ZeldaTheSwordsman

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Everything posted by ZeldaTheSwordsman

  1. Why was this uploaded to TSL?
  2. It would be nice if you could get to those some day.
  3. I wonder if you could make some fixes for the PC version, since zbyl2 has abandoned it.
  4. It's so unfortunate that this mod is left in a messy state when it was so close. This is one of the most important pieces of TSL restoration, yet it has collapsed at the last hurdle. In the absence of people actually fixing this blasted thing, can someone PLEASE share the following: 1. A dialogue cheat-sheet for T3-M4 to compensate for the bad design of his lines being untranslated droidspeak when the player needs to actually know what they say. 2. The item ID for the missing "Fixing Droids" quest item so that people can cheat it into their inventory.
  5. "changed (47x) "Enclave" into "enclave" -why caps? It's not a name. Only in actual dialog." Thing is, it kind of is the place's formal name. Especially if you go by the sequel. Some of your rewritten lines are good, but others (like the replacement for "You traveled a long way just to die, Calo!") seem a tad too polished.
  6. The default choices did feel a bit silly. Your improvements are well though-out.
  7. Very nice. I wonder if there's an enhanced Nikto texture mod to go with it
  8. Good on you for making a non-cheese Pazaak mod. I wonder how hard it would be for someone to fix the rigged RNG that loves to have you start off with a high-number card and the opponent with a low one, and opponents' suspicious ability to get 20s without their side deck cards.
  9. A much-needed improvement to this location. Have you thought of adding a Xor spawn?
  10. Understandable that you'd prefer that version of Bendak, the one in this mod just looks bland IMO; to me it looks like Bendak started painting his armor only to run out of yellow after one paldron. EDIT: Apologies to Effixian. I can tell you put effort into all of this, and I love the work you did on the others - the outfits suit them well, a beard makes perfect sense for Marl, and Ice looks fantastic. It's just that to my tastes, Bendak seems oddly plain. I'm curious as to why you went with almost-all-gray.
  11. I'd say overall, the Xbox version of KotOR is superior to the PC version when looking at them vanilla. The PC version messed up a lot of things: Xor is the wrong species, Bolook is the wrong color, members of the Council have robe color changes inconsistent with their robe colors in other cutscenes, the random encounter Sand People don't drop their sticks and clothing like they should (I think they may actually have given the regular Dune Sea the "Eastern" Dune Sea spawns that attack you while you're luring the banthas), a room is inaccessible that should be accessible, etc. As for Yavin Station being locked behind DLC... 1. That's not an oddity, it just didn't exist when the console version was published, and 2. it's such a nothingburger location anyway.
  12. Most of these are pretty decent, especially Lur Arka Sulas (and hey, better he have that head than Xor, who's supposed to be a human; also, I think Griff Vao also shares that head?). But Rickard's new noggin did not turn out very well. Is there any way you can lighten the irises, the bags under his eyes, and that bandage-thing on his nose? As-is, they make it look like someone drew on him with a dark brown Sharpie. Not to mention that making him look too obviously shady is kinda a questionable design choice.
  13. Very nice. I like KotOR 1's idea of having different Jedi tunics compared to the Skywalker Saga-era, but it's nice to have them with cloaks too.
  14. Hmmm. I like the general idea, but I think the armor plating takes away from the look.
  15. I think the cube icon is meant to suggest an ice cube, because (in a way) you're freezing the opponent.
  16. Ah, I see you corrected Bolook's color. Good.
  17. This is a neat idea, honestly. And I think the pay is fair enough when you consider how much Pazaak savescumming it would take to grind enough money to buy a lot of the really smegging expensive gear from merchants (especially Suvam Tan).
  18. So it sounds like the needed thing might be disabling Yuka Laka locking players out.
  19. Is there any way these could also affect swoop race times?
  20. Other good inclusions would be removing darthbdaman's skill swap (I get wanting to improve Sentinels' lot but that thing's just too clumsy IMO), and reverting the Czerka staff on Korriban.
    A very welcome mod that fixes one of the PC version's blatant screwups. Why the crap is the PC version so messed up?
  21. Very solid idea for a mod. On the subject of wonky order, do you think putting the pre-rendered scene of the Leviathan bombarding Taris before the "Resume the bombardment" cutscene - specifically, before the scene of Davik and Calo appearing in the hangar - would make sense? It always felt awkward to me how the game went from "everything is fine" to "the bombardment has begun" with no fanfare as soon as the scene of Davik and Calo starts.
  22. I would dearly love to know why the PC version screwed so many things up.