    Installation Directions:
    1. UNZIP/Extract Spooky Rakatan K1 1.0.zip
    2. Copy all of the files in Spooky Rakatan K1 into the Override Folder
    OPTIONAL - 3. Download and Install Kotor Save Editor if you haven't, and change
    your in game appearence to be one of the Rakata. 
    - The name of the Rakata appearences should be something like "Alien_Rakata01" 
    to "Alien_Rakata03" or just something that looks like these.
    Hope you enjoy my Mod
    ______________________
    You are allowed to use these retextures in your own mods, just give me credit

    Should be K1R compatible.

    18 downloads

       (0 reviews)

    2 comments

    Submitted

  12. Darth Bandon HD

    This mod will replace and update Darth Bandon texture files.
     To Install
     1. Download: Darth Bandon HD
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     3. When/if prompted to overwrite files, press okay.
     4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    13,169 downloads

       (1 review)

    2 comments

    Updated

  13. KotOR 1 Improved Party Outfits

    =KotOR 1 Improved Party Outfits=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: KotOR 1 Improved Party Outfits.zip
    LATEST VERSION: 1.0.1
    CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    This mod adds six new items with unique properties for each of the human and humanoid party members in KotOR 1, namely Bastila, Carth, Mission, Canderous, Juhani and Jolee. Said party members will automatically have these unique outfits equipped when they join your party. Each of these outfits also has its own custom inventory icon.
    In addition, when Carth joins your party, he will equip two of his unique blaster pistols instead of just one of them and one regular blaster pistol.
    If you want to see your party members appear in their default outfits and those outfits being more useful in combat throughout the course of the game, this mod is for you.
    This mod was intended for the party members’ unique outfits to be usable in combat throughout the entire game. Therefore, the properties of these items may be overpowered, especially in the early game. I make no promises to make a “balanced” version of this mod, because I play the KotOR games for the story and characters and not combat. If gameplay and combat balance are very important to you, this mod is not for you.
    This mod was inspired by jonathan7's Party Clothing mod. Party Clothing was also what inspired me to make my TSL Improved Party Outfits mod. I eventually decided to make my own version on the mod concept for KotOR 1 as well. I set up my mod to be installed via TSLPatcher to maximize compatibility with other mods.
     
    2. USAGE NOTES:
    For the best experience with this mod, it's recommended to have a completely new KotOR 1 playthrough.
    If you want to add these improved party member outfits manually via the cheat console or KotOR Savegame Editor, here are the item codes:
    Bastila’s Robe - llk_bastrobe Canderous’s Jacket - llk_candjkt Carth’s Pilot Suit - llk_carthsuit Jolee’s Robe - llk_jolrobe Juhani’s Robe - llk_juhrobe Mission’s Jacket - llk_missjkt  
    3. INSTALLATION:
    Extract the KotOR 1 Improved Party Outfits.zip you downloaded to anywhere you like, as long as it is not within the KoOR directory. Run Install.exe, point the installer to your KotOR directory and let the installer do its magic.
    NOTE: If you already have the .utc files of the human and humanoid party members in your Override folder (the file names are p_[party member name].utc), when you install this mod a new folder named "backup" will be created in the same folder as the installer. Do not delete the folder or any of the files within the folder if you are planning on uninstalling this mod.
     
    4. UNINSTALLATION:
    Go to your Override folder, delete the .tga files starting from ia_cloths_201.tga to ia_cloths_206.tga and the .uti files with the "llk_" prefix (without the quotation marks).
    If a "backup" folder was created when you installed this mod, go to the "backup" folder, cut and paste any .utc. file(s) from the folder and paste the file(s) in your Override folder. If no backup folder was created, simply delete p_bastilla.utc, p_cand.utc, p_carth.utc, p_jolee.utc, p_juhani.utc and p_mission.utc from your Override folder.
     
    5. KNOWN ISSUES:
    None currently known. If you find any other bugs or problems, please let me know.
     
    6. MOD COMPATIBILITY:
    This mod will likely conflict with any other mods that modify any of the following files, especially if the other mod also modifies the party members' starting armor:
    p_bastilla.utc p_cand.utc p_carth.utc p_jolee.utc p_juhani.utc p_mission.utc If you want to use any other mods that modify the above files, AND the other mod is installed by putting any of the above files in Override folder, such as Weapons of the Old Republic (WotOR) or KotOR Saber Replacement (KSR) 2022, you need to install my mod AFTER the other mod.
    If you are using KotOR 1 Community Patch (K1CP), you need to my mod AFTER K1CP.
    If you want to use both KotOR 1 Restoration (K1R) and this mod, do not install the “Juhani and Jolee Original Clothes” add-on of K1R.
    This mod is compatible with my Jolee in Unique Outfit Introduction as this mod does not affect Jolee’s introduction on Kashyyyk before he joins your party. I recommend installing both mods to maximize immersion.
    This mod is not compatible with any other mod that modifies the party members' starting armor or clothing when they join your party.
    This mod should be compatible with any reskin mods for the party member's default outfits, unless they edit the armor slot in aforementioned .utc files of the party members.
     
    7. PERMISSION:
    You may modify this mod for your personal use. However if you want to use any files from this mod for your own mod, please ask for my permission before releasing your mod. If I give you permission for it, I request that you credit me when you release your mod. Thank you.
     
    8. CREDITS:
    jonathan7 for the Party Clothing mod which inspired this mod
    Fred Tetra for the KotOR Tool
    tk102 for K-GFF GFF Editor
    Stoffe for TSLPatcher; Fair Strides for the updated version


    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    760 downloads

       (0 reviews)

    1 comment

    Updated

  14. Effixian's Class Outfits Redone

    ---------------------------------------------
    Knights of the Old Republic
    ---------------------------------------------
    TITLE: Effixian's Class Outfits Redone
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    This mod updates the default clothing for the 3 different classes.
    The textures are upscaled by A.I. (waifu2x - caffe).
    Only the soldier outfit had an alpha layer (which tells the game which parts should reflect light), I redid that one because it was a bit crude. The scout and scoundrel outfits didn't have one, now they do for a bit more dynamic/interesting look.
    The screenshots don't really show off the differences very well, things look nicer in game with the light shining on the outfits.

    -------------------------
    INSTALLATION
    -------------------------
    Unzip and copy the files from the subfolder to your Override folder.

    ---------
    BUGS
    ---------
    None known.

    --------------------------
    COMPATIBILITY
    --------------------------
    Not compatible with mods that do the same/contain the same files.

    --------------------------
    UNINSTALLING
    --------------------------
    Remove from the Override folder:
    PFBBL01.tga
    PFBBL01.txi
    PFBBM01.tga
    PFBBM01.txi
    PFBBS01.tga
    PFBBS01.txi
    PMBBL01.tga
    PMBBL01.txi
    PMBBM01.tga
    PMBBM01.txi
    PMBBS01.tga
    PMBBS01.txi

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    --------------------
    THANKS TO
    --------------------
    Fred Tetra for KotOR Tool

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -----------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    164 downloads

       (1 review)

    0 comments

    Updated

  15. Topaz GigaPixel AI Upscales - K1

    WARNING : THIS IS A MODDERS RESOURCE NOT INTENDED FOR USE WITH THE GAME!
    Modder's Resource - Topaz GigaPixel AI Upscales - Source
    These are all of the first games textures upscaled by Topaz GigaPixel AI.
    While they are intended for use eventually with my overall project, for the time being I have handed them off to a texture artist to clean up beforehand, after which they will also be released for the standalone game as well.
    It was also suggested to me that I should upload them here as a Modder's Resource and backup for people to use when repainting any textures for the game.
    So here they are.
    The images shown aren't from the game, but they are the only reference imagery I have to show the upscaling in action. ( added some screenshots of the actual textures )
    All TXI files as well as the few textures that had issues being upscaled in their own packages.

    119 downloads

       (0 reviews)

    0 comments

    Updated

  16. Suits K1

    The mod replaces the textures of the costumes. Resolution 2048x2048. The distribution will be updated - new textures will be added to other costumes.

    7,753 downloads

       (2 reviews)

    4 comments

    Updated

  17. Bastila's Dark Bodysuit by Revanator, Quanon, & A Future Pilot

    Bastila's Dark Bodysuit
    by Revanator, Quanon, and A Future Pilot
    Contact: Contact Revanator on DeadlyStream or email at ethan.wookie@gmail.com.
    About:
    This mod adds a special robe for Bastila to wear when you meet her on Lehon (the Unknown World).
    It's a black-and-gray variant of her standard attire. Its stats are of a slightly beefed
    Qel-Droma robes to give her some nice bonuses while remaining very balanced. She will be wearing
    it when you meet her on top of the temple, and when (if you go Dark Side) she rejoins your party.
    Quanon did the texture for it in the style of his K1 party member retextures. Highly recommended
    that you also install his Bastila Shan HQ retexture. Otherwise this will look a bit out of place.
    Installation:
    Run Install.exe and choose your options.
    Uninstallation: Delete P_BastilaBB02.mdl, .mdx, .tga, .txi, and .uti from Override, and sta_m45aa.mod, sta_m45ac.mod, unk_m44ac.mod, STUNT_44.mod, and STUNT_55a.mod from the Modules folder. Also delete p_bastilla.utc from Override if you used the "Gain on Taris" option. If you used the replacement option, just delete p_bastilabb01.tga, and .txi from Override.
    Compatibilty: Should be compatabile with every mod that does not edit Bastila's utcs. If you
    install the "replace standard clothes" option, it will override any other mods for Bastila's
    clothes.
    Credits:
    Fred Tetra for KotOR Tool
    BioWare for this fantastic game
    Quanon (again) for being super helpful and creating this beautiful texture
    A Future Pilot for the TSLPatcher Install
    jc2 for bug testing

    22,596 downloads

       (10 reviews)

    7 comments

    Updated

  18. Leviathan Differentiated Dialogue

    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
     
    Leviathan Differentiated Dialogue
    by Revanator (ethan.wookie@gmail.com or contact me at DeadlyStream)
     
    Description:
    The Leviathan was always one of my favorite parts of the original KotOR game. I always liked running around as one of my favorite party members, having a mini-adventure before taking control of my PC again.
    However, it always bothered me that the dialogue you had with the Rodian prisoner was the same for all possible party members (save T3). This mod fixes that.
    You will now have different options for all party members that fit with their unique personalities, temperaments, and manners of speaking. I left T3's untouched.
     
    Installation: Simply copy the lev40_rodpris2.dlg file into your override folder.
     
    Uninstallation: Delete lev40_rodpris2.dlg from your override folder.
     
    Compatibility: Should be compatibile with any mod that does not touch lev40_rodpris2.dlg. This IS compatibile with K1R, but K1R is not necessary!
     
    Credits:
    jc2 for some heavy testing and bug-finding (and the screenshot).
    Fred Tetra for KotOR Tool
    tk102 for DLGEditor
     
    Usage: Please do not upload this anywhere without my permission, and contact me if you use this in any of your mods, so that I may approve you.

    29,860 downloads

       (14 reviews)

    7 comments

    Updated

  19. Effixian's Jedi Knight Revan Robes (SW:GoH)

    ---------------------------------------------
    Knights of the Old Republic
    ---------------------------------------------
    TITLE: Effixian's Jedi Knight Revan Robes (SW:GoH)
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    ------------------------
    DESCRIPTION
    ------------------------
    This mod adds a robe that's based on Jedi Knight Revan from the mobile game Star Wars: Galaxy of Heroes.
    You can only acquire it by using cheatcode*:
    giveitem jedirevan
    This mod adds and uses a unique appearance so that Darth Revan stays unchanged in cutscenes.

    * I've added 2 optional files: one to enable purchasing it from a vendor, but it might not be easy to pull off, read the changelog below. The other to add the item to the secret compartment on the Ebon Hawk.

    --------------------
    TECHNICAL
    --------------------
    The cape and belt were removed from the vanilla model.
    The texture is an upscaled and tweaked version of the Star Forge Robes, with Revan's mask added. I've added an alpha layer to give some parts a bit of a shine.
    The item file is the same as the Star Forge Robes*, but with:
    - Tweaked title and description
    - Light Side restriction removed
    - Disguise property added so that it uses the masked model
    *So it will be quite overpowered if you get it early on in the game

    -------------------------
    INSTALLATION
    -------------------------
    Run "TSLPatcher - Install Effixians Jedi Knight Revan Robes.exe" and point it to your main game's folder.

    ---------
    BUGS
    ---------
    I haven't done much testing, but this model wasn't made for player characters. So things like Force Lightning might come out of your ears, probably not something I can fix but let me know.
    Disguises can cause the appearance to get stuck, meaning your appearance doesn't change if you take the item off. It can be fixed with KSE if needed.

    ---------------------------
    COMPATIBILITY
    ---------------------------
    This mod adds unique assets and entries so it should not conflict with anything.

    -------------------------
    UNINSTALLING
    -------------------------
    1. Remove from the Override folder:
    jedirevan.uti
    n_jedirevan.mdl
    n_jedirevan.mdx
    N_JediRevan01.tga
    mikastore.utm if you've added it

    2. If you haven't installed any mods after this mod you can get the following file from the mod's backup folder and put it back in your override folder:
    appearance.2da
    p.s. this step is kind of optional, it should be fine to skip it.

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    --------------------
    THANKS TO
    --------------------
    Fred Tetra for KotOR Tool

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,841 downloads

       (3 reviews)

    4 comments

    Updated

  20. Sith Female Leather Assasin Outfit

    SITH FEMALE LEATHER OUTFIT
    __________________________
    AUTOR: Riven_Fall (me)
    This outfit is converted from TSL to Kotor 1 - its based on Twin Suns Twi'lek sisters outfit, with custom texture.
    I think this outfit fits great for dark side female user, which want flexibility but also show her advantages and still look deadly.
    Its my first port from TSL to Kotor also my first retexture, so please be kind to me, and still there are some things i want to better in next version, but for now you can enjoy this great outfit in Kotor 1.
    INSTALATION:
    ____________
    Copy all files from Override folder, into youre KotOR Override folder, i apologize i dont know how to work with TSL patcher yet.. i want make in another version, so you have to install manualy i apologize.
    Appearance.2da
    P_Assa.mdl
    P_Assa.mdx
    PASS01.tga
    ia_female_assasin.tga
    Female_Assasin.uti
    - All these files copy to youre Override folder.
    COMPABILITIES:
    ______________
    Well, this mod should be compatible with everything, if you merge Appearance.2da which is key to get this outfit.
    Should be Compatible with K1R... if merged, i would welcome help to make work with TSL patcher...
    PERMISSIONS:
    ____________
    You can use these files for youre own modifications , just please credit me =), and even i will be happy if it happend. I would love to see more of this variants from other creators.
    CREDITS:
    ________
    Thanks, to Fred Tetra for KotorTool
    Thanks to Bioware,Lucasarts for this great game
    Thanks for MDLedit

    450 downloads

       (0 reviews)

    6 comments

    Updated

  21. K1 Upscaled Vanilla Weapon Textures

    Mahalo for checking out my mod! I promise I will get updated pictures down the road.
    This is a WIP port of my K2 Upscaled Vanilla Weapon Textures mod I made recently.  I was originally planning on just porting over the entire mod and upscaling the Gaffi stick textures, but the ranged weapons got messed up 🙃 So for now, this mod will only contain the upscaled melee weapons!  This is my to-do list for this mod:
    Upscale ranged weapon textures to 512px & make sure they work Upscale gaffi stick textures to 512px & make sure they work The mod itself should be pretty simple to install - just download the file, go into the folder of the weapons you want to replace, and drop the loose files directly into your Override folder (should be something like C:\Program Files (x86)\GOG Galaxy\Games\Star Wars - KotOR2\Override, for example).  Note that this won't be compatible with mods that change the models or retexture weapons, so if you want to use my textures be sure to overwrite the ones in your Override with the ones from this file!  For major overhauls like High Quality Blasters or Quarterstaff Replacement where the weapons look physically different, textures from this file won't work with those models.
    Why should I use these textures over something like High Quality Blasters or Quarterstaff Replacement?
    Honestly, if the mods doesn't break anything in your game, you should just use those mods instead since they offer actually good weapon models and textures.  This is more of an alternative for those who have problems with those kinds of mods or can't run those kinds of mods for whatever reason, or are looking to complement other high-res textures from those mods.  Or you really, really like the vanilla textures and want to be a purist.

    210 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Yassified Carth

    Description:
    This Yassifies Carth. It gives him Baby Smooth Skin, Removes his facial hair, and gives him some makeup.

    Installation:
    Put the files from Yassified Carth into your Override Folder in your swkotor directory

    Permissions:
    Do not use this in your own mod without my permission.
    Do not Upload this anywhere else and/or take credit for it.

    Compatiblity:
    Not compatible with anything that edits Carth's head or portrait.

    I recommend using this mod here and choosing one of the recolored variants of Carth's Clothing to go with his newly Glammed face!
    https://deadlystream.com/files/file/2143-different-colors-for-carths-clothing-10/
     

    28 downloads

       (0 reviews)

    5 comments

    Updated

  23. Darth Revan Texture for Star Forge Robes

    =Darth Revan Texture for Star Forge Robes=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
     
     
    AUTHOR: Leilukin
    FILE NAME: Darth Revan Texture for Star Forge Robes.zip
    LATEST VERSION: 2.0
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    This is a simple mod that makes the Star Forge Robes have the same texture and inventory icon as Darth Revan's Robes.
    This mod was made for players who play Light Side characters but prefer the look of Darth Revan's Robes to the Star Forge Robes.
    This mod does not change the model, item description, properties or alignment restriction of the Star Forge Robes.
     
    2. INSTALLATION:
    Go to the "Installation" folder, and put ia_revan_002.tpc, PFBJ02.tpc and PMBJ02.tpc into the Override folder in your KotOR directory.
     
    3. UNINSTALLATION:
    Go to your Override folder and delete ia_revan_002.tpc, PFBJ02.tga and PMBJ02.tpc.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    This mod is not compatible with any other mods that change the Star Forge Robes' texture and inventory icon.
     
    6. PERMISSION:
    You may use this mod as you see fit, including showing it in screenshots or making it compatible with your mod. However, please give credit to me, and DO NOT release your mods containing modified files from my mod without my permission. Thank you.
     
    7. CREDITS:
    ndix UR for tga2tpc and tpcview
    Fred Tetra for the KotOR Tool
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,042 downloads

       (4 reviews)

    0 comments

    Updated

  24. Complete Effects Overhaul alpha

    The goal of this mod is to give the various ingame effects a more recent look, i also highly recommend to use it in tandem with my Complete Overhaul series.
     
    This mod is currently in alpha stage; since my goal is to tweak every effect until it looks right, it covers the most common fx effects for now:
     
    Included are:
     
    Fireball
    Beam Effects
    animated Force Storm
    Drain
    Heal
    Force Stun
    Adhesive Grenade
    Various muzzle flashes
     
    Installation:
    Download the mod, extract the archive with an archive extraction program such as 7zip or WinRAR, then move the extracted files to your game's override folder.
     

    Compatibilty:

    This mod is compatible with all mods except the ones which change the fx effects - like Hi res beam Effects or Fire &Ice Whee etc.

    Enjoy!

    31,518 downloads

       (17 reviews)

    13 comments

    Updated

  25. MANAAN Complete Overhaul (animated)

    This is the next part of an ongoing series.
    The purpose of this mod is to shrug off the years from old Kotor engine, and bring the much more up-to-date design choices from SWTOR to Kotor. All textures have been made from scratch.
    The Overhaul also contains sophisticated SWTOR orientated high Quality animations and cubemap based lights & shine on surfaces.
     
    3.0 Huge Update! This one completely blows previous versions out of the water - added revolutionary tech window animations, changing color animations while moving and much more..
    Highly recommended!
    to upgrade redownload ALL parts.
     
    Installation:
    Download the mod, extract its contents with an archive extraction program such as 7zip or WinRAR, then move the contents to your game's override directory.
     
    This mod uses cubemaps, so there could be minor incompatibilites with mods that uses custom cubemaps too. ( but i actually dont know any mod that does that)
    Just to be on the safe side, i recommend to install my mod last.
    Beside that it should be compatible with everything that doesnt retexture Manaan.
     
    Credits:
    I want to thank Darth Sapiens for his wonderful Cubemap-Ressource pack, which enabled me to do a lot of things that would otherwise been not possible.
    I also want to thank Darth Parametric for hex editing mdl files from the Hraekert Base. That allowed me to use more variety in retextures.

    140,853 downloads

       (30 reviews)

    32 comments

    Updated