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Everything posted by ZeldaTheSwordsman
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So, as I progress further towards what will likely be my indefinite stopping point in TSL, I find myself thinking about G0-T0.
1. Big sign that Mr. "I ams teh epitome of cold, rational, and logical" is in fact CCFP and in denial: He favors the Dark Side stabilization options on Dantooine and Onderon even though a child could spot the ways in which those would be worse for the Republic's stability. Does the game let you throw that fact in his face if you have high Influence with him, or are you denied that satisfaction even then?
2. It's annoying that he doesn't seem to acknowledge your hooking Telos up with a replacement fuel source. Does having high Influence with him make him recognize the fact, or does he still go "WAAAH YOU BWOKE PEWAGUS AND DEWE'S NO FUEW!" (despite your having brokered a deal with Vogga to fix that) even then?
3. Speaking of annoying... It would be INCREDIBLY cathartic if you could bash him in when he refuses to stop blaming you for Peragus. I'm aware that TSLRCM lets you blow him away during the endgame, so please nobody point that out.
Here's the deal: Because a very significant portion of the trouble there is HIS fault for posting the smegging bounty, I find his insistence on laying all the blame for Peragus at your feet incredibly annoying (all the more so because the script refuses to let the Exile, normally quite handy with counterarguments to defend themself, make that blindingly-obvious one). Annoying enough that it would be oh-so-satisfying to skip the wait and just bash him in there and then (after throwing the trouble his stupid bounty caused in his face). I don't care that it would mean skipping part of the endgame, it'd be worth it. This isn't a mod request, btw, this is just me venting about him (and a little about TSL's tendency to railroad certain bits by mentally gagging the Exile when it comes to obvious counterarguments)....I'm not too fond of G0-T0. I wish I could shot-put him through time and space to end up as GladOS' newest test subject.
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I personally would have given G0-T0 more time to develop on Nar Shaddaa, then have him die there as the planetary "final boss" (don't think I would have put in an actual boss battle, as he would absolutely suck). I don't know of many people who are fond of G0-T0, he is very much the black sheep of all the companions between both games.
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As I await response in the TSLRCM bug reports thread, I'm planning what order to finish the planets in (Onderon is currently kicked to last because of the swoop bug combined with only getting the one chance to do stuff in Iziz - thanks so much Obsidian grumblegrumble) and being amused at the Exile's ability to make airspeeders phase through fencing:
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For those wondering what I mean by swoop bug...
Basically, as soon as a race starts the swoop gets stuck hovering in mid-jump. It affects both Telos and Nar Shaddaa (haven't tested Onderon yet, because with how Onderon is handled in this game I don't want to go through the rigamarole just to test... I suppose I could use warp codes tho), and seems to have been caused by something amongst my cocktail of mods, and not racing on Telos before first leaving it.
More details and mod list here.
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The thing here is that if you were using KSE you should have taken note of every change you were making.
Thing is, the only actual change I've made with KSE was inserting your Ebon Hawk Armband into my inventory. That's it. All I used KSE to do here was look at the save file under the hood to try diagnosing the problem. With no luck.
Some testing and discussion with TamerBill has revealed that the "Hit Points" and "Force Points" values seen in KSE are misleadingly named. They don't store current HP and FP, but rather how many HP and FP you've accumulated from subsequent hit dice and Force dice (and they only store the pure dice total, not any bonuses from Ability Scores or feats); this is why they show as zero for a level 1 character.
So, that's a red herring for whatever's going on with Atton.
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UPDATE:
I at least have something of an answer now. For whatever reason, at least with my current cocktail of mods, making Atton a Jedi before dealing with the Red Eclipse infestation seems to bug and break his ability to use the Force. I wound up having to reload a save from before I set foot in the Refugee sector after discovering that the "Intergalactic Reunification" quest is still bugged, so I decided to experiment.
I tried holding off on the conversation to make Atton a Jedi until after the Red Eclipse situation had been taken care of to see if it would make a difference.And it did.
Why that's the case, I don't know. Could be mod issues, could be a vanilla bug (would not surprise me in the slightest). But at least I found a workaround.
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That's good then, yeah the classes can cause some funny things to happen.
As can messing around with KSE, since we don't know how the back-end works it is often left down to trial and error to figure out what caused the problem and then from there it's possible to speculate as to why the back-end might result in such a thing.
This is also part of the reason I avoid KSE personally as I find it much easier to dump stuff into a container and go from there, however it definitely doesn't offer you as much freedom as KSE.
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